After studying this chapter, you should be able to: Summarize key categories of I/O devices on computers, discuss the organization of the I/O function, explain some of the key issues in the design of OS support for I/O, analyze the performance implications of various I/O buffering alternatives,...
Trang 1Chapter 11 I/O Management and Disk Scheduling
– Operating System Design Issues
– I/O Buffering
– Disk Scheduling
– Disk Cache
Trang 2• Solution: use a hierarchical modular design of I/O functions
– Hide details of device I/O in lower-level routines
– User processes and upper levels of OS see devices in terms of
general functions, such as read, write, open, close, lock, unlock
Trang 3A Model of I/O Organization
• Logical I/O:
– Deals with the device as a logical resource
and is not concerned with the details of
actually controlling the device
– Allows user processes to deal with the device
in terms of a device identifier and simple
commands such as open, close, read, write
• Device I/O:
– Converts requested operations into sequence
of I/O instructions
Trang 4A Model of I/O Organization
• Scheduling and Control:
– Performs actual queuing / scheduling and
control operations
– Handles interrupts and collects and
reports I/O status
– Interacts with the I/O module and hence
the device hardware
Trang 5Goal: Efficiency
• Most I/O devices are extremely slow
compared to main memory
I/O operations often form a bottleneck
in a computing system
• Multiprogramming allows some processes
to be waiting on I/O while another process
is executing
Trang 6Goal: Efficiency
• Swapping brings in ready processes but
this is an I/O operation itself
• A major effort in I/O design has been
schemes for improving the efficiency of I/O
– I/O buffering
– Disk scheduling
– Disk cache
Trang 8No Buffering
• Without a buffer, OS directly accesses the device as and when it needs
• A data area within the address space of
the user process is used for I/O
Trang 9No Buffering
• Process must wait for I/O to complete
before proceeding
– busy waiting (like programmed I/O)
– process suspension on an interrupt (like
interrupt-driven I/O or DMA)
• Problems
– the program is hung up waiting for the
relatively slow I/O to complete
Trang 10No Buffering
– It is impossible to swap the process out
completely because the data area must be
locked in main memory before I/O
– Otherwise, data may be lost or single-process deadlock may happen
• the suspended process is blocked waiting on the
I/O event, and the I/O operation is blocked waiting for the process to be swapped in
Trang 11I/O Buffering
• It may be more efficient to perform input
transfers in advance of requests being
made and to perform output transfers
some time after the request is made
Trang 12• Transfers are made a block at a time
• Can reference data by block number
Trang 13– mouse and other pointing devices, and
– most other devices that are not secondary
storage
• Transfer information as a stream of bytes
Trang 14Single Buffer
• OS assigns a buffer in the system portion
of main memory for an I/O request
Trang 15Block Oriented Single Buffer
• Input transfers are made to system buffer
• Block moved to user space when needed
• The next block is immediately requested,
expecting that the block will eventually be
needed
– Read ahead or Anticipated Input
• A reasonable assumption as data is
usually accessed sequentially
Trang 16Block Oriented Single Buffer
• Provide a speedup
– User process can be processing one block of data while the next block is being read in
• OS is able to swap the process out
because the I/O operation is taking place
in system memory
Trang 17Block Oriented Single Buffer
• Complicate the logic in OS
– OS must keep track of the assignment of
system buffers to user processes
• Affect the swapping logic
– Consider both the I/O operation and swapping involve the same disk
• Does it make sense to swap the process out after the I/O operation finishes?
Trang 18Stream-oriented Single Buffer
• Line-at-time or Byte-at-a-time
• Terminals often deal with one line at a time with
carriage return signaling the end of the line
– Also line printer
• Byte-at-a-time suits devices where a single
keystroke may be significant
– Also sensors and controllers
– Interaction between OS and user process follows the
Trang 19Double Buffer
• Use two system buffers instead of one
• A process can transfer data to or from one buffer while OS empties or fills the other
buffer
Trang 20Circular Buffer
• More than two buffers are used
• Each individual buffer is one unit in a circular
Trang 23Disk Performance
Parameters
• Currently, disks are at least four orders of
magnitude slower than main memory
performance of disk storage subsystem is of
vital concern
• A general timing diagram of disk I/O transfer is
shown here.
Trang 24Positioning the Read/Write Heads
• When the disk drive is operating, the disk
is rotating at constant speed
• To read or write, the head must be
positioned at the desired track and at the
beginning of the desired sector on that
track
• Track selection involves moving the head
in a movable-head system
Trang 25Disk Performance
Parameters
• Access Time is the sum of:
– Seek time: The time it takes to position the
head at the desired track
– Rotational delay or rotational latency: The
time it takes for the beginning of the sector to reach the head
• Transfer Time is the time taken to transfer
the data (as the sector moves under the
Trang 26Disk Performance
Parameters
• Total average access time T a
T a = T s + 1 / (2r) + b / (rN)
where T s = average seek time
b = no of bytes to be transferred
N = no of bytes on a track
r = rotation speed, in revolutions / sec.
• Due to the seek time, the order in which
sectors are read from disk has a
tremendous effect on I/O performance
Trang 27Disk Scheduling
Policies
• To compare various schemes, consider a
disk head is initially located at track 100
– assume a disk with 200 tracks and that the
disk request queue has random requests in it
• The requested tracks, in the order
received by the disk scheduler, are
– 55, 58, 39, 18, 90, 160, 150, 38, 184.
Trang 28First-in, first-out (FIFO)
• Process requests sequentially
• Fair to all processes
• May have good performance if most requests
are to clustered file sectors
• Approaches random scheduling in performance
if there are many processes
disk arm movement
Trang 29• Control of the scheduling is outside the
control of disk management software
• Goal is not to optimize disk use but to
meet other objectives
• Often, short batch jobs & interactive jobs
are given higher priority than longer jobs
– Provide high throughput & good interactive
response time
– Longer jobs may have to wait an excessively
Trang 30Last-in, first-out
• Good for transaction processing systems
– The device is given to the most recent user so there should be little arm movement for
moving through a sequential file
• Possibility of starvation since a job may
never regain the head of the line
Trang 31Shortest Service
Time First
• Select the disk I/O request that requires
the least movement of the disk arm from
its current position
• Always choose the minimum seek time
Trang 32• Arm moves in one direction only, satisfying all outstanding requests until it reaches the last track in that direction then the
direction is reversed
• LOOK policy: reverse direction when there are no more requests in a direction
Trang 33– jobs whose requests are for tracks
nearest to both innermost and
outermost tracks and
Trang 34C-SCAN (Circular SCAN)
• Restricts scanning to one direction only
• When the last track has been visited in one
direction, the arm is returned to the opposite end
of the disk and the scan begins again
• Reduces the maximum delay experienced by
new requests
Trang 35• With SSTF, SCAN, C-SCAN, the arm may not
move if processes monopolize the device by
repeated requests to one track: arm stickiness
• Segments the disk request queue into
Trang 36• Two subqueues
• When a scan begins, all of the requests
are in one of the queues, with the other
empty
• During the scan, all new requests are put
into the other queue
• Service of new requests is deferred until all of the old requests have been processed
Trang 37Performance Compared
Comparison of Disk Scheduling Algorithms
Trang 39Disk Cache
• Buffer in main memory for disk sectors
• Contains a copy of some of the sectors
• When an I/O request is made for a
particular sector, a check is made to
determine if the sector is in the disk cache
– If so, the request is satisfied via the cache
– If not, the requested sector is read into the
Trang 40Disk Cache
• Locality of reference
– When a block of data is fetched into the cache
to satisfy a single I/O request, it is likely that
there will be future references to that same
block
• One design issue: replacement strategy
– When a new sector is brought into the disk
cache, one of the existing blocks must be
Trang 41Least Recently Used (LRU)
• The block that has been in the cache the
longest with no reference to it is replaced
• A stack of pointers reference the cache
– Most recently referenced block is on the top of the stack
– When a block is referenced or brought into the cache, it is placed on the top of the stack
– The block on the bottom of the stack is to be
Trang 42LRU Disk Cache
Performance
• The miss ratio is, principally, a function of
the size of the disk cache
Trang 43Least Frequently Used (LFU)
• The block that has experienced the fewest references is replaced
• A counter is associated with each block
– Incremented each time the block is accessed
• When replacement is required, the block
with the smallest count is selected
Consider certain blocks are referenced
repeatedly in short intervals due to locality, but
Trang 45Refined Frequency-Based
Replacement
• Only blocks in the old section are eligible for
replacement
• Allows relatively frequently referenced blocks a
chance to build up their reference counts before becoming eligible for replacement
• Simulation studies indicate that this refined