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Lecture Business management information system - Lecture 29: Supporting collaboration

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The topics discussed in this chapter are: Teams: the basis of organizations, understanding groups, characteristics of groups, types of groups, communities of practice, network armies, systems to support collaboration, managing collaboration in virtual organizations.

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Lecture 29 Supporting Collaboration

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Today’s Lecture cont.

n Systems to Support Collaboration

¨ Supporting Same Time/Same Place Collaboration

¨ Supporting Same Time/Same Place Presentations and Discussions

¨ Supporting Different Place Collaboration

n Managing Collaboration in Virtual Organizations

¨ Motivating a Virtual Workforce

¨ Governing Virtual Organizations

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¨ Some are designed and formed outright and

others just grow on their own

n A main job of executives and managers is to foster these communities and the collaboration they

engender

n A major job of CIOs is to provide the technology to support online communities and online collaboration

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Introduction Cont…

Teams: the Basis of Organizations

Organizations are becoming information-based, and will thus be organized not like a manufacturing

organization but more like a hospital, which is team based

Hospitals:

¨ Have specialty units, each with its own knowledge, training, and language

¨ Work in the units is done by ad hoc teams,

assembled to address a patient’s condition and

diagnosis

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Introduction Cont…

n Systems that contain support groups are important because most people spend 60 to 80 percent of their time working with others

¨ Yet, people seem to feel they are most productive when they work alone

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Introduction Cont

Teams: the Basis of Organizations cont

• We are in the third evolution in the structure of

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Introduction Cont

n Organizations are becoming flatter, with fewer ‘HQ’ staff

and many specialists out in operating units

n Groupware – electronic tools that support teams of

collaborators – represents a fundamental change in the way people think about using computers

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Understanding Groups

Characteristics of Groups

n Collaboration is all about getting work done in a

group rather than individually

n Not all groups are the same Some characteristics

that differentiate groups include:

¨ Membership – Some groups are open, some are

closed

¨ Interaction – Some groups are loosely coupled

(salespeople with their own territories), others work closely together (project team)

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Understanding Groups Cont

¨ Hierarchy – Some groups have a chain of command

(tiers of committees)

¨ Location – Some members are co-located, some are

dispersed

¨ Time – Some groups are short-lived, some are

ongoing Some work intensely at times, others do not

n These characteristics illustrate that providing

computer-based support for groups is not uniform because of the many variations

¨ Initially = intra-company groups

¨ Now = could be anything!

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Understanding Groups

Types of Groups

n Authority groups: involve formal authority (and often

hierarchy), such as boss and subordinates; membership closed; coupling tight

n Intradepartmental groups: can have members all doing

essentially the same work, often under the same boss; membership closed; interaction can range from tight to loose coupling; hierarchy

n Project teams: generally have members who work

full-time to accomplish a goal within a specific schedule;

membership closed; coupling tight; hierarchy

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Understanding Groups

Types of Groups cont.

n Interdepartmental work groups: pass work from

department to department (purchasing, receiving,

accounts payable) in a chain, forming a super group; membership closed; coupling tight; no hierarchy

n Committees and task forces: formed to deal with a

subject area or issue, then disband; does not require full-time work by the members; membership not too closed; interaction not as tightly coupled

n Business relationship groups: relationships with

customers, groups of customers, suppliers, and so on; membership open; interaction loosely coupled; no

hierarchy

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Understanding Groups

Types of Groups cont

n Peer groups: meet to exchange ideas and opinions;

activities of each member are largely independent of the activities of the other members

¨ Membership can range

¨ Interaction loosely coupled

¨ No hierarchy

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Understanding Groups

Types of Groups cont

n Networks: groups of people who socialize, exchange

information, and expand the number of their personal acquaintances

n Electronic groups: include chat rooms, multi-user

domains, user groups, and virtual worlds, all forms of groups that have formed on the Internet to socialize, find information, entertain themselves, gain comfort, or just experiment with the new online world

¨ Membership wide open

¨ No hierarchy

¨ Loosely coupled

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Understanding Groups

Types of Groups cont

n “Communities of practice”: group of people who work

or play together for so long that they have developed

an identifiable way of doing things

¨ e.g volunteer organization

n Network Armies: Widely dispersed groups of people

form to further a cause

¨ Open source software

¨ Political parties???

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Understanding Groups

Communities of Practice (CoPs)

n CoPs are all about managing knowledge, capturing and

spreading know-how, ideas, innovations, and experience

n In some enterprises, CoPs form the foundation of their

knowledge management efforts

n CoPs resist being managed But some enterprises have

seen their value and have learned how to nurture them

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Understanding Groups

Communities of Practice (CoPs) cont.

n Though informal, some CoPs have had a profound

effect on their enterprise

¨ Driving strategies

¨ Creating new lines of business

¨ Spreading best practices, and

¨ Solving seemingly intractable problems

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DAIMLER CHRYSLER

Case Example – Community of Practice

n To compete against the Japanese, Chrysler

management reorganized the company into “car

platforms,” such as Jeep, minivan, truck, and small car

n This change significantly reduced development time, but employees with similar jobs needed to

communicate across the platforms, so some began meeting informally

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DAIMLER CHRYSLER

Case Example – Community of Practice cont

n Rather than formalize these cross-platform groups, they became known as Tech Clubs (communities of practice) supported and sanctioned by top management

n They began to take responsibility for their area of

expertise by conducting design reviews, and even

revived the old idea of Engineering Books of Knowledge

n Creating the books has led to debates and discussions; thus, while they build practice standards, they also build community

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Understanding Groups

Communities of Practice (CoPs) cont

n Identifying Potential CoPs – Companies can use CoP

consultants to help employees interested in forming a CoP

n Providing a CoP Infrastructure – Executives need to

give CoPs legitimacy because they lack resources and formal standing in the enterprise

n Measuring CoPs – To measure CoPs appropriately

often means measuring their contributions

nontraditionally because their effects may only show

up in a team member’s department, not in the

community’s work

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Understanding Groups

Network Armies

n These sets of individuals and communities are aligned

by a cause

¨ So they are as permanent as their common agenda

n Their cohesive force is their value system

n Their communications are open, taking place in forums

that anyone can join

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Understanding Groups

Network Armies cont

n Network armies have existed for a long time, but they

can now suddenly appear with a lot of power because of three developments:

1. High-speed information flows due to a common

language (English) and communication system (Internet)

2. The geometrically expanding power of networks

(adding one person geometrically increases the number of interconnections), and

3. The international visibility now afforded just about any

cause

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Understanding Groups

Network Armies cont.

n Hierarchies have a tremendously difficult time fighting

network armies because there is no single leader, simply

a “hydra with many heads.”

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THE OPEN SOURCE MOVEMENT

Case Example – Network Army

n In the open source movement, members are volunteers and none is paid

n They code for the fun of it because they like to

fraternize with like-minded developers and be part of a worthy cause, such as “writing software that doesn’t

suck.”

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THE OPEN SOURCE MOVEMENT

Case Example – Network Army Cont

n The movement has a massive flat structure with:

¨ Four “influencers,”

¨ Six to eight distributors

¨ 200 project leaders, and

¨ 750,000 volunteer developers

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THE OPEN SOURCE MOVEMENT

Case Example – Network Army cont

n It is not wise to underestimate the claims of network armies

n Microsoft, which raised the ire of the open source

movement, has found that its past tactics for

addressing competitors are not appropriate for

dealing with this network army

¨ There are no open source revenues, so Microsoft cannot undercut prices

¨ There’s no one to negotiate with, so the movement cannot be bought and then taken apart

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THE OPEN SOURCE MOVEMENT

Case Example – Network Army cont.

n All “negotiations” must be in public, and consist of

actions, not words – which is what Microsoft is now doing

n Its executives are arguing against the movement in

public forums, hoping to dissuade executives from using open source software

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Systems to Support Collaboration

n Group Decision Support Systems (GDSS) have existed for 25 years

n Their intent has been to support the decision making of more than one person, working together to reach a

decision

n One framework for categorizing the work of groups has time on one dimension (same time/different time) and place on the other (same place/different place)

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Systems to Support Collaboration

Supporting Same Time/Same Place

n This has generally meant supporting meetings

n The Sad Truth

¨ You will spend 800 hours + in meetings (30%)

¨ 240 hours plus = ‘wasted’

n More hours than you usually spend on public holidays and annual leave!

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Systems to Support Collaboration

Supporting Same Time/Same Place

n The problem with meetings:

¨ Meetings can have many shortcomings

n Lack of agenda

n People arrive late

n The necessary information does not arrive, and so on

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Systems to Support Collaboration

Supporting Same Time/Same Place cont

n Information Technology Can Help

¨ By eliminating some meetings (using e.g e-mail instead)

¨ Permitting better preparation (discussing items online beforehand)

¨ IT improves the effectiveness and efficiency of meetings

n Note: ‘normal’ disciplines = also critical ‘IT’ can only do so much

¨ Can’t change culture!!!

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BURR-BROWN CORPORATION

Case Example – Same/Same Collaboration

n This electronics manufacturer installed a decision room with workstations arranged in a semi-circle on two tiers

n Up to 48 people could participate by typing in their comments to the topic at hand at a workstation

n Electronic Brainstorming - to generate ideas,

simultaneously and anonymously

¨ Issue Analyzer - to organize ideas

¨ Voting tool - to rank ideas

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BURR-BROWN CORPORATION

Case Example – Same/Same Collaboration cont

¨ Topic commenter to attach ideas already in system

¨ Policy formation software to study alternatives

n Led by a facilitator, the annual three-day strategic

planning meeting increased involvement (more

comments by more attendees), and the planning

process was more effective (the group considered issues from a company-wide perspective)

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Systems to Support Collaboration

Supporting Same/Same Presentations and Discussions

n In studying the use of a GSS in a presentation-discussion setting, two researchers hypothesized it would generate:

¨ More opportunities for discussion

n Using a GSS would eliminate the need to divide available airtime among potential speakers

because participants could contribute simultaneously

¨ More equal participation

n Because the GSS provides many parallel communication channels, loud or strong personalities probably would not dominate the discussion

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Systems to Support Collaboration

Supporting Same/Same Presentations and Discussions

Cont

¨ A permanent record of discussion

n GSS would capture a permanent electronic transcript of the online discussion

¨ Improved feedback to presenters

n Presenters anticipated more comments as well as more detail in those comments

¨ Improved learning, and

¨ Remote and asynchronous participation

n On the other hand, having people type while presenters are presenting could distract participants

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Experiments on Same/Same Presentations/Discussions

n Over a two-year experience at this conference, the

researchers learned that participants in the

GSS-supported sessions contributed hundreds of comments

to online discussions, and more were involved than in oral discussion

n They said

¨ The typing did not distract them

¨ No online flaming

¨ Many chose to take the online transcripts

¨ That they received positive value from the sessions

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Systems to Support Collaboration

Supporting Different Place Collaboration

n Supporting Dispersed Groups

n Development of virtual teams: usually disband after their project is complete

– Same time/same place: team meets face-to-face initially to develop the basic plan and objectives

– Different time/different place: then they communicate by e-mail and do data gathering and analysis separately

– Same time/different place: may have audio or video conferences to discuss developments and progress toward goals

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Case Example: Supporting Different-Place Collaboration

n To build an “impossible” engine, experts from three locations formed a virtual team and conducted the

project online, completing their mission beyond

expectations

n The team learned it needed:

¨ A formal agreement for sharing intellectual

property openly (and have it signed before the

project began)

¨ Technology that fit its virtual meetings

¨ “Rules of engagement” to be creative online

(traditional work styles did not work), and

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n Virtual team, no face-to-face meetings, had to

continue with their regular work

n Over 10 months of the project, with 89 on-line

meetings, collaborative technology (Internet

Notebook), created and critiqued 20 designs and

submitted 650+ entries into the notebook

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Case Example: Supporting Different-Place Collaboration

cont

n Project success, surpassing its objectives

n Considered successful because of:

¨ Prior agreement on need for close cooperation,

legalities of intellectual property

¨ Third party software for knowledge management

¨ Meet core creative requirements, adapting

traditional work practices as required, and

¨ Focus of effort changed over the project

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Managing Collaboration in Virtual

n Job of executives (in managing knowledge workers)

is not to tell them what to do (manage them) but

rather tell them where the organization is going (lead

them)

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Managing Collaboration in Virtual

Organizations Motivating a Virtual Workforce

n One conclusion from a study of the open source

movement led to the conclusion that executives of

increasingly virtual organizations should think about expanding the kinds of motivators they use

n The open source movement demonstrates that while money is a well-known motivator, gaining a high

reputation among peers, taking pride in contributions, and being able to improve and use high-quality

software are strong motivators as well

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Managing Collaboration in Virtual

Organizations Governing Virtual Organizations

n Executives of increasingly virtual organizations should consider adopting a governance structure that fosters self-governance by employees

n While the open source movement appears to have all the trappings of chaos waiting to happen, it is actually very well disciplined because of its self-governance

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