What you will learn• In this exercise we will learn: – How to create a simple movement programme called a script in programming language – How to make the sprite reverse in direction –
Trang 1Using MIT Scratch for Programming and Control
Exercise 1 Creating movement
Year 11 DTG
2012
Trang 2What you will learn
• In this exercise we will learn:
– How to create a simple movement programme
(called a script in programming language)
– How to make the sprite reverse in direction
– How to make the movement go forever (until
we stop the programme)
– How to make the sprite “walk” on the screen
using costumes
Trang 3Simple movement
• One of the easiest programs to make is one that moves
a figure on the screen
• In Scratch the figure is called a Sprite.
• By default the sprite is a cat but there are many other
sprites that we can use and that we will see later………
Trang 4Simple movement
• Click on the Control
button shown on the left
• A series of commands will
appear below the topics
box
• Select the first one (when
flag is clicked), and drag
it to the Scripts area of
the screen
Trang 5Simple movement
• Next click the Motion
button (to the left of the
Control button)
• Drag the move 10 steps
button across and lock
it underneath the earlier
command Your
program should look
like the one on the
right
• Click the green flag
near the top right of the
Scratch screen to run
your program
Trang 6Amending the program
• Now every time you click the green flag the sprite will
move by 10 steps
• You can change the amount of movement by altering the figure in the movement command
• Double click on the value in the movement control and type in a new value
Trang 7Changing Direction
• In this program we will make
the sprite change direction We
will build on the program that
we have created already.
• Change the movement value
in your previous program from
10 to 40
• Click the control option again
and select the wait 1 secs
command
• Click the motion button and
add the point in direction 90
command below it
Trang 8Changing Direction
• Click the motion button
and add the point in
direction 90 command
below it
• Click on the arrow beside
the 90 and select -90
from the list
• Add another movement
command and change
the value to match the
first
• Add another wait
command, and then
another 'point' command
Trang 9Changing Direction
• Finally, at the top of the screen where there is a small image of the sprite, click the middle button next to the image of the sprite This makes the sprite change direction to match his movement
Trang 10Repeated movement
• Repeated movement
(using forever)
• Often we want the
sprite to be animated
continuously until we
tell it to stop
• In order to get the
script that we have
written to loop use the
Forever instruction.
Trang 11Walking sprite
• Click on the
costumes tab –
note that the cat
sprite comes with
two costume
• Rename the sprite
as cat
• Rename the
costumes as
Catwalk1 and
catwalk2
Trang 12Walking sprite
Trang 13• If you have followed all of the instructions correctly your sprite should walk backwards and forwards across the screen
• Save this project is your user area with the file name
catwalk1