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Flash Cards Materials: index cards On index cards, make sets of the 150 high-frequency words or the 220 Dolch sight words, listed on page 48.. Sorting Hats Races Opposites Concentration

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Scholastic Inc grants teachers permission to photocopy the reproducible pages in this book for classroom use only No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without

written permission of the publisher For information regarding permission, write to

Scholastic Inc., 557 Broadway, New York, NY 10012.

Cover design by Norma Ortiz Interior design by Gerard Fuchs Cover illustration by Anne Kennedy Interior illustration by Rusty Fletcher and Maxie Chambliss

ISBN: 0-439-46596-6 Copyright © 2004 by Liane B Onish.

All rights reserved Published by Scholastic Inc.

Printed in the U.S.A.

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A

Ab bo ou utt TTh hiiss B Bo oo ok k 4

Sight Word Matchup 6

Opposites Concentration 9

Do-Say Charades 12

Cover-Up 15

Color Puzzles 18

Sight Word Go Fish 20

Number Puzzles 24

High-Frequency Word Races 26

3 in a Row 29

Ask, Guess & Answer 31

Odd Word Out 34

Puzzling Words 37

Rhyme Concentration 39

From Here to There 42

Sign Up for Bingo 45

High-Frequency and Sight Word Lists 48

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Games make learning fun! This book features 15 exciting, easy-to-make and easy-to-playcard games that reinforce sight words, or high-frequency words As children begin toread, they need to recognize these “little” words automatically Quick recognition ofsight words builds reading fluency

This book provides a variety of fun games to give children practice in recognizing and

reading sight words The words chosen for the games come from the American Heritage

Word Frequency Book: 150 Most Frequently Used Words in Printed School English and

the Dolch Word List (see page 48)

Many of the games in this book can be adapted for use with other sight words You’llalso find variations for more challenging play, for a total of 31 games We hope you willfind these games an entertaining way to help children “own” their growing vocabularies

How to Use This Book

On the following pages, you’ll find reproducible game cards Introduce the games

one at a time Model how to play with pairs, small groups, or the whole class Considermaking copies to send home to encourage family involvement

How to Make the Cards

Photocopy the card pages onto heavy paper so that the text will not show through theother side Laminate if possible Then cut apart the cards

How to Store the Cards

Keep the cards for each game in a large, resealable plastic bag Label the bag with thename of the game, the skill it reinforces, and the number of players For older children,

or for your own reference, photocopy the directions and keep them inside the bag

About This Book

Who Goes First?

Try these different ways to decide who goes first

• The player whose first or last initial is closest to A (or Z) goes first

• Mix up the word cards for the game Deal one card to each player The playerwith the card closest to A (or Z) in alphabetical order goes first

• Have players roll a die or spin a spinner from another game The player with the highest or lowest number goes first For variety, have the player with the lowest number go first

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Use these activities to reinforce the skills developed in the games

Flash Cards

Materials: index cards

On index cards, make sets of the 150 high-frequency words or the 220 Dolch sight

words, listed on page 48 Keep the cards in a large basket Select a handful at

random to use as flash cards

My Words

Materials: 2 bags or boxes for each child, index cards

Give each child two large bags or boxes and a pile of flash cards Label one “Words IKnow” and the other “Words to Know.” Point out to children how small words, such as

the I and to on the bags or boxes, affect meaning Children try to read each word and

then place it in the appropriate bag or box The goal is to move all the cards in the

Words to Know bag or box into the Words I Know collection

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a

Materials:

Materials:

Sight Word Matchup

Players: Whole class Object: To find the player with the matching sight word

• 26 word cards: a, I, am, an,

as, at, be, by, do, go, he, if, in,

is, it, me, my, no, of, on, or, so,

to, up, us, we (pages 6–8)

Skill: Reading one- and two-letter sight words

6

Time It

Time how long it takes the

class to match all the

words Play several times,

recording the time for each

game Challenge players to

beat their previous time.

Other Words

Play the game with

three-letter sight words or a

random selection, or let

children select the words

to use.

Great for outdoors or open spaces

I

How to Play

are two cards for each word and each pair of players

each player Tell children not to look at their cards until yousay “Go.”

classmate with the same word Once children pair up, havethem spell out and then read their word together and sit down

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Sorting Hats Races

Opposites Concentration

Players: Two or more Object: To collect the most pairs of opposites

How to Play

two cards and reads the words If the words make a pair ofopposites, the player keeps the pair and turns over two morecards If the two new cards do not make a pair of opposites, theplayer turns them facedown and the next player takes a turn

card to make a pair of opposites When the game is over, onecard will remain and the player who

holds the wild card takes it

• 24 word cards

(pages 10–11):

on, off always, never yes, no after, before new, old start, stop take, give come, go work, play over, under big, small in, out

• Blank wild card (below)

Skill: Recognizing and reading antonyms

More Opposites

Add these opposites to make a larger game: him, her, here, there, is, was, our, their, for, from, up, down

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and place them facedown in a pile

card without showing it to the group Then tell players thatyou will act out the word on the card for them to guess Thefirst player to correctly guess what you are doing takes thecard, shows it to the group, and then keeps the card

from the pile and acts out that verb

• 22 word cards: buy, call,

carry, clean, cut, draw, drink,

eat, find, fly, help, hold, jump,

open, play, sleep, stop, thank,

walk, wash, work, write

(pages 12–14)

Skill: Reading verbs

12

call buy

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page 13

clean draw eat fly

carry cut drink find

hold help

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page 14

open sleep thank wash

jump play stop walk

write work

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Players: Individuals or pairs Object: To cover all words correctly

How to Play

pair) Carefully cut along the dotted lines around each shape

the individual words

shape on the word When finished, all words will be covered by the shapes

• Word frames (page 16)

• Sheet with 6 words: about,

today, bring, carry, words,

Make additional shapes by

writing a word (lightly in

pencil) on an index card Use

a marker to carefully draw a

frame around it Erase the

words Cut out the shape.

Then write the word on a

blank index card Give

children several shapes and

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per individual or pair)

purple, and pink crayons in a bag or box For youngerchildren, use crayons with the color names on the labels.For older children, use crayons without labels

bag and then find the letters that spell the color name

use the crayon to write the color word

• Bag or box

• Writing paper

Skill: Spelling color words

18

Time for Color

How many colors can children spell using the letter cards in

f ive minutes? In ten minutes?

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page 19

w

e

l u

n

h r

l a g

i d o c e

t y b

k p

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Materials: Materials: Materials:

Sight Word Go Fish

Players: Two to four Object: To get rid of one’s cards by finding word pairs

How to Play

blank cards on page 23 if you want to add words to the game

the remaining cards facedown in the center of the table.This is the “fish pond.”

each pair of words facedown in front of them on the table

player to his or her left for a specific word that would make

a pair with a card he or she already has If the asked player has the card, he or she gives it to first player (If not,

he or she says “Go fish,” and the first player takes a cardfrom the fish pond That ends his or her turn.) The first player then asks any other player for another card until the asked player does not have the requested card

left for a card

or her cards If two players finish at the same time, theplayer with the most pairs wins

• 2 sets of 26 word cards:

away, again, been, best, done, day, each, even, first, from, gave, going, have, how, just, know, laugh, light, make, much, only, once, place, pretty, would, which (pages 21–23)

Skill: Matching sight words

20

Little Fish

For younger children, use only 10–12 words and make three or four sets of the selected words.

Class Words

Make your own set of Go Fish cards by writing target words on index cards.

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page 21

again best day even

away been done each

from first

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page 22

going how know light

gave have just laugh

much make

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page 23

once pretty which

only place would

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page and page 25 onto heavy paper

Label the envelope with the number word

• 10 number puzzles: one,

two, three, four, five, six,

seven, eight, nine, ten

For more challenging play,

mix up the pieces of several

number puzzles for players

to sort out and put together.

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Materials: Materials: Materials:

High-Frequency Word Races

Players: Individuals, pairs, or teams Object: To arrange sight words in alphabetical order

How to Play

Individuals:

Mix up each set

in correct alphabetical order Challenge him or her to try againand beat the previous time

Pairs:

Teams:

different-colored paper Place the cards in a pile facedown in front ofeach team

table or chalkboard tray) Each team needs its own field

playing field He or she places the card roughly where it should

go in alphabetical order For example, the word card are

should be placed on the far left of the playing field, the word

card zoo on the far right Then the player runs to the back of

the line and the next player goes

team to accurately place all the word cards in alphabeticalorder wins

• 26 word cards: are, back, cold, did, each, funny, get, has, its, just, kind, like, myself, now, other, part, quiet, read, said, through, use, very, wish, x-ray, you, zoo (pages 27–28)

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apart the letters and keep their game boards

game boards Children continue until they have spelled a three-letter word going across, down, or diagonally They thencall out “Three in a row!”

The 20 letter cards will

spell these 33 sight words

and high-frequency words:

a l n d y

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Materials: Materials: Materials:

Players: Whole class Object: To use sight words to make up questions

How to Play

and place them facedown in a pile Seat children in a circlearound all the cards

picture Then he or she makes up a question using the picture and a question word of his or her choice (“Whatdoes a bear eat?” “How does a rocket work?” and so on)

Record the question on chart paper Have the group guess

or estimate the answer Write their ideas on the chart

classroom or library resources to check some of the answers

• 7 question words: who, what, where, when, why, how, which

(page 32)

• 13 picture cards: giraffe, elephant, parrot, bear, butterflies, octopus, clown, motorcycle, rocket, balls, painter, police, magician

(pages 32–33)

• Chart paper and marker

Ask, Guess & Answer

Skill: Reading question words

31

More Pictures

Add pictures from magazines

or the Internet on topics the class is studying.

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cut apart Make one copy of the word card below Mix upthe cards and deal one to each player

and place them facedown in front of them

in their hands The beginning player holds up his or hercards for the player to his or her left That player selects acard from the fan and adds it to his or her hand

from his or her hand, then offers his or her hand to the next player

• 21 word cards: word, any,

better, came, don’t, every,

fast, good, help, into, keep,

live, must, number, own,

people, run, same, things,

upon, your (pages 34–36)

Skill: Matching words

34

Odd Other Word Out

Duplicate the card

To vary the odd word that

ends the game, remove a

different single word card

each time children play

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page 35

better don’t fast help

any came every good

keep into

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page 36

must own run things

live number

people same

your upon

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Sorting Hats Races

the words another, because, different, please, and together

in separate envelopes Write the words on the outside oftheir envelopes Spare letter squares are included below

puzzle word Then players write the word at the top of asheet of paper

record each word they spell Players score points for eachword (one point per letter)

• 1 envelope for each word

• Letter cards for these words: another, because, different, please, together

(pages 37–38)

• Pencils and paper

Skill: Manipulating letters to spell high-frequency words

These (and other) small words can be spelled from the letters in the long words:

a n

another: a, an, no, not,

her, he, note, hat, rat, ran, hot, rot, ear, earth

because: be, cause, use,

us, cab, base, bus, ease, see, bee

different: if, ten, den,

rent, dent, fife, tire, reef, differ, reed, deer

please: a, as, pea, lease,

sea, sleep, ape, apes, seal, peal, peel

together: to, get, her,

the, he, go, got, hot, tote, here, there

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Materials: Materials: Materials:

Object: To collect the most pairs of rhymes

How to Play

and the wild card below

over two cards and reads the words If the words rhyme, theplayer keeps the pair and turns over two more cards If thetwo cards do not rhyme, the player turns them over again andthe next player takes a turn

to make a rhyming pair

the wild card can take the one remaining card The player with the most cards at the end of the game wins

• 24 word cards: light, right, all, fall, found, round, she, he,

go, no, could, would, not, hot, bring, sing, or, for, is, his, an, can, get, let (pages 40–41)

• Blank wild card (below)

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Materials: Materials: Materials:

From Here to There

Players: Whole class Object: To line up using high-frequency homophones

How to Play

word card to each player If necessary, have some childrenpair up (because there are only 22 cards)

about how they would use it in a sentence

a sentence The player with that word card can get in lineafter saying the word, spelling it, and using it in anothersentence Then the player(s) with a homophone for thatword reads it, spells it, uses it in a sentence, and gets

in line

• 22 word cards: ate, eight, buy, by, for, four, know, no, one, won, hour, our, hear, here, right, write, to, too, two, their, there, they’re

(pages 42–44)

Skill: Reading homophones

42

eight ate

Large Groups

Make additional homophone word cards, such as: I, eye, blue, blew, f lour, f lower, fare, fair, see, sea, some, sum, son, sun, tail, tale, wear, where

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page 43

by four no won

buy for know one

our hour

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page 44

here write too their

hear right

to two

they’re there

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Materials: Materials: Materials:

• Sign Up for Bingo game board (page 46)

• 20 word cards: bus, closed, don’t, enter, exit, hospital, library, one, open, parking, police, pull, push, sale, school, stop, street, walk, way, zone

(page 47)

• Scissors

• 16 small markers for each player (pieces of paper, paper clips, or buttons)

Sign Up for Bingo

Skill: Writing and reading environmental print

45

Players: Individuals, pairs, small groups, or whole class Object: To get four words in a row—down, across, or diagonally

How to Play

and a set of word cards to each child Distribute these, plusone set of word cards for the Caller

on their game boards Each player’s board will look different

the top card and uses it in a sentence Players look for thatword on their game boards and place a marker on it

Continue until one player has four words in a row and calls

“Bingo!” Challenge the winner to use the winning words in

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