Flash Cards Materials: index cards On index cards, make sets of the 150 high-frequency words or the 220 Dolch sight words, listed on page 48.. Sorting Hats Races Opposites Concentration
Trang 3Scholastic Inc grants teachers permission to photocopy the reproducible pages in this book for classroom use only No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without
written permission of the publisher For information regarding permission, write to
Scholastic Inc., 557 Broadway, New York, NY 10012.
Cover design by Norma Ortiz Interior design by Gerard Fuchs Cover illustration by Anne Kennedy Interior illustration by Rusty Fletcher and Maxie Chambliss
ISBN: 0-439-46596-6 Copyright © 2004 by Liane B Onish.
All rights reserved Published by Scholastic Inc.
Printed in the U.S.A.
Trang 4A
Ab bo ou utt TTh hiiss B Bo oo ok k 4
Sight Word Matchup 6
Opposites Concentration 9
Do-Say Charades 12
Cover-Up 15
Color Puzzles 18
Sight Word Go Fish 20
Number Puzzles 24
High-Frequency Word Races 26
3 in a Row 29
Ask, Guess & Answer 31
Odd Word Out 34
Puzzling Words 37
Rhyme Concentration 39
From Here to There 42
Sign Up for Bingo 45
High-Frequency and Sight Word Lists 48
Trang 5Games make learning fun! This book features 15 exciting, easy-to-make and easy-to-playcard games that reinforce sight words, or high-frequency words As children begin toread, they need to recognize these “little” words automatically Quick recognition ofsight words builds reading fluency
This book provides a variety of fun games to give children practice in recognizing and
reading sight words The words chosen for the games come from the American Heritage
Word Frequency Book: 150 Most Frequently Used Words in Printed School English and
the Dolch Word List (see page 48)
Many of the games in this book can be adapted for use with other sight words You’llalso find variations for more challenging play, for a total of 31 games We hope you willfind these games an entertaining way to help children “own” their growing vocabularies
How to Use This Book
On the following pages, you’ll find reproducible game cards Introduce the games
one at a time Model how to play with pairs, small groups, or the whole class Considermaking copies to send home to encourage family involvement
How to Make the Cards
Photocopy the card pages onto heavy paper so that the text will not show through theother side Laminate if possible Then cut apart the cards
How to Store the Cards
Keep the cards for each game in a large, resealable plastic bag Label the bag with thename of the game, the skill it reinforces, and the number of players For older children,
or for your own reference, photocopy the directions and keep them inside the bag
About This Book
Who Goes First?
Try these different ways to decide who goes first
• The player whose first or last initial is closest to A (or Z) goes first
• Mix up the word cards for the game Deal one card to each player The playerwith the card closest to A (or Z) in alphabetical order goes first
• Have players roll a die or spin a spinner from another game The player with the highest or lowest number goes first For variety, have the player with the lowest number go first
Trang 6Use these activities to reinforce the skills developed in the games
Flash Cards
Materials: index cards
On index cards, make sets of the 150 high-frequency words or the 220 Dolch sight
words, listed on page 48 Keep the cards in a large basket Select a handful at
random to use as flash cards
My Words
Materials: 2 bags or boxes for each child, index cards
Give each child two large bags or boxes and a pile of flash cards Label one “Words IKnow” and the other “Words to Know.” Point out to children how small words, such as
the I and to on the bags or boxes, affect meaning Children try to read each word and
then place it in the appropriate bag or box The goal is to move all the cards in the
Words to Know bag or box into the Words I Know collection
Trang 7a
✃
Materials:
Materials:
Sight Word Matchup
Players: Whole class Object: To find the player with the matching sight word
• 26 word cards: a, I, am, an,
as, at, be, by, do, go, he, if, in,
is, it, me, my, no, of, on, or, so,
to, up, us, we (pages 6–8)
✦ Skill: Reading one- and two-letter sight words
6
Time It
Time how long it takes the
class to match all the
words Play several times,
recording the time for each
game Challenge players to
beat their previous time.
Other Words
Play the game with
three-letter sight words or a
random selection, or let
children select the words
to use.
Great for outdoors or open spaces
I
How to Play
are two cards for each word and each pair of players
each player Tell children not to look at their cards until yousay “Go.”
classmate with the same word Once children pair up, havethem spell out and then read their word together and sit down
Trang 10Sorting Hats Races
Opposites Concentration
Players: Two or more Object: To collect the most pairs of opposites
How to Play
two cards and reads the words If the words make a pair ofopposites, the player keeps the pair and turns over two morecards If the two new cards do not make a pair of opposites, theplayer turns them facedown and the next player takes a turn
card to make a pair of opposites When the game is over, onecard will remain and the player who
holds the wild card takes it
• 24 word cards
(pages 10–11):
on, off always, never yes, no after, before new, old start, stop take, give come, go work, play over, under big, small in, out
• Blank wild card (below)
✦ Skill: Recognizing and reading antonyms
More Opposites
Add these opposites to make a larger game: him, her, here, there, is, was, our, their, for, from, up, down
Trang 13and place them facedown in a pile
card without showing it to the group Then tell players thatyou will act out the word on the card for them to guess Thefirst player to correctly guess what you are doing takes thecard, shows it to the group, and then keeps the card
from the pile and acts out that verb
• 22 word cards: buy, call,
carry, clean, cut, draw, drink,
eat, find, fly, help, hold, jump,
open, play, sleep, stop, thank,
walk, wash, work, write
(pages 12–14)
✦ Skill: Reading verbs
12
call buy
Trang 14page 13
clean draw eat fly
carry cut drink find
hold help
Trang 15page 14
open sleep thank wash
jump play stop walk
write work
Trang 16Players: Individuals or pairs Object: To cover all words correctly
How to Play
pair) Carefully cut along the dotted lines around each shape
the individual words
shape on the word When finished, all words will be covered by the shapes
• Word frames (page 16)
• Sheet with 6 words: about,
today, bring, carry, words,
Make additional shapes by
writing a word (lightly in
pencil) on an index card Use
a marker to carefully draw a
frame around it Erase the
words Cut out the shape.
Then write the word on a
blank index card Give
children several shapes and
Trang 19per individual or pair)
purple, and pink crayons in a bag or box For youngerchildren, use crayons with the color names on the labels.For older children, use crayons without labels
bag and then find the letters that spell the color name
use the crayon to write the color word
• Bag or box
• Writing paper
✦ Skill: Spelling color words
18
Time for Color
How many colors can children spell using the letter cards in
f ive minutes? In ten minutes?
Trang 20page 19
w
e
l u
n
h r
l a g
i d o c e
t y b
k p
Trang 21Materials: Materials: Materials:
Sight Word Go Fish
Players: Two to four Object: To get rid of one’s cards by finding word pairs
How to Play
blank cards on page 23 if you want to add words to the game
the remaining cards facedown in the center of the table.This is the “fish pond.”
each pair of words facedown in front of them on the table
player to his or her left for a specific word that would make
a pair with a card he or she already has If the asked player has the card, he or she gives it to first player (If not,
he or she says “Go fish,” and the first player takes a cardfrom the fish pond That ends his or her turn.) The first player then asks any other player for another card until the asked player does not have the requested card
left for a card
or her cards If two players finish at the same time, theplayer with the most pairs wins
• 2 sets of 26 word cards:
away, again, been, best, done, day, each, even, first, from, gave, going, have, how, just, know, laugh, light, make, much, only, once, place, pretty, would, which (pages 21–23)
✦ Skill: Matching sight words
20
Little Fish
For younger children, use only 10–12 words and make three or four sets of the selected words.
Class Words
Make your own set of Go Fish cards by writing target words on index cards.
Trang 22page 21
again best day even
away been done each
from first
Trang 23page 22
going how know light
gave have just laugh
much make
Trang 24page 23
once pretty which
only place would
Trang 25page and page 25 onto heavy paper
Label the envelope with the number word
• 10 number puzzles: one,
two, three, four, five, six,
seven, eight, nine, ten
For more challenging play,
mix up the pieces of several
number puzzles for players
to sort out and put together.
Trang 27Materials: Materials: Materials:
High-Frequency Word Races
Players: Individuals, pairs, or teams Object: To arrange sight words in alphabetical order
How to Play
Individuals:
Mix up each set
in correct alphabetical order Challenge him or her to try againand beat the previous time
Pairs:
Teams:
different-colored paper Place the cards in a pile facedown in front ofeach team
table or chalkboard tray) Each team needs its own field
playing field He or she places the card roughly where it should
go in alphabetical order For example, the word card are
should be placed on the far left of the playing field, the word
card zoo on the far right Then the player runs to the back of
the line and the next player goes
team to accurately place all the word cards in alphabeticalorder wins
• 26 word cards: are, back, cold, did, each, funny, get, has, its, just, kind, like, myself, now, other, part, quiet, read, said, through, use, very, wish, x-ray, you, zoo (pages 27–28)
Trang 30apart the letters and keep their game boards
game boards Children continue until they have spelled a three-letter word going across, down, or diagonally They thencall out “Three in a row!”
The 20 letter cards will
spell these 33 sight words
and high-frequency words:
a l n d y
✃
Trang 32Materials: Materials: Materials:
Players: Whole class Object: To use sight words to make up questions
How to Play
and place them facedown in a pile Seat children in a circlearound all the cards
picture Then he or she makes up a question using the picture and a question word of his or her choice (“Whatdoes a bear eat?” “How does a rocket work?” and so on)
Record the question on chart paper Have the group guess
or estimate the answer Write their ideas on the chart
classroom or library resources to check some of the answers
• 7 question words: who, what, where, when, why, how, which
(page 32)
• 13 picture cards: giraffe, elephant, parrot, bear, butterflies, octopus, clown, motorcycle, rocket, balls, painter, police, magician
(pages 32–33)
• Chart paper and marker
Ask, Guess & Answer
✦ Skill: Reading question words
31
More Pictures
Add pictures from magazines
or the Internet on topics the class is studying.
Trang 35cut apart Make one copy of the word card below Mix upthe cards and deal one to each player
and place them facedown in front of them
in their hands The beginning player holds up his or hercards for the player to his or her left That player selects acard from the fan and adds it to his or her hand
from his or her hand, then offers his or her hand to the next player
• 21 word cards: word, any,
better, came, don’t, every,
fast, good, help, into, keep,
live, must, number, own,
people, run, same, things,
upon, your (pages 34–36)
✦ Skill: Matching words
34
Odd Other Word Out
Duplicate the card
To vary the odd word that
ends the game, remove a
different single word card
each time children play
Trang 36page 35
better don’t fast help
any came every good
keep into
Trang 37page 36
must own run things
live number
people same
your upon
Trang 38Sorting Hats Races
the words another, because, different, please, and together
in separate envelopes Write the words on the outside oftheir envelopes Spare letter squares are included below
puzzle word Then players write the word at the top of asheet of paper
record each word they spell Players score points for eachword (one point per letter)
• 1 envelope for each word
• Letter cards for these words: another, because, different, please, together
(pages 37–38)
• Pencils and paper
✦ Skill: Manipulating letters to spell high-frequency words
These (and other) small words can be spelled from the letters in the long words:
a n
✃
another: a, an, no, not,
her, he, note, hat, rat, ran, hot, rot, ear, earth
because: be, cause, use,
us, cab, base, bus, ease, see, bee
different: if, ten, den,
rent, dent, fife, tire, reef, differ, reed, deer
please: a, as, pea, lease,
sea, sleep, ape, apes, seal, peal, peel
together: to, get, her,
the, he, go, got, hot, tote, here, there
Trang 40Materials: Materials: Materials:
Object: To collect the most pairs of rhymes
How to Play
and the wild card below
over two cards and reads the words If the words rhyme, theplayer keeps the pair and turns over two more cards If thetwo cards do not rhyme, the player turns them over again andthe next player takes a turn
to make a rhyming pair
the wild card can take the one remaining card The player with the most cards at the end of the game wins
• 24 word cards: light, right, all, fall, found, round, she, he,
go, no, could, would, not, hot, bring, sing, or, for, is, his, an, can, get, let (pages 40–41)
• Blank wild card (below)
Trang 43Materials: Materials: Materials:
From Here to There
Players: Whole class Object: To line up using high-frequency homophones
How to Play
word card to each player If necessary, have some childrenpair up (because there are only 22 cards)
about how they would use it in a sentence
a sentence The player with that word card can get in lineafter saying the word, spelling it, and using it in anothersentence Then the player(s) with a homophone for thatword reads it, spells it, uses it in a sentence, and gets
in line
• 22 word cards: ate, eight, buy, by, for, four, know, no, one, won, hour, our, hear, here, right, write, to, too, two, their, there, they’re
(pages 42–44)
✦ Skill: Reading homophones
42
eight ate
✃
Large Groups
Make additional homophone word cards, such as: I, eye, blue, blew, f lour, f lower, fare, fair, see, sea, some, sum, son, sun, tail, tale, wear, where
Trang 44page 43
by four no won
buy for know one
our hour
Trang 45page 44
here write too their
hear right
to two
they’re there
Trang 46Materials: Materials: Materials:
• Sign Up for Bingo game board (page 46)
• 20 word cards: bus, closed, don’t, enter, exit, hospital, library, one, open, parking, police, pull, push, sale, school, stop, street, walk, way, zone
(page 47)
• Scissors
• 16 small markers for each player (pieces of paper, paper clips, or buttons)
Sign Up for Bingo
✦ Skill: Writing and reading environmental print
45
Players: Individuals, pairs, small groups, or whole class Object: To get four words in a row—down, across, or diagonally
How to Play
and a set of word cards to each child Distribute these, plusone set of word cards for the Caller
on their game boards Each player’s board will look different
the top card and uses it in a sentence Players look for thatword on their game boards and place a marker on it
Continue until one player has four words in a row and calls
“Bingo!” Challenge the winner to use the winning words in