Reverberance Reverb Consisting of multiple, blended sound images caused by reflections from walls, ceilings and other structures which do not absorb sound NOT echo Echo consists of
Trang 1Physics of Sound
Part 1
Sound waves How they are generated and
travel
Trang 2Sound Waves
Generation and Propagation
Sound wave = changes in pressure caused by
vibrating object
Compression = High pressure
Rarefaction = Low pressure
Sound needs a medium to “vibrate”
Usually air, but could be anything
Speed of sound depends upon the medium
Air = 1130 ft/sec Water = 5000 ft/sec Steel = 13000 ft/sec
Trang 3Measuring sound waves
Sound waves are longitudinal waves
Vibrating object compresses the air around it
Pushes air away leaving an area of low pressure
Vibrating object then compresses more air to create a
“chain”
Trang 4Measuring methods
Cycle
A single push and pull of the vibrating object
One are of compression followed by one area of
rarefaction
An initial increase in atmospheric pressure from the norm, followed by a drop below the norm and then a return to normal
Mathematically displayed by a sine curve
Pressure on Y axis
Time on X axis
Trang 5Measuring methods
Period (T) and Frequency (f)
Period - The time it takes to create one cycle
Frequency - The number of cycles in one second
Trang 7Measuring methods
Frequency will determine pitch
High frequency = high pitch
Low frequency = low pitch
Octave – a doubling of halving of the frequency
Trang 8Measuring methods
Human hearing range
Low range between 15 to 30 Hz
With enough power lower than 15 Hz can be felt, but not heard as “sound”
High range varies with age and gender
Women - up to 20 kHz
Men – between 15 to 18 kHz
High frequency range will lower with exposure to high levels of sound and age
Trang 9 Traditional orchestra would tune First Chair Violin A first.
Remaining instruments would tune relative to that
A above middle C was tuned to about 420 Hz
As halls grew larger it was found to be desirable to tune sharper
1939 A was established to be 440 Hz
Corresponds to the 49 th key on a full size piano
Tuning is not a science The relative frequency difference is what is important
Trang 10Measuring methods
Wavelength
The distance from one area of compression
to the next or one area of rarefaction to the
Trang 11Measuring methods
Amplitude
How high the pressure goes above and below
normal atmospheric pressure
Corresponds to how loud the sound is
“loudness” is relative to frequency and dependant
on the listener.
Trang 12Timber and Harmonics
Harmonics – multiples of a base frequency
Timber – the characteristics of a particular sound or instrument
Different harmonics combined in different levels
Trang 13Physics of Sound
Part 2
Basic Acoustics Inverse square law Reinforcement/cancellation
Trang 14 Phase
measurement of where the amplitude of a wave is relative to another wave
A cycle can start at any point in a waveform
Two waves with the same frequency can start at different times
Measured as an angle in degrees
Related to the sine wave representation of the wave
Trang 17Standing waves
When sound waves bounce off
of obstructions, they can
interfere with themselves
Tends to reinforce some
frequencies and attenuate
Trang 18Reverberance (Reverb)
Consisting of multiple, blended sound images caused by
reflections from walls, ceilings and other structures which do not absorb sound
NOT echo
Echo consists of individual, non-blended sound images
Reverb time is related to
The time it takes for a sound to reduce to an inaudible level
Loudness of sound relative to background noise
Ratio of loudness of reverberant to direct sound
Short reverb time (less than 1.5 sec) is better for speech or
drama
Long reverb time (more than 1.5 sec.) is better for music
Trang 19 Controlling reflections can reduce or increase reverb time
Air tends to absorb frequencies above 2K Hz
Sight line obstructions
Frequencies above 10 kHz tend to not bend around
corners well or other obstructions
l=1.3 inches for 10 kHz tone
Frequencies below 1kHz do very well
l=5.65 feet for 200 Hz tone
Specialists are often hired to “tune” a space
acoustically
Trang 21Acoustic attributes
Intimacy – Indicates the size of a room
How it sounds to the listener, not actual size
Determined by the initial-time-delay-gap (ITDG)
Interval between the sound that arrives directly at the ear and the first reflection
Usually considered to be the most important
attribute
Trang 22Acoustic attributes
Liveness
Related to Reverberance
Room size is related
More reflections is live Less reflections is dry or dead
Trang 23Acoustic attributes
Loudness of direct sound
Inverse square law
Loudness of sound will decrease by one quarter every time the distance from the source is
doubled
Definition or Clarity
Good definition when sound is clear
Related to intimacy, liveness, loudness of direct and reverberant sound
Trang 24Acoustic attributes
Brilliance
A hall that has liveness, clarity and intimacy
Diffusion
Relates to the orientation of reverberant sound
Where is the reflected sound coming from
It is preferable to have reverb sound coming from all directions
Trang 25 Like pitch, loudness is a sensation in the
consciousness of a listener
To produce a sound twice as loud requires
10 times the power
Inverse square law
Sound level is reduced by a factor of the square
of the distance away from the source
If you move double the distance from the source, the sound intensity will by one quarter
Trang 26 Intensity is a measurable quantity
SPL – Sound Pressure Level
dB – deciBel
A system of measuring a ratio between two powers
1dB change – Imperceptible change
3dB change – Barely perceptible
5dB change – Clearly noticeable
10dB change – About twice as loud
20dB change – About four times as loud
Trang 27dB SPL Sound
150 dB Jet engine at 1m
140 dB Rock and Roll stack at 1m
130 dB Thunderclap, Air Raid Siren 1 Meter
60 dB Noisy bar or restaurant
50 dB Open plan office environment
40 dB Normal conversation level
30 dB Library, Soft Whisper (5 Meter)
20 dB Quiet domestic environment
10 dB Broadcasting Studio, Rustling Leaves
0 dB Threshold of hearing in young adult
Trang 29Sound Envelope
Listener does not hear individual cycles of sound waves
Attack – Time it takes for sound to rise from nothing to its
greatest intensity Usually short.
Decay – Time it takes for a sound to fall from its attack level to its sustaining level Decay time is usually short
Sustain – The time during which the initial vibrating source
continues to supply energy to the sound Usually perceived as the duration and intensity of the sound
Release – Time it takes for the sound to drop from its sustain level to inaudibility after vibrating object stops supplying energy
Trang 30Sound Design
How, what and why of a show
Trang 31Interaction of Sound
with other Show Elements
Script
Identification of motivational cues - sounds listed in
the script (cues that actors react to)
Identification of environmental cue opportunities –
locations, time of day, season, era,
Identification of emotional cue opportunities – What
do you want to say about actor, situation
Trang 32 Some sounds are there for them to react to (Motivational)
Some sounds need to be originated by a performer’s action (ring a bell, turn on a radio, etc )
Monitoring of stage action to off-stage locations
Placement of wireless mics and stage monitoring / fold back
Trang 33 Location of on-stage devices (speakers, mics)
Collaboration on scene shifts (needs/opportunities to
cover transitions using sound cues – “Functional”
sound cues)
Identification of cues that support each other (sound used to reinforce scenic element that would normally make noise (car, train station, rain, etc .)
Trang 34 Identification of cues that support each other
Thunder and lightning,
Day time or night time,
Lights used to represent outdoors and other items/times that would normally have a recognizable sound associated with it.
Identification of transitions where cues should go together
Trang 35Interaction of Sound
with other Show Elements
Music direction
Vocal reinforcement (micing)
Music reinforcement (micing, direct feeds and mixing)
Vocal/music monitoring for performers and/or band
Choreography
Music cues
Reinforcement of foot fall (Mic cues for tap dancing)
Music monitoring for dancers
Trang 37Use of Sound in the Theatre
What Audience Hears – Company Hears
Elements that are part of the show
What an audience hears
Cues, Aural Reinforcement
Support for the Overall Production
What the company hears
Monitoring, Communications
Recording
Trang 38Use of Sound in the Theatre
What Audience Hears – Company Hears
Sound Cues - “created” sounds that
advance the story
Sound effects, music transitions and underscoring
Produced / reproduced through mechanical or electronic means
Mechanical – real sounds (sheet metal for thunder, crash box for breaking glass, ½ coconuts for horse galloping, actors making bird calls)
Also called practical
Electronic reproduction
Sounds stored as signals on CDs, Minidisks, computer files
Trang 39Use of Sound in the Theatre
What Audience Hears – Company Hears
Reinforcement of aural elements of
Trang 40Use of Sound in the Theatre
What Audience Hears – Company Hears
Monitoring – Providing performers and members of the
company a portion of the sound from the performance to assist with their performance.
Stage monitors for singers to hear the band – and themselves – Fold back
Pit monitors for band to hear vocals – and themselves
House monitoring for crew positions, back stage and dressing rooms so company can hear “what’s going on”
Trang 41Use of Sound in the Theatre
What Audience Hears – Company Hears
Trang 42Paper work, paper work, paper work….
Trang 43Paper work, paper work, paper work….
Trang 44Paper work, paper work, paper work….
Trang 45For Next Class
The Spaghetti Factor!, Coleman