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Master the proportions, poses, bones and muscles of animais FROM HEAD TO FOOT How to draw and connect the simple shapes that make up the human body WORKSHOPS Learn practical drawing s

Trang 1

Master the proportions, poses,

bones and muscles of animais

FROM

HEAD

TO FOOT How to draw and connect the simple

shapes that make up the human body

WORKSHOPS

Learn practical drawing skills and

technicjues from professional artists

Trang 3

rum rt jMQi

Trang 4

W hether you're at college, hoping

to become a professional artist or just w ant to create art for yourself,

yo u ve come to the right place.

The follow ing pages in this special edition o f Im agineFX are filled to bursting point w ith the best anatom y advice around Every

page is packed w ith easy to follow, step-by-step guidance on how to

create better hum an and creature figures, w ritten and illustrated by

professional artists Essentially, its years o f attending art college

distilled into one magazine.

The accom panying disc provides you w ith an opportunity to get

closer to the annotated sketches, watch videos o f anatom y drawing

in action, and see high-resolution digital art files to help you learn

how to take your sketches into digital art software.

For those o f you w ho are new to the world o f Im agineFX, turn to

page 97 to see just a fraction o f the digital art workshops that we

feature every m onth in Im agineFX.

Also, make sure you check out page 115 for a sneak preview o f

what's com ing up in our FIow T o D raw And Paint series W e're sure

yo u 'll love them ali Ify o u have any questions, please get in touch

w ith me at the em ail address below.

Claire Howlett, Editor

claire@imagincfx.com

From the makers o f

W e're th e o n ly m ag az in e

d ed icated to fa n ta sy an d sci-fi art O u r a im is to help a rtists to

im p ro ve b o th th e ir tra d itio n a l

an d d ig ita l a rt sk ills.

V isit w w w iin a g in e fx c o m

to fin d ou t m ore!

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FANTASY SCI-FI DIGITAL AR I

A

P R E S E N T S

The finest artists in the world offer you the best

guidance and to share their techniques and

inspiration in our figure-drawing workshops

Human anatomy

Practical advice from head to toe

16 B asic form s

Improve the way you draw figures

with easy ways to establish the

underlying structure of the body

22 The torso

W ith the figure framework in place,

it's time to set your focus on the core

Masteryour depiction of the limbs

that support the body and drive it

forward into action

34 T h e fe e t

Discover how to use form to create

^ solid-looking feet - and why you

shouldn't draw too much detail

38 The shoulders

Dont allow the complex interaction

of muscles here distract you from

the guiding principies of anatomy

44 Th eforearm s

It may seem like a simple area of

the body, but the forearm is more

sophisticated than you suspect

50 T h eh an d s

Many artists fear this part of the

body, but applv the principies here

and you'11 see now easy it can be

54 The head

Discover how to break the skull and

facial features into simple forms to

get the proportions spot-on

\rose

n i E P IA C F.T O SIIA R E Y O U » M O ITA L ART

6 A rt sp ectacu lar!

A feast of great figure-

based images - and the

artists behind them

Subscribe to Im agineFX today and save

m oney o ff every issue! S<

U S an d C an ad ian readers: please turn to page 96

Imagine Presents Anatomy

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Volume 1

Digital art skills

Help and advice from figure artists

98 Creature features

Combine human and animal

anatomy to create a fine-art portrait

of a monster with Justin Gerard

102 Top ten fan tasy poses

Whether you're drawing a hero or

a villain, we've got the gestures and

silhouettes to help you out

104 Strik e a pose

Warren Louw explains how to fill

vour characters with energy by

íearning the art of posing

Artist Q&A

Real-world issues solved

108 Q uick guides

Our artist panei helps you:

• Paint realistic hands

• Draw a screaming face

• Avoid static figures

• Master heroic proportions

• Draw realistic eyes

• Give characters mass and weight

• Draw expressions that show the right emotions

• Pose figures in motion

• Shade faces better

it to bring life to your animal art

72 The hind legs

Explore the rear-wheel drive of animais, and how this part of the body can propel your art forward

78 The forelegs

Use your observation, skills and knowledge to build the pillars of balance and grip in animais

84 The neck and head

4 Discover what part of the animal body tells you about the creature - and the traits ali animais share

90 A nim al faces

Find out what animal faces have in common with human faces, and the crucial ways in which they differ

Imagine Presents Anatomy

ON YOUR DISC

Sketches and videos to help you learn

Turn to page

114 for more

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legends,” says Paul "They sparked a myriad images and incessant scribbling, trying to draw

my own versions.”

Since then, with the help of brushes and tubes of watercolours, Paul has

been continuing along that same path

“ Always knowing what I wanted to do

made it an easy path to follow,” he says Paul has made a successful career for

himself that’s at least partially a result of his stubborn self-direction

Apart from the need to try and empty

a cluttered imagination, Paul's driving force is the basic thrill of creating

something out of nothing Obviously

this nothing is not absolute: " lt ’s made

up of a myriad influences that seep in

over the years.” Books, films, other

artists, music and nature are all-

important ingredients

The challenge is to make something believable “ I deal in myths and

legends,” says Paul, “ and if I can get

people to suspend disbelief and accept the reality of what l’m painting although they know otherwise W ell, then, l’m a happy guy.”

1DRAKAR OCH DEMONER

15x22in, watercolour on paper

Paul revels in the chance to paint rocks, stones and water, and these guys in a

boat were a great opportunity This

piece was painted for Riotminds

Imagine Presents Anatomy

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The Gallery

2ELD O C H SO T

15x22in, watercolour on paper

“ Dwarves, trolls, stones carved into figures or runes,” says Paul of this piece for Swedish R PG makers Riotminds

“ That just about sums it ali up really.”

3TRUDVANGS STIGAR

13x25in, watercolour on paper This dwarf is in a bit of trouble: he’s been captured by some trolls But this piece for Riotminds gave Paul a chance to paint one of his favourite things: “ Nature again stones and roots.”

4CONFRONTATION

27x16in, watercolour on paper Paul admits that this piece, painted for miniatures company Rackham, was a nightmare to draw, given ali the figures

“ But it was fun trying to give so many individuais good reasons to be there.”

Imagino Presents Anatomy

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The Gallery

■ Tom Kidd

LOCATION: US

W E B : www.spellcaster.com

EM A IL: tkidd asn et.n et

M ED IA U SED : Oil on panei

when he was very young

Anything he set his mind

to, he could copy - but he

quickly realised that could

be accomplished by robots or machines

To differentiate himself from the Xerox,

Tom began making things up to draw,

and so a career was born

TonVs role models as he grew as a

person and an artist included Chesley

Bonestell and Norman Rockwell Taking

on their influence, Tom began working

towards the goal of becoming a fantasy

illustrator He won a scholarship to

Syracuse University, but dropped out

after tw o years and moved to New York,

intent on making a career for himself

After a short while, he began to see

success in his chosen path

Tom has worked for a number of

publishers, Baen Books, Tor and Marvel

among them He’s won a W orld Fantasy

Award (B e st Artist 2 004) and seven

Chesley Awards He’s also busy with a

personal project, which he describes as

“ my favourite and most time-consuming

obsession." Called Gnemo: Airships,

Adventure, Exploration, you can see lots

of art for this project on TonVs website

8

1 HERCULES VS THE HYDRA

16x20in, oil on panei Part of a m ythology series Tom painted The other characters he painted are Odysseus, Theseus and Perseus

2 PEINDEER EXPRESS

13x28in, oil on panei

If you receive Christmas cards from Tom, you’ll already be familiar with this image “ As I painted it, I cam e up with a children’s book idea to go with it," he says “ It’s an attem pt to rationally explain Santa Claus, but as the story goes on it, becomes quite convoluted and even less plausible.”

Imagine Presents Anatomy

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Although Duc has studied

Aat Ho Chi Minh City’s

University of Architecture,

he had never drawn anything seriously until senior year in high school, when he finally picked up a pencil in a bid to

improve his chances of being accepted

to study architecture

“A t first, drawing was my hobby,"

says Duc “ That was until I saw Ryan

Church, Dylan Cole and Daniel Dociu’s masterpieces.” The result was profound and immediate “ I was in awe, and

decided to buy an Intuos 3 This decision has completely changed my life.”

Although he’s self-taught, Duc says he's had some help along the way

“ Thanks to ImagineFX, DeviantART and CGTalk, I have many sources to study

and improve my skills, not to mention

my knowledge from architecture."

1 ENTRANCE OF COVERED

lllustration for a personal project

“ It’s about a girl who owns a fairy tale book, which is actually a gate to connect

tw o worlds together."

2ADERA

Ali Duc wanted was a playful

portrait “ with strong warm and cool

colour values to present my character, the Seeker of Balance”

Imagino Presents Anatomy

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working at W alt Disney

films In 2007, having

worked as an animation producer and art director, Sophia returned to her

personal work: "And l'm now working as

a digital hand painter and designer.”

Sophia would like to combine her

animation skills with a photo-realist

aesthetic: “ This is something I wish to

explore much more and push forward

my technique I am still learning."

Sophia is keen to work with 3D

software that gives photo-realistic

results for humans, and there’s a book of painted fairytales on the drawing board

1MOTHER NATURE

lt’s a sad fact, says Sophia, that

humanity is its own worst enemy

“ Humanity commits suicide by

destroying its lungs, its health, its

inheritance Mother Nature is praying for

us She is praying for our sake, hoping one day we will finally succeed in living

in harmony with our environment before it’s too late.”

2 THE LADYBIRD

"The challenge here,” explains

Sophia, “ was to find a balance between the bird and the human.” So, keeping

focused on the flamingo-inspired

creature, “ I tried to bring a fantasy and romantic touch to the scene, while keep the pose elegant.”

Imagine Presents Anatomy

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"Any subject that deals with beings endowed with fantastic abilities or dark powers,” he laughs, “ and Pm sold!”

W hen it comes to his own work, he says it’s ali about the detail: "I try to pack as much as I possibly can into a piece I want you to forget that you’re looking at a painting.” Crucial to that is the rendering: “ I shoot for a kind of stylised realism.”

IO U SCRATCH

11x16in, acrylic on illustration board

W alter was commissioned by the fantasy sculpting duo The Shiflett Brothers for this portrait of their OI’ Scratch character “ Brandon and Jarrod Shiflett are such great guys,” he says

MEDUSA’S DAUGHTER

11x16in pencil and gouache on paper

“ This shows Medusa’s Daughter (for Narrative Ink) making a futile attempt

to tie down her wild hair using some makeshift straitjackets,” says Walter

Imagino Presents Anatomy

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Lucas grew up with the

works of great fantasy

artists such as Frank

Frazetta and Boris Vallejo

Straight from high school,

he started his art career as a caricature

artist at theme parks and special events

Later, having attended the W atts

Atelier of the Arts in Southern Califórnia,

he started work on storyboarding and

concept design in the games industry

W orking mostly digitally at that time,

Lucas wanted to attain the foundation

skills that come with working in a

traditional medium He soon fell in love

with the traditional process and has

nearly completely switched over

Lucas continued his training at the

Atelier and was soon asked to teach

After developing his skills further, he

moved into fantasy illustration and

began freelancing while he taught He

landed his first illustration job on the

very first set of the W orld of W arcraft

card game, and has since worked for

companies such as Sony, Wizards of

the Coast and W hite Wolf

1PSYCHOPOMP

16xl2in, oil on hardboard This piece was done for the book Drawing and Painting the Undead As simple as it is, Lucas thinks it's one of his stronger pieces “ Its strong graphic read helped it get on the cover of the UK version of the book.”

2VA LEM A ID ENS

20x24in, oil on hardboard

“ I like doing work for Sony," says Lucas,

“ because they give me a free reign.” The only description on this assignment was

‘six or seven female dryads guarding a tree.’ “ They will often hand me their low-res, in-game models as reference and say ‘Make this look cool!’ I think that’s the kind of thing almost every artist wants to hear!"

Imagine Presents Anatomy

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The Gallery

SEND US YOUR ARTWORK!

Every issue of Im agineFX features

a selection of fantastic artwork from talented artists - and you could join them For a chance to see your artwork included in

Im agineFX, send your work to us, along with an explanation of your techniques, the title of each piece,

a photo of yourself and your contact details

You can email your work to

W e prefer 300dpi T IF F or JP E G files if possible All artwork is submitted on the basis granting Future Publishing a non-exclusive worldwide licence to publish, both

in print and electronically

3 W O RD OF PAIN

24x18in, oil on hardboard

“ I like to keep my fantasy work more

grounded,” Lucas says “ Pve never been

a big fan of the bright flashy colours of

magic, so I try and imply it in more

subtle ways.”

4KALADIM W IZ A R D

12x16in oil on hardboard

Lucas is a huge Tolkien fan “ Any chance

I get to paint an epic battle scene with

armoured dwarves, Pm very happy!”

He’s even got a small collection of

armour that he “ slaps onto some

willing friends for photo reference"

Imagino Presents Anatomy

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<D c r , i

r

t»*V«

Human anatomy

A complete workshop on bringing

your body drawings to life

lmaginé Presents Anatomy

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The more knowledge you have,

the easier it w ill be to reach dear-cut

Ron Lemen on drawing the body, page 16

THE

KtoífcégfóU)

Your hum an anatomy expert

Ron Lemen has worked

in the entertainment and illustration industries for over 16 years With his wife Vanessa, he runs the Studio 2nd Street art school and is in demand

as an art instructor at drawing and painting classes across Califórnia

28 The legs

Masteryour depiction of the limbs that support the body and drive it forward into action

34 T h e fe e t

Discover how to use form to create solid-looking feet - and why you shouldn't draw too much detail

38 The shoulders

Don't allow the complex interaction

of muscles here distract vou from the guiding principies of anatomy

44 Th eforearm s

It may seem like a simple area of the body, but the forearm is more sophisticated than you suspect

50 T h eh an d s

Many artists fear this part of the body, but applv the principies here and you'11 see how easy it can be

54 The head

Discover how to break the skull and facial features into simple forms to get the proportions spot-on

Imagine Presents Anatomy

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a o r b o o k covers, design

con cep tually fo r gam es or

d raw storyb oard s, it's v ita l to grasp th e fo u n d ation s o f representational

art W ith m ost stories y o u 'll co m e across

in v o lv in g p eo p le, it s im p o rta n tto

p roblem s an d reach d ear-cu t solu tion s for a n y d raw in g y o u m ake

k n ow led ge w ill sh o w up in y o u r w ork - in

o th er w ords, th e lack o f u n d erstan d in g o f certain key p rincipies w ill be ali too apparent in yo u r fin ish ed piece A n a rtists style can be reflective o f their lack o f

u n d erstan d in g just as m uch as it can be

a sh ow case for th e total sum o f their know ledge A void that trap

Imagine Presents Anatomy

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Drawing Intro folder

inside Human Anatomy

Figuring it out:

tw o ways to draw There are tw o distinct approaches to figure drawing: observational and formulaic It pays to master both

Observational drawing in

practice, using a pencil to

measure the body’s dimensions

O bservation al d raw in g h as its o rigin s in

th e sight-size m eth od ology, w h ich trains the eye to v ie w a subject w ith accuracy,

p lacin g the object an d th e d raw in g sid e by sid e fo rco m p ara tiv e an alysis P lum b lines, leveis, a fix ed p o in t an d a m easu rin g line are used to help th e artist in un derstan d in g

d im en sio n a l an d sp a tia l m easuring

O bservation al d raw in g is a com p lex process that requires a great d eal o f reference m aterial to acco m p an y the w ords

to be fu lly explain ed In th is part o f o u r

an ato m y w orksh op , I'm g o in g to take a detailed look at tw o o f m y favoured

m eth o d s o f fo rm u laic d raw in g

Form u laic figu re d raw in g uses abstract

rh yth m s o r interlocking sh ap es - b asically design concepts - to b u ild on O nce these

fo rm u las are m em o rised b y d raw in g from life, y o u have a set o f to o ls to recall,

e n a b lin g y o u to design from y o u r

im agin atio n ify o u w is h It's im p ortant to h ave a solid

u n d erstan d in g o f bo th ap p roach es if you tru ly w a n t to be free a s an artist O bservation al

d raw in g sh arp en s the eye

an d m in d to c ap tu rin g a liken ess w ith ou t using abstract concepts;

fo rm u laic d raw in g gives

y o u a set o f tools to develop bo th from life

an d , m ore im portantly, from y o u r m in d s e y e

Formulaic figure drawing systems involve using abstract rhythms or, as shown above interlocking shapes to construct the human body Those shapes can then be built upon and fleshed out for a full human figure

Imagine Presents Anatomy

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Human anatomy

REILLY’S SIX LINES TO THE TORSO

Exploring the Reilly method for figures

In this drawing system, you build a fram ework of overlapping lines to create the basis of your figure

T h ere a re as m a n y w a ys to c o n stru c t a

h u m a n fig u re a s th e re are a rtists, but tw o

s y ste m s in p a r tic u la r fo rm th e b a sis o f

m a n y a r tis ts ' w o r k in g p ractices O v e r t h e

p ag e, y o u 'll e x p lo re th e In d u stria l

D esig n m e th o d ; b u t first, let's

lo o k at th e R e illy m eth o d Frank R eilly w a s an illustrator

an d instructor in th e early- an d

m id -20th century H e created a system o fte a c h in g th a t enabled students to q u ic k ly an d ea sily digest

th e p roblem s o f d raw in g an d pain tin g,

g iv in g abstract concepts labels and

d efm ab le schem atics, an d b u ild in g a

n otew o rth y step-by-step cou rse o f action

to create figu re draw in gs H is system

éé Frank Reilly's fígure drawing approach is a

linear one, starting with the structure of the

figure and advancing on to the anatomy §§

cam e from several sources, startin g w ith

D ean C o rn w ell an d Frank B ra n g w yn , as

w ell as G eo rge B rid gem an (on e o f Reilly's teachers) an d Frank V incent D u M o n d Frank R eilly s system b ecam e a fash io n ab le m ethod in rnost o f the

A m erican art sch o o ls o f his day H is figure

d raw in g approach is a lin ear one, startin g

w ith th e structure o f th e figu re before

ad van cin g 011 to the anatom y, then sh ad in g

an d fin a lly detailin g H is approach started

w ith the core o f the figure: the torso

C ap tu rin g the action o f the p ose is probably th e m ost im p o rta m concern T he action b eg in s w ith th e head a n d radiates throu gh the spin e into the lim bs T o start the draw in g, y o u need to m ak e six lin es: the

head ; th e centre o f th e head and neck; th e sh o u ld e rlin e ; the spine; the lin e relating the shou ld ers to the base o f the

p elvis; and, fin ally, the line

sh o w in g the neck a n d hip relationship T h ese lines design

an d d efin e the core o f the pose

Arm s and legs

O nce th e core o f th e p o se is established, the arm s an d legs are attached to com plete the action

T h is sim p le con stru ction creates the structure o f the pose T he

Capturing the action of the character‘s pose should be foremost in your mind The action begins with the head and radiates from there

Imagine Presents Anatomy

Here's an illustrated guide to the Reilly method of drawing the human torso

Starting with the head, lines are systematically added to build a template that forms the basis of your figure

Once you’ve leamed the Reilly method, you can go on to create figures in a range of different poses In this sketch of a kneeling woman, you can still see the construction lines based on the sequence above

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Basic forms

an ato m y is then depicted vvithin

th e structure y o u V e created

M uscles are w o ven like a fabric

to th e skeleton, connected to the

b o n e s w ith ten d on s - rope-like

attachm ents T h e point w here the

tendon attaches to the b o n e is d efin ed as

th e in sertio n p oint l h e figu re abstraction

heips place the m ajo r m uscle g roup s into

an organ ised an d flu id pattern, m ak in g it

qu ite sim p le to invent com p lex, realistic-

lo o k in g figures

T h e head h as its o w n set o f abstractions

that requires a w ork sh op o f its o w n to fu lly

u n derstan d W e lo ok at tech n iq u es for

d raw in g th e head on p age 54

Beyond Reilly

T h e fu n d am en tais o f th e R eilly m ethod

are e a sy to grasp, but it's flexib le en ough to

adapt as y o u r d raw in g sk ills develop

O nce y o u p rop erly u n derstan d the figure

abstraction u n d e rp in n in g th e system , y o u 'll

fin d that y o u '11 con stan tly ch an ge an d

rearrange lin es to suit every p o se an d ev ery

situation T he stan dard set o f lin es y o u start

w ith are c harts fo r learn in g - they're just

o n e set o f p ossib ilities, a stock v o cab u la ry

The body’s anatomy is designed into the structure you create, weavíng in muscles and tendons and gradually building up details

Its important to practise as

much as possible, so that you

can perform with clarity

that w ill con stan tly flex, gro w an d reinvent

itse lfw ith each new im a g e y o u create

I can n o t stress e n ou g h that th is is just

a system to learn from A li system s o f

d raw in g are d esign ed for teaching an d

sh ou ld be left b e h in d as so o n as

they're m astered, like stabilisers 011

a bicycle T o o m an y carefu lly

fo llo w ed rules can lead to pictorial

sterility it's v e r y im p ortan t that

yo u train an d practise as m uch as

p ossib le u ntil th e ru les b ecom e

backgrou n d noise, s o that w h en

w e p erfo rm , w e can d o s o w ith

total clarity an d fo cu s on th e m ore

im p ortan t asp ects o f m ak in g a

picture - th e story content an d the

p ictorial intent

Ify o u w an t to d o so m e ad d itional

research on the R eilly m eth od , 1

recom m en d that y o u lo ok u p th e w ork

o f A n d rew I.o om is, a fa m o u s m id-20th

c e n tu ryA m eric a n illustrator w h o covers

so m e o f these p rin cip ies in h is figure

d raw in g m an u ais, an d offers a great m an y

u sefu l tech n iq ues besides

As you construct your figure, try to use long,

flowing lines so that the drawing starts to feel

alive, even at this early stage

a few anatomical landmarks to help On the disc are three videos, each on creating a figure from various viewpoints A b stra ct 1

m p 4 deals with the front torso

A b s tra c t 2.m p4 the back and

A b s tra c t 3 m p4 the side

Imagine Presents Anatomy

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Human anatomy

Here the figure is rendered with hatch lines

creating an immediate illusion of form The lines

Crossing over the form are Crossing in the short

to control th e p o se a n d ach ieve con vin cin g

fo resh orten in g painlessly

First, y o u need to sort the head, neck an d shoulders ITiese p rovid e a startin g p o in t to

b u ild the fig u re gesture from V iew ed from

th e front, th e head is an o v al shape, w h ile

in p rofile o r sid e view , it's a bloated tria n g u la r fo rm T he corn ers o f th e trian gle depict th e tilt o f th e head

T he p an ei b e lo w sh o w s so m e exam ples

o f cylin d er figu res in gesture poses, w hich

is w hat y o u have to fin d n exi T h e gesture o f

th e p ose is a flu id , flo w in g line: it s th e big

sw eep in g m ovem en t th a ts m ade betw een

th e u p p er an d th e low er h alves o f th e body

DRAWING CYLINDER

FIGURES IN GESTURE POSES

Usecylindrical

forms to start every

figure if you can

Cylinders are easy

to draw and can

It sh ou ld b e gracefu l, an d is id eally established in o n e o r tw o c u r v y lines

A dd to y o u r first line a secon d line,

w hich describ es the w id th o f the p ose T h is helps establish the o verall vo lu m e o f the figure - h e av y o r lean T hese tw o lines shou ld m irro rea c h other, m o v in g in relation sh ip to o n e another Lin e three is the centre line o f th e pose, attached to the pit o fth e neck

W ith a centre lin e d raw n , y o u can n ow draw an ellip se o r o v a l T h is d escribes the depth o f th e fo rm T h e centre lin e gives you

an o th er point y o u can n ow c o n v in cin g ly attach th e oval to, tu rn in g y o u r three lines into an active cylin d rical form

C ylin d ers are easier to d raw th a n a cube

fo rm , as y o u need to k n o w perspective to

m ake cubes look con vincin g C ylinders,

i f d raw n correctly in perspective, g ive the

v iew er a strong sense o f position in space

T h e shou ld ers are th e top p oint o f the cylin der, the p elvis its bottom T he p elvis varies in sh ap e d ep en d in g on w hat character y o u re d raw in g It can be d raw n as

a soft, sphere-like sh ap e - th in k o f it as a

m arsh m a llo w - o r c a n be m ore d efin ed

Y ou r su b jec ts g en d er d eterm in es the

p elvis shape l-em ale p elvises are m ore bell-

o r skirt-shaped; m ale p elvises are m ore box-sh aped T h e front o f the p elvis term in ates in a bullet-like shape T h is is

d raw n inside the b o d y c ylin d er shape,

Imagine Presents Anatomy

Exploring the Industrial Design drawina method Use basic geom etric shapes to make your figures feel solid and three-dimensional

Trang 22

Basic forms

éé If a figure is twisting or turning,

you can easily depict this movement in

cu tting in on either sid e to sh o w the hip

bones, th e iliac crests

N o w d raw an e g g sh ap e to indicate the

ribcage, attaching it to th e sh o u id er line

an d o n ly breach in g th e cylin d er form if'

th e b o d y is com pressed o r tw istin g T he

rest o f th e torso is bu ilt u p u sin g ellipses

o r traversin g lin es across the centre line,

to sq uare u p the tw o h a lv es o f th e torso

an d pelvis

T h e im p ortan t lan d m ark s to indicate

are th e nipples, th e tenth ribs, th e iliac

o f form an d m ovem ent, h o p e fu lly in a

s im ila r d y n a m ic to M ich elan g elo o r

R ubens - but w ith a m od ern flair, like that o f C la ire W en d lin g o r B ru ce T im m

O nce th e structure is d efin ed , m ove into gesture again, d raw in g th e cylin ders

o f the a rm s a n d th e legs W hen y o u r lim b s are d raw n in, m ove b a c k into structure a n d d efin e th e m uscles, then gesture again to d escrib e the m ovem ent

o f th e sh ad o w patterns over th e m uscles, then structure to tighten them up

Imagino Presents Anatomy

You can map shadows to the shapes you design on the scaffolding of the figure, with the patterns falling appropriately over the shapes youVe drawn rather than drawing exactly what you see The illusion of the drawing can suffer if you stick too rigidly to what you see without really thinking about how the forms are functioning in 3D space

crests, th e n avel an d th e arm pits I f y o u r figure’s back is visible, th e scapulae, the

d im p les o f th e sacru m , the ob liq u es an d

th e base o f th e p elvis are also help fu l to

u se as lan dm arks

If the figu re is tw istin g o r turnin g,

y o u can ea sily depict th is m ovem ent

in th e cylin d er b y p in c h in g on e side, o r b y creating an accordion- like relation sh ip betw een the ribcage an d p elvis m asses

p an ei to th e right), th e o n ly lin e typ e

in d raw in g that can generate p erspective

in its o w n w avin ess T h e S -c u rv e starts against th e outside o f o n e shape, then

sw in gs o ver an d com pletes its circuit

be lo w o n th e next su cceed ing shape Each S-cu rve generates a m ore con vin cin g illu sio n o f overlap p in g form s

You sh ou ld sw itch often betw een gesture a n d stru cture to strik e a b alance

THE FIGURE AS

AN S-SHAPE

Draw the ribcage as if looking

up at it, with lines arching upward Draw the pelvis with lines arching down This keeps the forms tilted correctly to the viewer from straight-on

These drawings are fleshing out the dynamic movement in each pose

Using cylinders and dividing each segment of the cylinders into thirds

the scaffolding of the body

is ready for muscles to be laid over them The cross- contour lines help guide the muscles correctly around the form

Trang 23

Oi th e co m p lex centre fro m

w h ich ali o u r d an g ly parts

originate O u r p hysical

action s also originate from th is core -

therefore, y o u typ ically start w ith the

torso in figure d raw in g to w ork out the

d yn am ics o f y o u r pose

T h e head is the ruler that y o u m easure

th e b o d y from ; th e b o d y is th e p rim a ry

essence o f th e pose Both are im p ortant

to d raw from the start, but the head can

stiffen up q u ic k ly w ith no reference to the

body Ify o u design th e b o d y first, the

Pon Lem en

COUNTRY: USSee more of Ron's work

th e action o f the body

First, y o u need to fin d th e action o f the pose T his step isc a lle d th egestu re lls in g

th e In dustrial D esign m ethod, as describ ed o n page 20, y o u can fin d this action in three lines: th e gesture, the

w id th an d th e d epth O nce the gesture

or action o f the pose has been established,

th e lim bs are then attached to com plem en t th e tw ist, tu rn o r sw ivel o f the torso W ith the head attached, you can

m easure o f f th e height an d vvidth o f the torso m ore appropriately, o r adjust the

th rou gh ou t th e pose

N ext, d raw a centre lin e th rou gh the

m id d le o fth e torso (Sim p ly put, th e centre lin e o f th e b ack is th e spine.) T he fron t o fth e b o d y is d ivid ed through the centre o f th e chest, o r th e sternum , and con tinu es th rou g h the lin e that splits the

an d ap ex for m atch in g rh yth m ical lin es

lmai>ine Presents Anatomy

Trang 24

The torso

GETTING THE PECTORALIS MUSCLE RIGHT

from eith er sid e o f th e body N eglectin g

to d raw th e centre line in y o u r s t r u a u r e

is like forgetting to b rin g th e m an ager

alon g to th e big gam e

If y o u d on 't u se boxes to d esign the p elvis

an d th e ribcage, th e next step is to fin d the

three-quarter lin e o f th e figure, or w h ere

th e fig u re tu rns from th e frontal p lanes to

the side o f the body In m an y poses, this

lan d m ark can b e as im p ortan t a s th e centre

line: it’s a m ajo r breakin g p oint in form ,

criticai to bo th the perspective a n d the

align m en t o f th e lim b s from th e left side to

th e right sid e o f th e figure

The pectoralis mfiscle sits on the upper half of the ribcage, and inserts onto the uppe? arm borte, or humerus, around the upper third division of its length The muscle wraps undemeath the humerus towards the back

of the arm, and is a f ive-sififed shape

■s+arts

Uv i c v;u aR

Torso muscles

T h e fro m o f the b o d y is m ad e up

o f six m ajo r v isib le m uscle group s:

th e p ectoralis m uscles, the ab d o m in al

m uscles, th e ob liqu es, th e serratus m uscles,

the trap ezius m u scles an d the lattisim us

m uscles, w h ich y o u can see i f th e arm s are

lifted U nfortunately, tw o o f these m uscle

grou p s have m ultiple heads to them , but

are w ell organised , so ren derin g them is

just a m atter o f fin d in g the larger sh ap e

that keeps the sm a ller on es organised

an d harm on ised

The b o d y w edges d o w n from the

acrom iu m processes - the b u m p s at the

shou ld ers - an d tap ers to th e b ase o f the

crotch T he vvedge fo rm s th e true front

p lan e o f th e b o d y ; th e m asses on eith er side

o f th e w ed ge taper at a sh arp angle, an d

becom e a part o f th e side p lanes o f the

figure T he w ed ge form p asses through

Its striations, or muscle fibre divisions, radiate in a fan-like shape, with the clavicular portion sitting on top of the mass The female breast sits on top of the pectoralis roughly between the seventh and eighth rib It has a comma-like shape tapering back under the arm toward the scapula

THE COATHANGER METHOD

The trapezius i is $ back

?the shoulders and

baçkTof the neck The

visible pçrfion orr either side of the neck

creates %coathanger-l!fce rhythm which

goes from the acromium processes at the

shoulders to above the seventh cervical

vertebrae along the clavicles and across

the stemal notch From three-

quarter view to profile, the

trapezius muscle is a ramp

taking up about half the space

of the top plane of the torso

The ramp varies in height

depending uponathletic build

Trang 25

-éé Neglecting to draw in the

centre line is like forgetting

to bring the manager along

to the big game I f

Here are a few ways to start the torso The first is angular, the second box-like, the third spherical

There is no right or wrong set of shapes but there may be confusion in the structural design if there are too many shapes to start with A more harmonious way is to maintain a shape design consistency throughout These shapes are flexible bending on the spinal axis

th e ob liq u es, o r w hat w e u su a lly call

th e spare tyre m uscles T hese m u scles are

th e so ft m ass betw een th e ribcage an d th e

p elvis T h ey tap er in n arrow ly at th e ribcage

an d w id en at the hips, resting atop th e iliac crest T h is w ed ge can b e lin ked to th e tw o lin es that form the neck in a rhyth m ical relation sh ip that h elps keep th e o b liq u e

m u scles from b e co m in g to o u n u su a l in their sh ap e d esign T he o b liq u es form true sid e w a lls - p erp en d icu lar p lan es to the fron t a n d b ack p lanes o f th e b o d y - and blen d w ith the a n g u lar sides o f t h e ribcage

T h e torso is e x trem ely p liab le betw een

th e ribcage an d pelvis T he fu rth e ry o u

Here’s how to build up a complete figure,

starting with the core Use a rhythmical cylinder

form to start the pose (A), then find the ribcage

and pelvis forms within the rhythm lines; look for

key bony points to keep the shapes squared up

from top to bottom, and to find the compression

between them Then the perspective is designed

(B ) with the three-quarter line drawn into the

figure to help keep the muscle forms from

drifting too close to the right arm The muscle

rhythm lines are then added to fill out the

anatomy structure (C) Ali this should be done

lightly so it can be easily removed when the final

rendering takesform When everything is

finished most of the anatomy will not be visible

(D), but the bumps and little dark markings

drawn in the pose will have a more visual

believability and more accurate design to them

Imagine Presents Anatomy

víAÍM OMIOVi

p u sh th e rhythm b etw een these tw o shapes, th e m ore c o n v in cin g th e action design w ill feel T he m uscles on th e front

o f th e b o d y are v e ry p liab le a n d can be stretched an d tw isted as m uch as needed

to help en h an ce th e gesture o f th e pose.It's v e ry im p ortan t to start th e p o se w ith

th e gesture first, to s eize th e m o m en t and

th e action T hen y o u can proceed to the structure o f th e pose, an d fin a lly th e design

an d articu lation o f t h e m u scle grou p s in

th e body

If th e gesture is d yn am ic, th e m uscles

m ust fo llo w that d yn am ic D on't stiffen up the design at th is point in the d raw in g Everyth in g is pliable, no m atter how geo m etrically you m ight d raw yo u r pictures, an d the sh ap es y o u design for the m u scles m ust not stiffen u p in the

d yn am ic gesture y o u V e created M an y com ic b o o k im ages sh o w this latter trait, esp ecially com ics fro m th e 80s an d 90s If you can fin d a few exam p les, they serve » ■

C L

-DRAWING THE

HUMAN FIGURE: A

FOUR-STEP GUIDE

Trang 26

The torso

3 abdominal muscles

each ftave a different type of contour The

top twp muscles are^ôngular: the top heads

predominantly face up over the ribcage and

the second set of heads face downward

The middle heads face flat forward and

the lower abs bulge at the top in a rounded

taper towards the base of the pelvis The

muscles have this structural design to help

when the body leans forward

The figure on the far right has been f -pr

drawn using construction forms to keep ^ 1 ’

the anatomy geometric, planar and simple

The right side is pinching or bending in; as

a result, the shapes on the right profile

ali take on a bulging appearance from

compression The left side of the figure is

stretched out, and the shapes relate to this

WORKING THE SIX-PACK

Ali the abs stacked up on each other have a rhythmical relationship to one another asall the head divisions can be connected together at a point to the side of the body This relationship keeps ali the muscle heads organised in the architecture of the bones of the torso

The serratus muscles connect the scapula to the ribcage from beneath the scapula The muscle heads originate along the inside edge of the scapulae on the back, closestto the spine, and terminate halfway along the first nine ribs

These muscles insert snugly into the obliques, and radiate in an arc on the side

of the body, with aII the muscles fanning out from top to bottom

tmaçiriè Presents Anatomy

Trang 27

n u s " pa r t lçwds vAj/4,efcRwv<*

M v^-LtS -mvs

?*«■ < * "

a s u a s ^ t s ll£t> W

of one drawn line; try

to draw the entire pose quickly, then assess as a whole what can be fixed

or altered to create

a stronger, more convincing pose

The obliques are the big muscles that bend and rotate the torso of the body The ftank portion of the

muscle sits between the ribcage and pelvis on the sides of the body The flank drapes over the iliac crest,

giving the pelvis what looks like a downturn on the tops, rather than the upturn of the bones' design

They have three distinct visible planes from the side of the torso The rest of the oblictue traveis up the

ribcage and laces together with the serratus muscles and blends to the abdominal appaneurosis

í as a g o o d lesson in w hat 1101 to d o

w h en an ato m y m eets gesture

A s alw ay s w ith an atom y, n o m atter

h o w m uch y o u know , there's a lw ay s m ore

to learn Rem em ber: the key is to practise,

practise an d practise som e m ore - an d to

have fu n d oin g it #

The muscles on the front of the body are very pliable and can be stretched and twisted as much as needed to help enhance the pose If

Trang 28

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lniat>mé Presents Anatomy

Trang 29

DRAWING

THE LEGS

Master your depiction of the limbs

that drive the rest of the body

See more of Ron's work

at his website

w w w 5 tu d io 2 n d s tre e t.c o m

On the disc

Find reference sketches by Ron in the Legs folder inside Human Anatomy

Ohe legs p rovid e su pp ort fo r the

b o d y an d p o w er m uch o f its

m ovem ent Like th e a rm , the leg has g roups o f m u scles that

o p p o se o n e an oth er in their action For

exam ple, th e q u ad ricep s at th e fron t o f the

b o d y are u sed to exten d th e leg, w ith the

bicep fem oris, sem i m em b ran osis an d

ten d on osis actin g as flexo rs Both th e arm s

and th e legs start w id e at th e torso and

tap er to about h a lf that w id th at th e w rists

an d ankles T he biggest structural

differen ce is th e o rganisation o f m uscles

arou n d the kneecap, w h ich d iffers to the

ridge o r rotator m uscles in th e elbow

Now, w ith o u t gettin g too caught u p in

th e n am es, let's get d o w n to d isc u ssin g th e

shap es a n d rh y th m s in a leg, breakin g the

d raw in g d o w n into ea sy steps

Y ou sh ou ld start w ith a sim p le gesture:

a lin e con n ected to th e h ip s w ill d o T he

hip s a i? th e pij[ot p o in t fo r th e legs, an d act

as an axle R em em ber that both sides o f

th e hips are fu sed together, u n lik e the shoulders, w h ich float in d ep en d en tly o f each other T he tilt o f the hips o p p o ses the

an gle o f th e shoulders, m e a n in g that the action at th e top o f th e b o d y is counter-

b alanced b y th e p osition o f th e low er body,

w h ich creates stability T h e h ip s can be

d raw n as on e o f several d ifferent m asses,

d ep en d in g on y o u r preferred d raw in g

m ethod ology, but th ey a li serve th e sam e

fu n ction : v o lu m e an d con struction

Leg bones and muscles

The p elvis is a n arrow sh ap e fu n n ellin g inw ard tow ards its base T h e w id e p oint o f

th e hips is created b y th e fem u r an d the hip

m uscles, w h ich are m ostly responsible for

c o n n ec tin g th e leg to the body, an d fill in

th e space betw een the p elvis an d femur These h ip m u scles fla ir o u t in an A shape

an d act in a bro ad ly sim ila r w a y to the

THE RELATIONSHIP BETWEEN HIPS AN D SHOULDERS IN POSES

In a typical standing pose, unless the legs are spread one foot always sits directly below the skull for balance at the two polar extremes of the

body Notice how the hips move to compensate for the tilt of the shoulders If the legs are spread they maintain an A-shape, distributing the weight of the figure evenly across the ground

Ç C l o v ;

vje\G çH r/

OKI

Trang 30

Part The legs

éé Remember that

both sides of the

hips are fused

M o v in g d o w n lh e legs, the fem urs both

tap er inw ard, fo rm in g a sem i-V sh ap e

betw een them T he fig u re lo o k s knock-

kneed at th is stage, but that’s n orm al until

w e place m uscles over th e b o n es In a

stan d in g p osition , th e k nees are alm ost

d irectly b e lo w the iliac crests o f th e pelvis

T h e th igh is d ivid ed into three m ajo r

m asses: th e front m ass, w h ich consists

m ostly o f th e q u ad ricep s an d sartorius

m u scles; th e in s id e o f the th igh , o r adductor

m u scles; an d the back o f the thigh, o r the

bicep m ass A li o f these m uscle group s start I

ou t large - th e m u scle h ead s account for

abou t tw o third s o f th e length o f the leg

an d tap er arou n d th e knee as th e m uscles

term in ate in ten don s, ex p o sin g m ore b o n e

th a n th e y cover

SH O vtO tfc.

TO r ( X f T

■SH

i. j Drawing ares between ali the joints and key

y features relates the left and right sides

• ofthe pose Understanding figureproportions related to skull size can help you to interpret these ares with much greater clarity

FINDING THE BIG RELATIONAL SHAPES IN POSES WHERE THE FIGURE ISNT STANDING

/\t£>-Vr* t

c v u n s & x z

\N I T H

Imagine Presents Anatomy

For compressed or seated poses I like to start the gesture ofthe pose by finding the big shapes - or, in this case the shape - that both legs create together This abstraction helps to strengthen the relationship between the limbs as well as keeping the legs relating to each other dynamically and proportionately

Trang 31

Human anatomy

S-curves are found

alloverthe body,

and the legs are no

exception Here, the

S-curve is found not

only In large muscle

rhythms but also in

the bones and their

connections The

bones through the

knee into the shln

bone and the smaller

bones around the

kneecap, hips and

ankles exemplify this

S-FORMS IN LEG MUSCLES

When drawing the leg, keep in mind that the muscles spiral over the

form in an S-like rhythm This rhythm is universal throughout the body,

b ut it*s particularty noticeable in the arm and leg muscles, so it's good

to bear that in mind while draw ing these areas Rhythm keeps any

form from g ettin g too s tiff in its design One o f these S*curves is the

sartorius muscle, which is attached to the iliac crest and spirals down

and around the inner wall o f the leg It acts as a major landmark,

dividing muscle masses and surfaces like a fence between tw o

gardens The iliotibial band does the same thing on the outside o f the

leg These divisions are usually where the strongest shadow patterns

are formed on the legs, regardless of how active the pose is

is th e large rope-like cord that exten ds

b e lo w th e k n eecap to th e fo rw ard

p rotuberance o f t h e tibia, o r shin bone

T he k neecap or p atella is shap ed som ew h at lik e a pen tagon W hen the

k nee is bent, th e larger shape o f th e leg

m ass betw een the fem u r an d th e shin -— bo nes e ch oes th e sh ap e o f thepatella w ith a five-sided form In this p osition , th e side w alls are

m ore flat th a n angled

The low er leg is m ore trian gu la r than cylin d rical in its cross-section T h e sh in b o n es form a

Vwedge, w ith the sh arp edge facing

forw ard an d the w id e sid e as th e c a lf

m uscles T h e lo w er h a lf o f the leg is about tw o third s m uscle

m ass, tap erin g to a block form at th e an kles, w ith th e inside o f the an k le high er than the outside T he low er leg fo rm s a b o w lin g pin shape, sim ila r to the forearm , an d the foot fits ■*

Notice how the leg and the arm are similar to one another in their physical structure The biggest differences between them are at the joints, but the majority of muscle masses resemble each other in their structure

The knee can be

designed w ith three

vertical planes and three

horizontal planes, looking

like the top of a diamond

Structuring the knee in

this way makes it much

easier to map the

undulating furrows of

the bones

COMPARING LEG MUSCLES TO THE ARM STRUCTURE, AN D MAPPING OUT THE KNEE

The arm and leg have quite similar proportions with regard to tendon mass versus muscle mass; even the upper and lower portions o f the limbs have similar divisions The upper tw o thirds of each segment is muscle mass

the upper third usually contains the largest bulk of muscle and the lower third

is mostly made up o f bone and tendon The upper part of each segment is rounded like a cylinder

and the lower parts (wrists and ankles) terminate with

a block form

I E U L f c

Imagine Presents Anatomy

Trang 32

The legs

USE PISTON SHAPES TO CAPTURE

THE REGULARITY OF THE SHIN

Here you can see how the sartorius on the inside of the leg splits the barrei shape into tvvo parts, while the iliotibial band on the outside of the leg divides the front from the back These two prominent separations are usually visible, so don't ignore them

view

TViívn ■ S p iit +'r\C b a r M ' a b s p c w /

6 c o v n íc o (

"á ai V o f w s f» v js < M W

Although the legs are independent limbs, the muscles of both share rhythms harmoniously There are common rhythms that can

be found easily, but look deeper - the more the two legs can be related, the more harmonious and fluid the entire pose feels

As bony as it looks the shin is surrounded with muscles The outside surface has the most intricate complexity to it, with a repetitious organised pattern

Trang 33

Human anatomy

Start the pose off with cylinders: they’re simple enough for anyone to draw Once the cylinders are placed and youVe found their centres, divide them into planes Beginning with simple surfaces is much easier than trying to start with the muscles and the legs look more organised as a result

* in n eatly at th e base o f the pin

W hen d ev elo p in g the legs, stick to the m u scle g roup s rather th an fo cu sin g in

o n in d ivid u al m uscles O n ly th e m uscles that are b ein g u sed shou ld sh o w m ore

d etail, ex p a n d in g as th eir fibres bun ch together If u n u sed o r not fu lly taut, the

m u scles blen d into th eir respective g roups

or, i f really relaxed, back into th eir biggest basic shape

O n e im p ortan t point: rem em b erth at legs com e in pairs Be sure to relate the tw o legs to each o th er throu gh ou t the early stages o f th e d raw in g , m ak in g sure that the action doesn't d estroy the p rop ortio ns an d

b alan ce o f the pose If the legs look o f f from each other, then the en tire p ose feels off

B alan ce starts from th e b ottom up, so i f you start the d raw in g w ith sim p le fo rm s an d

so u n d placem ent, th e rest p ractically takes care o f itself %

Using the simple rules of form and function, you should soon be able to work yourself up a pretty fine pair of legs Just don’t forget to take proportion and muscle use into account

Imagine Presents Anatomy

Trang 34

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Trang 35

at But an y o n e w h o s serious about figure

d raw in g is g oin g to have to tackle feet at

j so m e point F,ven ify o u intend to o n ly ever d raw characters w h o have sh oes on,

y o u r d raw in g s w ill o n ly b e c o n v in cin g if

yo u have a g o o d grasp o f h o w to structure

th e feet inside the shoes

Storybo ard s, pin-ups, covers, character designs, m o v ie posters, com ic b o o k s

ali o f these are instances w hen you m ight

w ant to d raw a fu ll figure from head to toe T h is m ean s that y o u have to put feet

011 the legs A s p ain fu l as th is can b e to master, it is a m ust-do, m ust-learn situation I lere are som e h elp fu l hin ts and solu tion s to tack lin g these little beauties, help ing y o u o n y o u r w ay to ach ievin g the sweetest feet

See more of Ron’s work

Trang 36

The feet

Get a foothold:

drawing perfect feet

Put feet into perspective and start with footprints

as the foundation for the correct overall pose

The footprint is as long as the entire skull from top to

bottom - the same way the hand is the same length as

the face from hairline to chin

Drawing the footprint first helps you ground

the foot to the surface it’s connected with

As the figure’s leg lifts the toes on the ground spread out - one of the few times they can be drawn separated

The toes bend behínd the bali of the foot not in front of it

To start a fu ll-figu re d raw in g o r even

a three-quarter d raw in g o f a figure, it

w o u ld be w is e to begin w ith th e grou n d

p lan e to w o rk out th e correct perspective

in th e shot, relating th e figu re to th e rest

o f th e en viro n m en t so it feels tru ly

p lanted in the w orld ITie p erspective w ill

h elp keep th e fo ot in correct scale to how

y o u see th e action, to th e character's head,

a n d to th e view er, as w ell as keeping it at

th e correct skew - i f there is a n y - from

cam era distortion

I b e g in b y d raw in g footprin ts o n th e

flo o r (o rstep s, o rs lo p e ; w h e rev erth e foot

is to b e located ) T h is can m ake it easier to

d raw th e legs w ith th e right foreshortened

lo ok to them an d w ith th e correct action

to the pose

B o o ts an d sh oes u su ally cover th e feet, but I recom m en d that y o u start w ith the foot w ith ou t a cover over it, so th e re s a

p roper scale o f fo ot size to th e figure before a n y d istortion created b y the sh oe design occurs Feet are so m e tim es d raw n oversized for w eig h tin g o r stylistic reasons, but I w o u ld still d raw th e fo ot

Begin with the ground plane to work out the correct perspective in the shot

bare before coverin g it w ith a big sh o e d esign, so that th e foot relates back to the scale o f the rest

o f the character

Toes are b u lb o u s at th e end,

w h ich m ean s they're rou n d ed like a

bu b ble, but sq u ish flat w h e n pressed again st a surface W hen th is h app en s, th e toe m ass spreads out a bit fu rth e r th an the toe's actu al size, u su ally jo in in g toes

w h ere th e y com e together I f th is is the case, don't d raw lin es in b etw een each toe: th is h a s the v isu a l effect o f spreadin g

them apart from each other U se sim p le ton es o r light gradation s to jo in th e m ass

an d separate th e toes

T oes step d o w n w ard like stairs from the

m etatarsal b o n e to th e toe's tip T here are

m a n y little co m p lex surfaces, from bo n e

to p to knu ckles and nails, that can be rendered o r shad ed to give th e feet m ore

d im en sio n an d com plexity

Defining the toes

Be carefu l not to add too rnuch d etail to

th e toes i f th e foot is sm a ll in the illustration: too m uch ren derin g in such concentrated spaces can force th e rest o f

th e illustration tow ards a direction o f over-rendering It can also p ush th e fo cu s

to th e bottom o f th e picture in th e sam e

w a y as u n der-scalin g th e feet, u n less you catch the m istake early en ough

T he bottom o f th e fo o t h as an arch on the in sid e an d tw o separate p ad s that

sq u ish to w h atever th e y press against, creating a straight line T he toes bend about a th ird o f th e w a y back b eh in d the bali o f th e foot W hen th e toes spread, the biggest sep aration occurs betw een th e big toe a n d the secon d toe T h e little toe is

u su a lly d raw n as a b u lb o u s sh ap e It

ty p ic a lly flo ats a bit m ore o f f the

Imagino Presents Anatomy

Trang 37

-r w V < v V ^

e»W - h3Ç S * v » A \ Ç * o \ \ < M ' * ' ' * ' ' '

c J r " a ^ ) T i e s o v ) ^ + o i u « s p o » A +

Draw the foot with straight lines

along the surface it’s pressed

against, rather than drawing

S f RELATING A FIGURE fi< TO THEGROUND

Whether they’re drawn from head to toe

^T à or cropped, ali figures have a better

►* chance of looking convincing if they

\ V are reiated to a ground piane

v Everything in space is reiated

^ to perspective: the figure is

no exception Once the ground plane is established,

» stamp out the footprints on it and draw

^ your figure to meet them, or draw up from them to complete the figure pose This also applies to feet

i W elevated from the ground plane.

’ ’ Determine where the figure is in

Z z

terms of the ground plane to help elevate the foot correctly,

in relationship to the surrounding space and to the viewer Drawing from the footprint to the torso sometimes helps solve tough foreshortening problems

Relating your figures to footprints drawn along a ground plane will help maintain a sense of perspective and make characters more believable

Imagine Presents Anatomy

Trang 38

The ankles can be thought of as a stirrup shape

to help relate them to one another The inside

anklebone (maleolus) is higher in elevation than

the outside ankle bone

To achieve a more solid dimensional form bear in mind that the foot is a full shape with six sides

a proper scale of foot size that relates

to the rest of the character

grou n d w h e n th e fo ot is arch ed up, but w ith th e t o e sstill m ak in g co n tac t

w ith th e g rou n d p lane T h e big toe poin ts

in tow ards the o th er fo u r toes, an d these toes ben d tow ards th e big toe

D on't forget that th e foot is a full

sh ap e w ith s ix sides, like a block, w ith corresp on d in g sh ad in g planes D raw throu gh th e form to generate a m ore

so lid -lo o k in g an d d im en sio n a l form

W hen y o u 've perfected y o u r feet,

yo u '11 w a n t to add them to th e rest o f the character N o w 's th e tim e to c on sid er

a n k les a n d legs See in m y d iagram s

a b o v e h o w l've d raw n the right fo ot and started to attach it to th e right leg I've

sh o w n th e con n ection from a front

p erspective in these exam ples

T he a n k les con n ect th e feet to the legs For easier an k le d raw in g, it helps to th in k o f them as a stirrup- lik e shape T he in sid e a n k leb o n e is

m ore elevated th a n th e outside one

Feet have typ ically b een th e b a n e o f

m an y artists So m e illustrators h id e them

w ith sm oke, p u sh them into silhouettes

an d sh ad o w s o r even crop th e im age to avoid d raw in g them But w h en an artist can d raw them correctly, h o w m uch character th e y ad d to th e im age! Tine

h a n d s an d feet can say just as m uch as

a c o n v in cin g facial expression

Becau se o f th eir co m p lex ity an d gesture

o r action, feet u su ally becom e a secon d ary

o r tertiary fo cu s in a fig u re draw in g It's a

g o o d idea to tackle these d iffic u lt issues

e a rly o n an d id eally m ake it secon d nature

to d esign them con vin cin gly Y ou w ou ld

be su rp rised h o w m an y peop le w ill

co m m en t o n h o w w ell feet are d raw n i f

th ey really are; it's not ev ery d ay that you fin d an artist w ith a real u n d erstan d in g o f

th e grou n d th ey stan d upon

Overlap the toes when the foot is not drawn straight on This will avoid the 'clump of bananas’ look and help the foot look less cartoony

Imagine Presents Anatomy

Trang 39

Human anatomy

DRAWING THE

SHOULDER AND

UPPER ARM

DorVt allow the complex interaction of muscles in this area

to distract you from anatom y’s guiding principies

©o fa r w e've seen h o w to d efin e

I th e a rm atu re o f th e figu re

1 an d its u n d e rly in g gesture,

before startin g to flesh o u r

figu re out w ith th e torso an d legs We

con tin ue o u r jo u rn e y w ith th e u p p er part

o f th e arm s an d th e w a y th e y con n ect to

th e shoulder, o n e o f the m ore com plicated spots 011 the b o d y to draw T he place to start is at the skeletal structure

U nd erstan d th e sh ap e o f th e scap ula an d

h um erus, esp ecially the edges o f the scap u la an d the e n d s o fth e h um erus

YVithout k n o w in g th e b o n es an d their

shapes, the m uscles have n ow here to start

o rterm in a te Keep in m in d that the

d iag ram s I have d raw n are m ostly fleshed over, so th e p oin ts w here th e m uscles attach are covered - but the shap es are solid an d d irectio nal, becau se o f w here the m uscles attach to th e bones

Ron Lem en

COUNTRY: USSee more of Ron's work

Imagine Presents Anatomy

Trang 40

Pari Shoulders & upper arms

Learning the relationships

between muscle and bone

Drawing the shoulders to com plem ent

the action of the upper arm muscles

D raw in g th is part o f th e b o d y begin s

m uch lik e an y o th er part First gesture in

th e p ose, th en accent th e lin es y o u feel

go o d ab ou t u sin g for th e fin a l p ose before

startin g to d efin e th e b o d y m asses in

m ore d etail

W hen d raw in g th e figure, a clear

u n d erstan d in g not just o f th e m uscles,

but w h at th e skeleton looks like beneath

ali th e m uscle m asses is needed to d raw

m u scles w ith an y b e lievab le v isu al action

to them W ithout th is u n d erstan d in g an d

observatio n , th e m uscles can en d up

d raw n as b u b ble sh ap es that are lifeless,

w eigh tless o r com p etin g against the action y o u w ant to depict

Shoulder structure

T h e sh o u ld er flo ats over th e ribcage, w ith

o n ly the clavicle at th e sternum on the ribcage actin g as an an ch o r for th e entire arm T h is m ean s that th e arm has

a lot o f free m o tio n o ver th e ribcage

W hen d raw in g th e arm connected to the body, you need to first fin d the correct action o f th e sh ou ld er to avoid a stiff-

lo o k in g d raw in g F o rex am p le, ifth e arm is w in d in g up to th row a bali, the

This drawing is ali about the shoulders and the upper arms Note how the shape and form of the forward-pointing left arm is entirely different to the right Think about how the muscles and bones are moving and interacting with the skin and the light

éé Doirt memorise the muscle chart

Memorise the muscle insertions and

connections to the bones

Here we see the shoulder from

behind the ribcage Line A of

the first ribcage represents the

rhomboid and trapezius muscles

bunched up between the spine

and the spine of the scapula Line

B represents the crease under the

scapula that follows the serratus

muscles Line C splits around

halfway between the shoulder

muscles perpendicularly

The shoulder tes quite a bit of

movement around the ribcage Here

you can s e e w e e positions of the

arm The first is forward, moving the

attachment of the deltoid forward and

stretching the shoulder muscles The

second is in a reference position, by the

side of the ribcage More of the back

of the arm and shoulder show when

the arm is relaxed in this position

Meanwhile, for the third position, the

shoulder is pitched back behind the

body The shoulder is now behind the

ribcage, stretching the pectoralis

muscles and serratus muscles

Imagine Presents Anatomy

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