Topics covered •Objectoriented design using the UML •Design patterns •Open source development Design and implementation •Software design and implementation is the stage in the software engineering process at which an executable software system is developed. •Software design and implementation activities are invariably interleaved. Jul 2013Chapter 7. Software Detail Design3 invariably interleaved. •Software design is a creative activity in which you identify software components and their relationships, based on a customer’s requirements. •Implementation is the process
Trang 1Chapter 7 – Detail Design
Trang 3Design and implementation
software engineering process at which an executable
software system is developed
Trang 4Build or buy
off-the-shelf systems (COTS) that can be adapted and
tailored to the users’ requirements
• For example, if you want to implement a medical records system, you can buy a package that is already used in hospitals It can be cheaper and faster to use this approach rather than developing a system in a conventional programming language.
process becomes concerned with how to use the
configuration features of that system to deliver the system requirements
Trang 5An object-oriented design process
developing a number of different system models
maintenance of these models and, for small systems, this may not be cost-effective
may not be cost-effective
design models are an important communication
mechanism
Trang 6Process stages
processes that depend on the organization using the process
• Define the context and modes of use of the system;
• Define the context and modes of use of the system;
• Design the system architecture;
• Identify the principal system objects;
• Develop design models;
• Specify object interfaces.
weather station
Trang 7System context and interactions
that is being designed and its external environment is
essential for deciding how to provide the required system functionality and how to structure the system to
communicate with its environment
communicate with its environment
boundaries of the system Setting the system boundaries helps you decide what features are implemented in the system being designed and what features are in other
associated systems
Trang 8Context and interaction models
demonstrates the other systems in the environment of the system being developed
the system interacts with its environment as it is used
the system interacts with its environment as it is used
Trang 9System context for the weather station
Trang 10Weather station use cases
Trang 11Use case description—Report weather
System Weather station
Use case Report weather
Actors Weather information system, Weather station
Description The weather station sends a summary of the weather data that has
been collected from the instruments in the collection period to the weather information system The data sent are the maximum, minimum, and average ground and air temperatures; the maximum, minimum, and and average ground and air temperatures; the maximum, minimum, and average air pressures; the maximum, minimum, and average wind
speeds; the total rainfall; and the wind direction as sampled at minute intervals.
five-Stimulus The weather information system establishes a satellite communication
link with the weather station and requests transmission of the data.
Response The summarized data is sent to the weather information system.
Comments Weather stations are usually asked to report once per hour but this
frequency may differ from one station to another and may be modified in the future.
Trang 12Architectural design
environment have been understood, you use this
information for designing the system architecture
system and their interactions, and then may organize the
system and their interactions, and then may organize the components using an architectural pattern such as a
layered or client-server model
subsystems that communicate by broadcasting messages
on a common infrastructure
Trang 13station
Trang 14Architecture of data collection system
Trang 15Object class identification
• Identifying object classes is toften a difficult part of object oriented design
relies on the skill, experience and domain knowledge of system designers
system designers
unlikely to get it right first time
Trang 16Approaches to identification
description of the system (used in Hood OOD method)
domain
what participates in what behaviour
and methods in each scenario are identified
Trang 17Weather station description
• A weather station is a package of software controlled
instruments which collects data, performs some data
processing and transmits this data for further processing The instruments include air and ground thermometers, an anemometer, a wind vane, a barometer and a rain gauge
anemometer, a wind vane, a barometer and a rain gauge Data is collected periodically
the weather station processes and summarises the
collected data The summarised data is transmitted to the mapping computer when a request is received
Trang 18Weather station object classes
may be based on the tangible hardware and data in the system:
• Ground thermometer, Anemometer, Barometer
• Application domain objects that are ‘hardware’ objects related to the
• Application domain objects that are ‘hardware’ objects related to the
instruments in the system.
Trang 19Weather station object classes
Trang 20Design models
relationships between these entities
terms of object classes and relationships
between objects
Trang 21Examples of design models
into coherent subsystems
interactions
change their state in response to events
models, generalisation models, etc
Trang 22Subsystem models
groups of objects
encapsulation construct This is a logical model The
actual organisation of objects in the system may be
actual organisation of objects in the system may be
different
Trang 23Sequence models
interactions that take place
• Objects are arranged horizontally across the top;
• Time is represented vertically so models are read top to bottom;
• Interactions are represented by labelled arrows, Different styles of
• Interactions are represented by labelled arrows, Different styles of arrow represent different types of interaction;
• A thin rectangle in an object lifeline represents the time when the object is the controlling object in the system.
Trang 24collection
Trang 25Character Use Case
1.1 create; display
:Engagement Display :Engagement
1.2 create
:Player Character
:Encounter
Game
freddie:
Foreign Character
2.1 execute
3.1 Display result
3.2 create 2.2 change quality values
1.2 create
Trang 26Character Use Case
freddie:
Foreign Character
1.2 display()
:Encounter Cast
1.1 displayForeignChar()
2 execute()
2.1 setPlayerQuality()
2.3 setForeignQuality() 1.3 new Engagement()
3.2 displayResult()
:Player’s main character
Trang 27Sequence diagram: srs vs sdd
Trang 28State diagrams
different service requests and the state transitions
triggered by these requests
or an object’s run-time behavior
or an object’s run-time behavior
objects in the system Many of the objects in a system are relatively simple and a state model adds unnecessary
detail to the design
Trang 29Weather station state diagram
Trang 30Interface specification
and other components can be designed in parallel
representation but should hide this in the object itself
on the methods provided
but Java may also be used
Trang 31Weather station interfaces
Trang 32Design patterns
about a problem and its solution
of its solution
settings
characteristics such as inheritance and polymorphism
Trang 33• Not a concrete design but a template for a design solution that can
• Not a concrete design but a template for a design solution that can
be instantiated in different ways.
• The results and trade-offs of applying the pattern.
Trang 34The Observer pattern
Trang 35The Observer pattern (1)
Pattern
name
Observer
Description Separates the display of the state of an object from the object itself and
allows alternative displays to be provided When the object state changes, all displays are automatically notified and updated to reflect the change.
Problem In many situations, you have to provide multiple displays of state
description information, such as a graphical display and a tabular display Not all of
these may be known when the information is specified All alternative presentations should support interaction and, when the state is changed, all displays must be updated.
This pattern may be used in all situations where more than one display format for state information is required and where it is not
necessary for the object that maintains the state information to know about the specific display formats used.
Trang 36The Observer pattern (2)
Pattern name Observer
Solution
description
This involves two abstract objects, Subject and Observer, and two concrete objects, ConcreteSubject and ConcreteObject, which inherit the attributes of the related abstract objects The abstract objects include general operations that are applicable in all situations The state to be displayed is maintained in
ConcreteSubject, which inherits operations from Subject allowing it to add and remove Observers (each observer corresponds to a display) and to issue a notification when the state has changed.
notification when the state has changed.
The ConcreteObserver maintains a copy of the state of ConcreteSubject and implements the Update() interface of Observer that allows these copies to be kept
in step The ConcreteObserver automatically displays the state and reflects changes whenever the state is updated.
Consequences The subject only knows the abstract Observer and does not know details of the
concrete class Therefore there is minimal coupling between these objects
Because of this lack of knowledge, optimizations that enhance display performance are impractical Changes to the subject may cause a set of linked updates to observers to be generated, some of which may not be necessary.
Trang 37pattern
Trang 38A UML model of the Observer pattern
Trang 39Design problems
any design problem you are facing may have an
associated pattern that can be applied
• Tell several objects that the state of some other object has changed (Observer pattern).
• Tidy up the interfaces to a number of related objects that have often been developed incrementally (Façade pattern).
• Provide a standard way of accessing the elements in a collection, irrespective of how that collection is implemented (Iterator pattern).
• Allow for the possibility of extending the functionality of an existing class at run-time (Decorator pattern).
Trang 40developed from scratch, by writing all code in a high-level programming language
• The only significant reuse or software was the reuse of functions and objects in programming language libraries
became increasingly unviable, especially for commercial and Internet-based systems
existing software emerged and is now generally used for business and scientific software
Trang 41Reuse levels
• At this level, you don’t reuse software directly but use knowledge of successful abstractions in the design of your software
• At this level, you directly reuse objects from a library rather than
• At this level, you directly reuse objects from a library rather than writing the code yourself
• Components are collections of objects and object classes that you reuse in application systems
• At this level, you reuse entire application systems
Trang 42Reuse costs
reuse and assessing whether or not it meets your needs
software For large off-the-shelf systems, these costs can
be very high
be very high
software components or systems to reflect the
requirements of the system that you are developing
each other (if you are using software from different
sources) and with the new code that you have developed
Trang 43Development platform tools
that allows you to create, edit and compile code
set of tests on a new version of a program
different development projects
Trang 44an integrated development environment (IDE)
aspects of software development, within some common framework and user interface
framework and user interface
programming language such as Java The language IDE may be developed specially, or may be an instantiation of
a general-purpose IDE, with specific language-support tools
Trang 45Component/system deployment factors
architecture, or relies on some other software system, it must obviously be deployed on a platform that provides the required hardware and software support
deployed on more than one platform This means that, in the event of platform failure, an alternative implementation
of the component is available
components, it usually makes sense to deploy them on
the same platform or on platforms that are physically
close to one other This reduces the delay between the
time a message is sent by one component and received
by another
Trang 46Midterm Exam Revisited (Again)
Xét một hệ thống phần mềm hỗ trợ hoạt động của một chuỗi các cửa hàng bán lẻ thuộc tập đoàn Z chuyên cung cấp các mặt hàng phục vụ khách tại các nhà ga xe lửa như nhật báo, kẹo bánh, snack, ca phê pha sẵn, khăn giấy Mỗi cửa hàng được miêu tả qua tên, địa chỉ và một ký hiệu cho biết quy mô của nó (z, zz và zzz tương ứng với cửa hàng loại nhỏ, vừa và lớn) Mỗi cửa hàng được điều hành bởi cửa hàng trưởng, một vài nhân viên tại quầy tính tiền và các nhân viên hậu cần Chính sách giá cả và chế độ khuyến mãi của tất cả các chuỗi bán lẻ thuộc Z này được thực hiện đồng nhất trong
cả nước (ví dụ mì gói trong ly được khuyến mãi nửa giá trong cả tuần, giá bán snack
cả nước (ví dụ mì gói trong ly được khuyến mãi nửa giá trong cả tuần, giá bán snack giống nhau trong toàn quốc) Tuy nhiên mỗi cửa hàng cần quản lý nhập xuất số lượng hàng của riêng mình (ví dụ cà phê đang được khuyến mãi nhưng có thể hết hàng tại một cửa hàng nào đó).
Hệ thống phần mềm này giúp nhân viên quầy thu tiền quét mã vạch và in hóa đơn cho khách Trong hóa đơn có ghi ngày giờ giao dịch, tên nhân viên thu tiền và địa chỉ cửa hàng và tất nhiên danh sách các mặt hàng đã mua cùng với tổng số tiền Phần mềm này cũng giúp trưởng cửa hàng tạo báo cáo thống kê theo ngày, tuần, tháng hay quý cũng như kiểm tra các mặt hàng sắp bán hết Phần mềm có chức năng xác thực bằng thẻ (đối với nhân viên tại quầy tính tiền) cũng như thông qua mật khẩu (trưởng cửa hàng).
Trang 47Z chain - Object/Class Identification
• Could they be all objects/classes?
• Some of them really are objects Others could simply be the attributes of them.
attributes of them.
• Populate your Classes or Objects
Trang 48Z chain - Interface Design
Trang 49Open source development
development in which the source code of a software
system is published and volunteers are invited to
participate in the development process
(www.fsf.org), which advocates that source code should not be proprietary but rather should always be available for users to examine and modify as they wish
Internet to recruit a much larger population of volunteer developers Many of them are also users of the code
Trang 50Open source systems
Linux operating system which is widely used as a server system and, increasingly, as a desktop environment
Apache web server and the mySQL database
Apache web server and the mySQL database
management system
Trang 51Open source issues
open source components?
software’s development?
Trang 52Open source business
source approach to development
product but on selling support for that product
will allow software to be developed more cheaply, more quickly and will create a community of users for the
software
Trang 53Open source licensing
that source code should be freely available, this does not mean that anyone can do as they wish with that code
• Legally, the developer of the code (either a company or an
individual) still owns the code They can place restrictions on how it
is used by including legally binding conditions in an open source software license
• Some open source developers believe that if an open source
component is used to develop a new system, then that system
should also be open source
• Others are willing to allow their code to be used without this
restriction The developed systems may be proprietary and sold as closed source systems.