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Emphasis is given toward understanding the relationship between problem difficulty and the loss of diversity.. Frequency of ancestor occurrence nA specifically refers to the number of in

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Visualizing the Loss of Diversity in Genetic Programming

Jason M Daida, David J Ward, Adam M Hilss, Stephen L Long, Mark R Hodges, and

Jason T Kriesel

Center for the Study of Complex Systems and Space Physics Research Laboratory

2455 Hayward Avenue Ann Arbor, Michigan 48109-2143 daida@eecs.umich.edu

Abstract- This paper introduces visualization

techniques that allow for a multivariate approach in

understanding the dynamics that underlie genetic

programming (GP) Emphasis is given toward

understanding the relationship between problem

difficulty and the loss of diversity The visualizations

raise questions about diversity and problem solving

efficacy, as well as the role of the initial population in

determining solution outcomes.

I INTRODUCTION

There has been a significant amount of evolutionary

computation on the matter of diversity Part of this interest

extends well into some of the earliest investigations (e.g.,

[1-4]) Work such as these has helped to shape our current

understanding of the need for diversity in genetic and

evolutionary computation: namely, that diversity helps to

escape premature convergence It suggests that increasing

diversity could lead to more robust problem solving

However, there are a few instances that argue for a

nuanced understanding of the role of diversity in problem

solving with GP These include the following:

• Burke et al [5] systematically examined various measures

of diversity, some of which have been devised in support

of a particular diversity-promoting technique They

concluded that the relationship between diversity and run

performance is not straightforward More robust problem

solving is not necessarily a result of more diversity,

depending which definition is used

• Luke et al [6] demonstrated that dynamically decreasing

the size of a population over the course of a run might be

a computationally effective method Their idea and

subsequent method run counter to the assumption that a

large, presumably diverse population needs to be

maintained at all times It could be argued that Luke et

al.’s work shows that less diversity could lead to more

robust diversity

Unfortunately, a nuanced understanding of diversity has

been difficult to achieve This difficulty exists partly

because such studies require large amounts of data for

examination Typical diversity studies require capturing data

on each individual that is created over the course of a GP

run Even modest studies that involve relatively small

populations of 500 individuals can generate on the order of

one terabyte of data, if only because multiple trials need to

be run This difficulty exists also because the dynamics associated with GP also tends to be multivariate and not well understood There are few standard methods for conducting multivariate analyses over large data sets in which some of the key variables and interactions are unknown

In situations like these, it is subsequently common to employ data exploration methods—quantitative multivariate visualization techniques—to glean possible linkages between possible key variables and interactions Unfortunately, such visualization techniques are non-standard for more than a handful of variables and have not been available for GP

This paper builds upon the methods and results of two key papers [5, 7] that have been published on the subject of diversity We do so by incorporating newly developed techniques for data visualizing in GP Some of these techniques have been borrowed from other work (i.e., [8]) for visualizing populations of trees Other techniques have been developed specifically by us and are reported here In using these visualization techniques, we corroborate what these two papers have found and reveal for the first time some of the temporal dynamics that underlie population histories in GP

The organization of this paper is as follows Section 2 details our motivation and our subsequent definitions Section 3 summarizes the procedure that was used to generate our data Section 4 addresses methods and results for visualizing data from single runs of GP, while Section 5 addresses methods and results for multiple runs Section 6 discusses implications of the data visualized Section 7 concludes this paper

II BACKGROUND

A Motivation

This paper builds from the findings and suggestions of two studies [5, 7] that focused on understanding diversity in the context of population dynamics in GP Our motivations are described here

Both works indirectly suggest the possibility for a multivariate approach to understanding diversity McPhee and Hopper’s work suggested that population dynamics would be of interest, but their analysis featured one-variable statistics and did not figure in time as a variable Burke et al.’s work was almost exclusively based on two-variable statistics, but they concluded that such an approach did not

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allow for them to understand the dynamics of a population.

Consequently, this paper describes quantitative multivariate

visualization techniques to identify possible linkages

between multiple variables It would serve as a precursor to

a multivariate statistical analysis

McPhee and Hopper described a rigorous method, but

replication and extension of their method has been difficult

In comparison to the other measures of diversity reported in

Burke et al.’s work, McPhee and Hopper’s method is

arguably the most rigorous One could derive other

measures of diversity from a data set generated using

McPhee and Hopper’s method, which is not possible to do

so the other way around Unfortunately, the analysis

conducted by McPhee and Hopper was based on 20-trial

statistics—it was perhaps unwieldy at the time to do more

It did not help that their experiments used non-standard GP

settings (i.e., steady-state and the use of a size

normalization threshold) Consequently, this paper used a

form of McPhee and Hopper’s method on a substantially

larger study that allows for 200-trial statistics

Burke et al partially replicated McPhee and Hopper’s

work, but not the part that tracked the history of initial

population individuals The omission is noteable, because

they were looking for early indicators for run performance

and because McPhee and Hopper indicated that only a few

initial population individuals contribute to a final

population The omission is also understandable, because

the amount of work required to do the bookkeeping of

nodes to initial population individuals is nontrivial

Nevertheless, we focused on the initial population

individuals because of their potential importance to

understanding GP dynamics

B Definitions

There are several terms that are used throughout this

paper They are all nonstandard, given that much of the

previous literature has been influenced by a Markovian type

of analysis (i.e., focus on the transition from time t i to t i+1)

In contrast, our analysis has been motivated with the intent

of using the initial population as a predictor of solution

outcomes Our terms and their associated definitions are

subsequently reflective of this particular intent These

definitions presume that standard GP is being discussed,

although extensions to other methods in evolutionary

computation are also possible

• V0 Given an initial population P0, let every node / vertex

in this population be uniquely identified and labeled to

form a set V0 For example, an initial population P0 of

500 individuals could consists of well over 14,000 nodes,

depending on the type of population initalization scheme

that was used The membership of V0 presumes that each

of these 14,000+ nodes is considered as uniquely labeled

• Ancestor An ancestor A i specifically refers to an

individual from the initial population P0 Since all nodes

in the initial population are unique, it follows that an

ancestor Ai consists of a unique set of nodes A i ⊇ V0 that

is mutually exclusive from the set of nodes A j, which

characterizes an ancestor Aj , where i ≠ j For example, a

three-node tree in P0 is presumed to be uniquely identified

by a set A = {a1, a2, a3}, given that A ⊇ V0 and the

elements a1, a2, and a3 are not a part of any other tree in

P0,

• Lineage Lineage LB for an individual B at some

generation t i , i ≠ 0, specifically refers to the set of

ancestors A that contribute to that individual Consequently,

LB≡ ∀A ∈ P{ 0:∃a ∈ A ← A and a ∈ B ← B} (1) For example, an individual B can have a lineage that consists of {A1, A2, A3} if there is some node from each

of these ancestors that exists in B

• Frequency of Ancestor Occurrence Frequency of ancestor occurrence nA specifically refers to the number of individuals in a given population that have ancestor A as part of their lineage For example, in the initial

population P0, each individual Ai has a frequency of

ancestor occurance nA = 1

• Surviving Number of Ancestors Surviving number of ancestors n s for a given population refers to the number of ancestors that contribute at least one node to that

population For example, in the initial population P0 that

is of population size M, n s = M.

III EXPERIMENTAL PROCEDURE

We analyzed GP on a particular, well documented,

tunably difficult test problem (i.e., binomial-3) The

problem been designed as a probe for understanding GP dynamics and represents an instance of data modeling

The binomial-3 is discussed in detail in [9, 10] In brief,

the problem is an instance taken from symbolic regression

and involves solving for the function f(x) = 1 + 3x + 3x2 +

x3 Fitness cases are 50 equidistant points generated from

f(x) over the interval [-1, 0) The function set is {+, –, ×,

÷}, which corresponds to arithmetic operators of addition, subtraction, multiplication, and protected division A terminal set was {X, R}, where X is the symbolic variable

and R is the set of ephemeral random constants that are

distributed uniformly over the interval [-α, α] The tuning parameter is α, which is a real number The binomial-3 can

be tuned from a relatively easy problem (e.g., α = 1) to a difficult one (e.g., α = 1000)

We used a modified version of lilgp [11] similar to that used in [9] Most of the modifications were for bug fixes and for the replacement of the random number generator with the Mersenne Twister [12] Other significant modifications included augmenting the data structure associated with each node to include an integer I D that serves as that node’s serial number Each ID is unique to a node and is generated once during population initialization

We configured lilgp to run as a single thread

The ID labeling scheme was a result of [9], but is similar

to that desccribed in [7] McPhee and Hopper’s scheme called for tagging each node in the initial population with

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integer label pairs (ID:memID) The ID part of their label is

assigned just once at population initialization and consists

of an integer that is unique to a node relative to the set of

nodes that make up the initial population (i.e., V0) ID is

used as a serial number that can be used to track individual

nodes memID is used for providing an audit trail for

subtree memberships For our work, we implemented what

amounts to just the ID portion of their integer pair

Table 1 lists the parameter settings considered in this

paper Most of the GP parameters were similar to those

mentioned in [13], Chapter 7

TABLE 1 PARAMETER SETTINGS

Initialization Method Ramped Half-and-Half

Initialization Depths 2–6 Levels

Internal Node Bias 90% internal, 10% terminals

Termination Criteria Run reaches G

Binomial-3 α 1 or 1000

We used four different experimental configurations, given

that we considered two different selection methods and two

different difficulty settings There were 200 trials taken per

configuration for a total of 800 trials

Although the number of trials is modest, what was

unusual were the data requirements specified for each trial

Each trial resulted in recording each individual in every

population that was generated during a trial for a total of

201 generations (i.e., 200 specified generations and the

initial population) The total amount of data that was

generated by these four configurations was about 0.5 TB

Post-processing of this population data was done in two

stages: the first stage reduced individuals to their

appropriate lineages and structures, while the second stage

visualized the reduced data Both stages were custom-coded:

the first stage was coded in PERL; the second stage, in

Mathematica There were 80,400,000 trees that were parsed

and analyzed in this manner (i.e., 4 configurations, 200

trials per configuration, 201 generations per trial, 500

individual trees per generation) Post-processing time was

about one CPU-month per configuration

GP trials and data reduction were run on a Linux

workstation Visualization was done on a Power Mac

IV SINGLE-TRIAL METHODS AND RESULTS

The visualization principles employed in this work were

those described by Tufte in [14-16] Tufte’s work has been

influential in the design of data graphics He is known for a

particular, minimalist style of visualization that we use in

the construction of nonstandard graphics This particular

style is not commonly used in the evolutionary

computation community For that reason, it is worthwhile

quoting several of his design principles from [14] (pp 105, 121):

• Above all else show the data

• Maximize the data-ink ratio

• Erase non-data-ink

• Erase redundant data-ink

We have used these principles to generate visualizations

of single- and multiple-trial dynamics

In comparison to the one- and two-variable techniques in [5, 7], our technique is a ten-variable visualization: population structure (three variables), lineage mapping (i.e., ancestors to individuals in a current population), frequency

of ancestor occurrence nA, rank ordering of individuals in the current generation, rank ordering of ancestors, surviving

number of ancestors n s, time, and problem difficulty

Of these ten variables, visualizing the three variables associated with population structure is based on a relatively new technique that was introduced in [8] The technique calls for each tree to be layed out on a circular grid, as shown in Figures 1 and 2

1

3

2

1 7

3 2

6 5

4

11 10 9

14

13

12

Figure 1 Mapping a full binary tree to a circular gird (a) Full binary tree

of depth 3 (b) Corresponding circular grid.

1

3

2

2

5 4

11 10 9

8

Figure 2 Mapping a partial binary tree to a circular grid (a) Binary tree

of depth 3 (b) Corresponding mapping of this tree on a circular grid.

Cumulative distributions for a population were then computed for each grid point This step is analogous to overlaying tree structures one on top of the other As a result, darker lines correspond to links that are more frequently used in a population The variables that this visualization would encode for are structure (two dimensions) and cumulative distribution One typically uses this method to see which structures are more frequently used

in a population The method is useful inasmuch as structure has been an integral part of GP theory (e.g., [17-19]) Figure 3a shows an example of visualization of a population of 500

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A visualization that shows every occupied grid point for

a population can detract away from understanding which

structures are most typically used This happens because

visible lines can be made only so thin and unintentional

occlusion takes place Consequently, we displayed only

those structures that are common to a majority of a

population Figure 3b shows the same example as given in

Figure 3a, except that only the structures that are in the

majority is shown

Figure 3 Visualization of Population Structure The data is from

generation 200 for the configuration α = 1000 and tournament selection.

(a) Visualization of a population of 500 trees Darker lines indicate

greater frequencies of those structures that appear in that population The

gray circle is for reference only and corresponds to depth level 26 (b)

Majority-only view This view shows the same data as in (a), but only for

those structures in which 50% or more of population uses are shown.

Visualizing the next five variables was accomplished by

using a modified form of a histogram The five variables

that were considered in this part of the visualization

included the following: lineage mapping (i.e., ancestors to

individuals in a current population), nA, rank ordering of

individuals in the current generation, rank ordering of

ancestors, and n s These variables address the issue of

content use at the level of individual and population We

note that structure is implicit at these levels of examination,

since individuals are identified by their nodes and nodes are

organized by their associated tree structure

Figure 4 gives an example of the modified histogram

This modified histogram consists of two parts: the upper

part, which shows the nA; and the lower part, which shows

the associated lineage mapping from ancestors to currrent

generation individuals Concerning the upper part, the x-axis

of the frequency-of-ancestor-occurrence histogram is rank ordered This means that ancestors are positionally identified from the least fit (left) to the most fit (right) The ordering of ancestors is determined just once at generation 0

and does not change during subsequent generations The

y-axis of the histogram is normalized according to population

size M, since that is the maximum value that is attainable

by any one ancestor The frequency data that is displayed is specific to the given current generation An absence of a bar

in the histogram part of this visualization means that an ancestor has not survived This absense is indicative of the complement of the variable that describes the surviving

number of ancestors n s The lower part of this modified histogram shows the associated lineage mapping from ancestors to the current generation As in the upper part, the ancestors are positionally identified from the least fit (left) to the most fit (right) The current-generation individuals are ordered likewise Figure 4 shows an instance where an ancestor at

rank position a has a lineage that maps to multiple individuals in the current generation Arrows at b and c

identify a few of those mappings The lines that link an ancestor to a current-generation individual are darker as the rank of the current-generation individual increases

Both frequency-of-ancestor-occurrence histogram and lineage mapping are correlated For example, the ancestor at

position a in Figure 4 shows a frequency of occurance that

is low Likewise, the number of mappings from that ancestor to the current-generation individuals is sparse Likewise, if the frequency of ancestor occurrence were at

maximum (i.e., M ), it would mean that parts of that

ancestor are distributed throughout the entire population Figure 5 shows the complete ten-variable visualization for an “easy” problem (which featured tournament selection and α = 1) To show the first eight variables, the visualizations for population structure and the modified histogram for content were shown in tandem for a given generation

To show the variable of time, we used the technique of small multiples (see [14, 15]) The number that is embedded in the frequency-of-ancestor-occurence part of the modified histogram corresponds to the current generation Consequently, Figure 5 shows the dynamics of population structure and content for the first 22 generations, which were

Lineage Mapping

Frequency of Ancestor Occurrence (Histogram)

Ancestors A

Current Generation Individuals B

Rank

a

Figure 4 Visualization of Content at the Level of Individual and Population There are two main parts to this visualization: frequency of ancestor occurrence histogram and lineage mapping The visualization that is shown is from generation 3 of α = 1, fitness proportionate selection.

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sampled for visualization every two generations.

To show the variable of problem difficulty, we used a

simple thermometer icon at the bottom of the figure The

particular metric that is displayed is the percentage of

successful trials that produced a “perfect” solution

Consequently, the easier a problem is to solve, the greater

the number of trials out of the total number of trials that

end up producing a “perfect” solution The icon that is

shown in Figure 5 corresponds to a relatively easy problem:

about 7 out of every 10 trials produced a “perfect” solution

We note that the data that was used to produce the thermometer icon was based off of results from [10] This was done in part because the metrics associated with difficult problems correspond to low probabilities (i.e., < 1%) The results given in were based on 600 trials, instead

of the 200 trials given here However, the statistics concerning this metric between data sets were comparable Figure 6 shows contrasting results for a “difficult” problem

0

2

4

6

8

10

12

14

16

18

20

22

70%

Figure 5 Ten-Variable Visualization of Structure and Content for an “Easy” Problem (i.e., tournament selection and α= 1) The data that is shown is for the first 22 generations of a successful trial.

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V MULTI-TRIAL METHODS AND RESULTS

There is a trade-off in visualizing single versus multiple

trials Although single-trial results provide insight on

nuances in GP dynamics that occur during the course of a

run, it is difficult to place those nuances in an appropriate

statistical context Unfortunately, the ten-variable

visualization of Section IV does not scale easily to account

for multiple trials

For that reason, we reduced the number of variables that can be examined at once In doing so, we chose to emphasize just a handful of variables so that more of the data can be shown We used visualizations that were generated using methods from Section IV to identify possible variables for further study

We settled on a five-variable visualization: surviving

number of ancestors n s, time, problem difficulty, selection method, and cumulative distribution The visualization is constructed from common methods in data visualization,

0

2

4

6

8

10

12

14

16

18

20

22

1%

Figure 6 Ten-Variable Visualization of Structure and Content for a “Very Difficult” Problem (i.e., fitness proportionate selection and α = 1000) The data that is shown is for the first 22 generations of a successful trial.

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whereby the each of the four major elements of this

visualization correspond to a density plot The x-axis is

time (in generations) and the y-axis is the surviving number

of ancestors The maximum surviving number of ancestors

is M, which occurs at generation 0.

Oftentimes in evolutionary computation, the plot most

commonly employed to display quantities that vary as a

function of time is a line graph In this case, the cumulative

distributions are inferred by the number of lines that occur

per square unit in a plot Instead of resorting to this

technique, however, cumulative distributions were

computed for every nonzero tuple of surviving number of

ancestors and time A density plot was then used to display

this data instead of line graphs The convention used in this

paper has darker tones indicating higher cumulative

distributions Consequently, each density plot describes

three variables (i.e., surviving number of ancestors n s, time,

cumulative distribution)

The remaining two variables—selection method and

problem difficulty—were displayed using the method of

small multiples Each density plot corresponds to a

variation of one of these variables Density plots are

subsequently arranged as a two-dimensional matrix

However, because problem difficulty resulted in values that

were not binary quantities, we used the thermometer icon

(as was described in Section IV)

Figure 7 shows the results of the data described in Section III This visualization is a complete (non-sampled) summary of approximately 80 million trees that were parsed into lineages of 400,000 ancestors It represents a view of approximately 0.5 TB of data (Some data is not visualized since only the range [0, 150] for the surviving number of

ancestors is shown The complete range is [0, M], where

M = 500.)

VI DISCUSSION

Our results do corroborate many of the findings and speculations in [5, 7] For example, the results bear out the speculations in [5], which suggested a nuanced approach in understanding diversity Not only do the results show signficant temporal behaviors as was shown in [5], but also show that other previously neglected factors—like problem difficulty and selection method—can signficantly influence

GP dynamics (i.e., Figure 7) Furthermore, the results also corroborate some of the earliest finding concerning diversity

in GP [7], even though that work was based on a limited statistical sample and used nonstandard GP settings Even though the argument in [7] for an “Eve” is perhaps overstated, the results in Figure 7 do show that for certain configurations, the amount of individuals that contribute to

a population is but a fraction of the original population Figures 5 and 6 also corroborate what is suggested in [7]

0

20

40

60

80

100

120

140

0 20 40 60 80 100 120 140

0

20

40

60

80

100

120

140

0 20 40 60 80 100 120 140

70%

34%

37%

1%

(a)

(b)

(c)

(d)

Figure 7 Five-Variable Visualization of the Loss in Diversity by Problem Difficulty and Selection Method Each plot corresponds to a particular selection method and tuning parameter setting (a) Fitness proportionate, α = 1 (b) Tournament, α = 1 (c) Fitness proportionate, α = 1000 (d) Tournament, α = 1000.

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concerning structure—i.e., that there is a convergence of

both structure and content

The visualizations shown in Figures 5, 6, and 7 raise

signficant issues about the dynamics that occur during the

course of a GP run Although it is beyond the scope of this

paper to describe these issues at length, we summarize two

of them here

• What is the relationship between diversity and problem

solving ability? Fitness proportionate selection was one

of the earliest methods that were used to enhance diversity

for the purpose of robust problem solving [2, 3] On one

hand, the results in Figure 7 do support the contention

that fitness proportionate selection does enhance diversity,

since there is much more of V0 that was retained

However, the results indicated that simply enhancing

diversity during the course of a GP run was not

intrinsically helpful In both cases, “hard” selection

resulted in significantly better performances (i.e.,

problems became significantly easier to solve under

tournament selection) This occurred in spite of large

losses in diversity This finding supports previous, albeit

controversial work in [20, 21]

• What are the dynamics between population size and

diversity? On one hand, the theory that describes the

dynamics under fitness proportionate selection is

complex, which makes it difficult to make comparisons

of this work with existing theory On the other hand,

there have been some investigations in tournament

selection (e.g., [22, 23]) that point to dynamics that are

independent of fitness distributions for a given

population Given an analysis of ancestors and lineage,

their work would only apply to predicting the number of

ancestors in generation 1 However, Figures 5 and 6

indicate that mixing between ancestors eventually

becomes so thorough that many of the individuals in a

current population can trace its lineage to most of the

surviving ancestors For that reason, it could be that the

loss of diversity measures in [22, 23] might also apply to

the steady state that occurs in Figures 7b and 7d The

existence of this steady state under tournament selection

would also indicate why a population implosion method,

as described in [6] would work In particular, if only a

fraction of ancestors are used to form a solution, then it

might make sense to dynamically decrease the population

size over the course of a GP run

VII CONCLUSIONS

This paper introduced several visualization techniques

that enabled a multivariate exploration of GP dynamics and

diversity The resulting visualizations produced detailed

patterns of temporal behaviors that occurred in what

amounted to one of of the largest studies of its kind to date

This study required the tracking the lineage of 80,000,000

to some 400,000 individuals in initial populations The

visualizations summarize approximately 0.5 TB of data

The results corroborate previous theoretical and empirical

studies that have been published on the subject of diversity

in GP The visualizations also raise further questions on the role of diversity in GP

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