Chapter 2: Getting Started Explains the basic skills you need to create a new model, grids, views, and points in Tekla Structures.. 8 TEKLA STRUCTURES - MODELING MANUAL3D model Using Tek
Trang 1Tekla Structures
Modeling Manual
Product version 10.0
December 2003
Trang 2"Copyright© 1992-2003 Tekla Corporation All rights reserved
This Software Manual has been developed for use with the referenced Software Use of the Software, and use of this Software Manual are governed by a License Agreement Among other provisions, the License Agreement sets certain warranties for the Software and this Man-ual, disclaims other warranties, limits recoverable damages, defines permitted uses of the Soft-ware, and determines whether you are an authorized user of the Software Please refer to the License Agreement for important obligations and applicable limitations and restrictions on your rights
In addition, this Software Manual is protected by copyright law and by international treaties Unauthorized reproduction, display, modification, or distribution of this Manual, or any portion
of it, may result in severe civil and criminal penalties, and will be prosecuted to the full extent permitted by law
Tekla, Tekla Structures, Xcity, Xengineer, Xpipe, Xpower, Xsteel, and Xstreet are either tered trademarks or trademarks of Tekla Corporation in the European Union, the United States, and/or other countries Other product and company names mentioned in this Manual are or may be trademarks of their respective owners By referring to a third-party product or brand, Tekla does not intend to suggest an affiliation with or endorsement by such third party and dis-claims any such affiliation or endorsement, except where otherwise expressly stated
regis-Elements of the software described in this Manual may be the subject of pending patent tions in the European Union and/or other countries
Trang 3Preface 1
1 Introduction 7
1.1 General information 7
1.2 Screen layout 12
1.3 Toolbars 15
1.4 Inputting information 20
1.5 Specifying points 25
1.6 Selecting model objects 28
1.7 Using commands 31
2 Getting Started 35
2.1 Basics 35
2.2 Grids 41
2.3 Views 43
2.4 Points 51
2.5 Construction lines and circles 53
Trang 43 Parts 55
3.1 Part properties 56
3.2 Cast units and assemblies 65
3.3 Numbering parts 66
3.4 Part location 69
3.5 Steel part commands 76
3.6 Concrete part commands 76
4 Detailing 79
4.1 Bolts 79
4.2 Welds 86
4.3 Fine-tuning part shape 93
4.4 Detailing commands 98
5 Settings and Tools 99
5.1 Examining the model 99
5.2 Querying objects 106
5.3 Copying and moving objects 109
5.4 Filter 112
5.5 Settings 116
5.6 Numbering 125
5.7 Tools 128
5.8 Settings and tools reference 139
Appendix A : Parametric Profiles 141
Glossary 149
Index 165
Trang 5Introduction
This is the Tekla Structures Modeling Manual, a comprehensive guide to
Tekla Structures modeling, analysis, and design software The following graphs explain how this guide is organized, suggest different paths for different types of user, describe the other guides provided in the package, and tell you how
para-to report any problems you have with the software or guides
Audience
This guide is aimed at structural engineers, detailers and designers who model, analyze, and design concrete and steel structures
We assume that you are familiar with the processes of structural engineering
How to use this guide
If you are new to Tekla Structures, you should start with Chapter 1,
Introduc-tion If you are already familiar with Tekla Xsteel, you could start with
Chapter 3, Parts, and read about materials other than steel
Additional help resources
The following resources also provide information about Tekla Structures:
Web site
http://www.tekla.com
Trang 62 TEKLA STRUCTURES - MODELING MANUAL
Contact your local helpdesk via email:
If you believe you have discovered a problem with this software, please report it
to your Tekla Structures Reseller using the maintenance request form provided at
Help > Tekla on the Web > Maintenance request .Please send any comments or suggestions about Tekla Structures documentation
to BetC_Documentation@tekla.com
Conventions used in this guide
Typefaces We use different typefaces for different items in this guide In most cases the
meaning is obvious from the context If you are not sure what a certain typeface represents, you can check it here
• Any text that you see in the user interface appears in bold Items such
as window and dialog box titles, field and button names, combo box options, and list box items are displayed in this typeface
• New terms are in italic bold when they appear in the current context
for the first time
• All the text you enter yourself appears in "quotation marks"
• We use italics for emphasis.
• Extracts of Tekla Structures’s program code, HTML, or other rial that you would normally edit in a text editor, appears in mono-spaced Courier font
mate-• Program names, such as functions, environment variables, and
parameters, appear in Courier bold.
Area office Email address
China TeklaStructures.Support.CHI@Tekla.comFinland TeklaStructures.Support.FI@Tekla.comFrance TeklaStructures.Support.FR@Tekla.comGermany TeklaStructures.Support.GER@Tekla.comJapan TeklaStructures.Support.JPN@Tekla.comMalaysia TeklaStructures.Support.MY@Tekla.comMiddle East TeklaStructures.Support.ME@Tekla.comSweden TeklaStructures.Support.SWE@Tekla.com
UK TeklaStructures.Support.UK@Tekla.com
US TeklaStructures.Support.US@Tekla.com
Trang 7• Filenames and folder paths appear in Arial.
Noteboxes We use several types of noteboxes, marked by different icons Their functions are
shown below:
A tip might introduce a shortcut, or suggest alternative ways of
doing things A tip never contains information that is absolutely necessary
A note draws attention to details that you might easily overlook
It can also point you to other information in this guide that you might find useful
You should always read very important notes and warnings,
like this one They will help you avoid making serious mistakes,
or wasting your time
This symbol indicates advanced or highly technical
informa-tion that is usually of interest only to advanced or technically-
oriented readers You are never required to understand this kind
of information
Trang 84 TEKLA STRUCTURES - MODELING MANUAL
environ-• TplEd User’s Guide
How to create and edit report and drawing templates
• SymEd User’s Guide
How to use the SymEd graphical interface to manipulate symbols
Introduces you to Tekla Structures and its user interface This is the best chapter
to start with to gain a basic understanding of Tekla Structures
Chapter 2: Getting Started
Explains the basic skills you need to create a new model, grids, views, and points
in Tekla Structures If you are new to Tekla Structures, you should read Chapter
1 before this chapter
Chapter 3: Parts
Explains how to create and modify parts using different materials and profiles You should read Chapters 1 and 2, and have already created grids and views to use this chapter
Trang 9Chapter 4: Detailing
Explains how to create bolts, welds, chamfers, cuts, and fittings
Chapter 5: Settings and Tools
Explains how to manipulate a model and change program settings It also describes how to use many of the tools in Tekla Structures
Appendix A: Parametric Profiles
Describes the parametric profiles available in Tekla Structures
Glossary
Provides concise definitions of the central terms and concepts we use in these guides
Trang 106 TEKLA STRUCTURES - MODELING MANUAL
Trang 111 Introduction
In this chapter This chapter provides an overview of the Tekla Structures user interface, and its
basic features It also explains how to use common commands
Audience This chapter has been written for beginners This is the best chapter to start with
to gain a basic understanding of Tekla Structures If you are already familiar with Tekla Xsteel, you can move on to Chapter 3, Parts, to read about materials other than steel
Contents This chapter is divided into the following sections:
Tekla Structures is a tool for structural engineers, detailers, and fabricators It is
an integrated model-based 3D solution for managing multi-material databases (steel, concrete, timber, etc.) Tekla Structures features interactive modeling, structural analysis and design, and automatic drawing creation
Trang 128 TEKLA STRUCTURES - MODELING MANUAL
3D model Using Tekla Structures, you can create a real-life model of any structure,
includ-ing information necessary for manufacture and construction The 3D product model includes the structure’s geometry and dimensions, and all the information about profiles and cross sections, connection types, materials, structural analysis, etc
Sharing models Tekla Structures supports multiple users working on the same project You and
your partners can work together on the same model, at the same time, even in ferent locations This increases accuracy and quality, because you always use the most up-to-date information
dif-Main features Tekla Structures includes:
• Useful modeling tools, such as 3D grids, adjustable work area, and clash checking
• Catalogs of available material grades, profiles, and bolts
• Macros to create complex structures, such as staircases and trusses
• Intelligent connections, such as end plates and clip angles, to matically connect main members
auto-• Integrated analysis and design with STAAD.Pro.
• Links to transfer data between Tekla Structures and other software, such as AutoCAD, STAAD, and MicroStation
Trang 13• Drawing wizards to create several drawings with one click.
• Data output for CNC machines
Easy to use If you need assistance when working with Tekla Structures, use the F1 key to
quickly access the context-sensitive online help The online help is a sive source of information, with full-text search and easy navigation
comprehen-Tekla Structures also supports undo and redo, so you can test solutions, and revert to the original, if needed
Global but
localized
Tekla Structures is used worldwide It is available in a wide range of languages, and adapted to local requirements
Languages and environments
When you install Tekla Structures, you can choose the language(s) and the ronment(s) you want to use
envi-Language Tekla Structures 10.0 software and manuals are available in the following
Environment The environment means region-specific settings and information It defines
which profiles, material names, default values, connections, wizards, ment variables, reports, and templates you use
Trang 14environ-10 TEKLA STRUCTURES - MODELING MANUAL
The environments available in Tekla Structures 10.0 are:
• United States (Imperial)
• United States (Metric)
Single-user mode vs multiuser mode
Tekla Structures can be used in either single-user or multiuser mode During the installation you are asked whether you want to install the multiuser facility
Single-user mode When one user at a time is to work with a model, Tekla Structures should be run
in single-user mode In single-user mode, only one user can work with each model at any time
Multiuser mode If several users will work with a model simultaneously, you can choose to run
Tekla Structures in multiuser mode We recommend that you only run Tekla Structures in multiuser mode if the users will make use of the additional features
of multiuser mode
To run Tekla Structures in multiuser mode, one machine in the network has to be set up as a server running the Tekla Structures server program For more infor-mation, see Multiuser mode in the online help
Tekla Structures editors
Tekla Structures includes the following editors: Model, Drawing, Symbol, plate, Custom Component
Trang 15Tem-Model The Model Editor is the main and starting mode of Tekla Structures You create
and analyze models, and initiate drawing and report creation using the Model Editor
Drawing In the Drawing Editor, you work with drawings Tekla Structures opens the
Drawing Editor when you open any drawing
Symbol In the Symbol Editor (SymEd), you can create and modify symbols for use in
drawings, reports, and templates To open the Symbol Editor, click
Tools>Symbols in the Model or Drawing Editor
Template Use the Template Editor (TplEd) to create and modify templates used in
draw-ings and reports To open the Template Editor, click Tools>Templates in the Model or Drawing Editor
Custom
Component
In the Custom Component Editor, you can create your own connections, details, and parts, and define their properties You can build in dependencies between objects to make custom components parametric and have them adapt to changes
in the model To open the Custom Component Editor, select a component and click Detailing>Edit custom component
Trang 1612 TEKLA STRUCTURES - MODELING MANUAL
1.2 Screen layout
When you start Tekla Structures, a new window appears on the screen The lowing illustration identifies the various areas of the Tekla Structures Model Edi-tor window:
fol-Initially, most of the menu options and all the icons are gray indicating that they are inactive When you open or create a model, the icons and available menu options will become active
Screen components
This section briefly describes several important screen components For tional definitions of terms, see the Glossary (p 149)
addi-Menu bar The menu bar located under the blue title bar has pull-down menus containing all
the Tekla Structures commands To select a command, click a menu title and then select the command
Pull-down menus contain all commands
Snap settings control which points you can snap to and pick
Select switches determine select-able objects
Status bar displays the prompt and the status
of some settings
Concrete footings,
beams, columns
Trang 17Toolbars The toolbars are located under the menu bar They contain icons which give easy
access to the most frequently-used commands When you move the mouse
pointer over an icon, a tooltip displays the name of the icon To execute a
mand, click the appropriate icon Use the icon as an alternative to selecting mands from a pull-down menu For more information, see Toolbars (p 15)
com-Dialog boxes Tekla Structures displays a dialog box if you select a command whose name has
three dots after it, e.g Select You can also double-click an object or icon For more information, see Inputting information (p 20)
Switches Select switches and Snap settings are special toolbars containing switches which
control the selection of objects, and snapping to points
Use select switches to define which object types can be selected With them you can limit selection For example, if only the Select welds switch is active, Tekla Structures only selects welds, even if you select the entire model area For more information, see Selecting model objects (p 28)
The two circled switches control whether you can select model objects and/or objects created by components Either or both of these switches must be active for the other switches to work
You need to activate snap switches to pick different positions and points, e.g line ends and intersections For more information, see Specifying points (p 25)
The two circled switches define whether you can pick reference points or any other points on objects, e.g part corners Either or both of these switches must be active for the other switches to work
To display the current properties of an object type, double-click the corresponding icon Tekla Structures displays a properties dialog box, and you can change the properties before applying the command
To display the properties dialog box of an individual object, double-click the object
Trang 1814 TEKLA STRUCTURES - MODELING MANUAL
The status bar also displays the following information:
• The status of Xsnap (T), SmartSelect (S), and Drag and drop (D)
• The middle mouse button mode (Pan or Scroll)
• The current phase
• The number of the selected objectsFor more information, see Settings (p 116)
Using windows
A typical Windows workspace can contain many windows You can stack dows on the workspace, just like sheets of paper on a desk Windows may par-tially or completely hide other windows Only one window is active at a time, but Tekla Structures may also produce information in the inactive windows
win-Use the commands on the Window menu to control the windows
You can control the representation of a model in the windows using the mands on the View menu See Representation (p 45) and Views (p 43)
Cascade window Shows all open windows in a cascaded
Close all Closes all the windows on the screen
You cannot use the Cascade window, Tile horizontally, and Tile vertically commands for windows that you can move outside the Tekla Structures window For more information on moving part and component basic views and zoom windows across the entire Windows desktop, see the environment variables
XS_MDIVIEWPARENT, XS_MDIZOOMPARENT, and
XS_MDIBASICVIEWPARENT in the online help
Trang 191.3 Toolbars
The toolbars contain icons which give easy access to some of the most quently-used commands
fre-Using icons Most of the Tekla Structures icons work as follows:
• A single-click executes the command
• A double-click displays the properties dialog box of the object type,
and executes the command.
To display or hide a toolbar, click Window>Toolbars and click the toolbar name Visible toolbars have a check mark against their name
For more information on menus and toolbars, and how to customize them, see
Customizing the user interface in the online help
Trang 2016 TEKLA STRUCTURES - MODELING MANUAL
Basic toolbars
This section describes the most important toolbars and their icons in the Tekla Structures Model Editor
Standard The Standard toolbar is visible by default It contains basic commands for
creat-ing, opencreat-ing, and saving a model, printcreat-ing, creating reports, etc
The commands on the Standard toolbar are:
• Create a new model
• Open an existing model
• Save the current model
• Plot
• Create a report
• Open the drawing list
• Wizard
• Publish as Web page
Edit The Edit toolbar contains commands for copying and moving
• Copy and translate
• Copy and rotate
• Copy and mirror
• Move and translate
• Move and rotate
• Move and mirror
Trang 21View The View toolbar contains commands for creating views and setting the work
area and work plane
The following commands can be initiated from the View toolbar:
• Create a new basic view
• Create a view with three points
• Create a view with two point
• Open the list of named views
• Pick work area
• Fit work area by parts in selected views
• Fit work area in selected views
• Set work plane to view plane
• Set work plane by three points
• Set work plane to part top
• Set work plane to part front plane
Trang 2218 TEKLA STRUCTURES - MODELING MANUAL
Points The Points toolbar contains commands for creating points and construction
objects you can use to place structural objects in a model
• Create a grid
• Create a point array
• Create an extension point
• Create a line-line intersection point
• Create a projection point
• Create parallel points
• Divide a line
• Create arc points
• Create an arc by three points
• Create a tangent point
• Create a plane-line intersection point
• Create part-line intersection points
• Create circle-line intersection points
• Create an axis intersection point
• Create a point to any position
• Create a user-defined plane
• Create a construction line
• Create a construction circle
• Create a construction circle by three points
Steel parts The Steel toolbar contains commands for creating steel beams, columns, and
• Create an orthogonal beam
• Create a twin profile
• Create a contour plate
• Create bolts
• Create a weld
• Create a reference object
Trang 23rein-• Create a pad footing
• Create a strip footing
• Create a concrete column
• Create a concrete beam
• Create a concrete slab
• Create a concrete panel
• Create a reinforcing bar
• Create a reinforcing bar group
• Create a reinforcement mesh
Detailing The Detailing toolbar contains commands for trimming parts
• Create a fitting
• Create a line cut
• Create a part cut
• Create a polygon cut
Loads The Loads toolbar contains commands for creating loads in the model
• Create a point load
• Create a line load
• Create an area load
• Create an uniform load
• Create wind load
• Create temperature load
Trang 2420 TEKLA STRUCTURES - MODELING MANUAL
Tools The commands on the Tools toolbar help you model
• Create an x measure
• Create a y measure
• Create a free measure
• Create an angle measure
• Create a bolt measure
• Open the model folder
• Inquire an object
Components All the Tekla Structures connections, details, and macros are presented by icons
on the Components toolbars Use the arrow icons to move from toolbar to bar
tool-• Create the current connection
• Display the AutoConnection dialog box
• Open the component catalog
Trang 25This section describes the components of dialog boxes The following illustration also identifies the most common components:
ButtonsFields
Retains the
proper-ties and closes the
dialog box
Retains the
proper-ties without closing
the dialog box
Modifies the selected object(s) without retaining the properties
Fills the dialog box with the properties of the selected object
Toggles all the modify filter check-boxes on and off
Closes the dialog box without retaining the properties or modifying objects
Trang 2622 TEKLA STRUCTURES - MODELING MANUAL
Components in dialog boxes
Dialog boxes may have following components for described purposes:
Field
Display, enter, and modify information To select the field, point to it and click An I-shaped blinking cursor appears at the begin-ning of the field and marks your typing position
Radio buttons
Group related settings that allow only one selection at a time To select an option, click the appropriate button
Checkboxes
Group settings that can be set in any nation, and are usually displayed as small square buttons
combi-List box
Present a collection of options in a list To select an option, point to the list you want to display, click, drag the pointer to highlight the desired option, and then single-click
Button
Run a command immediately
Multiple selection list
Select options from a list A list can have both horizontal and vertical scrollbars for scrolling the visible portion of the list items When you select a list item, it is highlighted There are two ways to select an item on the list:
• Point to the item you want to select and click
• Use the Down and Up arrow keys to move the highlight to the item you want
to select, and press Enter
Trang 27Information in some Tekla Structures dialog boxes has been divided up on eral tabs This makes the dialog boxes easier to use Moving from tab to tab does not affect the information they contain
sev-The common buttons located at the top and bottom of a dialog box affect all the tabs in the dialog box For example, when you click Save before closing the dia-log box, Tekla Structures saves all information on all tabs See also Common buttons (p 23) and Save, Load, Save as, Help (p 24)
Retains the properties in the dialog box without closing the dialog box Tekla Structures uses these properties the next time you create an object of this type
Closes the dialog box without retaining the properties in the dialog box or modifying objects
Modifies the selected object(s) using the properties in the log box, but does not retain the properties in the dialog box See also Modify filter checkboxes (p 24)
dia-Fills the dialog box with the properties of the selected object When you select several objects, Tekla Structures takes the properties at random from one of the selected objects
Creates a new object using the properties in the dialog box.Toggles all the modify filter checkboxes in the dialog box on and off See also Modify filter checkboxes (p 24)
Trang 2824 TEKLA STRUCTURES - MODELING MANUAL
Save, Load, Save as, Help
Many Tekla Structures dialog boxes have the Save, Load, Save as, and Help tons You can use these buttons to save the information from the dialog box to a file, and reload it later from the file
but-Modify filter checkboxes
The checkboxes located in front of the dialog box fields are modify filter boxes They indicate the properties Tekla Structures modifies when you click the
check-Modify button When a checkbox is selected, Tekla Structures changes only the corresponding value
This means you can modify a single property common to several objects For example, to change the material of all parts in the model:
• Select all the parts
• Open a part properties dialog box, e.g Beam properties
• Check only the Material field
Save as Stores the dialog box properties with the name given in the
field Tekla Structures stores the properties files in the model folder The files also include the properties in subdialog boxes The file extensions are different for different dialog boxes See Appendix D, File extensions, in the online help
Load Loads all previously stored properties to the dialog box Tekla
Structures also loads the properties of subdialog boxes, even if they are not open You can select the name of the file you want
to use from the list box
Save Stores the modifications of properties Tekla Structures saves
the properties in the file shown in the list box
Help Displays the help topics for the dialog box
Trang 29See also Appendix E, Reserved shortcuts, in the online help.
1.5 Specifying points
Most Tekla Structures commands ask you to pick points to position objects in a model Snap priority, snap switches, and snap settings all affect picking
Snap zone Each object has a snap zone It defines how close you need to pick to hit a
posi-tion When you pick within the snap zone of an object, Tekla Structures ically snaps to the closest pickable point on that object
automat-Snap priority If you pick and hit several positions simultaneously, Tekla Structures snaps to the
position with the highest snap priority To control which positions you can pick, use snap switches They also define the snap priority of positions See Snap switches (p 25)
Snap switches
Snap switches specify exact locations on objects, for example, end points, points, and intersections Snap switches help you to pick points to position objects precisely without having to know the coordinates or create additional lines or points You can use snap switches any time Tekla Structures prompts you
mid-to specify a point, for example, if you are creating a beam
Arrow keys Move the pointer within fields
Tab Moves the pointer to the next field or button in the
dia-log box You can also scroll through lists using Tab.Del, Backspace Delete characters
You can set the snap zone using the environment variable
XS_PIXEL_TOLERANCE Enter the snap zone dimension in pixels
Trang 3026 TEKLA STRUCTURES - MODELING MANUAL
Main snap
switches
The two main snap switches illustrated in the following table define whether you can pick reference points or any other points on objects, e.g part corners These switches have the highest priority If both these switches are off, you cannot pick any positions, even if all the other switches are on
Other snap
switches
The following table lists the remaining snap switches You can have Tekla tures display the snap symbols in the model when you move the mouse pointer over objects See Snap settings (p 28).The snap symbol is green for objects inside components, and yellow for model objects
Struc-Icon Positions to
pick
Reference points You can pick the object
refer-ence points, i.e., the points that have handles See Part loca- tion (p 69)
End points Snaps to end points of lines,
polyline segments, and arcs
Centers Snaps to centers of circles and
arcs
Midpoints Snaps to midpoints of lines,
polyline segments, and arcs
Intersections Snaps to intersections of lines,
polyline segments, arcs, and circles
Trang 31Overriding snap
switches
To temporarily override current snap switch settings, do one of the following:
• Right-click and select the appropriate snap option from the pop-up menu
• Click an icon on the Snap override toolbar
This will only override the snap settings for the next point you pick
Numeric snap
locations
You can also key in position coordinates to snap to using the Enter a numeric tion toolbar For more information, see Snapping (p 128)
loca-Perpendicular Snaps to points on objects that
form a perpendicular ment with another object
align-Nearest point Snaps to the nearest points on
objects, e.g any point on part edges or lines
Free Snaps to any position
If there is more than one point available to snap to, use the Tab key to cycle forward through the snap points, and Shift+Tab to cycle backwards through them Click the left mouse button to select the appropriate point
Icon Positions to
pick
Trang 3228 TEKLA STRUCTURES - MODELING MANUAL
non-perspec-Snap switch settings
Click Setup>Snap settings to open the Snap dialog box Use it to:
• Set Tekla Structures to display snap symbols and tooltips for the available snap points when you move the mouse pointer over objects
• Define a snap grid and switch it on
1.6 Selecting model objects
To use Tekla Structures effectively, you need to know how to select objects and use select switches Select filter settings also affect which objects you can select See Select filter (p 114)
How to select objects
You need to select objects to carry out many Tekla Structures commands You can select objects as a sequence of single selections and/or area selections Tekla Structures highlights the selected objects
Trang 33You can use the following techniques to modify the current selection:
Single objects When you select objects using the mouse button,
with-out pressing any other keys, every pick or drag selects objects All previously selected objects are deselected.Enclosing win-
dow selection
Drag the mouse from left to right to select all objects
totally within that rectangular area
Crossing window
selection
Drag the mouse from right to left to select all objects
totally or partly within that rectangular area
Assembly or cast
unit
Press the Alt key while clicking a part to select the
entire cast unit or assembly containing that part.Adding Press the Shift key and select objects, to add to the cur-
rent selection
Modifying To toggle the current selection on and off, press the
Ctrl key during selection Tekla Structures deselects
the objects, which are already selected and selects those, which are not previously selected
1
2
1 2
Trang 3430 TEKLA STRUCTURES - MODELING MANUAL
Controlling the selection
Main select
switches
The main select switches shown in the following table set whether you can pick model objects and/or objects created by components These switches have the highest priority If all these switches are off, you cannot select any objects, even
if all the other switches are on
Other select
switches
The following table lists the remaining select switches Use these switches to set which object types you want to select For example, you can decide to select only welds and bolts, but no parts
Icon Selectable objects Description
Model objects Objects created by the user can be selected
Component objects Objects created automatically by a
compo-nent can be selected
Components When you click any object belonging to a
component, Tekla Structures selects the component symbol and highlights (does not select) all component objects
Icon Selectable objects Description
Any objects Turns all switches on You can select all
object types, except for single bolts
Components You can select component symbols
Parts You can select parts, i.e columns, beams,
plates, etc
Points You can select points
Welds You can select welds
Cuts and fitting You can select line, part, and polygon cuts,
and fittings
Views You can select model views
Trang 35Select filter In addition to the select switches, select filter settings control which objects can
be selected To set the select filter, click the Display select filter dialog box icon on the Select switches toolbar There are also predefined filters available in the list box on the Select switches toolbar
For more information, see Select filter (p 114)
1.7 Using commands
As you become familiar with Tekla Structures, you will find that there are several ways to do some operations This section introduces most of the ways Later in this manual, we refer to this section or present only the way(s) most useful for a first-time user After some practice, you may choose a different way
Executing commands
There are several ways to execute commands in Tekla Structures
Icon You can use icons:
• Single-click an icon just to execute the command
Bolt group You can select entire bolt groups by
select-ing one bolt in the group
Single bolts You can select single bolts
User components You can select cast-in fittings, e.g lifting
hooks, fitting plates, etc
Reinforcing bars You can select reinforcing bars and bar
Trang 3632 TEKLA STRUCTURES - MODELING MANUAL
Pull-down menu You can execute commands using pull-down menus Tekla Structures contains
two types of menus for basic objects:
• The commands on the Properties menu set the properties of different object types
• The commands on the Points, Parts, and Create menus, for example, create objects using the properties of each object type
Pop-up menu A pop-up menu appears when you click the right mouse button If you have an
object selected, the commands on the pop-up menu relate to that object
Repeating commands
To repeat the last command, do one of the following:
• Click Edit>Repeat last command
prop-• Place the object(s) in the model
You can carry out these steps in any order
For example To create objects:
1 Double-click the icon of the object type you want to create Tekla Structures displays the properties dialog box
2 Enter or modify the object properties
3 Click Apply or OK See also Common buttons (p 23)
4 Pick points to place the object(s)
To position objects without defining their properties:
1 Single-click an icon, or a menu command
2 Pick points to place the object(s) Tekla Structures creates the object using the current properties of the object type See also Modifying objects (p 33)
Trang 37Modifying objects
To modify the properties of an object, or multiple objects:
• Select the object(s) to modify
• Open the properties dialog box and modify the object properties
You can carry out these steps in any order
For example To modify objects:
1 Double-click one of the objects you want to modify to open the object erties dialog box
prop-2 Modify the properties See also Modify filter checkboxes (p 24)
3 Select the remaining object(s) to modify See also How to select objects
(p 28)
4 Click Modify
See also For information on how to resize and move objects, see Handles (p 70) and
Copying and moving objects (p 109)
Using commands simultaneously
Transparency You can use some Tekla Structures commands transparently This means that you
can execute these commands while another command is still running For ple, the commands on the Points, Window, and Setup menus are transparent
exam-Ending commands
To cancel or end commands, do one of the following:
• Click the Interrupt icon (next to the Undo and Redo icons)
• Right-click and select Interrupt from the pop-up menu
To create several objects with the same properties, pick multiple points The object commands in Tekla Structures run until you end them or use another command See also Ending com- mands (p 33)
Trang 3834 TEKLA STRUCTURES - MODELING MANUAL
Trang 392 Getting Started
Introduction When you start a new Tekla Structures model, the first objects you create are
grids, views, and points
This chapter explains the basic skills you need to create a new model, grids, views, and points in Tekla Structures We will begin with the basic concepts, fol-lowed by general descriptions of the grid, view, and point properties Finally we will show you how to create and manage these modeling aids in practice
Assumed
background
If you are new to Tekla Structures, we recommend that you first read Chapter 1,
Introduction, to gain a basic understanding of Tekla Structures
Contents This chapter is divided into the following sections:
• Basics (p 35)
• Grids (p 41)
• Views (p 43)
• Points (p 51)
• Construction lines and circles (p 53)
How to use this
chapter
You can start by creating either Views (p 43) or Grids (p 41)
2.1 Basics
In this section This section presents basic Tekla Structures vocabulary and concepts so that you
can start modeling For additional definitions of terms, see the Glossary (p 149)
Trang 4036 TEKLA STRUCTURES - MODELING MANUAL
View To see your Tekla Structures model from virtually any angle, you can move and
rotate the model See Examining the model (p 99) You can also create views
A view is a representation of a model from a specific location Each view is played in its own window inside the Tekla Structures window
dis-Coordinate
system
The green cube in a model view represents the global coordinate system and lies
at the global point of origin In Tekla Structures, both the global and local nate systems are cartesian, with three axes (x, y, and z) perpendicular to each other
coordi-Work plane The red coordinate arrow symbol indicates the work plane, which is the current
local coordinate system of the model The arrow symbol shows the xy plane The
z direction follows the right-hand rule You can reset the work plane so as to ease modeling and placing objects Most of the commands, which are dependent on the coordinate system, use work plane coordinates; e.g creating points, part posi-tioning, and copying always comply with the work plane coordinate system The work plane is the same in all views
Work area Tekla Structures indicates the work area of a view using green, dashed lines
Defining the work area makes it faster and easier to work with the model Objects outside the work area still exist, but they are not visible So you can con-fine to a substructure, for example, and the views to the model are simpler and quickly updated
Green cube is in the global origin Arrow symbol indicates the
work plane
Cyan grid is on the view plane
Green dashed lines outline the work area Points are red out-
side the view plane
Points are yellow
on the view plane