Rapid software development
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Rapid software development
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 2
Objectives
development process leads to faster delivery
of more useful software
methods
extreme programming
software process
Topics covered
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Rapid software development
environments, businesses have to respond
to new opportunities and competition
development and delivery is not often the most critical requirement for software systems
quality software if rapid delivery of essential functionality is possible
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 5
Requirements
often impossible to arrive at a stable, consistent set of system requirements
is impractical and an approach to
development based on iterative specification and delivery is the only way to deliver software quickly
Characteristics of RAD processes
implementation are concurrent There is no detailed specification and design documentation is minimised.
End users evaluate each increment and make proposals for later increments.
an interactive development system.
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An iterative development process
Valida te increment Build system
increment Specify system
incr ement
Design system
architectur e
Define system
deli verab les
System
Valida te system Deli ver final
system
YES
NO
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 8
Advantages of incremental development
Each increment delivers the highest priority functionality to the customer
have to be involved in the development which means the system is more likely to meet their requirements and the users are more committed to the system
Problems with incremental development
• Progress can be hard to judge and problems hard to find has been done.
• The normal contract may include a specification; without a specification, different forms of contract have to be used.
• Without a specification, what is the system being tested against?
• Continual change tends to corrupt software structure making it more expensive to change and evolve to meet new requirements.
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Prototyping
iterative development and delivery may be impractical; this is especially true when multiple teams are working on different sites
is developed as a basis for formulating the requirements may be used This system is thrown away when the system specification has been agreed
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 11
Incremental development and prototyping
Incremental
development
Thro w-a way
prototyping
Deliver ed system
Executa ble pr ototype + System specifica tion
Outline
requir ements
Conflicting objectives
to deliver a working system to end-users The development starts with those
requirements which are best understood
validate or derive the system requirements The prototyping process starts with those requirements which are poorly understood
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Agile methods
methods led to the creation of agile methods These methods:
• Focus on the code rather than the design;
• Are based on an iterative approach to software development;
• Are intended to deliver working software quickly and evolve this quickly to meet changing requirements.
small/medium-sized business systems or PC products.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 14
Principles of agile methods
Customer involvement The customer should be closely involved throughout the
development process Their role is provide and prioritise new system requirements and to evaluate the iterations of the system Incremental delivery The software is developed in increments with the customer
specifying the requirements to be included in each i ncrement People not process The skills of the development team should be recognised and
exploited The team should be left to develop their own ways of working without prescriptive processes.
Embrace change Expect the system requirements to change and design the system
so that it can acc ommodate these changes.
Maintain simplicity Focus on simplicity in both the software being developed and in
the development process used Wherever possible, actively work
to eliminate complexity from the system.
Problems with agile methods
who are involved in the process.
involvement that characterises agile methods.
multiple stakeholders.
approaches to iterative development.
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Extreme programming
used agile method
‘extreme’ approach to iterative development
day;
weeks;
build is only accepted if tests run successfully.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 17
The XP release cycle
Break down stories to tasks Select user
stories for this
release
Plan release
Release software Evaluate
system
Develop/integ rate/ test software
Extreme programming practices 1
Incremental planning Requirements are recorded on Story Cards and the Stories to be
included in a release are determined by the time available and their relative priority The deve lopers break these Stories into development ŌTasksÕ.
Small Releases The minimal useful set of functionality that provides business
value is deve loped first Releases of the system are frequent and incrementally add functionality to the first release.
Simple Design Enough de sign is carried out to meet the current requirements
and no more.
Test first deve lopment An automated unit test framework is used to write tests for a new
piece of functionality be fore that functionality itself is implemented.
Refactoring All developers are expe cted to refactor the code con tinuously as
soon as possible code improve ments are found This keeps the code simple and maintainable.
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Extreme programming practices 2
Pair Programming Developers work in pairs, checking ea ch otherÕs work and
providing the suppo rt to always do a good job.
Collective Ownership The pa irs of deve lopers work on all areas of the system, so that
no islands of expe rtise deve lop and all the deve lopers own a ll the code Anyon e can chang e anything.
Continuous Integration As soon as work on a task is complete it is integrated into the
whole system After any such integration, all the unit tests in the system must pass.
Sustainable pace Large amounts of over-time are not considered acceptable as the
net effect is often to reduce code qua lity and medium term productivity
On-site Customer A representative of the end -user o f the system (the Customer)
extreme prog ramming process, the customer is a member of the deve lopment team and is respon sible for bringing system requirements to the team for implementation.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 20
XP and agile principles
small, frequent system releases.
engagement with the team.
collective ownership and a process that avoids long working hours.
code.
Requirements scenarios
scenarios or user stories
development team break them down into implementation tasks These tasks are the basis of schedule and cost estimates
inclusion in the next release based on their priorities and the schedule estimates
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Story card for document downloading
Downloading and printing an article
First, you select the article that you want from a displayed list You then have to tell the system how you will pay for it - this can either
be through a subscription, through a company account or by credit card.
After this, you get a copyright form from the system to fill in and,
when you have submitted this, the article you want is downloaded
onto your computer
You then choose a printer and a copy of the article is printed You tell the system if printing has been successful.
If the article is a print-only article, you canÕt keep the PDF version
so it is automatically deleted from your computer
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 23
XP and change
engineering is to design for change It is worth spending time and effort anticipating changes as this reduces costs later in the life cycle
worthwhile as changes cannot be reliably anticipated
improvement (refactoring) to make changes easier when they have to be implemented
Testing in XP
scenarios
validation
component tests each time that a new release is built
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Task cards for document downloading
Task 1: Implement principal workflow
Task 2: Implement article catalog and selection
Task 3: Implement payment collection
Payment may be made in 3 dif ferent ways The user selects which way they wish to pay If the user
has a library subscription, then they can input the
subscriber key which should be checked by the
system Alternatively, they can input an or ganisational account number If this is valid, a debit of the cost
of the article is posted to this account Finally , they may input a 16 digit credit card number and expiry date This should be checked for validity and, if
valid a debit is posted to that credit card account.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 26
Test case description
Test 4: Test credit card validity
Input:
Astringrepresentingthecreditcardnumberandtwointegersrepresenting
the month and year when the card expires
Tests:
Check that all bytes in the string are digits
Check that the month lies between 1 and 12 and the
year is greater than or equal to the current year
Using the first 4 digits of the credit card number ,
check that the card issuer is valid by looking up the
card issuer table Check credit card validity by submitting the card number and expiry date information to the card
issuer
Output:
OK or error message indicating that the card is invalid
Test-first development
requirements to be implemented
data so that they can be executed
automatically The test includes a check that
it has executed correctly
run when new functionality is added Thus checking that the new functionality has not introduced errors
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Pair programming
develop code.
spreads knowledge across the team.
of code is looked at by more than 1 person.
benefit from this.
productivity with pair programming is similar to that
of two people working independently.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 29
Rapid application development
attention but other approaches to rapid application development have been used for many years
data-intensive business applications and rely on programming and presenting information from a database
RAD environment tools
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A RAD environment
DB
prog ramming
langua ge
Inter face
gener ator
Office systems
Repor t gener ator
Da ta basemana gementsystem
Rapid application development environment
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 32
Interface generation
and developing these forms manually is a time-consuming activity.
generation including:
• Interactive form definition using drag and drop techniques;
• Form linking where the sequence of forms to be presented is specified;
• Form verification where allowed ranges in form fields is defined.
Visual programming
support visual programming where the prototype is developed by creating a user interface from standard items and
associating components with these items
support this type of development
application requirements
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Visual programming with reuse
File Edit Views Layout Options Help
General Index
Menu component Date component
Range checking
script
Tree display component
Draw canvas
component
User prompt component + script
12th January 2 000
3.8 76
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 35
Problems with visual development
development
program can cause maintainability problems
COTS reuse
is to configure and link existing off the shelf systems
system could be built by using:
format reports;
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Compound documents
by developing a compound document.
spreadsheet) that allow user computations.
which is invoked when that element is selected.
applications.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 38
Application linking
Word processor Spreadsheet Audio player
Text 1 Text 2 Text 3
Text 5 Table 1 Sound 1
Text 4 Table 2 Sound 2
Compound document
Software prototyping
used to demonstrate concepts and try out design options
with requirements elicitation and validation;
develop a UI design;
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Benefits of prototyping
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 41
Back to back testing
Test data
Results comparator
System
prototype
Application system
Difference repor t
The prototyping process
Establish
prototype
objecti ves
Define
prototype
functionality
Develop prototype
Evalua te prototype
Prototyping
plan
Outline
definition
Executa b le prototype
Evalua tion repor t
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Throw-away prototypes
development as they are not a good basis for a production system:
non-functional requirements;
through rapid change;
organisational quality standards.
©Ian Sommerville 2004 Software Engineering, 7th edition Chapter 17 Slide 44
Key points
to faster delivery of software.
that aim to reduce development overhead and so produce software faster.
systematic testing, continuous improvement and customer involvement.
where executable tests are developed before the code is written.
Key points
include database programming languages, form generation tools and links to office applications
requirements and design options
start with the requirements you least understand; in incremental development, start with the best-understood requirements