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Tiêu đề The Pedagogical Implications Of Web 2.0
Tác giả T. Anderson, F. Elloumi, E. N. Ariza, S. Hancock
Trường học Athabasca University
Chuyên ngành Online Learning
Thể loại Bài viết
Năm xuất bản 2008
Thành phố Athabasca
Định dạng
Số trang 269
Dung lượng 4,22 MB

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CONCLUSION In this chapter, social constructivism has been proposed as the foundation for online language learning environments that foster the participation of students and teachers in

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performance Last but not least, teachers need to

become change agents using Web 2.0 tools to

move towards a new way of learning and teaching

(Richardson, 2006, pp 132-133)

CONCLUSION

In this chapter, social constructivism has been

proposed as the foundation for online language

learning environments that foster the participation

of students and teachers in today’s knowledge and

information-based society to their full potential

through the use of Web 2.0 tools like blogs and

wikis It has been argued that teachers and students

need to take full advantage of these emerging

tools to participate in more dynamic, immediate,

and communicative environments that provide

opportunities for meaningful experiences through

social constructivist learning

While putting the pedagogy of blogs and

wi-kis to work may take some time, the following

recommendations can assist program designers

and teachers in making the first step towards

participatory and collaborative online learning

of the Web 2.0 era:

Where possible, orientation “events”

should be held to introduce students to

the requirements of the technology and

the expectations for student-to-instructor

and peer-to-peer communication The

ori-entation process can be a critical factor in

the success of online learning programs

(Johnston et al., n.d.)

When possible, begin the course by

pro-•

viding traditional face-to-face instruction

and then blend it with online education

Face-to-face instruction can provide

stu-dents with a little online learning

experi-ence with support and help them develop

confidence in their ability to succeed

us-ing on-line learnus-ing tools (Johnston et al.,

n.d.)

Help students develop their ability to

en-• gage in self-directed learning If the on-line learning program is complemented with some traditional instruction, teach-ers can spend time in class working with students on self-management strategies and help change their perceptions of them-selves as students and allowed them to take ownership of their learning (D’Amico & Capehart, 2001) Provide opportunities for students to take leadership and engage in peer tutoring

In an online learning program, ongoing

• support should be provided for students through frequent contact with teachers via multiple modalities, e.g e-mail, instant messenging, chat, or telephone contact Learners should be offered opportunities to participate in online learning at the earliest possible point in their language learning

A tool for students to self-assess their

on-• line learning skills should be accessible to them This tool should assess students’ fa-miliarity with technology, their experience

in online learning, their problem solving skills, their ability to motivate themselves, their level of self-directedness as well as their level of English fluency The results should be shared with the student to help

in determining their preference for ing environments

learn-Encourage students and fellow teachers to

• explore and experiment with Web 2.0 tools and their potential for learning and teaching Professional development activities should take advantage of the same technologies so that teachers learn about e-Learning 2.0 the same way students would and understand the implications of the demands placed on students and their expectations better

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KEY TERMSBlended Learning: The term Blended Learn-

ing describes the design of a learning environment from the viewpoint of how the delivery of learning materials to the students is best accomplished by a variety of means available, be they technological

or non-technological in nature By choosing the appropriate vehicle for the student to access the learning content, a number of different strategies are used to provide hybrid learning environments Blended Learning is closely related to Distributed Learning and Flexible Learning

Distributed Learning: This term refers to

learning environments that use a mixture of tools

to navigate the distance between teachers and learners From a design viewpoint of a learning environment, building a variety of connections between the participants and the learning content

is the main objective, as is allowing patterns of participation to develop between teachers, students and learning materials Technological tools allow these connections to be made easily Distributed Learning is closely related to Blended Learning and Flexible Learning

e-Learning 2.0: The term e-Learning 2.0 refers

to the second generation of eLearning making use

of the social collaboration and information ing tools embedded in Web 2.0 environments It describes a new generation of e-based learning environments that allow students to create content, and collaborate with peers on the creation of con-tent distributed by technological tools e-Learning

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shar-2.0 provides a new learning paradigm naturally

unfolding collective intelligences

Flexible Learning: This term describes a

learning design perspective deeply rooted in the

needs of students, with the main objective being

to provide them with the most flexibility about

the learning content, schedules, access, and

learn-ing styles as possible A flexible learnlearn-ing design

customizes learning environments to meet the

needs of learners, using both technological and

non-technological tools Flexible Learning is

closely related to Blended Learning and

Distrib-uted Learning

PLATO: Programmed Logic for Automated

Teaching Operation, refers to one of the first

com-puter assisted instruction systems, dating from the

early 1970s and running until 2006 PLATO was

one of the first systems to test applications such

as e-mail, discussion forums, and chat rooms

TICCET: This stands for Time-shared,

Inter-active, Computer-Controlled Educational sion The project ran at the same time as PLATO and was funded by the University of Texas at Austin and Brigham Young University In place

Televi-of expensive hardware, the system used sion technology with minicomputers to deliver interactive educational content

televi-Wiki: This is a Web-based environment

de-signed to enable readers to become creators of content and editors of previous entries Wikis are paradigm examples of Web 2.0 tools that are effectively used to design constructivist learning environments and engage learners in collaborative learning environments Much like blogs, wikis integrate different types of media from audio to video files, which can be played on demand, as well as podcasts to vodcasts, which readers can subscribe to Wikis can be an integrated part of a larger learning management system

This work was previously published in Handbook of Research on Web 2.0 and Second Language Learning, edited by J Wang,

pp 367-384, copyright 2009 by Information Science Reference (an imprint of IGI Global).

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This article identifies digital literacy as an important

aspect of new media literacy at the K-12 level Digital

literacy includes developing the skills of information

location and application as well understanding how

to use available evidence to assist in problem solving

and decision making about important questions and

issues that have no clear answers Two web-based

examples of instructional strategies – WebQuests

and Web Inquiry Projects—are suggested as ways

to develop these and other important 21st century

learning skills

WHAT IS DIGITAL LITERACY?

Over the last decade the term ‘ literacy’ has evolved

to include an ever increasing, and diverse range of

skills “The new literacies of the Internet and other

ICTs include the skills, strategies and dispositions

necessary to successfully use and adapt to the

rapidly changing information and communication

technologies and contexts that continuously emerge

in our world and influence all areas of our personal and professional lives” (Leu, Kinzer, Coiro & Cam-mack, 2004, p 1572) According to Jamie McKenzie (2005), “Literacy is about wrestling understanding from chunks of information, whether these chunks

be numerical, textual, visual, cultural, natural or tistic” (p 7) One form of literacy, ‘digital’ literacy, can be defined as “a person’s ability to perform tasks effectively in a digital environment, with “digital” meaning information represented in numeric form and primarily for use by a computer [and] includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments” (Jones-Kavalier & Flannigan, 2006, p 9)

ar-Developing the skills of information location and

application is one aspect of digital literacy These

skills include the ability to find, evaluate, synthesize, and use information to answer questions and make informed decisions Digitized information comes

in many forms, and students need to acquire the ability to read, interpret, understand, and use all of these media formats They need to understand that

DOI: 10.4018/978-1-60566-120-9.ch026

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everything on the Web represents an individual’s

point of view and that all sources need to be

carefully and critically examined for authenticity

and bias They also need to recognize that no one

source of information can adequately represent all

there is to know about a particular topic; multiple

sources on any topic should always be consulted

and their information compared Digital literacy

also involves understanding how to use the

avail-able evidence to assist in problem solving and

decision making about important questions and

issues that have no clear answers Furthermore

students benefit from opportunities in which they

are encourage to transform information in new

ways to advance their own and other’s thinking,

rather than simply consuming what others have

produced Finally, students need to develop a

criti-cal attitude toward computer technology in our

society in terms of its present and future impact on

humanity The overall goal of digital literacy is to

develop knowledgeable, skilled, and responsible

users of computer technologies

The Partnership for 21st Century

Learn-ing [http://www.21stcenturyskills.org/index

php?option=com_content&task=view&id=254&

Itemid=120] calls for an emphasis in schooling on

all of these literacy skills to ensure that students

will be successful in the 21st century The

Inter-national Society for Technology in Education’s

(ISTE) Standards for Educational Technology

(2007) also include creativity and innovation,

communication and collaboration, research and

information literacy, critical thinking, problem

solving and decision making, digital citizenship,

and technology operations and concepts

Address-ing all of these components of digital literacy is

a major undertaking for schools and all teachers,

grade levels and subject areas have important

roles to play

This chapter begins by reviewing what we

currently know about effective computer use

to support and enhance teaching and learning

Constructivism is then examined as a promising

theoretical framework for that use The

remain-der of the chapter looks at WebQuests and their extension, Web Inquiry Projects, as approaches

that have the potential to effectively address both constructivist learning principles and digital

literacy, higher level thinking, problem solving

and communication skills

WHAT DOES THE RESEARCH TELL US ABOUT WHAT MAKES EFFECTIVE AND MEANINGFUL TECHNOLOGY INTEGRATION?

Before examining ways to address digital literacy

skills in teaching with technology, it is important to review what we know about effective technology use Computers are now more readily available

in many schools worldwide and the Internet is often hailed as an innovation with unprecedented potential for the improvement of teaching and learning Although some critics claim that the use

of computer technologies has had minimal to no affect on learning outcomes (Cuban, 2001, Op-penheimer, 2003), there have been positive affects identified in the research literature “Several recent research reviews and meta-analyses published in the United States and Britain suggest that, when measured across the board, educational technology yields “small, but significant” gains in learning and student engagement” (Viadero, 2007 p 1) Learner motivation has been identified in numer-ous studies as being particularly evident with the use of computer technologies (Sterling, 2007) As for learning gains, Wan, Fang, and Neufeld (2007) found that, “Technology can influence learning processes by facilitating cognitive information processing activities such as search, scanning, transformation or comparison of information” (p 187) Higgins (2004) found advances in reasoning, understanding and creativity using computers Viadero (2007) identified positive affects for writing with the use of word processors, and for

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generating deeper understanding and increasing

knowledge through the use of simulations

Bal-anskat, Blamire and Kefala (2006) analyzed the

evidence from 17 impact studies and found that

using information and communication

technolo-gies had a positive impact on children’s’ learning

of basic skills such as calculation, reading and

writing, and on communication and process skills,

while also allowing for greater differentiation to

address individual needs and learning styles, and

giving more responsibility for the learning to the

student The greatest benefits, according to

Balan-skat et al (2006), were seen in primary education

Significant benefits have also been found in the

areas of special needs (Hartley, 2007) and English

as a Second Language (Lee, 2006)

While the benefits from the use of computer

technologies are evident, K-12 teachers continue

to be at varied levels of awareness about the

possibilities for employing these technologies

in effective and efficient ways to enhance

teach-ing and learnteach-ing “Effectively integratteach-ing new

technology into educational practice is not just

a matter of learning how to use technology It

is also a process of reflecting on how to teach

and how students can learn most effectively in

today’s world” (Wiske, Franz, & Breit, 2005, p

3) Where the greatest challenge for teachers lies

is in thinking differently about teaching and

learn-ing According to David Thornburg, “The main

thing that’s holding technology back is a fear a

well-placed fear, I might add that if technology

becomes ubiquitous, it will totally transform the

practice of education There are a lot of people who

don’t want the practice of education transformed

because they’re very comfortable with it” (cited

in Brumfield, 2006, p 1) Computer technologies

can help teachers to develop new approaches to

teaching and learning, but teachers need to be

exposed to these new understandings and new

capabilities They also need to determine where

technologies fit into their philosophy of

teach-ing As noted by Doolittle and Hicks (2003), “A

philosophical and theoretical foundation provides answers to the questions of why and how specific pedagogy, including the application of technology, should be employed” (p 76) The key to best use

is not the fact that computers are being used, but how they are being used Where success has been most apparent, has been in cases where teaching

is transformed through the use of computer nologies and where learning is happening in ways that were impossible or difficult without the use

tech-of these technologies “Education can be formed using ICT which brings new capabilities and capacities to learning For example, ICT has the potential for enabling teachers and students to construct rich, multi-sensory, interactive environ-ments with almost unlimited teaching and learning potential” (Balanskat et al., 2006, p 12)

trans-“Researchers are just now understanding how much greater the payoffs can be when digital-learning programs combine specific academic content with lessons from cognitive science and de-velopmental psychology on how children learning

in those subjects” (Viadero, 2007, p 1) Computer use needs to go beyond low-level tasks such as students being able to demonstrate understanding

of how to operate the various technologies with proficiency, to tasks that encourage more advanced learning by actively engaging students in learning,

by releasing of agency from teachers to students, and through collaborative knowledge building around authentic or ill-defined problems Accord-ing to Dunn (2007) the best uses of computers gain learners’ attention, engage learners through productive work, increase learners’ perceptions

of control, help learners visualize problems and solutions, link them to information resources and

to learning tools, encourage shared intelligences through collaborative and cooperative learning,

and encourage higher level thinking Using an

inquiry approach to learning with computers can

be an effective way of creating a learning ment that places less emphasis on acquiring and presenting information and more on constructing

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environ-knowledge, making meaning, drawing on

per-sonal life experience, and taking responsibility

for learning

The merging of technology and

constructiv-ism offers many possibilities for framing the

de-sign of such innovative learning environments

HOW CAN CONSTRUCTIVIST

LEARNING THEORY HELP TEACHERS

TO DESIGN MEANINGFUL,

COMPUTER-ENHANCED

LEARNING ENVIRONMENTS?

Ferdig (2006) identifies the importance of “tying

innovation to learning theory to create authentic

and engaging activities for students” (p 750)

Research on effective integration of computer

technologies in schools points to uses that support

constructivist learning principles (Jonassen,

How-land, Moore, & Marra, 2003) Constructivism is a

theory about how people learn in which learning

is not just about acquiring more knowledge but

rather “it’s the mental act of reformulating what

we thought we knew into something new and

different Learning occurs through conceptual

change” (Brooks, 2003, p 13) This conceptual

change occurs through an active and social process

The new learning always begins with and builds

upon the learners’ previously stored knowledge;

as the learners elaborate upon and interpret the

new information, their initial ideas are reshaped,

and misconceptions in prior knowledge can be

ad-dressed through the formation of alternate

concep-tions (Tarhan, Ayar-Kayali, Urek & Acar, 2007)

They are routinely asked to apply knowledge in

diverse and authentic contexts, to explain ideas,

interpret texts, predict phenomena, and construct

arguments based on evidence (Windschitl, 2002)

Learning occurs most effectively when it is situated

in experiences that are authentic and meaningful to

the learner and when they engage in task-oriented

dialogue with one another Constructivism as a

framework for using computer technologies in

the classroom has been advocated now for over

a decade, but adoption has been slow One of the reason is that it requires a significant shift in thinking about teaching and learning for many teachers from knowledge instruction to knowledge construction Teachers who support this view rec-ognize the importance of the active involvement

of their students in learning and the need for a learning environment that encourages students’ independent exploration of ideas Smith, Clark and Blomeyer (2005) see the greatest benefits in

“constructivist approaches that use interaction within a situational context to encourage learners

to think and reflect while constructing their own personal meaning” (p 11) However, teachers need to remember that the technology does not teach students, but rather the students only learn when they construct their own knowledge and think and learn through their experience The computer is simply a tool that can assist students

in their knowledge construction

Technology use that is shaped by ist learning principles supports a more student

constructiv-centered, inquiry oriented approach to teaching

What is needed in classrooms are technology uses that help students to build knowledge and develop higher order thinking and problem solving skills by providing opportunities for them to think critically and analytically about information and represent their new understandings in multiple ways in an engaged setting (Marlow & Page, 2005) Accord-ing to active learning principles, which emphasize

constructivism, students must engage in

research-ing, reasonresearch-ing, critical thinkresearch-ing, decision makresearch-ing, analysis and synthesis during construction of their knowledge” (Tarhan, Ayar-Kayali, Urek & Acar, 2007, p 286) Ferdig (2006) identifies five components of a social constructivist innovation design: authentic, interesting and challenging academic content; a sense of ownership by the

learner; active participation, collaboration and

social interaction; opportunities for creation of artifacts in a variety of ways; and publication, reflection and feedback (p 750) Teachers also

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need to recognize that the four classroom walls no

longer bind learning “When children collaborate,

they can and do scaffold each others’ thinking”

(Ferdig, 2006, p 751) Every classroom has the

potential to be a global learning environment In

this way, computer technologies can help to bridge

the gap between the artificial world of school and

the outside lives of young people by engaging then

in projects that investigate real world issues, that

draw on multiple perspectives and that encourage

collaboration with experts and other students

from around the world Such global

collabora-tive activities with peers in classrooms around

the world can help to promote understanding and

appreciation of multiple perspectives and

encour-age students to become global thinkers (Boss &

Krauss, 2007)

Thus, constructivist uses of computer

technolo-gies need to provide learning opportunities that

are based on authentic tasks and environments and

include opportunities for exploring and doing as

well as for feedback and reflection These learning

environments should be learning spaces in which

students have control over the learning activities

and are able to use a variety of information

re-sources and tools to solve problems The inquiry

should begin with students’ prior background

knowledge and experience, and engage them in

creatively applying the resultant new knowledge

This learning environment should represent

as much as possible the complex real world of

problem solving, however, students need to be

taught the skills to work in such environments

This is where a more structured type of learning

environment such as problem based learning

can provide initial assistance in developing the

requisite skills by providing a guided process

What is problem based learning and how it is

an example of a learning environment based on

constructivist learning principles?

In order to prepare students for today’s’ complex

world, some schools engage students in

problem-based learning trying to hone the students’

skills in applying what they learn to the kinds

of problems they are likely to face (Sternberg,

2008, p 14)Problem-based learning (PBL) is an instruc-tional model that exemplifies constructivist learning principles (Ochoa & Robinson, 2005) One of the main characteristics of problem-based learning is situating the learning in the examination

of authentic, real-life problems and questions of relevance to the learner in order to engage them

in the learning Rather than ‘teaching’ the student

in the sense of presenting or even assigning formation, the goal is encourage student driven

in-inquiry in which they activate their prior

knowl-edge and investigate the problem from a number

of different perspectives in order to develop equally viable alternative solutions to the problem (Ochoa & Robinson, 2005) “Teachers who value thinking and habits of mind would ensure that students confront the problem with a question-ing attitude, arm themselves with attendant data, explore alternatives to the status quo, and predict the consequences of each of those alternatives” (Costa, 2008, p 21) Learning abstract ideas in this way becomes more concrete and realistic for students (Frazier & Sterling, 2008) Effective PBL environments also involve communication and

collaboration that require students to articulate

their ideas in ways that strengthen and assist the knowledge construction process as well as activi-ties that encourage the learners to reflect on their learning Organizing content around significant questions or problems can also assist students in developing higher order thinking skills, flexible understanding and lifelong skills (Ruiz, 2008).The teacher in PBL does not teach the students what they should do or know and when they should

do it or go about learning it Rather the teacher is there to support the students in developing their critical thinking skills, self-directed learning skills, and content knowledge in relation to the problem The teacher should acknowledge and support the students’ thinking rather than impose structure on

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it but should also provide experiences that

chal-lenge that thinking Initially the teacher needs to

determine what the key concepts and procedures

are that the child needs to know and then design

a learning experience that requires students to use

the that information in authentic tasks Scaffolds

also need to be built in to help students to

orga-nize and represent what they know as to provide

the teacher with opportunities to probe students’

knowledge and thinking skills The inquiry needs

to focus on using information as a means to

de-velop information-processing skills and problem

solving skills

Computer technologies can be effective

ve-hicles for introducing problems for student

investi-gation because they “allow students to experience

a shared context in which they engage in sustained

thinking about complex problems and engage in

interpretive learning experiences” (Hmelo-Sivler,

2004) WebQuest and Web Inquiry Projects are

two examples of how online learning environments

that are problem based can be designed

HOW IS A WEBQUEST AN ExAMPLE

OF A PROBLEM-BASED LEARNING

APPROACH TO TECHNOLOGY USE?

A WebQuest is one example of how to design

Internet-based learning experiences that promote

digital literacy as well as the development of

essential higher level thinking, problem solving

and communication skills There is a growing

body of literature on the value of WebQuests as

an instructional approach to integrate structured

inquiry and the use of technology (Hicks, Sears,

Gao, Goodmans & Manning, 2004) A WebQuest

is an inquiry-oriented activity in which most or

all of the information used by learners is drawn

from the Web (Dodge, 2005) WebQuests are

designed to efficiently use learners’ time, to focus

on using information rather than looking for it,

and to support learners’ thinking at the levels of

analysis, synthesis and evaluation (March 2004;

Dodge, 2005) Such a use of the Internet supports

a view of students as active creators and shapers

of their own knowledge who are able and willing

to think for themselves Through a WebQuest,

students can actively explore issues and problems from a number of different perspectives, as well

as searching for solutions and making moral and ethical decisions about real contemporary world

problems In an authentic WebQuest there is

no single correct answer While engaged in the

inquiry through a WebQuest, students are

con-structing their own personal meaning about the problem under investigation

The rationale for using a structured inquiry approach such as a WebQuest design can be

traced back to Bruner’s cognitive development theory For Bruner, the most important outcome of cognitive development is thinking and the process that students undergo to acquire knowledge, not the product (Bruner, 1966) Bruner’s discovery

learning and inquiry teaching methods envision

the learners creating their knowledge by ranging or transforming evidence in such a way that one is enabled to go beyond the evidence so assembled to additional new insights” (Bruner,

“rear-1961, p 22) This requires an activity structure that scaffolds learners’ experience so that they must move beyond simply finding information

to using that information to think through and resolve a problem or issue Also, the question posed to students cannot be answered simply by collecting and spitting back information A well

designed WebQuest requires students to

trans-form intrans-formation into something else Some of

the thinking skills analogous with WebQuests

are “comparing, classifying, inducing, deducing, analyzing, constructing, abstracting, and analyzing perspectives” (Norton & Wiburg, 2003, p 180)

WebQuests have been used successfully to

develop subject specific content in middle and high school social studies (Hung 2004; Leite, McNulty

& Brooks, 2005; Lipscomb, 2003; Stickland, 2005); creativity in art (Kundu & Bain, 2006), conceptual understanding in elementary math

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(Orme & Monroe, 2005); thinking skills (Murry,

2006), with at risk students (Wilson, 2006); and

ESL students (Goodwin-Jones, 2004); and for

developing reading and literacy skills (Ikpeze &

Boyd, 2007) “Using a WebQuest can help to bring

reading alive, address essential questions that bring

meaning to learning, engage in information

pro-cessing, problem solving, collaboration, alleviate

the concern of how to address reading needs of

all students, taking on role- meet individual needs

and differing learning styles” (Teclehaimanot &

Lamb, 2004)

WebQuests can also enhance students’

com-munication skills as many involve working in

co-operative groups and role-playing Working either

independently or in groups, the students explore

an issue or problem in a guided and meaningful

manner Some WebQuests have the students take

on roles that help to make the group work together

more efficiently and effectively These roles can

include a group leader, recorder, communicator,

encourager and evaluator, among others Other

WebQuests have the learners assume the roles

of particular players in a role-playing setting

where they access, analysis and synthesize the

information provided from the perspective of

that player

The most authentic WebQuests engage

stu-dents in perspective taking on a particular problem

or issue Students investigate the context and the

issue from an individual’s perspective in order

to build a better understanding of the person, the

event and the setting The goal is for students

to use the information collected to construct an

argument based on evidence They then publicly

share their findings with the class and the class

tries to come to some kind of resolution to the

problem under investigation This resolution may

mean arriving at class consensus or if there is a

conflict of resolutions, then agreeing to disagree

Role-playing can be particularly beneficial for

teaching students the importance of perspective

taking when problem solving Here is where

We-bQuests have the greatest potential for addressing

the multicultural literacy aspect of digital literacy

Investigating problems from a number of different cultural perspectives can help learners to better understand the wide diversity of views on any one issue as well as the important cultural foundations

of those views This can lead to learning to respect and appreciate diversity

WebQuests and problem based learning fit

well together as they both address constructivist

learning principles, critical thinking,

scaffold-ing, learner motivation, cooperative learning and

authentic assessment (Levine, 2002) Both

We-bQuests and problem based learning encourage higher level thinking including analysis, critical

thinking and creative thinking; both include a introduction that sets the stage and provides some background information; both place students in a scenario where they must solve a fuzzy problem; both actively engage students in the learning and empower them to determine the outcome; both have no one right answer; both require compiling information from a variety of sources in order to arrive at a solution; and, both use authentic as-sessment strategies such as rubrics Where these two strategies differ is in how structured they

are and in who imposes that structure Problem

based learning is less structured than a WebQuest

and provides the students with a larger decision making role in terms of defining the problem to

be investigated, setting the conditions for lution, determining strategies for addressing the problem, deciding on the roles to be taken and the end product of the investigation, and in selecting the resources to be used

reso-WHAT ARE THE COMPONENTS

OF A WEBQUEST?

Usually a WebQuest consists of the introduction,

task, process, resources, evaluation and sion The first part, the introduction, lays out the task or the problem to be investigated, provides some background information and acts as a moti-

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conclu-vator to get the students interested in the activity

The task outlines the overall challenge the students

will be engaged in and explains what they will be

doing to represent what they have learned from

completing the WebQuest The task also provides

the focus questions that frame the investigation

and facilitate the learning process The process

provides a description of what needs to be done

in order to accomplish the task in a step-by-step

fashion Here, students are usually assigned roles

or provided with differing perspectives on the

is-sue or problem being investigated The resource

section provides information sources that are

needed for solving the task Most of the resources

used for the inquiry are other Websites that have

been vetted by the teacher and linked directly to

the WebQuest Many WebQuests provide direct

access to individual experts, current news sites

and searchable databases for information sources

The evaluation section provides information for

students on how they will be assessed The

as-sessment tool often included is a rubric for

pro-viding feedback on the outcome of the inquiry

Other formative types of assessment can be used

throughout the inquiry including personal

reflec-tive logs, skills checklists, and self and group

feedback on the effectiveness of their group work

The conclusion brings closure to the WebQuest

by reviewing and summarizing the learning from

the experience and often challenges learners to

extend their learning in new ways

WebQuests can be either short term, on the

average one to three classes, with the goal of

ac-quiring and making sense of new information or

longer term in which a student analyzes a body

of information, transforms it in some way and

demonstrates an understanding of that

informa-tion in a public way Longer-term WebQuests can

take anywhere from a week to a month (Norton

& Wiburg, 2003) Throughout the WebQuest, the

teacher acts as the facilitator checking to see that

students understand the role that they are to take

and that they stay on task

WHERE CAN WEBQUESTS

BE FOUND?

A WebQuest can be chosen from a series of pre-designed WebQuest collections [see <http://

Webquest.org/index.php> or < http://www.kn.att.com/wired/fil/tips/Webquest_instructions.html

>] or one can be created by the teacher to dress a specific topic of study The latter allows for more active student involvement in deciding what problem they might like to investigate and

ad-in designad-ing an ad-interestad-ing and relevant learnad-ing experience around that problem An example of

a pre-designed WebQuest from one of the

data-bases mentioned earlier entitled “Does the Tiger Eat its Cubs” [http://www.kn.pacbell.com/wired/China/childquest.html] explores the way children

in orphanages in China are treated

In this WebQuest, students investigate the

question “What’s the truth about how children are treated in China?” They are directed to investi-gate the question from a number of perspectives They are divided into three teams One team reads international news reports, another reads responses from the Chinese people and a third examines the government of China’s position as stated in China’s One Child Policy The class then comes back together and discusses their findings with the challenge of arriving at consensus deci-sion on the issue The culminating activity is to write a letter to the government expressing their opinion on what they feel should be done about the situation

In the WebQuest, Children of conflict [http://

www.accessola.com/osla/bethechange/Webquest/conflict/index.html], students work in teams as part of a task force to investigate how conflict af-fects children in different parts of the world After researching their particular areas, the groups come back together to present their recommendations

to a special parliamentary committee to decide what Canada should do to help to protect children around the world

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DNA for Dinner WebQuest

[http://dnafordin-ner.blogspot.com/] engages students in an inquiry

about the issue of genetically altered food The

issue to be investigated is “Should genetically

engineered food crops be specifically labeled

for consumers and why.” Using the resources

provided, students are to read up on the issue and

then draft a law based on their investigation They

are then encouraged to email a representative in the

federal government detailing their investigation

and their concern over the issue and explaining

their proposed solution A WebQuest such as this

one is an example of how the learning activity

can be designed to increase students’ motivation

to want to learn by connecting what is learned in

school to real world experiences

WebQuests can also be a powerful way for

students to be immersed in historical events and

to have the opportunity to work with historical

documents In the Scrooge for Mayor WebQuest

[http://www.coollessons.org/Dickens.htm],

students work in teams to develop a campaign

proposal for Scrooge using information about

labour, education, industrialization and quality

of life issues in nineteenth century England as

represented in Charles Dicken’s work of fiction

“A Christmas Carol” Each campaign team is

made up of a team manager, research analyst,

public relations person and political strategist

Students are directed to focus on how Scrooge’s

viewpoint on daily life in London will need to

change and what solutions to London’s problems

and programs he will need to support in his run

for mayor Each person on the campaign team is

responsible for writing an article for a newspaper

describing what they found out including what life

was like in the area in the 1840’s, the conditions

that made it necessary to bring about change, what

changes were proposed and how those changes

would better things as well as an editorial on the

topic “Is the industrial revolution a good thing?”

The team also is directed to create a campaign

poster, a pamphlet and a PowerPoint presentation

that are to be used to communicate their ideas to

Scrooge This WebQuest is an excellent example

of how WebQuests can be used to integrate

vari-ous subject areas in meaningful ways It could be used to address the learning outcomes of social studies, reading, language arts and science

In the Ancient Egypt WebQuest [http://www.

iWebquest.com/egypt/ancientegypt.htm] students take on a series of missions to learn about King Tut, early Egyptian daily life, and the study of archeology

Using the Middle Ages Storytelling Quest [http://www.iWebquest.com/middleages/Default.htm], students learn about the history of the Middle Ages then create their own story to teach their peers what they have learned about this historical time period

Some WebQuests encourage students to take

on cooperative learning roles to make their group

work more efficient The Big Wide World

Web-Quest [http://www.kn.pacbell.com/wired/bww/

index.html] is an example of one that combines cooperative roles and focus topics to engage primary students in an investigation about their

world The “A “No-bullying Proposal” WebQuest

[http://www.gecdsb.on.ca/d&g/nobullying/index.html] involves children in role taking from dif-ferent perspectives on the issue of bullying The groups then come up with a plan for how to ad-dress bullying in their school

As well as selecting from thousands of

pre-designed WebQuests, teachers can design a

WebQuest to meet their own personal needs

using available templates [see for example < http://Webquest.sdsu.edu/LessonTemplate.html.] Students can also be encouraged to try develop-ing their own WebQuests and sharing them with classmates A database of sample student devel-oped WebQuests can be found at the ThinkQuest Library site [http://www.thinkquest.org] Having students create their own WebQuests challenges them “to explore a topic, summarize what the most important events or facts are in relation to the topic, and then put together the links and ques-tions or other students to follow” (Whitworth &

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Berson, 2003, p 480) When students engage in

creating their own WebQuests, it can also enhance

the development of their critical, creative and

higher level thinking skills The two Websites

noted previously provide templates that students

can use for creating their own quests

WHAT ARE SOME OF THE

LIMITATIONS OF WEBQUESTS?

The WebQuest approach is intended to capitalize

on the possibilities provided by the Internet for

guided inquiry learning while eliminating some

of the disadvantages such as time wasted looking

for resources, learners accessing inappropriate

resources, and the lack of sufficient experience

with the research process (Milson, 2002) There

are some limitations to using WebQuests, however,

that teachers need to be aware of Maddux and

Cummings (2007) caution that “simply because

a lesson is cast in a WebQuest format is no

guarantee that the lesson makes use of

coopera-tive learning, advanced organizers, scaffolding,

problem-based learning, nor does it guarantee

that these concepts and techniques are effectively,

or even merely competently, applied in a way that is

consistent with the huge literature base underlying

each of them” (p 121) One problem is that not

all WebQuests encourage higher order thinking

and must be carefully scrutinized in order to assess

how well they accomplish this Many WebQuests

are merely designed as fact-finding exercises that

do little to engage students in problem solving

No attempt is made to engage students in role

taking or learning to view problems from multiple

perspectives Fewer still actually engage students

in learning the important problem solving skills

of conflict resolution, compromising or agreeing

to disagree Others lack clear direction to the user

that can detract from the ability of students to take

control of the learning experience

There are a number of Websites that provide

rubrics for determining the quality of WebQuests

[See for example, <http://bestWebquests.com/bwq/matrix.asp> and <http://Webquest.sdsu.edu/Webquestrubric.html > ] The criteria included

in these assessments are: engaging opener; clear question and tasks; learner roles match the is-

sues and resources; higher level thinking built

in; opportunities for feedback provided; and a conclusion that ties in to the introduction, makes the students’ cognitive tasks overt and suggests how this learning could transfer to other domains/issues

Another limitation of WebQuests is that

stu-dents are most often removed from the process of selecting resources on which to base their investi-gation There is now more information than teach-ers, textbooks and the curriculum can dispense Consequently, students need to learn the skills to become information managers themselves New computer technologies have much to offer teachers and students in terms of enhancing their informa-tion access, use and evaluation skills to encourage more effective and thoughtful consumption of information As current information becomes eas-ily accessible online, it is increasingly important that students have the opportunity to develop their critical analysis capabilities (Mason, Alibrandi, Berson Diem, Dralle, Hicks, Keiper & Lee, 2000) Also educators are warned not to simply rely on Internet filtering software but rather to focus on teaching students critical thinking skills so that they can learn to make informed decisions and judgments about the information they encounter

on the Internet (Whitworth & Berson, 2003, p 480) The use of such filtering tools can also be

a problem as many sites that would be relevant

to the study of a topic, such as war and conflict, would be inaccessible to students

Locating useful and accurate information

on the Web can be a struggle for students The abundance of things to access via the Internet can cause students to be easily side tracked and spend a great deal of time off task Information gathering can easily become a mindless exercise

in which quantity overrides quality This sort

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of information-gathering exercise does little to

promote deeper thinking and understanding

Students need to be instructed in and have

op-portunities to practice how to critically examine

and make informed choices about the information

they are accessing Critical information literacy

skills need to be carefully taught and monitored

to ensure students are developing proficiency

in their use In addition to learning the skills of

locating and evaluating information on the Web,

students also need to learn how to select relevant

pieces of information and synthesize and organize

it in order to apply it to the learning activity and

communicate it to others

Because there is an inclination to accept the

computer as an authority and view the

informa-tion accessed as the “truth,” students need to be

taught to recognize that the information on the

Web represents a particular viewpoint, as does

any other resource They need to be encouraged

to conscientiously use critical thinking skills to

make both appropriate and ethical choices when

using computer-generated information Students

need to be taught how to apply the skills of actively

interpreting the information provided, drawing

conclusions from data, seeing several points of

view, distinguishing fact from opinion, and

find-ing meanfind-ing in information, as they interact with

digital technologies In order to develop students’

critical thinking skills, they should be taught to

look for authorship/source, objectivity/biases,

and validity of content, bibliography/reference

links, currency and quality of writing Questions

such as the following can be helpful for students

and teachers to use in judging the effectiveness

of Websites:

Where did this document come from and

how reliable a source is it?

Is the information presented objectively or

with an obvious bias?

How current is the information?

How comprehensive is the coverage of the

topic on the Website?

How trustworthy is the data provided

• and how accurately does it depict the phenomenon?

Does the site deepen my understanding of

• the topic?

How useful is the site to me in assisting

with the inquiry?

Critical literacy skills need to be carefully taught and monitored to ensure students are developing proficiency in their use Children need to be instructed in and have opportunities

to practice how to critically examine and make appropriate, ethical and informed choices about the information they are accessing They need to

be taught to recognize that the information on any Website represents a particular viewpoint and that

it is important to examine several points of view

on any issue They also need to be taught how to distinguish fact from opinion

A third limitation is that WebQuests lead students through a scaffolded inquiry experience

that specifies the task, the roles and perspectives to

be taken, the resources to be used and the guides for organizing the learning with little opportunity for the students to set the direction and plan for

the investigation Being heavily scaffolded,

We-bQuests prevent learners from participating in

higher-level inquiry activities (Molebash, Dodge,

Bell, Mason & Irving, n.d.) While these initial scaffolds are very important for helping children

to develop problem solving strategies, there needs

to be opportunities for releasing some of the control into the hands of the learners Molebash and Dodge (2003) note that the support of the

WebQuest can be removed in stages by allowing

more flexibility in how and what student are to produce in the task, by gradually providing fewer URLs and expecting the learner to find more,

by gradually removing the scaffolding such as

note taking guidelines, information organizing structures, writing prompts, etc., and by putting more resources in the conclusion for learners to explore on their own later

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WHAT ARE WEB INQUIRY

PROjECTS?

In order to promote higher levels of inquiry in

the classroom, less specific guidance can be given

to students Web Inquiry Projects (WIPs) are

one example of a way to extend the WebQuest

idea beyond structured inquiry to more open

inquiry that promotes higher levels of thinking

and student engagement Web Inquiry Projects

are “open inquiry learning activities that leverage

the use of uninterpreted [primary source] online

data and information” (Molebash, 2004, p 2)

Unlike WebQuests, which provide students with

a procedure and the online resources needed to

complete a predefined task, WIPS place more

emphasis in having students determine their own

task, define their own procedures, and play a role

in finding the needed online resources More

often the inquiry is sparked by the interest of

the students The teacher’s role is to “insert the

necessary scaffolding at each stage in the process

to ensure that students are successful” (Molebash

2004, p 2) According to Molebash, WIPS have

seven stages: a hook to capture students’ interest,

question generating, deciding on procedures for

guiding the investigation, data investigation of

possible online sources, analysis of data,

find-ings reporting including drawing conclusions

based on the evidence, and lastly the generation

on new questions resulting from the investigation

to encourage further inquiry.

Numerous examples of Web Inquiry

Proj-ects can be viewed at http://edWeb.sdsu.edu/

wip/examples.htm In the WIP entitled “The

AIDS Epidemic: Can It Be Stopped?” [http://

edWeb.sdsu.edu/wip/examples/aids/index.htm],

for example, students are presented with the

fol-lowing hook:

The HIV/AIDS Epidemic is still occurring today

Currently medical research in finding a cure for

AIDS have not progressed beyond prolonging HIV

before it turns into AIDS Although we don’t see

HIV/AIDS in the news today, it is still a problem around the world Many people feel that they are not at risk for contracting this disease, but it

is important for individuals to realize that they may be at risk The first case of HIV/AIDS was diagnosed in the United States in the early 1980’s When will the last case be diagnosed?

In order to address this challenge, students need to determine what investigative tools to use, what types of data they will need and how they will manipulate that data in order to predict

an answer As a part of their investigation they also conduct detailed research on AIDs in order

to increase their understanding of the issues rounding AIDs and HIV

sur-In another example, North American tives [http://eprentice.sdsu.edu/F034/sjohnson/teacher_template2.html], students are hooked into

Perspec-the inquiry through a series of questions that Perspec-they

are to answer initially from their own perspective then from “behind Native American eyes” They are encouraged to think of some questions related

to this topic that they might like to investigate

as well as being provided some teacher-initiated ones There are some pre-selected resources pro-vided but students are encouraged to locate their own as well Some ideas for how to re-present their learning are made available but once again students are encouraged to come up with their own ideas too Each of these examples allows for a greater degree of student control over the learning experiences

CONCLUDING REMARKS

Attention to digital literacy has become an

es-sential aspect of children’s education for the 21st

century This chapter began by defining digital

literacy as well as highlighting other important

21st century skills including higher level thinking, problem solving, communication and collabora-

tion Included under the umbrella of digital literacy

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are such skills as understanding how to operate

a particular technology, knowing how and why

technologies can be used, and recognizing the

ramifications of their use The research on best uses

of technology for learning has identified a number

of effective ways for infusing digital literacy

skills and other technology outcomes throughout

a child’s educational experiences Emerging from

this review of the research is an acknowledgment of

the learning theory of constructivism as a way of

framing learning experiences with computer

tech-nologies WebQuests and their extension, Web

Inquiry Projects, are two approaches that have

the potential to effectively model constructivist

learning principles while also addressing digital

literacy, thinking, problem solving and

commu-nication skills What makes these approaches to

technology use in schools most effective is the

emphasis on student directed learning and active

student engagement The level of student control

over the decision making about the learning varies

from a lesser degree in the more structured inquiry

usually found in WebQuests to a greater degree

in the open inquiry of Web Inquiry Projects

Other essential features of effective technology

use found in both WebQuests and Web Inquiry

Projects that were identified were: a) problem

based learning focused on real world authentic

issues and questions of interest to students and, in

the case of WIPs, generated by the students; b) a

focus on collaborative learning both within and

beyond the classroom walls; and, c) an emphasis

on learning to manage information and to work

with that information at a higher level of thinking

and understanding All of these features support

the call for learning experiences that attend to

digital literacy and to developing the thinking,

problem solving and communication skills of

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KEY TERMS AND DEFINITIONSDigital Literacy: The skills of information

location and application including understanding how to use available evidence to assist in problem solving and decision making

Constructivist Learning Theory: A learning

theory that acknowledges the learner as the holder and creator of their own knowledge

Inquiry: An approach to learning that directly

engages learners in constructing their own edge and understanding

knowl-Problem Based Learning: An approach to

learning in which learners inquire into problems about important questions and issues that have

no clear answers

WebQuest: A Web-based structured inquiry

approach to learning

Web Inquiry Project: A Web-based open

inquiry approach to learning

This work was previously published in Handbook of Research on New Media Literacy at the K-12 Level: Issues and lenges , edited by L.T.W Hin; R Subramaniam, pp 403-418 , copyright 2009 by Information Science Reference (an imprint

Chal-of IGI Global).

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Chapter 5.21

The EduOntoWiki Project

Educational, and Knowledge Construction Processes with Semantic Web Paradigm

Corrado Petrucco

University of Padua, Italy

INTRODUCTION

The Web is going to produce a revolution in

learn-ing and teachlearn-ing: the debate on the role of ICT in

educational processes leads to a reconsideration of

how we deal with information and knowledge The

widespread use in educational contexts is also due

to the ease with which learning resources can be

retrieved and shared: for example, the recent

intro-duction of learning objects means that the contents

which reside in different e-learning platforms is easy

to find and access But knowledge is also deeply

embedded in millions of Web pages Nonetheless,

searching for information on the Web is not a simple

task and the great number of documents found using

search engines, such as Google, is beyond the

hu-man cognitive capacity to deal with this information overflow Teaching information literacy skills or stimulating collaborative information filtering that supports the discovery of resources in a way that

is responsive to the context of users may help, but there is a need for more efficient cognitive tools to search, organize, and discuss information in order

to codify it in shared knowledge structures

In a more and more complex world we need port to think at a high level so the technologies let us develop strong knowledge structures that do not have the representational problems of the old schemas

sup-An attempt in this direction is the Semantic Web: if

we succeed in making the Semantic Web available and useful for education, it could revolutionize the way we think about teaching and learning with ICT Our current research is aimed at the development, experimentation and evolution of an integrated

DOI: 10.4018/978-1-59904-845-1.ch026

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learning environment called EduOntoWiki that

is backed up by a semantic structure based on the

active consent of communities of practice

BACKGROUND

Current research suggest that it is not correct

to assume that the introduction of ICT

neces-sarily changes the way students learn We have

to acknowledge that the teacher plays a critical

pedagogical role in creating the conditions for

technology-supported learning through selecting

and evaluating appropriate technological resources

and designing learning activities (Galliani, Costa,

Amplatz, & Varisco, 1999) We can distinguish

between two approaches to ICT: a

technology-centered approach and a learner-technology-centered approach

(Mayer, 2005) The former generally fails to lead

to lasting improvements in education: looking back

at the many predicted educational revolutions,

in which the current “new” technology (radio,

television, computer, multimedia, the Web) would

have been the “killer” application for teaching

and learning processes, we see that they failed to

materialize (Cuban, 1986) and so was the case

with the claims and worries, during the 1960s,

that computers-as-tutors would replace teachers

(Cognition and Technology Group at Vanderbilt,

1996) A learner-centered approach can, on the

other hand, help students and teacher to learn

and teach through the aid of technology with a

focus on how ICT can be used as an aid to human

cognition and consistent with the way the mind

works solving complex tasks and dealing with

today’s information overflow The quantity and

kind of information students today need to assess

has expanded exponentially in the last few years,

due mainly to the World Wide Web and

improve-ments in the capabilities of search engines In this

context, it is important to consider both student

and teacher roles using a constructivist approach

that can stimulate collaborative formalization and

knowledge building

SEMANTIC WEB AND ONTOLOGIES

The Web has arrived at an important logical crossroad and there is a need to integrate the current dialogic-informative model, which allows us to interact with people and search for documents on the Web, with a model based on the contextual knowledge domains within which we operate: the Semantic Web approach (Berners-Lee

epistemo-et al., 2001) Both models are strongly based on a learner-centered approach so the applied research,

in particular in the field of ICT and educational technologies, is moving in two directions:

1 The development of solutions for tion exchange, and in general, for intelligent knowledge management;

informa-2 The development of a tive approach to knowledge building.The Semantic Web was coined by Tim Berners-Lee to refer to a vision of the next evolution of networks that can add meaning to the navigational context of the current World Wide Web It is the new-generation Web that makes it possible to express information in a machine-interpretable form, ready for software agents to process, as well as to understand what the terms describing the data mean both on the syntactic and semantic levels (Hendler, 2001) An important role in the development of the Semantic Web is played by ontologies (Gruber, 1993) The term is borrowed from philosophy but it is used in a different and more pragmatic sense: they are an explicit speci-fication of a conceptualization, that is, a formal description of concepts and relationships that can exist in a knowledge domain, that is intended as

collaborative/coopera-a knowledge bcollaborative/coopera-ase to be shcollaborative/coopera-ared collaborative/coopera-and re-used in the real world These ontological structures will, for instance, allow us to no longer surf the universe

of documents on the Web through hypertext links from text to text, but from concept to concept;

or even to retrieve information in a relevant way without the “noise” that characterizes search

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engines In order to achieve this aim, formalized

languages have been created (XML, RDF) to

mark texts semantically These languages, which

are able to codify knowledge through domain

ontologies, can be easily understood both by

hu-mans and by ad hoc programs such as semantic

browsers (Dzbor, Domingue, & Motta, 2003) or

by specific software agents

The importance of ontologies has been

recog-nized in different research fields, and even from an

operational point of view the current application

areas are different: from medicine to knowledge

content standardization, from legal information

systems to biological and geographical

informa-tion systems, from e-commerce to natural language

processing, and finally education (Devedzic,

2004) Our current research project is aimed at

extending and integrating the construction and

evolution of a semantic learning space that is

backed up by ontological structures relative to

educational sciences (Petrucco, 2003) based on

an active consent of communities of practice

THE EDUONTOWIKI PROjECT

The different training and background of those

who contribute to educational theory, the different

cultures they belong to, and the rapid development

of scientific work today require the development of

a series of shared conceptual schemas It is

impor-tant then to generate these schemas not as general

principles but as justified, motivated, documented

and finally usable schemas as control “criteria” of

pedagogic discourse As an ontology is basically

a conceptual organizer of scientific discourse, it

is a formidable support to hermeneutic work

Within this context we developed the idea

to build an ontology of education The project

takes into account the state of the art of

educa-tional research in Italy, France, Spain, Germany,

England and Spain The three thematic areas

studied, at least in this first step of the project, are:

didactic planning, educational communication,

and assessment and evaluation The ontology is

“negotiated” in working exchanges and cal moments in order to develop a circularity of information flow within the virtual community

dialogi-of the experts involved in the project and other actors participating

The project has been developed with the mediate aim of building an integrated semantic learning environment called “EduOntoWiki” (http://multifad.formazione.unipd.it/eduonto), a wiki-based environment where it is possible to construct, discuss, and contextualize ontologies suitable for describing the actors, processes and technologies of educational sciences A wiki was chosen because it enables easy and immediate insertion, modification and sharing of texts and materials by a community of users (Wikipedia is

im-a good exim-ample) im-and becim-ause it gives freedom over the knowledge creation process to users The recent promising research in the application of the semantic Web to wiki software (Campanini, Castagna, & Tazzoli, 2004; Hepp, Bachlechner, & Siorpaes, 2005; Scaffert, Gruber, & Westenthaler, 2005) confirm this decision

Indeed, our initial vision conceived the ment as a tool to help in the creation of an ontology and the description of a specific knowledge domain mediated by a discussion within a community of practice To be really useful an ontology requires the active consensus of a committed community

instru-of practice in a knowledge domain (Domingue, 1998; Trentin, 2004) as experts of do not always completely share the same categorizations, inter-pretations and distinctions Often this is not only because of the reciprocal irreducibility of funda-mental theoretical orders, which is both physi-ological and necessary, but rather because of the confusion created by the different meanings given

to “key” terms in the discipline in question

If it were possible to have an “ontological” reference model with shared lexis and semantics,

as regards both terms and their relations, this would probably help to reduce conflicts which arise from misunderstandings and incomprehen-

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sion Ontologies created in this way would also

have a significant side-effect for all the actors

involved: first of all the definition of a common

lexis (Wenger, 1998), then a strong push towards

the conceptualization of tacit knowledge, and

finally the sharing of a metamodel in which

processes, knowledge and relations are shared

Defining ontologies which support educational

applications based on the Web is therefore no

simple task, above all because of the difficulty

in formally conceptualising a domain which has

always played on the idiosyncratic interpretation

of each philosophical/pedagogical approach

Ontologies would be useful not only to the

aca-demic community, but as far as their didactic use is

concerned, we can think of an ontology or a series

of “educational” ontologies, that could be used

and discussed by students, teachers, and people

interested in the real world of applications and

training contexts This “open” ontology paradigm

can offer considerable advantages For example,

it could provide a medium which would foster the

sharing of the basic knowledge in a discipline and

a place where students could easily find

educa-tional resources (learning objects) with a strong

context relation to the subject Today the learning

objects paradigm means that the contents which

reside in the different systems used in e-learning

platforms, need to become reusable, accessible

and interoperable Each object therefore needs

to be described beforehand by others through

unambiguous formalisms (so-called LOM,

learn-ing objects metadata) so that people can retrieve

them more easily But this retrieval paradigm is

often wrong: the meaning of the metadata must

be shared by most communities of users possible

and this is not the common case The practice of

describing resources may at first appear to be

simple and straightforward, however, when a

sys-tem of description is analyzed deeply it becomes

evident that it is actually ambiguous The use of

metadata presupposes not only a set of logical

relations but also a specific vocabulary generally

agreed upon by a linguistic community (Downes,

2004) Ontologies, integrated with social tagging processes (i.e., folksonomies) (Mathes, 2004), could indeed offer a strong support for solving this problem because every learning object would be

embedded in the structure of the ontology itself;

in this sense there is a side-effect that consists of the collaborative setting up of a learning object repository that uses the ontological base for “intel-ligent” consultation Learning objects have always existed in teaching: in their practice, educators operate within a deconstruction and reconstruc-tion process of materials and resources, but what

is missing is often a conceptual and disciplinary framework to go back to, which, in today’s world, could be easily accessible and consultable through the Web It is precisely this that the various domain ontologies could provide

The wiki interface of the ontologies is well able for developing a constructivist environment, where people of a learning community can add and modify the concepts dialogically (Souzis, 2005) If

suit-we then assume that the learning process is never confined to the materials used in an online course, but that it is also fruit of the interaction among the members of the group, with the wiki-based

ontologies we provide a scaffolding (Devedzic,

2004) which will facilitate communication and the construction of meaning among all the actors involved (academics, teachers, tutors, students) and at the same time represent the structure and contents of the discipline

FUTURE TRENDS AND DEVELOPMENTS

As ontologies in EduOntoWiki will be the result

of the active involvement of both a community

of practice of academics and actors from different educational fields (teachers, students and train-ers), the social/relational aspect which turned out

to be increasingly significant in the course of this research, led us to systematically further the study

of the relationships within a community, as well

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as between different communities, in relation to

the knowledge construction process supported by

the wiki-based software We want to verify how

this environment can ease knowledge construction

and formalization as “instance” from different

communities of practice interacting together In

fact, the direction that the most promising, current

research is taking involves the study of so-called

“complex constellations of communities of

prac-tice” (Wenger, 2004) This definition has been used

to describe the special relationships which unite

various communities and render them permeable

in such a way that they can reciprocally share

knowledge, contextualizing, and enriching it with

new meanings, thus favoring creative solutions

to complex problems

On the basis of these premises, we will seek

to verify whether a social theory of learning can

effectively lead to the overcoming of rigid borders

between training/educational systems, work

envi-ronments and social activities In this sense, we can

try to “free” learning so it is no longer seen to be

linked to a specific area or moment of one’s life,

but actively constructed in the inter-community

interactions of a lifelong learning continuum

What will be investigated in particular are

the negotiational interrelations between people

who, in various forms, are members of different

communities, people who share an active

inter-est in all training environments and who bring

valuable examples of “good practice” even if

they belong to different work contexts This

as-pect, led us to expand a new learning dimension,

aimed at stimulating reciprocity, transferring and

recontextualization processes, insofar as learning

is recognized as a social/relational process, and

the multiple contexts where learning takes place

that becomes a precious alternative representation

(Lave, 1988), effectively expressed by the

learn-ing subjects by means of a narrative description

(Bruner, 1996) that a rigid codified ontology

for-malization would, on the contrary, risk penalizing

Narrative is used in education and training contexts

to motivate and to illustrate, the reason for this is

that the cognitive structures we use to understand the world around us are similar to the cognitive structures we use to understand narratives It is assumed that the interaction, comparison and re-ciprocal recognition of the different communities involved will succeed in triggering off a virtuous process of crossfertilization able to transfer skills, processes, and models

An important challenge highlighted by a close examination of international research on this theme, is that inter-community relations are not easy to manage or formalise since the members can only count on relatively limited shared mean-ing and practices (Friesen, 2002) Interoperability among communities, which our EduOntoWiki environment wishes to foster, is thus closely linked

to a negotiation of meanings, identities and roles Identity and roles for example, can be formalized using the semantic standard FOAF, (friend of a friend) while other important personal relations are more difficult to express Maybe the only way is to include the innovative approach of the folksonomies (Petrucco, 2006) and/or the creation

of specific “instances” in the ontologies intended mainly as a narration of personal and contextual experiences lodged in a precise space, time and place It is not by chance that social networking tools, such as LinkedIn, Friendster and Orkut, are now considered a necessary extension of the recent blog phenomenon In fact, we intend to evaluate whether, and in what way, it is possible that this

process of narrative conceptualization can lead

from the formulation of “descriptive instances”

to spontaneous formalization, on behalf of munity members, of “normative instances”, that is, knowledge models which can be reused in multiple experiential contexts for solving problems

com-CONCLUSION

Our research group believe that the potential fects of the Semantic Web for the world of educa-tion and training, and in particular for e-learning,

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ef-will certainly be positive, but only if governed by

a strong pedagogical-methodological reference

structure which facilitates integration of the new

technological-semantic paradigm into the more

recent social theories of learning Given these

assumptions, combining the Semantic Web with

social software appears to be a natural choice: it

can support the creation of semantically enriched

content using simple interfaces and by allowing

domain experts and novices, teachers and students

to collaborate within rich inter-cultural

com-munities, sharing their true life experiences To

conclude, while it is true that the EduOntoWiki

project presents considerable challenges both on

a technical-scientific and on a

theoretic-method-ological level as it attempts to integrate the most

innovative instances of international research on

the Semantic Web and on pedagogic research, we

also believe that fast and complex

contemporane-ous social evolution necessarily requires adequate

instruments able to interpret and manage it

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practice are groups that form to share what they know and to learn from one another regarding some aspects of their work People in organiza-tions often realize they could benefit from sharing their knowledge, in-sight, and experiences with others who have similar interests or goals For the most part, this process of informal gathering and sharing of expertise is a voluntary

Folksonomies: Folksonomies are bottom-up

taxonomies that people create on their own, as opposed to being created and imposed by a group

or institution such as by professional librarians using complex and lengthy rule sets (e.g., Dewey decimal system or Library of Congress index) Synonyms include folk categorization, social tagging, and ethnoclassification They are grass-roots classification systems for data The value

in folksonomies is derived from many people adding their own tags The more people tagging one object, the better, because it gives alternative ways of searching for and finding information

LOM (Learning Objects Metadata): We can

define metadata as “information about tion”, and a LOM is a metadata about a learning object that can refer to multimedia or digital educational resources Sets of metadata are used

informa-to identify and meaningfully describe istics relevant to these resources, for example, the learning resource type, the intended end user, difficulty level, educational goal, and so forth The Learning Technology Standards Committee

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character-(LTSC) give rise to the IEEE LOM (Learning

Object Metadata) 1484.12.1-2002 standard of

educational metadata

Ontologies: An ontology is a formal

repre-sentation of knowledge about an area of interest

The part of the world conceptualized or described

is called the “knowledge domain.” Ontologies

provide a vocabulary for representing and

com-municating knowledge domains and a set of

relationships that hold among the terms in that

vocabulary

Semantic Web: The Semantic Web is an

ex-tension of the current Web in which information

is given a well-defined meaning, better enabling

computers and people to work in cooperation

The mix of content on the Web has been shifting

from exclusively human-oriented content to more

and more data content The Semantic Web brings

to the Web the idea of having data defined and

linked in a way that it can be used for more

effec-tive discovery, automation, integration, and reuse

across various applications For the Web to reach

its full potential, it must evolve into a Semantic

Web, providing a universally accessible platform

that allows data to be shared and processed by

automated tools as well as by people [W3C]

Social Network: A social network is a set

of people or organizations or other social

enti-ties connected by a set of social relationships, such as friendships, coworking or information exchange The connections between them may show specific patterns and can be represented by graphs Recently many online social networking sites have begun to flourish with millions of users describing themselves in terms of who they are, what music they listen to, what books they read, and so forth, and trying to discover other people with similar interests

Wiki: A Wiki is a collaboratively-edited

Website that uses a software publishing tool The distinguishing feature of wikis is that they typically allow all users to edit any page, with full freedom to edit, change and delete the work

of previous authors Collaborative knowledge creation is thus a central aspect of a wiki system Wiki pages are accessible and usable at any time, and the content constantly evolves The first wiki was created by Ward Cunningham, and the word

“wiki” came from a phrase in Hawaiian—“wiki wiki”—which means “quick” It’s quick because the process of editing is entwined with the process

of reading Both are done using a standard Web browser Unlike most Websites, there’s no need to edit a file, upload it to a Web server, then reload the original to check it

This work was previously published in Encyclopedia of Information Communication Technology, edited by A Cartelli; M Palma, pp 195-201, copyright 2009 by Information Science Reference (an imprint of IGI Global).

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This chapter makes a case for the importance of

preparing e-teachers by requiring them to have an

experience as an e-learner The chapter begins with a

review of the challenges and criticisms of e-learning

Some of the literature indicates that e-learners have

been dissatisfied with their learning experiences

Some academics have concerns about the rigour of

courses offered through e-learning The literature of

academic development and e-learning is used to link

theory with practice The chapter provides examples

of best practice in the preparation of academic staff

for e-teaching Two case studies of lived examples

of e-teaching preparation are provided from a North

American perspective Future research directions

are outlined, with research questions to be explored

regarding the link between the preparation of

e-teachers through e-learning and the quality of the

e-learning experience for students

INTRODUCTION

Academic staff in higher education are enthusiastic about getting involved in e-teaching, yet most are getting started with no experience as an e-learner Experiencing e-learning from the learner’s per-spective is immensely helpful, if not essential, for effective e-teaching Ideally, it would be best to experience a very positive and involving model of e-learning, which may be used as a model for one’s own e-teaching This chapter is a presentation of a lived example of academic development through e-learning

The aim of this chapter is to make a strong case for the preparation of e-teachers through successful completion of a fully online programme to prepare for e-teaching International examples of e-teaching programmes will be included, including lessons learned from participation in two North American Web-based e-teaching programmes: one generic programme (for anyone from any institution), and one programme offered by a university for new e-teachers

DOI: 10.4018/978-1-59904-814-7.ch003

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Whenever new or innovative teaching methods

are used, it is normal for sceptics and critics to

express concerns about the quality of teaching

and learning, and e-learning has attracted some

criticism While some studies have shown “no

significant difference” between learning outcomes

in face-to-face classrooms and in the e-learning

environment (Joy & Garcia, 2000), other studies

have shown high attrition rates in e-learning,

stu-dent frustrations with inexperienced e-teachers,

and frustrations of e-teachers with poor student

participation and learning outcomes

While all of these criticisms cannot be directly

linked to the quality of the preparation of the

teachers, some of the frustrations of novice

e-teachers show that preparation for e-teaching is a

significant issue that does contribute to the quality

of the overall teaching and learning experience

for students and teacher

Academic staff who plan to begin e-teaching

usually need some professional development to

provide an introduction to the new learning and

teaching environment According to a recent

study in the United States, two thirds of 320

col-leges and universities surveyed require academic

staff to complete some training prior to teaching

online (Lokken & Womer, 2007) Professional

development for e-learning often takes the form

of face-to-face workshops, one-on-one assistance

and mentoring, and sometimes hybrid or blended

e-learning experiences The focus of some

profes-sional development is on the use of the

technol-ogy, or on the development of materials to put

up on a Web site for students Some academic

development programmes are also focused on the

use of e-learning technology to enhance student

learning

The main point of this chapter is to consider the

potential benefits of a professional development

programme that is provided fully online Some

universities currently provide professional

devel-opment preparation for teaching online through

classroom instruction in computer labs or through blended learning formats The premise of this chapter is that, while these approaches are useful,

it may be even more effective for academic staff

to have the opportunity to experience e-learning fully at a distance as their students will This chapter will focus on the role of effective profes-sional development fully through e-learning to prepare teachers for high-quality e-teaching that

is focused on student involvement and learning First the criticisms of e-learning will be explored

to determine what needs to be done to improve the quality of e-learning Second, best practices

in professional development will be examined, including possible ways of translating these to the preparation for e-teaching Third, research on the current practices in academic development for e-teaching will be explored Finally, recommen-dations will be made for the improvement of the preparation of e-teachers in the future

This chapter is not a research-based chapter, but rather a detailed review of the existing literature

on the challenges of preparing academic staff for teaching in the online environment, and some of the best practices that are emerging in the field

In this chapter, the terms e-teaching, ing, Web-based learning, and online learning refer

e-learn-to any instructional course component delivered using the Internet, whether provided fully at a dis-tance or in a hybrid or blended format E-teaching refers to the processes used by teachers, and e-learning refers to students learning online

ISSUES, CONTROVERSIES, PROBLEMS

Several concerns are addressed frequently in the literature of e-learning: the quality and rigour of instruction, including learning outcomes; student persistence; and student satisfaction

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Concerns about the Quality

and Rigour of E-Learning

There is a perception, particularly among those

who have not experienced e-learning, that it is

much less rigourous for learners and teachers

than face-to-face classroom-based learning A

recent report from the Sloan Consortium (Allen

& Seaman, 2006) notes that although perceptions

of quality in e-learning have improved somewhat

since 2003, only 62% of chief academic officers

surveyed believe that learning outcomes are the

same as face-to-face learning, and only 16%

be-lieve outcomes are superior in e-learning

The highly quoted report The No Significant

Difference Phenomenon (Russell, 1999) was a

meta-analysis of research studies that showed

evidence that the learning outcomes from

e-learning were no different than e-learning outcomes

in traditional courses However, since then,

oth-ers, including Phipps (2000) and Joy and Garcia

(2000), claim that the original analysis was flawed

and that cause and effect cannot be determined

because the research did not control for extraneous

variables Joy and Garcia recommend that rather

than looking at the use of technology as an issue to

be debated, it is more important to focus on learning

by considering this question: “What combination

of instructional strategies and delivery media will

best produce the desired learning outcome for the

intended audience?” (p 38)

In a meta-analysis of many studies of

learn-ing effectiveness in e-learnlearn-ing courses offered at

a distance, Zhao, Lei, Yan, Lai, and Tan (2005)

found that interaction is the key element that

contributes to student learning outcomes More

interaction among students and teacher, including

both asynchronous and synchronous interactions,

was the most important element in many studies

20 percentage points lower in e-learning courses (Barefoot, 2004; Carr, 2000) A more recent study

of over 300 colleges in the United States shows

a much smaller difference in student retention in semester-length modules: 72% for distance learn-ing and 78% for face-to-face modules (Lokken

& Womer, 2007)

While theories on persistence in face-to-face learning emphasise engagement and social cohe-sion, Gibbs (2004) points out that an attempt to adapt these theories to the online environment have not been successful However, according to one study, feelings of isolation, anxiety, or con-fusion can contribute to decisions to drop out of online courses (King, 2002) Several studies have found that students underestimate the workload

of e-learning and will drop out when they feel they have fallen too far behind (Aqui, 2005)

Jo Tait (2004) of the Open University (United Kingdom) explains that student persistence is difficult to address because there are many factors that may contribute to students’ decisions to drop out However, she also points out the important role of tutors in distance learning, and the need for academic development to teach in ways that enhance student persistence One example of this comes from an introductory computer module at a community college in Tyler, Texas The e-teacher, Emilio Ramos, reported that when he started hold-ing regular chats and provided more interactive discussions for his students, his course comple-tion rates jumped from 62% to 90% Ramos says,

“The key to having low attrition and successful completion in the online medium is the ability of instructors to keep the students engaged, and that

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requires quite a bit of effort from the instructor’s

point of view” (as cited in Carr, 2000)

Student Criticisms about the

Quality of E-Learning

Some of the criticism of e-learning has come

from students In a large-scale study of students

who have participated in Web-based distance

learning in the United States (Noel-Levitz, Inc.,

2006), students responded that the following areas

needed improvement in e-learning: the quality

of instruction, the responsiveness of e-teachers

to students’ needs, and timely feedback from

e-teachers Experienced e-learners would agree

After dropping out of an online astronomy module

mid-semester, a student said, “It wasn’t worth the

headache The instructor wasn’t a bad teacher

He just did not have the experience with online

courses” (as cited in Carr, 2000) The instructor

was teaching online for the first time and had not

set up the course materials and labs properly

Other studies reinforce these findings,

includ-ing a study of Canadian university students (Stodel,

Thompson, & McDonald, 2006) When asked to

compare their experiences in face-to-face classes

with online classes, students expressed concerns

about the quality of the online asynchronous

dis-cussions Some felt that they were too drawn out,

going over the same issues too many times Others

were unhappy with the flow of the discussion and

felt that students were really just “checking in”

rather than paying close attention to what others

had already written on the discussion board

Despite the criticisms about the quality of

e-learning and the concerns about the consistency

and rigour of e-learning, it is possible to address

these concerns by preparing e-teachers more

ef-fectively

SOLUTIONS AND RECOMMENDATIONS

To examine the solutions, it is important to first look at best practices for the preparation of e-teach-ers Two case studies of e-teaching preparation will be described in detail as concrete examples

of the best practices outlined

Best Practice to Prepare for E-Teaching

In determining best practices for preparing for e-teaching, it is important to examine four dimensions of the preparation First, how do novice e-teachers learn to teach online? Second, how can best practices in academic development for face-to-face teaching be translated into the preparation of e-teachers? Third, which methods

of professional development are currently used in preparing academic staff for e-teaching? Fourth, what is the focus of the professional development programmes to prepare new e-teachers?

First, How do Novice Teachers Learn to Teach?

Those with no background in teaching and learning often try to reproduce what they have experienced

as students If they have seen excellent lectures, they will try to emulate them If they have expe-rienced small group work and lively discussions, they will try to create a similar learning environ-ment for their own students They often tend to use the teaching methods that best suit their own learning style

How do novice e-teachers learn to teach online?

If novice teachers tend to reproduce what they have experienced as students, what happens if they have never experienced e-learning? If they do not have a frame of reference or a prior e-learning experience to draw upon, it is very challenging

to begin to teach online This is confirmed in an article written from the perspective of a first-time

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online teacher Using a reflective approach through

teaching journals, student feedback, and analysis

of online discussions, Yu and Brandenburg (2006)

analysed several dimensions of a first-time

e-teacher’s experience The issues and frustrations

that were raised indicated a lack of experience

in e-learning as a learner, and a significant lack

of preparation to teach online In particular, the

importance of facilitating student interactions

and collaboration was a lesson learned through

hard experience In a case study of another very

frustrated novice e-teacher, Choi and Park (2006)

outlined very similar issues and concluded,

If the new online instructor had had training

re-garding the pedagogical issues of online teaching

and vicarious experiences through experienced

online instructors, she could have been better

prepared and had a different impression about

online teaching This implies that training for

online instructors should be designed with more

focus on the pedagogical issues of online

teach-ing and on vicarious experiences with the actual

online teaching rather than on technical issues

(p 322)

The University of Hull developed a tutor

training programme for e-teaching based on a

model that started with face-to-face workshops,

progressed to 4 weeks of online teaching

observa-tion, and ended with 12 weeks of online teaching

practice In their extensive evaluation of this

programme, it became clear that one of the major

issues was the lack of experience in e-learning as

learners The participants could only imagine what

it might be like as an e-learner, and they only had

a few weeks of experience as an observer (not

learner participant) The programme evaluation

also noted the importance of modeling practice

in the tutor training programme that matched the

group work and interactive discussions that would

be expected of tutors when they were teaching

(Bennett & Marsh, 2002)

Second, Which best Practices in Academic Development may be used Effectively in Preparing E-Teachers?

The following characteristics of academic opment programmes are important to consider for long-term impact and positive changes to teaching practice: a long duration, social construction, a focus on content, an experiential model of learn-ing, and reflection on learning

devel-Longer duration programmes are more tive than short-term workshops Several studies have shown that activities for academic develop-ment that are longer in duration tend to have a more substantial impact on making changes to teaching practice over the long term (Hinson & LaPrairie, 2005)

effec-The social construction of learning through cohorts is important for long-term impact on teaching practices Tom Angelo (2001, p 100) explains, “Faculty [academic] developers intent

on change must engage their colleagues in structing or adapting new, shared, contextually relevant concepts, rather than presenting faculty [academic staff] with imported prefabricated models for adoption.”

con-Academic development programmes linked clearly to the content of teaching are more mean-ingful for teaching practice When lecturers have opportunities to apply their learning to teaching

in their own discipline, they are more likely to make changes to enhance their teaching In a suc-cessful programme of professional development for online course development at Louisiana State University, participants moved from learning and practicing new skills in using the e-learning plat-form to applying the skills into their own courses (Hinson & LaPrairie, 2005) Another study of over 1,000 science and mathematics teachers found that professional development activities with a focus on content knowledge and active learning had the greatest positive impact on increases of knowledge and skills in teaching, which changed the teachers’ teaching practices In addition, those

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activities that were longer in hours of

participa-tion and spanned a longer period of time had the

greatest positive impact (Garet, Porter, Desimone,

Birman, & Yoon, 2001) Most lecturers consider

teaching methods to be linked strongly with the

discipline, so they are more likely to be accepting

of ideas and advice on teaching from those within

their own discipline Those in a department who

have a solid background in learning theory and

teaching and learning methods can be very

effec-tive consultants to their colleagues According to

Maxwell and Kazlauskas (1992, pp 356-357),

“expert consultation by colleagues on specific

teaching matters were among the most effective

modes of development.”

Experiential or situated learning is the notion

of experiencing a model of teaching and learning

to be used in a real-life situation If learning is

embedded in the context in which it will be used,

it will be more meaningful to the participants

(Brown, Collins, & Dugiud, 1989) Ideally, the

learning experience should provide authentic

situ-ations and activities, process models, collaborative

constructions of knowledge, and opportunities for

reflection (Herrington & Oliver, 1995) Staff

de-velopers at Southern Cross University in Australia

call their module a “staff immersion” programme

that immerses participants in the role of online

students, who learn about the potential for online

interaction (O’Reilly & Brown, 2001)

Stephen Brookfield (1993, p 21) explains the

importance of becoming learners to learn about

teaching: “I argue that regularly experiencing

what it feels like to learn something unfamiliar

and difficult is the best way to help teachers

em-pathise with the emotions and feelings of their

own learners as they begin to traverse new

intel-lectual terrains.”

By experiencing a designed and

well-facilitated e-learning course about teaching online

at a distance, new e-teachers understand from

their own experience what a good e-learning

experience feels like The University of Southern

Queensland drew upon the ideas of situated and

experiential learning to develop a situated staff development model for e-teaching (Taylor, 2003) This successful model included awareness build-ing for novice e-teachers experiencing the actual e-learning environment with authentic activities,

a small amount of face-to-face training, online reflection, and peer mentoring

Reflection on the learning experience and possible application to teaching must go hand in hand with experiential learning Cowan (2003) points out that we learn from experience only if

we also reflect upon that experience: “What have

I learnt from that which will be useful to me in the future?” (p 207) is a useful question for stimulat-ing reflection on a learning experience Cowan calls this “reflection for action,” expanding upon Schön’s (1988) model of reflective practice

Third, Which Methods of Professional Development are used to Prepare for E-Teaching?

Whether teaching and learning occurs fully at a distance or in a blended format with some face-to-face meetings, academic staff must be well prepared to teach effectively in this new learning environment This preparation often includes an orientation to the course management software, such as WebCT™ or Blackboard™, and usually takes the form of a face-to-face course or a series of workshops that include some underpinning learn-ing theories, the use of features of the e-learning platform, and the development of materials to load

to the course Web site There are several examples

of this type of workshop designed to prepare those who are new to e-teaching, including the Jump Start programme at Indiana University Purdue (“IUPUI Jump Start Program Prepares Faculty

to Teach Online,” 2006), the CampusNet online workshop provided by the University of Houston, Texas (Kidney, 2004), and the Xanadu project at the University of Turin, Italy (Trentin, 2006).While these face-to-face workshops are help-ful, they might not provide the same experience

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as an online e-teaching course How will the new

e-teacher learn what a good discussion looks like?

How will teachers understand the experience of

a new e-learning student if they have never

par-ticipated in an e-learning module?

Blended or hybrid e-learning is the format of

choice for some university professional

develop-ment programmes, including the e-moderating

course offered by the University of Glamorgan

(Fitzgibbon & Jones, 2004) However, blended

learning comes with the challenge of finding an

appropriate time for the face-to-face sessions

Some programmes are fully online self-paced

tutorials Prospective e-teachers are expected

to work through the materials to learn to teach

online While this provides experience in using

the course management software, and often gives

prospective e-teachers a look at innovative

pos-sibilities for course materials and assessments,

the self-paced workshops lack one of the most

important aspects of e-teaching: the facilitation

of online discussions

Fully online e-teaching programmes offered at

a distance include the e-moderating programme at

the Open University, United Kingdom (Salmon,

2006), and the two case studies described later in

this chapter This model provides a comprehensive

experience in learning for the prospective

e-teachers and, if well modeled and well facilitated,

provides a positive experience for future e-teachers

to draw upon when they begin teaching online

Fourth, What is the Focus of

E-Teaching Programmes?

The focus of e-teaching programmes has been

evolving Some programmes still focus on the use

of the technology for e-learning, including how

to use various features of the specific e-learning

course management software, such as WebCT™,

Blackboard™, Moodle™, and so forth As a part

of this focus, novice e-teachers are most interested

in learning how to develop materials for a module

Web site with a content-driven focus when

pre-paring to teach online As Dianne Conrad (2004) noted in her study of novice e-teachers, teachers’ overall concerns stemmed from their perception

of their role as “deliverers of content.” They preciated the e-learning platform as a place to put more content to be accessed by their students However, they did not seem to be concerned about issues of social interactions among learners, and facilitation and mentoring of learners The partici-pants in Conrad’s study took part in face-to-face workshops and one-on-one mentoring sessions that focused only on the use of the technology for e-learning While this is a necessary part of professional development for e-teaching, the professional development focus must go beyond

ap-a focus on technology ap-and content

A study of over 500 members of the Multimedia Educational Resource for Learning and Online Teaching (MERLOT) indicated that the focus of interest for e-teachers has shifted from technology skills training to enhancing skills in e-moderating for high-quality online learning (Kim & Bonk, 2006) Gilly Salmon’s (2006) well-respected work

in this field indicates that this is a crucial nent in successful e-teaching Using Vygotsky’s

compo-“zone of proximal development” as a model, those who provide e-teaching workshops online can help the academic staff to develop their skills in facilitation by modeling behaviours in asynchro-nous discussions that will be more productive for their learning development, including questioning techniques that probe for deeper learning (Welk, 2006) Through this modeling, participants will experience the type of facilitation that will help them to be more effective facilitators of online asynchronous discussions

To summarise, high-quality e-teaching grammes focus on the learning theories and principles that have been proven to be effective

pro-in face-to-face teachpro-ing, adaptpro-ing them to the e-learning environment The “Seven Principles

of Effective Teaching,” originally developed by Chickering and Gamson, were used by Graham, Cagiltay, Lim, Craner, and Duffy (2001) to provide

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a useful way of looking at the qualities of teaching

that help students learn in the online environment

These seven principles include contact between

students and teacher, cooperation among students,

active learning, prompt feedback to students, time

on task, high expectations, and diverse talents

and ways of learning By applying these same

principles to e-learning, e-teachers can fine-tune

their teaching practices

TWO CASE STUDIES: MODELS

OF THE FULLY ONLINE

E-TEACHING PROGRAMMES

To provide concrete examples of model

pro-grammes to prepare e-teachers, two propro-grammes

are described (Kelly, 2000, 2002) Both

pro-grammes were provided fully online at a distance

with no face-to-face meetings This was an

inten-tional part of the design to give participants the

same experience that learners will have when they

participate in a fully online programme rather than

blended or hybrid learning

The first case study describes a

postgraduate-level certificate programme open to anyone in the

world who has teaching experience in education,

higher education, or in professional development

in the business world The second case study

de-scribes a programme that was designed specifically

for Walden University to prepare tutors to work

online at a distance with postgraduate students in

the PhD in education programme

The most important similarities between the

programmes are the strong grounding in

learn-ing theory, a focus on facilitatlearn-ing active learnlearn-ing

through asynchronous discussions and

collabora-tive activities, and, most importantly, providing

a relevant learning experience in context and

allowing reflection on this experience

I started with the first two core modules: duction to Online Technologies and Developing Curriculum for Online Programs Other core modules were Teaching and Learning Models for Online Courses, Internet and Online Teach-ing Tools, and Practicum in Online Teaching (a capstone course) I chose the module Multimedia Production as my elective module Modules were offered in 4-week or 6-week periods in four terms each year Taking two modules each term, it was possible to complete the certificate programme

Intro-in three terms over 9 months

Flexibility in Learning

Although there were clear starting and ending dates for each module, the time students put into the actual course work was entirely flexible Almost all of the collaborative work and online discus-sions were asynchronous Each module usually had 10 to 15 participants, and only those who were experienced teachers were accepted into this programme Some were from very remote areas, and they were happy to participate in this online programme because they had no university within traveling distance

People have often asked how much time this online programme required of me as an e-learner

My experience was that, as with any course, it depends on the student’s level of interest and

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motivation Students could spend as much time

online and completing assignments as they wanted

to, but on average, I probably spent about 10

hours per week on each module, and more when

major assignments were due Those 10 hours per

course (20 hours per week for two courses) were

spread out over lunchtimes, evenings, weekends,

and generally whenever I had a chance to work

on assignments

International Participation

As a fully online programme offered at a distance,

we had a very international group of participants

from many parts of the world including Hong

Kong, Saudi Arabia, Australia, Switzerland, and

North America This resulted in rich discussions

with an international perspective We learned

quite a bit about educational issues in other

countries and gained some new ideas Having

such broad international participation would not

have been feasible if face-to-face sessions had

been required

Mandatory Student Orientation

After enrolling I received a welcoming e-mail

from OnlineLearning.net, UCLA’s online

learn-ing provider It recommended orderlearn-ing textbooks

soon, and provided links to several places where

textbooks could be ordered online The e-mail

also included information about how to download

the necessary software from Embanet, the online

course management system, which was a simple

process

Prior to the start of the first module, it was

required that all participants complete a four-part

online self-paced orientation to the Embanet

soft-ware There were dire warnings that those who

did not complete the entire orientation would be

removed from the module Although this sounded

a bit harsh, it soon because obvious that the online

orientation to the software was absolutely

essen-tial to the experience Students learned how to

use the asynchronous discussion groups, submit assignments, participate in synchronous chat, go

to the course resources, get help from Embanet, and so forth Without this orientation and the easy availability of Embanet’s technical-support team (by phone and e-mail), this fully online programme would have been very frustrating, if not impossible

The Importance of Support Systems for E-Learners

Technical-High-quality e-learning is impossible without good technical support in place, ideally 24 hours per day, 7 days a week If this is not possible, then

it should be available at specified times when usage is highest, particularly on weekends and evenings It can be incredibly frustrating if the course Web site crashes, especially when an as-signment is due Embanet had a habit of doing this periodically Fortunately, Embanet had excellent technical support for major problems like a Web site crash or individual student problems such as software incompatibility Students could e-mail

or call the technical-support desk for immediate assistance with any problem

Providing a Welcoming Learning Environment

As with any face-to-face class, introductions at the beginning of each module help students to become involved more quickly Online learning

is no different Participants have a desire to make connections with other students, but the e-teacher must facilitate this This initial interaction on the discussion board also helps e-learners get into the habit of checking in to the course Web site regularly to see if anyone new has added their introduction

About a week before the module started, we received a welcoming e-mail from the e-teacher She asked all of us to go to the course Web site and introduce ourselves, including our background,

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our interest in online learning, and what we were

hoping to achieve, as well as any personal details

we wanted to share As a good student, I was happy

to follow her directions and thought I would be

the first one there, but I was not Everyone was

enthusiastic about getting started It was

interest-ing to learn that they were not only from higher

education, but also from secondary education and

from training and development

Facilitation of Asynchronous

Discussions

At the beginning of each module, the e-teacher

provided general discussion guidelines, or

neti-quette rules, which emphasised the importance

of participating, contributing, and encouraging

With these guidelines, our discussions were very

positive and encouraging Even when someone

in the class was struggling with an issue, many

would respond positively to offer advice and

encouragement

The online asynchronous discussions were

lively and stimulating, and the teacher was an

ac-tive participant, sometimes providing answers to

questions that were raised, and sometimes raising

new stimulating questions Because the

discus-sions were written and asynchronous (occurring

whenever someone felt like submitting a

discus-sion item), they were much more thoughtful than

the typical face-to-face discussion People had time

to read another student’s thoughts, digest them,

and respond thoughtfully Students also became

great resources for the rest of the group If one

person raised a question, often two or three others

would respond with answers or online resources

The teacher did not feel obliged to be the only

one providing answers In fact, the teacher was

truly a “guide on the side,” actively participating

and guiding the discussion but encouraging the

students to provide the majority of input

All of the online modules seemed to follow the

same pattern in terms of organization, discussions,

and assignments, but the quality of the learning

experience was really influenced by the tone set

by the teacher Those modules in which the teacher was less involved seemed to be less interesting and less involving for the students The modules with the greatest interaction and that stimulated more learning were those in which the e-teacher was actively engaged on a daily basis, and showed his or her enthusiasm for the e-learners, the topic, and the discussions through comments that were worded in the most positive way These modules were so involving that I found myself checking into the course Web site several times a day to see the new postings: at lunchtime in front of my computer and most evenings

Practical and Relevant Assignments

The assignments for each module were very practical, relating the theoretical readings to the creation of online materials However, one big difference was that we submitted our assignments

to the module Web site so all e-learners in that module could look at the assignments and offer formative comments and suggestions before final submission The comments were very positive and affirming, and when suggestions were offered it was in the spirit of helpfulness: e-learners help-ing other e-learners This was all a part of the process of learning how to provide formative feedback to e-learners, as well as modeling an excellent collaborative process to be used with our own students

Group Projects

Some of the course projects and assignments were done in groups It is possible to do group work online if it is well organized and facilitated One assignment was to create a fictional module Web site around a particular topic In my small group (members were assigned by the teacher), there was one member in Switzerland, one in New York, one

in Texas, and two in California We decided who would do which piece of the project, and most of

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our work was done asynchronously through our

own group discussion site that the teacher had set

up on the course Web site We also decided to try

a synchronous chat just to check in with the group

members Considering the 9-hour time difference

between California and Switzerland (and the

oth-ers in between), we determined a time that would

work for all of us It worked pretty well, but at

times it was somewhat confusing because just as

I thought of a response to someone’s comment,

there were three other responses about something

else So, the asynchronous mode generally worked

best to pull our project together We were happy

with the course Web site we created as a team,

and it was also interesting to see how the other

groups developed their course Web sites

Lessons Learned as an E-Student

From this experience, I learned that e-teaching is

completely different from a scheduled lecture or

tutorial meeting 3 hours per week It is much more

flexible As prospective e-teachers, we wanted to

know how much time an online module requires

of e-teachers Our e-teachers answered truthfully

that the busiest time in online courses is on the

weekends because that is when most students

have the time to do some concentrated work

So e-teachers plan to be online several times on

weekends to respond to questions and problems

In addition, they check in everyday to read student

comments and assignments, facilitate

discus-sions, and address questions If our e-teachers

were traveling to a conference, they would often

let us know that they would be out of touch for a

particular period of time until they had their

lap-top set up in the hotel room Because e-learners

may also contact the teacher privately through

e-mail on the module Web site, the best

teach-ers also felt that it was important to be quick in

responding to these individual queries However,

e-teachers usually said that questions that were

not of a personal nature should be addressed to

the discussion board so that other students may

respond, and/or see the teacher’s response There

is no question that e-teaching online takes a lot

of time and dedication, and a learner-centred proach to e-teacher availability

ap-As with any learning and teaching method, online learning is not the preferred learning mode for everyone Some of the people in the online course said that they really missed the face-to-face contact or hearing the voices of the teacher or the other students Perhaps it is a learning style issue

On the UCLA Web site (and other university Web sites), there is a self-assessment tool for prospec-tive online students to determine how well suited they may be for the e-learning experience It is im-portant for prospective e-learners to recognize that e-learning also takes much more self-discipline and self-motivation than a face-to-face class Those who think it will be easier are in for a big surprise Anyone looking for an easy ride really does not belong in an online programme.The final module of the UCLA programme was a supervised e-teaching experience with Al-fred Rovai, who has written widely on e-teaching practices and was an excellent mentor to us one

on one After receiving the UCLA Certificate in Online Teaching, I was able to immediately ap-ply my learning to create some online self-paced workshops for lecturers interested in learning new teaching strategies These e-workshops were also designed to provide a test experience as an e-learner, allowing one to see how e-learning works, how it feels, the pitfalls, and the advantages

WALDEN UNIVERSITY:

ORIENTATION FOR NEW FACULTY MENTORS Background on Walden University

Walden University (http://www.waldenu.edu) is

an accredited postgraduate university that started

in 1970 based on the learner-centred principles outlined by Harold Hodgkinson, professor at

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