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However, one really cool feature of layers, mostly unrelated to using them as a design technique, is that you can generate Flash animations straight from Illustrator by converting layers

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#72: Exporting Illustrator Files as HTML

When you define slices, grids appear on the artboard Those gridlines

represent table rows and columns that will generate when you save the

document as an HTML page (Figure 72b)

Figure 72b Slices are displayed on the artboard in Illustrator.

After you create a slice, you can configure it as an image slice or a text

slice Text slices (that were created by selecting text and creating a slice

from that text object) export to HTML pages as editable type To change a

selected slice to a text slice, choose Object > Slice > Slice Options Choose

HTML Text from the Slice Type pop-up menu (Figure 72c) You can assign

attributes like background color and horizontal and vertical alignment in

the Slice Options dialog

Figure 72c Defining a text slice as HTML text.

Saving Slices in Different Formats

The slices produced by ing images can be saved in

slic-different Web-compatible

file formats For instance, one sliced element of an Illustrator file can be saved

as a Flash banner, another element can be saved as a JPEG image, and yet another

as a transparent GIF image

Settings for Slices

To assign settings to vidual slices, click on each slice in the Save for Web & Devices window and adjust settings Then when you save, all slices are saved

indi-as individual images in an images folder and an html page is created

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You can use the Slice Options dialog to define links for images (along with other attributes like alternate text and target window) With a slice selected, choose Object > Slice > Slice Options to open the Slice Options dialog

Enter a name; this will be the name for your image file after you save your entire Illustrator file in the Save for Web & Devices window

Enter a link target in the URL box, a target browser window in the get box, a message that displays in the browser status bar in the Message

Tar-box, and Alt text (alternate text content) in the Alt box (Figure 73a).

Figure 73a Defining link attributes for a selected slice.

Alt text displays in a viewer’s browsing environment when the image cannot display, or is read out loud to vision-impaired visitors with special

browsing setups A link target defines whether the link opens in the same

browser window (that is the default and requires no additional settings)

or a new browser window (the _blank setting)

Defining Links

in Illustrator

Slicing?

For an exploration of slicing

Illustrator images to prepare

them for export to the Web,

see #72, “Exporting

Illustra-tor Files as HTML.”

Why Assign Links in

Illustrator?

Generally, when you

cre-ate artwork for the Web in

Illustrator, you assign

attri-butes like links in

Dream-weaver, not Illustrator But

sometimes you do want to

define links in Illustrator as

you design things like

navi-gation buttons, icons, and

logos This might be useful,

for example, if you are

cre-ating a wireframe (a rough

mockup) of a Web page and

want working links

Saving for HTML

Images (or any object

includ-ing type) with link attributes

can be saved as part of your

entire Illustrator file to an

HTML file See #72,

“Export-ing Illustrator Files as HTML,”

for instructions on how to

do that

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#74: Exporting Artwork to Flash SWFs

Exporting Artwork

to Flash SWFs

If you want to share files with a Flash developer, simply save them as AI

CS5 files But if you want to save Illustrator artwork as a Flash (SWF) file

right in Illustrator, you can do that as well.

Flash SWF format is used to play (but not edit) Flash movies SWF files

have the advantage of displaying as scalable vectors online, a property

not shared by traditional Web-compatible graphic formats like JPEG, PNG,

or GIF

To save an Illustrator file as a SWF, choose File > Save for Web & Devices

In the Save for Web & Devices dialog, choose SWF from the Optimized File

Format pop-up menu

Use the Flash Player Version pop-up menu to choose which version of

the Flash Player to save for Choosing an older version makes it more likely

that the SWF file can be played in browsers and on devices Choosing the

latest version ensures that every feature available is supported when your

illustration is rendered on a device or in a browser Generally speaking,

Illustrator artwork can be saved to older versions of the SWF format

(like 6, 7, 8, or 9) without losing any quality

Effects That Fail to Import into Flash CS5

Flash CS5 smoothly accepts Illustrator artwork You can copy and paste into Flash or open Illustrator files right in Flash Animators in Flash will

be able to edit your artwork, but many effects will lose their “effect” properties and import into Flash simply as vectors This is because the effects supported in Flash are constrained by what the Flash Player can recognize

Before You Export to Flash, Read This!

Before diving into how to

export Illustrator files to Flash format, let’s distin-guish between two kinds of Flash files SWF (pronounced

swiff) files play in the Flash

Player and are widely ported in Web and device browsers They cannot be edited in Flash; they are exported from Flash to play in browsers If you are exporting Illustrator artwork for use on the Web, SWF files preserve the advantages of vector artwork, including compact file size and scalability Flash (FLA) files can be edited, but not viewed in browsers

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sup-Higher Curve Quality settings preserve curves with fewer jagged edges but increase file size The Compressed check box further reduces file size The Preserve Appearance check box creates limited editability when the file is placed in Flash The Protect File check box prevents the file from being opened in any application other than the Flash viewer or Flash The Text As Outlines check box converts text to curves Use this

option for better-quality images (Figure 74a).

Figure 74a Saving to Flash Player 8 with the highest curve quality and noneditable type.

Frame Rate and

Looping

The Frame Rate and

Loop-ing settLoop-ings in the Save for

Web & Devices window only

apply to Flash animation

See #75, “Generating Layers

for Flash Animation.”

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#75: Generating Layers for Flash Animation

Generating Layers for Flash Animation

Layers in Illustrator can be used to separate components of your

illus-tration Because of Flash’s vector-based logic, it is much easier to select

discrete components of an illustration in Illustrator than in a pixel-based

program like Photoshop And, so, in this highly compressed book of

essentials for Web design with CS5 Design Suite, it won’t be necessary (or

possible) to explore every dimension of using layers in Illustrator

However, one really cool feature of layers, mostly unrelated to using

them as a design technique, is that you can generate Flash animations

straight from Illustrator by converting layers to Flash movie frames

To do that, the more layers the better, so you can use a feature in

Illus-trator that automatically generates layers from paths Do this in the Layers

panel menu—choose either of the Release to Layers options (Figure 75a).

Figure 75a Releasing artwork to sequenced animation.

When you generate layers in the Layers panel, you can either build or

sequence layers Building is better for morphing animation—animated

transition between shapes Sequencing is better for generated tweened

(transitional) frames in a Flash animation

Once you’ve generated layers, follow these steps to convert the

Illus-trator layers into frames of a Flash animation:

1 Select File > Save for Web & Devices to open the Save for Web &

Devices dialog

(continued on next page)

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2 From the Optimized File Format pop-up menu, choose SWF

3 From the Type of Export drop-down menu, choose Layers to SWF

Frames

4 Set Curve Quality (as noted earlier, higher Curve Quality values create

more accurate curves and increase file size)

5 In the Frame Rate pop-up menu, set a Frame Rate for the animation.

Note

Twelve frames per second is a widely used animation setting

6 Select the Loop check box to cause the Flash movie to repeat

indefi-nitely Deselect the check box to play the animation only once

7 Select the Compressed check box to further reduce file size (Figure 75b).

Figure 75b Creating a looping animation from an Illustrator file.

8 Click the Save button in the Save for Web & Devices dialog to export

the file as a Flash movie, converting layers to Flash frames

9 In the Save Optimized As dialog, navigate to the folder with your Web-

site media files and enter a filename Click Save again to save the file

as a SWF (with the option of saving a SWF file) in your Web site folder

Don’t Save Artwork for

Flash Developers as a

SWF!

If you are creating artwork

to be used by a Flash

devel-oper, you won’t want to

export that artwork to the

SWF format, because the

art-work will lose its editability,

restricting the ability of the

Flash developer to work with

your illustrations If you are

preparing artwork for a Flash

movie, just save it to

Illustra-tor format Flash can open

Illustrator files, and many

elements and effects of an

illustration are preserved for

further editing in Flash

Troubleshooting

Layers to Frames

If generating layers creates

sublayers, click and drag

on those sublayers to move

them up to full layers before

generating Flash frames

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C H A P T E R T W E L V E

Designing Interactive

Elements in Flash Catalyst

Flash Catalyst CS5 is an entirely new application introduced with the CS5

Web Premium Suite Catalyst has something of a split personality: It was

created to allow illustrators to prototype interactive elements (like a

scroll-bar, a button, or a form), and hand them off to high-level programmers

who integrate those elements into complex database-driven applications

coded in Flash Builder 4 If you are designing in a large environment with

a rigid division of labor and an army of programmers and database geeks,

you’ll use the techniques in this chapter to hand your work off to them

Flash Catalyst’s native file format is FXP Those files can be opened in

Flash Builder 4, but—and this is a significant limitation for small, medium,

and semi-large design environments—Flash Catalyst elements cannot

be handed off to Flash Professional CS5 developers But Flash Catalyst

CS5 can also create some basic, interactive Flash (SWF) files that can be

popped directly into a Dreamweaver CS5 Web site It is that workflow that

I’ll focus on in this chapter, even while the techniques are applicable in

any environment

Finding your way around the Catalyst environment will be a breeze

There isn’t that much to it Don’t expect to be able to move or resize

Cata-lyst’s limited set of panels—they sit on the right side of the screen and

stay put The toolbar is minimalist, with a bare-bones set of tools for

selec-tion, drawing, navigaselec-tion, and zoom Text editing and formatting options

are similarly short-handed The concept is you will create artwork and

type in Illustrator and Photoshop, and then assign interactivity to it in

Catalyst And that’s what you’ll learn to do in this chapter

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Opening and Editing Artwork from Illustrator or Photoshop

When you launch Flash Catalyst, the opening splash screen prompts you

to create a new project from a design file from an Adobe Illustrator (AI) file, Adobe Photoshop (PSD) file, or an FXG file (the native format that Catalyst shares with Adobe Flash Builder 4) Or, if you choose File > New Project from Design File, you can launch a Catalyst project using an exist-ing Illustrator (AI), Photoshop (PSD), or FXG file And, when you need to edit that artwork, you’ll “round-trip” the illustration back to Illustrator or Photoshop, make the edits, and then pop it back into Catalyst

Let’s walk through this I’ll use Illustrator as an example, but the steps are almost identical in Photoshop

1 Create artwork in Illustrator or Photoshop A simple, rounded-

rectangle button will work well if you want to follow my recipe here Save the artwork in native Illustrator or Photoshop format

2 Back in Catalyst, choose File > New Project From Design File The

Import dialog opens Navigate to your Illustrator or Photoshop file and choose Open

3 The Import Options dialog appears Depending on the origin of the

file, the options will differ, but the default settings preserve artwork quality while limiting editability in Catalyst Choose which options work best for you, and click OK

Catalyst’s Minimalist

Drawing Tools

There’s a reason you’re being

diverted to Illustrator or

Photoshop for your artwork

Catalyst has the drawing

tools of an iPod App But it

does a super job of

import-ing artwork from Illustrator

and Photoshop, and if you

have to edit the artwork, it’s

easy to “round-trip”—that is,

edit the artwork in the

origi-nal application, and then

place the edited version

back in Catalyst

Illustrator—A

Good Fit

Illustrator’s vector-based

artwork integrates more

smoothly with Flash

Cata-lyst’s (and Flash’s)

vector-based logic Illustrator

artwork tends to scale (resize)

better, without distortion,

and minimize file size

Copying and Pasting

Works, Too!

You can copy selected

art-work from Illustrator and

Photoshop into Catalyst, and

preserve appearance and/or

editability with the same

options as if you opened an

Illustrator or Photoshop file

in Catalyst

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#76: Opening and Editing Artwork from Illustrator or Photoshop

4 The artwork appears on the Catalyst artboard As I noted in the

intro-duction to this chapter, you’ll find only the barest set of editing tools

in Catalyst—that’s not its job If you want to edit the artwork, select it

(using Catalyst’s Selection tool), and choose Modify > Edit In Adobe

Illustrator CS5 (or Adobe Photoshop CS5, depending on the origin of

the file) (Figure 76a).

Figure 76a Sending artwork from Catalyst back to Illustrator for editing.

5 When you edit the artwork in Illustrator or Photoshop, a message

appears in a bar at the top of the screen indicating that you are

edit-ing from Adobe Flash Catalyst Click the Done link when you are done

editing the artwork to return to Catalyst, bringing your edited artwork

with you (Figure 76b).

Figure 76b Editing Flash Catalyst artwork in Illustrator.

Image Quality vs Editability

When you import artwork from Photoshop or Illustra-tor into Catalyst, the import options generally provide choices between preserv-ing the greatest (truest) art-work quality, or preserving more editability If you select the default options (which protect quality but not edit-ability), for example, you will not be able to edit text back in Illustrator or Pho-toshop when you edit the artwork You might end up experimenting with differ-ent import options to deter-mine which one sufficiently preserves the appearance

of the artwork, which is— generally—the bottom line

(continued on next page)

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6 When you click the Done link, you’ll again be prompted to define how

your artwork will be exported back into Catalyst—this time with the FXG Options dialog Again, all the various options essentially offer you

a trade-off between preserving editability (of text, effects, and so on)

of elements not supported in Catalyst, or preserving the artwork as faithfully as possible and in the process losing some editability in the source application After you set the conversion settings and click OK, the FXG Save Warnings dialog appears, alerting you to any changes made to your file

One at a Time

Flash Catalyst documents

can be more than one page;

you can have only one

Cata-lyst project open at any time

Limits on Support

for Effects

When you open an

Illus-trator or Photoshop file in

Flash Catalyst, not all effects

are supported Why not?

Because only effects that

“play” in the Flash Player will

work when viewed in the

Flash Player

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#77: Wireframing in Catalyst

Wireframing in Catalyst

Wireframing is the process of designing a rough, or sometimes a detailed

prototype or sketch of a planned Web page Although Catalyst’s

draw-ing features are limited, they do include basic icons and tools needed to

sketch out a Web page, into which you can add interactive objects (like

forms or buttons) before sending it to a Flash programmer or a

Dream-weaver Web designer (which might be you!)

To sketch a prototype of a page in Catalyst, choose File > New Project

In the New Project dialog, enter a name for your project, and enter the

dimensions of the Web page you are prototyping in the Width and

Height boxes You can choose a background color from the Color swatch

(Figure 77a); then click OK to generate a blank document.

Figure 77a Defining a new document

for wireframing.

Use File > Import to add images (PNG, JPEG, or GIF), video (FLV or FV4),

sound (MP3), Flash (SWF), another Catalyst file (FXG), or Illustrator or

Pho-toshop artwork to your wireframe

Use Catalyst’s Select tool (or Direct Select, available from the toolbar at

the top of the panel) to select or resize objects using the bounding box

Hold down the Shift key as you do to retain height-to-width ratio and to

avoid distorting the objects

Draw shapes with the Shapes tools Control-click (Mac) or right-click

(Windows) on objects to align or arrange them

What Can You Wireframe?

While Catalyst’s drawing tools are limited, you can insert form fields and scroll-bars, add formatted text, and draw shapes This set of wireframe symbols matches Catalyst’s set of actions (see #79, “Assigning Actions,” for an exploration of actions)—thus allowing

a designer to prototype

an interactive page that

is all set for a coder to bring to life

Resize Artwork First

Catalyst can only import images up to 2048 x 2048 pixels, so resize large pho-

tos and artwork before you

import them into Catalyst

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Use Catalyst’s Transform tool to rotate selected objects (Figure 77b).

Figure 77b Wireframing and rotating an object with the Transform tool.

In addition to placing artwork and media on the artboard, a set of framing icons and objects is available in the Wireframe Components tab

wire-of the top panel in the panel bar to the right wire-of the artboard Click and

drag to pull any of those components onto your wireframe (Figure 77c).

Figure 77c Adding a vertical scrollbar to a wireframe.

To share the wireframe, save it as a SWF file (see #83, “Exporting lyst Projects to SWF”)

Cata-Catalyst Wireframes

Can Be Interactive

Sure, you can wireframe

in any program

(Illustra-tor, Photoshop, a Sharpie

on the back of a napkin…)

But wireframes created in

Catalyst can have some (not

complete) interactivity—

buttons that change when

clicked, links that work, and

elements like video play

but-tons and working scrollbars

Editing Wireframe

Icons and Objects

Use the Select and

Trans-form tools to move, resize, or

rotate the placed wireframe

objects Use the Text tool to

add last-minute or prototype

text, and use the Shapes

tools to add simple artwork

to the wireframe

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#78: Creating a Four-State Button

Four-state buttons—buttons that display differently in normal, hovered,

clicked, and active states (or some variation of those)—add

interactiv-ity and dynamism to Web pages Designing a four-state button is easy in

Flash Catalyst, as long as you create the artwork in Illustrator or

Photo-shop first But wait! Before you expend the energy creating four buttons

(one for each state), hit the pause button You only need one button from

Photoshop or Illustrator

If you’ve got a button ready as an Illustrator or Photoshop file, follow

these steps to use effects in Catalyst to generate four “looks” for the

button:

1 Create a Catalyst file based on a button you designed and saved as an

Illustrator or Photoshop file (see #76, “Opening and Editing Artwork

from Illustrator or Photoshop”)

2 Double-click on the button artwork from Illustrator (or Photoshop),

and assign Button from Catalyst’s Convert Artwork to Component

pop-up (Figure 78a).

Figure 78a Converting artwork to a button.

3 As soon as you convert the artwork to a button, the Convert Artwork to

Component pop-up menu presents four button states (up, over, down,

or disabled) Click on any of them to open the selected button state

in the artboard (all four button states now display at the top of the

screen, and you can switch to any of them by clicking on one)

Creating a Four-State Button

(continued on next page)

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4 You can use the (admittedly limited) set of graphic filters in Catalyst

to modify the up, over, down, and disabled states of a button, ing from Blur, Drop Shadow, Inner Shadow, Bevel, Glow, or Inner Glow effects available from the Filters section of the Properties panel—part

choos-of the panel bar to the right choos-of the artboard (Figure 78b).

Figure 78b Applying filters to a button state selection.

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