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Thus, to further examine the update rate of prior information on crossmodal temporal perception, we conducted a new experiment on visual-haptic temporal discrimination with packet loss i

Trang 2

the visuomotor closed loop is consistent with previous studies on spatial positioning, in

which the motor command, in conjunction with internal models of both hand and visual

feedback, has been demonstrated to be useful for anticipating the resulting load force and

the position of the object (van Beers et al., 1999; Wolpert & Ghahramani, 2000; Wolpert et al.,

1995) The discrepancy between the studies of Vogels and Shi et al may come from the

different spatial setups In the latter study, the visual and haptic spaces were collocated in a

single space and multisensory events were generated in a natural way, permitting

sensorimotor and visual feedback to provide additional sources of information for

discerning temporal order

In summary, these results indicate that the temporal perception of visual-haptic events can be

influenced by additional information such as sensorimotor and visual feedback A similar

influence of the perception-action closed loop has also been found in haptic-audio asynchrony

detection, and action-to-visual-feedback-delay detection (Adelstein, Begault et al., 2003;

Adelstein, Lee et al., 2003) Thus, for the design of telepresence systems, this body of work

strongly suggests that the perception-action loop should be taken into account when making

considerations as to human operator’s capacity for multimodal simultaneity perception

3.2 Influences of packet loss on visual-haptic simultaneity

In multimodal telepresence system, crossmodal temporal perception is not only influenced by

the perception-action loop, but also by inevitable communication delays and disturbances

Telepresence systems operating over large geographical distances are subject to packet loss

and network communication delays, so that physically ‘synchronous’ events may be turned

into ‘asynchronous’ incidents Packet loss is a common issue in communication network

using the DHCP service Phenomenally, packet loss in video streams reduces image quality

and interrupts video continuity However, how packet loss influences the perception of

visual-haptic simultaneity is, as yet, largely unknown With regard to visual-packet loss, the

current authors (Shi et al., 2009) recently examined this issue in a series of experiments The

task in these experiments was similar to the temporal-discrimination task used by Shi et al

(2008, see Figure 1), while adding frame-based packet loss to the visual feedback The packet

loss in the experiments was generated by a 2-state Gilbert-Elliot model (Elliot, 1963; Gilbert,

1960) This model can be wholly described by two transition probabilities between packet

loss state (L) and packet no-loss state (N): P n,land P l,n (See Figure 3) With two probabilities,

two important features of the packet loss process, namely: the mean loss rate r p and the

mean burst length l t, can be easily calculated (Eq 7 and 8)

Fig 3 Illustration of the 2-state Gilbert-Elliot model ‘N’ and ‘L’ denote the states of ‘No

packet loss’ and ‘Packet loss’, respectively

n l l n

l n

p P P

P r

, ,

,

n l t

on average, the packet loss was perceivable to the observers The results demonstrated that visual-haptic simultaneity was influenced by the visual-packet loss rate: with increasing loss rate, the PSS was linearly shifted towards visual delay and away from haptic delay, indicating that observers tended to judge a video stream with packet loss as a delayed video stream On average, the visual delay increased by 25 ms for each 10%-increment in visual-packet loss Furthermore, the JND was found to increase when the packet loss rate increased, indicating that the simultaneity judgments became more difficult with higher packet loss rates In part, these shifts in visual-haptic temporal perception were due to the packet loss disturbing the perception of the visual collision (i.e., the visual collision was

‘blacked-out’) More interestingly, however, both trends, in PSSs and JNDs, remained the same even when these parameters were re-estimated based on only those trials on which visual-haptic collision events remained intact (i.e., on which the packet loss did not occur at the visual collision; see Figure 4) Shi and colleagues concluded from these results that visual-haptic simultaneity is influenced by prior exposure to packet loss, more precisely: when the perceptual system adapts to visual feedback degraded by packet loss, the internal estimation of forthcoming crossmodal simultaneity is biased towards visual delay A similar adaptation effect has also been found in a study concerned with the recalibration of audiovisual asynchrony (Fujisaki et al., 2004) In this study, after exposure to asynchronous audiovisual events for several minutes, observers displayed a shift in their subjective-simultaneity responses toward the particular asynchrony to which they adapted Our study showed that such recalibration processes can take place even more rapidly: packet loss just prior to the collision already influenced the visual-haptic simultaneity judgment within that trial

10 20 30 40 50 60 70 80 90 100 110

Packet loss rate

30 35 40 45 50 55 60 65 70 75 80

Packet loss rate

Fig 4 (a) PSSs and (b) JNDs as a function of the visual-packet loss rate in Experiment 1 of Shi et al (2009) The mean values were estimated based on only those trials on which the packet loss did not ‘mask’ the visual collision

Trang 3

the visuomotor closed loop is consistent with previous studies on spatial positioning, in

which the motor command, in conjunction with internal models of both hand and visual

feedback, has been demonstrated to be useful for anticipating the resulting load force and

the position of the object (van Beers et al., 1999; Wolpert & Ghahramani, 2000; Wolpert et al.,

1995) The discrepancy between the studies of Vogels and Shi et al may come from the

different spatial setups In the latter study, the visual and haptic spaces were collocated in a

single space and multisensory events were generated in a natural way, permitting

sensorimotor and visual feedback to provide additional sources of information for

discerning temporal order

In summary, these results indicate that the temporal perception of visual-haptic events can be

influenced by additional information such as sensorimotor and visual feedback A similar

influence of the perception-action closed loop has also been found in haptic-audio asynchrony

detection, and action-to-visual-feedback-delay detection (Adelstein, Begault et al., 2003;

Adelstein, Lee et al., 2003) Thus, for the design of telepresence systems, this body of work

strongly suggests that the perception-action loop should be taken into account when making

considerations as to human operator’s capacity for multimodal simultaneity perception

3.2 Influences of packet loss on visual-haptic simultaneity

In multimodal telepresence system, crossmodal temporal perception is not only influenced by

the perception-action loop, but also by inevitable communication delays and disturbances

Telepresence systems operating over large geographical distances are subject to packet loss

and network communication delays, so that physically ‘synchronous’ events may be turned

into ‘asynchronous’ incidents Packet loss is a common issue in communication network

using the DHCP service Phenomenally, packet loss in video streams reduces image quality

and interrupts video continuity However, how packet loss influences the perception of

visual-haptic simultaneity is, as yet, largely unknown With regard to visual-packet loss, the

current authors (Shi et al., 2009) recently examined this issue in a series of experiments The

task in these experiments was similar to the temporal-discrimination task used by Shi et al

(2008, see Figure 1), while adding frame-based packet loss to the visual feedback The packet

loss in the experiments was generated by a 2-state Gilbert-Elliot model (Elliot, 1963; Gilbert,

1960) This model can be wholly described by two transition probabilities between packet

loss state (L) and packet no-loss state (N): P n,land P l,n (See Figure 3) With two probabilities,

two important features of the packet loss process, namely: the mean loss rate r p and the

mean burst length l t, can be easily calculated (Eq 7 and 8)

Fig 3 Illustration of the 2-state Gilbert-Elliot model ‘N’ and ‘L’ denote the states of ‘No

packet loss’ and ‘Packet loss’, respectively

n l

l n

l n

p P P

P r

, ,

,

n l t

on average, the packet loss was perceivable to the observers The results demonstrated that visual-haptic simultaneity was influenced by the visual-packet loss rate: with increasing loss rate, the PSS was linearly shifted towards visual delay and away from haptic delay, indicating that observers tended to judge a video stream with packet loss as a delayed video stream On average, the visual delay increased by 25 ms for each 10%-increment in visual-packet loss Furthermore, the JND was found to increase when the packet loss rate increased, indicating that the simultaneity judgments became more difficult with higher packet loss rates In part, these shifts in visual-haptic temporal perception were due to the packet loss disturbing the perception of the visual collision (i.e., the visual collision was

‘blacked-out’) More interestingly, however, both trends, in PSSs and JNDs, remained the same even when these parameters were re-estimated based on only those trials on which visual-haptic collision events remained intact (i.e., on which the packet loss did not occur at the visual collision; see Figure 4) Shi and colleagues concluded from these results that visual-haptic simultaneity is influenced by prior exposure to packet loss, more precisely: when the perceptual system adapts to visual feedback degraded by packet loss, the internal estimation of forthcoming crossmodal simultaneity is biased towards visual delay A similar adaptation effect has also been found in a study concerned with the recalibration of audiovisual asynchrony (Fujisaki et al., 2004) In this study, after exposure to asynchronous audiovisual events for several minutes, observers displayed a shift in their subjective-simultaneity responses toward the particular asynchrony to which they adapted Our study showed that such recalibration processes can take place even more rapidly: packet loss just prior to the collision already influenced the visual-haptic simultaneity judgment within that trial

10 20 30 40 50 60 70 80 90 100 110

Packet loss rate

30 35 40 45 50 55 60 65 70 75 80

Packet loss rate

Fig 4 (a) PSSs and (b) JNDs as a function of the visual-packet loss rate in Experiment 1 of Shi et al (2009) The mean values were estimated based on only those trials on which the packet loss did not ‘mask’ the visual collision

Trang 4

3.3 Influences of prior information on visual-haptic simultaneity

The study of Shi et al (2009) suggests that the perceptual system may use past information,

such as from visual feedback, to predict the forthcoming events However, how rapidly past

information can be used for this prediction is still an open question From the perspective of

system design, the update rate of the internal temporal percept is an important factor, since

it describes the temporal resolution of the dynamic adjustment of crossmodal simultaneity

Thus, to further examine the update rate of prior information on crossmodal temporal

perception, we conducted a new experiment on visual-haptic temporal discrimination with

packet loss in the visual feedback In this experiment, we kept the packet loss rate constant

at 0.2 for the initial movement prior to the collision event The experimental design and task

were similar to Shi et al (2009) On a typical trial, the observer moved his/her finger from

the left to the right (or vice versa) and made a collision with the ‘wall’ When the visual

moving object (represented by a small dot, which was controlled by the observer’s index

finger) approached the wall, visual-packet loss was ‘switched off’ at certain distances before

reaching the wall (i.e., from the respective distance onwards, there was no longer a chance

of a packet loss occurring) Four different switch-off distances (i.e., distance from the

position of the moving object to the wall at the moment packet loss was switched off) were

examined in the experiment: 5, 30, 60 mm, and the whole movement trajectory (in the latter

condition, there was no packet loss at any distance; see Figure 5)

d Force Feedback First

Moving Across First

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

Initial Position

Wall

End Position

Moving dot

Switch-off interval

t

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

Initial Position

Wall

End Position

Moving dot

Switch-off interval

t

Fig 5 Schematic illustration of a trial sequence The movement trajectory is denoted by the

long red arrow The dashed line of the trajectory denotes visual feedback with packet loss,

and the solid line visual feedback without packet loss The packet loss switch-off distance is

denoted by d

The mean PSSs were 106.8, 87.3, and 80.1 ms for switch-off distance of 5, 30, and 60 mm,

respectively; the mean PSS for the no-packet-loss condition was 79.5 ms A

repeated-measures ANOVA revealed the effect of switch-off distance to be significant, F(3,30) = 4.68,

p<0.01 A further contrast tested showed the PSS to decrease linearly with increasing

switch-off distance, F(1,10)=5.82, p<0.05 The fact that, with increasing switch-switch-off distance, the PSS

approached the level achieved in the no-packet-loss condition suggests that ‘no-packet-loss’

information between the switch-off and the collision led to a gradual updating of the

internal prediction of the forthcoming visual event To estimate the internal update rate, we

converted the switch-off distances into switch-off time intervals using observers’ movement

speeds; these intervals were, on average, 14 ms, 85 ms, and 172 ms for 5-mm, 30-mm, and 60-mm distances, respectively The relationship between PSS and switch-off time interval is shown in Figure 6 The 95% confidence intervals revealed that the PSS was significantly larger, relative to the (no-packet-loss) baseline, at a switch-off interval of 87 ms (30-mm distance), while the PSS at a switch-off interval of 172 ms (60-mm distance) was no different from the baseline This means that a complete update with prior visual feedback took between 85 and 172 ms In other words, the internal update rate was in-between 6 to 12 Hz

In summary, the above results demonstrate that prior information does not immediately impact on the internal representation The internal processing requires some time to update and adapt to changes of the external world The time required by the internal processing is

in the range of a hundred or so milliseconds, which may relate to the short-duration working memory involved in crossmodal temporal processing In the design of telepresence systems, it would be advisable to use this update rate for the implementation of assistive functions

75 80 85 90 95 100 105 110 115

4 Process model of crossmodal temporal perception

The studies discussed above showed that crossmodal simultaneity in an explorative environment is not only influenced by crossmodal temporal inconsistency, but also by many other sources of information, such as the visuomotor movement, the quality of the feedback signal, prior adaptation, etc A recent study by Adelstein and colleagues (Adelstein, Lee et al., 2003) on head tracking latency also suggested that in virtual environments (with a head-mounted display), observers might use ‘image slip’ rather than the explicit time delay between input head motion and its displayed consequences to detect the asynchrony Similarly, it has been found previously in audio-visual simultaneity judgments that, in relatively large environments, the brain may take sound velocity and distance information into account in the simultaneity perception of audio-visual events (Sugita & Suzuki, 2003) All available evidence converges on the view that the CNS may use additional information

Trang 5

3.3 Influences of prior information on visual-haptic simultaneity

The study of Shi et al (2009) suggests that the perceptual system may use past information,

such as from visual feedback, to predict the forthcoming events However, how rapidly past

information can be used for this prediction is still an open question From the perspective of

system design, the update rate of the internal temporal percept is an important factor, since

it describes the temporal resolution of the dynamic adjustment of crossmodal simultaneity

Thus, to further examine the update rate of prior information on crossmodal temporal

perception, we conducted a new experiment on visual-haptic temporal discrimination with

packet loss in the visual feedback In this experiment, we kept the packet loss rate constant

at 0.2 for the initial movement prior to the collision event The experimental design and task

were similar to Shi et al (2009) On a typical trial, the observer moved his/her finger from

the left to the right (or vice versa) and made a collision with the ‘wall’ When the visual

moving object (represented by a small dot, which was controlled by the observer’s index

finger) approached the wall, visual-packet loss was ‘switched off’ at certain distances before

reaching the wall (i.e., from the respective distance onwards, there was no longer a chance

of a packet loss occurring) Four different switch-off distances (i.e., distance from the

position of the moving object to the wall at the moment packet loss was switched off) were

examined in the experiment: 5, 30, 60 mm, and the whole movement trajectory (in the latter

condition, there was no packet loss at any distance; see Figure 5)

d Force Feedback First

Moving Across First

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

Initial Position

Wall

End Position

Moving dot

Switch-off interval

t

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

dd Force Feedback First

Moving Across First

Force Feedback First

Moving Across First

Initial Position

Wall

End Position

Moving dot

Switch-off interval

t

Fig 5 Schematic illustration of a trial sequence The movement trajectory is denoted by the

long red arrow The dashed line of the trajectory denotes visual feedback with packet loss,

and the solid line visual feedback without packet loss The packet loss switch-off distance is

denoted by d

The mean PSSs were 106.8, 87.3, and 80.1 ms for switch-off distance of 5, 30, and 60 mm,

respectively; the mean PSS for the no-packet-loss condition was 79.5 ms A

repeated-measures ANOVA revealed the effect of switch-off distance to be significant, F(3,30) = 4.68,

p<0.01 A further contrast tested showed the PSS to decrease linearly with increasing

switch-off distance, F(1,10)=5.82, p<0.05 The fact that, with increasing switch-switch-off distance, the PSS

approached the level achieved in the no-packet-loss condition suggests that ‘no-packet-loss’

information between the switch-off and the collision led to a gradual updating of the

internal prediction of the forthcoming visual event To estimate the internal update rate, we

converted the switch-off distances into switch-off time intervals using observers’ movement

speeds; these intervals were, on average, 14 ms, 85 ms, and 172 ms for 5-mm, 30-mm, and 60-mm distances, respectively The relationship between PSS and switch-off time interval is shown in Figure 6 The 95% confidence intervals revealed that the PSS was significantly larger, relative to the (no-packet-loss) baseline, at a switch-off interval of 87 ms (30-mm distance), while the PSS at a switch-off interval of 172 ms (60-mm distance) was no different from the baseline This means that a complete update with prior visual feedback took between 85 and 172 ms In other words, the internal update rate was in-between 6 to 12 Hz

In summary, the above results demonstrate that prior information does not immediately impact on the internal representation The internal processing requires some time to update and adapt to changes of the external world The time required by the internal processing is

in the range of a hundred or so milliseconds, which may relate to the short-duration working memory involved in crossmodal temporal processing In the design of telepresence systems, it would be advisable to use this update rate for the implementation of assistive functions

75 80 85 90 95 100 105 110 115

4 Process model of crossmodal temporal perception

The studies discussed above showed that crossmodal simultaneity in an explorative environment is not only influenced by crossmodal temporal inconsistency, but also by many other sources of information, such as the visuomotor movement, the quality of the feedback signal, prior adaptation, etc A recent study by Adelstein and colleagues (Adelstein, Lee et al., 2003) on head tracking latency also suggested that in virtual environments (with a head-mounted display), observers might use ‘image slip’ rather than the explicit time delay between input head motion and its displayed consequences to detect the asynchrony Similarly, it has been found previously in audio-visual simultaneity judgments that, in relatively large environments, the brain may take sound velocity and distance information into account in the simultaneity perception of audio-visual events (Sugita & Suzuki, 2003) All available evidence converges on the view that the CNS may use additional information

Trang 6

to predict, or infer, the external forthcoming events Predicting the next states has been

shown to be useful for compensating for the slow speed of updating in the visuomotor

control system (Wolpert, 1997; Wolpert et al., 1995) This capacity for prediction has been

attributed to an internal model that is assumed to underlie the nervous system’s remarkable

ability to adapt to unknown or underdetermined changes in the environment (Tin & Poon,

2005)

Inspired by this idea of an internal model for the sensorimotor system, we suggest that

dynamic multisensory temporal perception can be described in an analogous way Figure 6

illustrates such an internal model of multisensory temporal perception When there are only

individual (unrelated) multisensory inputs, the CNS may use the resolution in the

individual sensory channels to estimate the onset (or offset) time of events and from this

determine crossmodal simultaneity However, such passive forward estimation may suffer

from differences in the neural latencies among different modalities For example, a auditory

event is usually perceived as ‘earlier’ than a synchronous visual event (Dixon & Spitz, 1980)

When additional information is available, such as sensorimotor information, visual-motion

trajectories, or visuo-proprioceptive discrepancies, the CNS may use this information to

make a fine prediction and provide for crossmodal compensation in anticipating the

forthcoming events Using this model, one can easily explain the small PSS found in the

visuo-motor closed-loop condition in Shi et al (2008) The visuo-motor closed-loop helps the

CNS to make a fine prediction of the forthcoming visual events, thus partially compensating

for the delay inherent in the visual processing The prediction mechanism can also be

applied to account for the results of the packet loss experiments (Shi et al., 2009) The

visual-feedback signal was disturbed by the packet loss, which made the video stream appear

stagnant from time to time Such prior ‘delay’ information is used by the CNS for predicting

the timing of the forthcoming visual-haptic events As a result, the PSS was shifted towards

visual delay Note, however, that the use of prior information by the CNS to adjust the

crossmodal temporal representation is not immediate: the experiment outlined above (in

section 3.3) suggests that the update rate of using prior information is only of the order of

Adelstein, B D., Begault, D R., Anderson, M R., & Wenzel, E M (2003) Sensitivity to

haptic-audio asynchrony, Proceedings of the 5th international conference on Multimodal

interfaces (pp 73-76) Vancouver, British Columbia, Canada

Adelstein, B D., Lee, T G., & Ellis, S R (2003) Head Tracking Latency in Virtual

Environments: Psychophysics and a Model, Human Factors and Ergonomics Society

Annual Meeting Proceedings (pp 2083-2087): Human Factors and Ergonomics

Society

Ballantyne, G H (2002) Robotic surgery, telerobotic surgery, telepresence, and

telementoring Review of early clinical results Surgical Endoscopy 16(10), 1389-1402 Collett, D (2002) Modelling Binary Data (2 ed.): Chapman & Hall/CRC

Dixon, N F., & Spitz, L (1980) The detection of auditory visual desynchrony, Perception

(Vol 9, pp 719-721)

Draper, J V., Kaber, D B., & Usher, J M (1998) Telepresence Human Factors 40(3), 354-375

Elliot, E O (1963) A Model of the Switched Telephone Network for Data Communications,

Bell System Technical Journal (Vol 44, pp 89-109)

Ferrell, W R (1966) Delayed force feedback, Human Factors (Vol 8, pp 449-455)

Fujisaki, W., Shimojo, S., Kashino, M., & Nishida, S (2004) Recalibration of audiovisual

simultaneity Nature Neuroscience 7(7), 773-778

Gilbert, E N (1960) Capacity of a burst-noise channel, Bell System Technical Journal (Vol 39,

pp 1253-1265)

Held, R (1993) Telepresence, time delay and adaptation In S R Ellis, M K Kaiser & A J

Grunwald (Eds.), Pictorial communication in virtual and real environments (pp

232-246): Taylor and Francis

Heller, M A., & Myers, D S (1983) Active and passive tactual recognition of form Journal of

General Psychology 108(2d Half), 225-229

Trang 7

to predict, or infer, the external forthcoming events Predicting the next states has been

shown to be useful for compensating for the slow speed of updating in the visuomotor

control system (Wolpert, 1997; Wolpert et al., 1995) This capacity for prediction has been

attributed to an internal model that is assumed to underlie the nervous system’s remarkable

ability to adapt to unknown or underdetermined changes in the environment (Tin & Poon,

2005)

Inspired by this idea of an internal model for the sensorimotor system, we suggest that

dynamic multisensory temporal perception can be described in an analogous way Figure 6

illustrates such an internal model of multisensory temporal perception When there are only

individual (unrelated) multisensory inputs, the CNS may use the resolution in the

individual sensory channels to estimate the onset (or offset) time of events and from this

determine crossmodal simultaneity However, such passive forward estimation may suffer

from differences in the neural latencies among different modalities For example, a auditory

event is usually perceived as ‘earlier’ than a synchronous visual event (Dixon & Spitz, 1980)

When additional information is available, such as sensorimotor information, visual-motion

trajectories, or visuo-proprioceptive discrepancies, the CNS may use this information to

make a fine prediction and provide for crossmodal compensation in anticipating the

forthcoming events Using this model, one can easily explain the small PSS found in the

visuo-motor closed-loop condition in Shi et al (2008) The visuo-motor closed-loop helps the

CNS to make a fine prediction of the forthcoming visual events, thus partially compensating

for the delay inherent in the visual processing The prediction mechanism can also be

applied to account for the results of the packet loss experiments (Shi et al., 2009) The

visual-feedback signal was disturbed by the packet loss, which made the video stream appear

stagnant from time to time Such prior ‘delay’ information is used by the CNS for predicting

the timing of the forthcoming visual-haptic events As a result, the PSS was shifted towards

visual delay Note, however, that the use of prior information by the CNS to adjust the

crossmodal temporal representation is not immediate: the experiment outlined above (in

section 3.3) suggests that the update rate of using prior information is only of the order of

Adelstein, B D., Begault, D R., Anderson, M R., & Wenzel, E M (2003) Sensitivity to

haptic-audio asynchrony, Proceedings of the 5th international conference on Multimodal

interfaces (pp 73-76) Vancouver, British Columbia, Canada

Adelstein, B D., Lee, T G., & Ellis, S R (2003) Head Tracking Latency in Virtual

Environments: Psychophysics and a Model, Human Factors and Ergonomics Society

Annual Meeting Proceedings (pp 2083-2087): Human Factors and Ergonomics

Society

Ballantyne, G H (2002) Robotic surgery, telerobotic surgery, telepresence, and

telementoring Review of early clinical results Surgical Endoscopy 16(10), 1389-1402 Collett, D (2002) Modelling Binary Data (2 ed.): Chapman & Hall/CRC

Dixon, N F., & Spitz, L (1980) The detection of auditory visual desynchrony, Perception

(Vol 9, pp 719-721)

Draper, J V., Kaber, D B., & Usher, J M (1998) Telepresence Human Factors 40(3), 354-375

Elliot, E O (1963) A Model of the Switched Telephone Network for Data Communications,

Bell System Technical Journal (Vol 44, pp 89-109)

Ferrell, W R (1966) Delayed force feedback, Human Factors (Vol 8, pp 449-455)

Fujisaki, W., Shimojo, S., Kashino, M., & Nishida, S (2004) Recalibration of audiovisual

simultaneity Nature Neuroscience 7(7), 773-778

Gilbert, E N (1960) Capacity of a burst-noise channel, Bell System Technical Journal (Vol 39,

pp 1253-1265)

Held, R (1993) Telepresence, time delay and adaptation In S R Ellis, M K Kaiser & A J

Grunwald (Eds.), Pictorial communication in virtual and real environments (pp

232-246): Taylor and Francis

Heller, M A., & Myers, D S (1983) Active and passive tactual recognition of form Journal of

General Psychology 108(2d Half), 225-229

Trang 8

Hirzinger, G., Brunner, B., Dietrich, J., & Heindl, J (1993) Sensor-based space

robotics-ROTEX and its telerobotic features, IEEE Transactions on Robotics and Automation

(Vol 9, pp 649-663)

Jay, C., Glencross, M., & Hubbold, R (2007) Modeling the effects of delayed haptic and

visual feedback in a collaborative virtual environment, ACM Transactions on

Computer-Human Interaction (Vol 14, Article 8, 1-31)

Keele, S W (1986) Motor control In K R Boff, L Kaufman & J P Thomas (Eds.), Handbook

of perception and human performance, Cognitive processes and performance (Vol II, pp

30-60): Wiley

Kim, T., Zimmerman, P M., Wade, M J., & Weiss, C A (2005) The effect of delayed visual

feedback on telerobotic surgery Surgical Endoscopy 19(5), 683-686

Levitin, D J., Maclean, K., Mathews, M., & Chu, L (2000) The perception of cross-modal

simultaneity, International Journal of Computing and Anticipatory Systems (pp

323-329)

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interactive systems, CHI '93: Proceedings of the INTERACT '93 and CHI '93 conference

on Human factors in computing systems (pp 488-493) New York, NY, USA: ACM

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visual perceptive systems Proceedings of the Royal Society B: Biological Sciences

264(1387), 1407-1414

Noë, A (2005) Action in Perception Cambridge: MIT Press

Peer, A., Hirche, S., Weber, C., Krause, I., Buss, M., Miossec, S., et al (2008) Intercontinental

cooperative telemanipulation between German and Japan, Proceedings of the

IEEE/RSJ International Conferences on Intelligent Robots and Systems (pp 2715-2716)

Sheridan, T B., & Ferrell, W R (1963) Remote Manipulative Control with Transmission

Delay, IEEE Transactions on Human Factors in Electronics (Vol 4, pp 25-29)

Shi, Z., Hirche, S., Schneider, W., & Muller, H J (2008) Influence of visuomotor action on

visual-haptic simultaneous perception: A psychophysical study, 2008 Symposium on

Haptic Interfaces for Virtual Environment and Teleoperator Systems (pp 65-70)

Shi, Z., Zou, H., Rank, M., Chen, L., Hirche, S., & Müller, H J (2009) Effects of packet loss

and latency on temporal discrimination of visual-haptic events IEEE Transactions

on Haptics, in press

Spence, C., Shore, D I., & Klein, R M (2001) Multisensory prior entry, Journal of

Experimental Psychology: General (Vol 130, pp 799-832)

Stone, J V., Hunkin, N M., Porrill, J., Wood, R., Keeler, V., Beanland, M., et al (2001) When

is now? Perception of simultaneity, Proceedings of the Royal Society B: Biological

Sciences (Vol 268, pp 31-38)

Sugita, Y., & Suzuki, Y (2003) Audiovisual perception: Implicit estimation of sound-arrival

time Nature 421(6926), 911

Tin, C., & Poon, C S (2005) Internal models in sensorimotor integration: perspectives from

adaptive control theory Journal of Neural Engineering 2(3), S147-163

van Beers, R J., Sittig, A C., & Gon, J J (1999) Integration of proprioceptive and visual

position-information: An experimentally supported model Journal of

Neurophysiology 81(3), 1355-1364

van Erp, J B F., & Werkhoven, P J (2004) Vibro-tactile and visual asynchronies: Sensitivity

and consistency, Perception (Vol 33, pp 103-111)

Vatakis, A., & Spence, C (2006) Evaluating the influence of frame rate on the temporal

aspects of audiovisual speech perception, Neuroscience Letters (Vol 405, pp

132-136)

Vogels, I M (2004) Detection of temporal delays in visual-haptic interfaces Human Factors

46(1), 118-134

Wexler, M., & Klam, F (2001) Movement prediction and movement production Journal of

Experimental Psychology: Human Perception and Performance 27(1), 48-64

Witney, A G., Goodbody, S J., & Wolpert, D M (1999) Predictive motor learning of

temporal delays Journal of Neurophysiology 82(5), 2039-2048

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Sciences 1(6), 209-216

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neuroscience Nature Neuroscience 3 Suppl, 1212-1217

Wolpert, D M., Ghahramani, Z., & Jordan, M I (1995) An internal model for sensorimotor

integration Science 269(5232), 1880-1882

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visual perceptive systems Proceedings of the Royal Society B: Biological Sciences

264(1387), 1407-1414

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visual-haptic simultaneous perception: A psychophysical study, 2008 Symposium on

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Experimental Psychology: General (Vol 130, pp 799-832)

Stone, J V., Hunkin, N M., Porrill, J., Wood, R., Keeler, V., Beanland, M., et al (2001) When

is now? Perception of simultaneity, Proceedings of the Royal Society B: Biological

Sciences (Vol 268, pp 31-38)

Sugita, Y., & Suzuki, Y (2003) Audiovisual perception: Implicit estimation of sound-arrival

time Nature 421(6926), 911

Tin, C., & Poon, C S (2005) Internal models in sensorimotor integration: perspectives from

adaptive control theory Journal of Neural Engineering 2(3), S147-163

van Beers, R J., Sittig, A C., & Gon, J J (1999) Integration of proprioceptive and visual

position-information: An experimentally supported model Journal of

Neurophysiology 81(3), 1355-1364

van Erp, J B F., & Werkhoven, P J (2004) Vibro-tactile and visual asynchronies: Sensitivity

and consistency, Perception (Vol 33, pp 103-111)

Vatakis, A., & Spence, C (2006) Evaluating the influence of frame rate on the temporal

aspects of audiovisual speech perception, Neuroscience Letters (Vol 405, pp

132-136)

Vogels, I M (2004) Detection of temporal delays in visual-haptic interfaces Human Factors

46(1), 118-134

Wexler, M., & Klam, F (2001) Movement prediction and movement production Journal of

Experimental Psychology: Human Perception and Performance 27(1), 48-64

Witney, A G., Goodbody, S J., & Wolpert, D M (1999) Predictive motor learning of

temporal delays Journal of Neurophysiology 82(5), 2039-2048

Wolpert, D M (1997) Computational approaches to motor control Trends in Cognitive

Sciences 1(6), 209-216

Wolpert, D M., & Ghahramani, Z (2000) Computational principles of movement

neuroscience Nature Neuroscience 3 Suppl, 1212-1217

Wolpert, D M., Ghahramani, Z., & Jordan, M I (1995) An internal model for sensorimotor

integration Science 269(5232), 1880-1882

Trang 11

On the Influence of Hand Dynamics on Motion Planning of Reaching Movements in Haptic Environments

Igor Goncharenko, Mikhail Svinin, Shigeyuki Hosoe and Sven Forstmann

X

On the Influence of Hand Dynamics

on Motion Planning of Reaching Movements in Haptic Environments

Igor Goncharenko, Mikhail Svinin, Shigeyuki Hosoe and Sven Forstmann

3D Incorporated, the Institute of Physical and Chemical Research (RIKEN)

Japan

Abstract

The paper presents an analysis of human reaching movements in the manipulation of

flexible objects Two models, the minimum hand jerk and the minimum driving hand

force-change, are used for modelling and verification of experimental data The data are collected

with the haptic system supporting dynamic simulation of the flexible object in real time We

describe some initial experimental results and analyze the applicability of the models It is

found that even for short-term movements human motion planning strategy can depend on

arm inertia and configuration This conclusion is based on the experimental evidence of the

multi-phased hand velocity profiles that can be well captured by the minimum driving hand

force-change criterion To support the latest observation, an experiment with reinforcement

learning was conducted

1 Introduction

Recently, reproducing of human-like motions has become a focus of attention in many

research fields such as human motor control and perception, humanoid robotics, robotic

rehabilitation and assistance (Pollick et al., 2005; Tsuji et al., 2002; Amirabdollahian et al.,

2002) In a bio-mimetic analogy, the human arm can be considered as a chain of rigid bodies

actuated by driving mechanisms (muscles) and controlled by a computer (central nervous

system, CNS), which might by instructive for the design of control systems for advanced

manipulators However, little is known about actual motion strategies planned by the CNS

Human motion planning models available in the literature are mostly remained

phenomenological and descriptive – they rely on bulky experimental measurements done

with motion capturing systems, encephalographs, feedback force devices, etc On the other

hand, the models based on optimal control methods are very attractive because they take

into account trajectory formation, boundary conditions, and dynamic properties of the arm

and environment In addition, minimized performance indexes may have a natural

interpretation related to human behaviour

24

Trang 12

When humans make rest-to-rest movements in free space, there is, in principle, an infinite

choice of trajectories However, many studies have shown that human subjects tend to

choose unique trajectories with invariant features First, hand paths in rest-to-rest

movements tend to be straight (or, slightly curved) and smooth Second, the velocity profile

of the hand trajectory is bell-shaped (Morasso, 1981; Abend et al., 1982) It is well established

that for unconstrained reaching movements, the trajectory of human hand can be predicted

with reasonable accuracy by the minimum hand jerk criterion (MJC) (Flash & Hogan, 1985)

More generally, in the optimization approaches, the trajectory is predicted by minimizing,

over the movement time T an integral performance index  subject to zero boundary

conditions imposed on start and end points, corresponding to the rest-to-rest states The

performance index can be formulated in the joint space, in the task space normally

associated with the human hand, or in the task space of object coordinates

When movement is constrained by a 3D curve (door opening is a typical example of

constrained movement), there is no uncertainty in spatial trajectory, but the temporal hand

velocity profile becomes an important indicative of human hand control Haptic

technologies afford great opportunities for studying human motion planning because

virtually any constraints and dynamic environments can be probed for verifying optimality

criteria For example, in studying multi-mass object transport using a PHANToM -based

haptic interface (Svinin et al., 2006a; Svinin et al., 2006b), it was shown that the MJC models

hand movement much better than the lowest order polynomial model that is common in

control of robotic and mechatronic systems with flexible elements This led to the conclusion

that the CNS plans reaching movements in the hand space coordinates rather than in the

object space It was speculated that the trajectories of the human arm in comfortable

reaching movements can be predicted without taking into account the inertial properties of

the arm, which gave a good reason to believe that the arm dynamics are already “prewired”

in the CNS while the object dynamics (the novel environment) are acquired by learning In

(Goncharenko et al., 2006) different curvature types of 3D constraints were considered for

the tasks of rest-to-rest rigid body movement and bimanual crank rotation Among several

performance indexes, only two criteria were confirmed to be the best candidates for the

description of motion control in the tasks: MJC and the minimum force change criterion

(MFCC)

Roughly speaking, the MFCC is a dynamic version of the MJC While the latter ignores

inertial properties of the human arm, the former takes them into account Both these criteria

give very close results for the hand velocity profiles if the stiffness of the haptic device is

high enough, or, if the transported object is relatively lightweight In general, however, the

theoretical predictions by these criteria can be very different (Svinin et al., 2006c) It is

therefore important to design experiments that would help to distinguish between the two

criteria and demonstrate the correct choice of one of them This constitutes the main goal of

this paper: to demonstrate experimentally that the hand mass-inertia properties and

configuration cannot be ignored in prediction of human motion planning in highly dynamic

environment

This chapter is organized as follows The next section formulates the MJC and MFCC for the

task of a rest-to-rest transport of a flexible object and introduces a concept of dynamically

equivalent configurations Sections 3 and 4 describe primary experiments with a haptic

system for two dynamic configurations Section 5 describes experiments with reinforcement

learning, and the last section concludes the chapter

2 Optimality criteria for the task of rest-to-rest mass transport

A model of rest-to-rest movements is shown in Figure 1 The object is connected to the hand

by a virtual spring of initial zero length In the initial configuration, the positions of the hand

and the object coincide A human subject is asked to make reaching movement of length L and time T and stop the object without excitation of oscillations For this task, the MJC and

its dynamic constraint are:

where x h is the coordinate of the human hand, x o is the object coordinate, m o is the mass of

the object, and k is the stiffness of the spring Defining the natural frequency ok m/ o

and expressing x h through x o using (2), criterion (1) can be rewritten as:

0

(5) 2 (3) 4

It was also shown that the hand velocity profile, corresponding to this solution, can have either one phase (bell-shaped) or two phases while the object velocity is always single phased For example, in Figure 2 the hand velocity for the MJC is shown by thick black line

Trang 13

When humans make rest-to-rest movements in free space, there is, in principle, an infinite

choice of trajectories However, many studies have shown that human subjects tend to

choose unique trajectories with invariant features First, hand paths in rest-to-rest

movements tend to be straight (or, slightly curved) and smooth Second, the velocity profile

of the hand trajectory is bell-shaped (Morasso, 1981; Abend et al., 1982) It is well established

that for unconstrained reaching movements, the trajectory of human hand can be predicted

with reasonable accuracy by the minimum hand jerk criterion (MJC) (Flash & Hogan, 1985)

More generally, in the optimization approaches, the trajectory is predicted by minimizing,

over the movement time T an integral performance index  subject to zero boundary

conditions imposed on start and end points, corresponding to the rest-to-rest states The

performance index can be formulated in the joint space, in the task space normally

associated with the human hand, or in the task space of object coordinates

When movement is constrained by a 3D curve (door opening is a typical example of

constrained movement), there is no uncertainty in spatial trajectory, but the temporal hand

velocity profile becomes an important indicative of human hand control Haptic

technologies afford great opportunities for studying human motion planning because

virtually any constraints and dynamic environments can be probed for verifying optimality

criteria For example, in studying multi-mass object transport using a PHANToM -based

haptic interface (Svinin et al., 2006a; Svinin et al., 2006b), it was shown that the MJC models

hand movement much better than the lowest order polynomial model that is common in

control of robotic and mechatronic systems with flexible elements This led to the conclusion

that the CNS plans reaching movements in the hand space coordinates rather than in the

object space It was speculated that the trajectories of the human arm in comfortable

reaching movements can be predicted without taking into account the inertial properties of

the arm, which gave a good reason to believe that the arm dynamics are already “prewired”

in the CNS while the object dynamics (the novel environment) are acquired by learning In

(Goncharenko et al., 2006) different curvature types of 3D constraints were considered for

the tasks of rest-to-rest rigid body movement and bimanual crank rotation Among several

performance indexes, only two criteria were confirmed to be the best candidates for the

description of motion control in the tasks: MJC and the minimum force change criterion

(MFCC)

Roughly speaking, the MFCC is a dynamic version of the MJC While the latter ignores

inertial properties of the human arm, the former takes them into account Both these criteria

give very close results for the hand velocity profiles if the stiffness of the haptic device is

high enough, or, if the transported object is relatively lightweight In general, however, the

theoretical predictions by these criteria can be very different (Svinin et al., 2006c) It is

therefore important to design experiments that would help to distinguish between the two

criteria and demonstrate the correct choice of one of them This constitutes the main goal of

this paper: to demonstrate experimentally that the hand mass-inertia properties and

configuration cannot be ignored in prediction of human motion planning in highly dynamic

environment

This chapter is organized as follows The next section formulates the MJC and MFCC for the

task of a rest-to-rest transport of a flexible object and introduces a concept of dynamically

equivalent configurations Sections 3 and 4 describe primary experiments with a haptic

system for two dynamic configurations Section 5 describes experiments with reinforcement

learning, and the last section concludes the chapter

2 Optimality criteria for the task of rest-to-rest mass transport

A model of rest-to-rest movements is shown in Figure 1 The object is connected to the hand

by a virtual spring of initial zero length In the initial configuration, the positions of the hand

and the object coincide A human subject is asked to make reaching movement of length L and time T and stop the object without excitation of oscillations For this task, the MJC and

its dynamic constraint are:

where x h is the coordinate of the human hand, x o is the object coordinate, m o is the mass of

the object, and k is the stiffness of the spring Defining the natural frequency ok m/ o

and expressing x h through x o using (2), criterion (1) can be rewritten as:

0

(5) 2 (3) 4

It was also shown that the hand velocity profile, corresponding to this solution, can have either one phase (bell-shaped) or two phases while the object velocity is always single phased For example, in Figure 2 the hand velocity for the MJC is shown by thick black line

Trang 14

and the object velocity by thin black line The graphs are given for T=1.15s, k=150N/m, m o =

3.2kg, L=0.2m

0.10.20.30.4

v

Fig 2 Velocity profiles for MJC and MFCC

Unlike the MJC, the MFCC takes into account the hand dynamics:

2

0

12

T

MFCC m

where m h is the mass of the hand and f stands for the driving hand force Again, we can

rewrite the criterion (4) to the form similar to (3), taking into account (2), (5), and defining

the natural frequency   o 1   , and the mass ratio = m o / m h Then,

for non-infinitesimal , additional parameter m h influences on the solution for (6)

significantly Namely, there can be more than two phases in the hand velocity profile In

Figure 2 hand velocity for MFCC is shown by the thick grey line, and the object velocity is

given by the thin grey line (T=1.15s, k=150N/m, m o =3.2kg, m h =0.8kg, L=0.2m) Complete

solution and theoretical properties of the MFCC are given in (Svinin et al., 2006c) The

portrait of the phase transition for the MFCC is shown in Figure 3, where the numbers

inside the areas correspond to the number of phases

In this figure, point A corresponds to the parameters used to calculate profiles shown in

Figure 2 (T=17.6, = m o /m h =4)

Note that one point on the non-dimensional phase diagram can correspond to two different

sets of physical parameters In this connection we can define dynamically equivalent systems as

systems correspondent to the same point on the phase transition diagram Define    T

Assume that we have two sets of parameters One set ( m m k Th1, o1, , )o1 1 is characterized

by 1 m mo1/ h1, 1 T k1 o1(1  1)/ mo1 and the other set ( m m k Th2, o2, , )o2 2 is characterized by 2  m mo2/ h2, 2  T k2 o2(1  2)/ mo2 Two systems are dynamically equivalent if 1  2and 1 2, which gives

Fig 3 Diagram of phase transition of the hand velocity profiles for MFCC

3 Experiment plan and setup configuration

It is interesting that for fixed m h , T, and L velocity profiles yielding solutions for (3) and (6) are exactly the same for various m o and k, which maintain constant  and o Then, to make conclusion in favour of either the MJC or the MFCC for each subject, we may select two different parameter sets, which are dynamically equivalent to the parameters used for hand velocity calculations The profiles depicted in Figure 2 are clearly two-phased (MJC) and three-phased (MFCC), and their magnitudes are significantly different Of course, we cannot expect that each subject’s “effective” hand mass is close to 0.8kg Because of the ergonomic

of experimental layout forearm mass can partially contribute to the “effective” mass Standard anthropometric mass of human forearm is 1.48kg (Chandler et al., 1976), however,

the uncertainty in m h can vary from 0.5 to 1.5 kg, or even more if arm joints are not fixed To avoid this confusion, we completed two experimental series for each subject using the concept of dynamically equivalent systems in the following manner

Step 1 As a zero-guess, we assume m h =0.8kg and set other parameters as T=1.15s, k=150

N/m, m o =3.2 kg, L=0.2m When a subject completes a long series of trials, we compare his

average hand velocity profile with ones shown in Figure 2 If the average profile is phased and closely matched to the MFCC curve, we conclude that the MFCC criteria is preferable, and the hand mass is very close to 0.8 kg Otherwise, the next step is completed

Trang 15

three-and the object velocity by thin black line The graphs are given for T=1.15s, k=150N/m, m o =

3.2kg, L=0.2m

0.10.20.30.4

v

Fig 2 Velocity profiles for MJC and MFCC

Unlike the MJC, the MFCC takes into account the hand dynamics:

2

0

12

T

MFCC m

where m h is the mass of the hand and f stands for the driving hand force Again, we can

rewrite the criterion (4) to the form similar to (3), taking into account (2), (5), and defining

the natural frequency   o 1  , and the mass ratio = m o / m h Then,

for non-infinitesimal , additional parameter m h influences on the solution for (6)

significantly Namely, there can be more than two phases in the hand velocity profile In

Figure 2 hand velocity for MFCC is shown by the thick grey line, and the object velocity is

given by the thin grey line (T=1.15s, k=150N/m, m o =3.2kg, m h =0.8kg, L=0.2m) Complete

solution and theoretical properties of the MFCC are given in (Svinin et al., 2006c) The

portrait of the phase transition for the MFCC is shown in Figure 3, where the numbers

inside the areas correspond to the number of phases

In this figure, point A corresponds to the parameters used to calculate profiles shown in

Figure 2 (T=17.6, = m o /m h =4)

Note that one point on the non-dimensional phase diagram can correspond to two different

sets of physical parameters In this connection we can define dynamically equivalent systems as

systems correspondent to the same point on the phase transition diagram Define    T

Assume that we have two sets of parameters One set ( m m k Th1, o1, , )o1 1 is characterized

by 1 m mo1/ h1, 1 T k1 o1(1  1)/ mo1and the other set ( m m k Th2, o2, , )o2 2 is characterized by 2  m mo2/ h2, 2  T k2 o2(1  2)/ mo2 Two systems are dynamically equivalent if 1 2and 1 2, which gives

Fig 3 Diagram of phase transition of the hand velocity profiles for MFCC

3 Experiment plan and setup configuration

It is interesting that for fixed m h , T, and L velocity profiles yielding solutions for (3) and (6) are exactly the same for various m o and k, which maintain constant  and o Then, to make conclusion in favour of either the MJC or the MFCC for each subject, we may select two different parameter sets, which are dynamically equivalent to the parameters used for hand velocity calculations The profiles depicted in Figure 2 are clearly two-phased (MJC) and three-phased (MFCC), and their magnitudes are significantly different Of course, we cannot expect that each subject’s “effective” hand mass is close to 0.8kg Because of the ergonomic

of experimental layout forearm mass can partially contribute to the “effective” mass Standard anthropometric mass of human forearm is 1.48kg (Chandler et al., 1976), however,

the uncertainty in m h can vary from 0.5 to 1.5 kg, or even more if arm joints are not fixed To avoid this confusion, we completed two experimental series for each subject using the concept of dynamically equivalent systems in the following manner

Step 1 As a zero-guess, we assume m h =0.8kg and set other parameters as T=1.15s, k=150

N/m, m o =3.2 kg, L=0.2m When a subject completes a long series of trials, we compare his

average hand velocity profile with ones shown in Figure 2 If the average profile is phased and closely matched to the MFCC curve, we conclude that the MFCC criteria is preferable, and the hand mass is very close to 0.8 kg Otherwise, the next step is completed

Trang 16

three-Step 2 Using a curve matching procedure, we estimate new “effective” m h, recalculate new

dynamically equivalent parameters k and m o, and ask the subject to repeat the experimental

trials Hand mass and velocities are analyzed again after completing the series

To analyze human movements, we reconfigure our experimental setup (Figure 4) previously

used for multi-mass object movement analysis (Goncharenko et al., 2006) In the setup, a

haptic device (1.5/3DOF PHANToM, maximum exertable force 8.5N) was connected to a

computer (dual core 3.0 GHz CPU)

Fig 4 Experimental setup

Five nạve right-handed male subjects were selected to participate in the experiment The

subjects were instructed to move a virtual flexible object “connected” to the human hand by

the PHANToM stylus The hand & object system was at rest at the start point The subjects

were requested to move the object and smoothly stop both the hand and the object at a

target point The subject made these rest-to-rest movements along a straight line (in the

direction from left to right) in the horizontal plane using the PHANToM stylus The

travelling distance was set as L = 0.2m The object dynamics were simulated using the

4th-order Runge-Kutta method with fixed time step Δt = 0.001s correspondent to the

PHANToM cycle The data regarding the position, velocity of the hand and the simulated

object were recorded at 100 Hz (Stylus position and velocity are measured by the

hardware.) PHANToM feedback forces and object acceleration were recorded as well The

subjects were requested to produce the specified reaching movement in a natural way, on

their own pace, trying to make as many successful trials as possible To count successful

trials we introduced the following set of tolerances: object and hand final position

0.2±0.005m, object and hand final velocity 0±0.05 m/s, object final acceleration 0±0.16 m/s2,

hand start velocity 0±0.05m/s, trial total time 1±0.2s The reaching task is successful when

the simulation and hardware-measured data obey all the above tolerances, then haptic

interaction is stopped and an audio signal prompts the users to proceed with the next trial

Unlike in our previous experiments with multi-mass objects (Svinin et al., 2006a), the time

tolerance is very narrow because the solutions of tasks (1), (4) are sensitive to T To prompt

the subjects that they are within the time window, we implemented additional visual feedback in the system (a colored semaphore) Taking into account that the initial hand speed tolerance is not relevant to the target point, the described task was expected to be difficult and sport-like, without high success rate In order to collect statistically representative datasets, the subjects were asked to complete 2000 trials each, equally split in two days, but with different object configurations

4 Preliminary experimental results

When all the subjects completed the first series of 1000 trials on Day 1, parameters m h , m o , k,

were changed, the setup was reconfigured, and the subjects had to complete new 1000-trial series with new configuration on Day 2 In our previous experiments (Svinin et al., 2006a) a stable growth of motor learning progress (trial success rate) was observed In this difficult task with the narrow tolerance windows, total success rate was low, about 15% or lower, but still sufficient for statistical analysis (Table 1.) On the average, the second configuration was more difficult for the subjects There were no obvious learning progress trends inside individual series as well: all the subjects shortly catch their own control strategy after approximately 100-200 first trials, and then the success rate remains various, locally oscillating around 10-15% (see Figure 5 as an example) Sometimes the successful trials followed one-by-one, and sometimes the subjects lost their control strategy for a long period After 500 trials the subjects took breaks of about 15-20min

Table 1 Motor learning rate (success, %)

Fig 5 Individual learning history (subject S3, Day 1) Reaching time for successful trials varied within the time tolerance window (from 0.8s to 1.2s) on the average was shifted, but very close to 1.15s for each subject (Table 2) It makes it possible to correctly map each individual trial profile to the unified time interval of 1.15s

Subject Day 1 (1000 trials) Day 2 (1000 trials)

Trang 17

Step 2 Using a curve matching procedure, we estimate new “effective” m h, recalculate new

dynamically equivalent parameters k and m o, and ask the subject to repeat the experimental

trials Hand mass and velocities are analyzed again after completing the series

To analyze human movements, we reconfigure our experimental setup (Figure 4) previously

used for multi-mass object movement analysis (Goncharenko et al., 2006) In the setup, a

haptic device (1.5/3DOF PHANToM, maximum exertable force 8.5N) was connected to a

computer (dual core 3.0 GHz CPU)

Fig 4 Experimental setup

Five nạve right-handed male subjects were selected to participate in the experiment The

subjects were instructed to move a virtual flexible object “connected” to the human hand by

the PHANToM stylus The hand & object system was at rest at the start point The subjects

were requested to move the object and smoothly stop both the hand and the object at a

target point The subject made these rest-to-rest movements along a straight line (in the

direction from left to right) in the horizontal plane using the PHANToM stylus The

travelling distance was set as L = 0.2m The object dynamics were simulated using the

4th-order Runge-Kutta method with fixed time step Δt = 0.001s correspondent to the

PHANToM cycle The data regarding the position, velocity of the hand and the simulated

object were recorded at 100 Hz (Stylus position and velocity are measured by the

hardware.) PHANToM feedback forces and object acceleration were recorded as well The

subjects were requested to produce the specified reaching movement in a natural way, on

their own pace, trying to make as many successful trials as possible To count successful

trials we introduced the following set of tolerances: object and hand final position

0.2±0.005m, object and hand final velocity 0±0.05 m/s, object final acceleration 0±0.16 m/s2,

hand start velocity 0±0.05m/s, trial total time 1±0.2s The reaching task is successful when

the simulation and hardware-measured data obey all the above tolerances, then haptic

interaction is stopped and an audio signal prompts the users to proceed with the next trial

Unlike in our previous experiments with multi-mass objects (Svinin et al., 2006a), the time

tolerance is very narrow because the solutions of tasks (1), (4) are sensitive to T To prompt

the subjects that they are within the time window, we implemented additional visual feedback in the system (a colored semaphore) Taking into account that the initial hand speed tolerance is not relevant to the target point, the described task was expected to be difficult and sport-like, without high success rate In order to collect statistically representative datasets, the subjects were asked to complete 2000 trials each, equally split in two days, but with different object configurations

4 Preliminary experimental results

When all the subjects completed the first series of 1000 trials on Day 1, parameters m h , m o , k,

were changed, the setup was reconfigured, and the subjects had to complete new 1000-trial series with new configuration on Day 2 In our previous experiments (Svinin et al., 2006a) a stable growth of motor learning progress (trial success rate) was observed In this difficult task with the narrow tolerance windows, total success rate was low, about 15% or lower, but still sufficient for statistical analysis (Table 1.) On the average, the second configuration was more difficult for the subjects There were no obvious learning progress trends inside individual series as well: all the subjects shortly catch their own control strategy after approximately 100-200 first trials, and then the success rate remains various, locally oscillating around 10-15% (see Figure 5 as an example) Sometimes the successful trials followed one-by-one, and sometimes the subjects lost their control strategy for a long period After 500 trials the subjects took breaks of about 15-20min

Table 1 Motor learning rate (success, %)

Fig 5 Individual learning history (subject S3, Day 1) Reaching time for successful trials varied within the time tolerance window (from 0.8s to 1.2s) on the average was shifted, but very close to 1.15s for each subject (Table 2) It makes it possible to correctly map each individual trial profile to the unified time interval of 1.15s

Subject Day 1 (1000 trials) Day 2 (1000 trials)

Trang 18

Table 2 Reaching time

We re-estimated new hand mass m*h after Day 1 and Day2, using the following curve

matching criterion (integral RMS):

where N is the number of measurements in each successful trial, M is the number of

successful trials, v vpr, j are predicted and experimental hand velocities Therefore,

different dynamic configurations (m h , m o , k) were used on Day1 and Day2 (Table 3)

Table 3 System configuration parameters for individual subjects

Initially, the subjects were not instructed to fix elbow or shoulder joints It is interesting, that

only subject S5 found his own comfortable arm configuration – he fixed his elbow joint in

both experimental days, while other subjects did not fixed It can partially explain the fact

that the estimated hand masses are higher for subjects S1-S4 after Day 1 (Table 3)

After Day 1 subjects S1-S4 demonstrated slightly left-skewed two-phased hand velocity

profiles with the maximal magnitude less than 30 cm/s The profile form cannot be

explained quantitatively neither by MJC, nor by the MHCC for the hand mass m h=0.8 kg

However, matching criterion (7) formally, one can find optimal m h for MHCC which is

significantly different (after Day 1 and Day 2) from the initallly supposed hand mass

Moreover, the matching error is lower for the MHCC than for MJC Figure 6 (left) shows

that the error by the MJC is 0.057 while the error by the MHCC is 0.04 at the optimal

“effective” hand mass 1.4kg In the right part of the Figure 6 the gray thick line shows

average experimental hand velocity profile, and two black thick lines depict the profiles

predicted by the MJC (two-phased) and the MHCC (three-phased) for m h=0.8 kg Finding

(mh, mo, k)

Configuration after Day 1

(mh, mo, k)

Hand mass estimated after Day 2

S1 0.8, 3.2, 150 1.3, 5.1, 239 1.5 S2 0.8, 3.2, 150 1.4, 5.4, 253 2.1 S3 0.8, 3.2, 150 1.1, 4.4, 206 1.4 S4 0.8, 3.2, 150 1.1, 4.4, 206 2.3 S5 0.8, 3.2, 150 0.9, 3.6, 169 0.9

the optimal “effective” hand masses and using the principle of dynamically equivalent systems, the haptic simulator was reconfigured after Day 1 as ahown in Table 3, and the experiments were repeated on Day 2 Nevertheless, the experimental hand velocity profiles remained two-phased for subjects S1-S4, with the magnitude less than 30cm/s The second estimation by criterion (7) showed that there is an uncertainty in the “effective” hand masses for subjects S1-S4

Fig 6 Matching error and hand velocity profiles for subject S2 (after Day 1)

At the same time, statisticaly representative results for subject S5 (with fixed elbow joint) are strongly in favour of the MFCC Figure 7 shows the experimental and predicted by the

MHCC (at m h=0.9 kg) hand velocities for subject S5 Thick grey and black lines are the average experimental and predicted profiles, and the thin grey lines depict last 30 successful trials on each experimental day Matching by the criterion (7) showed that the re-estimated

“effective” hand mass (0.9kg) is very close to the initial estimation (0.8kg)

Fig 7 Hand velocity profiles for subject S5 (left - after Day 1, right – after Day 2) The only difference between subjects S5 and S1-S4 is that S5 fixed his elbow joint placing the elbow on a stand Obviously, different muscle groups worked for S5 and S1-S4, and physical limits of S1-S4 could not allow them to reach velocity higher than 30cm/s Also, the significant difference between hand masses estimated after Day 1 and 2 for S1-S4 means that modelling of the “effective” hand mass via a point mass is dubious for the case of arm configuration without joint fixation

0.2 0.4 0.6 0.8 1 t

-0.1

0.1 0.2 0.3 0.4

v h

0.10.20.30.4

vh

0.0425 0.045 0.0475 0.0525 0.055 0.0575

Error

0.05 0.1 0.15 0.2 0.25 0.3v h

Trang 19

Table 2 Reaching time

We re-estimated new hand mass m*h after Day 1 and Day2, using the following curve

matching criterion (integral RMS):

where N is the number of measurements in each successful trial, M is the number of

successful trials, v vpr, j are predicted and experimental hand velocities Therefore,

different dynamic configurations (m h , m o , k) were used on Day1 and Day2 (Table 3)

Table 3 System configuration parameters for individual subjects

Initially, the subjects were not instructed to fix elbow or shoulder joints It is interesting, that

only subject S5 found his own comfortable arm configuration – he fixed his elbow joint in

both experimental days, while other subjects did not fixed It can partially explain the fact

that the estimated hand masses are higher for subjects S1-S4 after Day 1 (Table 3)

After Day 1 subjects S1-S4 demonstrated slightly left-skewed two-phased hand velocity

profiles with the maximal magnitude less than 30 cm/s The profile form cannot be

explained quantitatively neither by MJC, nor by the MHCC for the hand mass m h=0.8 kg

However, matching criterion (7) formally, one can find optimal m h for MHCC which is

significantly different (after Day 1 and Day 2) from the initallly supposed hand mass

Moreover, the matching error is lower for the MHCC than for MJC Figure 6 (left) shows

that the error by the MJC is 0.057 while the error by the MHCC is 0.04 at the optimal

“effective” hand mass 1.4kg In the right part of the Figure 6 the gray thick line shows

average experimental hand velocity profile, and two black thick lines depict the profiles

predicted by the MJC (two-phased) and the MHCC (three-phased) for m h=0.8 kg Finding

(mh, mo, k)

Configuration after Day 1

(mh, mo, k)

Hand mass estimated after Day 2

S1 0.8, 3.2, 150 1.3, 5.1, 239 1.5 S2 0.8, 3.2, 150 1.4, 5.4, 253 2.1 S3 0.8, 3.2, 150 1.1, 4.4, 206 1.4 S4 0.8, 3.2, 150 1.1, 4.4, 206 2.3 S5 0.8, 3.2, 150 0.9, 3.6, 169 0.9

the optimal “effective” hand masses and using the principle of dynamically equivalent systems, the haptic simulator was reconfigured after Day 1 as ahown in Table 3, and the experiments were repeated on Day 2 Nevertheless, the experimental hand velocity profiles remained two-phased for subjects S1-S4, with the magnitude less than 30cm/s The second estimation by criterion (7) showed that there is an uncertainty in the “effective” hand masses for subjects S1-S4

Fig 6 Matching error and hand velocity profiles for subject S2 (after Day 1)

At the same time, statisticaly representative results for subject S5 (with fixed elbow joint) are strongly in favour of the MFCC Figure 7 shows the experimental and predicted by the

MHCC (at m h=0.9 kg) hand velocities for subject S5 Thick grey and black lines are the average experimental and predicted profiles, and the thin grey lines depict last 30 successful trials on each experimental day Matching by the criterion (7) showed that the re-estimated

“effective” hand mass (0.9kg) is very close to the initial estimation (0.8kg)

Fig 7 Hand velocity profiles for subject S5 (left - after Day 1, right – after Day 2) The only difference between subjects S5 and S1-S4 is that S5 fixed his elbow joint placing the elbow on a stand Obviously, different muscle groups worked for S5 and S1-S4, and physical limits of S1-S4 could not allow them to reach velocity higher than 30cm/s Also, the significant difference between hand masses estimated after Day 1 and 2 for S1-S4 means that modelling of the “effective” hand mass via a point mass is dubious for the case of arm configuration without joint fixation

0.2 0.4 0.6 0.8 1 t

-0.1

0.1 0.2 0.3 0.4

v h

0.10.20.30.4

vh

0.0425 0.045 0.0475 0.0525 0.055 0.0575

Error

0.05 0.1 0.15 0.2 0.25 0.3v h

Trang 20

5 Reinforcement learning and arm configuration

After the course of preliminary experiments it was decided to ask one subject from the

group S1-S4 to repeat experiments in order to check if the three-phased hand velocity

profiles can be achieved after reinforcement learning In the reinforcement learning task, the

haptic system was repeatedly used in the following teaching mode: it was programmed to

drag the subject’s hand close to the average trajectory of subject S5 In this case the subject’s

hand passively followed the driving PHANToM stylus The teaching mode was supposed to

provide motor learning of movement of subject S5

Subject S3 participated in the experiment on Day 3 First, he completed 1000 trials in the

teaching mode (Task A) and then, after 20min break, he was asked to reproduce 1000 times

(Task B) the learnt movement in the standard simulator’s mode (mass-spring transport)

described in the previous sections In both series, his elbow joint was not fixed Figure 8

shows the average hand velocity profiles of the subject for this experiment The black line is

the average profile of S3 after Day 1, and the light grey line (two-phased, left-skewed) is the

average profile of Task B (after reinforcement learning) Even the subject said that he

remembered the desired movement in teaching mode, it can be seen from Figure 8 that the

profile of Task B is not tree-phased Moreover, he found the desired movement less

comfortable than his previous self-leant control strategy

Fig 8 Hand velocity profiles for subject S3 before and after reinforcement learning

Finally, the subject was asked to complete Task A and Task B with his fixed joint placed on a

stand In this case he found the desired movement much more comfortable and the average

hand velocity profile was very close to the profile predicted by the MHCC (Figure 8,

three-phased profile) The “effective” hand mass estimated by (7) was 0.85kg

6 Conclusions

An analysis of human reaching movements in the task of mass transport is presented Two

models, the minimum hand jerk (MJC) and the minimum driving hand force-change

(MFCC), are used for modelling and verification of experimental data The data were

collected with a haptic system supporting object dynamics simulation in real time The

importance of the research is that the knowledge of human control strategies may be useful and hopefully beneficial for the design of human-like control algorithms for advanced robotic systems Perhaps, the main contribution of the paper is that it was demonstrated that human motion planning strategies cannot be captured only by the minimum jerk criterion without taking into account the configuration of the human arm and its inertia For many reaching tasks the MJC and the MFCC give similar predicted hand motion velocities, and it

is important to distinguish between the criteria

First, we theoretically predicted (with the MJC and the MFCC) a special configuration of the mass-spring system, when the expected hand velocity profiles may differ significantly in terms of magnitudes and phase numbers With the experiments, it was demonstrated that human arm configuration and ergonomics are important factors for correct theoretical predictions of the hand velocity profiles Statistically representative results for the case of arm configuration with fixed elbow joint are strongly in favour of the MFCC criterion Therefore, the hand mass/inertia properties and ergonomics cannot be ignored for hand motion planning in highly dynamic environment For these skilful tasks a subject forms a unique natural hand velocity profile Reinforcement learning, “programmed” by another skilful person’s profiles, may not provide comfortable control strategies for the subject

In the future research, it would be worthwhile to analyze the movements for different types

of experimental scenarios Also, it would be interesting to explain our experimental results without arm joint fixation by replacing the equations (2), (5) by models of the arm with two links and joints, including the joint stiffness and viscosity and the dynamics of the the hardware Also, we found that many of the experimental profiles were slightly skewed to the left In this respect, studying non-zero boundary conditions (partially, non-zero hand acceleration) of the optimization problems could clarify these effects

7 References

Abend, W.; Bizzi, E & Morasso, P (1982) Human arm trajectory formation, Brain, Vol 105,

No 2, (Jun 1982) pp 331–348, ISSN: 0006-8950

Amirabdollahian, F.; Loureiro, R & Harwin, W (2002) Minimum jerk trajectory control for

rehabilitation and haptic applications, Proceedings of IEEE International Conference on

Robotics and Automation, pp 3380–3385, ISBN 0-7803-7273-5, Washington D.C., May

11–15, 2002, IEEE

Chandler, R.; Clauser, C.; McConville, J.; Reynolds, H & Young, J (1976) Investigation of

inertial properties of the human body, Technical report AMRL-TR-74-137,

AD-A016-485, DOT-HS-801-430, Wright Patterson Air Force Base, Ohio, USA, 1976,

Washington, DC: US DOT

Flash, T & Hogan, N (1985) The coordination of arm movements: an experimentally

confirmed mathematical model, Journal of Neuroscience, Vol 5, No 7, (Jul 1985) pp

1688–1703, ISSN: 0270-6474

Goncharenko, I.; Svinin, M.; Kanou, Y & Hosoe, S (2006) Predictability of rest-to-rest

movements in haptic environments with 3d constraints, Journal of Robotics and

Mechatronics, Vol 18, No 4, (Aug 2006) pp 458-466, ISSN : 0915-3942

Morasso P (1981) Spatial control of arm movements, Experimental Brain Research, Vol 42,

No 2, (Apr 1981) pp 223–227, ISSN: 0014-4819

Trang 21

5 Reinforcement learning and arm configuration

After the course of preliminary experiments it was decided to ask one subject from the

group S1-S4 to repeat experiments in order to check if the three-phased hand velocity

profiles can be achieved after reinforcement learning In the reinforcement learning task, the

haptic system was repeatedly used in the following teaching mode: it was programmed to

drag the subject’s hand close to the average trajectory of subject S5 In this case the subject’s

hand passively followed the driving PHANToM stylus The teaching mode was supposed to

provide motor learning of movement of subject S5

Subject S3 participated in the experiment on Day 3 First, he completed 1000 trials in the

teaching mode (Task A) and then, after 20min break, he was asked to reproduce 1000 times

(Task B) the learnt movement in the standard simulator’s mode (mass-spring transport)

described in the previous sections In both series, his elbow joint was not fixed Figure 8

shows the average hand velocity profiles of the subject for this experiment The black line is

the average profile of S3 after Day 1, and the light grey line (two-phased, left-skewed) is the

average profile of Task B (after reinforcement learning) Even the subject said that he

remembered the desired movement in teaching mode, it can be seen from Figure 8 that the

profile of Task B is not tree-phased Moreover, he found the desired movement less

comfortable than his previous self-leant control strategy

Fig 8 Hand velocity profiles for subject S3 before and after reinforcement learning

Finally, the subject was asked to complete Task A and Task B with his fixed joint placed on a

stand In this case he found the desired movement much more comfortable and the average

hand velocity profile was very close to the profile predicted by the MHCC (Figure 8,

three-phased profile) The “effective” hand mass estimated by (7) was 0.85kg

6 Conclusions

An analysis of human reaching movements in the task of mass transport is presented Two

models, the minimum hand jerk (MJC) and the minimum driving hand force-change

(MFCC), are used for modelling and verification of experimental data The data were

collected with a haptic system supporting object dynamics simulation in real time The

importance of the research is that the knowledge of human control strategies may be useful and hopefully beneficial for the design of human-like control algorithms for advanced robotic systems Perhaps, the main contribution of the paper is that it was demonstrated that human motion planning strategies cannot be captured only by the minimum jerk criterion without taking into account the configuration of the human arm and its inertia For many reaching tasks the MJC and the MFCC give similar predicted hand motion velocities, and it

is important to distinguish between the criteria

First, we theoretically predicted (with the MJC and the MFCC) a special configuration of the mass-spring system, when the expected hand velocity profiles may differ significantly in terms of magnitudes and phase numbers With the experiments, it was demonstrated that human arm configuration and ergonomics are important factors for correct theoretical predictions of the hand velocity profiles Statistically representative results for the case of arm configuration with fixed elbow joint are strongly in favour of the MFCC criterion Therefore, the hand mass/inertia properties and ergonomics cannot be ignored for hand motion planning in highly dynamic environment For these skilful tasks a subject forms a unique natural hand velocity profile Reinforcement learning, “programmed” by another skilful person’s profiles, may not provide comfortable control strategies for the subject

In the future research, it would be worthwhile to analyze the movements for different types

of experimental scenarios Also, it would be interesting to explain our experimental results without arm joint fixation by replacing the equations (2), (5) by models of the arm with two links and joints, including the joint stiffness and viscosity and the dynamics of the the hardware Also, we found that many of the experimental profiles were slightly skewed to the left In this respect, studying non-zero boundary conditions (partially, non-zero hand acceleration) of the optimization problems could clarify these effects

7 References

Abend, W.; Bizzi, E & Morasso, P (1982) Human arm trajectory formation, Brain, Vol 105,

No 2, (Jun 1982) pp 331–348, ISSN: 0006-8950

Amirabdollahian, F.; Loureiro, R & Harwin, W (2002) Minimum jerk trajectory control for

rehabilitation and haptic applications, Proceedings of IEEE International Conference on

Robotics and Automation, pp 3380–3385, ISBN 0-7803-7273-5, Washington D.C., May

11–15, 2002, IEEE

Chandler, R.; Clauser, C.; McConville, J.; Reynolds, H & Young, J (1976) Investigation of

inertial properties of the human body, Technical report AMRL-TR-74-137,

AD-A016-485, DOT-HS-801-430, Wright Patterson Air Force Base, Ohio, USA, 1976,

Washington, DC: US DOT

Flash, T & Hogan, N (1985) The coordination of arm movements: an experimentally

confirmed mathematical model, Journal of Neuroscience, Vol 5, No 7, (Jul 1985) pp

1688–1703, ISSN: 0270-6474

Goncharenko, I.; Svinin, M.; Kanou, Y & Hosoe, S (2006) Predictability of rest-to-rest

movements in haptic environments with 3d constraints, Journal of Robotics and

Mechatronics, Vol 18, No 4, (Aug 2006) pp 458-466, ISSN : 0915-3942

Morasso P (1981) Spatial control of arm movements, Experimental Brain Research, Vol 42,

No 2, (Apr 1981) pp 223–227, ISSN: 0014-4819

Trang 22

Pollick, F ; Hale, J & Tzoneva-Hadjigeorgieva, M (2005) Perception of humanoid

movements, International Journal of Humanoid Robotics, Vol 2, No 3, (Sep 2005) pp

277–300, ISSN: 0219-8436

Svinin, M.; Goncharenko, I.; Luo, Z.-W & Hosoe, S (2006a) Reaching movements in

dynamic environments: how do we move flexible objects?, IEEE Transactions on

Robotics, Vol 22, No 4, (August 2006) pp 724-739, ISSN: 1552-3098

Svinin, M.; Goncharenko, I & Hosoe, S (2006b) Motion planning of human-like movements

in the manipulation of flexible objects, In: Advances in Robot Control: from Everyday

Physics to Human-Like Movement, Kawamura, S & Svinin, M (Eds.), Springer, pp

263-292, ISBN: 978-3-540-37346-9

Svinin, M.; Goncharenko, I.; Luo, Z.-W & Hosoe, S (2006c) Modeling of human-like

reaching movements in the manipulation of flexible objects, Proceedings of IEEE/RSJ

International Conference on Intelligent Robots and Systems (IROS 2006), pp 549-555,

ISBN: 1-4244-0258-1, Beijing, China, Oct 9-15, 2006, IEEE

Tsuji, T.; Tanaka Y.; Morasso, P.; Sanguineti, V & Kaneko, M (2002) Biomimetic trajectory

generation of robots via artificial potential field with time base generator, IEEE

Transactions on Systems, Man, and Cybernetics C: Applications and Reviews, Vol 32,

No 4, (Nov 2002) pp 426–439, ISSN: 1094-6977

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