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Autodesk Revit Architecture 2011 No Experience Required - part 47 potx

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At the bottom of the dialog, click the Duplicate button, as shown at the bottom left of Figure 9.70... Click the Render Appearance tab, as shown in Figure 9.71.. From the Ceramic - Tile

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creating a tile Material

There is one tile material in this model, but it would be beneficial to create a new one with 12″ square tiles This procedure will take the place of using hatching in a conventional drafting situation

Follow along with this procedure to create a new material:

1 On the Manage tab, click the Materials button, as shown in Figure 9.69.

F i g u R e 9 6 9 Choosing the Materials button on the Manage tab

2 In the Materials dialog, scroll down, and select Ceramic Tile - 4″ Blue

3 At the bottom of the dialog, click the Duplicate button, as shown at

the bottom left of Figure 9.70

F i g u R e 9 7 0 Changing the tile appearance

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A d d i n g A l t e r n a t e F l o o r M a t e r i a l s 4 3 5

4 Call the new material Clay Tile - 12” Beige.

5 Change the color to Pantone 465 C.

6 Change Surface Pattern to 12″ Tile (see Figure 9.70)

7 Click the Render Appearance tab, as shown in Figure 9.71.

8 In the Render Appearance Based On field, click the Replace button.

9 From the Ceramic - Tile category of the Render Appearance Library

dialog, select Mosaic Beige (see Figure 9.71)

10 Click OK.

11 Back on the Render Appearance tab, click Finish Bumps This will

make the rendering punch out (see Figure 9.72)

pa n to n e Wh o?

Choosing a Pantone color is the best way to get a color that can actually

be made available by a manufacturer On the Graphics tab, click the large,

colored button in the Shading category Then click the Pantone button This

will allow you to choose your color by the number

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F i g u R e 9 7 1 Adding a texture and .bmp mapping to your new kitchen floor

F i g u R e 9 7 2 Configuring your render appearance for the tile floor

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A d d i n g A l t e r n a t e F l o o r M a t e r i a l s 4 3 7

The new material is locked, loaded, and ready to spill onto the floor! To do this,

you will paint to apply the new material to the kitchen Follow along:

1 Click the Paint icon in the Geometry panel of the Modify tab, as shown

in Figure 9.73

2 Select Clay Tile - 12″ Beige from the Material drop-down list, as shown

in Figure 9.73

3 Put your paint icon over the edge of the kitchen floor until the region

becomes highlighted

4 When the region becomes highlighted, pick the floor Your new tile

will appear

F i g u R e 9 7 3 The new tile floor

Phew! You are gaining a good amount of experience in terms of adding

compo-nents and making the interior of the building conform to your design If you think

about it, we have done nothing here that is out of the ordinary We are simply

replacing everyday drafting routines with modeling routines What a way to go!

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Since there is quite a bit of building left, go ahead and load this model up with components If you get stuck anywhere, go back and find the procedure that pertains to your problem

Are You experienced?

Now you can…

add ceilings to a room as well as create new ceilings and modify them E

E

to suit your needs transfer ceilings from other projects using the transfer project E

E Standards function add soffits to your model by using a typical wall and offsetting the base E

E create a plan region so you can see elements at different elevations E

E without disturbing the rest of the view add components such as bathroom fixtures, office furniture, and lighting E

E

to your model create subregions in which to specify an alternate flooring, thus E

E allowing you to avoid hatching

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chAPteR 10

stairs, Ramps,

and Railings

A whole chapter just for stairs, ramps, and railings? You bet! If you think about it, there could be hundreds of combinations of stair and railing systems

As a matter of fact, you very seldom see two sets of stairs that are exactly the same Kind of like snowflakes, isn’t it? Okay, it’s nothing like snowflakes! But you get the point Besides, there are too many snowflake references in this book already

Creating stairs using the rise/run function





Creating a winding staircase





Creating a custom railing system





Creating custom stairs





adding ramps





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creating stairs using the Rise/Run Function

To start off, this chapter will address the makings of a staircase, from commercial

to a more residential feel with wood members, balusters, and spindles During this procedure, you will see how Revit brings stairs together After we create a common staircase, we will move on to winding stairs, custom railings, and of course, ramps Before we begin, I should mention that there are some features about stairs in Revit that you will love, and there are some features (or lack of features) that you will not love As you create the stairs, keep in mind that Revit cannot always pro-vide enough functionality to re-create every type of stair you may encounter

N O T E throughout this book, you will have the opportunity to down-load from the book’s website custom families

In this section, we will focus on creating a staircase using the traditional Rise/ Run method Then we’ll discuss modifying the actual boundary of the stairs, which allows us to create a more unusual shape than out of the box

To begin, open the file you have been following along with If you did not

complete the previous chapter, go to the book’s web page at www.sybex.com/go/ revit2011ner From there you can browse to Chapter 10 and find the file called

The objective of the following procedure is to create a staircase using the Rise/Run method:

1 In the Project Browser, go to the Level 2 floor plan.

2 Zoom in on the radial entry in the east wing, as shown in Figure 10.1.

3 On the Circulation panel of the Home tab, click the Stairs button, as

shown in Figure 10.1

4 In the Modify | Create Stairs Sketch tab, click the Properties button

to make sure the Properties dialog is active, as shown at the far left of Figure 10.2 If the Properties dialog is already there, you don’t need

to do this step

5 In the Properties dialog, make sure that Stairs is selected from the

Type menu, and then change Base Level to Level 1

6 Change Top Level to Level 2.

7 Change Multistory Top Level to Level 5 (see Figure 10.3).

8 On the Draw panel of the Modify | Create Stairs Sketch tab, be sure

that Run is selected

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C r e a t i n g S t a i r s U s i n g t h e r i s e / r u n F u n c t i o n 4 4 1

F i g u R e 1 0 1 Click the Stairs button on the Circulation panel of the Home tab.

N O T E By setting the base to Level 1 and the top to Level 2, you are

giving Revit the dimensions it needs to calculate the rise of the stairs When

you add the multistory height, revit will take the calculation from Levels 1

and 2, and then bring it up to the additional floors

F i g u R e 1 0 2 Click the Properties button on the Modify | Create Stair

Sketch tab.

9 Pick the intersection of the floor edge and grid 3.1 for the first point

of the stairs This spot is labeled “1” in Figure 10.4

10 Move your cursor to the right You will be able to see a faint display

indicating that you have a certain number of risers created and a

cer-tain number remaining

11 Once you see that nine risers have been created, with nine risers

remaining, pick the spot labeled “2” in Figure 10.4

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F i g u R e 1 0 3 Changing the Element Properties of the stairs

12 Move your cursor straight up until you get to the grid intersection

labeled “3” in Figure 10.4 Once you see this, pick the third point

13 Move your cursor to the left all the way past the floor landing Revit

reports that you have 18 created, 0 remaining (see Figure 10.5)

14 Once you see the second flight completed, pick the last point Revit

will draw both flights as well as the landing (see Figure 10.6)

F i g u R e 1 0 4 Adding the “L” shape to the stairs

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C r e a t i n g S t a i r s U s i n g t h e r i s e / r u n F u n c t i o n 4 4 3

F i g u R e 1 0 5 Make sure your cursor is way past the end of the stairs.

F i g u R e 1 0 6 The stairs have been laid out.

With the basic layout completed, it is time to take a look at the perimeter of the

stairs If you are looking for any architectural design outside of the basic box that

you get when you place a staircase, you want to edit the boundary

Modifying Boundaries

With the main stairs in place and laid out, you can now start modifying the profile

Given that this is a five-tiered, multilevel staircase, the boundary will be somewhat

limited, but not to the point where we can’t make something pop out of our design

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