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Autodesk Revit Architecture 2011 No Experience Required - part 19 ppt

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To start moving the item, you must first pick a base point for the command.. For the first point, pick the center point of the radial wall, as shown in Figure 4.7.. For the second poin

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C h a p t e r 3 • C r e a t i n g V i e w s

1 5 4

N O T E It’s Revit time! No longer will you see “dumb” placeholder information in a tag When we create our construction documents and put these views on sheets, revit will automatically fill out tags with the correct information to take it one step further, you can tell revit not to print these annotations if the views they represent are not on a sheet

The ability to add elevations is a must As you can see, physically adding an elevation is simple It does, however, take practice to manipulate elevations to look the way you want

Are You experienced?

Now you can…

create levels and constrain walls to stretch or shrink if the level’s E

E elevation information changes in any way cut wall sections and building sections through the model E

E create detail views, allowing you to add plan sections through a wall E

E

or a building section create a callout view and control the crop region E

E add a camera to the model, giving the user a nice perspective of a E

E certain area create interior and exterior elevations within the model E

E

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Working with

the Revit tools

You can get only so far with allowing a computer application to place architectural components into a model At some point, the application needs

to be flexible enough to enable users to employ their own set of drafting and modifying tools, thus allowing the architect or designer the freedom to cre-ate their own architecture and construction procedures Revit Architecture does provide the basic modify and edit commands—which are quite common

if you have experience with other drafting applications such as AutoCAD or MicroStation—but with a little more flair and some differences in procedure from that of a 2D drafting application

the basic edit commands





the array command





The Mirror command





the align tool





the Split element command





the trim command





the Offset command





Copy/paste





Creating the plans





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C h a p t e r 4 • W o r k i n g w i t h t h e R e v i t To o l s

1 5 6

the Basic edit commands

In this chapter you will learn how to utilize the geometry you have already placed

in the model to build an actual working plan As you manipulate the plan, all of the other views you made in the previous chapter will reflect those changes We’ll start with the edit commands

N O T E Like the previous chapters, it is important that you are com-fortable with this chapter If you are not comcom-fortable with the first few chap-ters, I recommend skimming back through them Sometimes you can pick

up something you missed and have a “light bulb” moment

You aren’t going to get very far in Revit without knowing the edit commands

Up to this point, we have been avoiding the modify commands with a few excep-tions There will be some overlap in these chapters as many aspects of Revit span multiple topics

The basic commands that we’ll cover are Move, Copy, and Rotate Then we will move on to Array, Mirror, Align, Split, and Trim Each command is as important

as the next at this stage of the game Some are obvious, whereas others can take some practice to master

The first command, Move, is one you’ll recognize from previous chapters Move is probably the most heavily used command in Revit

the Move command

The Move command is generally used to create a copy of an item while deleting the original item

Begin by finding the model you are using to follow along If you have not com-pleted the previous chapter procedures, open the file caller NER-11.rvt found at

the book’s website, www.sybex.com/go/revit2011ner Go to the Chapter 4 folder

to find the file

To use the Move command, perform the following steps:

1 With the file open, go to Level 1 under the Floor Plans category in

the Project Browser

2 Zoom in on the west wing.

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3 Select the south wall of the bump-out at the south side of the west

wing, as shown in Figure 4.1

4 On the Modify | Walls tab, you will see the Move button, as shown in

Figure 4.1; click it

F i g u R e 4 1 Select the wall to be moved The Move button now appears on

the Ribbon.

5 Now that the Move command is running, you see some choices on

the Options bar:

constrain If you check Constrain, you can only move at 0, 90, 180,

or 270 degrees

disjoin If you check Disjoin, when you move the wall, any walls

that are joined to it will not be affected by the move The wall will

lose its join

copy The Copy option turns the Move command into the Copy

command Conversely, you can uncheck the Copy command to

return to the Move command

6 To start moving the item, you must first pick a base point for the

command Pick a point somewhere toward the middle of the wall, as

shown in Figure 4.2

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C h a p t e r 4 • W o r k i n g w i t h t h e R e v i t To o l s

1 5 8

7 After you pick this point, move your cursor straight up You will see

a blue dimension At this point you have two choices: you can either

“eyeball” the increment, or you can type the increment you want (see Figure 4.2)

8 Type in the value 2’–6” and press Enter The wall has moved 2′–6″ Notice the adjacent walls move with it In Revit, there is no stretch command (see Figure 4.3)

F i g u R e 4 2 Choices on the Options bar The first point has been picked

and the wall is being moved up.

T I P revit architecture will accept a few different values for feet and

frac-tional inches For example, instead of typing 2’–6” (which revit will accept), you can type 2 6 Just make sure you have a space between the 2 and the 6

revit will accept that value If there are fractional increments, you can type

2 6 1/2”, and revit will accept the value Or you can type 2’-6 1/2”.

F i g u R e 4 3 Moving the wall 2′–6″ also means that any adjoining walls will

be adjusted along with it.



You may be thinking,

“But I used to type

my commands!”

Well, you still can in

revit If you type MV,

revit architecture

will launch the

Move command

remember, though,

you need to select

the item first!

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Now that Move is officially in the history books, it’s time to move on to Move’s

close cousin: the Copy command

the copy command

When you need to make duplicates of an item, Copy is your go-to player The

Copy command works like the Move command, except it leaves the initial item

intact You can also create multiple copies if necessary

To start using the Copy command, follow along:

1 Make sure you are still in the Level 1 floor plan.

2 Zoom in so you are focused on the east wing in its entirety, as shown

in Figure 4.4

3 Pick the corridor wall, as shown in Figure 4.4.

4 Click the Copy command on the Modify | Walls tab.

5 Zoom in on the wall close to the midpoint of the selected wall and

the intersection of the horizontal wall that divides this portion of the

building (see Figure 4.4)

6 If you hover your cursor in the center of the wall (not near the actual

finish faces, but the core of the wall), you will see a blue dotted

center-line indicating that you have found the center of the wall

Also, if you move your cursor to the right a little, you can position

your cursor so that it picks up the horizontal wall’s centerline After

you pick up the horizontal wall’s centerline, the centerline for the

vertical wall will disappear This is fine

You will now see that you are snapped to the endpoint of the

hori-zontal wall After you see this, pick the point (see Figure 4.4)

7 Move to the right until you pick up the midpoint of the horizontal

wall When you do, pick that point If the midpoint doesn’t appear,

just type 22’3”.

8 Repeat the procedure for the south side of the corridor, as shown in

Figure 4.5 You will see that the ends of the walls do not meet This

is fine—we will modify these walls with the Trim command in a

moment

9 Save the model.

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C h a p t e r 4 • W o r k i n g w i t h t h e R e v i t To o l s

1 6 0

F i g u R e 4 4 Creating a copy of the corridor wall

F i g u R e 4 5 The two walls copied, segmenting the spaces north and south

of the corridor

The next step is to rotate an item Although the Rotate command is a simple concept, Revit does have unique processes involved in this command

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the Rotate command

The Rotate command allows you to change the polar orientation of an item or a

set of items This command may take a little practice to understand The good

thing, however, is that when you have experience with the Rotate command, you

will be better at other commands that share a similar process

To use the Rotate command, follow along:

1 Open the Level 1 floor plan.

2 Zoom in on the radial portion of the west wing, as shown in Figure 4.6.

F i g u R e 4 6 The radial portion of the west wing

3 We are going to add a new reference plane and rotate it by 45 degrees

To do this, in the Home tab click Ref Plane in the Work Plane panel

(See Figure 4.7)

4 In the Draw panel, click the Line button.

5 For the first point, pick the center point of the radial wall, as shown

in Figure 4.7

O Notice that the Copy command is one click away from being the Move com-mand remember

to always look at the Options bar for choices.

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C h a p t e r 4 • W o r k i n g w i t h t h e R e v i t To o l s

1 6 2

6 For the second point, pick a point outside the radial wall (again, see

Figure 4.7)

7 Press Esc.

T I P In revit, sometimes finding the correct snap can be difficult to

over-come this, you can type the letter s, then the first letter of the snap you wish

to use For example, if you wanted to snap to the center of the arc, you would start the ref plane command (any command works here, but we are using a

reference plane as an example) and type sc, place the cursor over the arc until

the snap marker appears, and then click this will snap to the center

F i g u R e 4 7 Establishing a reference plane

W A R N I N G Be careful when you rotate items in this fashion Figure 4.7 shows the second point extended past the radial wall, and that is where you generally want it; however, watch out for your snaps When you pick the second point, be sure to zoom in on the area, ensuring you are not inadvertently snapping to the wrong point

Now that you have added the reference plane, you can rotate it into place (Yes, you could have just drawn it at a 45° angle, but we are practicing the Rotate command here.)

1 Select the reference plane you just drew.

2 On the Modify tab, select the Rotate button, as shown in Figure 4.8.

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F i g u R e 4 8 The Rotate command is active for the specific item you have

selected.

3 After you start the Rotate command, look back at the reference plane

Notice the icon that resembles a recycle arrow in the middle of your

line Revit will always calculate the center of an object (or group of

objects) for the rotate point (see Figure 4.9)

4 Zoom in on the rotate icon.

5 We must move this icon to the left endpoint of the reference plane To

do so, click and drag the rotate icon to the endpoint of the reference

plane, as shown in Figure 4.9

F i g u R e 4 9 Click and drag the rotate icon to the endpoint of the reference

plane.

6 With the rotate origin in the correct location, it is rotate time! Notice

that if you swivel your cursor around the reference plane, a line forms

from the rotate origin to your cursor This indicates that the origin is

established You need to now pick two points The first point you pick

O You can start the rotate command by

typing Ro; just be

sure you have some-thing selected first.

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