seek 0; 37 } 38 39 function fullScreenVideoevt: MouseEvent : void { 40 stage.displayState = StageDisplayState.FULL_SCREEN ; 41 } Lines 26 through 41 contain the functions used to contro
Trang 1Providing Captions in Multiple Languages
Feature-rich DVD titles frequently have multiple caption programs available,
each in a different language This broadens the reach of the title across
cul-tures and supports a wider audience with accessibility needs It’s possible to
achieve the same thing using the FLVPlaybackCaptioning component
All you need to do is prepare multiple Timed Text files, one for each
lan-guage, and switch among them when needed Off the shelf, however, the
FLVPlaybackCaptioning component does a couple of things that make this
an odd experience
First, if you change the caption content between times specified in a Timed Text
caption is empty or contains only white space (tab, return, or space) If that’s
not the case (such as when switching captions from one language to another at
Timed Text caption time comes along will the field contents be replaced
cor-rectly Second, the method it uses to determine whether or not the Timed Text
file has already been loaded results in no immediate change Therefore, you
must wait for the next caption to come along to see a language update
Fortunately, there’s an easy workaround All you have to do is turn off caption
display before making the caption source switch, and then turn the display
back on again The example file, video_comp_skin_full_captions_multilingual.fla,
demonstrates this using the Button component to toggle the caption source files
15 import fl.controls.Button ;
16 var capsLangBtn: Button = new Button ();
17 capsLangBtn label = "English/Spanish" ;
18 capsLangBtn x = vid x + vid width + 20;
19 capsLangBtn y = vid y + vid height ;
20 addChild (capsLangBtn);
21 capsLangBtn addEventListener ( MouseEvent.CLICK , switchTTCaps,
22 false , 0, true );
23
24 function switchTTCaps(evt: MouseEvent ): void {
25 cap showCaptions = false ;
26 if (cap source == "nero_timed_text.xml" ) {
27 cap source = "nero_timed_text_sp.xml" ;
28 } else {
29 cap source = "nero_timed_text.xml" ;
30 }
31 cap showCaptions = true ;
32 }
Line 15 imports the Button class so we can instantiate the Button in line 16
Lines 17 through 20 set the buttons label, position it next to the lower-right
corner of the FLVPlayback component, and add it to the display list Lines 21
and 22 add an event listener to call the switchTTCaps() function upon each
mouse click event Finally, the switchTTCaps() function (lines 24 through 32)
turns off caption display, checks to see which caption source is in use and
switches to the other file, and then turns caption display back on again
N OT E
As with the FLVPlayback and FLVPlaybackCaptioning components, you must have this component, found
in the User Interface category of the Components panel, in your library.
Trang 2Writing Your Own Player
Wrapping up the chapter, we want to introduce you to some of the ActionScript required to create a customized player We’ll start with coding your own controls for the FLVPlayback component, to give you freedom to design your own controller bar Then we’ll show you how to write your own player to eliminate reliance on the FLVPlayback component altogether
In both cases, we’ll create play, pause, and stop buttons using the
RoundRectButton class discussed in Chapter 8 While not a fully functional
controller, this will give you the foundation necessary to set properties and call methods in the FLVPlayback and NetStream classes You can then decide which features you want to implement in your custom controllers
Scripting Buttons to Control the FLVPlayback Component
on the first example in the chapter That example showed that you can use the FLVPlayback component without having to use a skin This exercise will add custom buttons to the file to control video playback
Lines 1 and 2 import the FLVPlayback and RoundRectButton classes Lines 4 through 7 initialize the FLVPlayback component, as previously discussed
In this exercise, however, we’ve added line 6 to set the autoPlay property to false This will prevent the video from playing automatically and let the user choose when to play it
Lines 9 through 24 create three buttons using the RoundRectButton class The class was introduced in Chapter 8, and we’ve used this technique in several chapters Briefly, a function is used to create an instance of the class, as well as position the button and assign a function to the event listener This approach
is designed to minimize the number of lines required to create the buttons, and it can be customized to fit your needs We’ll discuss the functions that control the video after the code
1 import fl.video.FLVPlayback ;
2 import com.learningactionscript3.ui.RoundRectButton;
3
4 var vid: FLVPlayback = new FLVPlayback ();
5 vid source = "nero.flv" ;
6 vid autoPlay = false ;
7 addChild (vid);
8
9 createButton(50, "Play" , playVideo);
10 createButton(130, "Pause" , pauseVideo);
11 createButton(210, "Stop" , stopVideo);
12 createButton(240, "Full Screen" , fullScreenVideo);
13
14 function createButton(xLoc: Number , labl: String ,
15 func: Function ): void {
16 var btn:RoundRectButton =
Trang 317 new RoundRectButton(60, 20, 10, 2, 0x000099,
18 labl, 0xFFFFFF);
19 btn x = xLoc;
20 btn y = 240;
21 btn addEventListener ( MouseEvent.CLICK , func,
22 false , 0, true );
23 addChild (btn);
24 }
25
26 function playVideo(evt: MouseEvent ): void {
27 vid play ();
28 }
29
30 function pauseVideo(evt: MouseEvent ): void {
31 vid pause ();
32 }
33
34 function stopVideo(evt: MouseEvent ): void {
35 vid stop ();
36 vid seek (0);
37 }
38
39 function fullScreenVideo(evt: MouseEvent ): void {
40 stage.displayState = StageDisplayState.FULL_SCREEN ;
41 }
Lines 26 through 41 contain the functions used to control the video The
functions and methods used are self-explanatory, with two exceptions First,
the seek() method to seek through the video to a specific point in time
Seeking to 0 returns the video to its starting point This is a user-experience
consideration that differentiates the functionality of the pause and stop
the stage to StageDisplayState.FULL_SCREEN
By default, changing the stage’s display state to full screen mode when an
FLVPlayback component is in use mimics the behavior of the component
The video will fill the screen and show only the video regardless of any other
user interface elements In this case, however, we’re not using a skin that’s
designed to show the controller on top of the video As a result, the control
buttons disappear To show the control buttons, you can prevent the video
property of the FVLPlayback instance to false
One side effect of this is that you can then see the Full Screen button and
it won’t do anything because the display state will already be in full screen
mode So, you can write a simple if statement that will toggle between the
dis-play states as needed The script below replaces the fullScreenVideo() function
source file
39 vid fullScreenTakeOver = false ;
40 function fullScreenVideo(evt: MouseEvent ): void {
41 if ( stage.displayState == StageDisplayState.NORMAL ) {
42 stage.displayState = StageDisplayState.FULL_SCREEN ;
Trang 443 } else {
44 stage.displayState = StageDisplayState.NORMAL ;
45 }
46 }
Finally, you can even control how much of the stage is visible in full screen mode
by setting the stage’s fullScreenSourceRect property to a rectangular area The following line is included in the video_comp_custom_buttons_full.fla source file,
and specifies a rectangle that encloses the video and buttons
stage.fullScreenSourceRect = new Rectangle (0, 0, 320, 270);
This line is initially commented out in the source file, so you publish to HTML multiple times and comment this line in and out to see its effect
A Code-Only Solution
Up to this point, we’ve relied on components for video display Creating your own player exclusively with ActionScript can reduce file size and allow you to customize functionality In this exercise, you’ll write a class called BasicVideo
to create a simple video player that does not use the FLVPlayback component
As a result, the generated SWF file is less than 4K
If you want to preview this exercise before going over the code, it uses a
learn ingactionscript3.video package We’ll discuss BasicVideo first, and then
talk about the document class that creates the user interface
The main video class
Line 1 declares the package, and lines 3 through 9 import the required classes Line 11 declares the class and extends MovieClip so we can use its accessible properties, methods, and events of that class Lines 13 through 17 declare pri-vate class properties—available throughout the class
1 package com.learningactionscript3.video {
2
3 import flash.display.MovieClip ;
4 import flash.events.AsyncErrorEvent ;
5 import flash.events.MouseEvent ;
6 import flash.events.NetStatusEvent ;
7 import flash.net.NetConnection ;
8 import flash.net.NetStream ;
9 import flash.media.Video ;
10
11 public class BasicVideo extends MovieClip {
12
13 private var _conn: NetConnection ;
14 private var _stream: NetStream ;
15 private var _vid: Video ;
16 private var _vidPlaying: Boolean ;
17 private var _source: String ;
Trang 5Lines 19 through 36 contain the class constructor It accepts one string
parameter for the video path to allow you to select a video when instantiating
the class Later, we’ll add a getter and setter to let you to do this by setting a
property instead
Lines 22 through 24 use the two main classes required to play videos with
establishes a bi-directional connection between the user’s player and a server
delivering data, such as a video streaming server It’s a bit like the cable
run-ning between your house and the cable television company You connect to
the server using the connect() method in line 23 In this example, however,
we’re not using a server, so we’ll pass null into this method In this case, the
class is designed to connect to a local file
Line 24 creates an instance of the NetStream class and is associated with the
NetConnection instance by passing the latter into the former’s constructor
A NetStream instance is a channel of a NetConnection instance, a little like
a single cable channel, and transmits data in one direction For example, a
server can send data and a client can receive data
Line 26 creates an instance of the Video class, which is the display object used
to show the video This is a bit like a television set The NetStream instance
is then attached to the video in line 27, a little like picking the cable channel
you want to watch Line 28 adds the video instance to the main class instance
so it can become part of the display list
Lines 30 through 33 create a custom object that will serve as a data client for
the class Select data will automatically be sent out when playing the video
and if this object (or a similar object like a custom class created for the same
purpose) does not exist, errors will occur For example, any metadata that
exists in the video, either by default or that was added during encoding, will
be sent soon after the video begins loading Similarly, any cue points that
were embedded in the video will be sent when encountered Lines 31 and 32
properties so Flash Player knows where to send the appropriate information
This association is formalized when the object is assigned to the client
prop-erty of the NetStream instance in line 33 Finally, event listeners are added to
the class in line 35, which we will talk about after the code block
18 //constructor
19 public function BasicVideo(path: String = "" ) {
20 _source = path;
21
22 _conn = new NetConnection ();
23 _conn connect ( null );
24 _stream = new NetStream (_conn);
25
26 _vid = new Video ();
27 _vid attachNetStream (_stream);
28 addChild (_vid);
29
30 var _infoClient: Object = new Object ();
Trang 631 _infoClient onMetaData = this onMetaData ;
32 _infoClient onCuePoint = this onCuePoint ;
33 _stream client = _infoClient;
34
35 addEventListeners();
36 } Lines 38 through 47 add two event listeners each to the NetConnection and
NetStream instances The NET_STATUS event is dispatched when status updates
become available from either instance Similarly, the ASYNC_ERROR event is
asyn-chronous error is an error that’s not dependent on a specific (synchronized) order of execution That is, it need not be the sequential result of another task performed by the class This event is typically dispatched when a server calls
a method that’s not defined in the client
When either event is received, the methods in lines 49 through 60 are called Both trace information so you can see what’s going on, but onNetStatus() also toggles the value of the _vidPlaying property When a status update indi-cates that the video has started, the _vidPlaying property is set to true When the status indicates that the video has stopped it sets the property to false
37 //event listeners
38 private function addEventListeners(): void {
39 _conn addEventListener ( NetStatusEvent.NET_STATUS ,
40 onNetStatus, false ,0, true );
41 _conn addEventListener ( AsyncErrorEvent.ASYNC_ERROR ,
42 onAsyncError, false ,0, true );
43 _stream addEventListener ( NetStatusEvent.NET_STATUS ,
44 onNetStatus, false ,0, true );
45 _stream addEventListener ( AsyncErrorEvent.ASYNC_ERROR ,
46 onAsyncError, false ,0, true );
47 }
48
49 private function onAsyncError(evt: AsyncErrorEvent ): void {
50 trace (evt text );
51 }
52
53 private function onNetStatus(evt: NetStatusEvent ): void {
54 trace (evt info.level + ": " + evt info.code );
55 if (evt info.code == "NetStream.Play.Start" ) {
56 _vidPlaying = true ;
57 } else if (evt info.code == "NetStream.Play.Stop" ) {
58 _vidPlaying = false ;
59 }
60 } Lines 62 through 74 contain the methods triggered by the metadata and cue points received during video playback Line 63 traces the duration metadata field to demonstrate reacting to incoming information You can add metadata during the encoding process, and encoding software can also automatically create metadata for you Available metadata fields range from such basic items
as duration, creation and modified date, width, height, and so on, to the highly specialized, like the DICOM collection of medical fields, depending on the
Trang 7encoder Adobe Media Encoder supports an impressive array of available
metadata
Lines 67 through 69 trace the time, name, and type properties of any cue
point received, and lines 70 through 73 trace any parameters added to that
cue point when it was created
61 //client methods
62 private function onMetaData(info: Object ): void {
63 trace ( "MetaData duration:" , info duration );
64 }
65
66 private function onCuePoint(info: Object ): void {
67 trace ( "CuePoint time:" , info time );
68 trace ( "CuePoint type:" , info type );
69 trace ( "CuePoint name:" , info name );
70 for ( var prop in info parameters ) {
71 trace ( "Cue point parameter " + prop + ": " +
72 info parameters [prop]);
73 }
74 }
Finally, lines 76 through 101 contain the public methods, getters, and setters
available outside the class Lines 76 through 93 contain methods to play,
pause, and stop the video, all of which are configured to receive mouse events
However, they also all include default values for the event, making it possible
to call the methods directly, rather than as a result of an event We’ll see this
demonstrated in the main document class
The playVideo() method in lines 76 through 83 first checks to see if the
_vid-Playing property is true If so, it calls the resume() method of the NetStream
instance This is because the class changes this property value when a status
event indicates that the stream has been started or stopped, but not paused
Therefore, if a play button is clicked and the property is true, the video has
been paused and should be resumed If the property is false, the play()
video to play In either case, the _vidPlaying property is set to true to record
the fact that the video is playing
The pauseVideo() method in lines 85 through 87 calls the togglePause()
method This is a nice feature because it will automatically pause the video if
it’s playing and play the video if it’s paused
Lines 89 through 93 contain the stopVideo() method This method closes the
stream (which is a bit like turning off your cable set top box), clears the Video
instance (which is akin to turning off your television), and sets the _vidPlaying
property to false
Finally, lines 95 through 101 provide a getter and setter to allow the retrieval
and assignment of the _source property from outside the class
75 //public player methods and getter/setter
76 public function playVideo(evt: MouseEvent = null ): void {
77 if (_vidPlaying) {
78 _stream resume ();
N OT E
For more information about getters and setters, see the “Encapsulation” section of Chapter 6.
Trang 879 } else {
80 _stream play (_source);
81 }
82 _vidPlaying = true ;
83 }
84
85 public function pauseVideo(evt: MouseEvent = null ): void {
86 _stream togglePause ();
87 }
88
89 public function stopVideo(evt: MouseEvent = null ): void {
90 _stream close ();
91 _vid clear ();
92 _vidPlaying = false ;
93 }
94
95 public function set source(path: String ): void {
96 _source = path;
97 }
98
99 public function get source(): String {
100 return _source;
101 }
102 }
103 }
The document class
The BasicVideo_UI class is a document class that instantiates BasicVideo and creates a simple interface with a play, pause, and stop button Lines 1 through
7 declare the package and import the required classes Lines 9 through 12 declare the class (which extends MovieClip so it can easily function as a document class) and declare two private properties The first is a movie clip container to hold the video and buttons, so you can easily position the video interface anywhere on the stage The second stores a reference to the
BasicVideo instance so it can be used throughout the class.
Lines 14 through 27 contain the class constructor Lines 15 through 17 create
a container to hold the video and buttons, but also use the drawBackground() method (lines 29 through 36) to draw a black background the size of the video into the container This is so, when clearing the video object after stop-ping playback, the video doesn’t look like it’s disappearing (The function simply creates a movie clip, draws a black rectangle into it, and returns it to the point in the script where the function was called.)
Lines 19 through 21 create an instance of the BasicVideo class, assign the source property of the instance to the appropriate video path, and add the BasicVideo instance to the container Line 22 demonstrates how to call the BasicVideo
you can automatically start the video playing without requiring a mouse click from the user
The remainder of the class creates three buttons and assigns a listener to each to control the video, just like we did in the “Scripting Buttons to Control
Trang 9the FLVPlayback Component” section of this chapter The only difference
between the two examples is that listeners in this class call the methods in
the BasicVideo class, while the previously cited example called methods of
the FLVPlayback component
1 package {
2
3 import flash.display.Graphics ;
4 import flash.display.MovieClip ;
5 import flash.events.MouseEvent ;
6 import com.learningactionscript3.ui.RoundRectButton;
7 import com.learningactionscript3.video.BasicVideo;
8
9 public class BasicVideo_UI extends MovieClip {
10
11 private var _container: MovieClip ;
12 private var _vidPlayer:BasicVideo;
13
14 public function BasicVideo_UI() {
15 _container = drawBackground();
16 _container x = _container y = 20;
17 addChild (_container);
18
19 _vidPlayer = new BasicVideo();
20 _vidPlayer source = "nero.flv" ;
21 _container addChild (_vidPlayer);
22 _vidPlayer.playVideo();
23
24 createButton(20, "Play" , playVideo);
25 createButton(120, "Pause" , pauseVideo);
26 createButton(220, "Stop" , stopVideo);
27 }
28
29 private function drawBackground(): MovieClip {
30 var sp: MovieClip = new MovieClip ();
31 var g: Graphics = sp graphics ;
32 g beginFill (0x000000);
33 g drawRect (0, 0, 320, 240);
34 g endFill ();
35 return sp;
36 }
37
38 private function createButton(xLoc: Number , labl: String ,
39 func: Function ): void {
40 var btn:RoundRectButton =
41 new RoundRectButton(80, 20, 10, 2, 0x000099,
42 labl, 0xFFFFFF);
43 btn x = xLoc;
44 btn y = 250;
45 btn addEventListener ( MouseEvent.CLICK , func,
46 false , 0, true );
47 _container addChild (btn);
48 }
49
50 private function playVideo(evt: MouseEvent = null ): void {
51 _vidPlayer.playVideo();
52 }
53
54 private function pauseVideo(evt: MouseEvent = null ): void {
Trang 1055 _vidPlayer.pauseVideo();
56 }
57
58 private function stopVideo(evt: MouseEvent = null ): void {
59 _vidPlayer.stopVideo();
60 }
61 }
62 } Although this exercise doesn’t create a full-featured video controller, it demonstrates the basics required to create the remaining functionality on your own, with help from the ActionScript 3.0 Language and Component Reference Having completed this exercise, try to build a progress bar or a seek option Try to combine what you’ve learned here with what you learned
in Chapter 11 and create a volume or mute button How you design your controller is up to you
What’s Next?
This chapter discussed a few ways to add video features to your projects You can now decide, typically on a project-by-project basis, whether to use prebuilt components, or your own custom ActionScript player You also have the ability to add full screen support and captions, if your project calls for these features
In the next chapter, we’ll begin Part V of book, covering input and output
Chapter 13 discusses the basics of loading external assets, including:
• Using the universal URLRequest class
• Loading visual assets, including graphics and other SWF files
• Loading text and variables
Project Package
This chapter’s contribution to the
learningactionscript3 package is the
BasicVideo class With this class,
you can add a video display to any
project and be free to customize the
access controls to fit any design.