Designers must let go of perfection to produce rapid, iterative work: “90% right” solutions are par for the course for Agile. This can be counterintuitive, but for better or worse, Agile prioritizes the timeline over virtuosity. Certainly it makes designing to impress other designers harder. No great loss.
Trang 1More, Better, Faser!
Agile Design for Fun & Proit
For the backchannel:
#uxambf & @MattBalara
All links at:
http://delicious.com/mbalara/mbf
Trang 2Publishing
Trang 3Publishing vs. Gardening
flic.kr/p/cq2dU flic.kr/p/rdLU
Trang 5Inter face
Inter acion
User Experience
Trang 6Buzzword
bullshit alarm!
“Agile”
flic.kr/p/5Vy88o
Trang 7#0 Agile.
What is it?
Trang 8Buzzword
bullshit
alarm!
http://agilemanifesto.org
Trang 9Individuals &
interacions
over processes & tools
Trang 10Working software
over comprehensive documentation
Trang 11Cusomer collaboration
over contract negotiation
Trang 12Reponding to change
over following a plan
Trang 13#1 Business as usual.
The wall &
the waterfall.
Trang 14flic.kr/p/hasWo flic.kr/p/4AwkmY
Trang 15flic.kr/p/hasWo flic.kr/p/4AwkmY
Trang 16flic.kr/p/hasWo flic.kr/p/4AwkmY
Trang 17Did he really just
use a flame effect?
flic.kr/p/hasWo flic.kr/p/4AwkmY
Trang 20perfect by the time
you hit the wall here
Anyone who tells you it will be is lying
Trang 21Plans never cover everything.
You can’t know what works without
a product that works.
Late changes cost too much.
Waterfall bad
Trang 22Design, Rinse,
Repeat.
#2
Round & round we go!
Trang 23Washing machine good
Trang 24Washing machine good
Did he really just
use a spin effect?
Trang 25“Waterfall Bad, Washing Machine Good”
— Leisa Reichelt
http://sn.im/waterfallbad
Trang 26“Adapting Usability Investigations for Agile User-centered Design”
Journal of Usability Studies, May 2007
— Desirée Sy
http://sn.im/agileucd
Trang 27Thinking it.
#3
Trang 28Illustration by Kevin Cornell
http://www.alistapart.com/articles/gettingrealaboutagiledesign/
http://www.bearskinrug.co.uk/
Trang 29“Designers must let go of perfection to produce
rapid, iterative work: “90% right” solutions are
par for the course for Agile This can be
counterintuitive, but for better or worse, Agile
prioritizes the timeline over virtuosity Certainly it
makes designing to impress other designers
harder No great loss.”
“Getting Real About Agile Design”, A List Apart
— Cennydd Bowles
http://www.alistapart.com/articles/gettingrealaboutagiledesign/
Trang 30Small is enough.
flic.kr/p/5SPkNB
Trang 31fetishise your
deliverables.
flic.kr/p/3KpKSS
Trang 32Let go of control.
flic.kr/p/4AvQC4
Trang 33Discover,
don’t prove.
flic.kr/p/DzE8o
Trang 34Doing it.
#3
Trang 35Diagram by Leah Buley
http://sn.im/rk4se
Trang 36flic.kr/p/6Koo4i
Trang 37Sketch
too much.
Trang 38“Sketchboards: Discover Better + Faster UX Solutions”
— Brandon Schauer & Leah Buley, Adaptive Path
http://sn.im/sketchboards
Trang 39Deliver prototypes.
flic.kr/p/CBNN3
Trang 40Get your
users together.
flic.kr/p/WtJr3
Trang 41Tes like a guerilla.
silverbackapp.com
Trang 42“Insead of freaking out about consraints,
embrace them Let them guide you Consraints
drive innovation and force focus Insead of trying
to remove them, use them to your advantage.”
“Getting Real”
— 37 Signals
http://gettingreal.37signals.com/
Embrace consraints
Trang 43$elling it.
#4
Trang 44Waterfalling over?
“ 32% of all projects succeeding which are
delivered on time, on budget, with required
features and functions 44% were challenged
which are late, over budget 24% failed which are
cancelled prior to completion or delivered and
never used.”
“The CHAOS Report”
— The Standish Group
http://sn.im/chaos09
Trang 45Time-to-market.
Trang 46“You can very easily end up with the wrong thing,
and then spend a whole bunch of time and money
changing everything around so that it’s right -
and you’re changing things at the most difficult
(read: most expensive) time to be changing
Trang 47But I
can’t!
Trang 48Sounds nice, but it’s not
realisic!
Trang 49My client would never
let me!
Trang 50My boss would never
let me!
Trang 51My mum would never
let me!
Trang 52This is jus all a big
dream!
Trang 53Do it in sealth mode.
flic.kr/p/4YoCD6
Trang 54Or badass
sealth mode.
flic.kr/p/81Sio
Trang 55bite off too much.
flic.kr/p/oSXMY
Trang 56bite off too much.
flic.kr/p/oSXMY
What’s with all the cute animals?
Trang 57A little case sudy.
#5
Trang 59It sarted
with a wreck.
Trang 611 Give the consumers what they want.
2 Provide brand-insight to consumers.
3 Support regional flexibility.
Goals
Trang 70Clear goals made agreement easier.
Involved client had feeling of
ownership.
Screens in less than @c the time.
What went right?
Trang 71Little effort was made to find out
what the consumers actually wanted.
“The wall” was still in place.
What went wrong?