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More, Better, Faster: Agile Design for Fun and Profit

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Nội dung

Designers must let go of perfection to produce rapid, iterative work: “90% right” solutions are par for the course for Agile. This can be counterintuitive, but for better or worse, Agile prioritizes the timeline over virtuosity. Certainly it makes designing to impress other designers harder. No great loss.

Trang 1

More, Better, Faser!

Agile Design for Fun & Proit

For the backchannel:

#uxambf & @MattBalara

All links at:

http://delicious.com/mbalara/mbf

Trang 2

Publishing

Trang 3

Publishing vs. Gardening

flic.kr/p/cq2dU flic.kr/p/rdLU

Trang 5

Inter face

Inter acion

User Experience

Trang 6

Buzzword

bullshit alarm!

“Agile”

flic.kr/p/5Vy88o

Trang 7

#0 Agile.

What is it?

Trang 8

Buzzword

bullshit

alarm!

http://agilemanifesto.org

Trang 9

Individuals &

interacions

over processes & tools

Trang 10

Working software

over comprehensive documentation

Trang 11

Cusomer collaboration

over contract negotiation

Trang 12

Reponding to change

over following a plan

Trang 13

#1 Business as usual.

The wall &

the waterfall.

Trang 14

flic.kr/p/hasWo flic.kr/p/4AwkmY

Trang 15

flic.kr/p/hasWo flic.kr/p/4AwkmY

Trang 16

flic.kr/p/hasWo flic.kr/p/4AwkmY

Trang 17

Did he really just

use a flame effect?

flic.kr/p/hasWo flic.kr/p/4AwkmY

Trang 20

perfect by the time

you hit the wall here

Anyone who tells you it will be is lying

Trang 21

Plans never cover everything.

You can’t know what works without

a product that works.

Late changes cost too much.

Waterfall bad

Trang 22

Design, Rinse,

Repeat.

#2

Round & round we go!

Trang 23

Washing machine good

Trang 24

Washing machine good

Did he really just

use a spin effect?

Trang 25

“Waterfall Bad, Washing Machine Good”

— Leisa Reichelt

http://sn.im/waterfallbad

Trang 26

“Adapting Usability Investigations for Agile User-centered Design”

Journal of Usability Studies, May 2007

— Desirée Sy

http://sn.im/agileucd

Trang 27

Thinking it.

#3

Trang 28

Illustration by Kevin Cornell

http://www.alistapart.com/articles/gettingrealaboutagiledesign/

http://www.bearskinrug.co.uk/

Trang 29

“Designers must let go of perfection to produce

rapid, iterative work: “90% right” solutions are

par for the course for Agile This can be

counterintuitive, but for better or worse, Agile

prioritizes the timeline over virtuosity Certainly it

makes designing to impress other designers

harder No great loss.”

“Getting Real About Agile Design”, A List Apart

— Cennydd Bowles

http://www.alistapart.com/articles/gettingrealaboutagiledesign/

Trang 30

Small is enough.

flic.kr/p/5SPkNB

Trang 31

fetishise your

deliverables.

flic.kr/p/3KpKSS

Trang 32

Let go of control.

flic.kr/p/4AvQC4

Trang 33

Discover,

don’t prove.

flic.kr/p/DzE8o

Trang 34

Doing it.

#3

Trang 35

Diagram by Leah Buley

http://sn.im/rk4se

Trang 36

flic.kr/p/6Koo4i

Trang 37

Sketch

too much.

Trang 38

“Sketchboards: Discover Better + Faster UX Solutions”

— Brandon Schauer & Leah Buley, Adaptive Path

http://sn.im/sketchboards

Trang 39

Deliver prototypes.

flic.kr/p/CBNN3

Trang 40

Get your

users together.

flic.kr/p/WtJr3

Trang 41

Tes like a guerilla.

silverbackapp.com

Trang 42

“Insead of freaking out about consraints,

embrace them Let them guide you Consraints

drive innovation and force focus Insead of trying

to remove them, use them to your advantage.”

“Getting Real”

— 37 Signals

http://gettingreal.37signals.com/

Embrace consraints

Trang 43

$elling it.

#4

Trang 44

Waterfalling over?

“ 32% of all projects succeeding which are

delivered on time, on budget, with required

features and functions 44% were challenged

which are late, over budget 24% failed which are

cancelled prior to completion or delivered and

never used.”

“The CHAOS Report”

— The Standish Group

http://sn.im/chaos09

Trang 45

Time-to-market.

Trang 46

“You can very easily end up with the wrong thing,

and then spend a whole bunch of time and money

changing everything around so that it’s right -

and you’re changing things at the most difficult

(read: most expensive) time to be changing

Trang 47

But I

can’t!

Trang 48

Sounds nice, but it’s not

realisic!

Trang 49

My client would never

let me!

Trang 50

My boss would never

let me!

Trang 51

My mum would never

let me!

Trang 52

This is jus all a big

dream!

Trang 53

Do it in sealth mode.

flic.kr/p/4YoCD6

Trang 54

Or badass

sealth mode.

flic.kr/p/81Sio

Trang 55

bite off too much.

flic.kr/p/oSXMY

Trang 56

bite off too much.

flic.kr/p/oSXMY

What’s with all the cute animals?

Trang 57

A little case sudy.

#5

Trang 59

It sarted

with a wreck.

Trang 61

1 Give the consumers what they want.

2 Provide brand-insight to consumers.

3 Support regional flexibility.

Goals

Trang 70

Clear goals made agreement easier.

Involved client had feeling of

ownership.

Screens in less than @c the time.

What went right?

Trang 71

Little effort was made to find out

what the consumers actually wanted.

“The wall” was still in place.

What went wrong?

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