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• Game Course Processing Module applies to integrate and manage all data for the map processing module, learner’s learning status processing module, course content processing module and

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missions to the learners Learners could utilize the PPC to get these game mission data and continue the game mission solving progress Learners could utilize the GPS/GIS functionalities to ensure the right gaming route, and use the RFID reader to start a particular game mission When they finished all assigned missions, they are able to unlock other hidden game missions and related game elements The related work flow is shown in Fig 3

Fig 3 Game Course Learning Flow Fig 4 Game server architecture

3 U-GBL System Modules

In this section, we would like to illustrate the system modules in mobile client, game server and authoring tool, respectively

3.1 Game Server Modules

Fig 4 shows the sub-modules of Game server as described below

Connection Module is responsible for wireless connection processing and

nor-mal connection processing

Connection Protocol Processing Module is responsible for the pre-processing of

data connection protocol, as well as for the transferability of data format be-tween wireless connection mode and normal connection mode

Gaming Static Processing Module focuses on managing the transmission data

format and transmission mode

Game Course Processing Module applies to integrate and manage all data for

the map processing module, learner’s learning status processing module, course content processing module and gaming status processing module

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Map Processing Module processes the related course and geographic

informa-tion It uses the feedback data from the GPS Data Processing Module and GIS Map Processing Module to present the related geographic information data GPS Data Processing Module focuses on processing the GPS data from the mobile client, and sends specific GPS data to Map Processing Module GIS Map Proc-essing Module uses the GPS and related gaming data to make request command and send this request to GIS server

Learner’s Learning Status Processing Module serves the management of

learner’s learning status and assessment It utilizes the integrated feedback data from the Learner Assessment Module, Gaming Behavior Analysis Module and Learning Behavior Analysis Module Learner Assessment Module focuses on learning assessment Learner’s learning status data could be loaded and proc-essed from LMS by Learner’s Learning Status Processing Module Then, Learner Assessment Module could get and process the learner’s learning status data from Learner’s Learning Status Processing Module, and restore these data

in LMS Gaming Behavior Analysis Module focuses on managing the learner’s gaming activities Learning Behavior Analysis Module processes the course learning status and result Learner’s Learning Status Process Module integrates and processes the data form the Gaming Behavior Analysis Module and Learn-ing Behavior Analysis Module Finally the Learner Assessment Module serves the assessment analysis and stores the result in LMS

Course Content Processing Module focuses on content package compressing

and decompressing

3.2 Authoring Tool Modules

The Authoring Tool Modules aims at generating the Ubi-Media course content Some important sub-modules are shown in Fig 5as illustrated below

General Connection Processing Module manages the data connection

Game Course Combined Module manages the course format checking and data

compressing

Video Course Edit Module is responsible for managing and providing the

inter-active game elements, puzzle style and game mission content

Video Game Course Edit Module integrates the Adaptive User Interface

Presen-tation Module and Video Course Edit Module to provide the adaptive learning content editing interface for course designers

Assessment Rule Edit Module manages and provides the assessment rules

RFID Tag Edit Module focuses on course information processing, data checking

and accessing

Map Mission Edit Module processes the mission data RFID Tag Edit Module

could produce some related RFID data and put them into the RFID tags The processing results provided by Map Mission Edit Module and RFID Tag Edit Module will be integrated by Video Game Course Edit Module

Adaptive User Interface Presentation Module provides the adaptive authoring

interface according to the preferences of course designers

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Fig 5 Authoring Tool modules Fig 6 Mobile client modules

3.3 Learning Client Modules

Learning Client Module can be considered as the gaming platform for learners, and some important modules are shown in Fig 6, and related descriptions are discussed as follows

Connection Module and Connection Protocol Processing Module is similar to

Backend Server Connection Module mentioned in the previous section

Game Course Processing Module presents and manages the learning and gaming

status

Map Processing Module is responsible for map information processing, and

co-ordinates with GPS Data Processing Module and GIS Map Processing Module GPS Data Processing Module analyzes the GPS position and sends the dataset to GIS Map Processing Module to make the formal command request And finally, Map Processing Module will send the formal request to game server and wait for the response from the backend server

Video Game Course Processing Module serves the course decompressing,

proc-essing and presenting

4 U-GBL Game Content Design

In this section, we would like to introduce the course content for suitable game activi-ties in our U-GBL environment The related subjects are described in Table 1

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Table 1 Game Mission Design

Course Type Local history and culture are involved

Course Objective Understand the local history and culture in real gaming activities in

order to improve the impressions of learning content

Learner Type Normal Learners

Prerequisite knowledge Being familiar with manipulating mobile learning devices

Learning portfolio record

mode

Utilize the GPS and RFID positioning technologies to manage the learning path and related learning status

Main game mission To identify the celestials of “happiness”, “fortune” and “health” as

shown in Fig 7

Sub game mission To identify the roofs according to the elements in Chinese

cosmol-ogy

In game mission designing phase, according to the course content type, learners should utilize their live observation to learn the course content to improve the learning efficiency in remembering, understanding and comprehending Accordingly in game missions designing phase, we have to consider some properties of game mission as shown in Table 2

Table 2 Game Mission Properties

The key of main items Mission properties descriptions

Course subject „ Course content: The historic monument, representative vision,

natural landscape, geographical features of a place and lan-guage could be a candidate for being a course content

Mission types „ Main Mission (Default): To arrange the main game plot

„ Sub Mission: To arrange the sub game plot

Learning activity types „ Collaborative learning style (Default): To cooperate with other

team in order to get the mission reward point together

„ Competition learning style: To contest with other team in order to get the mission reward point respectively

Techniques used „ Technologies operation training: Such as photographing, post

processing and manipulating system by using PPC are in-volved

„ Relationship and team work abilities: Learners can talk to related people in order to get the related hint information

„ Language: To utilized particular language to talk to related people in local location

Cognitive Layer We utilized the two-way specification table proposed by [15]

„ Cognitive process dimension: Comprised of six items, includ-ing Rememberinclud-ing, Understandinclud-ing, Applyinclud-ing, Analyzinclud-ing, Evaluating and Creating

„ Knowledge dimension: Comprised of four items, including Factual knowledge, Conceptual knowledge, Procedural knowl-edge and Meta-cognitive knowlknowl-edge

Knowledge of course

content

The course content contains cross-domain knowledge that not only exists in one particular book but also in multiple books This Field will record the related particular book content and chapter

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Table 2 (continued)

Learners Amount Due to the limitations on location and learning effect, the amount

of learners should be around 3 to 9 people The default value is set to 3

Mission Time The total time for gaming activities.(10 minutes as default)

To prompt the end time

of game mission

To give a hint before the end of game mission (5 minutes as default)

Mission Points The points for each solved game mission (10 Points for each

mission as default) Mission Time Period The suitable time period for missions

Mileage Each processing unit is measured in meters (50 meters as

de-fault)

We will give the game mission design example as follows

(1) Main mission design: At Danshui Zushi Temple

The celestials of “happiness”, “fortune” and “health” in many Chinese temples stand for blessing, wealth and long life respectively Fig 7 shows a main mis-sion to photographic the celestials of “happiness”, “fortune” and “health” in or-der and to send these photos back to the game server

a Mission workflow:

• Learning prerequisite knowledge: The prerequisite knowledge might

be getting familiar with the manipulating of camera, GPS and related device It also contains the background knowledge for the mission and related software functionalities

• Objectives:

¾ Search for the celestials of happiness, fortune and health

¾ Take the photo in particular order

¾ Send back information, such as GPS data, gaming time, photo data and interactive portfolio to the gaming server

(2) Sub-mission design: Along the way to the Danshui Zushi Temple

Fig 8 shows a sub mission that when learners try to solve the abovementioned main mission, they could see some special building material along the way This sub mission aims at finding them, taking three photos and sending them back to the game server

a Mission workflow:

• Learning prerequisite knowledge: The manipulating of camera device, mission map and related system functionalities via PPC

• Objectives:

¾ Search for the building on screen

¾ Take a shot on the building framework

¾ Talk to local residents and get some related information about the building framework

¾ Send back information, such as GPS data, gaming time, photo data and interactive portfolio to the gaming server

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