If you use Subtractive transparency mode on green and red objects and overlap then with a target blue object, the result color will be black.. ● Divide The Divide mode produces only a li
Trang 1● Add The Add(itive) mode applies transparency in a similar fashion to Normal mode, except it whitens and brightens the result—seriously! In English, there’s a subtle but distinct different between “plus” and “added to”; similarly, Additive mode moves the combined result of the target and source object colors in a positive direction in brightness value The artistic result is good for adding subtle shading to composition areas; this is something painters through the centuries could not do without the added step of applying pure white, because inks and pigments use the real-world subtractive color model
● Subtract This mode ignores the brightness value in the source object and is similar to mixing physical pigments If you use Subtractive transparency mode on green and red objects and overlap then with a target blue object, the result color will
be black
● Difference Remember color opposites on the color wheel? This is what Difference mode performs; it moves the result color to the difference (on the color wheel) between the source and target colors For example, a red Difference transparency object over
a yellow target object produces green areas You’ll see the difference effect most clearly
if you put such an object over an empty area of the drawing page A red difference object will cast cyan as the result on the page This is a useful blending mode for creating dramatic lighting effects—for example, you can shine a Difference mode drawing of
a shaft of theater spotlight on an object, and get truly wonderful and bizarre lighting effects
● Multiply Multiply always produces a darker result color from merging the source and target objects Its effect is similar to wood stain or repeated strokes of a felt marker on paper Several objects in Multiply mode, when overlapped, can produce black, and this is perhaps the best mode for artists to re-create real-world shadows cast on objects
● Divide The Divide mode produces only a lighter result color if neither the target nor source object is black or white Use this mode to bleach and produce highlights
in a composition by using a light color for the transparency object such as 10% black
● If Lighter The source (top transparency) object lightens the underlying object
color only if the source color/tone is lighter If the source is darker, there is no visible
effect
● If Darker Similar in effect to Multiply mode, If Darker calculates a new result color if areas in the target object are lighter If the underlying target object is darker, there’s no or very little change It’s particularly interesting to view the result when
an If Lighter or an If Darker object is placed above a fountain-filled target object
You will see clipping, a hard edge where the fountain fill reaches a specific value
where the result color doesn’t qualify to display a change
Trang 2● Texturize This mode will not produce much of a change unless you fill the source
object with a bitmap or pattern fill However, if, for example, you fill the transparency
object with a bitmap fill, the result is a shaded and patterned area This mode removes
the hue and saturation from the bitmap fill, leaving only brightness values—in effect,
making your target object a shaded version of the original, sort of like merging a
grayscale photograph over an object This is a useful mode when you do not want
the target object to influence the result colors with any distinct hues, and you can
use this mode to quickly build up texture and simulate real-world complexity in your
composition
● Hue The Hue merge mode changes the result color to the hue of the target color,
without affecting saturation or brightness in the result This mode is useful for
tinting compositions, and the target object colors are ignored in the result
● Saturation The Saturation merge mode can be used to remove color from the
result; it’s quite nice at making black-and-white photographs from color images The
best use of Saturation transparency mode is with shades of black as the transparency
object’s fill, over a color object such as a bitmap photo You need to make Transparency
zero (0) in order to remove all color from an object, photograph, or vector object
The lighter the shade of black, the less saturation in the target object is removed, and
as you increase the amount of transparency, the target object becomes tinted instead
of containing a rich color Highly saturated target and source objects will produce no
change in the result
● Lightness This is a great mode for brightening the result colors of the bottom object
or bitmap because the target object’s colors are never changed, just the lightness (also
called “value” or “brightness”) Try using a bright yellow transparency object at
0 percent Transparency—blacks in the bottom object or photo will be completely
removed Transparency objects that are not bright—such as a deep blue—will only
make the resulting object look muddy, so stick to low transparency amounts and bright
colors for the transparency object on top
● Invert This merge mode produces the most predictable—and visually interesting—
results, if your transparency object is a photo or bitmap painting with lots of different
hues and the target object is a shade of black Invert merge mode produces a result
whose original colors become the color complement as a result—colors directly
opposite their originals on a traditional color wheel The less opacity you use with
the target photo, the more pronounced the colors become You can simulate a photo
negative using Invert mode If you use a solid color object such as an ellipse over a
color object, the target object will still become its color complement, but the areas it
lies over will merely blend the inverted target object color with the original color of
the bottom object
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Trang 3● AND, OR, and XOR The AND function includes similarity between the source and target objects; for example, two red ellipses that overlap and that both have the AND transparency merge mode appear not to be transparent at all, but instead display 100% red where they overlap This is a useful mode when you want only
a color result in overlapping areas, because AND creates no change outside of the overlapping result area The OR operator is an exclusive operator; it excludes stuff: this is a good mode for clipping a color change, thus limiting it only to areas where the target and source objects overlap You’ll see nothing outside the overlapping areas when the target object has the OR operator XOR is a Boolean math statement, based
on something called a truth table, where certain conditions must be met to produce a
result However, you might not find a need for this transparency mode unless you use more than two objects in a design area; if either or neither object in an XOR operation
is similar, you’ll get no result color This operation works only if there is one differently colored object in the color calculation operation
Boolean math, invented by George Boole (1815–1864), adds human-understandable language to math operations You use it all the time when you use CorelDRAW’s Shaping docker When you perform a Trim operation, for example, mathematically (geometrically) the command is expressed as “choose A, but not where B overlaps A.”
● Red, Green, and Blue Each of these merge modes filters out a respective (RGB) channel, and the native color of the source object is ignored This is a useful transparency mode for color correcting photographs you import to CorelDRAW; for example, if you put a Green transparency mode object over a portrait, and then play with the amount of transparency on the property bar, you can sometimes correct for harsh indoor (particularly cheap fluorescent) lighting
Creating Multi-Stage Transparencies
You might find you need a transparency object that’s more complex than the fountain types offered on the property bar; for example, a lens flare can add a lot of photorealism to an illustration, and this type doesn’t appear to be on the property bar CorelDRAW’s Transparency tool’s power can be extended by building a multi-stage fountain fill for an object, and then using the Transparency tool in a blend operation that hides certain colors in the fountain fill Take a look at the lens flare in Saturn.cdr To create the effect, you drag shades of black from the Color Palette, and drop them onto the marker connector, as shown next Remember, darker shades represent transparency, and lighter shades stand for opacity You might want
to reposition the new markers once you’ve added them; this is done by click-dragging with the Transparency tool If your drop point for a new marker isn’t exactly over the marker
Trang 4connector (the blue dashed line), your cursor will turn into an international “no can do”
symbol
Ill 22-7
Pattern and Texture Transparencies
Pattern and Texture transparencies can add texture to object fill areas below the object, creating
intricate detail The Transparency Type drop-down menu includes Two Color Pattern, Full
Color Pattern, and Bitmap Pattern transparency types With any of these selected for the
transparency type, the Starting Transparency slider controls the percentage of transparency
applied to brightness values in the chosen bitmap that lie above 126 on a brightness scale of
0–255 (256 shades); the Ending Transparency slider controls the percentage of transparency
applied to brightness values in the chosen bitmap that fall below 128
Figure 22-10 shows Shirt.cdr, a file you should feel free to experiment with, along with the
options on the property bar when the Transparency tool is chosen and with the control handles
above the target object; you work with scale, rotate, and skew in addition to setting the center
point for the transparency exactly as you would rotate and scale an object in CorelDRAW
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Radial Transparency
Drag color well shades onto marker connector.
Trang 5Clearly, CorelDRAW not only provides you with a robust feature set, but it also provides you with enough Hawaiian shirt patterns to last you for several months of vacationing
Using Transparency Freeze
Freezing a transparency object captures the composite of the object’s properties combined with whatever was beneath the object before using the Freeze button on the property bar
FIGURE 22-10 Add both color and a texture to underlying bitmaps and drawings with the
Texture Transparency types
Pattern, bitmap, and texture fills
Transparency Operation (merge modes) Libraries
Transparency
Ending Transparency Slider
Freeze Transparency
Mirror Transparency Tiles
Origin Scale/Rotate Skew Edit
Transparency
Trang 6Deactivating the Freeze option (without ungrouping it) returns a transparent object
to its current and active state This means if you freeze the object, move it, and then unfreeze it, its interior will display whatever is currently under it.
Using the Bevel Effect
The Effects | Bevel docker provides you with a means to make objects dimensional, but not
as completely 3D as the Extrude tool performs The Bevel docker offers two different types
of engraving effect: emboss and soft edge The emboss effect is an automated routine that
creates duplicates of an object, offsets them, and gives them different colors to create the
effect of, for example, a seal crimped onto a piece of paper like notary publics do Although
you can manually create this emboss effect, the Bevel docker creates a dynamic, linked
group whose color and position can change when you define different light intensities and
light angles
Here are visual examples of the emboss effect If you choose to use emboss, it’s a good
idea to create a background for the object, because either the highlight or the shadow object
might not be visible against the page background Usually, a color similar to the background
will serve you well for the object color You can use any fill, including bitmaps and fountain
fills, for the object you want to emboss, but the resulting emboss objects will feature not the
fill, but only solid (uniform) colors
Ill 22-8
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Original Two offset duplicates create the effect.
Trang 7Here you can see the Bevel docker and the options you have while applying the emboss effect
Ill 22-9
Here’s a rundown of what the options do on the Bevel docker in Emboss mode:
● Bevel Offset – Distance (The To Center option is only available in Soft Edge mode.) This combination num box and spin box is used to set the distance of the duplicate objects from the original You don’t gain anything visually by setting a high value for
an object; rather, this box is used to set a relational distance, depending on the size of the object to which you apply the emboss effect For example, a 4" object will look nice and embossed if you use a 0.09" Distance, but the effect looks a little phony at greater distances On the other hand, an 8" object will probably not look embossed with a 0.09" Distance setting—however, 0.16" scales the effect proportionately to the object, and the emboss looks good Use distance as a scaling factor Also, distance does not auto-scale when you scale the control (parent) object Therefore, if you need
to resize an object, plan to redefine the distance for the emboss effect after you scale the parent object
Style (Emboss or Soft Edge)
Highlight color Shadow color
Controls contrast of effect Controls angle
of emboss
Distance of objects from control object
Trang 8● Shadow Color The color of the object has a direct influence on the color of the
shadow object behind the control object For example, if you create an emboss effect
with a blue object, the shadow object will be a dark blue, even if you set the color to
black You can neutralize the shadow color by defining the color opposite of the
control object; for example, if you have a cyan circle, set the Shadow Color to red,
the color complement of cyan Regardless of what color you choose for the shadow
object, the result color will always be duller than the color you define, because—
well, it’s a shadow! Shadow color is unaffected by the Intensity option.
● Light Color This controls the color of the highlight object; it affects neither the
control object’s color, nor the color or brightness of the shadow object Light color
at full intensity displays the color you choose, and as you decrease intensity, the
light color blends with the object color—light color does not depend on any object’s
color you might have beneath the effect As light intensity decreases, a bitmap-filled
object’s highlight color will move from its original color to white
● Intensity Use this slider to control the contrast of the emboss effect Although
the shadow object’s color is not affected by intensity, the highlight object’s color is
High values display the highlight object’s color most faithfully, while lower Intensity
settings dull the highlight color and move its hue toward the control object
● Direction Use this slider to control the direction that light seems to cast on the
emboss object(s) A Direction setting of 0° points the highlight at 3 o’clock,
traveling counterclockwise Therefore, if you need a highlight on an emboss effect at
11 o’clock (a very classic lighting position), you’d set the Direction at about 160°
● Altitude This option is reserved for the bevel effect, covered shortly
Creating Soft Edge Bevel Effects
The other mode on the Bevel docker, Soft Edge, performs a lot more calculations than the
emboss effect and actually creates a bitmap image, masked by the control object, which can
be dynamically adjusted The Shadow Color, Light Color, Intensity, and Direction options
on the docker produce predictable results, much like those you get when using Emboss
mode, but because the soft edge effect is generated to bitmap format, the results look more
detailed, refined, and almost photorealistic in appearance In addition to having an Altitude
slider in this mode, you have To Center as an available option in the Bevel Offset field
Here’s what To Center does and how it works
All soft edge bevels are produced from the edge of an object traveling toward its center
If, for example, you’ve created a circle that’s 3" across and then type a Distance offset value
in the num box in any amount smaller than 1.5", you’ll see a dimensional, sloping bevel
created inside the circle, with a flat top in the shape of the circle in its center If, however,
you type in a value greater than 1.5", the center of the object will bevel to a point, and the
front face of the object is entirely lost The reason this happens (you might or might not
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Trang 9want this visual effect), is that the bevel effect travels toward the interior of the object, and half of the 3" diameter of this circle is 1.5" Just keep in mind the size of the object to which you apply a bevel to gain total control over the effect If, on the other hand, you intend for the sides of the bevel to come to a point, you don’t need to set values in the Distance field; you choose To Center, click Apply, and CorelDRAW creates the maximum width bevel, meeting at a point inside the object You can create interesting marine creatures such as a starfish by using the Polygon tool to create the silhouette of a starfish, fill the object, and then To Center auto-creates a very lifelike composition
Here are two very different looks for the bevel effect: at left a Distance has been set for the offset, and at right To Center is chosen
Ill 22-10
Altitude
Altitude determines the angle of the sun illuminating the bevel effect…if the sun were
actually involved in created the effect Altitude is a simulation that does something a little
different than Shadow Color and Light Color do to increase and decrease the contrast of the effect At Altitude settings that approach 90°, you lessen the difference in brightness between the darkest and lightest areas in the bevel effect Think of a coin on the sidewalk at high noon; you can’t really see the embossed president, queen, or other famous person on the coin because the bulges and recesses on the coin are fairly evenly lit It’s the same deal with the bevel Altitude setting; smaller Altitude amounts cast the hypothetical sun closer to the hypothetical horizon, and you get a lot more contrast on the bevel If you want the bevel effect to produce the greatest visual impact with your work, you’ll use a moderate Altitude value most of the time
Using the Drop Shadow Effect
With the Drop Shadow tool and the options available on the property bar when this is the active tool, you can create both shadows and glows, based on the shape of the target object (or group of objects) Although this section walks you through several variations, basically
Distance: 0.18" To Center chosen
Trang 10you have three different types of effects at hand when you use the Drop Shadow tool, as
shown in Figure 22-11
● Flat shadows The presets with the prefix “Flat” create the impression that you’re
viewing an object from the front and that the object is basically lit from the front
These shadow types, also called drop shadows, are a popular effect; however, they
don’t always bring out depth in a composition, because the drop shadow suggests a
face-front orientation of a scene—a viewpoint usually reserved for driver’s license
photos and wanted posters in the post office However, drop shadows will indeed
perk up a web page, because the audience expects a face-front orientation, since we
all tend to face the front of our monitors
● Perspective shadows This effect is sometimes called a cast shadow The effect
suggests a shadow casting on the ground and diminishing in size as it travels to a
scene’s vanishing point It visually suggests that the audience is looking into a scene
from a perspective point and is not looking at an object placed on a scene, as drop
shadows tend to do
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FIGURE 22-11 The drop shadow effect can have perspective and can be used to light up a
scene, not simply to make things cast shadows
Flat (drop) shadow Perspective (cast) shadow
Glow