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CorelDRAW X5 The Official Guide part 66 pdf

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Ill 20-19● Local Using the Local distortion option has the effect of varying the Amplitude value of your distortion effect around the center origin.. The results of applying the Local di

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Ill 20-19

Local Using the Local distortion option has the effect of varying the Amplitude value of your distortion effect around the center origin At the center of the distortion effect, Amplitude is at its maximum value Amplitude then tapers to 0 as the distortion emanates from the center origin of the effect The results of applying the Local distortion option while the Frequency is varied are shown here:

Ill 20-20

To clear a distortion effect, click Clear Distortion Effect in the property bar or choose Effects | Clear Distortion If you’ve applied successive distortions, each distortion is cleared individually in order, from the last distortion applied to the first, so you can step out of the effect incrementally.

Frequency = 21

Frequency = 48

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To bring all this Zipper talk down to a practical level, the following illustration shows

two creative, commercial uses At left, the Zipper distortion is used as a coupon border The

only finessing needed was to apply a dashed Outline pen style At right, the diagram of a

sewing pattern is gussied up a little by making the cut marks look as though real pinking

shears were used

Ill 20-21

Twister Distortion

Twister distorts the outline paths and nodes of objects by rotating the outer areas around the

center (which is largely undistorted), either clockwise or counterclockwise, to achieve an

effect much like a child’s pinwheel toy Twister options on the property bar include rotation

direction, rotation amount, and degree of additional rotation

Ill 20-22

20

Twister Mode

Counterclockwise Rotation

Clockwise Rotation

Additional Degrees

Complete Rotations

(This used to be

a rectangle.)

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Controlling a Twister distortion is simple; rotation can be clockwise or counterclockwise, but increasing the rotation really dramatizes the effect of this mode Whole rotations can be set

to a maximum of 9; additional rotations can be added up to 359°—nearly another full rotation Figure 20-12 shows some of the widely differing effects that can result—it all depends on the number of rotations and the object used as the target for the effect

Objects applied with a distortion effect can’t be edited using the Shape tool unless the effect is cleared However, you can convert a distorted shape to curves

( CTRL+Q ), and then edit to get the object you need.

Getting Hands-On with the Distortion Tool Markers

The best way to shape a distortion is interactively, by dragging directly on the Distortion tool markers with your cursor Depending on which distortion mode you’re using, these interactive markers serve different purposes

Which interactive markers are available depends on which mode (Push And Pull, Zipper, Twister) you’ve chosen, but basically you have a Start handle shaped like a diamond, which sets the center of the distort effect The Start handle is connected to the End handle, which is

used to define the direction of the effect and also the amplitude (with the Push And Pull and

FIGURE 20-12 Using simple objects and the Twister mode of the distort effect, you can create

wild, organic shapes

Original rectangle 180° clockwise

270° clockwise

Original ellipse 35° clockwise Two complete clockwise

rotations + 240°

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Zipper modes) Generally, interactive markers involve a center marker and at least one other,

each joined by a directional guide When Zipper distortion is being applied, a small extra

slider appears between these two markers and controls the amount of frequency applied In

the case of Twister distortions, the outer marker serves as a handle for determining the

degree angle and amount of rotation you apply to an object

To realign the center marker (the Start handle) with the center of the distortion,

click the Center Distortion button in the property bar while the Distortion tool and

the distorted objects are selected It’s the button with the + symbol, to the left of the

Convert To Curves button.

Changing Push and Pull Interactively

Push and pull distortions are controlled using two markers: a diamond shape indicates

the center of the distortion, and a square marker controls amplitude The center marker

can be moved around the object, but the amplitude marker movement is constrained to

left or right movement Dragging the amplitude marker left of center changes the negative

amplitude values, causing the push effect Dragging it right of the center marker changes

the positive values, causing the pull effect Figure 20-13 shows the effects of different

marker positions

20

FIGURE 20-13 Push and pull distortions are controlled by a diamond shape and a square

marker onscreen

Original object

Pull effect

Center marker Amplitude marker

Push effect Offset pull Offset push

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Working with the Zipper Control Handles

Using Zipper distortion, the movable diamond marker represents the center origin, and the square marker to the right controls the amplitude value Use the small rectangular slider on the dashed blue centerline to set frequency by moving it left or right Dragging it right increases the frequency, adding more zigzag shapes to your object’s path, while dragging it left does the opposite You also have the opportunity with Zipper mode, unlike the fixed positions of the markers in Push And Pull mode, to move the amplitude handle to slant the zigs and zags in a direction

Ill 20-23

Exactly as with envelopes, the distortion effects can be copied using the toolbox Attributes eyedropper tool.

Changing Twister Interactively

Controlling Twister distortions by dragging with your cursor over the markers is the most productive (and fun) way to apply this distortion mode; one click-drag lets you set two properties at once, both of which have a dramatic effect on the distortion The markers during a Twister distortion are a diamond-shaped center marker and a round-shaped rotation handle Dragging the rotation handle around the center marker causes distortion based on the angle of the guide between the center and rotation markers and the number of times the rotation marker is dragged completely around the center marker You’ll also see a dashed blue line connecting the markers, which provides a quick visual reference of the beginning

Original object

Lower frequency

Center marker

Frequency slider

Amplitude marker

Higher frequency

Center offset

Center offset and Amplitude marker rotated

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angle of the Twister distortion and the current angle of distortion you define Figure 20-14

shows examples of Twister distortions and positions of the markers

To copy a distortion to a new object, select an object, click the Copy Distortion Properties button in the property bar, and use the cursor to target an existing distortion.

Using Distortion Presets

The property bar Preset list for distortion effects gives you the power to apply, save, and

delete saved distortions, as shown here:

Ill 20-24

20

FIGURE 20-14 It’s best to use the control handles to create Twister distortions

Original

object One completerotation

Center marker Rotation handle

One complete rotation using center offset Partial rotation

Partial rotation, using center offset

Preset list

Click to delete selected preset from list.

Click to add distortion as preset.

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Exploring Distortion Presets

When the Distort tool is the current tool selected, choosing a preset from the list

immediately applies a new distortion effect to a selected object If you’ve created a really awesome distortion effect and you want to save the effect while the distorted shape in your document is selected, you can add it as a new distortion preset by clicking the Add Preset

button The Delete Preset button permanently removes a selected distortion preset from the

list; therefore, think twice about ever clicking this button To delete a preset, nothing must be selected on the page; then the minus button becomes active Only user presets can be

deleted, not CorelDRAW shipped-with presets

Between distortion and envelope effects covered in this chapter, you should be well on your way to massaging an object or object group from something close to what you like to

exactly what you like and need Remember, these are dynamic effects, so you don’t

permanently change that shape you’ve worked for hours on And if you need to exchange data with a client or coworker who doesn’t own CorelDRAW:

● Take pity on them

Convert a copy of your effects work to curves (CTRL+Q), and then export the distorted

or enveloped object to any number of file formats CorelDRAW supports Effects are proprietary to CorelDRAW, but vector information can be used in other vector design programs and modeling programs or exported as typefaces—you name it

Blends and contours are the topic of the next chapter, each with their own use, and you can actually take what you know now about distortions and apply a contour to a distorted

object Will it look weird? Yep, and interesting Just think of it as adding to weirdness, and

building on your knowledge!

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Blends and Contours

621

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Although they’re different effects, blends and contours share the common trait of creating many shapes based on control shapes; the additional shapes are dynamically linked to the control object, and the “in-between” objects will vary in size, color, and outline shape depending on how you set up the effect Blends and contours are a boon to the designer who wants to add shading to flat color fills in a way that fountain fills do not Additionally, blend objects can be used to illustrate the transition between two objects of similar or completely dissimilar shape This chapter takes you through the use of blends and contours so you can add these effects to your bag of illustration tricks and create outstanding, intriguing work

Blend and Contour Effects: Similarities with Distinctions

The blend effects create a series of objects between objects in a number of steps you

define—an object can be a closed path, a group of objects, and even a line (an open path) The properties of each step are influenced by the objects used in the blend The contour effect also creates additional objects in steps; however, only one object is used to produce a contour When you imagine a contour effect, think of an object surrounded by the same shape radiating outward (or inward) in a concentric pattern, like the waves produced when you drop a pebble in a still pond Depending on the assignment, you’ll choose the contour or blend to achieve the exact look you need The following sections explain the properties of the effects you can manipulate, and then you can decide which effect to reach for when you need a complex graphic or a smooth, shaded fill in an illustration area

Blending as Illustration Shading

If you’ve ever tried to add depth to a drawing and found that you’re not up to speed with the Mesh fill tool and that a fountain fill doesn’t do the trick, the solution is to blend a large shape through transition objects to a smaller object inside the large one By making, for example, the outer shape darker than the inner one, you can position a highlight wherever you need it on the face of a drawing of a hardware tool or a fork or a drinking glass you get the picture Similarly, a contour can be used to create a highlight; however, the contour object should be symmetrical, such as an ellipse, to achieve the highlight effect You’ll often see blend effects used in illustration work for creating photorealistic illustrations, but regardless of whether the visual content of a drawing is real-life accurate or a whimsical cartoon, with blends you add depth and suggest lighting and the type of material on an object The left side of Figure 21-1 shows a decent drawing of a frankfurter in perspective, but you and other viewers detect that there’s something missing from the illustration At right, you can see a Wireframe view of the same drawing, except several blends and contours have been added on a new layer in

CorelDRAW You’ll see how to do this stuff later in this chapter

In Figure 21-2 you can see the finished illustration in Enhanced view in CorelDRAW’s drawing window About eight pairs of objects were used, different sizes and different colors, and what you see here is smooth shading and highlights that suggest lighting and a little

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FIGURE 21-1 A drawing, especially a perspective drawing of an object, can appear flat until

you add shading with blends and contours

Uniform fills

Blends Contours

Extruded text

FIGURE 21-2 The main difference between this illustration and that in Figure 21-1 is depiction

in Figure 21-1 and illustration here Illustrations are complete visual ideas, from

outline shape to interior fills

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