Ill 20-19● Local Using the Local distortion option has the effect of varying the Amplitude value of your distortion effect around the center origin.. The results of applying the Local di
Trang 1Ill 20-19
● Local Using the Local distortion option has the effect of varying the Amplitude value of your distortion effect around the center origin At the center of the distortion effect, Amplitude is at its maximum value Amplitude then tapers to 0 as the distortion emanates from the center origin of the effect The results of applying the Local distortion option while the Frequency is varied are shown here:
Ill 20-20
To clear a distortion effect, click Clear Distortion Effect in the property bar or choose Effects | Clear Distortion If you’ve applied successive distortions, each distortion is cleared individually in order, from the last distortion applied to the first, so you can step out of the effect incrementally.
Frequency = 21
Frequency = 48
Trang 2To bring all this Zipper talk down to a practical level, the following illustration shows
two creative, commercial uses At left, the Zipper distortion is used as a coupon border The
only finessing needed was to apply a dashed Outline pen style At right, the diagram of a
sewing pattern is gussied up a little by making the cut marks look as though real pinking
shears were used
Ill 20-21
Twister Distortion
Twister distorts the outline paths and nodes of objects by rotating the outer areas around the
center (which is largely undistorted), either clockwise or counterclockwise, to achieve an
effect much like a child’s pinwheel toy Twister options on the property bar include rotation
direction, rotation amount, and degree of additional rotation
Ill 20-22
20
Twister Mode
Counterclockwise Rotation
Clockwise Rotation
Additional Degrees
Complete Rotations
(This used to be
a rectangle.)
Trang 3Controlling a Twister distortion is simple; rotation can be clockwise or counterclockwise, but increasing the rotation really dramatizes the effect of this mode Whole rotations can be set
to a maximum of 9; additional rotations can be added up to 359°—nearly another full rotation Figure 20-12 shows some of the widely differing effects that can result—it all depends on the number of rotations and the object used as the target for the effect
Objects applied with a distortion effect can’t be edited using the Shape tool unless the effect is cleared However, you can convert a distorted shape to curves
( CTRL+Q ), and then edit to get the object you need.
Getting Hands-On with the Distortion Tool Markers
The best way to shape a distortion is interactively, by dragging directly on the Distortion tool markers with your cursor Depending on which distortion mode you’re using, these interactive markers serve different purposes
Which interactive markers are available depends on which mode (Push And Pull, Zipper, Twister) you’ve chosen, but basically you have a Start handle shaped like a diamond, which sets the center of the distort effect The Start handle is connected to the End handle, which is
used to define the direction of the effect and also the amplitude (with the Push And Pull and
FIGURE 20-12 Using simple objects and the Twister mode of the distort effect, you can create
wild, organic shapes
Original rectangle 180° clockwise
270° clockwise
Original ellipse 35° clockwise Two complete clockwise
rotations + 240°
Trang 4Zipper modes) Generally, interactive markers involve a center marker and at least one other,
each joined by a directional guide When Zipper distortion is being applied, a small extra
slider appears between these two markers and controls the amount of frequency applied In
the case of Twister distortions, the outer marker serves as a handle for determining the
degree angle and amount of rotation you apply to an object
To realign the center marker (the Start handle) with the center of the distortion,
click the Center Distortion button in the property bar while the Distortion tool and
the distorted objects are selected It’s the button with the + symbol, to the left of the
Convert To Curves button.
Changing Push and Pull Interactively
Push and pull distortions are controlled using two markers: a diamond shape indicates
the center of the distortion, and a square marker controls amplitude The center marker
can be moved around the object, but the amplitude marker movement is constrained to
left or right movement Dragging the amplitude marker left of center changes the negative
amplitude values, causing the push effect Dragging it right of the center marker changes
the positive values, causing the pull effect Figure 20-13 shows the effects of different
marker positions
20
FIGURE 20-13 Push and pull distortions are controlled by a diamond shape and a square
marker onscreen
Original object
Pull effect
Center marker Amplitude marker
Push effect Offset pull Offset push
Trang 5Working with the Zipper Control Handles
Using Zipper distortion, the movable diamond marker represents the center origin, and the square marker to the right controls the amplitude value Use the small rectangular slider on the dashed blue centerline to set frequency by moving it left or right Dragging it right increases the frequency, adding more zigzag shapes to your object’s path, while dragging it left does the opposite You also have the opportunity with Zipper mode, unlike the fixed positions of the markers in Push And Pull mode, to move the amplitude handle to slant the zigs and zags in a direction
Ill 20-23
Exactly as with envelopes, the distortion effects can be copied using the toolbox Attributes eyedropper tool.
Changing Twister Interactively
Controlling Twister distortions by dragging with your cursor over the markers is the most productive (and fun) way to apply this distortion mode; one click-drag lets you set two properties at once, both of which have a dramatic effect on the distortion The markers during a Twister distortion are a diamond-shaped center marker and a round-shaped rotation handle Dragging the rotation handle around the center marker causes distortion based on the angle of the guide between the center and rotation markers and the number of times the rotation marker is dragged completely around the center marker You’ll also see a dashed blue line connecting the markers, which provides a quick visual reference of the beginning
Original object
Lower frequency
Center marker
Frequency slider
Amplitude marker
Higher frequency
Center offset
Center offset and Amplitude marker rotated
Trang 6angle of the Twister distortion and the current angle of distortion you define Figure 20-14
shows examples of Twister distortions and positions of the markers
To copy a distortion to a new object, select an object, click the Copy Distortion Properties button in the property bar, and use the cursor to target an existing distortion.
Using Distortion Presets
The property bar Preset list for distortion effects gives you the power to apply, save, and
delete saved distortions, as shown here:
Ill 20-24
20
FIGURE 20-14 It’s best to use the control handles to create Twister distortions
Original
object One completerotation
Center marker Rotation handle
One complete rotation using center offset Partial rotation
Partial rotation, using center offset
Preset list
Click to delete selected preset from list.
Click to add distortion as preset.
Trang 7Exploring Distortion Presets
When the Distort tool is the current tool selected, choosing a preset from the list
immediately applies a new distortion effect to a selected object If you’ve created a really awesome distortion effect and you want to save the effect while the distorted shape in your document is selected, you can add it as a new distortion preset by clicking the Add Preset
button The Delete Preset button permanently removes a selected distortion preset from the
list; therefore, think twice about ever clicking this button To delete a preset, nothing must be selected on the page; then the minus button becomes active Only user presets can be
deleted, not CorelDRAW shipped-with presets
Between distortion and envelope effects covered in this chapter, you should be well on your way to massaging an object or object group from something close to what you like to
exactly what you like and need Remember, these are dynamic effects, so you don’t
permanently change that shape you’ve worked for hours on And if you need to exchange data with a client or coworker who doesn’t own CorelDRAW:
● Take pity on them
● Convert a copy of your effects work to curves (CTRL+Q), and then export the distorted
or enveloped object to any number of file formats CorelDRAW supports Effects are proprietary to CorelDRAW, but vector information can be used in other vector design programs and modeling programs or exported as typefaces—you name it
Blends and contours are the topic of the next chapter, each with their own use, and you can actually take what you know now about distortions and apply a contour to a distorted
object Will it look weird? Yep, and interesting Just think of it as adding to weirdness, and
building on your knowledge!
Trang 8Blends and Contours
621
Trang 9Although they’re different effects, blends and contours share the common trait of creating many shapes based on control shapes; the additional shapes are dynamically linked to the control object, and the “in-between” objects will vary in size, color, and outline shape depending on how you set up the effect Blends and contours are a boon to the designer who wants to add shading to flat color fills in a way that fountain fills do not Additionally, blend objects can be used to illustrate the transition between two objects of similar or completely dissimilar shape This chapter takes you through the use of blends and contours so you can add these effects to your bag of illustration tricks and create outstanding, intriguing work
Blend and Contour Effects: Similarities with Distinctions
The blend effects create a series of objects between objects in a number of steps you
define—an object can be a closed path, a group of objects, and even a line (an open path) The properties of each step are influenced by the objects used in the blend The contour effect also creates additional objects in steps; however, only one object is used to produce a contour When you imagine a contour effect, think of an object surrounded by the same shape radiating outward (or inward) in a concentric pattern, like the waves produced when you drop a pebble in a still pond Depending on the assignment, you’ll choose the contour or blend to achieve the exact look you need The following sections explain the properties of the effects you can manipulate, and then you can decide which effect to reach for when you need a complex graphic or a smooth, shaded fill in an illustration area
Blending as Illustration Shading
If you’ve ever tried to add depth to a drawing and found that you’re not up to speed with the Mesh fill tool and that a fountain fill doesn’t do the trick, the solution is to blend a large shape through transition objects to a smaller object inside the large one By making, for example, the outer shape darker than the inner one, you can position a highlight wherever you need it on the face of a drawing of a hardware tool or a fork or a drinking glass you get the picture Similarly, a contour can be used to create a highlight; however, the contour object should be symmetrical, such as an ellipse, to achieve the highlight effect You’ll often see blend effects used in illustration work for creating photorealistic illustrations, but regardless of whether the visual content of a drawing is real-life accurate or a whimsical cartoon, with blends you add depth and suggest lighting and the type of material on an object The left side of Figure 21-1 shows a decent drawing of a frankfurter in perspective, but you and other viewers detect that there’s something missing from the illustration At right, you can see a Wireframe view of the same drawing, except several blends and contours have been added on a new layer in
CorelDRAW You’ll see how to do this stuff later in this chapter
In Figure 21-2 you can see the finished illustration in Enhanced view in CorelDRAW’s drawing window About eight pairs of objects were used, different sizes and different colors, and what you see here is smooth shading and highlights that suggest lighting and a little
Trang 10FIGURE 21-1 A drawing, especially a perspective drawing of an object, can appear flat until
you add shading with blends and contours
Uniform fills
Blends Contours
Extruded text
FIGURE 21-2 The main difference between this illustration and that in Figure 21-1 is depiction
in Figure 21-1 and illustration here Illustrations are complete visual ideas, from
outline shape to interior fills