Ill 20-9 Copying Properties from Other Envelopes If you’ve taken the time to create an envelope effect but you’ll only use it a few times so it’s not worth creating a preset, you can cop
Trang 1Constraining Single Arc Envelopes
Modifier keys offer valuable ways to constrain the shaping of an envelope while using
Single Arc mode By holding key modifiers, you can quickly shape two sides concentrically
or simultaneously HoldSHIFTand drag any side or corner node to have the corresponding
node on the opposite side move in the opposite direction HoldCTRLto move the corresponding
node on the opposite side of the shape in the same direction and by an equal distance, as
shown in Figure 20-9
CorelDRAW drawing
Trang 2Using Envelope Shapes Between Objects
You can copy single-path objects—and even other envelopes—that already exist in your
drawing, and use them as envelopes The commands for these operations are available from
the Effects menu and by using the shortcut buttons in the property bar when the Envelope
tool is selected
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Copying Properties from Other Envelopes
If you’ve taken the time to create an envelope effect but you’ll only use it a few times so it’s
not worth creating a preset, you can copy its properties to another object using the Copy
Envelope Properties command To copy an envelope’s properties, try the following steps
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(concentrically) or in opposite directions
Two sides shaped in equal
but opposite directions Original object shape
Hold SHIFT as the modifier key while dragging.
Two sides shaped to equal values in the same direction
Hold CTRL as the modifier while dragging.
Copy Envelope Properties
Create Envelope From
Clear Envelope
Trang 3Envelopes Based on Existing Envelopes
1. Select the object you wish to apply the envelope shape to, and choose the Envelope tool
2. Click the Copy Envelope Properties button in the property bar Your cursor will change to a targeting cursor
3. Click to target the object with the applied envelope effect you wish to copy The envelope effect is immediately copied and applied to the new object, as shown here:
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If the envelope effect you need to copy from is on a different page of your document, try dragging a copy of the object onto the desktop (the pasteboard outside the document page) You can copy envelope shapes from the desktop.
Creating Envelopes from Objects
Creating envelope shapes from existing objects is another common operation that enables you to create and apply new envelope shapes based on the targeted object’s shape The steps are shown left to right here:
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Original object
Envelope shape targeted New object with envelope applied
Envelope shape Shape with envelope
Trang 4Unlike using the Copy Envelope Properties feature, copying a shape to apply to a different
object as an envelope requires a little additional step First, you target the object to be enveloped
using the Envelope tool Click the Create Envelope From button on the property bar, click
the source object, and then a preview of the envelope shape appears around the target object
It doesn’t actually transform until you drag one of the control nodes just a little, or click an
envelope path segment; then the target object transforms
Clearing an Envelope Shape
Removing an envelope effect from an object is a quick operation If you applied envelope
effects in succession, all shaping can be removed at once To remove an envelope effect,
select the object bound to the envelope effect, and choose the Envelope tool Click the Clear
Envelope button
The Clear Envelope command is also available by choosing Effects | Clear Envelope.
Copying Envelopes with the Attributes Eyedropper Tool
You can copy applied effects (including envelopes) from one single object (not grouped
objects) to another by using the Attributes eyedropper tool To do this, have both the objects
in view Got ’em? Follow these steps:
1. Choose the Attributes eyedropper tool from the toolbox
2. On the property bar, click the Effects button, select the Envelope check box in the
list, and then click OK
3. Click the object currently applied with the envelope effect you want to copy using
the Attributes eyedropper tool cursor to sample its properties
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Trang 5Ill 20-12
4. Click the object you want to apply the effect to
You can apply several instances of an envelope, an envelope enveloping an envelope, and so on, if you need a truly gnarly effect After you’ve sampled the envelope, click the cursor over the target object three or four times until your laughter subsides.
Mastering Distortion Effects
Distortion effects apply complex math to the curve paths that make up your object But artists don’t need to know what’s under the hood in order to take advantage of these wonderfully intricate equations and to produce outstanding and very naturalistic artwork
Trang 6The Distort tool and options are also dynamic, which means they create distortion without
ruining your original Distortion properties can be edited at any time Your custom distortions
can be saved as presets, and they can be cleared from your object, just like with envelopes
Distortion effects also change your object without affecting its other properties such as
outline width and fill Using distortion, the curve values and node properties are dramatically
changed, and the more complex your object is to begin with, the more dramatic the distortion
effect will be Adobe Illustrator users will feel right at home; although distortions are similar
to Punk & Bloat, they go beyond this effect in variety and complexity, and when you’re using
CorelDRAW distortions, you can restore your objects at any time Distortion effects are great
for a number of illustration challenges, including simulating organic-type effects, as shown
in Figure 20-10 Believe it or not, the simple star shape at top left was used to generate the
primitive cave scrawling You can create flower shapes, zippers, swirly galaxies in space—not
even the sky’s the limit
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Trang 7Using the Distort Tool and the Property Bar
Apply your distortions using the Distort tool, shown next, which is found in the toolbox grouped with other effects tools and is used together with these property bar options
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You’ll notice three distortion modes: Push And Pull, Zipper, and Twister With each mode, a different set of parameters is available Amplitude and Frequency values can be varied in combination with certain other options (covered next) controlled interactively or by setting values on the property bar Let’s first look at the property bar when one of the modes, Zipper distortion, is chosen All three modes offer slightly different options; by reviewing Zipper mode, you’ll get a handle on many of the options
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Distort tool and cursor Property bar options for distortion
Preset Controls
Distortion
Copy Distortion Properties Zipper
Twister
Amplitude Frequency
Add New Distortion
Random Distortion
Smooth Distortion
Local Distortion
Convert
To Curves
Clear Distortion
(This originally was a circle.)
Trang 8Choosing Distortion Modes
If you’ve tried using this effect, even just a little, you probably have a newfound
appreciation for “steering” this effect—it’s akin to slipping into a Ferrari right after your dad
took the training wheels off your bike However, chin up, examples and explanations for this
powerhouse of an effect follow, and as you read on (and get hands-on), the Distort tool will
grow on you, and the intimidation factor will dwindle
During a distortion session, interactive markers provide much of the control over this
effect Interactive markers vary by the mode selected The distort modes are covered in the
sections to follow in digestible, easy-to-assimilate, fun-size servings
Push and Pull Distortion
Push and pull distortions can inflate or deflate the slope of your object’s curves by
amplitude The amplitude value affects the extent of the effect, sloping the curves of paths
from an object’s original path from shallow at low settings to severe at high settings
Amplitude can be set from 200 to –200 percent Negative values cause the effect to
distort the path away from the center origin of the object, which creates the “push” condition
of the distortion Negative values (which you can also define interactively with the Distort
tool—it’s fun and creatively therapeutic) can be used to illustrate flower petals, a cartoon
splash into a pond, a thought balloon—all beginning with a rectangle object Positive
amplitude values cause the effect to be distorted toward the object’s center origin, the “pull”
condition Again, if you use a rectangle as the target object, you can almost instantly produce
anything from a diner sign from the 1950s, to a sleek, aerodynamic auto or airplane, to a nice
3D visualization of a TV tube viewed in perspective The amplitude of 0 has no distortion
Figure 20-11 shows the effects of both negative and positive Push and Pull amplitude settings
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Push and pull at positive amplitude Original rectangle
Push and pull at
negative amplitude
Trang 9Zipper Distortion
Zipper mode distorts the paths in your object to resemble a zigzag or stitching pattern Here, amplitude can be set between 0 and 100 percent and can be used together with a frequency value and options for Random, Smooth, or Local distortion, as shown here:
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Interactive markers are made up of an outer marker controlling the amplitude and a slider controlling frequency, which enable you to set the number of zigzags within a given distance Both can be set within a range of 0 to 100 percent You can see the dramatic effects
of various amplitude and frequency values while applying a zipper distortion in the next illustration When beginning to work with the distortion effects, you might prefer to use only the property bar to define an effect, but as you grow more comfortable with distortion, you’ll surely want hands-on control by dragging the control handles directly with your cursor
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After the effect has been created, you can slant the zipper line by dragging the Start handle left or right, as shown here:
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Zipper Mode Amplitude Frequency Smooth Distortion
Random Distortion Local Distortion
Amplitude: 29 Frequency: 19
Amplitude: 38 Frequency: 35
Amplitude: 47 Frequency: 55
Distort effect controls
Start handle Slider controls frequency
End direction handle controls amplitude
Move Start handle left or right.
Trang 10You can invert the direction of the zigzags on a line or closed shape by repositioning the control handles for the effect For example, begin by placing the Start and End handles so they bisect the line that is affected Then arrange the handles so both the Start and End handles are above the line; notice where the peaks and valleys are on the line Now move the Start and End handles so they’re below the affected line.
You’ll see that where there were peaks there are now valleys, and vice versa.
In addition to amplitude and frequency, three additional options are available for setting
the shape and size of the zigzags Each can be toggled on or off, so you can mix and match
to create the following effects:
● Random Choosing the Random option causes the zigzag Zipper distortion on your
object’s path to vary randomly between the current Amplitude values and zero This creates the appearance of nonrepeating frequency and varied wave size, creating an uncontrolled distortion appearance In this illustration you can see two examples of Random set at 25 and then at 74 Notice where the interactive frequency marker is
on the controls just above each object You can slide this marker instead of entering values on the property bar
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● Smooth While the Smooth option is selected, the cusps of the zigzag Zipper
distortion become rounded, instead of the default sharp corners normally seen This
is a great option if you need to simulate sound-wave frequencies and equipment
monitors in hospitals The next illustration shows constant (Random is toggled off)
Amplitude and variations in Frequency when the Smooth option is active
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