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PERFORMANCE
‘THE STUDIO MUST BE LIKE A LIVING THING THE
MACHINE MUST BE LIVE AND INTELLIGENT THEN I PUT
MY MIND INTO THE MACHINE BY SENDING IT THROUGH
THE CONTROLS AND THE KNOBS OR INTO THE JACK
PANEL THE JACK PANEL IS THE BRAIN ITSELF, SO
YOU’VE GOT TO PATCH UP THE BRAIN AND MAKE THE
BRAIN A LIVING MAN, BUT THE BRAIN CAN TAKE WHAT
YOU’RE SENDING INTO IT AND LIVE.’
LEE ‘SCRATCH’ PERRY, ‘AUDIO CULTURE’
Dub is a a musical form originating in the reggae studies of the West Indies and pioneered by such artists as Lee ‘Scratch’
Perry and Augustus Pablo It is characterised by the ‘unmixing’ of a multitrack recording such that individual tracks are presented by themselves or in small groups rather than being conventionally mixed together These tracks are often subjected to processes such as repeat echo, spot reverberation, swept equalisation etc
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Interactivity and multimedia
So far, we have considered what we may
regard as relatively conventional forms
of performance: those where the artist is
literally or metaphorically ‘on stage’ and
delivers a performance to an audience.
Here the medium is simple and the
relationship with the audience is
traditional and unambiguous Other
forms of performance exist and,
unsurprisingly, sound artists are often
involved in these too.
A new and radical concept of performance
emerged in the 1950s and 1960s,
particularly in the USA This took the
form of events (‘happenings’),
predominantly staged not by performers in
theatres or concert halls, but by artists in
galleries Some of these blurred the
distinctions between established art forms
by introducing elements of performance.
Works such as Joseph Beuys’ I like
America and America likes me – in which
he spent several days in a room with a
wild coyote – introduced elements of
performance into other forms or at least
demanded that the visitor become more of
an audience member at a performance rather than a viewer at an exhibition.
Unsurprisingly, this re-definition of what might be embraced by the term
‘performance’ suits the practice of sonic art very well indeed A number of recent sound works have involved the interaction between artist and audience becoming more of an encounter or dialogue than the presentation that is the basis of most
‘conventional’ performance This results in the performance becoming, to some extent, interactive but this time at an interpersonal rather than human/machine level.
Sound as a performance medium can be remarkably un-engaging by itself There is often a perceived need for some form of visual accompaniment, as anyone who has attended concerts of serious
electroacoustic music will attest: the absence of visible performers seems to many to demand some alternative visual focus other than spinning tape reels or vibrating loudspeaker cones It is
therefore no surprise to discover that many sound performers incorporate a significant visual element in their work.
This may simply act as a background to the sound or may be an important part of the actual content of the piece.
Going further, the idea of Mlaptop and other forms of electronic performance can
be extended beyond sound alone With the advent of powerful computers and specialist hardware, the idea of genuinely audiovisual performance has become readily achievable Initially seen as an adjunct to the work of the DJ, we now see the emergence of the VJ as his/her visual equivalent, working in a similar fashion but with samples not of sound but of video and image, cutting, remixing and thereby recontextualising the original material Going further still, we can see in the work of groups such as the
international ensemble 242.pilots, an attempt to create improvised performances that combine both visual and sonic elements in a single integrated form.
REALISATION AND PRESENTATION
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Summary
Performance is a common activity in sonic
art, in a way and to an extent that is
relatively uncommon in most other art
forms Whether or to what extent this is a
reflection of its relationship to music is, of
course, open to discussion: some of the
artists in this book would cheerfully
describe themselves as musicians whereas
others would refute any such connection.
This raises the question of whether the
way in which performance is defined in
sonic art is necessarily quite the same as
it is in areas such as music or dance The
range of performance forms that we
encounter in sonic art is certainly
unusually wide and this is perhaps one of
its most attractive features, allowing it to
stimulate interest and find favour
amongst diverse audiences, from serious
concert-goers and gallery visitors to
club-goers.
PERFORMANCE
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‘ WE CAN NO LONGER MAKE A CLEAR-CUT DISTINCTION
BETWEEN THE VISUAL AND THE ACOUSTIC THE COMPUTER WILL GUIDE US TOWARDS AN ALL-ENCOMPASSING FORM OF PERCEPTION AND CREATION THAT CLEARLY REPRESENTS BOTH THE PRESENT AND FUTURE STATES OF HUMAN CREATIVITY.’
NICOLAS SCHOFFER, ‘DIGITAL & VIDEO ART’
Although by no means the only technology used by sound performers, the idea of using the laptop computer as either an instrument, a processor of sound generated elsewhere, a reproducer of previously recorded material, or in other performance roles, has become widely accepted Through the use of appropriate software, the laptop performance may take a range of forms, sometimes including video and image-based material as well as sound Considerable debate exists as to whether or not it is appropriate to regard the laptop as an instrument in the conventional sense and whether a performer who uses it necessarily does so in the same way as a musician might use a conventional instrument
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Nick Rothwell
Nick Rothwell’s work covers a wide
range of activities, from composition
and performance to sound design, but
he is perhaps most widely known for
his innovative software design and
programming work, which often
focuses upon various forms of
interaction between sound and video
and performers, especially dancers He
has created soundtracks for the
choreographers Aydin Teker and
Richard Siegal and performed with
Laurie Booth of Dance Umbrella at
the Different Skies Festival in Arizona
and the Institute of Contemporary
Arts and the Science Museum’s Dana
Centre (both in London) He has also
created performance systems for the
Ballet Frankfurt, Vienna Volksoper
and Braunarts and other projects have
included work at STEIM (Studio for
Electro-Instrumental Music) in
Amsterdam, the interdisciplinary art
centre CAMAC near Paris and ZKM
(Zentrum für Kunst und
Medientechnologie) at Karlsruhe,
Germany
Below: ’ Triptychos’
Rothwell was commissioned by Sonic Arts Network to create Triptychos as
part of the Cut and Splice Festival in May/June 2005 He describes
Triptychos as ‘a digital media triptych,
transforming the real-time images from a video camera into an abstract graphical music score, and interpreting the score to play an interactive, algorithmic soundtrack The panes of the triptych expose the analytical process from left to right: video capture (left), thresholding and downsampling (centre), and graphical score (right) The sound engine is a sophisticated sample manipulation instrument Instructions from the score recall different audio selections, tunings and key intervals, and individual instrument voices play samples forwards or backwards, often changing direction and speed within a single note.’
Image courtesy of Nick Rothwell.
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Patrick Furness
Right: ‘Are we nearly there yet?’
A large sheet of MDF is covered with
pre-recorded strips of magnetic tape
The visitor guides a radio-controlled
model car over this Underneath the
car is a tape recorder’s playback head,
which is connected to a radio
transmitter and thence to a receiver
and loudspeakers
Image courtesy of Tony Gibbs.
Jonathan Pigrem
Right, below: ‘Global Warning’
A series of electronic sensors detect
the concentration of various
atmospheric pollutants This
information is processed through a
microcontroller system and, according
to what is detected, solenoids are
triggered, which ‘play’ the suspended
chime bars below
Image courtesy of Tony Gibbs.
Johnny Pavlatos
Far right: ‘Inprint’
‘The concept of the Inprint installation
was rooted in a direct inquiry to the
way technology affects identity
Through the processes of construction,
conceptualisation and exploration
within Inprint we aim to explore how
relationships with these specific
structures affect subjectivity More
specifically, through the process of
fingerprinting and gifting,Inprint aims
to expose how gender, acquisition,
storage, classification and manipulation of information affects
each of our identities in everyday
living.’ As part of the work, Pavlatos
invited visitors to have personal data
apparently recorded into a computer
system that would ‘create’ a personal
sonic identity on a CD, which could
then be taken away with them
Image courtesy of Tony Gibbs.
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PERFORMANCE
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