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STUDIO OR LABORATORY?
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input signal
direct signal
input signal
direct signal
delayed signal fed back to input
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Left: Simple delay system
Sound enters, is stored and then played out after a variable interval.
Left: Delay system with feedback
Sound enters, is stored and then played out after a variable interval Part of this delayed sound
is returned to the input to be delayed again.
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persuaded to feed back3– however, the conventional view is that it is something
to be avoided!
Feedback can be used to dramatic effect
as a creative process and the work of Jimi Hendrix provides one of the most
outstanding examples.4It has been said that Hendrix did not simply play his guitar but also his amplifiers and speakers – what we would nowadays call a M‘hyper-instrument’.The core principle of his sound was simple: the guitar string is plucked and vibrates and this is turned into an electrical signal The amplifier boosts this signal and the loudspeaker replays it Normally, the vibration slowly dies away but, if amplified enough, the vibration from the loudspeaker will cause the string to vibrate in sympathy Below a certain level, the sound will still die away (although more slowly – giving rise to what guitarists term ‘sustain’) but beyond that, the vibration will build up as the feedback process takes hold This will dramatically alter harmonic content and hence the overall sound, providing the
Above: Jimi Hendrix
Jimi Hendrix’s playing shows some of
the most outstanding examples of the
creative and dramatic use of feedback
processes.
Photo © Kim Gottlieb-Walker, all rights
reserved, <www.lenswoman.com>.
PROCESS AND PRACTICE
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3 See for example, Steve Reich’s work Pendulum Music (1968).This work is part installation and part performance
in concept and has a microphone suspended above a loudspeaker (or loudspeakers) to which it is connected via an amplifier Feedback is created
by this system but is modulated by the swinging of the microphone, until the microphone/pendulum comes to a stop and a single continuous tone remains.
4 Hendrix did not invent feedback as
a technique – the first example I heard was on The Beatles’ 1964 recording I Feel Fine in which the first note is struck with the instrument volume relatively low This is then turned up quickly, creating a sudden dramatic snarl of feedback after which it reverts
to normal as the song takes over It is hard to imagine how dramatic an impact this unexpected sound had upon the record-buying public, many of whom regarded it as a fault that had been carelessly overlooked, rather than
a genuine sonic experiment.
player with a whole new range of tonal
possibilities
The uses of iteration are not limited to
sustain and tonal enrichment: it can also
provide both rhythm and structure and
this has been exploited by a number of
artists Early tape works by Steve Reich
(see pp.32–33) used the repetition of
pre-recorded material to create complex
shifting interactions and this same
complexity of structure and texture
became a signature part of performances
and recordings by Terry Riley Riley uses
delays and repeats as part of his
compositional process, allowing him to
play a new musical part against one
played previously but still cycling through
the delayed feedback structure of his
system This originally used tape recorders
but, in later works, digital units
Another notable exponent is British
guitarist Robert Fripp, who used Riley’s
basic ideas to create his own system,
‘Frippertronics’ Originally this used two
tape recorders to provide the delay This
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A hyperinstrument is one that is made up of a number of components which, acting together, form
a whole that is greater than the sum of the individual parts, but which nonetheless acts as if it
is a single instrument (albeit one with exceptional qualities) Thus the guitar is normally thought of as
a single instrument but Hendrix and others combined its inherent qualities with the volume and tonal modification of loudspeakers and the electronic impact of amplifiers to create a feedback-based system This was essentially a single instrument, which, despite consisting of a number of independent parts was under the control of a single performer and was played as a whole, rather than having those parts each controlled separately.
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delay was, however, far longer than that
achieved by exploiting the gap between
record and play heads Frippertronics
increased the delay by running a single
reel of tape from one machine (which
would record the sound) through to a
second machine that would play it back
The distance between the machines
determined the delay and this rate of
repetition determined the overall structure
of the piece Once again, later forms of
the system abandoned tape delay for the
more reliable and flexible technology of
digital electronics
A consistent collaborator with Fripp has
been producer Brian Eno, who is generally
synthesiser with digital recall system graphic equaliser echo unit
record
delay return
delay line
tape recorders
combined monitor output
playback
output stored
on master tape
credited with ‘inventing’ ambient music and creating some of its early works such
uses a technique very similar to that adopted by Riley and Fripp
These are examples of how iteration and feedback can be used to create fascinating and complex sonic structures It is, of course, possible to go further and to cascade processing units together Here we enter hazardous but exciting territory: the outcome is almost wholly unpredictable
so there is a need to record everything, since the interdependence of the components is so complex as to make reproducible results impossible This is a
PROCESS AND PRACTICE
fascinating area to explore and indeed
it is perfectly possible to create extraordinary results using only the noise inherent in the electronics of the system as the source.5
There is no requirement for expensive and complex equipment Large studio processors are immensely powerful and flexible but equally interesting results can be achieved with simpler and cheaper units Whichever approach one takes, this
is an exceptionally rich source for sonic experimentation
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Left: Brian Eno’s ‘Discreet Music’
The sound generated by the
synthesiser (controlled in turn by
a digital sequencer) is processed
through a graphic equaliser and
then subject delays and iterations
from the two tape recorders.
STUDIO OR LABORATORY?
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Above: Boss DD-3 guitar pedal
A simple but versatile digital sound processor capable of a useful range of time-based effects.
Image courtesy of Roland Boss UK Ltd.
5 See the work of David Lee Myers
<www.pulsewidth.com> and his
‘Feedback Workstations’ or that of
Toshimaru Nakamura
<www.japanimprov.com/tnakamura>
whose work involves connecting the
output of a mixer directly back to its
input These two approaches produce
entirely opposite results: Myers’
system creates a high degree of
complexity whereas the approach
taken by Nakamura tends to reduce
the final sound to a very simple
form indeed.