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adobe flash cs5 on demand part 34 pdf

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Importing Multiple Files Import Multiple Files or a Sequence of Files Click the File menu, point to Import, and then click Import To Stage or Import To Library.. Click the Show popup

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Flash allows you to import multiple files simultaneously to save time

This is useful if you have many files to import You can select multiple, non-sequential files in the Import dialog box Choose to import to the Library or to the Stage directly When you import to the Stage, the file is stored in the Library and a copy is placed on the Stage so you can begin editing it immediately If you attempt to import a series of files that are numbered sequentially, Flash detects this and produces a dia-log box to handle this When sequential images are imported, they will appear in separate frames by order of the number in their file name

This is extremely useful for image sequences where a series of images forms an animation

Importing

Multiple Files

Import Multiple Files or a

Sequence of Files

Click the File menu, point to

Import, and then click Import To

Stage or Import To Library.

Click the Show popup (Mac) or

Files Of Types list arrow (Win),

and then select the format of the

file you want to import

Navigate to the drive or folder

where the file is located

Select the first file you want to

import

To import multiple files, hold down

the A (Mac) or Ctrl (Win) key and

click additional files to select

them

Click Import (Mac) or Open (Win).

For a sequence of files, Flash

detects that this image is part of a

sequence and asks whether you

want to import all of them at once

Click Yes.

The numbered files are imported

and placed on separate sequential

keyframes on the selected layer in

the Timeline

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Multiple files imported appear stacked on top

of each other Press down and drag with your mouse to reveal images underneath.

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Each imported image appears on a separate frame sequentially.

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You can paste a bitmap image from other image editing programs, such

as Adobe Photoshop or Adobe Fireworks Simply use the standard copying procedure in the program of your choice to place the bitmap into the clipboard, which is where the operating system dynamically stores information you copy, and then paste it into Flash directly on the Stage Copying images from other programs works well for bitmaps

However, results are unpredictable when pasting vector graphics from other programs Often they become corrupted when they are copied to the clipboard, depending upon the origin program or the operating sys-tem It is best to use the Import command to import vector graphics into Flash

Copying Images from

Other Programs

Paste from the Clipboard

Copy the image to the clipboard in

an image-editing program

Launch or switch to Flash, and

then open the Flash document in

which you want to paste an image

from the clipboard

Select an unlocked layer or

keyframe

Click the Edit menu, and then click

Paste in Center or Paste in Place.

TIMESAVER Press A+V

(Mac) or Ctrl+V (Win) to quickly

paste in center from the clipboard;

press A+Shift+V (Mac) or

Ctrl+Shift V (Win) to quickly paste

in place from the clipboard

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Image is pasted onto the Stage and placed in the Library.

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You can edit a bitmap in its native program, such as Photoshop CS5 or Fireworks 3, or some other image editing tool Once it is re-saved or updated to the hard drive, Flash automatically updates the bitmap back when you return to Flash (New !) If an image is moved to another

loca-tion, you can manually update it In addiloca-tion, you can import another image to replace the bitmap in the Library In either case, every copy of the bitmap used in the Flash movie (including bitmap fills) will update with these changes This is a convenient way to make global changes

to bitmap art included in your project

Editing Bitmaps in an

Outside Editor

Update an Image Edited Outside

of Flash

Import a bitmap into Flash

Open the Library panel.

Right-click (Win) or Control-click

(Mac) the bitmap’s icon, and then

click Edit with Photoshop CS5 or

Edit with Fireworks 3.

◆ For other imaging programs,

click Edit With, select an

image-editing program, and

then click OK.

In the image-editing program,

modify the bitmap, click the File

menu, and then click Save or

Update, and then return to Flash.

The bitmap is automatically

updated in Flash

To manually update an image or

relink to a different location,

right-click (Win) or Control-right-click the

icon in the Library panel, click the

Properties, click Update, and then

click OK.

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Larger preview of the bitmap

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Replace a Bitmap

Open the Library panel, and then

select the bitmap from the item

list

Click the Properties icon in the

bottom of the panel or double-click

the bitmap file in the list

Click Import.

Navigate to the replacement file

on your hard drive

Select the replacement file

Click Import (Mac) or Open (Win).

Change the name and any other

options you want

Click OK.

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Image is replaced with new imported image All copies used in the Flash movie update to this new image.

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Did You Know?

Flash preserves the path when you

import a bitmap When you import a

bitmap into Flash, the path to that

image is preserved in the Bitmap

Properties If you have moved the

image to another directory on your

hard drive and you want to update the

file in the Library with the new

changes, navigate to it by using the

Import button in the Bitmap Properties

window

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When you export a Flash movie, you can decide how much color

infor-mation to include in each exported bitmap This is called compression

The more compression you apply, the less color information is included

and the lower the size and quality of the image Lossy compression reduces the file size by removing color information, while lossless

com-pression reduces the file size (not as much) without removing informa-tion You can choose to set a global compression for all bitmap files used in a Flash movie or you can set a separate compression for each image As with all image compression, file size needs to be weighed against image quality It is always best to experiment until you get the results you want

Setting Bitmap

Compression

Set Compression for a Bitmap

Open the Library panel.

Select the bitmap from the Library

item list in which you want to set

compression

Click the Properties icon in the

bottom of the panel or double-click

the bitmap file in the list

Select the Allow Smoothing check

box to anti-alias the edges of the

image, making it appear smoother

Click the Compression popup, and

then select from the following

options:

Lossless (PNG/GIF).

Compresses the image without

losing any information; remains

in its highest quality

Photo (JPEG) You can choose

to use the compression

information contained by

selecting the Use Document

Default Quality check box By

deselecting this feature you

can set the level of JPEG

compression applied to the

bitmap The values are 1-100

The higher the number, the less

compression applied,

producing a higher quality

image

Click OK.

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Thumbnail preview

Click to test and preview the image in thumbnail.

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Ngày đăng: 02/07/2014, 21:20