8 Chapter 1 Before you begin to create a movie in Flash, it's important to develop a project plan first.. The storyboard follows the script and develops visual frames of the movie's mai
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Tools Panel
Contains drawing and other related tools to create and manipulate graphics.
Property Inspector
Displays information about the properties and attributes of tools and graphic elements
Viewing the Flash Window
Panel Windows
Gives you access to authoring tools and attribute settings for elements.
Welcome
screen
Provides
easy access
links to
create and
open Flash
documents.
From the Library of Wow! eBook
Trang 2Document Window
Displays open Flash
documents, which include an
Edit bar, Timeline and Stage.
Edit Bar
Displays what editing mode you are working in and allows you to switch scenes.
Stage
Provides a place to compose the content for individual frames, which includes drawing artwork
or arranging imported graphics
Timeline
Gives you a visual
represent-ation of every frame, layer and
scene in the document
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Before you begin to create a movie in Flash,
it's important to develop a project plan first
The project plan provides a site map for you
to follow as you build your project in Flash
Without a project plan, you'll inevitably hit
road blocks, which will cause you to waste
time redesigning all of or portions of the
movie Planning a movie project involves
determining its purpose, identifying the
audi-ence, logically developing the content,
organ-izing the structure of the content, developing
the layout and design, and identifying the
delivery computer system With a project
plan in place, you'll be ready to create a
movie in Flash
Plan a Movie
Creating a movie can take a long time; it's
worth the effort to plan carefully The
ten-dency for most first-time Flash developers is
to start creating a movie without carefully
planning the project Before you begin, you
need to develop and follow a plan Otherwise,
you might end up spending a lot of time
fix-ing or completely changfix-ing parts of the
movie, which you could have avoided from
the beginning You need to figure out the goal
of the project, the look and feel of your
pro-duction, its length and size, how it will
inter-act with the viewer, and how and for whom it
will be distributed
When planning a movie, it's important to
accomplish the following:
Determine the purpose
Is it for training? Sales? Entertainment?
Informing? The answer will determine the
types of features you may want to include or
exclude in the movie If the purpose is to
cre-ate a training site, you might want to include
simple navigation, easy-to-use instructional
material, and a help system On the other
hand, if the purpose is to create a sales pro-motion, you might want to include eye-catch-ing graphics, videos, and audio to get users' attention and draw them into the presenta-tion
Identify the audience
How you create your movie will depend on how you classify the intended audience If the intended audience consists of novice com-puter users, you will have to concentrate on making the navigational controls and layout
as simple to use as possible If the users are experienced computer users, you can include more advanced features and interactions
Develop the content and organize the structure
The most beneficial planning tools for the multimedia developer are the script and schematic flowchart The script tells the story
of your movie production in text form Just like in the movies, a script is used to describe each section, to list audio or video, and to provide a basis for the text that will appear onscreen Schematic flowcharts are the best way to sketch the navigational structure of a movie and make sure that each of the sec-tions is properly connected After you have the script and schematic flowchart mapped out on paper, you will quickly see the correla-tion between what you have developed and what you will begin to set up in Flash
Develop the layout and design of the movie
The storyboard tells the story of your movie
in visual form It helps you design the layout
of each screen in your movie The storyboard follows the script and develops visual frames
of the movie's main transitional points, which help you develop the Flash media elements
Creating a Project Plan
From the Library of Wow! eBook
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story-board can take a long time to develop, but the
media elements you assemble and create in
the process will shorten the overall
develop-ment time As you develop your layout and
design, be sure to keep:
◆ Navigation easy to understand and
consistent from page to page, such as
navigation bars or drop-down menus
◆ Text easy to read
◆ Sound and animation limited
◆ Movie file sizes as small as possible
for fast downloads Break up large files
into small ones for easy management
◆ Color consistent and appropriate for
the audience
◆ Content accessible to users with visual
or auditory impairments
Identify the delivery computer system and
browser to be used for playback
Some computers are more up-to-date than
others You need to determine the minimum
computer hardware and software require-ments in which your movie will be delivered
The hardware and software requirements will determine what types of media you can use and how the movie will play back
Some hardware requirements you need to consider for the delivery computer system are (1) CPU (central processing unit), which deter-mines the speed with which your computer can compute data; (2) RAM (system memory), which determines how fast files load and how smoothly they run; (3) Sound cards, which determine if you can use sound files; (4) Video cards, which determine the quality and speed
of the graphic and video display, and (5) Monitor resolution, which determines the color display (number of available colors), size (1024 x 768 is typical, while 1440 x 900 is becoming more and more available), and overall look of your movie
Some software requirements you need to consider are the operating system version and supported browser type and version See
“Preparing to Install Flash” on page 2 for spe-cific details about these requirements
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After you develop a project plan, you can use
Flash to create a movie according to the plan
Creating a movie involves six main steps:
set-ting up movie properties, assembling media
elements, positioning the media elements on
the Stage and sequencing them in the
Timeline, adding custom functionality and
interactive elements, previewing and testing
the movie, and finally publishing or exporting
the movie for distribution
Build a Movie with Flash
Before you start creating a movie using Flash
based on your project plan, it's important to
understand the process of developing Flash
software The basic steps for developing
inter-active multimedia software with Flash are
listed below
Step 1: Set up document properties
Before you start a Flash project, you need to
create a new document and set up initial
doc-ument properties, such as the user’s viewable
screen size, for how your movie looks and
operates It is important to specify document
property settings that affect the entire movie
at the beginning of the project, such as how
colors are defined and the size and location of
the Stage, so you don't have to redesign the
movie later
Step 2: Create or import media elements
Media elements include graphics, images,
buttons, videos, sounds, and text You can
cre-ate new media elements in Flash or import
ones that have already been developed Flash
provides several tools for creating media
ele-ments, including shape and paint tools, and
text creation tools You can also add media
elements from the Library, a media storage
area Media elements are either static or
dynamic Static media is an element, such as
text or graphics, created or imported into a movie that doesn’t change unless the author makes the change and republishes the movie
Dynamic media is an element, such as data, MP3 sound, a JPEG image, or Flash Live Video (FLV) video, stored outside of the pub-lished movie and loaded when needed or changed by scripting, which makes updating easy, keeps file sizes down, and provides per-sonalized information to the user
Step 3: Position the elements on the Stage and sequence them in the Timeline
The Stage is the viewing area you use to dis-play where media elements appear in a movie, and the Timeline is the area you use to organize what you want to occur at the time and duration you specify You use the Stage to create the look and feel for your production;
you use the Stage and Timeline together to arrange the media elements in space and time The Stage represents the media ele-ments' position in space (where) and the Timeline represents the media elements' position in time (when)
Step 4: Add navigational components, interactive behaviors, and motion effects
Scripting allows you to add custom function-ality to your movie, such as moving objects
on the Stage, formatting text, storing and managing information, performing mathe-matical operations, and controlling the movie
in response to specific conditions and events, such as a mouse click In Flash, scripts are written in ActionScript, a Flash-specific pro-gramming language To help you get started scripting and save you some time, Flash comes with built-in components, and scripts called behaviors Components are elements you can use to quickly create a user interface
For example, components can include
Building a Flash Project
From the Library of Wow! eBook
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that move the viewer to different parts of a
movie or to different locations on the Web
After you add a component, you can use
behaviors to add functionality to the
compo-nent to make it do what you want In addition
to behaviors, you can use built-in Timeline
effects to add motion to elements As you
build in movie navigation and organization,
it’s good design to break up large projects
into smaller movies, which can be quickly
accessed from a main movie This keeps
Internet download times to a minimum, and it
makes projects easier to update, and more
manageable for a team to produce
Step 5: Preview and test the movie
After you create your project, you use one of
the Test Movie commands to preview and test the movie to make sure it runs the way you want it to It's important to test the functional-ity of your movie early and often during the development process to catch problems while they are still minor
Step 6: Publish the document as a movie file for use over the Internet
When the movie runs the way you want it to, you can publish your production as a Flash movie that viewers can play on a Web page, using a browser with the Flash Player Flash publishes the movie file (.swf) and creates an HTML file with information to display the movie file Viewers can't change the movies in the SWF format; they can only play them
Step 2: Create
or import
media
elements
Step 4: Add navigational components,
interactive behaviors, and motion effects
Step 1: Setup
document properties
Step 6: Publish the
document as a movie
Step 5: Preview and test the movie Step 3: Position the elements on the Stage
and sequence them in the Timeline