Use the Scale tool to make 3D objects larger or smaller.Changing positions and saving a view As you manipulate a 3D object, you can change the position of it to several presets, as shown
Trang 1Use the Scale tool to make 3D objects larger or smaller.
Changing positions and saving a view
As you manipulate a 3D object, you can change the position of it to several presets, as shown in Figure 22.24 When you change the position of your object using the menu, you lose any position changes you have already made to it
If you’ve created a position that is different than any of the presets, you can save the position by clicking the Save button and naming the new position It is then added to the list of presets, and you can access it at any time You can delete the view by selecting it in the drop-down menu and clicking the garbage can
Trang 2FIGURE 22.24
Changing the position of this pen and ink stand allows you to see it immediately from the top
Using the 3D Axis Widget
As you’ve used the tools to manipulate your 3D object, you’ve probably noticed the colorful widget shown in Figure 22.25 It moves with your 3D object and is a good visual representation of its position It’s so much more than that, however You can use it to perform all the manipulation techniques that I’ve just shown you how to do with the 3D object tools I show you how
Note
The 3D Axis Widget appears by default when you have a 3D layer selected If the 3D Axis Widget isn’t visible
in your 3D workspace, click the Toggle Misc 3D Extras button at the bottom of the 3D panel and select 3D
Axis n
FIGURE 22.25
The 3D Axis Widget
Trang 3ent axis or plane:
l Red = X
l Green = Y
l Blue = Z
The end of each arrow has three different shapes: a cone, an arc, and a cube Each of these shapes represents a movement Hover over each shape, and it becomes highlighted Your mouse icon changes into a different manipulation tool that represents the movement of the highlighted shape,
as shown in Figure 22.26 Click and drag to use each tool:
l Cone: Drags or slides the object along the plane represented by the arrow.
l Arc: Rotates or rolls the object around the specified axis.
l Cube: Scales the object Because you are using only one plane, the object isn’t scaled
pro-portionately
FIGURE 22.26
Each of the shapes at the end of the arrows can be used to manipulate your object along the selected axis
or plane
If you are not specifically over an area of the widget, but just generally hovering around it, your mouse icon turns into the Rotate tool, and you can click and drag in any direction to freely rotate your object around any axis If you hover closer to the center cube connecting the arrows, an orange square plane appears that connects two of the arrows This constrains the rotation to the two axes that are connected by the plane For instance, if the orange square connects the green and blue arrows, you can freely rotate your 3D object around both the Y and Z axes, based on the direction you move your mouse, but not the X axis
Hover directly over the square, and it turns yellow and your mouse icon changes to the Drag tool
Now you can drag your object along the two indicated planes Hover directly over the cube, and the Scale tool appears, allowing you to scale your object proportionally, as shown in Figure 22.27
Trang 4FIGURE 22.27
Using the connecting squares and the cube allows you to move and scale more than one axis or plane
The 3D Axis Widget isn’t always the easiest tool to use, especially if you want to make small, con-trolled movements, but it is certainly the most convenient With a little practice, you can make quick, controlled manipulations without having to toggle through the 3D object tools
Positioning the Camera on a 3D Object
You can position and reposition the camera that is viewing the 3D object These movements are very similar to moving the object, allowing you to view your object from any angle A few subtle differences let you know you are working with and moving the camera rather than the object
Probably the first difference you notice between changing a camera view and manipulating the object is the lighting When you manipulate the object, the camera and the lights are stationary and the object is moving Therefore, the light changes on the object as it turns and rotates When you move the camera rather than the light, however, both the object and the light are stationary, so the light stays constant on the 3D object
Because the movements you make are to the camera, another difference you see right away is that your view shows you a mirror image of your actions as you drag the mouse For instance, as you orbit the camera left by clicking and dragging to the left of your object, your object appears to be rotating to the right
When you select a 3D camera tool in the Toolbox, the options bar changes to reflect the fact that you are working with the camera rather than the object itself, as you can see in Figure 22.28 The tools themselves have very similar functions to the object tools, so I introduce them more briefly:
Note
Notice that the 3D widget also changes when you select the 3D camera tool It now shows a camera icon just
under its menu bar With the 3D camera tool selected, the widget moves the camera instead of the object n
Trang 5The 3D camera tools are similar in look and function to the 3D object tools.
Tool
presets Orbit Pan Zoom Save current view
Delete currently selected view Home (return to initial camera position)
Roll Walk
l Home: This returns you to the default view.
l Orbiting with the camera: Unlike moving a 3D object by rotating it, orbiting the camera
moves the camera around your object As you orbit the camera, it is oriented toward the central XY point on the object and continues to stay the same distance from that point
You can orbit the camera in a perfect circle around a 3D object’s center point
l Rolling the camera: Rolling the camera is similar to rolling an object The camera itself
rotates around its Z-axis, changing the orientation of the object in the camera’s view You can roll the camera from side to side around its Z-axis by using the Roll tool in the Camera Transformation toolbar
l Panning the camera: Panning the camera moves the camera up and down or back and
forth on its XY plane, moving the object accordingly in the view of the camera You can pan the camera by selecting the Pan tool in the Camera Transformation toolbar
l Walking the camera: Walking the camera is similar to sliding a 3D object Instead of
moving the object back and forth in space, you are going to walk the camera closer to or farther away from your object You can walk with your camera using the Walk tool in the Camera Transformation toolbar
l Zooming the camera: Changing the focal length of the lens of a camera allows you to
zoom the view in and out The Zoom tool works the same way Zooming allows you bring the object closer in the camera’s view without actually walking toward the object
l Changing the view: The view allows you to change the position of the camera to a preset
and save your own presets, just as you could use and save preset positions with the 3D object tool
Note
As with the 3D object tools, you can change the position of the camera numerically You also can hold down
the Alt/Option key to temporarily change the XY tools into the Z tools, and vice versa n
Trang 6In this chapter, I introduced you to creating and using 3D objects in Photoshop You learned about these things:
l 3D file formats
l Creating 3D objects
l Changing the position of 3D objects and cameras