W ORKING WITH T EXT O BJECTSFor now, it’s suffi cient for you to learn about the two kinds of type objects that Illustrator can create: point text and area text.. Working with Point Type
Trang 1Illustrator can also import SVG fi lters To do so, choose Effect > SVG Filters > Import SVG Filter In the dialog box, open an SVG fi le with a
fi lter effect in it; when you do, Illustrator will import that fi lter into your current fi le
The Warp effect is one of several distortion functions in the Illustrator nal You can use Warp to apply any of 15 different preset distortions to any object, group, or layer
arse-To apply a Warp effect, make a selection, and choose Effect > Warp > Arc Even though all 15 warp styles are listed in the submenu, you don’t have to worry about choosing the right one just yet—the Warp Options dialog box lets you choose from any of the preset warp styles
When the Warp Options dialog box appears, select the Preview check box
so you can preview your warp on your artboard as you adjust the settings Click the Style pop-up menu to choose from the list of warp styles: Arc, Arc Lower, Arc Upper, Arch, Bulge, Shell Lower, Shell Upper, Flag, Wave, Fish, Rise, Fisheye, Infl ate, Squeeze, and Twist Little icons appear to the left of each warp style to help you visualize what each one does, although
trial and error probably works better (Figure 7.26).
NOTE SVG eff ects
should be the last
eff ects applied in the stacking
order when multiple eff ects
are being specifi ed;
other-wise, the SVG eff ect will end
up being rasterized
Figure 7.26 The little icons
that appear to the left of
each Warp eff ect help you
understand what each
option does.
Trang 2APPLYING PHOTOSHOP EFFECTS 245
Once you’ve chosen a warp style, you can specify whether the warp is
applied horizontally or vertically, and you can adjust how slight or extreme
the warp is applied by adjusting the Bend slider Also, you can use the
Horizontal and Vertical sliders to apply additional distortion to your
selection
Warp effects are particularly useful when applied at the group or layer level,
where you might often add or remove elements from the group For example,
you might apply a Warp effect to a logo to show movement or excitement If
you applied the Warp effect at the group level, adding new art to the group
will automatically cause the new art to take on the same Warp effect
The effects we have discussed to this point are considered Illustrator effects,
and for the most part, they are vector in nature and make adjustments to
vector paths (with the obvious exception of the Rasterize effect and most of
the Stylize effects)
However, Illustrator also has the ability to apply a variety of purely
pixel-based effects to any object, group, or layer These effects are grouped in the
Photoshop Effects section of the Effect menu The same rules as to how
effects are applied through the Effect menu and edited via the Appearance
panel apply to these effects as well
In truth, the Photoshop effects in the bottom portion of the Effect menu
are really Photoshop fi lters You can copy Photoshop fi lters and plug-ins
into the Illustrator Plug-ins folder (found in the same folder in which the
Illustrator application fi le appears), and they appear listed in the Effect
menu as well
At fi rst, it may seem unnatural to fi nd that you can apply a Gaussian Blur
or Unsharp Mask effect in Illustrator, but you’ll quickly fi nd that you can
achieve wonderful designs and cool effects by employing Photoshop fi lters
such as Crystallize and Mezzotint Some of the graphic styles libraries
that ship with Illustrator employ a variety of these effects, and by
reverse-engineering them, you can learn how to use them
NOTE Refer to Chapter 2 for detailed information on the other dis-tortion features in Illustrator,
as well as a sidebar of those features as they compare to the Warp eff ect
NOTE Be aware that copying objects with below-the-line eff ects from one document to another may cause the appearance
of the eff ect to change if the two fi les have diff erent resolution settings
Trang 3Illustrator Eff ects and Photoshop Eff ects
At fi rst glance, it may appear that the Illustrator eff ects are purely vector in nature and the Photoshop eff ects are raster-based ones, but this isn’t true Eff ects such as Feather and Drop Shadow, which appear in the Stylize submenu, are listed as Illustrator eff ects, and they produce raster content So, what then is the distinction between Illustrator and Photoshop eff ects?
The diff erence is relatively simple yet absolutely critical: resolution.
At the beginning of the chapter, you learned how the Document Raster Eff ects Settings dialog box determines the resolution at which eff ects are rasterized when the document is either fl attened or printed But the setting
is also important for determining the appearance of some eff ects Let’s take a look at an example:
1 Open the Document Raster Eff ects Settings dialog box, set the resolution to 72 ppi, and click OK.
2 Draw two identical shapes.
3 Apply a Feather eff ect to one shape (an Illustrator eff ect) and a Gaussian Blur eff ect to the other
(a Photoshop eff ect), and then observe the results (Figure 7.27).
Figure 7.27 Shown are
identical shapes with a Feather eff ect applied (left) and a Gaussian Blur eff ect applied (right) You can see that both appear to be somewhat similar.
4 Now open the Document Raster Eff ects Settings dialog box, change the resolution to 300 ppi, and click
OK Observe the results of the eff ects (Figure 7.28).
Figure 7.28 The shape with the
Feather (left) remains unchanged
in appearance, but the shape with the Gaussian Blur (right) now has a harder edge than it did before the change in resolution.
You’ll notice that the appearance of the Gaussian Blur eff ect has changed, but the Feather eff ect remained the same This happens because the Gaussian Blur eff ect (and all Photoshop eff ects, for that matter) uses absolute measurements to calculate the eff ect You’ll notice the Gaussian Blur eff ect dialog box specifi es
the blur value in pixels (Figure 7.29) Changing the resolution—the number of pixels in your fi le—changes
the appearance in pixels (Figure 7.29) Changing the resolution—the number of pixels in your fi le—
changes the appearance of your eff ect In contrast, the Feather eff ect—and all Illustrator eff ects—uses
relative units to calculate the eff ect (Figure 7.30) The Feather dialog box specifi es the feather value in inches
(or whatever measurement system you’ve chosen in preferences), so when you change the resolution setting, Illustrator simply adjusts the number of pixels it uses in the eff ect, as needed
(continues)
Trang 4APPLYING PHOTOSHOP EFFECTS 247
Illustrator Eff ects and Photoshop Eff ects (continued)
Figure 7.29 The Gaussian
Blur eff ect uses pixels to
calculate the eff ect.
Figure 7.30 The Feather eff ect uses
relative units (in this case, inches) to calculate the eff ect.
Overall, we refer to Photoshop eff ects as below-the-line eff ects because they appear below the divider line
in the Eff ect menu (Figure 7.31) When using below-the-line eff ects, it’s best to ensure that your document
raster eff ects settings are correct before you begin working on your design Otherwise, the appearance of
your artwork will change when you adjust it later (or if your printer adjusts it) If you use above-the-line eff ects (Illustrator eff ects), you can get better performance by leaving the document raster eff ects settings at a lower resolution until you are about to send the fi le out for high-end output.
Figure 7.31 All eff ects
that appear below the line are considered Photoshop eff ects and are resolution- dependent.
Trang 5A Gallery of Effects
Going through each Photoshop effect listed in the Effect menu is beyond the scope of this book, but one feature that really makes it easy to experi-ment with a wide range of Photoshop effects is the Effects Gallery If you’re familiar with the Photoshop Filter Gallery feature, you’ll fi nd that the Effects Gallery is the same Once you’ve targeted an object, group, or layer, choose Effect > Effects Gallery, which opens the Filter Gallery dialog box The dialog box is split into three main sections: a preview on the left, a list
of the different effects you can apply in the center, and the parameters for
the selected effect on the right (Figure 7.32).
To preview different effects, click an effect in the center area (expand the folders to see the individual effects), and adjust the settings at the upper right of the dialog box Once you’ve found the effect you like, click the
OK button to apply it
Figure 7.32 You can spend
hours going through the
eff ects in the Filter Gallery
dialog box.
Trang 6Chapter
Eight
Working with Typography
Though a picture speaks 1,000 words, you still need
to type words every once in a while Adobe
Illustra-tor CS4 has very powerful typography features, which
we’ll cover in detail later in this chapter Illustrator is a
top-notch illustration tool, but it is also capable of
set-ting professional-level type—its typography features
are on par with those found in the award-winning
Adobe InDesign And although InDesign shines when
it comes to setting pages and pages of type, Illustrator
is the program of choice for creative uses of type
Graphical applications, such as putting type on a path, putting it around
a circle, putting it inside a shape, and wrapping it around an object, are
all quick and easy tasks in Illustrator
In this chapter, in addition to the creative uses of type, we’ll explore some
important technologies, such as Unicode compliance, as well as some of the
newer typography features found in Illustrator Toward the end of the chapter,
we’ll discuss a very important side effect of all this new technology—
backward compatibility with previous versions of Illustrator
249
Trang 7W ORKING WITH T EXT O BJECTS
For now, it’s suffi cient for you to learn about the two kinds of type objects that Illustrator can create: point text and area text Naturally, each has its
own benefi ts Point text gets its name from the fact that it is anchored, so to
speak, by a single point you create when you fi rst click with the Type tool Point text is fi ne if you want to enter just a few words or so The problems are that the type doesn’t wrap automatically and that many typographic
controls are not available to you Area text is contained by a text frame or
shape and behaves more like the text you create in a page layout program like InDesign This is the kind of text object you’ll want to use for longer chunks of type
Working with Point Type
The simplest form of text in Illustrator is point type, which you can create
by choosing the Type tool and clicking any blank area on your artboard Once you’ve defi ned a point at which to start typing, you can enter text
on the artboard Point type doesn’t have defi ned boundaries, so text never wraps automatically, although you can press Return (Enter) to manually type on a new line When you use point type, the paragraph alignment settings (left, right, and center) refer to the single point that you created
when you fi rst clicked with the Type tool (Figure 8.1).
Although point type is easy to create, many of the powerful text features that Illustrator has, including the Adobe Every-line Composer, text thread-ing, and the ability to set text in columns, are not available However, if you want to place text in numerous areas of an illustration (such as callouts, maps, graphs, and so on), point type is the way to go
NOTE Illustrator can
also create another
other kind of type—path
type, which is explained
later in this chapter
Figure 8.1 Point type aligns
diff erently depending on
the paragraph alignment
options you set for the text.
Trang 8WORKING WITH TEXT OBJECTS 251
Working with Area Type
As with most page-layout applications, you can also place text within a
frame, although with Illustrator, any vector object can serve as a text frame
Area type is text that is enclosed within the confi nes of a vector shape
(Figure 8.2) To create an Area Type object, you can either use the Area
Type tool to click an existing vector shape or use the Type tool to click
inside any closed vector shape (Figure 8.3) Alternatively, you can click
and drag a blank area of the artboard with the Type tool to create an Area
Type object
Multiple Area Type objects can be linked to have a single story fl ow across
them called a thread of text Text fl ows from line to line automatically within
an Area Type object, and more advanced paragraph settings such as columns,
Figure 8.2 Area type is
enclosed within a frame.
Figure 8.3 As you drag the
Type tool over an object that can become a text frame, Illustrator displays the tool icon in parentheses.
Trang 9composition, hyphenation, and indents are available We’ll cover text ing and the advanced text features that are available later in the chapter.Area type might take an extra click or two to create, but for uniform layouts and longer runs of copy, you’ll want to use it.
thread-Converting Text to Editable Vectors
In Chapter 3, “Technical Drawing,” you learned about the primary shape tools in Illustrator The characters in both Point Type and Area Type objects are vector shapes too, but they can’t be edited as regular vector shapes can because you can’t access their anchor points or direction handles In essence, text is a special kind of vector object Fonts have specifi c information built
into them, called hinting, which modifi es character shapes slightly based on the size in which text is printed For example, a lowercase e character has
a small hole in the middle, and at really small point sizes, that hole might appear to close up or fi ll in when printed Font hinting adjusts the size of that hole to be slightly larger at smaller point sizes
You can select any text object and choose Type > Create Outlines to vert text into regular, editable vector shapes Doing so allows you to per-form edits on the actual shapes of the characters (for example, extending an
con-ascender or removing the dot from an i ) but results in the loss of any font
hinting (Figure 8.4).
Where possible, it’s always best to leave text in an editable state and avoid converting it to vector outlines In this way, you’ll be able to make edits easily, and you’ll preserve font information However, sometimes it’s a good idea to convert text to outlines, such as when you’ve created artwork that will be distributed or used in many different places (logos are good exam-ples) In this way, you don’t need to worry about passing font fi les around (which has legal ramifi cations anyway—something we’ll discuss later in the book)
Figure 8.4 Converting text
to outlines (right) gives you
unlimited freedom to edit
the vector paths (left).
Trang 10GET TING GLOBAL TEXT SUPPORT WITH UNICODE 253
Why Text Looks “Fatter” When Converted to Outlines
You might notice that when you convert text to editable vector outlines, the appearance of that text is bolder than text that is not outlined There are actually two main reasons behind this (both technical in nature):
• The loss of hinting makes certain features potentially inconsistent For example, letter strokes that you
expect to be the same width might turn out to be diff erent widths depending on how they fall on the grid
of the output device Slight diff erences can get magnifi ed unexpectedly, such as rounded letters going below the baseline This happens because the information that makes the outlines round consistently to the pixel grid has been lost.
• The change in the fi ll algorithm combines with the lack of hinting to make the letters look fatter Font
rasterizing uses a fi ll algorithm that turns on a pixel only when the center of the pixel is within the glyph outline (center-scan) Graphics rasterizing uses a fi ll algorithm that turns on a pixel when any part of
the pixel is within the graphic outline (overscan) Given that the outline is no longer being rounded to
pixel boundaries at key points, the rendering will generally be at least 1 pixel thicker and occasionally
2 pixels thicker.
Of course, how much diff erence this makes depends on the size and style of the type and especially on the resolution of the output device At 2,400 dots per inch (dpi) with typical text sizes, the eff ect is pretty subtle
At 600 dpi with 6-point text, the eff ect is quite obvious.
Special thanks to Thomas Phinney of Adobe for providing this information.
When you use your keyboard to type words on your computer, each
charac-ter you type is stored on your compucharac-ter by a number Every font also has a
number assigned to each of its characters This method of mapping
charac-ters to numbers is called character encoding The idea is that when you type
an a, your computer matches up its code with the code in the selected font,
and an a shows up on your screen Simple, right?
The problem is that not every computer uses the same encoding system
For example, Mac and Windows use different character encodings
Operat-ing systems in different languages and countries around the world also use
a variety of encodings Confl icts also exist in that one system may encode a
certain character with a number, whereas another system may have a
com-pletely different character encoded for that same number Because there are
NOTE Besides Unicode support, Illustrator also has fantastic support for Asian languages and type features such as Mojikumi, Kinsoku, and composite fonts
To activate these extended features in the English-language version of Illustrator, turn on Show Asian Options
in the Type panel
of Preferences
Trang 11so many different ways of encoding characters, you can run into a situation where you create a fi le on one computer, and simply opening that same fi le
on a different computer results in words not appearing correctly If you’ve ever typed something on Windows and transferred it to a Mac and noticed that certain characters appear as question marks, appear as weird boxes, or disappear completely, you can now understand why that happened
In 1991, a standard was formed called Unicode, which, as its name implies,
is a single encoding that can be used to describe every single character, in any language, on any computer platform The text engine that was intro-duced in Illustrator CS uses Unicode, and if you use Unicode-compliant fonts to create your documents, you can pass your documents across the world and have them display correctly on any computer
Have you heard about the latest reality show? Ten designers have to create a logo, but fi rst they have to get their fonts to work on their computers Seri-ously, though, we’d think that in a day and age where we can put people on the moon and do just about anything wirelessly, we would have fi gured out the whole font thing by now As you will soon learn, different font formats are available, and each offers different capabilities In addition, Illustrator is specifi cally sensitive to corrupt fonts, and although a bad font may work in other applications, it can cause problems in Illustrator Several font manage-ment utilities are available, including Suitcase, Font Reserve, FontExplorer, and Font Agent, and each of these has components to help you identify and repair problematic fonts
More importantly, different font formats are available As a designer, you may be familiar with PostScript Type 1 fonts, TrueType fonts, or Multiple Master fonts Adobe reduced support for Multiple Master fonts with the release of Illustrator CS, and although those fonts might still work in Illustrator today, there’s no way to take advantage of the extended technol-ogy that they were meant to bring TrueType fonts aren’t used as much in print workfl ows because when they were fi rst introduced, they weren’t as reliable as PostScript Type 1 fonts (although nowadays, those problems no longer exist) Because of this, PostScript Type 1 fonts have always been per-ceived as being higher-quality fonts
NOTE For more
frequently, the cause might
be a corrupt font By turning
off all fonts and activating
them one by one, you
can help troubleshoot
these issues and locate a
problematic font
Trang 12UNDERSTANDING THE WAY OF THE FONT 255
Another font type, called OpenType, has introduced a new era in working
with fonts, bringing extended functionality and even higher quality to the
desktop
What’s Your Type?
We once had a bumper sticker that declared, “Whoever dies with the most fonts wins.” There’s nothing a
designer loves more than a unique font that no one else has At the same time, with so many fonts out there, you want to make sure you’re using high-quality fonts These days, fonts come in several formats:
• PostScript Type 1 Originally developed by Adobe, PostScript Type 1 fonts consist of a printer or outline
font, a screen or bitmap font, and usually a font metrics fi le (an afm fi le) Type 1 fonts have been ered the high-quality standard over the years, although OpenType is changing that.
consid-• TrueType Originally developed by Apple and Microsoft, the intent of TrueType was to overtake the Type 1
font standard A TrueType font consists of a single fi le TrueType fonts have traditionally been prevalent on Windows computers.
• Multiple Master Originally developed by Adobe, Multiple Master fonts were intended to give the
designer creative freedom to scale fonts to custom widths and weights They are actually a fl avor of Type
1 fonts Some Multiple Master fonts also allow designers to scale serifs as well Adobe has since dropped development and support for this format.
• OpenType Originally developed by Adobe and Microsoft, the intent of OpenType is to create a universal
font format that includes the benefi ts of Type 1 and TrueType font technologies In fact, an OpenType font can contain either Type 1 or TrueType outlines An OpenType font is Unicode compliant, is cross-platform, and consists of a single font fi le.
Introducing OpenType
Although PostScript Type 1 fonts are great, they have some issues and
limitations that make them diffi cult to use For one, Type 1 fonts are not
Unicode compliant Second, Type 1 fonts are platform dependent, which
means that if you have the Mac version of a font, you can use that font only
on a Mac You need to purchase a Windows version of a Type 1 font to use
it on a Windows computer Additionally, a Type 1 font consists of two fi les:
a screen font and a printer font, both of which you must have to correctly
print a fi le If you forget to send either of these fi les to a printer, the fi le
won’t print Finally, a Type 1 font is limited to 256 glyphs per font A glyph
is a specifi c graphical representation of a character For a given character,
there may be a default glyph and then alternates For example, a ligature is
NOTE At one time, Adobe off ered certain fonts in “expert” collections; these were created because the type designer wanted to create additional glyphs and characters but ran out of space Creating an expert version of the font gave the designer another 256 glyphs
to work with
Trang 13a glyph that represents multiple characters Although the English language doesn’t usually require that many glyphs, some languages, such as Chinese, Japanese, and Korean, are severely affected by this limitation.
OpenType fonts address all these limitations and offer extended ality OpenType fonts are Unicode compliant, are platform independent (you can use the same font fi le on both Windows and Mac), and consist of
function-a single font fi le (both printer function-and screen fonts function-are embedded into function-a single
fi le) In addition, OpenType can contain more than 65,000 glyphs in a single font With the 256-glyph limit gone, type designers can create fonts with extended character sets that include real small caps, fractions, swash charac-ters, and anything else they dream up
The good news is that you already have OpenType fonts! Illustrator (whether you bought it separately or as part of the Adobe Creative Suite 4 family) automatically installs more than 100 OpenType fonts on your com-
puter You can quickly identify OpenType fonts in two ways: a green O icon
appears to the left of their font names when you’re scrolling through the
font menu (Figure 8.5), and they end in the letters Std (standard) or Pro.
OpenType Pro fonts contain extended character sets
NOTE OpenType fonts
work with applications
that don’t support OpenType,
but those applications see
only the fi rst 256 glyphs in
that font
Figure 8.5 The WYSIWYG
font menu in Illustrator not
only displays a preview of
the font but also displays
icons to identify the font
type—this is especially
help-ful when you have multiple
TrueType Font PostScript Type 1 Font
Trang 14UNDERSTANDING THE WAY OF THE FONT 257
OpenType + Illustrator = Intelligent Fonts
Although the technological benefi ts of OpenType fonts are nice, they are
just half the story From a design perspective, OpenType fonts also offer
superior typographical functionality through something called automatic
glyph replacement.
To best describe what automatic glyph replacement is, we’ll use ligatures
as an example A ligature is a special combination of characters that don’t
ordinarily look that great when they appear together For example, common
ligatures include fi and fl where the lowercase f collides with or overlaps the
following i or l character So, type designers create a new glyph, called a
ligature, which somehow connects the two letters and makes them
aestheti-cally pleasing (Figure 8.6).
The way ligatures are traditionally applied, a designer locates two characters
that appear together, and if the font has a ligature for that character pair, the
designer manually deletes the two characters and replaces them with the
ligature character Besides the extra time it takes to make this switch, this
method has two issues First, a spell checker will fi nd errors when ligatures
are used, because the spelling checker sees a ligature and not two separate
letters Second, if you change the font of your text to a typeface that doesn’t
have a ligature, you end up with a garbage character where the ligature was
Automatic glyph replacement is when Illustrator automatically inserts a
liga-ture for you, as you type, when you’re using an OpenType font Illustrator
watches as you enter text, and if it fi nds a ligature in the font you are using
for the characters you type, it automatically swaps the individual characters
for the ligature But that isn’t even the cool part Even though the ligature
appears on your screen and prints, Illustrator still sees it as two separate
characters (you can even place your cursor between the two characters)
That means if you run the spelling checker, you won’t get a spelling error,
and you won’t run into issues if you change fonts If the font you switch to
doesn’t have a ligature, the individual characters are displayed
Figure 8.6 An f and an i
character as they appear together in a word (left) and appearing combined
as a ligature in the same word (right).
Trang 15What’s astounding is that if you take into account that each OpenType font can contain up to 65,000 glyphs, you’ll realize that this functionality goes way beyond simple ligatures Many OpenType fonts can also automatically replace fractions, ordinals, swash characters, real small caps, discretion-ary ligatures, contextual alternates, and more Of course, the beauty of this functionality is that it happens automatically, so you don’t have to even search through a font to fi nd these special characters.
Using the OpenType Panel
Although automatic glyph replacement is nice, giving a computer program total control over how your text appears is something that should exist only
in the movies In real life, a designer has complete control over a project Choose Window > Type > OpenType to open the OpenType panel where you can specify exactly where and how Illustrator replaces glyphs When you select text that is styled with an OpenType font, you can use the eight icons at the bottom of the panel to turn on and off the automatic glyph
replacement for each kind of feature (Figure 8.7) If icons appear dimmed,
the font you have selected doesn’t contain those kinds of glyphs
OpenType sets perfect fractions because each typeface can contain all
10 numbers at normal, numerator, and denominator sizes
The nice aspect of using the OpenType panel is that you can experiment with different type treatments simply by toggling a few of the panel icons You can still use Type 1 and TrueType fonts with Illustrator, of course, and you can even mix them within the same document, but the OpenType panel works with OpenType fonts only
Figure 8.7 With text
selected, clicking the diff
er-ent icons in the OpenType
panel gives you instant
feedback about the diff erent
glyphs available in a
particu-lar OpenType font.
NOTE OpenType
features can also be
set within paragraph and
character styles, which are
covered later in this chapter