Using a render farm of only two machines of equal processor speed and physical memory will render your scene twice as fast as just one of the machines alone!. Even if you only have one m
Trang 1http://www.joejustice.org/
Maintained by Joe Justice
LightNet
(Intel) Full Version
What it is: LightNet is an external
pro-gram that manages the bunches of
networked computers that do nothing but
await your bidding and render the scenes
you send to them (known locally as a render
farm) LightNet is the most widely used
free render farm controller for LightWave
What makes this cool: LightWave lets
you have an almost unlimited number of
“render nodes” for the purchase
price of the software (unlike
some other software packages)
Using a render farm of only two
machines (of equal processor
speed and physical memory) will
render your scene twice as fast
as just one of the machines
alone! Even if you only have one
machine, you can queue a bunch
of things to render and have
LightNet set the CPU priority of
the render node to Lowest, so
you can still work while you’re
rendering LightNet is much
easier to set up and work with
than LightWave’s built-in controller locatedunder Rendering | Network Rendering(which fully occupies the instance ofLightWave being used to control the net-work rendering)
Notes: Study both the LightNet
Installa-tion Guide and the LightWave manualsection on network rendering to make set-ting up your render farm much easier (Ifyou are setting up a networked render farm,you will also need to understand basic net-work privileges and directory mappings.(Mac users can also find ScreamerNet con-trollers through Flay.com, discussed inAppendix B.)
Figure A-28: LightNet.
Trang 2What it is: Sherlock is a game of logic — a
lot like solitaire, only that with each and
every puzzle you have the ability to be
suc-cessful Your own mental ability, not chance,
is what determines whether you win or
lose
What makes this cool: This simple
game will help train you to see how solving
even the most seemingly complex puzzles
is simply a matter of doing what needs to be
done in the moment — eliminating the
impossible and slowly resolving your way
to the solution This is training for 3D —
and for life.
Notes: This demo version only contains
five puzzles of each size (3x3 through 8x8).The full version ($19.95 + shipping) has
over 65,000 puzzles of each size.
Figure A-29: Sherlock.
Figure A-30: Sherlock.
Trang 3So, where do you go to find answers to the
questions you come across as you go about
your work? There are many resources, both
online and in print Some answer questions
you may not even know you’ll be asking
yet Some are just too cool to not jump inimmediately and start scrounging aroundfor neat bits and pieces that are the perfectfit for the things you have zinging about inyour creative mind!
Community
LightWave’s online community is without
equal Just as some are gifted in
program-ming (as are the artist/programmers who
have contributed to the wealth of material
described in Appendix A), some are gifted
in teaching, organizing information, or
connecting people from around the world Ifyou aren’t sure where to find what you’relooking for, or if you aren’t quite sure whatyou’re looking for yet, these places can helppoint you in the right direction
NewTek
http://www.newtek.com/products/lightwave/
One of the first places to
go to find out “how” (as
well as get updates,
patches, and whatnot) is
the NewTek web site (Do
you think this kind of
community could exist for
a package that doesn’t
stand with its users
100%?)
NewTek’s web site has
collections of tutorials,
links, and information
about “who’s who” in the
LightWave community
Check it out! Figure B-1: NewTek web site.
Trang 4http://www.flay.com/
Flay is also a “first
stop” for finding out
just about anything
that exists concerning
LightWave Here you
will find up-to-date
listings of news, jobs,
tutorials, tips, and of
course, my personal
favorite: plug-ins
Each category is
searchable so you can
quickly find exactly
what you’re looking
for
Figure B-3 shows
the plug-ins page,
list-ing the latest 20
plug-in “spottings”
and sporting a search
engine that will find
what you’re looking
for, even if you don’t
know its name — only
what you want it to do
for you!
Figure B-2: Flay.com web site.
Figure B-3: Flay.com plug-ins page.
Trang 5legend William “Proton”
Vaughan and populated
by some of the most
established LightWave
users in the world, it is
an excellent place to
meet professionals, get
answers to your
ques-tions, and hone your
skills With its friendly,
small-town feel and an
unwavering
commit-ment to the user and his
art, SpinQuad perfectly
embodies the spirit of the
LightWave community
CgTalk
http://www.cgtalk.com/
CgTalk is the world’s
largest forum for
com-puter graphics
professionals With
almost 100,000
mem-bers, it offers support
for nearly every major
graphics application
Visitors can find focused
critiques, contests,
industry information,
jobs, and, of course,
dis-cussions on more than a
dozen 2D/3D
applications
Figure B-4: SpinQuad web site.
Figure B-5: CgTalk web site.
Trang 63D Fight Club
http://www.3dfightclub.com/
There’s nothing like a challenge to bring
out the best in a person, and 3D Fight Club
does a great job of providing users with
just that Born out of a desire to extol the
powers of LightWave over Maya, the site
now includes users of every 3D
applica-tion Members participate in a variety of
challenges, ranging from several minutes
to several hours in length The idea is to
work quickly toward your goal and produce
better work than your competitors within
the time allowed If you really want to
hone your skills, I highly recommend a
workout at 3D Fight Club
Friends of NewTek
http://www.friendsofnewtek.com/
Decades before the Internet made its
debut, user groups functioned as the
princi-pal means of support for the
computer-using community
While online forums
now offer a chance to
connect with people
all over the world,
they still lack the
ben-efits that come from a
local gathering User
groups frequently
showcase new
hard-ware and softhard-ware,
bring in special guest
speakers, and offer
personalized
assis-tance to those new to
site is a resource for connecting LightWaveand Video Toaster users with establisheduser groups in their area If you’ve neverhad the privilege of being in a user group,you owe it to yourself to check one out
Figure B-6: 3D Fight Club web site.
Trang 7http://www.tucows.com/
I had just sort of assumed that most people
already knew about TUCOWS as the
ulti-mate place on the net to download reviewed
software for almost any and every
com-puter platform But I have found that a lot of
people are still unaware of it Plain and
sim-ple, it is the best place to search for
programs you need, whether they be
games, OS “fine-tuners,” network “stuff,”
emulators, or whatever (IMHO) Almost
every package is reviewed and scored in
“cows” (five cows being the highest score)
You can even super search on the kind of
license agreement the package has
(com-mercial, shareware, freeware, etc.)
Commercial
While the quantity of free materials
avail-able on the net is astounding, nothing can
match the quality of dedicated commercial
products The following resources come
from providers who have spent countlesshours developing materials to assist in thedevelopment of your skills and abilities
Kurv Studios
http://www.kurvstudios.com/
Kurv Studios burst onto the scene in
2004 and has quickly become one of the
leading suppliers of high-quality
com-puter-based training material Their
LightWave series is hosted by
indus-try-recognized artists and offers training
on nearly every aspect of the software
But what makes Kurv Studios really
stand out from the competition is not the
quality; it’s the price Videos from Kurv
Studios typically range from $24.95 to
$49.95 and contain more than 10 hours
of training material That’s less than $5
per hour, making them one of the mostcost-effective sources of training you’ll find
Figure B-8: TUCOWS web site.
Figure B-9: Kurv Studios web site.
Trang 8http://www.3d.sk/
3D.sk is the de facto supplier of
high-resolution figure reference
photos The images range from
male to female, young to old,
clothed and nude There are
ref-erences for facial expressions,
body poses, and even suggested
poly-flow If you’re planning on
developing 3D characters, a
membership to this site should
be considered essential For less
than $10 you can gain access to
nearly 10,000 high-res images If
you’ve looked at the price of
stock photos or the labor
involved in hiring your own
ref-erence model, you’ll quickly see
why 3D.sk is an invaluable
resource at an unparalleled price
HDRI 3D
http://www.hdri3d.com/
HDRI 3D is definitely worth
tak-ing a look at Each issue is filled
with an amazing number of
high-quality tutorials and articles
on subjects from texturing and
hair and fur shading to vehicular
modeling and building
city-scapes It doesn’t just touch on
the “tried-and-true” uses of
LightWave The issues I’ve seen
have also explored some really
neat applications that I don’t
imagine a lot of people have
thought of — yet!
Figure B-10: 3D.sk web site.
Figure B-11: HDRI 3D magazine web site.
Trang 9Worley Laboratories
http://www.worley.com/
Worley Labs is the company that
contributed the Lite version of
their Sasquatch Hair/Fur Shader
to LightWave 7+ They also have
two collections of very useful
plug-ins bundled under the
names Taft and Polk (yes, just
like two former U.S presidents)
The really cool thing they’ve just
come out with is the FPrime
pro-gressive rendering system
FPrime provides you with
“real-time F9” rendering,
allow-ing you to see changes to
surfaces, lights, cameras, objects,
etc., in real time Without a doubt, FPrime
is the most impressive product to hit the
LightWave market in some time There is
simply not enough room to describe
everything that the plug-in does, butWorley’s web site contains all of the detailsand nearly a dozen sample videos and Ihighly recommend you check it out
Colin Cohen: Freelance Programmer
http://cohen-plugs.tripod.com/
In the world of LightWave developers,
there are an elite few who consistently
pro-duce high-caliber, extremely useful
plug-ins Colin Cohen is one of them Colin
is most widely known for his free plug-ins,
but his generosity is not what makes him
such a valuable asset to the community
Rather, Colin, who lives in the Los Angeles
area, is one of the few programmers who
make their exceptional skills available to
the public His work as both an animatorand a programmer (with over a decade ofsoftware development experience) giveshim a unique insight into the needs that canarise during production Keep Colin’s infor-mation handy There are a number ofextremely talented programmers in theLightWave community, but very few ofthem are available for hire
Figure B-12: Worley Labs web site.
Trang 10Next Limit
http://www.nextlimit.com/
Next Limit makes two products
that you’ll definitely want to
take a look at once you’ve got
the basics of LightWave down
These products are RealFlow
and RealWave They create
some of the best simulations of
fluids (large and small) I’ve
seen, and their fluid dynamics
simulations equal work done on Houdini
(which costs many, many, many times
more) Fully functional time-limited demo
versions of the software are available fordownload from their web site
Dynamic Realities
http://www.dynamic-realities.com
Dynamic Realities is the
com-pany that supplied the particle
simulation Particle FX to
LightWave Their new version,
Napalm, adds an exponential
level of control to what you
know in Particle FX Pyro is a
smoke and flame dynamics and
rendering engine that greatly simplifies the
creation of realistic fire and smoke in
LightWave Impact 3 is a solid body
dynam-ics system for LightWave NatureFX 2
realistically creates large bodies of water,
wakes, clouds, and atmosphere effects
Trees & Bolts creates lightning and otherelectrical effects with real-time OpenGLpreviews LumeTools helps create realisticsurfaces for your models and scenes.Demos are available from the DynamicRealities web site
Figure B-13
Figure B-14
Trang 11Electronic Rain
http://www.erain.com/
If you’re into doing web graphics,
Elec-tronic Rain makes something I think will
interest you Swift 3D is a tool that exports
LightWave stills and animations into
Macromedia’s Flash format It fully
sup-ports gradients, transparency, reflections,
specularity, and shadows It’ll render your
LW scene to Flash’s vector-based format aspolygonal outlines, cartoon shading, orphoto-realistic using multiple layers oftransparency to get realistic specular high-lights and shadows
Wordware Publishing
http://www.wordware.com/
Wordware, the publisher of the book you
are reading, provides books on many
differ-ent computer-related subjects, from its
Game and Graphics Library to books on
pixel shading and real-time graphics coding
Few publishers have books that actually
teach you things you need to know I don’t
want to get on a soapbox here, but I am fed
up with books that talk a lot but don’t saymuch I choose to publish my LightWavebooks through Wordware because we share
similar foci in our intent in making a
differ-ence and giving the community things you can actually use, things you really want to know.
Safe Harbor
http://www.sharbor.com/
Safe Harbor is an online retailer that
sup-ports the 3D and graphics communities
While it is not my intention to single out
one retailer from another, I call attention to
Safe Harbor because they have served the
digital content community for more than 16
years and consistently provide a high level
of personal service and professionalism Ifyou’re looking for 3D-related hardware andsoftware and are having trouble locatingwhat you need through other vendors,check out Safe Harbor
Trang 12Recommended Reading
This section lists books I have found
essen-tial to getting to where I am in my career.
With some of them, it will be immediately
obvious as to how they relate to LightWave,
animation, or filmmaking With others, the
connection may not be so obvious
Art isn’t something that can be
quanti-fied and put into a box Every work of art,
regardless of medium, is something that
encapsulates the entirety of your emotional,
mental, physical, and spiritual existence —
whatever this summation happens to be
The more you know, the more you
experi-ence, and the more you live and can really
“hold” the experiences you find, the better
artist you will be
The Artist’s Way
Julia Cameron
Top on the list of books I recommend is this
one Why? Because if you’re like most
art-ists who find themselves pulled to 3D,
you’re not just good at one thing — you’re
good at a whole lot of things How do you
know what you really want to focus your
time, energy, and spirit into? This book is
made up of exercises that seem like play at
first but really help you figure out what you
want to devote your time as an artist
toward Perhaps even more valuable, it
shows you how to experience the time you
spend creating your art as “playtime”; this is
the one true secret to letting your work
soar to its highest heights more quickly
than anything else
Letters to Strongheart
J Allen Boone
As an artist, you see, feel, experience life and
the things that impact you in ways thatleave much more permanent impressions
on your spirit than do the travels of
“every-day people.” These things have to if you are
going to be able to take these experiencesand share them with others through your
work Letters to Strongheart is a collection of
short letters detailing Boone’s travelsaround the world In a way I have not theskill to describe, Boone’s experiences and
how he sees them has done more to open my
eyes to things in my own experiences that Inever would have noticed before thannearly any other book (non-fiction or other-
wise) I rank this on the same level as The
Artist’s Way.
Film Directing: Shot by Shot
Steven D Katz
For anyone who is going to be successful in
the art of visual storytelling, you must
understand how to communicate within thismedium I’ve seen a few books come on themarket that are seriously pale shadows ofthis book This is what you study when youstudy filmmaking at the top schools in thecountry (Need I say more? Okay, I will.) To
illustrate its points as to how to tell your
story, it has extensive storyboard sequences
from Citizen Kane, The Birds, Blade Runner,
The Graduate, and Empire of the Sun It
clearly shows you all the established filmicconventions (camera positions, ways ofshooting dialogue, and establishing and
maintaining narrative control) and how to
break them when you need to.
Trang 13To the Actor
Michael Chekhov
This is the premier book for teaching actors
the keys to “getting inside” their
charac-ters Its exercises have been practiced by
the best actors for generations (It is what
directors study to understand how to get the
performances they need from the actors to
tell the story they need to tell.) Plain and
simple: If you plan on doing character-based
work, either as an animator or director, the
information in this book will be one of your
greatest keys to success
LightWave 3D 8 Character
Animation
Timothy Albee
This book takes you from where you are
now and puts you on the path to being a
fea-ture-quality animator Character rigging,
inverse kinematics, posing, timing,
silhou-ettes, squash-and-stretch, action, acting,
facial animation, and taking a scene from
start to finish are only a few of the items
covered in depth within its pages If you’re
not a modeler, don’t worry; you can animate
any of the characters that ship on the
book’s CD-ROM; they even come fully
rigged if you have no interest in learning
feature-quality rigging (setting up a
charac-ter for animation) Exercises like
“Life-Drawing in 3D” and “Moving Life
Drawing in 3D” have proven themselves (in
teaching promising young animators
work-ing for me at my studios) as the best, fastest
ways of going from novice to feature-quality
charac-quickest, most effective ways of getting the
clearest picture of why the scene is in the
film (because in an audition, you frequentlyhave less than thirty seconds from beinghanded the script to acting it out before
director, producer, et al.) Then, combining
what you find with Chekhov’s “method,”you can make the scene as moving to theaudience as it possibly can be
Vilppu Drawing Manual
Glenn Vilppu
If you want to do figurative work — ters, humans, or otherwise — you need toget this book As I mentioned earlier,Glenn’s greatest gift is in being able toteach people (even those with little or noprevious experience) an understanding ofthe human form such that they are able tocreate works that one would normally asso-ciate with a master figurative artist It is the
charac-understanding of how the forms of the
human body work together that make a
model of a human look “good.” The cises in this book will give you thatunderstanding
Trang 14exer-Alla Prima: Everything I Know
About Painting
Richard Schmid
http://www.richardschmid.com
All arts pull from the same source Having
a strong understanding of drawing and
painting is one of the best ways to make
your 3D work excel (It’s all art! It doesn’t
matter what tools you use to create it!) I’ve
been taught by teachers in some of the
most respected art schools in the country
All of them together have taught me only a
fraction of what I learned by reading
Rich-ard’s book Maybe the way in which he
presents what he knows fits with how I
need to have things presented to me in
order to learn — or maybe he has a unique
way of teaching that finally demystifies this
gliding of paint on canvas Regardless,
read-ing his book, I finally got it This is no
“theorist” expounding about how things
“should” be done or someone simply
show-ing you moves to copy by rote He talks
about his process of seeing that leads his
decision-making process (I don’t know how
I can impress deeply enough the fact of howimportant this is in your actually becoming
a good artist yourself — in every mediumyou touch!) Plus, Richard has this wonder-ful, light way of not taking himself or his arttoo seriously, and this is simply beyondrefreshing — the book is a joy to read
Travels with Charley: In Search of America
John Steinbeck
If you ever find yourself getting entrenched
in your element, don’t just read this book
— try your darnedest to follow in theauthor’s footsteps Steinbeck was in thesame position — his solution was to pack
up a pickup-camper, take his dog, Charley,and set off across the “blue highways” ofAmerica He knew no one, and no oneknew him, and through the book’s pages,you can feel the excitement of the treasure
of life and living flooding through author andtext (It is one thing to create art — it is
another thing entirely to live it.)