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You need code that will work regardless of Android version, yet lets you take advantage of new APIs where available.. You also learned that about the new versions of getTag and setTag th

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Handling API Changes

The core Android team has generally done a good job of keeping APIs stable, and

supporting a deprecation model when they change APIs In Android, being deprecated

does not mean it is going away—just that its continued use is discouraged And, of course, new APIs are released with every new Android update Changes to the APIs are well documented with each release via an API differences report

Unfortunately, the Android Market (the primary distribution channel for Android

applications) allows you to upload only one APK file for each application Hence, you need that one APK file to deal with as many Android versions as possible Many times, your code will “just work” and not require changing Other times, though, you will need

to make adjustments, particularly if you want to support new APIs on new versions while not breaking old versions Let’s examine some techniques for handling these cases

Detecting the Version

If you just want to take different branches in your code based on version, the easiest thing to do is inspect android.os.VERSION.SDK_INT This public static integer value will reflect the same API level as you use when creating AVDs and specifying API levels in the manifest So, you can compare that value to, say, android.os.VERSION_CODES.DONUT

to see whether you are running on Android 1.6 or newer

Wrapping the API

So long as the APIs you try to use exist across all Android versions you are supporting, just branching may be sufficient Where things get troublesome is when the APIs

change, such as when there are new parameters to methods, new methods, or even new classes You need code that will work regardless of Android version, yet lets you take advantage of new APIs where available

There is a recommended trick for dealing with this: reflection, plus a wee bit of caching For example, back in Chapter 8, we used getTag() and setTag() to associate an

arbitrary object with a View Specifically, we used this to associate a wrapper object that would lazy-find all necessary widgets You also learned that about the new versions of getTag() and setTag() that are indexed, taking a resource ID as a parameter

However, these new indexed methods do not exist on Android 1.5 If you want to use this new technique, you need to wait until you are willing to support only Android 1.6 and beyond, or you will need to use reflection Specifically, on Android 1.5, you could associate an ArrayList<Object> as the tag, and have your own getTag()/setTag() pair that takes the index

This seems straightforward enough, so let’s look at APIVersions/Tagger Our activity has

a simple layout, with just a TextView:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

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android:orientation="vertical"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

>

<TextView android:id="@+id/test"

android:layout_width="fill_parent"

android:layout_height="wrap_content"

/>

</LinearLayout>

The source code to our Tagger activity looks at the API version we are running, and

routes our getTag() and setTag() operations to either the native indexed one (for

Android 1.6 and above) or to the original nonindexed getTag() and setTag(), where we

use a HashMap to track all of the individual indexed objects:

package com.commonsware.android.api.tag;

import android.app.Activity;

import android.os.Build;

import android.os.Bundle;

import android.util.Log;

import android.view.View;

import android.widget.TextView;

import java.util.HashMap;

import java.util.Date;

public class Tagger extends Activity {

private static final String LOG_KEY="Tagger";

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

TextView view=(TextView)findViewById(R.id.test);

setTag(view, R.id.test, new Date());

view.setText(getTag(view, R.id.test).toString());

}

public void setTag(View v, int key, Object value) {

if (Build.VERSION.SDK_INT>=Build.VERSION_CODES.DONUT) {

v.setTag(key, value);

}

else {

HashMap<Integer, Object> meta=(HashMap<Integer, Object>)v.getTag();

if (meta==null) {

meta=new HashMap<Integer, Object>();

}

meta.put(key, value);

}

}

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public Object getTag(View v, int key) {

Object result=null;

if (Build.VERSION.SDK_INT>=Build.VERSION_CODES.DONUT) {

result=v.getTag(key);

}

else {

HashMap<Integer, Object> meta=(HashMap<Integer, Object>)v.getTag();

if (meta==null) {

meta=new HashMap<Integer, Object>();

}

result=meta.get(key);

}

return(result);

}

}

This looks great, and if we build it and deploy it on a Android 1.6 or greater emulator or device, it runs like a champ, showing the current time in the activity

If we build it and deploy it on an Android 1.5 emulator or device, and try to run it, it blows up with a VerifyError VerifyError, in this case, basically means we are referring

to things that do not exist in our version of Android, specifically:

 We are referring to SDK_INT, which was not introduced until Android 1.6

 We are referring to the indexed versions of getTag() and setTag()

Even though we will not execute that code, the classloader still wants

to resolve those methods and fails

So, we need to use some reflection

Take a look at APIVersions/Tagger2 This is the same project with the same layout, but

we have a more elaborate version of the Java source:

package com.commonsware.android.api.tag;

import android.app.Activity;

import android.os.Build;

import android.os.Bundle;

import android.util.Log;

import android.view.View;

import android.widget.TextView;

import java.lang.reflect.Method;

import java.util.HashMap;

import java.util.Date;

public class Tagger extends Activity {

private static final String LOG_KEY="Tagger";

private static Method _setTag=null;

private static Method _getTag=null;

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static {

int sdk=new Integer(Build.VERSION.SDK).intValue();

if (sdk>=4) {

try {

_setTag=View.class.getMethod("setTag",

new Class[] {Integer.TYPE,

Object.class});

_getTag=View.class.getMethod("getTag",

new Class[] {Integer.TYPE});

}

catch (Throwable t) {

Log.e(LOG_KEY, "Could not initialize 1.6 accessors", t);

}

}

};

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

TextView view=(TextView)findViewById(R.id.test);

setTag(view, R.id.test, new Date());

view.setText(getTag(view, R.id.test).toString());

}

public void setTag(View v, int key, Object value) {

if (_setTag!=null) {

try {

_setTag.invoke(v, key, value);

}

catch (Throwable t) {

Log.e(LOG_KEY, "Could not use 1.6 setTag()", t);

}

}

else {

HashMap<Integer, Object> meta=(HashMap<Integer, Object>)v.getTag();

if (meta==null) {

meta=new HashMap<Integer, Object>();

v.setTag(meta);

}

meta.put(key, value);

}

}

public Object getTag(View v, int key) {

Object result=null;

if (_getTag!=null) {

try {

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result=_getTag.invoke(v, key);

}

catch (Throwable t) {

Log.e(LOG_KEY, "Could not use 1.6 getTag()", t);

}

}

else {

HashMap<Integer, Object> meta=(HashMap<Integer, Object>)v.getTag();

if (meta==null) {

meta=new HashMap<Integer, Object>();

v.setTag(meta);

}

result=meta.get(key);

}

return(result);

}

}

First, when the class is initially loaded, the static initialization routines run Here, we see what version of Android we are running, using the old SDK String instead of the new SDK_INT integer If we are on Android 1.6 or newer, we use reflection to attempt to find the indexed getTag() and setTag() methods, and we cache those results Since those methods should not change during the lifetime of our application, it is safe to cache them in static variables

Then, when it comes time to actually use getTag() or setTag(), we look to see if the cached Method objects exist or are null If they are null, we assume we need to use the old versions of those methods If the Method objects exist, we use them instead, to take advantage of the native indexed versions

This version of the application works fine on Android 1.5 and above Android 1.6 and above uses the built-in indexed methods, and Android 1.5 uses our fake version of the indexed methods

There is a little extra overhead for going through the Method-based reflection, but it may

be worth it in some cases, to access APIs that exist in newer versions of Android, rather than restricting ourselves to only the older APIs There are even ways to use this technique for cases where entire classes are new to newer Android versions (see

http://android-developers.blogspot.com/2009/04/backward-compatibility-for-android.html)

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367

Chapter

Where Do We Go from

Here?

Obviously, this book does not cover everything And while your main resource (besides

the book) is the Android SDK documentation, you are likely to need more information

Searching online for “android” and a class name is a good way to turn up tutorials that

reference a given Android class However, bear in mind that tutorials written before late

August 2008 are probably written for the M5 SDK and, as such, will require considerable

adjustment to work properly in current SDKs

Beyond randomly hunting around for tutorials, you can use some of the resources

outlined in this chapter

Questions—Sometimes with Answers

The official places to get assistance with Android are the Android Google Groups With

respect to the SDK, there are three to consider:

 android-beginners, a great place to ask entry-level questions

 android-developers, best suited for more complicated questions or

ones that delve into less-used portions of the SDK

 android-discuss, designed for free-form discussion of anything

Android-related, not necessarily for programming questions and

answers

You might also consider these resources:

 The Android tutorials and programming forums over at

http://anddev.org

 The Open Mob for Android wiki (http://wiki.andmob.org/)

 The #android IRC channel on freenode

39

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 StackOverflow’s android and android-sdk tags

 The Android board on JavaRanch

Heading to the Source

The source code to Android is now available Mostly, this is for people looking to enhance, improve, or otherwise fuss with the insides of the Android operating system But it is possible that you will find the answers you seek in that code, particularly if you want to see how some built-in Android component does its thing

The source code and related resources can be found at http://source.android.com Here, you can do the following:

 Download or browse the source code

 File bug reports against the operating system itself

 Submit patches and learn about the process for how such patches are evaluated and approved

 Join a separate set of Google Groups for Android platform development

Rather than download the multigigabyte Android source code snapshot, you may wish

to use Google Code Search instead (http://www.google.com/codesearch) Just add the android:package constraint to your search query, and it will search only in Android and related projects

Getting Your News Fix

Ed Burnette, a nice guy who happened to write his own Android book, is also the manager of Planet Android (http://www.planetandroid.com/), a feed aggregator for a number of Android-related blogs Subscribing to the planet’s feed will let you monitor Android-related blog posts, though not exclusively related to programming

To try to focus more on programming-related, Android-referencing blog posts, you can search DZone for “android” and subscribe to a feed based on that search

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