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Individual source code, example programs, help files, freeware, shareware, utilities, and evaluation packages, including their copyrights, are owned by the respective authors.. No part o

Trang 1

choices, xviii, 50-51, 58, 125-128, 215, 234, 283,

400, 424-425

comprehension, 23, 25, 60, 279, 441-442

creativity of, 245, 265, 352, 441

expectations, 8-19, 131-132, 160-161

failure in game, 14, 424

families, 204

fooling, 456

freedom in game-world, 129, 284, 397

hard-core gamers, 88, 135, 203, 208, 243, 261-262,

311-312, 374, 394, 397, 459, 463, 475, 477

high-brow, 190

involvement of, 216-218

knowledgeable of subject matter, 31, 34, 398,

457-458

leading, 433

learning, 453

low-brow, 200

mainstream, 357

middle-brow, 190

novice players, 135, 208, 243, 257

novice vs expert, 138

pride, 391, 393, 409

reacting to, xviii, 148, 159, 329, 330, 362

respect for, 361

responsibility of, 226-227

rewards for, 134, 243, 417, 422, 427

risk taking, 155

sense of accomplishment, 101, 154-155

success, 11, 14, 234, 424

teaching, 132-136, 145, 405

women gamers, 101-102

younger gamers, 184

playing experience, 482

“playing it in my mind,” 99

playing other games, 486

playing pieces, 26-27

playing the game, 35-36, 250, 472

playing time, 205, 208-209, 349

PlayStation, 112, 135, 139, 409

PlayStation 2, 288

playtesters, xxii, 136, 183, 204, 256-257, 375, 459,

473-478

first-impression, 475, 477, 479-480

friends as, 477-478

kleenex testers, 469, 475

traditional, 475, 480, 482

trusting, 479

who should test, 474-477

playtesting, xix, xxi, 18-19, 36, 98-99, 137, 140, 173, 180-181, 183, 193-194, 197, 257-259, 341, 385-386,

401, 431-432, 457, 469-470, 472-488 coaching during, 481

complaints about game design, 482 early, 479

fresh eyes, 475 guided vs unguided, 482-483 how to, 481-482

time for, 479-480 watching instead of telling, 481 plot, 230-231, 283

pocket veto, 260 point-and-click, 49, 191, 239-241, 324, 337, 357, 438 adventure games, 191

Pokemon, 1 Pole Position, 420

political gameplay, 25

Pong, 100, 105, 95

popularity, 198

Populous, 44

pop-up menus, 286-287, 390, 402-403 ports, 93, 104-105, 110, 276-278, 294, 388 Portwood, Gene, 350

positive reinforcement, 12

PR, 186, 202, 302 predetermined, 214, 229-230, 418 outcome, 397

story, 165, 246-247 predictably buggy, 394 pre-production, 334, 412 prequel, 188

press, xx, 147, 186, 202, 234-235, 364, 372

Prime Target, 53

primrose path games, 366

Prince of Persia, 133, 142, 326, 346, 350, 351, 352,

354-355, 367-368, 374-377, 375

Prince of Persia 2, 352, 356, 377 Prince of Persia 3D, 373-374, 377

producers, xix, 76, 207, 249, 298-300, 322, 337, 342-343, 371, 467

production cycle, see development cycle

production values, 186 profitability, 91, 185 programmers, xix, xxi, 76, 83-84, 102, 114, 152, 160,

166, 170-171, 173, 176, 207, 249, 254, 259-261,

265, 301, 308, 324, 328, 330-331, 333-334, 340,

342, 379-380, 383, 385-386, 388-389, 410, 421, 438, 453-454, 466, 474, 484

Team-Fly®

Trang 2

designer/programmers, 33-34, 71-72, 82-83, 116,

209, 259-261, 308, 466

vs designers, 390-393

programming, xvii, xix, xxi, 96-97, 100-101, 106, 108,

114, 128, 171, 183, 208, 265, 268, 301, 348, 351,

368-369, 371-372, 375-376, 379-380, 388, 433,

435-436, 463-464, 473

complexity of tasks, 393

Project Z, 452-453

proof-of-concept, 250

proposal document, 293-294

proprietary tools, 386, 388

protectionist, 394

prototyping, 34-35, 37-38, 117-118, 250, 253-254,

256-257, 262, 448

publisher, 74, 76, 157, 202, 245, 254, 274, 276,

292-293, 295, 302, 312, 343, 368-369, 371, 434, 439

Pulitzer Prize, 447

puzzle games, 105, 112, 147-149, 189, 413

puzzles, 13, 15, 68, 122-124, 126, 129-130, 136,

148-149, 156, 183-184, 191, 193-194, 200, 202, 209,

211-212, 243, 245-246, 326, 332, 335, 366-367, 410,

412, 417, 421, 425, 429, 483

arbitrary, 243, 415

single-solution, 148

Q

Q*Bert, 63

Quake, 3, 44, 46-47, 91, 138, 143-144, 284, 313, 325,

328, 338, 381, 410-411, 419, 468

Quake II, 47, 313

Quake III Arena, 55, 412, 413, 427, 428

Quake IV, 55

Quake XIII, 55

quality games, 197, 237, 407

R

racing games, 44, 396, 408, 420, 429

Radio Shack, 195

Raid Over Bungeling Bay, 435-436, 471

Raid Over Bungeling Bay II, 468

Raider, 53

Raiders of the Lost Ark, 350

Railroad Tycoon, 20-21, 23-26, 24, 26, 30, 34, 39, 41,

325

Railroad Tycoon II, 39

Rains, Lyle, 94, 98

ramping up difficulty, 14, 62, 70, 149, 151, 154-155,

232, 409, 411, 483

randomness, 92, 102-103, 114, 152-155, 159-160,

165-167, 176, 226, 299, 336, 443, 448, 453

reacting to player, xviii, 148, 159, 329-330, 362 realism, 36-37, 160, 166, 170, 274, 278, 361, 399, 452-453, 469

modeling, 130-132, 145

vs abstraction, 132

vs cartoons, 285 real-time, 22, 28-29, 68, 222-223, 341, 354, 356, 364 3D graphics, xxi, 138, 221, 374

graphics vs pre-rendered, 327

vs turn-based, 21, 22 real-time strategy games, xxi, 20-22, 28-30, 43, 52, 58, 138-139, 162, 208, 212, 305-312, 314, 324, 331-333,

335, 423, 429, 447-448, 473

Rear Window, 356

reasonable solutions, 10, 194 recombining game elements, 351 Red Baron, the, 110

red herrings, 246

Red Planet, 181

redoing work, 83, 85-87, 173, 194, 251-253, 258, 313,

413, 426-427, 429 releasing development tools, 394, 464 remakes, 8, 10, 27, 53-54, 86, 114-115 repetition, 15-16, 319, 460-461 replaying games, 129, 169, 208, 242, 246, 418 representation vs abstraction, 283

research materials, 26 respect for the player, 361 responses to input, 210-211, 224-225

Return of the Jedi, 181

revolutionary improvements, 40, 434 rewards for the player, 134, 243, 417, 422, 427 rewatching, 223

rewinding the game, 364 reworking, 83, 85-87, 173, 194, 251-253, 313, 413, 426-427, 429, 258

Reynolds, Brian, 158 Rich Text Format, 318-319

Riot Engine Level Editor, 389, 392

Rivera, Greg, 109

Road Runner, 105-106

Roberts, Chris, 270-271

Robotron 2084, 161, 162, 332

Rocket Science Games, 205 rock-paper-scissors, 275-276 role-play, 8, 12-13, 23-24 role-playing games, xx, 43, 45, 48, 50-51, 82, 101, 122,

127, 130-131, 135, 141-142, 160, 167, 188, 201-203,

208, 217-218, 237, 298, 324, 333-335, 368, 396,

408, 416, 418, 420, 422, 429

Trang 3

RollerCoaster Tycoon, 32-33

romance, 58, 171

Ronin, 365

Rotberg, Ed, 111

rotoscoping, 348, 363, 370-371

Royce, Wanda, 268

RPGs, see role-playing games

RT3D, see real-time 3D graphics

RTS, see real-time strategy games

Rubik’s Cube, 2

Rubin, Owen, 94

rules

of game design, 19, 22, 40, 101, 122, 145, 237, 486

of level design, 421-425

of the game-world, 114, 361

Russia, 147, 151, 157

S

S.S.I., 267

Sakaguchi, Hironobu, 33

sales, 188-190, 202, 211-212, 276, 295, 301-302,

367-368

San Francisco Rush, xviii, 15, 93, 102, 113, 114, 120,

215, 397, 413, 420, 422

San Francisco Rush 2, 120

San Francisco Rush 2049, 119, 120

Santa Fe Research Institute, 444

satire, 201

save/load game, 15-16, 337, 364, 409

automatic/checkpoint, 16

Saving Private Ryan, 280

scale, 24, 27, 30-31

scenarios, 30-31, 336, 419

scents, 196

schedules, 55, 57, 85, 115-116, 176, 197, 249-250, 295,

301-302, 369-371, 480

scheme for world domination, 171

Schenectady, 42

Schindler’s List, 280

schlack, 417

science fiction, 181-182, 187

Science Fiction Authors of America, 180

scope, 21, 80

scoring, 5-6, 60, 63-64, 70, 100, 102, 104, 142, 151,

153-155, 422

Scrabble, 3

SCRAM, 290

scratch ’n’ sniff, 196

screenshots, 157, 417

screenwriting, 350-351, 376-377

script, xix, 251, 254, 294, 297-300, 303 scripted behaviors, 224, 226

scripted events, 48, 177, 390, 457 scripting languages, 388-390, 463-464 compiling, 389-390

scriptwriters, 230-231, 299, 371, 411 SCUMM Story System, 49, 238-239 seamless world, 410

Seastalker, 184

second guessing, 477-478

Secret of Monkey Island, The, 238-239, 244

Sega, 460 Sega Dreamcast, 93, 120, 388 selection of challenges, 126-127 Sente, 111

sequels, 39, 95, 188, 274, 276-277, 296-297, 332, 372-373, 449-451, 478

serious games, 184-186, 202, 270 setting, xviii, 53-54, 75, 151, 157, 171, 294, 415, 423

Settlers of Catan, The, 3 Seven Samurai, The, 348, 349

Shakespeare, William, 197, 287 shareware, xxi, 157, 186

Shattertown Sky, 282

Shaw, Carol, 100 shell-shocked, 168-169, 226 Shelley, Bruce, 24

Sheppard, Dave, 99

Shogun, 189

shooters, 53, 68, 112, 118, 334 show don’t tell, 167, 224, 227 side-scrollers, 408

side-view, 327, 373 Sierra, 190, 192, 249 adventure game engine, 190

Silent Service, 41

silent slapstick comedy, 59 Silicon Valley, 281

Sim games, 142, 444

SimAnt, 444, 446-449, 446, 448, 452, 471

encyclopedia in, 447 interest in subject matter, 337 meta-level disasters, 448 mystery button, 447-448

SimCity, xviii, 11-12, 21, 26, 32, 34, 131, 186, 235, 279,

325, 332, 336, 379, 403, 408, 434, 436-440, 436,

438, 441, 443-444, 448-451, 457, 460, 469, 470-471

disasters in, 442-443 inspiration for, 436

SimCity 2, 447

Trang 4

SimCity 2000, 336, 438, 444, 448-451, 449, 471

SimCity 3000, 11, 438, 451-452, 452, 459-460, 467

SimCopter, 450, 451-452, 468, 471

SimEarth, 279, 398, 443, 444-446, 445, 448, 469, 471

audio in, 444-445

SimFarm, 444

SimLife, 444

simple games, 203-204

simplicity in game design, 93, 97, 147, 151-152,

155-157, 237, 239, 241, 352, 364, 401, 481

simplification, 279, 287, 312, 458

Sims, The, xx, 32, 136, 144, 160, 161, 249, 287-288,

327, 395-405, 397, 399, 402, 404, 434, 440, 442,

444, 448, 450, 452, 454, 456, 457-459, 460, 461,

463-464, 465, 467, 469, 470, 471, 475, 476, 487

accessibility, 459

interpretation by players, 456-457

social aspects of, 396, 456, 463

SimTower, 444

simulation rides, 119

simulations, 7-8, 11-12, 20, 88, 110, 118, 160, 208, 278,

287, 396, 398-399, 405, 416, 436, 438, 441, 447,

454-455, 458

economic, 7-8, 24-26, 82, 130, 444

economic vs biological, 444

modeling, 436-437

single-button interface, 239

single-player games, 3, 5, 153, 178, 222, 491

single-screen play, 62, 150

Sinistar, 64

sketches of levels, 427, 429

skins, 440

sliding number puzzles, 148

Slingo, 41

small decisions/big decisions, 39-40

small working environment, 33

Smoking Car Productions, 370

smooth visual experience, 355

Snow Carnage Derby, 77-79, 88-90

focus, 78-79, 90

Snow White and the Seven Dwarfs, 348, 362

snowmobiles, 77

Snyder, Doug, 94

So Long and Thanks for All the Fish, 183

socializing in games, 3-5, 163, 165, 277-278

socially relevant, 316, 468

socially unacceptable behavior, 7

Softimage, 387

software toys, 11-12, 336, 397-440

solitaire games, 3, 5, 153, 178, 222, 491

Solo Flight, 41

solo game development, xxi, 80-81, 115, 292, 368-369 Sony PlayStation, 112, 135, 139, 288, 409

sophisticated games, 407

Sorcerer, 188-189, 193, 211, 213 sound, see audio

source code release, 267-268

Space Bar, The, 180, 204, 205, 206, 211, 213

Space Invaders, xvii, 6, 53-54, 61, 64-65, 180, 379, 408 Space Lords, 111-112, 120

Space War, 100, 114

Spectrum Holobyte, 151

Spellcasting 101: Sorcerers Get All the Girls, 199, 213 Spellcasting 201: The Sorcerer’s Appliance, 200, 213

Spellcasting 301: Spring Break, 213 Spellcasting series, 198-200

Spiegelman, Art, 280

Spitfire Ace, 41

spoiled brats, 13, 230 sports games, 15, 82, 101, 112, 249, 379, 408-409, 423, 429

Sprint, 95 Spyro the Dragon, 135, 409

stadiums, 379, 408 stage directions, 298 stage plays, 228 standard documentation, 302-303, 317, 337 standard interfaces, 29, 35, 139-140 Stanford, 95, 100, 453

Star Raiders, 267 Star Trek, 95, 231 Star Wars, 36, 181, 205, 280

StarCraft, xviii, 30, 32, 138, 139, 162, 332, 381-382,

408-409, 412, 420

StarCraft Campaign Editor, 382, 390-392, 391

Starcross, 181, 187, 196 Stationfall, 188, 209, 213

statistics, 325, 327, 335, 341, 396

Status Line, The, 205

Stealey, Bill, 38

Steel Talons, 110-111, 118-119, 120

Stewart, James, 356

Stigmata, 365

story, xviii, 43, 45-51, 53-54, 63-64, 81, 90, 119, 125,

151, 157, 182, 184, 204, 208-209, 211, 215, 238, 244-247, 249, 294-298, 303, 305, 310-311, 322, 332, 353-354, 364, 366-367, 396, 410-411, 416-417, 423,

427, 440 changes in outcome, 232, 245 dramatic, 217

Trang 5

epic, 39-40, 80

game, 230-234

non-linear, 50-51, 81

player’s significant role in, 232

plot, 230-231, 283

predetermined, 165, 246-247

pre-written, 263

uncovering, 465

unique, 234

vs puzzles, 198

story bible, 295-297, 300, 303

format of, 296

storyboards, 301

storybook, 356

storytelling, xix, 7, 18, 39-40, 48-51, 53-54, 126,

167-171, 214-237, 246-247, 276, 295, 310-311, 340,

346, 367, 413, 415-416, 418, 421, 432, 465-466

dynamic, 169, 218, 263

game techniques, 218-228

images, 220

in-game, 219, 224-227, 310

missing, 226-227

NPC behaviors, 225

non-linear, 377

out-of-game, 219-224

parent/child, 217, 289

situations, 230-231

strategies, 101-103, 234, 413, 425

strategy games, 21, 45, 48, 141, 208, 331, 336, 368,

408, 420, 425

campaigns in, 408

Street Fighter II, 58, 112

strong characters/personalities, 229-230, 245

Strunk, William, 291

Stubben, Dave 97

stuck, 16-17, 243, 421

sub-games, 22-23, 80, 205

sub-goals, 422

success (player), 11, 14, 234, 424

Summers, Larry, 268

Super Breakout, 93-95, 120

Super Mario 64, 13, 16, 44, 138, 211, 219, 229, 230,

319, 320, 338, 374, 409, 413, 418-420, 423

Super Mario Bros., 361, 413, 414

Superhero League of Hoboken, 201, 202, 203, 208, 213

superheroes, 75, 201-203

Surreal Software, 389

surrogate, xx, 13, 62, 65-66, 138, 141, 230, 255,

324-326, 417

anonymity of, 245

Suspended, 208

suspension of disbelief, 12-13, 135, 221, 362, 399 switch flipping, 415

symmetry, 155-157 Synapse Software, 190 synergies, 205, 415 system dynamics, 436-437

System Shock, 142

systems, 484 combining, 25-26, 28, 400 complex, 122-124, 141, 279 interesting, 25

phase-space of, 441 sophisticated, 398

T

taboo activities, 7 tactical combat, 29, 264, 309 Tajiri, Satoshi, 1

Tank 8, 107 Tanktics, 265, 290

target audience, 477-478, 482 teaching the player, 132-136, 145, 405 team (development) xxi, 73-74, 82-85, 117, 173, 249,

253, 257-258, 292, 294, 301-303, 313, 317-318, 321-323, 341, 343-344, 368, 378, 387-388, 394-395,

407, 411, 414, 427, 432, 450-451, 454, 473-474 large vs small, 33, 466-467

team lead, 427 teammates in games, 52, 168-169, 173-175, 225-226, 233-234

teamwork, 278 technical design document, 117, 292, 294, 300, 301 technology, 28-29, 32, 37-38, 43-48, 51-57, 60, 74, 96-97, 117, 142, 147-148, 151-152, 184, 197, 207,

211, 218, 228, 233, 249, 250, 254-255, 259-261,

267, 288-289, 294-295, 304-309, 314-315, 327, 341, 375-376, 409, 435, 451-452

tedious details, 7, 130

Tekken, 8, 219

Tempest, 61, 99, 104, 379

Tengen, 109 tension, 68-71, 103, 154-155, 217, 409

testing, see playtesting Tetris, xx, 15, 91, 101, 109-110, 120, 130-132, 146-157,

160, 165-166, 215, 332, 369, 487 completeness of, 156-157

“next” feature, 153 Texas Instruments, 275 text, 191, 200, 224, 225

Trang 6

text adventures, 49, 189, 196-198, 200, 208, 237,

239-240

text parser, see parsers

Theurer, Dave, 99, 105

Thief, 215, 323, 324

Thief II, 323, 324

third-person perspective/view, 89, 133, 141-142, 245,

356

THQ, 206

Threadbare, Bobbin, 240-241, 244

throw away work, 251-253, 255-258, 377

Thurman, Bob, 185

Thurman, Uma, 185

Tibet, 185

Time Warner, 105, 110

Titanic, 188

Tolkien, 201

Tomb Raider, 15, 79, 133, 138, 211, 230, 325, 369, 374,

409, 413, 418, 426

tools, 49, 289, 378-394, 421

development, 370

proprietary, 386, 388

user available, 465-466

topics, 21-22, 26-27, 31, 35

interesting part, 31

Toulouse-Lautrec, Henri, 362-363

tower of Hanoi, 189

toys, 11-12, 336, 397-398, 439-440

trackball, 65, 103

Trameil, Jack, 110

trial and error, 14, 424, 429

trilogies, 193

Trinity, 237, 240

TRS-80, 186-187, 193

Trust & Betrayal: The Legacy of Siboot, 263, 274-276,

275, 278, 286, 287, 290

use of language, 275-276

Tube Chase, 111

Turing test, 159, 211

Turman, Larry, 350

turn-based, 34, 135

vs real-time, 21-22, 419

turn-based strategy games, 162-163, 331

tutorial, 401, 134

typing as interface 199, 237

Tyrannosaurus rex, 31

U

Ultima, 215

Ultima IV: Quest of the Avatar, 316

Ultima Underworld, 406

unconventional game design, 275-276 uncovering the story, 465

under the radar, 254 understanding the game-world, 23, 25, 60, 279, 441-442

Understanding Comics, 283, 456, 489 Understanding Media, 490

understanding technology, 259-260 unexplored territory in game design, 32 unfair, 243, 258

unintuitive, 473 unique experience, 148-149 unique solutions, 122-125, 145, 441 unique stories, 234

uniqueness of a game design, xx, 75, 322, 332 units, 26-27

unpredictable, 8-9, 164-167, 251, 420

Unreal, 16, 17, 411, 417 Unreal Tournament, 3, 4, 159

USSR, 157

V

Valve Software, 46, 390, 410 variations on gameplay, 95, 105, 149, 250, 372 vector hardware, 98-99

venture capitalists, 340 Vezza, Al, 187 video game crash, 197, 269-270 video games vs computer games, 197, 269-270, 279-280

Video Pinball, 97-98, 120

Vietnam, 273, 278 view of game-world, 141-142, 307-308, 327, 356, 373, 451-452

editing view, 381 first-person, 327, 356 over-the-shoulder, 373 side, 327, 373 third-person, 89, 133, 141-142, 245, 356 violence, 77, 277-278, 375, 442-443, 462, 468 Visicalc, 195

Visicorp, 195 Visio, 295 vision for game design, xxi, 118, 147, 303, 337, 344,

433, 487-488 Visual Basic, 464 visual medium, 167 visual representation of information, 143-144 Visual Studio, 389

Trang 7

Voltarr, 79

Vulcan, 384-385

W

wackiness, 449, 470

Wafer Thin Documents, 338-339

Waiting for Dark, 355, 376

War and Peace, 339

WarCraft, 28, 30, 144, 208, 305-306, 308-310, 331,

418, 423

WarCraft Adventures, 213

WarCraft II, 330

wargames, 7, 20, 29, 48, 160, 167, 264-267, 273-274,

288, 416, 447-448, 468

Warner Bros., 105-106, 300

Wasteland, 227

watching vs doing, 17-18

Waterloo, 7-8, 48

Wayne Gretzky 3D Hockey, 112-113, 120

Welltris, 152

Wheatley, Dennis, 195

whiners, 393, 474

Who Killed Marshall Robner?, 195

Who Killed Robert Prentiss?, 195

willful self-delusion, 371

Williams, Robin, 38

Wilmunder, Aric, 238

Wilson, Edward, 447

win/loss conditions, 397, 437, 440-442

Windows, 137, 143, 241, 402, 459

Wing Commander, 270-271

wire-frame, 381, 383, 435

Wishbringer, 184, 237, 240

Wizard, 266

Wolfenstein 3D, 306

women gamers, 101-102

Wood, Dennis, 109

World War I, 110

Worldcraft, 381

WorldWinner.com, 180, 206

Wright, Frank Lloyd, 405

Wright, Will, 11, 279, 287, 395-396, 398, 400, 404-405, 434-471, 475, 487

Wrigley Field, 408 writing, 181-183, 190, 212, 230-231, 244-245, 291, 368-369, 376

for games, 193, 207, 230 style, 297, 318-320 tools, 318-319 with bullet points, 318, 335 writers, 230-231, 299-300, 371, 411 wrong reasons for working in games, 492 WYSIWYG, 380

X

X-Com: UFO Defense, 121

Xybots, 93-94, 108, 109, 111, 117, 120

Y

Yale, 348 Yankee Stadium, 408

“you can never stop playing the game” phenomenon,

28, 401

“you can’t do that,” 200 younger gamers, 184

“your game is too hard,” 485-486

Z

Zeuch, David, 264

ZIL, see Infocom development system

Ziploc bags, 195 zombies, 466

Zoner editor, 382

Zork, 148, 180, 183-184, 188 Zork I, 180, 187, 195, 200, 208, 210 Zork II, 180-181, 187

Zork III, 181, 196 Zork V, 188 Zork Zero: The Revenge of Megaboz, 188-189, 199,

202, 209, 213

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The CD comes with a fully readable and searchable version of the PDF version of this book, for those who prefer to read on their computers It also includes an HTML docu-ment with a collection of links to various useful game design and developdocu-ment

resources on the Internet, including all of those listed in the bibliography

The CD also contains a wide variety of software, both demos as well as fully func-tional packages All of the software included is used by professional game developers for various aspects of game creation, ranging from sound editing to 3D modeling to image manipulation to programming to interactive storytelling It is included to provide the reader with useful and instructive companion materials for this book There are fourteen packages in all, covering the full range of game development software, including:

l DarkBasic: Blending the power of DirectX and the remarkable ease of BASIC, DarkBasic is a language that gives absolute beginners unprecedented power to create professional software

l Erasmatron: Chris Crawford’s powerful interactive storytelling tool allows users

to create their own complex interactive storytelling experiences

l Nendo: Nendo is a fine 3D modeling and 3D painting package that is both simple enough for the novice and powerful enough for the professional

l Hugo & TADS: Compilers, debuggers, and interpreters for creating sophisticated, immersive, and platform-independent text and graphical adventures

l SmartDraw: Smart Draw is a terrific program for drawing flowcharts, level layouts, and other diagrams essential to game development

l SpriteLib: SpriteLib is a free sprite graphics library for all multimedia developers. Containing well over 780 professionally drawn images in over a dozen sizes and themes, SpriteLib is the ideal tool for developing the latest generation of games

l Visual SlickEdit: Visual SlickEdit is an award-winning source code editor that increases development productivity and improves software quality It supports most languages out of the box and is extensible to support your favorite language as well

The CD contains ReadMe.txt and ReadMe.html files, which are a good place to begin exploration of the CD

System Requirements

The CD is a hybrid Windows/Macintosh disk and provides software for both platforms, though not all of the packages are available for both systems The requirements of the different pieces of software differ from package to package The base requirements for use of the CD are any system running Windows 95 or later, or any system with Macintosh System 7 or later

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contents therein:

1 By opening the accompanying software package, you are indicating that you have read and agree to be bound by all terms and conditions of this CD/Source Code usage license agreement

2 The compilation of code and utilities contained on the CD and in the book are copyrighted and protected

by both U.S copyright law and international copyright treaties, and is owned by Wordware Publishing, Inc Individual source code, example programs, help files, freeware, shareware, utilities, and evaluation packages, including their copyrights, are owned by the respective authors

3 No part of the enclosed CD or this book, including all source code, help files, shareware, freeware, utili-ties, example programs, or evaluation programs, may be made available on a public forum (such as a World Wide Web page, FTP site, bulletin board, or Internet news group) without the express written permission of Wordware Publishing, Inc or the author of the respective source code, help files, shareware, freeware, utili-ties, example programs, or evaluation programs

4 You may not decompile, reverse engineer, disassemble, create a derivative work, or otherwise use the enclosed programs, help files, freeware, shareware, utilities, or evaluation programs except as stated in this agreement

5 The software, contained on the CD and/or as source code in this book, is sold without warranty of any kind Wordware Publishing, Inc and the authors specifically disclaim all other warranties, express or implied, including but not limited to implied warranties of merchantability and fitness for a particular purpose with respect to defects in the disk, the program, source code, sample files, help files, freeware, shareware, utilities, and evaluation programs contained therein, and/or the techniques described in the book and implemented in the example programs In no event shall Wordware Publishing, Inc., its dealers, its distributors, or the authors

be liable or held responsible for any loss of profit or any other alleged or actual private or commercial dam-age, including but not limited to special, incidental, consequential, or other damages

6 One (1) copy of the CD or any source code therein may be created for backup purposes The CD and all accompanying source code, sample files, help files, freeware, shareware, utilities, and evaluation programs may be copied to your hard drive With the exception of freeware and shareware programs, at no time can any part of the contents of this CD reside on more than one computer at one time The contents of the CD can

be copied to another computer, as long as the contents of the CD contained on the original computer are deleted

7 You may not include any part of the CD contents, including all source code, example programs, share-ware, freeshare-ware, help files, utilities, or evaluation programs in any compilation of source code, utilities, help files, example programs, freeware, shareware, or evaluation programs on any media, including but not lim-ited to CD, disk, or Internet distribution, without the express written permission of Wordware Publishing, Inc

or the owner of the individual source code, utilities, help files, example programs, freeware, shareware, or evaluation programs

8 You may use the source code, techniques, and example programs in your own commercial or private applications unless otherwise noted by additional usage agreements as found on the CD

Warning:

Opening the CD package makes this book non-returnable

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