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Tiêu đề Foundation Flash CS4 for Designers- P3 doc
Trường học University of Technology ho chi minh city
Chuyên ngành Graphic Design and Multimedia
Thể loại Thiết kế và phát triển nội dung số
Năm xuất bản 2009
Thành phố Ho Chi Minh City
Định dạng
Số trang 30
Dung lượng 1,01 MB

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Open the Motion Editor panel and move the playhead to frame 60 of the timeline.. Select the first frame of the bg layer and, with the Oval tool selected, click the stage and drag out a c

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Graphic symbols’ timelines are locked in step with the timeline they’re in,

unlike movieclip symbols, whose timelines run independently This explains

why graphics are the de facto symbol for JibJab-style animation (dppl6++

sss*fe^f]^*_ki) Complex nested symbols can be scrubbed in this way for

testing in the timeline, whereas movieclips only show nested animation when

published A symbol placed on the stage is called an instance We will cover

symbols in Chapter 3, and animation in Chapters 7 and 8

3. Select the tree on the lower of the two tree layers Use these values to precisely place the selected tree on the stage, resize it, and darken it:

X: 49

Y: 178.5

W: 65

H: 105

Color Effect: Tint

Tint Color: #000000 (black)

Color Effect: Tint

Tint Color: #000000 (black)

Tint Amount: 26%

The tree gets a bit smaller, moves to the left side of the stage, and, due to the low tint amount, becomes a bit brighter than the tree behind it, as shown in Figure 1-39 The reason for this is that it will be lit by the moon, which you will create in a couple of minutes

If you have used Flash prior to this version, setting the location and size

prop-erties of a selected object using the Property inspector will, as one of the

authors discovered, take a bit of “brain rewiring.” In previous versions, the

first properties you changed, due to their location in the Property inspector,

were width and height; then you set the x and y coordinates These have been

reversed in the Position & Size area in Flash CS4.

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Figure 1-39 Location and size are other properties that can be manipulated

using the Property inspector

Let’s finish off the scene by adding the grass and the lake

5. Add a new layer named Grass With this new layer selected, drag the Grass movieclip from the library to the stage Set its X and Y values in the Property inspector to -277.6 and 268.9, respectively

What’s with the decimals? This is deliberate You need to know how to input values as well as scrub the values You may have noticed that when you scrub values, the numbers don’t have decimals If precise placement of objects on the stage is “mission-critical,” you need to know that typing the numbers by hand accomplishes this task But isn’t a decimal value smaller than a pixel?

You bet it is, but we’re dealing with vector graphics here, and vectors don’t need to sit exactly on a pixel.

6. Add a new layer named Lake With this new layer selected, drag the Lake movieclip from the library to the stage Set its X and Y values in the Property inspector to -252 and 274, respectively

So far, so good It is starting to look like Lake Nanagook (see Figure 1-40), but we need to add two more elements to make it a bit more realistic: the moon and a twinkling star We obviously need the moon because it is reflected in the lake, and a twinkling star is a subtle bit of eye candy that will make the scene that much more interesting and catch the viewer’s attention Let’s start with the star

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Figure 1-40 The project is starting to come together.

Using a motion tween to create a twinkling star

One of the steady messages running throughout this chapter is that we, as Flash designers, are ists In this exercise, you will discover how to create the illusion of a star twinkling in the night sky

1. Open the library and double-click the star movieclip to open it in the Symbol Editor When the movieclip opens, you will see that it is composed of a layer named diamond The shape on the stage was created using the Rectangle Primitive tool, making the sides concave and filling the shape with #FFCC00, which is a gold color

If the shape is too small, select the Zoom tool (with the magnifying glass

icon) on the Tools panel, and click and drag it across the star This is how you

can precisely zoom in on an object on the stage.

2. Add a new layer named diamond2 Click the star in the diamond layer and copy it to the board

3. Select the first frame of the diamond2 layer and select Edit ° Paste in Place

4. Move the playhead back to frame 1 and click the star This will select the star in the diamond2

You need to convert the rectangle primitive to a symbol in order to apply the sort of tween you’re about to do Note that converting a symbol from a shape or primitive already in place keeps every-thing positioned where it was

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If you are an After Effects user, you are about to discover the Motion Editor panel is a very familiar place If you are new to Flash or have never used After Effects, you are about discover that creating motion in Flash has moved, in one leap, from a general tool to a finely tuned precision instrument We will be getting deeper into this panel in Chapter 8, which means the intent of this exercise is to give you an opportunity to take the Motion Editor panel for a short spin around the block In this exercise, you are going to do nothing more than have the star rotate 360 degrees in a clockwise direction, and best of all, it requires only a couple of mouse clicks.

7 Right-click (Ctrl-click) on any frame in the diamond2 layer to open the context menu When the menu opens, select Create Motion Tween The span will turn blue Open the Motion Editor panel and move the playhead to frame 60 of the timeline

8. In the Basic motion area, set the Rotation Z value to 360 When you finish, you will see that

a motion tween has been added to the timeline, as shown in Figure 1-41 Positive values will rotate an object in a clockwise direction; negative values will rotate the object in a counter-clockwise direction

Figure 1-41 Putting a star in motion

9. Scrub across the frames to see the rotation

10. Zoom the stage to the 100% view, and click the Scene 1 link on the top left of the stage to return to the main timeline

11. Save the project

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Adding a moon over Lake Nanagook

To this point, we have essentially handed you the assets and let you put them in place and otherwise manipulate them It is now your turn to go solo and create the moon that rises over Lake Nanagook, complete with shadow

1. Select Insert ° New Symbol This will open the New Symbol dialog box Name the symbol Moon

and select Movie Clip as its Type Click OK The dialog box will close, and the Symbol Editor will open

So far, we have used the term movieclip and not put a space between the

two words The use of the single word has developed into a standard when

writing about Flash The New Symbol dialog box is actually one of the very

few places that Adobe uses the two-word form.

2. Rename Layer 1 to bg Add a new layer named shadow The shadow layer should be above the

bg layer

3. In the Tools panel, click and hold the Rectangle tool, and when the tool drop-down list appears, select the Oval tool In the options area of the Tools panel, hover until you find the Object Drawing button (a tooltip will tell you when you’ve hit it; this is the button adjacent to the horseshoe magnet) Make sure the Object Drawing button is not selected before completing

the next few steps

4. Click the Stroke Color chip in the Property inspector to open the Color Picker Select the red on the left as the stroke color (#FF0000) Click the Fill color and select a light blue While you’re there, give the Stroke a value of 3 to help it show up better

5. Select the first frame of the bg layer and, with the Oval tool selected, click the stage and drag out a circle Switch to the Selection tool and double-click the circle to select both the fill and the stroke In the Property inspector, change the circle’s width and height values to 120, making

a perfect circle, and set the X and Y values to 0 This is your moon (well, the beginnings of it)

6. With the moon still selected—again, you’ve selected both the stroke and the fill—copy it to the clipboard

7. Select the first frame in the shadow layer and paste the shape from the clipboard into this layer

8. With the newly pasted shape still selected, move it upward and to the left, so that it overlaps the bottom layer, but both circles show These shapes should look something like what you see

in the movies when a character looks through binoculars

9. Click the Show All Layers as Outlines button to temporarily display both circles as outlines The intersection between the two shapes should look like football or rugby ball Click the Show All Layers as Outlines button again to exit outlines mode

10. Click the red stroke on the shape in the shadow layer to select it Press the Delete key to remove it You now have a solid blue circle over another circle that has a red stroke, as shown

in Figure 1-42

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Figure 1-42 The moon shadow starts out as a couple of circles.

11. Select the red stroke around the circle in the bg layer and cut it to the clipboard Select the

shadow layer and select Edit ° Paste in Place

What has happened here is that the stroke you just pasted into the shadow layer has actually cut the football shape for you The reason this is possible is because you turned off Object Drawing mode in step 3 You’ll learn more about this mode in Chapter 2

12. In the shadow layer, click the portion of the blue circle that is outside the stroke Press the Delete key Now select and delete the stroke itself If you turn off the visibility of the bg layer, you will see that you have created the shadow shape Let’s make it a true shadow

13. Click the football shape to select it, and then open the Color panel by selecting Window ° Color

14. Set the fill color to #000066 and reduce the alpha value to 36% Turn on the visibility of the bg

layer, and you will see that you indeed have a shadow, as shown in Figure 1-43

The final task in the process of creating the moon is to add a gradient fill in order to give it a bit of a glow

15. Select the circle in the bg layer and open the Color panel

16. Select Radial from the Type drop-down list The moon turns into a black-and-white radial gradient Click the black crayon to select it Change the hex color under the Color Picker to

#C4DDEE Click the white crayon and change its color to #93BDE0 The moon takes on a faint glow, thanks to the similar colors in the gradient, as shown in Figure 1-44

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Figure 1-43 The shadow is created by using the Color panel.

Figure 1-44 Add a radial gradient through the Color panel.

17. Click the Scene 1 link to return to the main timeline

18. Add a layer named Star and another named Moon These layers should appear above the others

19. Add the star symbol to the Star layer, and set its X and Y values to 219 and 42, respectively

20. Add the moon symbol to the Moon layer, and set its X and Y values to 241 and 43, respectively

Making some moonshine

Next, let’s really make the moon and the star shine in the sky over Lake Nanagook Let’s add a glow effect to both of them Here’s how:

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1. Select the star on the stage and click the Filters twirlie on the Property inspector to open the

Filters area

2. Click the leftmost icon at the bottom of the Filters area to open the Add Filter menu list of the filters Select the Glow filter

3. Use these settings in the Glow filter:

Blur X: 14 Quality: High

Blur Y: 14 Color: #93BDE0

Strength: 418%

The star looks like it is about to go into supernova Let’s make it a bit smaller

4. With the star selected on the stage, set its width and height values in the Property inspector to 13

5. Select the moon on the stage and apply the following Glow filter values:

Blur X: 26 Quality: High

Blur Y: 26 Color: #93BDE0

Strength: 70%

6. The moon and the star now look like they belong together in the sky, as shown in Figure 1-45 Save the project

Filters can be added only to movieclips, text fields, and buttons.

Figure 1-45 Adding a filter to a movieclip

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Breaking the stillness of the night at Lake Nanagook

If we are going to have an outdoor scene, it only makes sense to add a bit of outdoor sound to the mix Fortunately, adding audio to a Flash file is not terribly complicated

1. Add a new layer and name it Audio

2. Open the library and locate the imported J]j]ckkg*il/ audio file Double-click it to open the

Sound Properties dialog box

3. Click the Advanced button to reveal all of the features of this dialog box, as shown in Figure 1-46 Click the Test button to preview the audio file Ah, the sounds of crickets and wolves howling in the night Click OK to close the dialog box

Figure 1-46 Preview sound in Flash by clicking the Test button.

4. With the Audio layer selected, drag the sound file from the library onto the stage When you release the mouse, the audio waveform appears in the layer

Dragging a sound file from the library to the stage isn’t the only way to get an audio file to

the timeline In many respects, what we’ve shown is not exactly regarded as a best practice

because audio can be big, and when it is in the library, it can increase the SWF size We

have a whole chapter, Chapter 5, devoted to audio best practice, so for now, let’s content

ourselves with getting sound into the presentation and getting it to play.

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5. Click anywhere on the sound’s waveform in the Audio layer, and you will see the Property inspector change to show the sound properties (open the Sound twirlie, if you necessary).

6. Click the Sync drop-down menu and select Stream, as shown in Figure 1-47

7. Scrub across the timeline, and you will hear the audio file This is possible because of the Sync

change you made in step 6 Drag the playback head to frame 1 and press the Return (Enter) key The sound will start playing, but it abruptly ends at frame 50 This is because the audio was originally recorded for a slower movie frame rate

Figure 1-47 Audio on the timeline, and the sound properties in the Property inspector

8. Scroll the timeline so you can see frame 130 Click into the Audio layer at frame 130 and drag downward without lifting the mouse—until you hit the Gradient layer This selects the last frame of all your layers Press the F5 key This adds enough frames to every layer so that the sound has enough room to play out completely

9. Save the file

Picking up a pattern here? Get into the habit of saving the file every time you

do something major to your movie This way, if the computer crashes, you won’t have a lot of extra work in front of you trying to reconstruct the movie

up to the point of the crash.

You may have looked at Figure 1-47 and thought, “Hey, my Audio layer doesn’t look like yours.” Good eye Layers can also be made larger To do this, right-click (Ctrl-click) on a layer’s name to open the context menu Select Properties to open the Layer Properties dialog box, as shown in Figure 1-48 Select

200% in the Layer height drop-down list, or enter your own value Click OK to accept the change

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Figure 1-48 Even layers have their

own properties

Testing your movie

You have created the animation and scrubbed through

the timeline, and everything looks like it is in order

Now would be a good time to test your movie in Flash

Player We can’t overstate the importance of this step in

your workflow The procedure, as one of the authors is

fond of telling his students, is, “Do a bit Test it Do a bit

more Test it.” Flash movies can be quite complex Each

element you add to your movie adds to the

complex-ity of the movie Developing the habit of regularly

test-ing your work, regardless of how simple it may be, will

point out mistakes, errors, or problems in the work that

you’ve just completed What it comes down to is this:

do you really want to burrow through a complex movie,

and even more complex code, searching for an issue, or

do you want to catch it early?

To test your Flash movie, press Ctrl+Enter (Cmd+Return)

If you prefer to use a menu, select Control ° Test Movie

You will see an alert box telling you that the movie is being

exported, and the movie will open in Flash Player, as shown in Figure 1-49 You should see the star twinkling

in the sky and that all of the stuff that is outside the boundaries of the stage has been trimmed off

If you open the folder where you saved the FLA file, you will see that a SWF file has also been added

to the folder

Making the moon rise over Lake Nanagook

We’ve been gently reminding you that Flash involves the art of illusion The other thing you need to know is that Flash developers are fanatics about detail They pay close attention to their environment, and then try and mimic it in their projects

Figure 1-49 Testing a movie in Flash Player

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In this final piece of this exercise, we are going to get you up close and personal with that last ment The plan is to have the moon rise into the night sky On the surface, that sounds like a no-brainer: tween the motion of the moon between its start position and its finish position But that’s not quite how it works.

state-This is a night scene, and if there is no moon, things are quite dark They only light up when the moon

is in the sky If you look at Lake Nanagook, you can see there is a problem The lake already contains the reflection of the moon The lake should be dark and only start to light up as the moon rises in the sky The other issue is the trees They, too, are lit by the moon but they should be dark and start to light up as the moon rises

Although fixing the movie may sound rather complex, it can all be handled by the Property inspector and

Motion Editor panel Follow these steps to start yourself on the path to becoming a fanatic about detail:

1. The first issue is the moon itself It is in a higher layer This means that if you animate the moon

in its current position, it will appear to rise in front of Lake Nanagook Drag the Moon layer down to just above the Gradient layer Now the moon will rise behind the mountains

2. Turn off the visibility of the Lake layer You will need to see what you are doing, and the lake will hide the start point of the moon rise

3. Right-click (Ctrl-click) the Moon layer and select Create Motion Tween This layer can now be used with the Motion Editor panel

4. Select the Moon layer and open the Motion Editor panel

5. Drag the playhead to frame 1 and, using the Position & Size area of the Property inspector, set the moon’s position to 230 on the x axis and 305 on the y axis

6. Drag the playhead to frame 50 and make sure the Basic motion twirlie is open Add keyframes to the

X and Y rows by clicking the Add or Remove Keyframe button (the diamond) for either one of them

7. Move the playhead to frame 100 and set the X and Y values to 241,43 (the original position of the moon) If you scrub across the timeline—either in the Timeline panel or the Motion Editor

panel—the moon rises from behind the mountains

Want to earn some “bonus marks”? How about we have the moon travel through an arc to its final position?

8. Lock the Mountains layer You are going to manipulate the motion path—the series of dots—to create the arc, and you don’t want to move the mountains by accident

9. Click one of the dots where the path crosses the edge of the mountain range and drag it to the left A couple of things happened:

When you rolled the cursor over the path, an arc appeared under the arrow This tells you the path can be changed

When you dragged the path, it changed to a solid line, which bent in the direction you were dragging, and the graph in the Motion Editor panel also bent This tells you motion paths can

be thought of as vectors

10. When you release the path, it becomes a dotted line again, as shown in Figure 1-50 Scrub the playhead across the animation, and the moon follows a gentle arc as it moves into the night sky

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Figure 1-50 Manipulating a motion path

If you are an experienced Flash user, you’ll notice the ability to directly edit a

motion path on the stage has replaced the Add Motion Guide button used

in previous versions of the application Old-style motion guides are still

avail-able with classic tweens (see Chapter 7 for details).

Lighting up Lake Nanagook

Obviously, if the moon is behind the mountains when the movie starts, the lake and trees shouldn’t be lit up Let’s have them become distinct as the moon rises

1. Unhide the Lake layer on the Timeline panel and right-click (Ctrl-click) to select Create Motion Tween Drag the playhead to frame 1

2. With the Lake layer selected, open the Motion Editor panel and click the + sign in the Color Effect area

3. Select Brightness Reduce the Brightness value to -100 This will turn the lake black because you have essentially removed all of the color from the lake

4. Drag the playhead to frame 50 and click the Brightness diamond to add a keyframe Do this again at frame 100 and increase the Brightness value to 0% The lake returns to its original color state Scrub across the timeline, and the reflection of the moon in the lake becomes brighter as the moon moves across the night sky

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5. Return to the Timeline panel and perform the next few steps with each tree layer in turn:

Right-click (Ctrl-click) at frame 50 and select Insert Keyframe This adds a classic keyframe to the layer at that position Do the same at frame 100

Right-click (Ctrl-click) anywhere in the layer between frames 50 and 100 and select Create Classic Tween

Drag the playhead to frame 50 Click the tree in the current layer and use the Color Effect

area of the Property inspector to change the tree’s Tint value to 100%, which completely darkens that tree, as shown in Figure 1-51 (The keyframe at frame 100 still holds the tree’s original Tint value.)

Drag the playhead to frame 1 and change the tree’s Tint value to 100% there as well

6. Save and test the movie Your movie should look a lot more realistic This tells you that the new motion tween model and classic tweens can be combined

You have concluded your introductory walk through Flash CS4 Professional

Figure 1-51 The new Motion Tween model and classic tweens can be combined.

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What you have learned

In this chapter, you learned the following:

How to customize your Flash workspace

A number of methods for manipulating objects on the Flash stage

How to dock, undock, collapse, and minimize panels

The importance of the Property inspector in your daily workflow

The difference between a frame and a keyframe

The process involved in using frames to arrange and animate content and the properties of content on the stage using the Timeline and Motion Editor panels

How to add, delete, nest, and rearrange layers

How to test a Flash movie

In the next chapter, you’ll learn how to use the tools to create content in your movies, and how Fireworks CS4, Photoshop CS4, and Illustrator CS4 are important elements in your workflow

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