Tài liệu thuyết trình tham khảo về dự án ví điện tử cho môn học quản lý sản xuất cho kỹ sư ( IM1023) ĐH Bách Khoa TPHCM (HCMUT ) CT giảng dạy bằng tiếng Anh (OISP) . Tài liệu sử dụng 100% bằng tiếng Anh
Trang 1UNIVERSITY OF TECHNOLOGY FACULTY OF INDUSTRIAL MANAGEMENT
Production and operations management for
engineers
Assignment report
DESIGN AN E-WALLET SYSTEM
Lecturer: MBA Huỳnh Thị Phương Lan Group 5 – Class CC01- Semester 221
Trang 3I Introduction 4
II Ideal generation 6
III Customer requirements identification 7
IV Kano Classification 11
V QFD analysis 20
5.1 What is QFD? 20
5.2 QFD for the E-wallet application 21
VI Conclusion 23
I Introduction.
The e-wallet market is one of the biggest swords for Vietnam to move towards a
cashless society It is also considered a highly competitive market, with suppliers
constantly having to come up with new offers to attract and keep customers But on the
positive side, the e-wallet market in Vietnam still has many rooms for development Data
Trang 4from the State Bank of Vietnam (SBV) shows that, during the period of Covid-19 social
isolation, about 15 million people use e-banking services every month Currently,
Vietnam recorded 30 million online transactions every day (SBV)
As of May 9, 2022, there were 48 non-banking organizations licensed to provide
payment intermediary services, over 90 thousand QR payment acceptance points, and
nearly 298 thousand points of sale (POS) In the first 9 months of 2021 compared to the
same period in 2020, mobile payments increased by 76.2% in quantity and 88.3% in
value; Internet payments increased by 51.2% in quantity and 29.1% in value
According to a report by UOB Bank, PwC Singapore and the Singapore Fintech
Association (FinTech in ASEAN 2021: Digital takes flight), Vietnam ranks third in
ASEAN in terms of capital funding in fintech with US$375 million, equivalent to over
10% of the total value of fintech funds of US$3.5 billion - a record in ASEAN
The bar charts indicate the Market shares among the E-Wallet companies in Vietnam
from 2020 to 2021:
Trang 5Figure.1
Figure.2
Nowadays, there are various money transfer apps existing on the market such as
Momo, ViettelPay, Zalopay, These apps have many benefits for citizen to use but it
still have some drawbacks For instance, some issues that some reputable apps have met:
Trang 6 Momo: high withdrawal fee, low discount when purchasing mobile phone cards
ZaloPay: Lack of utilities, minimize the attempt of transfer money to bank
ViettelPay: Not support customers transfer money online, awful display, no
interest fees
FoxPay: Authentication steps usually get errors, connecting bank fees
VNpay: recharge/withdraw limit
Our new product target is create an E-wallet app finance which allows you to
transfer and receive money faster and safer and also help you pay for every requirement,
everytime and everywhere for free We will try to minimize disadvantages and obstacles
as much as possible to the customers Our ability to join the market share is feasible when
the needs of quick transfer money services are growing annually
II Idea generation.
Fast and authorized transactions are one of the essential needs of the digital world in
the 21st century, therefore, we want to bring you our E-wallet product which is beyond
payments In fact, it’s often easier to obtain an internet connection than a bank account
Nowadays, most rural areas in Vietnam have electricity infrastructure, indeed, the
internet connection will follow as well In contrast, there are just a few banks that have
established their office in these areas Thus, the inclusion and innovation of technology
are at heart of the E-wallet value change
Customers can easily get to their payment within one touch and have no worry
because their account has been strictly secured With the help of advanced technology,
the transactions history and others will be noted by the banks and always recorded for
some bad situations in the future The wide use of E-wallet is the next level of digitizing
the traditional process
However, some regions all over the world might not have an adaptable technology to
acquire and bring E-wallet to their daily life In addition, some serious issues such as
hacking or leaking the information are also cautious with many cases every year
Trang 7Although some risks are still there, it is worth trying to make our daily life easier and
more comfortable after everything we have to bear out there
III Customer requirements identification.
Customer Requirements Identification is the process of determining what and how a
customer wants a product to perform Customer Needs are non-technical, and they reflect
the customers’ perception of the product Applying into this E-Wallet app project of our
group to research the requirement of customer on the product, we have made a survey
about product features and from that we could make out the satisfaction for the features
performance also the demand of client for this app After collecting and evaluating the
data from the survey, we have developed main features for an app also It would be ready
for us to build a Kano model also the house of quality
Trang 8 Additional recommended features:
AI application: Nowadays, AI ( Artificial intelligence ) is becoming a trend of the
world with AI tech it would provide a better online shopping experience also online
payments With AI applications, it will provide an easier, safer, and more enjoyable
payment process for the user
Convenient store transaction: Fast transaction at convenient store via QR code
or baking
Trang 9Available in more regions: Flexibility and could be use at various payment
location
More suitable transfer feature: It would be more convenient for the customer if
app could be used for variety of payment
Server upgrade: Upgrade and maintenance time will be faster, so that customer
don’t need to wait for long time
From the above survey we can develop main functionalities for our app:
Easy and fast transaction: What prevents most people from using many applications
is its troublesome procedure Making the transaction procedure easier for people to use is
a requirement in order to attract people to using the app Fast transaction time will also
give us an competitive advantage over competitors since
Security: Security is one of the most important aspects of an e-wallet since it's where
people store their money Having a strong security that can protect user accounts from
attackers is a required functionality
Keeping track of spending history and habits: An app that can keep track of
spending history could help users manage their shopping habits
Saving account: A savings account with a good interest rate will attract more users
since it will help them make more money in the long run
Bank/Credit card linking: Having many bank links means that users can make
transactions between many banks with ease Credit cards can also help user made
transactions more easily
For elders: authorized procedure: The app should have authorized procedure for
elderly people to prevent them from accidentally transferring money
Trang 10Available at ATMs and convenient stores: If it is available at many ATMs or
convenient stores, users can withdraw or deposit money at many places and they could
choose the closest to them
Stability: Stability is an important factor that can affect user experience since not
many people would want to use an application that has lots of crashes and bugs
Giving reminders: A reminder of unpaid bills or debt can be useful to help people be
able to keep track of their payment
Electric bills: The ability to pay electricity bills can attract user since it could help
people to pay their bills without going to the electric company
QR code: QR Code is a fast and secure payment method that should be implemented
to attract users
Promotions: Many promotions can make people turn on the app frequently to check
for promotions It would encourage people to make payment using the app to take
advantage of the gifted coupons
IV Kano Classification.
Definition:
The Kano Model (pronounced “Kah-no”) is an approach to prioritizing features on
a product roadmap based on the degree to which they are likely to satisfy customers
Product teams can weigh a high-satisfaction feature against its costs to determine whether
or not adding it to the roadmap is a strategically sound decision
Apply KANO to product development:
Step 1 Survey design: The primary data will be collected through survey
questionnaires For instance, the questionnaire which was used in Denmark and the UK
Trang 11contained 53 questions, divided into three parts which involved the respondents’ personal
information as well as opinion
Step 2 Measures: The attributes will be selected to understand the perception of
the respondents, they also represent key attributes of the products that provide functional,
performative and exciting experience The measurement should base on Kano’
Evaluation Matrix
Step 3 Sampling: Because the large number of respondents, the research should
collect data through an e-survey, which is chosen since it is cost-effective, easily
accessible, and quick to obtain responses
Step 4 Analysis: Descriptive analysis was conducted to evaluate the means of
perceived importance for each attribute and to create rankings Each
functional-dysfunctional question pair was analyzed using cross-tabulations and then evaluated
based on Kano’s model
Feature 1:
Easy and fast transaction
Feature 2:
Strong securityand
authorization
Feature 3:
Track yourspending habits
Feature 4:
Provide a saving service
Feature 5: Banks
or cards linking
Feature 6:
Authorized procedure for elders
Trang 13Customer 32 M M E I M E
Trang 14Make customers feel more
it will help you manage
Although
it can be profitable,
It will help customers
This is not necessary ifthe old
Trang 15quick to make customers comfortablewhen their needs are met quickly
confident about the security of personal information, from which they will choose to trust more
your spending easier, but without this function,
it is not a big problem
the interestrate is still low, making customers not too interested
control their spending more clearly and safely
people use their moneybut have to
go through many procedures
as well as use new technology devices
Feature 7:
Available at atm and conveniencestore
Feature 8:
Stable
Feature 9:
Reminderfunction
Feature 10:
Purchase method for bills
Feature 11: QR code for
transactions
Feature 12:
Promotions weekly/monthly
Trang 18directly through other forms.
Having a stable application will
maintain a larger number of users At the same time help them have many
This function helps users to pay essential expenses on time Help them avoid missing out leading to undesirable consequences
This is quite unnecessary because it takestime to
complete one more procedurewithout too high efficiency
Although QR transactions are quick and convenient, there are many potential risks ofpersonal
information leakage
there are many promotions every week, every month but sometimes do notmeet the needs of customers at the right time
Trang 19positive experienceswhen using
V QFD analysis.
5.1 What is QFD?
Quality Function Deployment (QFD) is a structured approach to defining customer
needs or requirements by carefully listening to the “voice of the customer” and
translating them into specific plans to produce products to meet those needs The
“voice of the customer” is the stated and unstated customer needs or requirements
First developed in Japan in the late 1960s, QFD was brought to the United States
in the early 1980s It gained popularity due to numerous successes in the
automotive industry
In QFD, quality is a measure of customer satisfaction with a product or service
QFD uses the 7 management tools to identify and prioritize customers’
expectations quickly and effectively Beginning with the House of Quality, the
QFD methodology focuses on the most important product or service attributes or
qualities; these are composed of customer wows, wants, and musts Once you have
prioritized the attributes and qualities, QFD deploys them to the appropriate
organizational function for action Thus, QFD is the deployment of
customer-driven qualities to the responsible functions of an organization.
Trang 205.2 QFD for the E-wallet application
In this section we will build a House of quality for the e-wallet application based
on part 3 Customer requirements Identification and part 4 Kano model:
Trang 21Based on the table above, we can identify 4 customers requirements in relation to
the 12 designed functions:
Many promotions: Giving a free sales coupon weekly or monthly can satisfy user
requirements for promotions and also promote the usage of the app Many banks
Trang 22and card links may also influence this function since each bank and card can have
their own promotions
Wrong transaction handling: The stable attribute can greatly affect wrong
transactions By making the app less likely to crash or malfunction during a
transaction, the probability of that transaction having an error is decreased Other
factors can have an effect on the transaction handling but not as much
Ability to open a saving account: The app has an option to open a saving account
which will satisfy this requirement
Security / Authorization: Strong security is one of the functional requirements of
the app and therefore is required to implement Functions such as easy and fast
transactions or QR code for transactions will also affect security
Bank / Card link: The function to link with many banks or payment services will
satisfy this requirement It will also enable the withdrawal or depositing of money
at many atm or convenience stores
Elder friendly: A simple process to withdraw or deposit money can greatly affect
the elder usage of the application A reminder function for things such as unpaid
bills would also contribute to making the app usable for elders
From the QFD we can see that two most popular e-wallet which are Zalopay and
Momo have adapted to most of the customer requirements, however it is still not
very elder friendly and therefore it would give our application a competitive
advantage if focused on that functionality
VI Conclusion.
Using a survey, we have generated 6 customer requirements for our application:
many promotions, wrong transaction handling, security/authorization, elderly
friendly, the ability to open a savings account and bank/card link
Trang 23Using Kano analysis generated from the customer requirements, we can identify
12 functionalities that help cope with user requirements, which are: easy and fast
transaction, strong security and authorization,track your spending habit, provide a
saving service, banks or cards linking, authorized procedure for elders, available atm
and convenience store, stable, reminder function, purchase method for bills QR code
for transactions, promotions weekly/monthly And from the analysis we can divide
the functions into 6 groups:
Attractive attribute : Banks or card linking, Available at atm or convenience
store, Reminder functions
One-dimensional attribute : Easy and fast transaction, Purchase method for bills,
QR code for transactions, Promotions weekly/monthly
Must-be attribute : Strong security and authorization, Stable
Indifferent attribute : Track your spending habit Providing a saving service,
Authorized procedure for elders
From the analysis we can conclude that we should focus on the attractive attribute
and must-be attribute to satisfy our customer requirements and help our application
grow Then from the quality deployment function in section 5.2, we can also identify
the customer importance rating of the requirements and the rating of all the
functionalities We could analyze how well our competitor products are made and
developed From kano and QFD analysis, we can develop a prototype for our e-wallet
application which have the following main functionalities:
Strong security that always required 2 factor authentication
Stabilize with weekly downtime not more than 3 hours
Many widely used banks and credit card linking such as Vietcombank
Available for withdrawal or deposit money at popular convenience stores such as
Circle K
A reminder functions that can remind users of overdue unpaid bills
Simply put, a Kano Model helps us analyze the key features of a product or service
and how they affect customer satisfaction This way resources can be directed towards