Incorporating data from 4 principal regions comprising 48 countries and areas around the world, Global entertainment and media outlook: 2012–2016 combines deep knowledge of local marke
Trang 1Global entertainment and media outlook
2012–2016 Industry overviewwww.pwc.com/outlook
13th annual edition
June 2012
Trang 2Global entertainment and media outlook
2012–2016 Industry overview
Each year, PwC’s global team of entertainment and media experts generates unbiased, in-depth forecasts for 13 industry segments Incorporating data from 4 principal regions comprising 48
countries and areas around the world, Global entertainment and media outlook: 2012–2016 combines deep knowledge of local
markets with a truly global perspective—a powerful tool for understanding critical business issues.
To learn more about the challenges and opportunities ahead for the entertainment and media industry, please visit pwc.com/e&m
13th annual edition
June 2012
Trang 3Prepared and edited by:
PwC firms help organizations and individuals
create the value they are looking for We are a
network of firms in 158 countries with close to
169,000 people who are committed to delivering
quality in assurance, tax and advisory services.
Wilkofsky Gruen Associates Inc., a provider of global
research and analysis of the media, entertainment,
and telecommunications industries
www.wilkofskygruen.com
Outlook editorial board:
For the PwC Entertainment &
Media Practice:
Deborah Bothun, Principal
James DePonte, Partner
Sean DeWinter, Partner
Marcel Fenez, Global Leader, Entertainment & Media
Nick George, Partner
Stefanie Kane, Partner
Alexandra Maclean, Global E&M Marketing Manager
Radhika Nanda, Global E&M Marketing Executive
Pauline Orchard, Global E&M Marketing Leader
Kenneth Sharkey, Partner
Phil Stokes, Partner
Many other professionals from the PwC
Entertainment & Media Practice reviewed
and added local expertise to this publication.
For Wilkofsky Gruen Associates Inc.:
David Wilkofsky, Partner
Arthur Gruen, Partner
Norman D Eisenberg, Vice President
Global entertainment and media outlook: 2012–2016
Use of Outlook data
This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting
of any kind The information provided herein should not be used as a substitute for consultation with professional tax, accounting, legal, or other competent advisers Before making any decision or taking any action, you should consult a professional adviser who has been provided with all pertinent facts relevant
to your particular situation.
The information is provided as is, with no assurance or guarantee of completeness, accuracy, or timeliness of the information and without warranty of any kind, express
or implied, including but not limited to warranties of performance, merchantability, and fitness for a particular purpose.
Outlook content must not be excerpted, used,
or presented in any portion that would render
it misleading in any manner or that fails to provide sufficient context.
Permission to cite
No part of this publication may be excerpted, reproduced, stored in a retrieval system, or distributed or transmitted in any form or by any means—including electronic, mechanical, photocopying, recording, or scanning—without the prior written permission of PwC.
Requests should be submitted in writing to Radhika Nanda at radhika.nanda@uk.pwc.com outlining the excerpts you wish to use, along with a draft copy of the full report that the excerpts will appear in Provision of this information is necessary for every citation request to enable PwC to assess the context in which the excerpts are being presented.
Without limiting the foregoing, excerpts from the publication may
be used only for background market illustration, should not be the sole source of 2012-2016 information, and must not form the majority of sourced information.
© 2012 PwC All rights reserved PwC refers to the PwC network and/or one or more of its member firms, each of which is also a separate legal entity Please see www.pwc.com/structure for further details AT-12-0120
Global entertainment and media outlook is a trademark owned by PricewaterhouseCoopers LLP.
ISBN 978-1-931684-27-9 Global entertainment and media outlook: 2012–2016, Industry overview ISBN 978-1-931684-25-5
Global entertainment and media outlook: 2012–2016
Trang 4For access to full data sets and commentary, visit the online
Outlook at www.pwc.com/outlook
Contents: Industry overview
This Industry Overview contains a top-line summary of industry data, along with PwC’s viewpoint about industry trends It does not approach the depth or granularity of the
full Outlook content, which provides more than 100,000 data points and in-depth
commentary for the 13 segments and 48 countries and areas covered
Letter from Global Leader, Entertainment & Media 4
PwC Entertainment & Media Practice—country contacts 5
Scope and methodology Scope 8
Methodology 9
Viewpoint Preface and economic context 18
The end of the digital beginning: E&M companies reshape and retool for life in the new normal 23
Summaries by segment and region Global industry summary 48
Global market by segment 57
Global market by region 63
Index of tables and charts 91
Trang 5June 2012
To our clients and friends both in and beyond the entertainment and media industry:
Welcome to the 13th annual edition of PwC’s Global entertainment and media outlook, covering the forecast period 2012–2016 Our
forecasts and analyses for this edition focus on 13 major entertainment and media (E&M) industry segments To reflect the ever-changing nature of the industry, as well as the continuing growth of digital revenue streams, we continue seeking out new data sources and have
again increased the depth of data across the 48 countries and areas covered in the Outlook Given those increases in the depth and breadth
of our content, you will now find certain of the data sets in the online Outlook only I encourage you to get to know the online edition of the
Outlook, which offers significant additional functionality and flexibility for the user of the underlying data and which includes additional
territory-specific content.
During 2011, both advertising spending and, to a lesser extent, consumer/end-user spending grew as overall economic activity and demand for high-quality content increased Proliferation in the usage of smart mobile devices has enabled the convenience of consumption of content anywhere and anytime to become a reality
In the near term, economic prospects are mixed but should improve and lead to growth in the sector However, we anticipate that overall growth in the E&M industry will lag nominal GDP growth due to an ongoing consumption shift to lower-priced digital distribution Although rates of growth in China and India show some signs of moderating, those markets—as well as other fast-growing markets in Asia and Latin America—are the engines of global growth.
The initial uncertainty of digital migration is giving way to a sharper focus on identifying and executing the business models, organizational structures, and skill sets that will deliver rising future value in the changed environment Put simply, digital is now established as the new normal The relative availability and affordability of fixed and mobile broadband in different markets set the pace of consumer adoption of digital And as a consequence, some markets will continue to see differing growth patterns
Understanding how consumer behavior is changing and interpreting the mass of data that is being gathered about consumer preferences are becoming core skills and are providing the basis for monetization either directly or through collaboration and partnering with others This is just one example of the areas where sources of value are changing.
All of us at PwC continue to stay on top of trends and developments that may impact your business now and in the future, and we look forward to further sharing our thoughts with you We appreciate your feedback and ask that you in turn continue telling us what we can do
to make the Outlook more useful to you For additional clarification on any matters included in the Outlook or if we can be of service to your
business in any way, either contact one of the PwC E&M professionals listed on pages 5 and 6 or visit our Web site (www.pwc.com/e&m) for details of the contact in your territory.
Finally, we thank you for your support and wish you an exciting and rewarding year ahead.
Sincerely,
Trang 6Global Marcel Fenez marcel.fenez@hk.pwc.com
North America
EMEA
Western Europe
Central and Eastern Europe
Middle East/Africa
†Comprises Algeria, Bahrain, Egypt, Jordan, Kuwait, Lebanon, Libya, Morocco, Oman, Qatar, Saudi Arabia, Syria, and the United Arab Emirates.
PwC Entertainment & Media Practice—country contacts
Trang 7Asia Pacific
Latin America
Trang 8Scope and methodology
Scope 8 Methodology 9
Trang 9The Outlook reflects the collective wisdom of our large team of professionals
who work with entertainment and media companies around the world It is a unique resource for the industry, offering a five-year outlook for global consumer spending and advertising revenues, along with insights into the technology, government, political, and business trends driving those forecasts
Scope
New additions to the 2012
Outlook
There are a number of data breakouts
included in this year’s Outlook that
were not provided in the past We have
added trade shows to the
“Business-to-Business” chapter, and concerts and
music festivals to the “Recorded Music”
chapter, which we renamed “Music.”
Also in “Music,” we are providing data
for unit sales of both physical and
digital recorded music, available in the
online edition In “Consumer Magazine
Publishing,” we are providing per-issue
unit sales for print circulation and
paid unit sales for digital circulation,
also available in the online edition
In “Filmed Entertainment,” we are
providing revenue data for electronic
home distribution through pay TV providers and also for over-the-top content accessed via the Internet
Because video-on-demand and view are major components of electronic home video distribution, we are now including those revenue streams in
pay-per-“Filmed Entertainment.” And because
“Television Subscriptions and License Fees” focuses principally on distribution,
we shifted to “Filmed Entertainment”
video-on-demand and pay-per-view to reflect payments for content
Categories covered
• Internet access spending:
wired and mobile
• Internet advertising:
wired and mobile
• Television subscriptions and license fees
Austria Belgium Denmark Finland France Germany Greece Ireland Italy Netherlands
Central and Eastern Europe
Czech Republic Hungary Poland Romania Russia Turkey
Middle East/Africa
Israel Middle East/North Africa (MENA) †
Asia Pacific
Australia China Hong Kong India Indonesia Japan Malaysia New Zealand Pakistan Philippines Singapore
Latin America
Argentina Brazil Chile Colombia Mexico Venezuela
Trang 10How we derive the data
Historical information
Historical information is obtained
principally from confidential and
proprietary sources In instances when
third-party sources are consulted and
their information is used directly—
from such sources as government
agencies, trade associations, or related
entities that seek to have their data
disseminated in the public domain—
the sources of such information are
explicitly cited In instances when the
information is used indirectly, as part of
the calculus for the historical data, the
sources are proprietary
Each year, we look not only at data for
the most recent year but also at the
historical data to determine whether
there have been any revisions and
whether new sources have emerged
that provide a more complete or more
accurate picture of the market In some
cases, that exercise leads us to revise
historical spending levels and growth
trends from one edition to the next
Forecast information
Recent trends in industry performance are analyzed, and the factors underlying those trends are identified
The factors considered are economic, demographic, technological,
institutional, behavioral, and competitive, as well as certain other drivers that may affect each of the entertainment and media markets
Models are then developed to quantify the impact of each factor on industry spending Next, a forecast scenario for each causative factor is created, and the contribution of each factor on a prospective basis is identified
Those proprietary mathematical models and analytic algorithms are applied in the process to provide an initial array
of prospective values Our professional expertise and institutional knowledge are then brought to bear in a review and adjustment of those values if required
The entire process is then examined for internal consistency and transparency vis-à-vis prevailing industry wisdom
Forecasts for 2012–2016 are also based on analysis of the dynamics of each segment in each region and on factors that affect those dynamics We provide compound annual growth rates (CAGRs) that cover the 2012–2016 forecast period In the calculation of CAGRs, 2011 is the beginning year, with five growth years during the forecast period: 2012, 2013, 2014, 2015, and 2016 The end year is 2016 The formula is:
CAGR = 100 * [(Value in 2016/Value
in that segment We do not include spending on hardware or on services that may be needed to access content.End-user spending is counted at the consumer or end-user level, not at the wholesale level, and includes retail markups when applicable
Advertising spending is measured net
of agency commissions in all territories except the United States and Russia, where gross advertising is measured to
be consistent with the way advertising
is generally reported
In addition to annual-spending figures,
we also present data that are measured
at a single point in time, such as TV subscriptions, Internet subscriptions, mobile subscriptions, and newspaper unit circulation In those instances,
we show annual averages rather than year-end totals because annual averages more accurately connect the impact of these figures to annual spending
Inflation
Across all chapters, figures are reported
in nominal terms reflecting actual spending transactions and therefore include the effects of inflation
Methodology
Key to symbols used in the tables and charts
p = preliminary
NA = not available
Trang 11Exchange rates
All figures are presented in US dollars
by using the average 2011 exchange
rate held constant for each historical
year and forecast year This means
the figures reflect industry trends and
are not distorted by fluctuations in international exchange rates
The exchange rates used for the individual countries in each region are outlined in the following tables
Exchange rates per US$ (2011 average)
Exchange rates per US$ (2011 average)
Exchange rates per US$ (2011 average)
Exchange rates per US$ (2011 average)
Central and Eastern Europe
Trang 12Because all figures are shown as actual
spending, with the effects of inflation
included, nominal GDP growth has an
important influence on entertainment
and media spending The following tables show historical and projected growth rates for nominal GDP for the individual countries in each region
Nominal GDP growth by country in North America (%)
Trang 13Nominal GDP growth by country in EMEA (%)
Central and Eastern Europe
Trang 14Nominal GDP growth by country in Asia Pacific (%)
Nominal GDP growth by country in Latin America (%)
Trang 15Global nominal GDP growth (%)
2007 2008 2009 2010 2011p 2012 2013 2014 2015 2016 2012–16 CAGR
The following tables show historical and
projected growth rates for consumer
price inflation for the individual
countries in each region
Consumer price inflation by country in North America (%)
Trang 16Consumer price inflation by country in EMEA (%)
Central and Eastern Europe
Trang 17Consumer price inflation by country in Asia Pacific (%)
Consumer price inflation by country in Latin America (%)
Trang 18The end of the digital beginning:
E&M companies reshape and
Trang 192011:
The recovery progresses
The global economy began to recover in
2010 from its steep decline in 2009 and
continued to advance in 2011, although
the hoped-for pickup in momentum did
not materialize consistently around the
globe Global entertainment and media
(E&M) spending rose 4.9 percent in
2011—a bit faster than the 4.5 percent
increase in 2010 but still below gains
in prior expansion years Advertising
increased 3.6 percent, down from
the 7.0 percent gain in 2010 that was
augmented by advertising associated
with the FIFA World Cup and Winter
Olympics and by the rebound from a
sluggish 2009 Consumer/end-user
spending rose 2.0 percent, up from the
1.3 percent rise in 2010 Internet access
recorded the largest improvement, rising
by 15.1 percent from the 10.0 percent
gain in 2010
Preface and economic context
We are pleased to present the 13th edition of PwC’s Global entertainment and media outlook
The purpose of this Industry Overview is to provide a brief overview of the data presented in the 2012–2016 Outlook and to present a thought piece on our insights related to the trends that drive the industry and the growth forecasts.
Trang 20Projected and actual global 2011 E&M growth by category (%)
Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates
Projected and actual global 2011 E&M growth by segment (%)
†Excludes video-on-demand, pay-per-view, and over-the-top.
‡Excludes concerts and music festivals
††Excludes video-on-demand and pay-per-view
‡‡Excludes trade shows
Trang 21floor may exist in terms of spending
on physical music In filmed ment, box office spending in a number
entertain-of countries was disappointing, ing less-appealing movies In home video, Blu-ray gains were smaller than expected, while DVDs were pretty much
reflect-as anticipated, with the result that overall physical spending declined In video games, growth in online gaming cut into the console market, leading to slower growth in overall spending than
we expected In consumer and tional books, lower-priced electronic books surged in 2011, cutting into print sales Overall spending declined even
educa-as reading picked up
In the 2011–15 Outlook, we
pre-dicted a 3.1 percent increase in global
advertising, which was a bit lower
than the 3.6 percent actual increase
Consumer/end-user spending rose
2.0 percent, a somewhat smaller gain
than our 3.4 percent projection We
expected Internet access spending to
increase by 8.8 percent in 2011, but
actual growth was nearly twice as fast,
with a 15.1 percent increase A jump
in infrastructure spending combined
with a surge in smart-device
pene-tration fueled large gains in mobile
access and propelled the overall access
market Overall global E&M growth of
4.9 percent was marginally ahead of
the 4.3 percent increase we projected
last year
On a segment basis, in addition to Internet access, Internet advertising, recorded music, and out-of-home advertising substantially outperformed our expectations in 2011, while filmed entertainment, video games, and consumer and educational books grew less than we expected TV subscrip-tions and license fees, TV advertising, and business-to-business materially matched our forecasts, while consumer magazine and newspaper publishing and radio were within two percentage points of our projections
In recorded music, declines in physical spending moderated in a number of countries, most notably in the United States, leading to a smaller decline than
we expected and hinting that a natural
Sources: PricewaterhouseCoopers LLP, Wilkofsky Gruen Associates
Global E&M spending and nominal GDP growth (%)
Global nominal GDP Global advertising
Global consumer/end user Global E&M spending
2014 2013
2012 2011
2010 2009
2008
2007
Trang 22Create customized bar charts and line graphs instantly Visit the
online Outlook at www.pwc.com/outlook
E&M spending is affected by the economy, and countries experiencing healthy economic growth will see large gains in E&M spending By contrast, weak economies will dampen growth in other countries We expect gains averaging less than 3 percent annually in Japan, Germany, Ireland, Denmark, Spain, and Greece and gains averaging less than 3.5 percent compounded annually in the UK, Italy, France, Austria, the Netherlands, and Switzerland Full data on E&M spending by country and major category can be found in the sections
on regional spending
Looking forward
The economic prospects in the short
term are mixed Europe’s economy
remains weak, North America appears
to be improving, Latin America is
relatively healthy, and the People’s
Republic of China (PRC) and India
continue to record strong, if
moder-ating, growth We expect the varied
economic prospects to be reflected in
E&M spending growth in 2012 We
project Europe, Middle East, Africa
(EMEA) to be the slowest-growing
region, with a 3.5 percent increase,
which will be less than the 5.2 percent
advance in 2011 Latin America will
be the fastest-growing region, with a
9.2 percent gain, nearly matching the
9.5 percent gain in 2011 Asia Pacific
will increase by 6.6 percent Excluding
the relatively sluggish Japanese market,
the remainder of Asia Pacific is expected
to grow by 9.0 percent North America
will grow by a projected 5.7 percent in
2012, helped by an inflow of
election-related advertising in the United States
as well as advertising associated with
the Summer Olympics
Over the longer run, we expect the economic climate to improve, which will lead to faster growth in E&M spending during the next five years compared with the 2008–11 period
Nevertheless, we expect E&M growth
to continue to lag nominal GDP growth, principally because of the ongoing shift from higher-priced physical distribution
to lower-priced digital distribution As the experience of the book publishing industry in 2011 reveals, the shift in usage from traditional media to digital media limits growth because end-user prices for digital content are generally lower than prices for physical content
During the next five years, we project that E&M spending will grow at a 5.7 percent compound annual rate—
below the projected 6.6 percent pound annual increase in nominal GDP
com-The average growth rate masks wide disparities in growth, resulting from economic disparities around the world
A number of countries in Asia and Latin America along with Middle East/
North Africa (MENA), South Africa, and Russia will average double-digit increases during the next five years
Trang 24The end of the digital beginning:
E&M companies reshape and
retool for life in the new normal
However, behind the headlines, an
even more important milestone for the
E&M industry is upcoming: the onset of
the digital new normal Digital is now
embedded in business as usual And
as digital moves to the heart of many
media companies and begins to present
the greatest opportunities for growth,
what previously looked like a wide gap
between old media models and new
ones is being bridged
Companies are planning out and
execut-ing their strategies to cross to the new
normal, and with that, we’re hearing
clearer and more-consistent language
from industry CEOs as they articulate
the new landscape That clearer
lan-guage signals that the initial uncertainty
triggered by digital migration is giving
way to a sharper focus on identifying,
choosing, and executing the business
models, organizational structures, and
skill sets that will harness new consumer
behaviors to deliver rising future value
in the changed environment
Despite ongoing economic uncertainty, the past year has seen global sales of tablets and smartphones reach record levels once again—thus underlining the growing revenue opportunities in the digital delivery
of entertainment and media (E&M) content and advertising to increasingly connected and, particularly, mobile customers
Digital migration has two main cations for E&M companies: One is the need to make clear and commit-ted choices about the role or roles companies should play in the digital value chain The other is that behaviors are changing rapidly and irreversibly within organizations and organizations’
impli-customer bases—and leaders need to understand and harness those behav-ioral changes to grow future revenues
Three global shifts
Changing consumer behavior is driving both of the implications Consumers’
ongoing migration to digital modes of consumption got accelerated by the eco-nomic downturn And it is now continu-ing to gain pace during the recovery, fueled by three forces now commonly summarized as “social, mobile, and local,” to which others add, variously,
“global” and “commercial.” Together those forces will help companies tap into an expanding pool of value: this
edition of Global entertainment and
media outlook projects that total global
E&M revenues will rise from $1.6 trillion
in 2011 to $2.1 trillion by 2016
The Outlook also confirms that the
parallel global shifts we’ve highlighted
in recent years will continue to play out and strengthen through 2016, with value shifting as follows
• From print to digital: For example,
electronic books’ share of total global spending on consumer and educa-tional books will rise from 5 percent
in 2011 to 18 percent in 2016
• From fixed to mobile-driven
con-sumption: Mobile Internet access
increased from 26 percent of total Internet access spending in 2007
to 40 percent in 2011—and will account for 45 percent in 2016
• From West to East, North to South:
During the next five years, total E&M revenue growth in the East (Central and Eastern Europe/Asia Pacific) will average 7.2 percent compounded annually, compared with a 4.3 percent CAGR for the West (North America/Western Europe) And growth in the South (Latin America/Middle East/Africa) will average 10.0 percent com-pounded annually—more than twice the 4.5 percent CAGR in the North (North America/Europe)
Trang 25Looking beyond the
impact of digital…
In last year’s Industry Overview, we
noted that those shifts—spearheaded
by digital migration—were driving
change in three dimensions: the
empowered consumer, the involved
advertiser, and transformation of
the business for digital The outcome
of that transformation was a new
type of organization we termed the
Collaborative Digital Enterprise (CDE),
heralding a wider shift to a
collabora-tive ecosystem-based economy
The developments of the past year
rein-force that view while also underlining
the fact that talking specifically about
“digital” increasingly misses the point
Digital marketing, for example, now
means marketing in a digital world And
as digital becomes the new normal, its
rising penetration ceases to be a topic for
discussion What matters is how
compa-nies capitalize on it and operate within it
…to map out the industry’s future topography
Against this background, we believe the reshaping of the industry will take place based on the perspectives of three main groups:
• For consumers: The creation of
more-compelling, more-immersive, and increasingly shared experiences
by understanding what connected consumers want—by finding the right little data amid the big data
• For advertisers and value chain
partners: The design of new
business models that reinvent and expand the value proposi-tion of advertising and content through innovation
• For the industry: Development of
the right organizational and tional models to understand and harness new behaviors inside and outside organizations in order to grow their revenues and/or margins
opera-in the new normal
We’ll examine each of those tives in turn
Trang 26perspec-1 Understanding the connected consumer
Any discussion or analysis of what’s
happening in entertainment and media
must begin with consumers Why?
Because change in today’s consumer
behavior is both pervasive and
acceler-ating—and E&M is in the front line of
that change
PwC’s 15th Annual Global CEO Survey
finds that some 74 percent of CEOs in
E&M are “somewhat concerned” or
“extremely concerned” about a
perma-nent shift in consumer spending and
behavior—the highest level of concern
in any sector Other PwC research bears
out the scale of the shifts under way:
more than 80 percent of respondents
to PwC’s multichannel shopper survey1
now research their purchases online
before buying electronics, computers,
books, music, and movies
As the Outlook highlights, those changes
reflect an underlying and ongoing
migration in consumer behavior and
spending toward digital
consump-tion and digital experiences Growth
in digital spending—defined here as
spending over Internet protocol
plat-forms in such segments as broadband
and mobile Internet access, mobile TV
subscriptions, music, home video, video
games, newspapers, magazines, and
books—will continue to outpace growth
in nondigital spending during the next
five years
Different segments are at different
stages of this industry-wide journey
Recorded music—which already has
a well-developed digital market—saw
digital formats increase from 16 percent
of spending in 2007 to 33 percent in
1 “Customers take control,” PwC, December
2011; http://download.pwc.com/ie/pubs/2011_
customers_take_control.pdf.
2011, which will rise to 55 percent
in 2016 In contrast, other segments are at the start of the journey: in the consumer magazine circulation mar-ket, digital paid circulation accounted for only 0.4 percent of total circulation spending in 2011 But during the next five years, digital spending will surge,
at a 76.1 percent CAGR, accounting for 6.5 percent of total circulation spending
• Watch, read, or listen to what they want and when they want to—
ranging from “now” to “in my own good time.”
• Access and consume content taneously via multiple devices and connections: TV, smartphone, tablet app, social media
simul-• Find and engage with provocative and relevant media experiences that cross the traditional boundaries of genre and immediacy—and ones they can share, shape, and control
These characteristics add up to a search for immersive experiences that unite the personal with the social Past gen-erations could feel engaged through the passive consumption of mass-market
content But today’s younger ations expect consuming media to involve multifaceted, personalized experiences that they can touch and influence—meaning, they feel not just engaged but also immersed
gener-Those ideas aren’t new for ers who were early adopters of digital behaviors But the difference today—and the challenge for E&M companies—
consum-is that the expectation of an immersive content experience has now extended across the mass market, meaning that
providers not only have to deliver on this
promise; they also must do so at greater scale
ever-The drive for immersion is increasingly evident in the growth of such behaviors
as personal marathoning and social marathoning—consuming an entire series end-to-end either alone or socially With smart devices now enabling easier and fuller social interaction around such content as newspapers and magazines, that same sense of socialized immersion
is emerging in other media and is driving spending choices
Trang 27Online gaming: the connected shape of things to come
A useful historical parallel for the connected and socialized future may be the rise
of online video games in Asia, where spending on online games overtook console/handheld games in 2010 Such online games—especially advanced casual games and massive multiplayer online games—were providing consumers with connected social media experiences before people were even talking about social networks
As the chart below shows, Asian countries—which also have huge cultures of social media, such as China, which leads the way—have maintained their lead in terms
of growth in online/mobile gaming revenues And outside Asia Pacific, such markets as the US and Russia are also seeing healthy growth
Many reasons have been suggested for Asian populations’ eager embrace of online and social gaming, ranging from Asians’ relatively low participation in physical sports to a simply game-friendly culture But what’s clear is that online and mobile gaming acted as a precursor of the socialization of other media in Asia and could play the same role in other territories where online gaming takes off quickly when the necessary connectivity becomes available
In addition, as we’ll highlight later, online gaming has led the way in creating flexible and sophisticated revenue models To see the future of socialized media, online gaming is a good place to start
4,707 1,750
1,376 1,286 687
Trang 28The medium formerly
known as TV: toward the
media hub…
Amid these developments, one clear
trend is the continued strength of the
medium formerly known as
televi-sion—or, more accurately today, video
The consumption of professional video
content has never been more popular,
partly reflecting the explosion in the
ways people can access it
The growing number of ways and
contexts in which people can
experi-ence video content is creating a blend
of confusion, excitement, and choice for
consumers It’s also raising questions
around the value proposition and pricing
of TV-only content bundles—especially
given the advent of a rising generation
of savvy and increasingly urbanized
consumers who still love television but
want more flexibility: first, in the ways
they access and pay for content and
second, what content they get
Like previous generations, the new
con-sumers are passionate about other media
experiences as well as television: live
concerts, radio, magazines, books, and
so on But unlike previous generations,
they demand, consume, and function
in a world of globally connected social
media And they’re increasingly adept
at incorporating the various elements
of content and connectivity into their
media consumption mix All of this
points toward the multichannel,
multi-content, multiexperience future: a
con-cept we’ve termed here the media hub,
wherein a mass of content is available for
an agreed price on all devices and where
the live experience—be it US basketball
or FIFA World Cup football or Lady Gaga
in concert—comes at a premium
…and turning the second screen into the consumer’s social nexus
With the advent of smart devices, the concept of the media hub has now gained a so-called second screen for sharing and enjoying these experiences anywhere And with formerly print-based media such as magazines and newspapers launching smart-device apps, these forms of content could also become part of the overall media pack-age—as part of a multisegment media bundle accessed via the media hub and its connected screens
Some companies are already making the early running in this direction, such
as Technicolor, with its MediaNavi and M-GO multiscreen content platform, whereby MediaNavi serves as the socialized and personalized hub for navigating and accessing the universe
of content, and the M-GO app expands that access across a range of connected devices With social media incorporated into the media hub concept, consum-ers can take the logical next step from watching “everything whenever and wherever I want” to having friends and family log in to share the experience in real time
This could lead to an environment where all content is streamed as a cheap, easily available, cloud-based utility-style service, with the streamed and shared live experience becoming the premium form of content The digi-tal locker may also play a role, enabling consumers to store recorded content remotely and access it from anywhere
on any device
In such a world, the multicontent, multidevice media hub could regain the role that TV held as the nexus of the col-lective social experience from the 1950s through the 1990s However, while the
analog TV in the living room put the family circle at the center of the shared content experience, the media hub will shift the center of gravity toward a more geographically spread community of friends with shared interests, often of similar ages This extended circle of friends could become the media hub’s killer application, glued together by the shared content experience
Smart devices spearheading change…
The first signs of the socialized tiscreen future are already emerging But how is the consumer experiencing them? The answer lies in the rocketing take-up of smart devices
mul-Since the launch of the original iPad in April 2010, tablets have brought home
to consumers—like no other device has—what the future of media might look like For the first time, consumers became willing to watch premium video content on the go And in addition to cutting into PC sales, the tablet provides
a metaphor for the feel of a future with ever-available mobile video and non-video content
As soon as consumers held tablets, they
could imagine a large one fixed on the
liv-ing room wall for “big” content and
fam-ily viewing; a handy-size one for a decent
personal or social content experience on
the move; and a small one in the form of
a smartphone, for times when tivity, information, and immediacy are the priorities Each device suits differ-ent content and contexts But the key is that portability, accessibility to content, on-demand capability, high resolution, and acceptable screen size—all of those formerly conflicting goals—have finally been reconciled
Trang 29connec-…across broadcast and
print media
Smart devices bring transformational
opportunities across E&M segments
For example, TV companies could give
consumers a customizable
tablet/smart-phone app that brings up a consumer’s
own personal My Media on the TV, with
the consumer’s favorite shows,
mov-ies, and apps For instance, hotel guests
could get their own personal channels
loaded straight up on the connected
TVs in their rooms by pointing their
tablets at the TV
Tablets are also enabling print
pub-lishers to present consumers with a
value proposition previously lacking in
those publishers’ online products, thus
convincing consumers to pay for
addi-tional and premium content Examples
include the New York Times’ paid-for
fashion app called The Collection,
which draws from a number of the
newspaper’s products and repackages
them together stylishly
More generally, as the Outlook
high-lights, tablets’ superior content
experi-ence is enabling growing numbers of
print publishers to harness rising digital
revenues E-books are claiming a
ris-ing share of the paid-for book market
And more and more newspapers are
both launching apps and putting their
content behind paywalls—often with a
free incentive so as to win over
commit-ted print consumers When Australia’s
Herald Sun launched its new
paywall-protected Web site and m-site alongside
its iPad app in early 2012, for example,
it offered an initial two-month free trial
of its Digital Pass
Consumer trends knock on into B2B business models…
Consumers’ behavioral changes are also driving change in business-to-business (B2B) publishing Most consumers are members of the business workforce—
who are increasingly mobile as well as accustomed to accessing information via an ever-wider range of devices They expect the same immersive quality and consistency of experience at work
as in their private lives and are porating social behaviors into their business behaviors
incor-For companies, these trends present challenges in terms of security and access, but they also open up business opportunities One outcome is that corporations are setting up social net-works to encourage collaboration and innovation Another is that formerly print-based B2B information publishers are starting to view their businesses in
a different way It’s no coincidence that
on its Web site, Wolters Kluwer of the Netherlands now calls itself “a global provider of information, software, and services” rather than a publisher
This is a major shift For B2B tion providers, the core value of their business used to lie in their original product, such as a trade magazine or directory, whether physical or online
informa-But today, these businesses’ real asset
is the deeply engaged specialist munity with deep domain expertise for whom they provide information and interaction, thereby acting as a gateway for advertisers
com-…creating opportunities for curators and B2B2C providers
For B2B information providers, the most direct and most sustainable way to maximize their proposition to advertis-ers is to be a curator of information for the target community This information
is often publicly available elsewhere: if people have the time and inclination, they can now trawl around to find a mass of information on mergers-and-acquisitions deals on the Internet But
subscribers to the Financial Times’
mergermarket, for example, prefer to pay mergermarket to act as their curator for such information, by providing them with tailored, convenient deal data seg-mented by sector on their smart devices
as they travel to work
Trang 30Increasingly, it is employers who pay
for this service—a trend that reflects
the emergence of a new category of
media: B2B2C, or
business-to-business-to-consumer Twenty years ago,
news-papers like the Financial Times and the
Wall Street Journal were mainly B2C
Since then, the proportion of circulation
revenues coming from combined print
and online licenses sold to corporations
appears to have risen steadily Employees
want these publications as curators and
aggregators providing reliable news and
sharp analysis, and employers can see
the value in paying for the service
Acting as a curator protects a B2B
pro-vider from the threat of disintermediation
by the original sources of information—
a risk that particularly affects B2B models
based on acting as a channel for
propri-etary data For example, a publisher of
academic papers faces the danger that the academic community can bypass it and publish direct to peers over the Internet
In contrast, differentiation through standing curatorship is much harder for anyone else to take away
out-The finger on the consumer’s pulse…
In segments ranging from B2B mation to consumer magazines, to streaming live music, smart devices are helping usher in the connected multiscreen future But to engage and immerse consumers in that future, E&M companies will need to understand consumers’ behaviors, motivations, and expectations and to be able to access such information as location and trans-action record
infor-The raw material needed to build that understanding—consisting of big data
on consumers’ activities, lifestyles, behaviors, and transactions—is now available at a previously inconceivable scale and depth For example, social networks represent a potentially rich source of consumer data: according to comScore, nearly one minute in five that consumers spend online is now spent on social networks By joining consumers on those networks, by get-ting involved in their conversations, and
by mining their activities via analytics, companies can not only build deeper relationships with those consumers but also generate valuable insights into ways of serving and selling to them more effectively, thereby benefiting both ad-based and subscription models
Trang 31…by using analytics to find
the little data in the big data
Getting this right isn’t easy The sheer
volume and noise of big data make it
hard to identify and apply the little data
within them—the granular individual
information that enables companies
to personalize their communications
with consumers and engage or immerse
consumers more effectively Many
com-panies are feeling their ways to learn
to generate real value from data, and
they’re still collecting and mining only
the most basic of information
Going forward, E&M businesses will
raise their game in this area, because
they know they have to One sign of
their commitment to driving value
from data is the continuing rise in the
prominence and power of data analytics
companies and skill sets—particularly
those able to assess audience
intelli-gence at the consumer level and deliver
warm leads, such as a specific
product-purchase intender
A related development is the drive to
create new measurement systems for
many segments of media, ranging from
radio to out-of-home and from
maga-zines and newspapers to TV content
across platforms—a subject we return
to later in this Industry Overview And
the rising importance of data analytics
is further underlined by the intensifying
war for talent in the consumer insight
space, with E&M companies
compet-ing head-on against other sectors with
B2C relationships—such as banks and
retailers—which often have a head start
Consumers’ concerns have been fied by confusion and controversies surrounding the privacy approaches taken by global online giants, including the recent coverage of Facebook’s deci-sion to repackage its Timeline feature and create ads based on users’ media consumption Such instances may con-tribute to consumers’ sense of unease about how their personal data might
intensi-be used Those concerns are creating the risk of regulatory actions that could potentially threaten the growth not only
of the digital media industry but also
of the broader, digital economy That risk underlines the need for further rapid progress in such areas as secure digital IDs
…that might be overcome through a win-win
In our view, there’s a middle way that companies could pursue Consumers are happier to provide information if they get in return something they value, such as filling in a questionnaire at the supermarket in exchange for loyalty points But they’re concerned about companies’ going too far by monetizing their data first and asking permission later Given such worries, there’s an opportunity to give consumers more control over how their personal data gets used and to deliver higher benefits
in return, thereby encouraging them to volunteer even more information Under the current model, the advertiser works on behalf of the brand, not on behalf of the consumer What’s needed
is a model that produces a win-win, with the medium, the advertiser, and the consumer all collaborating and benefiting transparently in a way that’s ethical and legally appropriate
Such a model demands collaboration
as well as the acceptance that the only ones who own customers—and the customers’ data—are the customers themselves This would require a shift
in the industry’s mind-set, from the legacy focus on customer ownership to
a new approach based on putting the customer in control—with all parties agreeing that personal data can be used only in ways the customer has agreed to
by opting in
We now look at new business models that will enable companies to turn con-sumers’ attention and engagement into revenues
Trang 322 Devising new business models to reinvent and expand
the value proposition of advertising and content
A world of difference…
In the face of the three main shifts
we’ve highlighted—analog to digital,
fixed to mobile, and West and North to
East and South—the core challenge for
E&M companies lies in how to remain
relevant to their consumers and
busi-ness customers in a way that
differenti-ates them from their competitors
At the global level, that means
reach-ing people in different territories and
giving them content experiences that
feel local and personalized In the
short term, E&M companies will be
boosted by cyclical economic recovery
particularly in markets in the Northern
Hemisphere But that should not mask
the long-term structural and
organiza-tional changes that are needed—and
under way—right across the industry
For companies operating
internation-ally, this reshaping of their
organiza-tions is made more difficult because
while many of the trends are global,
the solutions vary locally The reason is
that the E&M market in each territory
worldwide is developing in a different
way from a differing starting point
Such diversity means the traditional
distinction between developed markets
and emerging markets becomes
increas-ingly irrelevant—or even misleading
For example, India and China—two
countries often bracketed together from
an overall economic growth tive—are fundamentally different in terms of, say, installed communications infrastructure India still faces short-comings around infrastructure, with comparatively little fixed broadband and with mobile broadband still embry-onic In contrast, China has excellent mobile infrastructure following several years of heavy state-driven investment
perspec-…with pockets of pent-up growth potential
What’s more, the impact on consumer behavior when such services as mobile broadband burst onto a market can
be electrifying Even if the ture to support new media offerings is currently rudimentary or lacking, the growth in usage and revenues in that market can be explosive, once ignited
infrastruc-by connectivity We project that during the next five years, India’s mobile access market will expand at a 42.4 percent CAGR—the fastest in the world—and
it will also have the fastest-growing wireless video game market, expanding
at a 22.2 percent CAGR Similar ics can be seen in the rapid take-up of mobile banking in Africa, as providers and consumers leapfrog the stage of physical branch infrastructure
dynam-So, far from hampering growth, a lack
of legacy analog connectivity and media choices makes consumers in growth markets more voracious for new digital choices—partly because the novelty and excitement are greater and partly because those consumers don’t have to cope with
a transition from old behaviors These dynamics are demonstrated by the vora-cious take-up and usage of social media
in markets considered to be developing, such as Indonesia and Thailand
The pent-up demand for connectivity also helps explain why businesses in growth markets are outpacing mature territories in the pursuit of the com-mercial potential of mobile broadband
A PwC-sponsored study of 363 C-suite executives2 finds that businesses in fast-growing economies are embrac-ing mobile more readily as a driver of business growth and innovation Some
85 percent of respondents in India say mobility will be very important in creating new products and services, compared with 67 percent in Australia; and 93 percent of respondents in China say mobile consumers will lead to busi-ness model transformation, compared with 57 percent in the US
2 The new digital economy: How it will transform business Oxford Economics, June 2011 A research paper produced in collaboration with AT&T, Cisco, Citi, PwC, and SAP.
Trang 3330.9
9.5 22.5
6.8 15.4
5.1 17.5
Asia Pacific Latin America
Source: comScore Media Metrix, October 2011
Most-engaged markets for social networking (average monthly hours per user)
However, even though Internet tion influences current year-on-year growth in E&M, it says less about future potential A complementary measure might be in the form of engagement with new forms of consumption, such
penetra-as the average number of hours the rent population of Internet users spends
cur-on cur-online or mobile activities, cially social networks The chart at the lower left, based on comScore research, shows that not a single mature Western economy makes it into the world’s top nine most-engaged markets for social networking Only Canada makes it into the top 10—in last place
espe-Internet subscriber growth (2012–16 CAGR)
Most-engaged markets for social networking (average monthly hours per user)
Trang 34The reinvention of
advertising—in the image
of the consumer
Regardless of differences between
markets, the overriding trend across the
world is that consumers’ engagement
with connected digital experiences is
continuing to grow As this happens, it’s
increasingly evident that people’s time
and, by extension, the data generated
through the ways they spend it are
cur-rencies that can be monetized While
this has always been the case, the
addi-tion of digitally derived insights to the
mix is now redefining advertising—and
expanding its value proposition
Until recently, the natural choice for
an advertiser looking to reach, say,
potential car buyers might have been to
advertise on the major auto Web sites
But by applying analytics to
individu-als’ browsing behaviors, ad agencies
and networks can now identify specific
so-called auto-intenders who have
the highest propensity to buy a car in
the next 12 months So messages can
be directed via other touch points to
specific individuals more likely to take
action on the desired decision
Such developments mean premium
results are increasingly key to getting
premium rates Using display ads is
seen as an increasingly commoditized
approach Instead, advertisers will pay a
premium only for clearly demonstrated
premium demographics, a proven
track record of engaged consumers,
or solid revenues from click-throughs
Similarly, the conversation has shifted
from display inventory to the value in
behavioral factors and drivers such as location This is why some targeted Internet advertising is now generating higher costs per thousand views (CPMs) than network television is
Already, audience metrics and ment are changing rapidly in response
measure-to such shifts Cusmeasure-tomized metrics are valuable for retrospectively testing the impact of audience reach and engage-ment on the effectiveness of advertis-ing campaigns, for planning future campaigns, and for allocating market-ing spend across media In the UK, for
example, the Financial Times and three
UBM titles have published new metrics assured by PwC, designed to reflect more accurately their entire audience footprint across platforms
rec-Socialization of advertising is also being fostered by consumers’ strengthening engagement with the live shared experi-ence, ranging from concerts to cinema, to exhibitions These live formats are driving growth in experiential ads, such as por-table cardboard seats for music festivals, which act as minibillboards for brands
Advancing socialization is feeding into the widely accepted concept among agencies and advertisers of bought-owned-and-earned advertising—to which we’ve added a fourth category: managed Bought media consist of traditional above-the-line platforms such as the paid-for 30-second spot Owned media are brands’ Web sites that consumers are driven to by ads Managed media is the orchestrated use
of social media, such as engagement via bloggers And earned media consist of
ad content that generates massive hits through social recommendation.More and more brands are using earned
or unpaid media in their mixes, because
a shared ad—if it takes off—can ate returns out of all proportion to the investment, especially if integrated across media In China, PepsiCo’s Bringing Happiness Home campaign—featuring Pepsi, Lay’s, and Tropicana—was delivered simultaneously on TV, online, in store, and at people’s homes Two weeks into the campaign, the campaign’s main 10-minute minimovie had been viewed over 100 million times And Coca-Cola’s 2012 Super Bowl advertising used its iconic polar bears in an animated cross-platform social media campaign, with the bears responding in real time to on-field events, consumers’ tweets, and ads dur-ing commercial breaks
Trang 35gener-Advertising and marketing agencies:
three key strands of change
The move from digital marketing to marketing in a digital world is driving change for agencies in three interconnected dimensions as follows
Convergence of agency roles: Creative agencies and media agencies are
increas-ingly converging, as creative agencies seek to offer a full service including areas like digital and sponsorship strategies and as media agencies become more digitally savvy and creative Niche agencies—including PR, event management, and digital specialist—are also looking to strengthen their relationships with brands and disintermediate the bigger agencies Clients now expect all of their agencies to have high IQs in digital
Payment-by-results: What matters today is not where agencies have come from
but the results they deliver Yet cost-plus models still dominate agencies’ ation, making them feel that brands are failing to fully recognize and reward the value they generate through their creativity and innovation So, agencies—and some brands—are pushing toward pay-for-performance remuneration models, wherein compensation reflects the value delivered on both sides
remuner-Driving changes in metrics: The move away from cost-plus and toward
perfor-mance-based remuneration demands new metrics So, agencies are directing clients’ attention away from input measures such as cost-plus and instead toward outputs such as earned or unpaid media reach, recall rates, purchasing intentions, and brand awareness—all contributing to performance and return on spend Going forward, remuneration for media campaigns will become increasingly linked to performance metrics Evolution of those new measures is being led by such bodies as the Coalition for Innovative Media Measurement*
*See http://www.cimm-us.org.
Trang 36…driving profound
change for agencies
The rise of unpaid media reflects an
innovative, new fusion of advertising,
content, and analytics—and is helping
drive sweeping change in the roles and
business models of creative and media
agencies As their clients hunt for new
ideas and approaches, agencies are
stepping up to act as digital
advertis-ing consultants, guidadvertis-ing their clients
via insights into opportunities around
the aggregation of data, socialization,
and content
That trend is being accelerated by the
disappearance of the historical
distinc-tion between tradidistinc-tional and digital
media Everything that agencies do
for their clients now has an
embed-ded digital component—and brands
will increase their spend on previously
untried models if they can see
reason-able likelihood of the right return The
shifts are driving change for agencies on
three fronts, as further described in the
accompanying information panel
These changes raise several challenges
To stay ahead, agencies need to be
flexible enough both to adapt fast to
change and to collaborate with a wide
array of media, technology, data, and
research companies
But whatever alliances they form, data
analytics is increasingly central to
agencies’ ability to demonstrate value
for clients Digital measurement tools
mean brands can demand far greater
accountability and insights into ad
effectiveness And agencies are
invest-ing in search engine optimization and
econometric modeling, prefiguring
an opportunity for them to act as data
consolidators For example, an agency
could aggregate customer data across
a community of smaller online
publish-ers and build a collective volume of
consumer footprints that could compete more effectively for online advertising against the global search and social media giants This possibility underlines once again the scope for new perfor-mance metrics
New roles emerge across the E&M value chain
More generally, the evolution of the value chain over the next five years will see new roles emerge across the E&M industry, reflecting growing clarity about the business models that will generate value in the new landscape
The precise mechanics of and balance between those roles will vary from seg-ment to segment, but we believe they will come to pervade all segments in one form or another—enabling compa-nies to (1) occupy one or more specific parts of the value chain and (2) work collaboratively with other providers whose capabilities are complementary
What will the roles look like? We believe one of them will involve acting
as the online destination or physical auditorium that hosts the customer experience—a role that could be termed
the venue Another will be to act as the
aggregator and filter for the target sumers’ content requirements, possibly
con-termed the community curator
(super-seding the publisher) A further role will be as provider of exclusive content,
perhaps called the content monopolizer
Device developers will have a tinuing part to play by collaborating closely with other participants to ensure the right experience Some strongly branded players will seek roles as consumers’ trusted companions for all content across devices, perhaps termed
con-the digital services champion And con-there
will be third-party specialists that laborate with the other participants to
col-enable and support experimentation, innovation, and execution They might
be called ideas generators.
As the various roles crystallize, media groups will conduct portfolio reviews
to decide which they should focus on Some companies may decide to play more than one of the roles—and even all of them if they have sufficient scale and reach But size alone will not be a measure of success, and some partici-pants will thrive by specializing and differentiating themselves in specific niche roles
Companies that take on multiple roles will face pressure from shareholders
to justify their investments in diverse activities and to show how those invest-ments contribute overall value A num-ber of media organizations may respond
by narrowing their focus to a smaller range of activities at which they want to
be world-class while using flexible laboration to access any wider capabili-ties as and when they’re needed
col-One shift already under way is that some content companies that have traditionally operated on a B2B model are starting to build direct relationships with consumers, thereby disintermedi-ating their existing distribution chan-nels The underlying agenda here is transformation into a consumer-focused connected company Examples include HBO with HBO GO, whereby HBO offers its own content for streaming direct by consumers
Ongoing disintermediation can also be seen in such segments as books, movies, and music J K Rowling is bypassing online retailers by selling unencrypted electronic versions of her Harry Potter books direct over her own Pottermore Web site Paramount Pictures offered
an online streaming option in 2011 for
Transformers: Dark of the Moon
Trang 37revenues rose by 18.9 percent in 2011, indicating that renting is gaining both market share and mainstream accep-tance One factor may be that past expe-rience has made consumers wary of owning content on formats that might become obsolete
Overall, the various trends highlight the need for flexibility in the way that different types of content are priced and delivered For example, some high-end consumer magazine publishers are find-ing that 30 or 40 percent of the single copies they sell on tablets are back issues, which consumers then store and keep digitally This opens up opportuni-ties to sell a “rental” subscription for current issues, and use an “ownership”
model for selling back issues It also underlines that the long tail of existing content continues to offer opportunities for additional revenue
…and using an array
of pricing models
The trend toward differentiated ing in consumer magazines is mirrored
pric-in other segments by the emergence
of a wide array of segmented pricing models These include free or paid-for options, respectively with or without ads; tiered pricing, again with or with-out ads; payments in virtual currency;
stored-value micropayments to buy bolt-on “packs”; and rental models charging cash or virtual currency over social networks
The interactive game sector—especially mobile—has established itself as a leader in innovative price segmenta-tion, creating flexible models wherein
In music, the labels—which have never
had strong consumer brands—are
being disintermediated by artists’ going
direct, as well as by such entrants as
RIM, Wal-Mart, and Live Nation
Indeed, Live Nation’s 360-degree deals,
which essentially position the artist
as a brand to be managed, effectively
involve outsourcing the distribution
chain And the rise of the so-called
pro-sumer is a further form of
disintermedi-ation, with consumers turning producer
to create and sell games, music, films,
and books over online platforms
Paying for content:
renting, not owning…
The models for monetizing content are
also continuing to evolve As we’ve noted
in previous editions of the Outlook,
consumers will pay for privileged access
to content they want, such as being able
to consume it ad free or ahead of other
people But in cases when they want to
sample content to find out whether they
like it, our conversations with consumers
suggest they generally don’t want to
pay anything for new content the first
time they try it out This tendency may
in part be driven by—or reflect—the
move toward freemium business models,
wherein people can receive a free
ad-supported taster before upgrading
to the premium paid-for variant
A further factor is that consumers
generally appear to be moving toward
wanting to rent content rather than
own it outright While people could see
some worth in building up VHS, CD,
or DVD libraries on their shelves, they
don’t perceive the same kind of value
ad-free version Bolt-on tions have also proved popular Games providers often offer the consumer the option of purchasing virtual goods for use within a game or of performing a function with a monetizable benefit to get some benefit back in return, such
microtransac-as earning virtual in-game currency by signing up for a newsletter, looking at
an ad, or giving feedback
Online gaming’s historical role as a leader in socializing the entertainment experience suggests similar models may emerge in other segments To date, movie studios’ attempts to sell or rent content through social media have had mixed results Consumers tell us they would be more willing to pay if the payment was in a virtual form such as Facebook credits, but this raises com-plexities around how to get the real dollars back into the right hands Across the whole area of pricing, the question remains regarding how the future infrastructure to service rising demand for bandwidth will be paid for (see information panel) As we’ve highlighted in previous editions of the
Outlook, this issue demands a
collab-orative solution involving content and distribution But the collective will to drive that solution may emerge only once the bandwidth crunch comes, and consumers’ services start to degrade.Ultimately, however, solutions will be found to the challenges around both infrastructure and consumer privacy
As business models for the new E&M environment start to take shape, atten-tion is turning to the organizational and operating models needed to underpin them This is the third dimension of the
Trang 38Infrastructure: broadcast economics are not satisfying on-demand needs
A frequently overlooked advantage of traditional broadcasting over the airwaves—whether digital or analog—is that traditional broadcasting is very efficient in terms of infrastructure costs and requires minimal spectrum to serve a large base
of consumers However, as consumers access more and more bandwidth-heavy content on demand—including HD video—over wired or wireless telecom net-works and as more and more machine-to-machine (M2M) devices ranging from smart meters to fridges get connected, these networks’ capacity inevitably comes under strain
Compression technologies and content distribution networks (CDNs) are helping slow down the squeeze But as demand continues to rise, billions of dollars of investment will still be needed to build out the necessary infrastructure—and consumers are not yet paying enough for access to fund that To try to close the gap, bandwidth providers are introducing data capacity limitations and usage caps But consumers resent such limits, partly because of the history of “all-you-can-eat” access
From bandwidth issue to business model headache
The net-neutrality viewpoint might see this as a problem for telcos to sort out, but
in fact it is a shared problem demanding a collaborative solution There is a cost associated with delivering to any device a program or a product While distributing
at current levels may be sustainable, the continuing future growth in on-demand delivery and M2M will see real macro growth in those delivery costs, and it is not clear who will pick up the bill
The hidden costs of on-demand and M2M delivery also mean that the cost ture changes significantly for broadcasters whose viewers switch to online and catch-up services To date, the emphasis has been on the benefits of online media: creation of stickiness, reduction in churn, allowing better bundling But as volumes continue to rise, distribution costs will become a growing issue
Trang 39struc-Reorganizing around
digital…
Over the past decade, many E&M
businesses have developed their digital
business as an adjacent operating group,
with additional separate infrastructure,
solutions, and staff But in the new
normal, with digital established as
part of business as usual, that siloed
approach has passed its sell-by date The
dislocation it causes between digital and
physical is hindering consistent customer
insight, holding back revenues, and
limiting the scope for cost efficiencies
on both sides of the divide
The imperative is to combine the
duplicate processes into a single,
enterprise-class digital operating model
and capability, enabling companies to
create once and distribute anywhere
they choose A digital model positions
the business to reshape itself for the new
normal and to harness new behaviors
more effectively as a source of revenues
…to boost profitability,
scalability—and innovation
E&M businesses across broadcast,
music, print, and publishing have
grasped the need to move digital to
the center of their operations, are now
integrating their digital divisions into
the main enterprise, and are targeting
benefits around three key areas:
• Higher profitability by reducing
operational costs through common
3 Developing organizational models to harness new
behaviors and grow revenues in the new normal
• Better scalability, thereby gaining
greater agility to grow and flex the business—through digital work flows; rights and royalty solu-tions that can support millions of digital transactions; and digital consolidation of physical format archives to reduce costs and boost commercial exploitation
• More effective and continual
innovation through integration
and automation, thereby freeing
up time for staff to collaborate and generate new ideas
Repositioning digital as the engine of the business demands that businesses prioritize several key investments (see information panel) and can bring several additional benefits in return
It enables the business to rebalance its skills and capabilities around control, data, and smart commercialization to drive new services And it can enable companies to tap into cloud-based models that might handle 95 percent
of their offerings’ ing, they’re freed to focus only on the last 5 percent that interfaces with the customer
Trang 40functionality—mean-Integrating digital across the business
doesn’t mean focusing just on digital
end products and experiences Content
that is created and stored digitally can
still be distributed on analog platforms
And some newspapers are
demonstrat-ing that premium glossy print products
can still boost ad revenues and sustain
circulation, supported by digital work
flows Printers of the Globe and Mail
in Canada built a new printing plant,
enabling the publisher to upgrade to
glossy paper for its Saturday section
and capture a significant slice of the
available fashion advertising while
also maintaining print circulation in
a declining market
Some key priorities in integrating digital across the business
While different businesses are at different stages of their digital integra-tion and transformation, a number of key steps usually emerge as priorities These include:
• Cost optimization and process integration by bringing digital
divisions into the main enterprise and replatforming around digital work flow for end-to-end production and distribution
• Rights and royalty optimization in
order to sell content globally with effective rights and royalty tracking and payments
• Metadata modeling, which
imple-ments unique identifiers, structures, and tags to organize all products and assets that are the keys to digital processes
• Archive consolidation and mercialization to reduce physical
com-asset and facility costs, usually by about 40 percent, and to prioritize digital assets for commercial distribution
• Digital content and publishing integration to create a new, enter-
prise-class production/editorial and commercial/ advertising platform—usually with a commercial partner