See Appendix E for • Master JavaScript and DOM concepts with Danny’s exclusive interactive workbench: The Evaluator • Learn state-of-the-art debugging and tracing tricks • Apply the late
Trang 1Advance your JavaScript skills with the most comprehensive resource available
Conquer high-end scripting challenges using the latest techniques Optimize scripts for Internet Explorer 5.5 and Netscape Navigator 6
G O L D E D I T I O N
Bible GOODMAN
G O L D
E D I T I O N
CD-ROM INSIDE!
Nearly 300 Ready-to-Run Example Scripts and More
on CD-ROM!
The Ultimate Guide to JavaScript for Professionals
Featuring 15 bonus chapters with expanded coverage of data validation, debugging, plug-ins, security, and more, plus nine chapters on ready-to-use applications, this monumental reference is truly the most comprehensive and useful guide to JavaScript available today Writing with his trademark clarity and verve, leading JavaScript authority Danny Goodman covers everything from Cascading Style Sheets and Document Object Models to XML data — and gives you all the tools you need to harness the full power of client-side JavaScript.
Hundreds of Example Scripts on CD-ROM!
PC running Windows 95 or later, Windows
NT 4 or later; Power Macintosh running System 7.6 or later See Appendix E for
• Master JavaScript and DOM concepts with Danny’s exclusive interactive workbench: The Evaluator
• Learn state-of-the-art debugging and tracing tricks
• Apply the latest JavaScript 1.5 exception handling and custom object techniques
• Implement cross-browser Dynamic HTML applications for MSIE 5.5 and Navigator 6
• Embed a universal sound plug-in controller in your pages
• Develop deployment strategies that best suit your content goals and target audience
— Over 175,000 Copies in Print
JavaScript pioneer and Consultant
®
With a foreword by Brendan Eich, creator of JavaScript
CD-ROM includes:
Object Quick Reference
demo of BBEdit, and TextPad shareware
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Turn plain pages into interactive applications
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Features 15bonus chapters
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Trang 2more than three feet from my copy.”
— Steve Reich, CEO, PageCoders
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— Thoma Lile, President, Kanis Technologies, Inc.
“Outstanding book I would recommend this book to anyone interested in learning todevelop advanced Web sites Mr Goodman did an excellent job of organizing thisbook and writing it so that even a beginning programmer can understand it.”
— Jason Hensley, Director of Internet Services, NetVoice, Inc.
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— Dwayne King, Chief Technology Officer, White Horse
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— Uri Fremder, Senior Consultant, TopTier Software
“I love this book! I use it all the time, and it always delivers It’s the only JavaScriptbook I use!”
— Jason Badger, Web Developer
“Whether you are a professional or a beginner, this is a great book to get.”
— Brant Mutch, Web Application Developer, Wells Fargo Card Services, Inc.
“I never thought I’d ever teach programming before reading your book [JavaScript Bible] It’s so simple to use — the Programming Fundamentals section brought it all
back! Thank you for such a wonderful book, and for breaking through my ming block!”
program-— Susan Sann Mahon, Certified Lotus Instructor, TechNet Training
“I continue to get so much benefit from JavaScript Bible What an amazing book! Danny
Goodman is the greatest!”
— Patrick Moss
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has everything we could possibly need.”
— Philip Gurdon
Trang 3“I continue to use the book on a daily basis and would be lost without it.”
— Mike Warner, Founder, Oak Place Productions
quite a few).”
— Robert J Mirro, Independent Consultant, RJM Consulting
Trang 4JavaScript Bible,
Gold Edition
Trang 6JavaScript Bible,
Gold Edition
Danny Goodman
With a foreword by Brendan Eich, creator of JavaScript
Best-Selling Books • Digital Downloads • e-Books • Answer Networks • e-Newsletters • Branded Web Sites • e-Learning
Indianapolis, IN ✦ Cleveland, OH ✦ New York, NY
Trang 7www.hungryminds.com
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Trang 8books, including The Complete HyperCard Handbook, Danny Goodman’s AppleScript
Handbook, and Dynamic HTML: The Definitive Reference He is a renowned authority
and expert teacher of computer scripting languages and is widely known for his
“JavaScript Apostle” articles at Netscape’s ViewSource online developer newsletter.
His writing style and pedagogy continue to earn praise from readers and teachersaround the world To help keep his finger on the pulse of real-world programmingchallenges, Goodman frequently lends his touch as consulting programmer anddesigner to leading-edge World Wide Web and intranet sites from his home base inthe San Francisco area
Trang 9Debra Williams Cauley
Trang 10As JavaScript’s creator, I would like to say a few words about where JavaScript
has been, where it is going, and how the book you’re holding will help you tomake the most of the language
JavaScript was born out of a desire to let HTML authors write scripts directly in theirdocuments This may seem obvious now, but in the spring of 1995 it was novel andmore than a little at odds with both the conventional wisdom (that HTML shoulddescribe static document structure only) and the Next Big Thing (Java applets, whichwere hyped as the one true way to enliven and extend Web pages) Once I got pastthese contentions, JavaScript quickly shaped up along the following lines:
✦ “Java-lite” syntax Although the “natural language” syntax of HyperTalk was fresh
in my mind after a friend lent me The Complete HyperCard Handbook by some fellow
named Goodman, the Next Big Thing weighed heavier, especially in light of anothergoal: scripting Java applets If the scripting language resembled Java, then those pro-grammers who made the jump from JavaScript to Java would welcome similarities insyntax But insisting on Java’s class and type declarations, or on a semicolon aftereach statement when a line ending would do, was out of the question — scripting formost people is about writing short snippets of code, quickly and without fuss
✦ Events for HTML elements Buttons should have onClickevent handlers.Documents load and unload from windows, so windows should have onLoad andonUnload handlers Users and scripts submit forms: thus the onSubmit handler.Although not initially as flexible as HyperCard’s messages (whose handlers inspiredthe onEvent naming convention), JavaScript events let HTML authors take control
of user interaction from remote servers and respond quickly to user gestures andbrowser actions With the adoption of the W3C DOM Level 2 event handling recom-mendations, JavaScript in modern browsers has fully flexible control over events
✦ Objects without classes The Self programming language proved the notion of
prototype-based inheritance For JavaScript, I wanted a single prototype per object(for simplicity and efficiency), based by default on the function called using the newoperator (for consonance with Java) To avoid distinguishing constructors frommethods from functions, all functions receive the object naming them as the prop-erty that was called, in the thisparameter Although prototypes didn’t appear untilNavigator 3, they were prefigured in Version 2 by quoted text being treated as anobject (the String object prototype, to which users could attach methods)
✦ Generated HTML Embedding JavaScript in HTML gave rise to a thought: Let the
script speak HTML, as if the emitted text and markup were loaded in place of thescript itself The possibilities went beyond automating current or last-modifieddates, to computing whole trees of tables where all the repeated structure wasrolled up in a scripted loop, while the varying contents to be tabulated came in min-imal fashion from JavaScript objects forming a catalog or mini-database
Trang 11At first, I thought JavaScript would most often find use in validating input to HTMLforms But before long, I was surprised to see how many Web designers devisedcompelling applications by way of script-generated HTML and JavaScript objects Itbecame clear from user demonstration and feedback that Web designers sought tobuild significant applications quickly and effectively with just a few images, HTML,and JavaScript Eventually they demanded that the browser support what is nowknown as “Dynamic HTML” (one fun link: http://www.javascript-games.org/).
As legions of Web authors embraced the authoring power of JavaScript, they, in turn,demonstrated the crucial advantages of a scripting environment over old-schoolapplication development Not only were the HTML and JavaScript languages com-paratively easy to use, but development did not require the programming expertiseneeded to light all pixels and handle all events as in a big, traditional application.The primacy of JavaScript on the Web today vindicates our early belief in the value
of a scripting language for HTML authors By keeping the “pixel-lighting” bar low,HTML with images has made Web designers out of millions of people By keepingthe “event-handling” bar low, JavaScript has helped many thousands of thosedesigners become programmers Perhaps the ultimate example of Web develop-ment’s convergence with application development is the Mozilla browser, whereinall of the user-interface and even some custom widgets and modular componentsare implemented entirely using JavaScript, Cascading Style Sheets (CSS), customXML-based markup languages, and images
JavaScript is also a general language, useful apart from HTML and XML It has beenembedded in servers, authoring tools, browser plug-ins, and other kinds of browsers(for such things as 3D graphical worlds) Its international standard, ECMA-262 (ISO16262), has advanced to a Third Edition But compared with languages such as Perland even Java, it is still relatively young Work toward a Fourth Edition of the lan-guage, supporting optional types, classes, and versioning facilities, progresseswithin the ECMA technical committee (see the “JS2” proposal to the ECMA technicalcommittee documented at http://www.mozilla.org/js/language/js20/)
It is clear to me that JavaScript would not have survived without a creative, loyal,and patient community of developers; I owe them each a huge debt of thanks.Those developers who took up the beta releases of Navigator 2 and disseminatedvital workarounds and feature requests by e-mail and net-news are the language’sgodparents Developer support and feedback continue to make JavaScript theeclectic, rambunctious success it is
The book in your hands compiles thousands of those “developer miles” with theinsight of an expert guide and teacher Danny didn’t know at the time how much inspi-ration I found in his HyperCard book, but it was on my desk throughout the develop-ment of JavaScript in 1995 His energy, compassion, and clear prose helped me keep thegoal of “a language for all” in mind It is enormously gratifying to write the foreword tothe Gold edition of this book, which has earned so many “satisfied reader miles.”
I highly recommend Danny Goodman’s JavaScript Bible to anyone who wants to
learn JavaScript, and especially to those HTML authors who’ve so far written only afew scripts or programs — you’re in for a lifetime of fun on the “scripting road” with
a trusty guide at your side
— Brendan Eich The Mozilla Organization (http://www.mozilla.org)
Trang 12For nearly 20 years, I have written the books I wished had already been written
to help me learn or use a new technology Whenever possible, I like to get in atthe very beginning of a new authoring or programming environment, feel the grow-ing pains, and share with readers the solutions to my struggles This Gold edition of
the JavaScript Bible represents knowledge and experience accumulated over five
years of daily work in JavaScript and a constant monitoring of newsgroups for tions, problems, and challenges facing scripters at all levels My goal is to help youavoid the same frustration and head scratching I and others have experiencedthrough multiple generations of scriptable browsers
ques-While previous editions of this book focused on the then-predominant NetscapeNavigator browser, the swing of the browser market share pendulum currentlyfavors Microsoft Internet Explorer At the same time, Netscape has accomplishedthe admirable task of reinventing its own browser in light of rapidly advancingindustry standards As a result of both of these trends, this massively revised andexpanded Gold edition treats both brands of browsers as equals as far as scriptersare concerned You hear my praise and dismay at various scripting features of bothbrowser families But empowering you to design and write good scripts is my pas-sion, regardless of browser Therefore, the book contains details about proprietaryand standard implementations to equip you to choose the development path thatbest fits your content’s audience If you detect any bias of mine throughout thisbook, it is a desire, where possible, to write scripts that work on as many browsers
as possible
Organization and Features of This Edition
Because of the greatly expanded range of vocabularies that scripts may use in thelatest browser versions, the biggest change to the structure of the book is in the ref-erence portion In this edition, you find a greater distinction between the documentobject model and core JavaScript language reference sections This new divisionshould help those readers who are primarily interested in only the JavaScript lan-guage (for use in other applications) find what they need more quickly Here aresome details about the book’s structure
Part I
Part I of the book begins with a chapter that shows how JavaScript compares withJava and discusses its role within the rest of the World Wide Web The Web browserand scripting world have undergone significant changes since JavaScript first
Trang 13arrived on the scene That’s why Chapter 2 is devoted to addressing challenges ing scripters who must develop applications for both single- and cross-platformbrowser audiences amid rapidly changing standards efforts Chapter 3 provides thefirst foray into JavaScript, where you get to write your first practical script.
fac-Part II
All of Part II is handed over to a tutorial for newcomers to JavaScript Nine lessonsprovide you with a gradual path through browser internals, basic programmingskills, and genuine JavaScript scripting With only a couple of clearly labeled items,the lessons cover scripting topics that apply to all scriptable browsers Exercises fol-low at the end of each lesson to help reinforce what you just learned and challengeyou to use your new knowledge (you’ll find answers to the exercises in Appendix C).The goal of the tutorial is to equip you with sufficient experience to start scriptingsimple pages right away while making it easier for you to understand the in-depthdiscussions and examples in the rest of the book By the end of the final lesson,you’ll know how to script multiple frame environments and even create the mouse-rollover image swapping effect that is popular in a lot of Web pages these days
You can find all of the Part II chapters on the CD-ROM that accompanies thisbook
Part III
Part III, the largest section of the book, provides in-depth coverage of the documentobject models as implemented in browsers from the earliest days to today In all ref-erence chapters, a compatibility chart indicates the browser version that supportseach object and object feature One chapter in particular, Chapter 15, contains ref-erence material that is shared by most of the remaining chapters of Part III To helpyou refer back to Chapter 15 from other chapters, a dark tab along the outside edge
of the page shows you at a glance where the chapter is located Additional tion aids include guide words at the bottoms of most pages to indicate which objectand object feature is covered on the page
naviga-Part IV
Reference information for the core JavaScript language fills Part IV As with ence chapters of Part III, the JavaScript chapters display browser compatibilitycharts for every JavaScript language term Guide words at the bottoms of pageshelp you find a particular term quickly
refer-Part V
In Part V, I get down to the business of deploying JavaScript Here are the practicalaspects of JavaScript, such as Chapter 43’s coverage of client-side form data valida-tion and Chapter 44’s coverage of blending Java applets and plug-ins into pages
On the
CD-ROM
Trang 14Debugging scripts is the focus of Chapter 45, with tips on understanding error
messages, building your own debugging tools Chapter 46 goes into great detail
about security issues for JavaScript-enabled applications Dynamic HTML in a
cross-browser environment is the subject of Chapter 47, while Chapter 48 introduces you
to Microsoft’s behaviors mechanism for Windows
The remaining nine chapters consist of full-fledged applications of JavaScript These
applications are designed not necessarily as plug-and-play modules you can put into
your pages right away Instead, their goal is to demonstrate many of the concepts
described earlier in the book by way of real-world examples New for this edition are
some examples based on XML data islands in Internet Explorer for Windows
Part VI
Finally, several appendixes at the end of the book provide helpful reference
informa-tion These resources include a JavaScript and Browser Objects Quick Reference in
Appendix A, a list of JavaScript reserved words in Appendix B, answers to Part II’s
tutorial exercises in Appendix C, and Internet resources in Appendix D In Appendix E,
you also find information on using the CD-ROM that comes with this book
CD-ROM
The accompanying CD-ROM contains over 300 ready-to-run HTML documents that
serve as examples of most of the document object model and JavaScript
vocabu-lary words in Parts III and IV You can run these examples with your
JavaScript-enabled browser, but be sure to use the index.htmlpage in the listings folder as a
gateway to running the listings This page shows you the browsers that are
compat-ible with each example listing I could have provided you with humorous little
sam-ple code fragments out of context, but I think that seeing full-fledged HTML
documents (simple though they may be) for employing these concepts is
impor-tant I intentionally omitted the script listings from the tutorial part (Part II) of this
book to encourage you to type the scripts I believe you learn a lot, even by aping
listings from the book, as you get used to the rhythms of typing scripts in
docu-ments You also find listings from Parts I and V on the CD-ROM
The CD-ROM holds another valuable resource: dozens and dozens of Example
sec-tions for Parts III and IV, which are compiled in Appendix F Many of these secsec-tions
reveal detailed descriptions of HTML listings that illustrate a particular object
model or language feature Even more Example sections invite you to try out an
object model or language feature with the help of an interactive workbench, called
The Evaluator — a JavaScript Bible exclusive! You see instant results and quickly
learn how the feature works
The Quick Reference from Appendix A is in pdf format on the CD-ROM for you to
print out and assemble as a handy reference, if desired Adobe Acrobat Reader is
also included on the CD-ROM so that you can read this pdf file Finally, the text of
the book is in a pdf file format on the CD-ROM for easy searching
Trang 15Prerequisites to Learning JavaScript
Although this book doesn’t demand that you have a great deal of programmingexperience behind you, the more Web pages you’ve created with HTML, the easieryou will find it to understand how JavaScript interacts with the familiar elementsyou normally place in your pages Occasionally, you will need to modify HTML tags
to take advantage of scripting If you are familiar with those tags already, theJavaScript enhancements will be simple to digest
Forms and their elements (text fields, buttons, and selection lists) play an cially important role in much of typical JavaScript work You should be familiar withthese elements and their HTML attributes Fortunately, you won’t need to knowabout server scripting or passing information from a form to a server The focushere is on client-side scripting, which operates independently of the server afterthe JavaScript-enhanced HTML page is fully loaded into the browser
espe-The basic vocabulary of the current HTML standard should be part of your workingknowledge When we get to using frames, for instance, the focus is on how to scriptthese elements, not on designing pages with them Microsoft, Netscape, and otheronline sources provide more detailed explanations of frames
If you’ve never programmed before
To someone who learned HTML from a slim guidebook a few years ago, the size ofthis book must be daunting JavaScript may not be the easiest language in theworld to learn, but believe me, it’s a far cry from having to learn a full programminglanguage, such as Java or C Unlike developing a full-fledged monolithic application(such as the productivity programs you buy in the stores), JavaScript lets youexperiment by writing small snippets of program code to accomplish big things.The JavaScript interpreter built into every scriptable browser does a great deal ofthe technical work for you
Programming, at its most basic level, consists of nothing more than writing a series ofinstructions for the computer to follow We humans follow instructions all the time,even if we don’t realize it Traveling to a friend’s house is a sequence of small instruc-tions: Go three blocks that way; turn left here; turn right there Amid these instruc-tions are some decisions that we have to make: If the stoplight is red, then stop; if thelight is green, then go; if the light is yellow, then floor it Occasionally, we must repeatsome operations several times (kind of like having to go around the block until aparking space opens up) A computer program not only contains the main sequence
of steps, but it also anticipates what decisions or repetitions may be needed toaccomplish the program’s goal (such as how to handle the various states of a stop-light or what to do if someone just stole the parking spot you were aiming for).The initial hurdle of learning to program is becoming comfortable with the way aprogramming language wants its words and numbers organized in these instruc-tions Such rules are called syntax, the same as in a living language Because com-puters generally are dumb electronic hulks, they aren’t very forgiving if you don’t
Trang 16communicate with them in the specific language they understand When speaking
to another human, you can flub a sentence’s syntax and still have a good chance of
the other person’s understanding you fully Not so with computer programming
lan-guages If the syntax isn’t perfect (or at least within the language’s range of
knowl-edge that it can correct), the computer has the brazenness to tell you that you have
made a syntax error
The best thing you can do is to just chalk up the syntax errors you receive as
learn-ing experiences Even experienced programmers get them Every syntax error you
get — and every resolution of that error made by rewriting the wayward
statement — adds to your knowledge of the language
If you’ve done a little programming before
Programming experience in a procedural language, such as BASIC or Pascal, may
almost be a hindrance rather than a help to learning JavaScript Although you may
have an appreciation for precision in syntax, the overall concept of how a program
fits into the world is probably radically different from how JavaScript works Part of
this has to do with the typical tasks a script performs (carrying out a very specific
task in response to user action within a Web page), but a large part also has to do
with the nature of object-oriented programming
In a typical procedural program, the programmer is responsible for everything that
appears on the screen and everything that happens under the hood When the
pro-gram first runs, a great deal of code is dedicated to setting up the visual
environ-ment Perhaps the screen contains several text entry fields or clickable buttons To
determine which button a user clicks, the program examines the coordinates of the
click and compares those coordinates against a list of all button coordinates on the
screen Program execution then branches out to perform the instructions reserved
for clicking in that space
Object-oriented programming is almost the inverse of that process A button is
con-sidered an object — something tangible An object has properties, such as its label,
size, alignment, and so on An object may also contain a script At the same time, the
system software and browser, working together, can send a message to an object —
depending on what the user does — to trigger the script For example, if a user clicks
in a text entry field, the system/browser tells the field that somebody has clicked
there (that is, has set the focus to that field), giving the field the task of deciding
what to do about it That’s where the script comes in The script is connected to the
field, and it contains the instructions that the field carries out after the user
acti-vates it Another set of instructions may control what happens when the user types
an entry and tabs or clicks out of the field, thereby changing the content of the field
Some of the scripts you write may seem to be procedural in construction: They
contain a simple list of instructions that are carried out in order But when dealing
with data from form elements, these instructions work with the object-based nature
of JavaScript The form is an object; each radio button or text field is an object as
well The script then acts on the properties of those objects to get some work done
Trang 17Making the transition from procedural to object-oriented programming may be themost difficult challenge for you When I was first introduced to object-oriented pro-gramming a number of years ago, I didn’t get it at first But when the conceptclicked — a long, pensive walk helped — so many light bulbs went on inside myhead that I thought I might glow in the dark From then on, object orientationseemed to be the only sensible way to program.
If you’ve programmed in C before
By borrowing syntax from Java (which, in turn, is derived from C and C++), JavaScriptshares many syntactical characteristics with C Programmers familiar with C will feelright at home Operator symbols, conditional structures, and repeat loops follow verymuch in the C tradition You will be less concerned about data types in JavaScript thanyou are in C In JavaScript, a variable is not restricted to any particular data type.With so much of JavaScript’s syntax familiar to you, you will be able to concentrate
on document object model concepts, which may be entirely new to you You willstill need a good grounding in HTML (especially form elements) to put your exper-tise to work in JavaScript
If you’ve programmed in Java before
Despite the similarity in their names, the two languages share only surface aspects:loop and conditional constructions, C-like “dot” object references, curly braces forgrouping statements, several keywords, and a few other attributes Variable decla-rations, however, are quite different, because JavaScript is a loosely typed lan-guage A variable can contain an integer value in one statement and a string in thenext (though I’m not saying that this is good style) What Java refers to as methods,JavaScript calls methods (when associated with a predefined object) or functions(for scripter-defined actions) JavaScript methods and functions may return values
of any type without having to state the data type ahead of time
Perhaps the most important aspects of Java to suppress when writing JavaScript arethe object-oriented notions of classes, inheritance, instantiation, and message pass-ing These aspects are simply non-issues when scripting At the same time, however,JavaScript’s designers knew that you’d have some hard-to-break habits For example,although JavaScript does not require a semicolon at the end of each statement line,
if you type one in your JavaScript source code, the JavaScript interpreter won’t balk
If you’ve written scripts (or macros) before
Experience with writing scripts in other authoring tools or macros in productivityprograms is helpful for grasping a number of JavaScript’s concepts Perhaps themost important concept is the idea of combining a handful of statements to perform
a specific task on some data For example, you can write a macro in Microsoft Excelthat performs a data transformation on daily figures that come in from a corporatefinancial report on another computer The macro is built into the Macro menu, andyou run it by choosing that menu item whenever a new set of figures arrives
Trang 18More sophisticated scripting, such as that found in Toolbook or HyperCard,
pre-pares you for the object orientation of JavaScript In those environments, screen
objects contain scripts that are executed when a user interacts with those objects
A great deal of the scripting you will do in JavaScript matches that pattern exactly
In fact, those environments resemble the scriptable browser environment in
another way: They provide a finite set of predefined objects that have fixed sets of
properties and behaviors This predictability makes learning the entire
environ-ment and planning an application easier to accomplish
Formatting and Naming Conventions
The script listings and words in this book are presented in a monospace fontto
set them apart from the rest of the text Because of restrictions in page width, lines
of script listings may, from time to time, break unnaturally In such cases, the
remainder of the script appears in the following line, flush with the left margin of
the listing, just as they would appear in a text editor with word wrapping turned on
If these line breaks cause you problems when you type a script listing into a
docu-ment yourself, I encourage you to access the corresponding listing on the CD-ROM
to see how it should look when you type it
As soon as you reach Part III of this book, you won’t likely go for more than a page
before reading about an object model or language feature that requires a specific
min-imum version of one browser or another To make it easier to spot in the text when a
particular browser and browser version is required, most browser references consist
of a two-letter abbreviation and a version number For example, IE5 means Internet
Explorer 5 for any operating system; NN6 means Netscape Navigator 6 for any
operat-ing system If a feature is introduced with a particular version of browser and is
sup-ported in subsequent versions, a plus symbol (+) follows the number For example, a
feature marked IE4+ indicates that Internet Explorer 4 is required at a minimum, but
the feature is also available in IE5, IE5.5, and so on Occasionally, a feature or some
highlighted behavior applies to only one operating system For example, a feature
marked IE4+/Windows works only on Windows versions of Internet Explorer 4 or
later As points of reference, the first scriptable browsers were NN2, IE3/Windows,
and IE3.01/Macintosh Moreover, IE3 for Windows can be equipped with one of two
versions of the JScript dll file A reference to the earlier version is cited as IE3/J1,
while the later version is cited as IE3/J2 You will see this notation primarily in the
compatibility charts throughout the reference chapters
Note, Tip, and Caution icons occasionally appear inthe book to flag important points
On the CD-ROM icons point you to useful examples and code listings found on
this book’s companion CD-ROM
On the
CD-ROM
Caution Tip
Note
Trang 20Before closing, I would like to acknowledge the contributions of many folks
who helped make this edition possible: Eric Krock, Tom Pixley, Vidur
Apparao, and especially the ever-patient, all-knowing Brendan Eich (Mozilla);Martin Honnen (Netscape DevEdge Champion); Tantek Celik (Microsoft’s Macintoshdevelopment group); Brenda McLaughlin, Walt Bruce, Michael Roney, Debra
Williams Cauley, Neil Romanosky, Eric Newman, Cordelia Heaney, Jerelind Charles,and Victoria Lee O’Malley (Hungry Minds, Inc.); technical reviewer David Wall;
“cookie man” Bill Dortch (hIdaho Design); Red and his friends (Mars, Incorporated);and fellow scripters and newsgroup kibitzers, who unwittingly advised me as towhere scripters were having trouble with the language Above all, I want to thank
the many readers of the first three editions of this book (with both titles, Danny
Goodman’s JavaScript Handbook and JavaScript Bible) for investing in this ongoing
effort I wish I had the space here to acknowledge by name so many who have sente-mail notes and suggestions: Your input has been most welcome and greatly appre-ciated Now it’s time to get down to the fun of learning JavaScript Enjoy!
Trang 21Foreword ix
Preface xi
Acknowledgments xix
Part I: Getting Started with JavaScript 1
Chapter 1: JavaScript’s Role in the World Wide Web and Beyond 3
Chapter 2: Authoring Challenges Amid the Browser Wars 11
Chapter 3: Your First JavaScript Script 19
Part II: JavaScript Tutorial — Summary 29
Chapter 4: Browser and Document Objects CD-1 Chapter 5: Scripts and HTML Documents CD-23 Chapter 6: Programming Fundamentals, Part I CD-35 Chapter 7: Programming Fundamentals, Part II CD-47 Chapter 8: Window and Document Objects CD-61 Chapter 9: Forms and Form Elements CD-75 Chapter 10: Strings, Math, and Dates CD-89 Chapter 11: Scripting Frames and Multiple Windows CD-99 Chapter 12: Images and Dynamic HTML CD-109 Part III: Document Objects Reference 35
Chapter 13: JavaScript Essentials 37
Chapter 14: Document Object Model Essentials 61
Chapter 15: Generic HTML Element Objects 105
Chapter 16: Window and Frame Objects 217
Chapter 17: Location and History Objects 321
Chapter 18: The Document and Body Objects 339
Chapter 19: Body Text Objects 409
Chapter 20: HTML Directive Objects 473
Chapter 21: Link and Anchor Objects 493
Chapter 22: Image, Area, and Map Objects 505
Chapter 23: The Form and Related Objects 527
Chapter 24: Button Objects 549
Chapter 25: Text-Related Form Objects 569
Chapter 26: Select, Option, and FileUpload Objects 589
Chapter 27: Table and List Objects 613
Chapter 28: The Navigator and Other Environment Objects 665
Chapter 29: Event Objects 711
Chapter 30: Style Sheet and Style Objects 777
Trang 22Part IV: JavaScript Core Language Reference 925
Chapter 34: The String Object 927Chapter 35: The Math, Number, and Boolean Objects 951Chapter 36: The Date Object 967Chapter 37: The Array Object 987Chapter 38: The Regular Expression and RegExp Objects 1007Chapter 39: Control Structures and Exception Handling 1033Chapter 40: JavaScript Operators 1069Chapter 41: Functions and Custom Objects 1093Chapter 42: Global Functions and Statements 1127
Part V: Putting JavaScript to Work 1147
Chapter 43: Data-Entry Validation 1149Chapter 44: Scripting Java Applets and Plug-ins 1177Chapter 45: Debugging Scripts 1217Chapter 46: Security and Netscape Signed Scripts 1239Chapter 47: Cross-Browser Dynamic HTML Issues 1259Chapter 48: Internet Explorer Behaviors 1273Chapter 49: Application: Tables and Calendars 1285Chapter 50: Application: A Lookup Table 1299Chapter 51: Application: A “Poor Man’s” Order Form 1311Chapter 52: Application: Outline-Style Table of Contents 1321Chapter 53: Application: Calculations and Graphics 1355Chapter 54: Application: Intelligent “Updated” Flags 1365Chapter 55: Application: Decision Helper 1375Chapter 56: Application: Cross-Browser DHTML Map Puzzle 1399Chapter 57: Application: Transforming XML Data Islands 1415
Part VI: Appendixes 1431
Appendix A: JavaScript and Browser Object Quick Reference 1433Appendix B: JavaScript Reserved Words 1447Appendix C: Answers to Tutorial Exercises 1449Appendix D: JavaScript and DOM Internet Resources 1465Appendix E: What’s on the CD-ROM 1469Appendix F: Examples from Parts III and IV CD-117Index 1473End User License Agreement 1512CD-ROM Installation Instructions 1516
Trang 24Foreword ix Preface xi Acknowledgments xix
Chapter 1: JavaScript’s Role in the World Wide Web and Beyond 3
Competition on the Web 4Hypertext Markup Language (HTML) 4CGI Scripting 5
Of Helpers and Plug-ins 6Java Applets 7JavaScript: A Language for All 7JavaScript: The Right Tool for the Right Job 9
Chapter 2: Authoring Challenges Amid the Browser Wars 11
Leapfrog 12Duck and Cover 12Compatibility Issues Today 13Developing a Scripting Strategy 16
Chapter 3: Your First JavaScript Script 19
The Software Tools 19Setting Up Your Authoring Environment 20What Your First Script Will Do 23Entering Your First Script 24Examining the Script 25Have Some Fun 27
Chapter 4: Browser and Document Objects CD-1
Scripts Run the Show CD-1JavaScript in Action CD-2
Trang 25The Document Object Model CD-8When a Document Loads CD-11Object References CD-14About the Dot Syntax CD-17What Defines an Object? CD-18Exercises CD-21
Chapter 5: Scripts and HTML Documents CD-23
Where Scripts Go in Documents CD-23JavaScript Statements CD-27When Script Statements Execute CD-28Viewing Script Errors CD-30Scripting versus Programming CD-32Exercises CD-33
Chapter 6: Programming Fundamentals, Part I CD-35
What Language Is This? CD-35Working with Information CD-35Variables CD-36Expressions and Evaluation CD-38Data Type Conversions CD-40Operators CD-42Exercises CD-44
Chapter 7: Programming Fundamentals, Part II CD-47
Decisions and Loops CD-47Control Structures CD-48About Repeat Loops CD-50Functions CD-51About Curly Braces CD-54Arrays CD-55Exercises CD-59
Chapter 8: Window and Document Objects CD-61
Document Objects CD-61The Window Object CD-62Window Properties and Methods CD-65The Location Object CD-68The History Object CD-69The Document Object CD-69The Link Object CD-73Exercises CD-73
Trang 26Chapter 9: Forms and Form Elements CD-75
The FORM Object CD-75
Form Controls as Objects CD-77
The Button Object CD-79
The Checkbox Object CD-79
The Radio Object CD-80
The SELECT Object CD-82
Passing Form Data and Elements to Functions CD-83
Submitting and Prevalidating Forms CD-85
Exercises CD-87
Chapter 10: Strings, Math, and Dates CD-89
Core Language Objects CD-89
String Objects CD-90
The Math Object CD-93
The Date Object CD-94
Date Calculations CD-96
Exercises CD-97
Chapter 11: Scripting Frames and Multiple Windows CD-99
Frames: Parents and Children CD-99
References among Family Members CD-101
Frame Scripting Tips CD-103
Controlling Multiple Frames — Navigation Bars CD-103
More about Window References CD-106
Exercises CD-107
Chapter 12: Images and Dynamic HTML CD-109
The Image Object CD-109
More Dynamism in HTML CD-115
Exercises CD-116
Chapter 13: JavaScript Essentials 37
JavaScript Versions 37
Core Language Standard — ECMAScript 38
Embedding Scripts in HTML Documents 38
Browser Version Detection 44
Designing for Compatibility 53
Language Essentials for Experienced Programmers 57
Onward to Object Models 60
Trang 27Chapter 14: Document Object Model Essentials 61
The Object Model Hierarchy 61How Document Objects Are Born 64Object Properties 64Object Methods 65Object Event Handlers 66Object Model Smorgasbord 68Basic Object Model 68Basic Object Model Plus Images 69Navigator 4–Only Extensions 69Internet Explorer 4+ Extensions 71Internet Explorer 5+ Extensions 75The W3C DOM 76Mixing Object Models 92Simulating IE4+ Syntax in NN6 99Where to Go from Here 102
Chapter 15: Generic HTML Element Objects 105
Generic Objects 106
Chapter 16: Window and Frame Objects 217
Window Terminology 217Frames 218Window Object 225FRAME Element Object 299FRAMESET Element Object 305IFRAME Element Object 310popup Object 316
Chapter 17: Location and History Objects 321
Location Object 321History Object 332
Chapter 18: The Document and Body Objects 339
Document Object 340BODY Element Object 399
Chapter 19: Body Text Objects 409
BLOCKQUOTE and Q Element Objects 410
BR Element Object 411FONT Element Object 412H1 H6 Element Objects 414
Trang 28HR Element Object 415
LABEL Element Object 418
MARQUEE Element Object 420
HEAD Element Object 474
BASE Element Object 475
BASEFONT Element Object 477
ISINDEX Element Object 478
LINK Element Object 479
META Element Object 484
SCRIPT Element Object 487
TITLE Element Object 490
Chapter 21: Link and Anchor Objects 493
Anchor, Link, and A Element Objects 493
Chapter 22: Image, Area, and Map Objects 505
Image and IMG Element Objects 505
AREA Element Object 520
MAP Element Object 524
Chapter 23: The Form and Related Objects 527
The Form in the Object Hierarchy 527
FORM Object 528
FIELDSET and LEGEND Element Objects 545
LABEL Element Object 547
Chapter 24: Button Objects 549
The BUTTON Element Object, and the Button, Submit,
and Reset Input Objects 549
Checkbox Input Object 555
Radio Input Object 559
Image Input Object 565
Trang 29Chapter 25: Text-Related Form Objects 569
Text Input Object 570Password Input Object 582Hidden Input Object 582TEXTAREA Element Object 583
Chapter 26: Select, Option, and FileUpload Objects 589
SELECT Element Object 589OPTION Element Object 607OPTGROUP Element Object 609File Input Element Object 610
Chapter 27: Table and List Objects 613
The Table Object Family Hierarchy 614TABLE Element Object 628TBODY, TFOOT, and THEAD Element Objects 643CAPTION Element Object 645COL and COLGROUP Element Objects 646
Chapter 28: The Navigator and Other Environment Objects 665
clientInformation Object (IE4+) and navigator Object (All) 666mimeType Object 684plugin Object 688Looking for MIME Types and Plug-ins 691screen Object 698userProfile Object 703
Chapter 29: Event Objects 711
Why “Events”? 712Event Propagation 713Referencing the event object 732event Object Compatibility 734Dueling Event Models 735Event Types 738NN4 event Object 741IE4+ event Object 745NN6+ event Object 762
Trang 30Chapter 30: Style Sheet and Style Objects 777
Making Sense of the Object Names 778
Imported Style Sheets 779
Reading Style Properties 780
STYLE Element Object 780
styleSheet Object 782
cssRule and rule Objects 792
currentStyle, runtimeStyle, and style Objects 796
filter Object 840
Chapter 31: Positioned Objects 855
What Is a Layer? 855
NN4 Layer Object 856
Positioned Elements in the Modern DOM 874
Chapter 32: Embedded Objects 901
APPLET Element Object 902
OBJECT Element Object 907
EMBED Element Object 913
The Odd Case of the PARAM Element 917
Chapter 33: XML Objects 919
Elements and Nodes 919
XML Element Object 921
Chapter 34: The String Object 927
String and Number Data Types 927
String Object 930
String Utility Functions 945
URL String Encoding and Decoding 949
Chapter 35: The Math, Number, and Boolean Objects 951
Numbers in JavaScript 951
Math Object 957
Number Object 960
Boolean Object 965
Trang 31Chapter 36: The Date Object 967
Time Zones and GMT 967The Date Object 969Validating Date Entries in Forms 983
Chapter 37: The Array Object 987
Structured Data 987Creating an Empty Array 988Populating an Array 989JavaScript 1.2 Array Creation Enhancements 991Deleting Array Entries 991Parallel Arrays 992Multidimensional Arrays 995Array Object Properties 996Array Object Methods 998
Chapter 38: The Regular Expression and RegExp Objects 1007
Regular Expressions and Patterns 1007Language Basics 1009Object Relationships 1013Using Regular Expressions 1017Regular Expression Object 1023RegExp Object 1027
Chapter 39: Control Structures and Exception Handling 1033
If and If .Else Decisions 1034Conditional Expressions 1038Repeat (for) Loops 1039The while Loop 1044The do-while Loop 1045Looping through Properties (for-in) 1046The with Statement 1047Labeled Statements 1048The switch Statement 1050Exception Handling 1053Using try-catch-finally constructions 1055Throwing Exceptions 1059Error Object 1063
Chapter 40: JavaScript Operators 1069
Operator Categories 1069Comparison Operators 1070Equality of Disparate Data Types 1072Connubial Operators 1073Assignment Operators 1076
Trang 32Chapter 43: Data-Entry Validation 1149
Real-Time Versus Batch Validation 1149
Designing Filters 1151
Building a Library of Filter Functions 1152
Combining Validation Functions 1156
Date and Time Validation 1158
Selecting Text Fields for Reentry 1160
An “Industrial-Strength” Validation Solution 1161
Plan for Data Validation 1176
Chapter 44: Scripting Java Applets and Plug-ins 1177
Scripting Java Classes Directly 1214
Chapter 45: Debugging Scripts 1217
Syntax versus Runtime Errors 1217
Error Message Notification 1218
Error Message Details 1219
Trang 33Sniffing Out Problems 1226
A Simple Trace Utility 1232Browser Crashes 1235Preventing Problems 1235Testing Your Masterpiece 1236
Chapter 46: Security and Netscape Signed Scripts 1239
Battening Down the Hatches 1239When Worlds Collide 1240The Java Sandbox 1241Security Policies 1241The Same Origin Policy 1242The Netscape Signed Script Policy 1244The Digital Certificate 1246Signing Scripts 1247Accessing Protected Properties and Methods 1251Blending Privileges into Scripts 1254Example 1254Handling Privilege Manager Errors 1255Signed Script Miscellany 1256
Chapter 47: Cross-Browser Dynamic HTML Issues 1259
What Is DHTML? 1259Striving for Compatibility 1261Working Around Incompatibilities 1262
A DHTML API Example 1269
Chapter 48: Internet Explorer Behaviors 1273
Style Sheets for Scripts 1273Embedding Behavior Components 1274Component Structure 1275Behavior Examples 1277For More Information 1283
Chapter 49: Application: Tables and Calendars 1285
About the Calendars 1285Static Tables 1286Dynamic Tables 1289Hybrids 1293Dynamic HTML Tables 1293Further Thoughts 1297
Trang 34Chapter 50: Application: A Lookup Table 1299
Chapter 51: Application: A “Poor Man’s” Order Form 1311
Defining the Task 1311
The Form Design 1312
Form HTML and Scripting 1313
Chapter 54: Application: Intelligent “Updated” Flags 1365
The Cookie Conundrum 1365
Time’s Not on Your Side 1366
Trang 35Chapter 56: Application: Cross-Browser DHTML Map Puzzle 1399
The Puzzle Design 1399Implementation Details 1401Lessons Learned 1414
Chapter 57: Application: Transforming XML Data Islands 1415
Application Overview 1416Implementation Plan 1418The Code 1418Dreams of Other Views 1428What About NN6? 1429
Appendix A: JavaScript and Browser Object Quick Reference 1433 Appendix B: JavaScript Reserved Words 1447 Appendix C: Answers to Tutorial Exercises 1449
Chapter 4 Answers 1449Chapter 5 Answers 1450Chapter 6 Answers 1451Chapter 7 Answers 1452Chapter 8 Answers 1456Chapter 9 Answers 1457Chapter 10 Answers 1461Chapter 11 Answers 1463Chapter 12 Answers 1463
Appendix D: JavaScript and DOM Internet Resources 1465
Support and Updates for this Book 1465Newsgroups 1465FAQs 1466Online Documentation 1467World Wide Web 1467
Appendix E: What’s on the CD-ROM 1469
System Requirements 1469Disc Contents 1469
Trang 36Appendix F: Examples from Parts III and IV CD-117
End User License Agreement 1512
CD-ROM Installation Instructions 1516
Trang 38Chapter 2
Authoring ChallengesAmid the BrowserWars
Trang 40JavaScript’s
Role in the
World Wide Web
and Beyond
Many of the technologies that make the World Wide
Web possible have far exceeded their original visions
Envisioned at the outset as a medium for publishing static
text and image content across a network, the Web is forever
being probed, pushed, and pulled by content authors By
tak-ing for granted so much of the “dirty work” of establishtak-ing the
connection and conveying the bits between server and client
computers, content developers and programmers dream of
using that connection to generate new user experiences and
operating system-independent applications A developer
com-munity essentially taking ownership of a technology and
molding it to do new and exciting things is not new It’s the
enormous popularity of the Web and the accessibility of the
technologies to everyday folks who have intriguing ideas that
has led to an unprecedented explosion in turning the World
Wide Web from a bland publishing medium into a highly
inter-active, operating system-agnostic authoring platform
The JavaScript language is a Web-enhancing technology
When employed on the client computer, the language can help
turn a static page of content into an engaging, interactive, and
intelligent experience Applications can be as subtle as
wel-coming a site’s visitor with the greeting “Good morning!”
when it is morning in the client computer’s time zone — even
though it is dinnertime where the server is located Or
appli-cations can be much more obvious, such as delivering the
content of a slide show in one-page download while JavaScript
controls the sequence of hiding, showing, and “flying slide”
transitions while navigating through the presentation
Of course, JavaScript is not the only technology that can
give life to drab Web content Therefore, it is important to
understand where JavaScript fits within the array of
1
In This Chapter
How JavaScriptblends with otherWeb-authoringtechnologiesThe history ofJavaScriptWhat kinds of jobsyou should andshould not entrust toJavaScript