Tạp chí Xbox tháng 4 năm 2014. Về Game
Trang 1Hands-on: why this shooter
reboot is a surprise hit
FIRST PLAY
WORLD EXCLUSIVE
REVIEWED
PLANTS VS ZOMBIES
Trang 3I’ve said a lot about how exciting
it is to see new worlds and new experiences arriving on Xbox One
This issue, we get to see how the old guard does it Rocksteady Studios has built an incredible reputation with
its first two Batman Arkham games, going
from little-known London studio to guardian
of one of the biggest heroes in modern
gaming, and it’s taking that responsibility
seriously Batman’s debut on Xbox One is the
biggest, best-looking version of Gotham to
grace gaming, and the fact that it’s seemingly
the studio’s last visit makes it all the more noteworthy
Meanwhile in Helsinki, RedLynx is doing great things
with Trials on Xbox One, and even Wolfenstein
is starting to impress after a lacklustre early
showing It’s starting to feel like next-gen
is the shot in the arm that the industry has
been waiting for, and that’s good news for
everybody Enjoy the issue.
“XBOX ONE HAS BEEN
THE SHOT IN THE ARM
THAT WE’VE ALL
BEEN WAITING FOR”
HERO FOR
NEXT-GEN
SUBSCRIBE
AND GET A FREE GAME!
SEE P66
HOW REDLYNX REINVENTED TRIALS
The perfect arcade game gets better (p40)
BATMAN FACES HIS BIGGEST THREAT YET ON XBOX ONE
Our resident Bat-fan visits Rocksteady to see a new, truly open-world Gotham (p30)
INSIDE XBOX ONE: THE LAUNCH STORY
How Microsoft’s all-new approach paid off (p44)
THE ULTIMATE GUIDE
TO WORLD OF TANKS
Everything you need to get started on Xbox 360’s free-to-play hit (p99)
WHY WE WANT TO RETURN TO WOLFENSTEIN
MachineGames delivers a perfect blend of shooting & silliness (p52)
Trang 4BATMAN: ARKHAM KNIGHT
This is what Rocksteady was doing while
Arkham Origins tided us over
DASHBOARD
NEWS AND INTERVIEWS CURATED FOR YOUR EASY DIGESTION
What lies ahead for the planet Sera?
Activision’s big-boy gets a new three-year dev cycle
18 Opinion
Ed stubbornly pines for the game that justifies Kinect
20 Essential Titanfall tipsGet up to speed ahead of the pack
XBOX EXTRA
GETTING MORE FROM YOUR CONSOLE
Games that have stuck in our mind and/or craw
How The Godfather failed, despite its ambitions.
Trang 5Access to the whole of Arkham, unfettered use
of the Batmobile, and a brand new villain created
by Rocksteady itself: the Arkham Knight
40 Trials FusionHow do you make a sequel to one of the world’s simplest games, when the community have already built over 600,000 levels? You’d be surprised
We chat to Boyd Multerer about building the software that powers Xbox One What does Xbox’s Director of Development see coming next?
63 Metal Gear Solid V:
76 South Park: The Stick of Truth
79 Yaiba: Ninja Gaiden Z
80 Rekoil
87 Dragon Ball Z: Battle of Z
87 Far Cry Classic
METAL GEAR SOLID V:
Trang 6Jon ‘Log’ Blyth
Associate Editor
Live OXM Log
Twitter @disappointment
Log achieved glory this
month by finishing an Inferno
level of Trials Fusion in 251
attempts, while a RedLynx
employee watched To that
man’s credit, he never once
screamed “oh god just let me
do it, you cack-handed tit.”
If you like the magazine format, but wish it looked
a bit more like it was trapped in the Phantom
Zone from Superman 2,
the iPad edition is enhanced with video content and is just four quid an issue Android users? Get onto Zinio, as that’s where you’ll find us
bit.ly/ipadoxm
Every day we add to the sum total
of all that is Xbox on our website, spearheaded by the capable fingertips of the estimable Mr
Evans-Thirlwell It’s a non-stop erotic cabaret of news, features and everything Xbox
Recent highlights: Why
Wolfenstein is better than you
think / Six ways Microsoft could improve the dashboard / Where
to get Xbox One games cheap /
What Respawn cut from Titanfall
Titanfall Beta
Good to see the universally euphoric
response to a game that should
prove to be a system-shifter.
The Stick of Truth
Polishing up those side missions after finishing the main game, just
to hear all the dialogue.
RuPaul’s Drag Race Season 6
Log is convinced that he could pull this off if he just lost another couple
of pounds and learned to sew.
Android Netrunner
The card game that defies you
to understand what’s going on for the first 16 games.OFFICE PLAYLIST > WHAT WE’VE SPENT OUR TIME ON THIS MONTH
to pop a cheeky Scotch Egg into his mouth as he works
Dan Griliopoulos
Contributor
Live GriddleOctopus Twitter @griddleoctopus
Dan has been at the location
of every major tragedy in human history, silently taking notes He’s also been at a couple of preview events, which he’s written up for
a range of gaming outlets
Flexible chap, is Dan
of jubilant profanity For a compact lass, she can’t half generate a blood-curdling torrent of blasphemy
Philippa Warr
Contributor
Live davenotdave Twitter @philippawarr
In an industry where sexism runs rampant, Philippa really isn’t helping matters by having a name that’s easily shortened to “Phwarr” She’s been reliving old Lionhead glories in our Now Playing section Phwarr
Trang 8
G E A R S H I F T
FENIX FROM
THE FLAMES
What’s the future for Gears of War,
now that Epic is out of the picture?
Couple of big chaps, just
enjoying the sticky cover
that they popularised.
Trang 9Gears of War has a new home Microsoft has bought
the iconic Xbox series outright from its creator, Epic Games, and handed it over to its newest studio Black Tusk – where it’ll be overseen by series veteran Rod Fergusson, who we last saw at
Irrational finishing off Bioshock Infinite
Revealing the news at the end of January, Microsoft surprised the world when it unveiled its new custodian Black Tusk Studios (formerly Microsoft Vancouver)
is still best known for a trailer, that slick 30-second promo for
an unnamed stealth-action game that we saw at E3 last year What looked like a solid concept for a futuristic spy thriller, however, turned out to be just that “It was something that was done in Unreal [Engine 4] and more of a concept piece,” explained Microsoft Studios head Phil Spencer
The studio’s manager, Mike Crump, had previously said that Black Tusk was working on “Microsoft’s next big entertainment
franchise”, though Spencer suggested that this Splinter meets-Uncharted teaser wasn’t necessarily anything more
Cell-than a fleeting idea, a way for the fledgling studio to test their creative and technical expertise on the new version of Epic’s
Unreal Engine, on which the new Gears game will run.
SLOW BURN
Not that it’s likely to be with us any time soon Following the announcement, Spencer said that the new game would have
to “reignite the franchise and grow it,” adding that “it won’t be
a quick turnaround” but he believes “we’ve built the right team
to achieve that goal, I just want to give them the time.” The discussions to acquire the series’ rights from Epic had reportedly been ongoing since last autumn, so Black Tusk might have begun preparatory work on the game then
Indeed, there might even be something further to be read from Spencer’s initial Twitter response, where he referred to
Black Tusk’s “first original GoW” Could that potentially mean
a stopgap in the form of a remake of the first Gears? Microsoft
certainly has previous form with remakes, with rumours still
buzzing that we’re set to see a Halo 2 Anniversary Edition later
this year A tarted-up Gears box set for Xbox One would fit
Fergusson: he got BioShock Infinite shipped, and now he’s back on the Gears.
Trang 10Don’t take any chances with the range of your shotgun.
Gears is obviously less ripe for an
update, though a visual overhaul with a
few additions – perhaps adding Horde
and Beast mode to the original game –
would certainly be warmly welcomed
Spencer’s stated desire to “reignite”
the series is understandable in light of
the low sales of Gears of War: Judgment
Bulletstorm developer People Can Fly
was essentially handed a poisoned
chalice, tasked with continuing the story
of Delta Squad, whose narrative had
come to a natural conclusion in Gears
of War 3 Though generally praised by
critics, it was received poorly by buyers, and its first month sales of 425,000
copies was barely over a fifth of Gears of
War 3’s launch tally
In such circumstances, it’s easy to see why Epic would want to sell: it can now focus its attentions on PC-only
sandbox survival game Fortnite (other
games are also in development, we’re told) while licensing its ever-popular middleware out to publishers – Unreal Engine 4 has already been adopted by Microsoft for Black Tusk’s game and
Fable Legends, so it seems to be the
company’s next-gen engine of choice
At the same time, it’s easy to see why Microsoft wanted to buy: the franchise was one of the most significant Xbox titles of the last generation, and fans have been clamouring for its return
on Xbox One since the console was
announced While Judgment many not
have done the numbers, a proper reboot that shows off the power of the new console could be just as popular – and possibly as influential – as the first
Gears was on Xbox 360.
FERGIE TIME
The pressure is certainly on Black Tusk
On the one hand, it has to deliver a game
that appeals to existing Gears fans,
while ensuring that it feels ‘new’ enough
to justify its status as a first-party standard-bearer, something more than
a visual upgrade of a last-gen game That’s perhaps why Microsoft sought the experienced Fergusson, producer of the first two games and executive producer on the third, to take charge of development
Well, those
colours appear
to be confirming
multiplayer.
Trang 11brief, then.
As for where the series might go under
Fergusson’s stewardship, we discussed
potential updates to the franchise in an
interview conducted around the release
of Gears 3 “I think there’s more we
probably could have done in terms of
customisation” he told us “Part of it is
what your franchise is built for We can’t
really do ‘weapon porn’, where we add a
stock and a scope because our weapons
are kind of unique” With contemporary
shooters increasingly offering more ways
to personalise your online experience,
that could well be part of Gears’ future
It’s also evident that he was keen to
bring new players into the fray, with more
accessible multiplayer elements – which
would tie into Spencer’s aforementioned
desire to “grow” the fanbase “We’ve
tried to make it frictionless so you can
be in and playing within ten seconds,”
said Fergusson, adding that he believed
it was important to cater to die-hards
and novices equally “Players who
compete in the alpha playlist you recognise as the advocates for your game They’re the champions, they’re the people you love dearly and so you make sure their needs are met But if you end up just aiming towards the hardcore, that audience gets smaller and smaller
as you go along, and so you want to keep bringing new blood into the mix.”
A third possibility is that Gears will follow the example of Fable Legends,
becoming a long-term service rather than a traditional boxed product With
an expanded universe taking in multiple novels and comic books, not to mention
a long-awaited film adaptation, there’s plenty of lore to draw from Happily, whichever direction Microsoft takes the franchise in, we’ll likely hear more
on those plans before too long, with Fergusson confirming he’d “share more with you all soon.” A teaser trailer at E3
is the very least we’re expecting
Chris Schilling
What’s been going on since Sunset
Overdrive’s awesome reveal.
How Sledgehammer will be keeping
Call of Duty relevant.
How The Division is an RPG first, and
cool gadget-shooter second.
p22
p24
How do you refresh a franchise that was so popular it became
an industry standard? You’re going to upset someone
WHILE ENSURING IT’S MORE THAN JUST A
Trang 141 Be a fan
I was already a fan of the
series There were definitely
moments when I could say: ‘What
about this moment; can we make a
piece of loot that refers to it?’
bit like BioShock
Mechanically, it’s a huge
departure, but the common
dimension was narrative
Narrative is hugely important on
almost all the games I’ve worked
on, and it was comforting to speak
to other writers and to know that
they care about the same things
to experiment
My big push was to integrate
free-form exploration where you
can use tools, combine them, and
mess with the environment If you
experiment with your tools and
affect your enemies before combat
begins, you can actually neutralise
them, imbuing them with a state
that will transfer into the combat,
making it easier
their path
We aimed for multiple paths
in ‘dungeons’ for the player to feel like they chose the way forward – that stuff is key to me, and it’s why I’m in games at all I feel like more
of that made it into the game since
I came on, and I’m proud of that
well as fun
I called it ‘contingent humour’ – what might the player
do, and how can we turn that into
a punchline? For instance, there’s that player archetype of a ‘cleaner’
who tries to open every door in the game Rather than having most doors be locked, we turned several
of them into jokes, which escalate
to the point where you almost don’t want to see the last one…
how to tell jokes
My past experience, not
just with BioShock, was
action-so that they could break them strategically That relationship felt good and correct; it was definitely not to teach them how to tell jokes
make the game better
If I played Spock at all, it was on a design axis I would say: ‘In 2014, this old-school mechanic will be thought of as more frustrating than funny.’ So there was a lot of back and forth about game design Matt, Trey and Chris Parker (product director
at Obsidian) were incredibly receptive It was a shockingly healthy collaboration, I felt, for being so three-headed
Matt Stone do the gags…
There are Skyrim references,
and that stuff came from them
It was more about finding spaces they hadn’t already tapped and asking: “What about this?” Some
of those jokes escalate, some are one-offs, some are structural, some are framed by the entire game, and
I feel like that was probably where the rest of us could help at all On the pure storytelling front, Matt and Trey supplied us
all canon
You’ve got one party member who’s adventuring with you, and you can rotate them out any time Refining the way in which characters with incredibly long legacies behave as systemic pawns… Matt and Trey had a lot to say about that, and rightfully That was probably among the most challenging intersections between story and game design
hardcore fans
The parody social networking mechanic was one place for that – collecting obscure characters is an excellent way of doing a totally arbitrary collectable object ‘thing’ and give it a soul The junk loot – each of those is a reference to something only the
hardest of core fans will get OXM
BACKGROUND CHECK
NAME Jordan Thomas JOB TITLE Creative Consultant BIO Started out at Psygnosis,
but his big moment was creating the legendarily terrifying Cradle level for
Thief: Deadly Shadows at Ion
Storm Moved to Irrational where he was lead designer
on Sander Cohen’s Fort Frolic
in BioShock; was then made
creative director of 2K Marin where he lead development
on BioShock 2 Went back to Irrational for Infinite, then went
indie - but he found the time
to consult on Stick of Truth.
departure from
BioShock , but the common dimension was narrative.”
Trang 15Aoife goes that extra step to be better at
Dark Souls
Do you want to be better at
videogames? Well, you could always practice But one company is offering what it claims is a scientific edge It’s open to anyone who can spare £180
on a slightly cheap-looking red plastic head-brace, that delivers an electrical tingle to your forehead
Scepticism is to be entirely expected, but the technololgy behind the foc.us headset is supported by an impressive volume of real science Transcranial Direct Current Stimulation – passing
a low current across your brain – is actually a bona fide thing, mostly used
to help patients suffering from stroke and learning difficulties
tDCS wasn’t developed for videogames, and the documented benefits are more general in their
cognitive and learning nature But it’s gamers who’ve been singled out as a market with enough expendable income and hunger for self-improvement It’s nice, being a target demographic
The headset has minimal controls, making it difficult
to use unless you have the companion app (iOS-only, at this stage), and the fixed brace made
it difficult to fit correctly onto an over-sized head
Our experience? A warm, tightening sensation at the default 1.0mA, stepping
up to a prickly pulse at the upper limit
of 2.0mA, that lingers for minutes after your session It’s not painful, but it’s not exactly comfortable, and we
didn’t notice any particular leap in our
Trials Evolution times after a single
session Protracted use is required for measurable benefit, according to a company spokesperson, and we haven’t been able to spend enough time dressed
like a Star Trek
extra while playing
Battlefield to track
its impact on our K/D ratio
Still, recent research by the US Air Force suggests that tDCS can deliver enduring improvements in cognitive performance and even structural changes in the brain Whether this headset does the same remains to be seen, but if you want to give it a try you can find out more at www.foc.us
IN NUMBERS > DATAPOINT: NEWS IN NUMBERS > DATAPOINT: NEWS IN NUMBERS >
7%
65
The number of new developers recently announced for the ID@Xbox program.
720p
The resolution you can now livestream videos via the Xbox One’s Twitch app.
Price reduction of the Xbox One’s official RRP – and we saw some going for £370.
USE SHOULD DELIVER COGNITIVE
SHOCK TACTICS
Can an electrical temple-tickler up your game?
Trang 16WHAT
SLEDGEHAMMER SAYS:
“Having the honour of
developing the new, next-gen
CoD is a dev’s dream come true
The next CoD represents a new
era for this amazing franchise
Today is just the beginning,”
say Condrey and Schofield,
as though there’s an
option to say
anything else.
VAGUE BUT HOPEFULActivision is being proudly hands-off with development, claiming its studios have a lot of independence Sledgehammer has earned that trust with MW3 ,
it says, although details on what it’s up to are slim
“The proof will be in the pudding,” is the unhelpful summary.
NEXT GEN FIRSTAlthough we’re still
in the generational transition year, Activision’s focus is very much on Xbox One It’s has also addressed performance issues, saying that the tech of the next-gen platforms was still
“coming into focus” last year Expect better resolutions and rates.
games, it became a real horse race With next-gen hardware,
we want to make sure our developers have the time
to innovate and iterate.”
SLEDGEHAMMER IS
LEADING THE NEXT-GEN
CALL OF DUTY
Will the new schedule be good for
the long-toothed franchise?
What’s Sledgehammer, and why is
it making Call of Duty?
Glen Schofield and Michael
Condrey, who made their name with
Dead Space, defected to Activision
and founded Sledgehammer in
2009 to create a third-person
CoD spinoff That was almost
immediately abandoned after
the acrimonious departure of
Infinity Ward’s key staff, meaning
Sledgehammer had to pitch in on
Modern Warfare 3 Now, finally, it
gets to do its own game
Why bring in a new lead developer?
Sledgehammer isn’t replacing anyone As the glossier pixels of next-gen require ever more work, Treyarch and the new Infinity Ward have been moved onto three-year schedules Meanwhile, Activision has confirmed that it considers
Ghosts to be an offshoot with
legs So our speculation is that Sledgehammer is working on a
Ghosts sequel, while Treyarch and
IW deal with Black Ops 3 and MW4.
Is there any reason to be alarmed or excited?
Whisper it, but this might be the
point at which CoD gets to try something different If Titanfall
is as successful as expected, then there’ll be fresh pressure for Activision’s behemoth to evolve, and that’ll be (slightly) easier at
a studio that has more than 48 months to get its game made That said, a new generation means more work for devs, so this might just be Activision running to keep up
Trang 17SOUTH PARK:
THE STICK OF TRUTH
It’s like an hours-long TV episode and we couldn’t
be happier
BIOSHOCK INFINITE
Snubbed in the Best Game and Best Story categories at the BAFTAs Harsh, or was the Emperor starkers?
ELDER SCROLLS ONLINE
Skyrim meets Morrowind, or an MMO
with pretty backdrops? Either way, that subscription fee is going to be pricey
LIGHTNING RETURNS
The best thing we can say about
it is that it’s over now It’s over, and we can move on
to be a billion-dollar powerhouse by snubbing millions of potential customers Sledgehammer’s game will be coming out on Xbox 360, but it’s making no secret of the fact that this will be a slimmed-down version of the Xbox One game.
Trang 18If God’s a gamer, I’m
not going to heaven
After all, I’m a firm, if
occasional, fan of games
that rely exclusively
on the Kinect sensor,
and Kinect is clearly a device
assembled by Dark Powers to
lure the Righteous from the Way
of Ironsights Developers have
taken several stabs at the notion
of pure gesture control, most of
which haven’t really panned out,
and some of which have proven
utterly dreadful Here’s why I
don’t think Kinect-only gaming
is a busted flush, and to hell with
any bickering about the resilience
of your elbow tendons
In a nutshell, the problem with
most Kinect games is that they
secretly want to be
controller-based games Deprived of their
precious buttons and analogue
sticks, they’ll sullenly demand
that you tackle mechanics and
scenarios that were conceived
with controllers in mind, thus
opening a can of unflattering
comparisons Sega’s abysmal Rise
of Nightmares, for instance, wants
to believe that the human torso
is a giant, latency-free analogue
stick, as opposed to (in my case)
a bunch of potatoes held together
by elastic bands Far better, Mr
Developer, to throw all those
controller-based paradigms
out the window and start from
scratch – that way, you won’t have
to worry about your ungainly
motion-controlled shooter being
measured against the chilly
finesse of an Operation Flashpoint.
MAKING WAVES
Another, related problem is
that Kinect developers have
been oddly unimaginative,
doubtless for fear of deterring
the reactionary husks who
thought giving Devil May Cry
to Ninja Theory was a colossal
insult Faced with the boundless
possibilities of being able to stick
two fingers up at a videogame
character and have her tell you
to get stuffed, they’ll opt for mechanics like “tilt head to lean”
Yes, this kind of fine-grained interaction is more palatable now that Kinect has been treated to
a power boost, but that doesn’t make it any more entertaining
Here’s an act to follow: Xbox Live
Arcade’s Leedmees, in which you
stretch out your arms to create platforms so that tiddly Lemming-style critters can amble to safety
Or how about Lionhead’s
Fable: The Journey? Now there’s
a game that isn’t trying to beat
a dead horse The secret to this first-person caravan ‘em up’s success is that much of the time, your character doesn’t actually move – he’s just the guy holding the reins Thus, any problems of latency or misrecognition can be easily glossed as quirks of equine behaviour The game isn’t a triumph, mainly because it keeps insisting that you wash your horse, but it comes a lot closer to
the mark than Rise of Nightmares
It also comes closer to the
mark than Steel Battalion:
Heavy Armor, an immensely
ambitious project that appears
to have overestimated how accurate the first-generation Kinect sensor would be And yet, the most enduring of
Heavy Armor’s problems have
nothing to do with Kinect If
you manage the admittedly rare trick of perfecting the setup, the motion recognition is entirely workable; moreover, the kinks are completely compatible with the fiction, which puts you in charge of a cramped, lumbering, ergonomics-averse coffin I’d genuinely class it as an unreservedly Great Game, were
it not for the designers’ habit of continually throwing enemies
at you till you memorise the spawning pattern An Xbox One remaster could be just the thing.Kinect gaming on Xbox One isn’t off to a terrific start Yes,
Kinect Sports Rivals is highly
promising, but there’s also
Fighter Within to consider, and
the horizon is troublingly free of Kinect-only projects Hopefully,
an injection of indie how care of the forthcoming ID@Xbox program will set precedents for larger, more cautious developers to follow There’s a Kinect in every Xbox One-owning household now, so let’s make sure we give the damn thing something to do
know-NEXT MONTH Why we’ll never get auteur developers in AAA studios.
GAMES IS THEY SECRETLY WANT TO BE CONTROLLER-BASED GAMES, OPENING A
Fighter Within – a game that makes me want to hoof kittens into a snakepit.
Heavy Armor isn’t about fighting well – it’s about surviving against the odds.
Trang 19YOU’RE FIRED! > QUOTES OF THE MONTH > BLAH BLAH > HE SAID WHAT? > YADDA
“There were some things I’m not allowed to talk about – I was like, ‘Wow! That’s interesting Why don’t you tell people that?’”
DayZ creator Dean Hall on talking to Microsoft
about bringing his game to Xbox One
“We know we want it and we
know it should exist, but we
don’t know what it is yet
But we are doing things that
we’ll announce soon.”
Gearbox CEO Randy Pitchford, on the
possibility of a Borderlands 3.
“It was hard to see the numbers, as they were lower than we wanted
That’s always hard on any game team.”
Microsoft Studios’ Mike Ybarra on Ryse’s
mixed critical reception
NEED FOR SPEED
HEADS TO HOLLYWOOD
Director Scott Waugh speaks to us about turning games into movies
formative years on film sets and behind the wheels of various stunt cars So how could he be sure he’d make a film
Need for Speed fans would appreciate?
“When I approach my subject matter
in any film, I really try to be very respectful of the fans,” he replies “And
so when we were making this film, I studied the games
a lot I wanted to
be very accurate and authentic to the game Not just camera angles, but the format and the cars that were used.”
FAN SERVICE
“[EA] originally developed the screenplay,” he continues, “and then
EA’s racing franchise is the
latest games stalwart to make the jump to the silver screen, with the just-released movie directed by former stunt man Scott Waugh His experience makes him ideal for the task, he told us “I’ve been
so lucky in my career, because
my life was a real videogame, if you think about it,” he says “So with
my movies I’m always trying to put the audience into the boots of my characters so that they can see what I’ve been so lucky to have seen And I think that’s why, maybe, my style works
so well for videogame titles My films are purposefully no CGI, very realistic, and the stunts are all real.”
Waugh is, by his own admission, not
a huge gamer; he spent most of his
Dreamworks and Steven Spielberg got involved, and we’ve been collaborating with them ever since.” One big plus for
NFS: “it didn’t have a storyline that was
built for the game When you make a storyline for a different genre, like for a videogame, sometimes they don’t make great movies, because the story wasn’t
made for a movie.”
There’s a bit of change going on in Hollywood, Waugh concedes; it may finally be waking
up to the fact that videogames are hot property “What happened with comic books, and how they’ve become huge movies – definitely Hollywood has its sights on videogame titles right now.”
ITS SIGHTS ON GAME
Trang 201 SHOOT YOUR
OWN GRENADES
The Smart Pistol locks onto them,
allowing you to surgically target
the blast wave
2 USE THE
TITAN AS BAIT
Park it in Guard Mode and wait
for somebody to Rodeo the thing
Providing they aren’t cloaked, they
should be easy enough to snipe
3 RIDE SHOTGUN
You’re protected by the Titan’s
bodyshield while perched on its
shoulder – and you can still use
your anti-Titan weapons Watch
you don’t shoot your ride in the
neck, though
4 USE AUTO-EJECT
PLUS NUCLEAR EJECTION
Cornered by two or more
Titans? Punch randomly till you
automatically eject, then watch
as your severely beaten attackers
expire in a cloud of radiation
5 BLOCK SMART
Try to engage your Vortex Blocker after an enemy player does – theirs will expire before yours, leaving them defenceless against your riposte
6 TURN A WALL-RUN INTO A SNIPING SPOT
Ram your knife into a wall with the left trigger, engage your cloak and get busy with that Smart Pistol
Be sure to move on once you’ve scored a couple of kills – you’re awfully exposed
7 BLOW UP THE DROPSHIP ON ATTRITION
Why let that Epilogue end with
a daring escape? Three Titans focusing their fire ought to do it
You’ll even get some bonus points
in the process
12 USE YOUR DOUBLE JUMP TO AUTO-CORRECT
It’s possible to change direction
a bit using the boost Let’s say you want to bounce sideways through a window after a wall-run, for instance
13 SWITCH TO SLAVED WARHEADS
These home-in on your reticule, transforming your Titan’s shoulder launcher into an effective ranged weapon Beware of Vortex Blockers, though
14 EJECT EARLY
Tap D-pad Up, then mash X to trigger manual ejection – a handy trick when you need to reach the dropship on Attrition, or when you’re being rodeoed Equip Nuclear Ejection for extra hilarity
8 USE A TITAN LIKE A MORTAR
Try dropping yours directly into a crowded battle Anything caught beneath it will die instantly – including other Titans
9 THE SMART PISTOL
IS YOUR GRUNT MOP
Smart Pistol bullets kill Grunts in one shot Run through a crowd of them and you’ll clean up This will shave tens of seconds off your Titan clock
10 CLOAK SMART
Just ejected? Cloak while airborne
to camouflage your landing
Just fired a rocket? Cloak again
Crossing open ground? You know what to do
11 CHAIN YOUR WALL RUNS
Your jump boost refills when you run along a wall Keep stringing them together and you need never set foot on Mother Earth again
The world’s most anticipated next-gen shooter is
out now Here’s how you can stand apart on the battlefield
TITANFALL TIPS
Trang 211 Bethesda will
announce Dishonored 2 at this year’s E3 It’ll release next year on Xbox One
EXCITEMENT: 8/10 LIKELIHOOD: 7/10
2 Nordic Games
will reboot the Darksiders franchise
with a bit of help from…
PlatinumGames, creator of
Bayonetta.
EXCITEMENT: 7/10 LIKELIHOOD: 1/10
3 Lionhead’s
unannounced non-Fable game
is a play MMO.
free-to-EXCITEMENT: 6/10 LIKELIHOOD: 7/10
4 Neither The
Division nor Halo 5 will release in 2014.
EXCITEMENT: 0/10 LIKELIHOOD: 5/10
5 Far Cry 4 will
be announced this year It’ll
be a new story with a new cast, and set in the Himalayas.
EXCITEMENT: 9/10 LIKELIHOOD: 4/10
// DROP YOUR TITAN INTO A CROWDED BATTLE TO INSTANTLY KILL ANYTHING BENEATH IT – INCLUDING OTHER TITANS //
15 KEEP YOUR
TITAN CLOSE
Call it to your side from across
the map, and it’ll probably get
blown up on the way
16 USE GRUNTS
FOR RECON
They aren’t that tough, but they
will expose or distract other
Pilots Try escorting a pack of
them from on high
17 TAG-TEAM A TITAN
Rather than fighting one-on-one,
leap from the cockpit, engage your
cloak and flank the other Titan
while it attacks yours
18 STAY CLOSE
Titanfall’s maps are big – they’re
built for Titans, after all If you’re
hurting, finding a safe area should
21 TITANS DON’T LIKE BUILDINGS
Titan weapons don’t splash damage through walls, so Pilots inside buildings can be hard to kill Try to catch them in the open
Our Titanfall review is available now on totalxbox.com, and will be printed in the next issue of OXM.
Trang 22It’s neither confirmed nor
ruled out It’s an ambitious
open-world experience, with
a persistent environment
that feels new But beyond
the graphical strain of
building convincing virtual
tech, there’s the simple
fact that the Snowdrop
Engine is designed to take
advantage of Xbox One
Ubisoft may yet buckle, but
an Xbox 360 version would
but after GTA V, we’re not
terribly impressed by just sunsets More striking is the weather cycle, which shows crisp, fresh snow being warmed to a glistening sludge in the sunlight It looks amazing, but we haven’t seen it in-game, so
it may still be screenshot smoke and mirrors
if you play solo, the game will tailor the enemy AI and special challenges you face to test you to the right degree
What’s the best gadget?
Scuttling seeker mines and turrets aside, our favourite is the watch that projects a scale map of the area onto the floor around you It’s a smart system that doesn’t snap you out
of the action Because this
is a squad game designed around online play, you don’t want to be lost in menu screens on the hostile streets, and the watch solution is equally awesome and elegant
Why’s everyone excited about a car door?
During a demo, when a player was using a car for cover, the soldier placed one hand on the car door, and gently closed
it In terms of combat,
it affected nothing It’s just that Ubi thought to elegantly introduce and solve a car door obstacle, all in the name of cool realism It was basically code for “we really, really care Please care too.”
THE DIVISION
Tom Clancy’s posthumous poster-boy for the post-apocalypse
PUBLISHER UBISOFT / DEVELOPER UBISOFT MONTREAL / FORMAT XBOX ONE / ETA TBC 2014
UPDATE
Trang 23Will your map appear on another player’s screen?
If so, that’s great for planning and communication.
Are you really comparing The Division to The Crew?
Why not? The creative director called it a role-playing game, and there seems to be the same seamless multiplayer
There’s also the same next-gen ambition, led from the top by Ubisoft CEO Yves Guillemot The only difference between the two games, and to be fair, it’s a big one, is that
The Crew puts you in a car,
instead of a virus-sodden apocalypse And you’ll be able to leave New York and nip over to San Francisco in
a collaboration between Liverpool’s Ubisoft
Reflections, which made
Driver: San Francisco, and
Ivory Tower It’s the latter developer’s first game, but the studio heads have open-world racing
experience with Test Drive
Unlimited The maps will
feature densely-packed cities – Ubisoft claims that its New York will be just as
big as Liberty City from GTA
IV The idea, and it’s one
that we remember well from
Skyrim, is that “if you can
see it, you can go there”
So when is it coming out?
Well, it’s already been delayed once, and the studio seems to have gone into a months-long period
of press hibernation We wouldn’t be surprised if the game gets delayed again – Ubisoft can be a bit of a perfectionist But then again, it also churned
out Fighter Within, so who
knows what’s going on?
You can see the sun, but you can’t drive into it Caught you in a lie, Ubisoft.
THE CREW
Another update, another persistent open-world from Ubisoft
PUBLISHER UBISOFT / DEVELOPER IVORY TOWER/UBISOFT
REFLECTIONSFORMAT XBOX ONE / ETA AUGUST 2014
UPDATE
Trang 24Is it an MMORPG?
Absolutely not, says
Insomniac It’s got an open
world, yes, and there’s a
lot of cloud-based stuff
and multiplayer washing
around, but you won’t
have to be online to play
it, and there will be a
campaign of sorts We’re
fairly confident you’ll be
better off playing with
friends, though This feels
a bit like co-op Crackdown.
Anything else to report?
Well, rumour has it that the game is set in the future, and that the cause
of the mutant outbreak
is an energy drink called
“OverCharge Delirium XT”
A vaguely credible internet source also claims it’ll release in October, and that there’s enough post-release content stacked
up already to last the game for an entire year
How does it handle?
It’s a third-person action adventure, which appears
to move like Assassin’s
Creed would if you dressed
it up like an MTV video extra There are melee weapons and guns that can be accessorised with, for instance, underslung energy cannons The weapon effects certainly fizz – we’re eager to get to grips with them
What’s the story?
The game takes place
in a city that has been overrun by weird orange mutants That’s bad news for humanity in general, but good news for your character – a worn-down blue collar worker in need
of a lifestyle upgrade It looks like there’s more than one playable character – either that, or you’ll be able to create your own
It’s quite user- driven, then?
Seemingly so It’s not just that you get to climb up and jump off pretty much everything – skyscrapers, billboards, parked cars, rooftop cafes, and so forth Insomniac also wants to introduce things to the world on an extremely rapid basis in response
to player behaviour So
if everybody’s getting a little complacent about visibility, for instance, the developer might warp
in some nasty weather This will apparently extend to riffing on the latest internet memes, thus allowing players of
Sunset Overdrive to be
110% hipper and smugger than ordinary Xbox Live members Can’t wait for the first “took an arrow to the knee” gag
SUNSET OVERDRIVE
Insomniac’s Xbox One exclusive has its head in the cloud
PUBLISHER MICROSOFT STUDIOS / DEVELOPERINSOMNIAC GAMES / FORMAT XBOX ONE / ETA 2014
This is one of several possible leading
men and women, we hope.
The sheer volume of pop culture crammed into the look is a bit jarring.
UPDATE
Trang 2502 NEED FOR SPEED:
THE MOVIE
The long-running racing series gets a film of its own starring Aaron Paul
(Breaking Bad) in the driver’s seat Can it usurp Fast &
Furious from the podium?
XBLA’s Dustforce and score
yourself a clean sweep?
Metal Gear Solid V proper?
We’ll find out today
This time last year, we were sure Ubisoft was pulling our leg when it announced
Far Cry 3: Blood Dragon It
wasn’t More surprises like this today please, devs!
ONE FEATURES
The first major update to
Xbox One has now arrived,
retooling the Party system
and fixing TV judder Find
out how to use the new
features at totalxbox.com.
NEW FRIENDS
Looking for someone to play
Titanfall with? Sign up to
the totalxbox.com forums, and join in with the regular gaming nights held by our friendly community.
30
It’s been 30 years since Hulk Hogan and Mr T teamed up in the very first Wrestlemania, which suddenly makes us feel incredibly old.
THE WINTER SOLDIER
The Cap is back, and this time he’s joined by Black Widow
from The Avengers and new boy Falcon, to face-off against
The Winter Soldier – who may or may not be a face from
the Captain’s past We daren’t say any more than that in
fear of Aoife’s spoiler-rage.
AT GDC
The Game Developers Conference starts today in San Francisco Keep an eye
on totalxbox.com for the news and reveals coming out of the annual event.
Trang 26W mechs and we couldn’t
be happier Now all we’ve got to deal with
is the post-Titanfall hype void
What will we look forward to with
a sense of breathless anticipation
now? How will we ever drool again?
And what if we’re like those sharks
that die if they stop swimming?
Thank God for Arkham Knight – our
newest reason to never sit down
and behave like sensible humans
Anyway, letters!
Proud Mrs Doyle
I couldn’t help but notice a multitude of peculiar things in Issue 108 Like how much the man behind Clementine on page 21 shares an uncanny resemblance
to Handsome Jack out of Borderlands
2 – just without the staples keeping his
face on Could this be the person he stole that face off? Another thing – in
the Alien: Isolation feature, you mention
the Alien’s top speed is eight metres per second Well, Usain Bolt can run at 12.27 metres per second Just thought I’d tell you And if you print this letter, can I just say hi to my mum?
Josh Doyle That’s Bigby, from The Wolf Among Us – and yes, he does look a bit like Pandora’s bad honcho It’d be great if there were a parallel universe, where games characters interact with each other away from the gamer’s eye
Ah, hang on We’re describing Wreck-It Ralph, aren’t we? As for relative speeds, did you know the Pacific Leatherback Turtle swims at 9.8 m/s? If you imagine an Alien holding a knife and fork and chasing
a turtle down the river, suddenly it seems less threatening And yeah, hi Josh’s mum!
Aoife madness
Just read February’s Messages page
while waiting for Skyrim’s loading
screens I just wanted to say I
completely agree with Aoife’s review
of Ghosts, and David is a plonker I’m
a woman who happens to like Call of
Duty, but I won’t stand up for a game
series that has failed to do anything innovative for years The last two campaigns have been naff to say the least I keep buying it simply because I
am addicted to the multiplayer, which
is probably the case for many players I also noticed nobody has mentioned how appalling the whole Xbox One interface
is The Xbox 360 seems miles ahead in terms of tidiness and ease of use
Kim Bowes Thanks for the vote of confidence, Kim, and
we humbly concur with your assessment of our correspondent As for the Xbox One, the interface has just had a bit of a functionality makeover (see “The Annotated…”) The teething troubles might be over soon.
No looking back
I just want to say thank you I have been going online asking friends, asking in stores and buying magazines all so I can find out if the Xbox One will play original Xbox and Xbox 360 games
You answered my questions, and while
it wasn’t the answer I wanted, I was reassured by your confidence that Xbox
360 will be around until the end of 2016
Michael Wood
FROM THE MOUTHS
OF TOTALXBOX.COM
Excerpted comments from our web site
Eyes on the prize
Thank you for printing my letter about how difficult I
found your magazine to read You asked for comment on
your redesign, and I’m pleased to let you know that the
new layout is a big improvement (And the purchase of new
reading glasses helped even more!) On another subject,
thank you very much for your Telltale feature (Issue 107) –
it was very enlightening The image of Clementine would
make an awesome poster, in my opinion How about it?
Robin Kuipers
You mean to say we redesigned our entire magazine for you,
and all you needed was a new pair of glasses? Our art editor is
going to be furious! And in response to your poster request, we
agree – that is a great image We’ll see what we can do.
Prize: Battlefield 4 on Xbox 360
The best piece of correspondence
wins a game from Jon’s swag bag
Star Letter
I barely remember anything from Halo
2, so I’m looking forward to the HD
remake Halo 3 with Halo 4 visuals
would make me wet myself, though!
Johnbhoy69 gets a little too excited
listens to a dick.
Trang 27Meanwhile, on iPad
I have recently changed to the digital
version of OXM The free videos
and screenshots make it even better
However, it would be nice to see more
from the writers in these videos rather
than just game ads Are there any plans
to include interviews or reviews with
this in the future?
Billy Wiggins
Recently we’ve included Log and Aoife
chatting over Lightning Returns, Jonty
playing XCOM, and Edwin playing Titanfall
But this is something we’re definitely
planning on doing more of Let’s face it, the
world needs more of us, spanning every
format like media behemoths.
Old pixels don’t die
For the first time in my life, I bought a
brand new console on the midnight of
its launch Sure it was expensive, but
it’s the price I pay as a gamer to finally
feel the excitement of a new piece of
technology on its release day Xbox
One is just incredible – it has blown me
away already I sat on my sofa laughing
when it recognised me and signed
me in, and the voice commands are
totally responsive Even my
two-year-old daughter was mesmerized by it!
But let’s remember this isn’t a new generation to replace the old No games console has ever been forgotten about (except the Philips CD-i) Old, blocky games are just as great as the technically overwhelming epics of today Bust out those old, dusty consoles and give them
a bit of love from time to time
Craig Evans While they may not be entirely legal, PC emulators are a great way of providing access to games that might otherwise get forgotten When we finally decide to have an office baby, we’re going to give it
an accelerated console course, starting with Pong and moving up a generation every Christmas Sure, its geography and chemistry education might suffer, but when was the last time you talked about tectonic plates and covalent bonds in the pub?
and everything about Titanfall
I am so hyped for this game Give me beta info!
@RoccityRoller1
Final Fantasy should spend
less time on cutesy costumes and more on making a game with some semblance of character depth
Paul Thunderbolt
When I’m in a Titan, will it give me points and a fanfare every time I extravagantly stomp on a spider?
@godoflemmings
I’d love to see a new
TMNT game And a new Double Dragon.
Mike McKelvery
Erm, we’ve just had two rubbish TMNTs and Double
Dragon Neon Keep up Mike.
When will Xbox One get a notification system for when friends come online?
@hamovtan
I don’t care how long Ground
Zeroes is – I played all of the MGS games over and over
collecting everything It’s going to be amazing!
@toastedsoldier
Bummer that Warface isn’t
coming out on Xbox One
I could really be doing with that game
@SavageWolf
Titanfall shouldn’t be released
on Xbox 360 The same for
Battlefield 4 – these games
were meant for next gen
Shane Bewarder
I’d love to believe Take
Two about GTA Online’s
microtransactions, but I can’t They cut the mission money rewards in half – that said it all
@Thunderflap
I’m all for SmartGlass
support but Titanfall’s fast,
and looking away would
be suicide Maybe you’ll use it while you wait for a respawn?
Kamil Bazydlo
// Old, blocky games are just
as great as the technically overwhelming epics of today //
Voice chat in Dark Souls 2 won’t
appeal to me The charm is the slow, oblique journey Chatting would ruin the immersion
Baryonyx is not to be disturbed
Square needs to go away and do
some non Final Fantasy RPGs for
a little while, play some classic FF
then give us a proper sequel
Abe Hikura agrees with us
There’s one thing that bothers
me about Dead Island: if the place
is deserted, who’s charging you for repairs?
Metalrodent smells a rat
looking games aren’t automatically better.
The Annotated… Dashboard Update
The forums respond to the changes in the Xbox One Dash
Not really a fan
of the Windows 8 Interface thing It’s bearable for Xbox, but functions like a brick on PCs.
Sexualchocolate
I hope one of these updates lets us get rid of the black UI And
I can’t wait for a fix to Party Chat It’s the worst part of the Xbox One
XB1
Battery Indicator and the ability to see and manage hard drive storage… excellent
Those two small things will make a difference.
dfused
Nice to see they’re separating Games and Apps I can see the current list becoming a slog in the future, otherwise.
Plamsa Wing
Is it me, or does
it look exactly the
same other than the
battery indicator?
(Which I’m glad to
see back!)
Mantequ1lla
Trang 30Panic on the streets of Gotham as Rocksteady completes its trilogy
Words: Aoife Wilson
BRINGING
HOME
THE
BATS
Trang 32t’s raining in Gotham City
tonight On the streets
and the skyscrapers, on
the cops and criminals,
and on the one man
who’s gone further to
protect its citizens than
anyone else Tonight, he
faces his greatest threat yet
Rocksteady has been working on
Arkham Knight since its previous game,
Arkham City, shipped in 2011, and it’s due
for release in the not too distant future
of winter 2014 It’ll feature an open-world
map roughly five times the size of Arkham
City, it won’t have any kind of multiplayer
mode (“we wanted to focus on creating
the best single-player experience that
we possibly could”), and Rocksteady
confirms former co-writer Paul Dini is no
longer attached to the script this time
around And one last bombshell: Arkham
Knight will serve as the final entry to
Rocksteady’s Arkham series
Good knight
Set approximately one year after the
events of Arkham City, and again taking
place over the course of a single night,
Arkham Knight begins with Gotham in
the midst of a full-scale evacuation
Rocksteady won’t be drawn on many story particulars right now, but it will say that this is Batman at the very peak
of his power and physical prowess The Joker is dead (as far as we know), and crime in Gotham is at an all-time low as the other supervillains have been quietly planning their next move: a huge, co-ordinated, personal assault on Batman
himself “This is the biggest Arkham
game we’ve ever made,” says game
“THIS IS THE BIGGEST ARKHAM
GAME WE’VE EVER MADE, BUT
IT’S ALSO THE MOST PERSONAL”
Rocksteady promises that the Batmobile
is incapable
of causing fatalities, but that doesn’t mean it can’t pack
a punch.
Trang 33director Sefton Hill, as he introduces
Arkham Knight to us at Rocksteady’s
London HQ, “but it’s also the most personal This is an attack on Batman;
Gotham’s supervillains are trying to destroy him and everything he stands for.”
We begin our hands-off demo at the start of the game, in the very heart of Gotham City Scarecrow is on the loose again after his apparent death at the hands of Killer Croc,
and he’s preparing to launch a full-scale chemical weapon attack on the city’s populace Vigilant detectives may have already spotted hints towards Crane’s imminent
attack during Arkham City, where a
hatch on an old, presumably abandoned boat moored in the North Gotham Docks could be unlocked and accessed using the passcode ‘cityofterror’, to reveal a sizeable shipment of fear toxin stored below deck Not only that, but a series
of coded messages in the game could
be deciphered using the cryptographic
sequencer, revealing a series of messages in which Scarecrow personally vows to take revenge on both Batman and the entire city
Welcome home
“Yesterday there were 6.3 million
people in Gotham City,” growls Arkham’s
opening voiceover from Commissioner Jim Gordon, as criminals run amok on the
streets “Today, not
so many It took just
24 hours for us to lose control of the city Tonight, Gotham’s relying on one man to save us all.”
We pan up for the hero shot; Batman standing tall on the edge of a skyscraper, silhouetted against the night sky and overlooking the entire city sprawled below Batman’s suit has undergone a bit of a makeover
since Arkham City It’s darker, more
menacing, and has much heavier armour
It suggests a more hardened Batman – one who’ll be able to push further and fight harder The Dark Knight is at
Game over?
Hill told us that Arkham Knight would
be “the conclusion of the Rocksteady
Arkham trilogy.” It’s unlikely that
this will mean the end of the series altogether – WB Montreal could be charged with carrying on the story
of Batman’s early career, having
created last year’s Arkham Origins
Trang 34the absolute top of his game, having
had another year to hone his combat
skills, and he means business He’s also
brought to life once more by veteran
Batman voice artist Kevin Conroy, who
inadvertently let slip the existence of a
new Arkham game last summer.
From this opening reveal, it’s a
near-seamless transition from CG cinematic
to gameplay Even before Rocksteady
later confirms it, it’s immediately
obvious that Arkham Knight is a true
Xbox One game; nothing has been held
back or compromised by the need for
simultaneous development on Xbox
360 “This isn’t a cross-generational
game,” confirms Hill “It’s a game
designed purely to get the best out of
the new consoles.” As soon as control
of the Caped Crusader is handed over to
Hill, we’re treated to a swoop down and
over the city – it looks incredible We
can’t help but ogle the way the
rain patters off Batman’s cape as he
glides, or how the city lights twinkling
through the rain bounce from the
puddles collecting on the slickened
streets As Hill shows off some of the
improvements made to gliding – faster
game will helpfully go into slow-motion while you’re targeting Once you’re fully into combat, things will feel familiar, but there are a few new systems being introduced to ensure that the classic Rocksteady combat still feels fresh For example, when you’re countering, you can push the thumb stick in the direction of the thug attacking you, and Batman will throw him, rewarding you with double damage You can also pick
up and smash your victims into other enemies – if you’re fast enough
Belt up
After a quick introductory tussle with a crowd of goons, we save a police officer and get a lead on the vehicle we’ve been chasing on behalf of Commissioner Gordon There’s no way we’ll ever catch it on foot, but luckily Bats has a plan With the full-throated roar of an engine, the Batmobile thunders onto the screen In a first for the series, you’ll be able to take control of one
of fiction’s most iconic vehicles and drive it around the streets of Gotham It’s a beast of a thing, looking a bit like
a cross between the Tumbler of the
grapple boosts, 180-degree flips and the like – the wind roars, the night envelops us, and we’re itching to get our hands on the controller
The act of getting around the city seems more effortless than before, thanks to Batman’s new suit and superior gadgets And from the air at least, Gotham looks more vibrant and alive It’s a bit of a shame that it’ll once again be populated almost exclusively
by thugs, without any normal everyday citizens, but it does look like a real city this time, and not a smaller, closed-off version of one that’s been left to rot
Gotham proper, the main setting for
Arkham Knight, is a far more built-up and
densely populated area than Arkham City Because of that added height,
at any time while you’re gliding above Gotham, you can press the left trigger to have Batman fire out his line launcher between two buildings, thus creating a stationary perch to keep an eye on the streets from on-high
On top of that, Batman can now use certain gadgets while gliding You can throw Batarangs just as you’re swooping
in on a crowd of thugs, for example – the
Batman is stronger than he’s ever been, and that translates directly to
Arkham Knight ’s combat.
Trang 35“FOR THE FIRST TIME, YOU CAN TAKE CONTROL OF THE BATMOBILE AND DRIVE IT AROUND GOTHAM”
Riddler: Where would we be without Riddler driving
us to distraction with his smug, self-satisfied gloating? He returns with new challenges to test motor as well as mental reflexes.
Harley Quinn: Rocksteady confirmed that Mister J’s former lady love will make an appearance We imagine she’s still upset about that whole Batman contributing to the death of her boyfriend thing.
Penguin: Cobblepot has a way
of enduring almost anything, and despite being one of the weaker villains, something would be amiss if he didn’t make one final showing for Rocksteady’s big send-off.
Two-Face: Harvey Dent has
apparently escaped his
incarceration at Arkham,
and is teaming up with
Penguin and the other
villains to make sure Bruce
has a night to remember.
Where they were once divided, Gotham’s supervillains are now working together to beat the Bats.
R E T U R N I N G R O G U E S T HE VILL AINS CO MING BACK FOR BATS’ FIN A L FLIGH T
Trang 36Christopher Nolan Dark Knight films and
the more classic-looking Batmobile
models of old Rocksteady’s aim,
Hill says, was to create a game that
featured the ‘ultimate’ car We’re told
the team spent a lot of time working out
how the Batmobile could comfortably
integrate into a Batman: Arkham game
after the Dark Knight had been hoofing
it for so long “We want it to feel like the
Batmobile has always been there, ready
for Batman to use,” he explains It does
dovetail neatly with the man himself and
his updated get-up – like the car and
the suit evolved naturally side by side
The Batmobile is available to you at
any time while you’re exploring the city,
by way of a simple button press that will
call it to you Hill takes us on a joyride
through Gotham’s Chinatown, as we
chase down a car full of thugs in order to
quiz them on Scarecrow’s whereabouts
The Batmobile has the ability to lock-on
to other vehicles with a specialised, non-lethal rocket launcher called the
‘immobilizer’, and the car itself can smash through pretty much any obstacle
or material – from stone and steel to street lamps And we won’t lie – there’s something oddly thrilling about watching someone do donuts in the Batmobile
It’s clear the team have spent a fair amount of time and effort on getting every aspect of the Batmobile just so, from the squeal of the tyres – which have been customised with little Bat-symbol treads, naturally – to the crack and burst of nitrous flames from the exhaust every time you use the car’s rechargable boost to accelerate While you’re inside the vehicle, there’s no world mini-map – a deliberate design
choice, we’re told, as Rocksteady wants you to be paying attention to what’s going on around you, rather than using
a map display to navigate “We’ve done a lot of work to ensure that the information for the objectives is within the city,” Hill reassures us You can, however, set waypoints, and tyre tracks will periodically appear on the ground to highlight the way ahead
And if you’re wondering – as we certainly were – how Rocksteady could possibly ensure players wouldn’t break Batman’s one rule by chasing down bad guys in a vicious hit-and-run killing spree, it has got that covered Pedestrians will always jump out of the
way of the car, Midtown Madness-style,
even if you’re ploughing towards them
at top speed It’s also fitted with a taser system so that if anyone comes up to
it or does get hit, they will be knocked away, unconscious but relatively unscathed One of the nice asymmetric things about the Batmobile, Hill says, is that, generally, thugs are terrified of it It’s invulnerable to machinegun fire, so while some criminals might fancy their chances with Batman mano a mano,
“WE WANT IT TO FEEL LIKE THE
BATMOBILE HAS ALWAYS BEEN
THERE, WAITING TO BE USED”
Rocksteady claims that the Arkham Knight is
an original creation
Is that the whole truth?
Trang 37the spot, for when you’ve invariably managed to wedge yourself into a lonely Gotham side-street Rocksteady also implies, though won’t confirm, that you’ll be able to upgrade the Batmobile later in the game.
Familiar faces
With the Riddler temporarily bested,
we return to the original objective
of checking in with Oracle at her Clocktower hideout Technically, this
is part of Arkham Knight’s main story
mission, but Hill claims the game has been designed so that there wouldn’t
be just one main storyline and a lot of optional side objectives “The city is full of all these different, co-ordinated attacks by the various supervillains,”
he says “They’re all designed to push Batman to his limit We wanted it to feel like there isn’t one key main path and [then] all these side missions; all of these different components and attacks
none of them are brave enough
to mess with him when he’s safely
inside his motor
However, picking and choosing when
to use the Batmobile and when to just
use Batman on-foot is a big part of
the game The car may be practically
invincible, but Batman on his own has
a superior stealth advantage, as well
as that added element of verticality
for getting on top of buildings That
said, gliding and driving don’t have
to be mutually exclusive At any time
while speeding through the streets in
the Batmobile, it’s possible for you to
forcefully eject from the vehicle and use
the generated velocity to glide further
up and over the city
To show us what the machine can do,
Hill briefly takes us off the main mission
path to one of the Riddler’s many
hideouts, where he has constructed
an underground racetrack of sorts to
test the Great Detective’s ‘grotesque
ego mobile’ Over three increasingly
challenging laps, the Batmobile is
able to perform jumps and barrel rolls,
drive on walls and even, momentarily,
drive upside down It can also turn on
“THE CITY’S FULL OF DIFFERENT, CO-ORDINATED ATTACKS, MADE
TO PUSH BATMAN TO HIS LIMIT”
Rocksteady is eager to ensure that Batman’s suit and the Batmobile are stylistically similar, like they share a symbiotic bond with the man himself.
Gotham all lit
up at night and glimpsed from
a Bat’s eye view is really
a sight to behold.
Driving Batty
Take a spin through the archives of one of the most iconic motors
The Batmobile debuted in May 1939, in issue
27 of Detective Comics A simple, red sedan,
it wasn’t quite as high-tech as it is today
It wasn’t referred to as the Batmobile until years later in 1941 Over time, the vehicle evolved to feature more Bat-centric designs and gadgets In later storylines the car ended
up more closely resembling a tank, with firepower to match – though sentry guns were always loaded with rubber bullets, naturally
Trang 38by the supervillains have their own really
interesting story that you can follow.”
Series stalwarts Penguin and
Two-Face appear briefly in our demo during
the opening cutscene, and Rocksteady
confirms that Harley
Quinn will also be
returning (fans who
found a certain Easter
egg in Arkham City
may remember that
she’s apparently
pregnant with Joker’s
child) The developer
isn’t talking about
any other villains or
characters at the
moment, but it does
concede that certain
storylines begun or
teased in Arkham
City – such as Hush’s
‘Identity Theft’
side-missions or Azrael’s
mysterious prophecy
that “Gotham will
burn” – will likely be further explored and
concluded in Arkham Knight
Inside the Clocktower, for the first
time in the series, we meet with Barbara
Gordon, aka Oracle, face-to-face – and
she’s just as feisty and razor-sharp
as you’d expect her to be There are some brief references to The Killing Joke during Babs and Bats’ back and forth, but before long we’re on our way again, with the intention of repurposing
an antenna in the Falcone Ship Yard to track Scarecrow
While attempting
to gain access to the guarded antenna, Hill talks us through
a few tweaks that have been made to the game’s Predator mode You can now enter combat “in a spectacular fashion”
by smashing through glass into a room full
of hostiles Batman also now has quicker, long-range access
to floor grates – one button tap and he’ll move towards the nearest spot automatically without you having to fumble at close quarters You also now have access to a skill called the Fear Takedown, whereby Batman can instant-takedown groups of up to three isolated enemies simultaneously
Joke’s on him
Those who completed Arkham City
will know that Batman’s arch nemesis appears to be gone for good From what we saw, it seems Scarecrow (and probably the mysterious Arkham Knight) are stepping up to fill this position Is it possible that Joker is truly dead this time? Surely Rocksteady won’t be able to resist resurrecting him for one last laugh
Wally Wingert, Troy Baker and Nolan North all return to voice Gotham’s various rogues.
We’re hoping to see plenty more
of Oracle, aka Barbara Gordon
in Arkham Knight Bats could probably use the help.
The catch – because there’s always
a catch – is they need to be in close proximity, and you need to creep up to them while remaining completely unseen and undetected It’s an impressive display, and we free the cop they had been holding hostage, appropriating the antenna at the same time As we leave the room there’s a gunshot, and suddenly Batman is on his back, knocked down by some unseen force
“You’re not going anywhere,” a voice growls “This ends tonight.”
The Arkham Knight
A figure stalks into view He’s wearing
a kind of robotic Batman-like cowl kind of robotic Batman-like cowl
Unusual suspects
The unconfirmed characters we’re willing to place money on making some kind of return in Arkham Knight
Trang 39All told, we haven’t seen a huge
amount of Arkham Knight aside from
the very broad strokes There’s a huge new area of Gotham to explore, Batman comes with a heap of new skills and gadgets, including his awesome new car, and Rocksteady has said that it will continue some of the storylines hinted
at in Arkham City It’s perhaps not quite
as ambitious as the long-rumoured
Justice League game, but Batman: Arkham Knight looks like it’s focusing its
efforts on the aspects that have made this franchise great – making them bigger, better and even Battier than before Rocksteady hasn’t disappointed
us yet Let’s see if that rain can’t finally wash this city clean Q
“THE ARKHAM KNIGHT DOESN’T APPEAR TO BE ON THE SIDE OF GOOD, AND HE’S NO AMATEUR”
Thanks to the throw mechanic, Batman’s chucking thugs around like rag dolls
that covers his entire face, and there’s
a stylised ‘A’ symbol emblazoned on
his heavily armoured chest There are
shades of Prometheus and Wrath about
him, even a touch of Jason Todd’s Red
Hood in the pseudo military get-up
he wears Apparently, though, he’s an
original Rocksteady creation – a first
for the franchise His name is Arkham
Knight, and he’s clearly modelling
himself as a kind of anti-Batman figure
Whoever he really is, he doesn’t appear
to be on the side of good, and he’s
certainly no amateur either, judging
by how he managed to get the drop on
Bats so easily And there, tantalisingly,
our demo ends
AZRAEL
This mysterious
figure stalked
Batman’s every
move in Arkham City If
you found him enough
times, he warned you
that: “Gotham will
burn, and you will burn
too.” Not the kind
of thing that gets
ignored in a sequel.
HUSH
Tommy Elliot was
a childhood friend of Bruce Wayne’s Canisters
of Scarecrow’s fear gas can be found in Elliot’s hideout, suggesting a partnership between the two villains.
CALENDAR MAN
He’s not all that smart or intimidating,
so Julian Day has never been a major player in Gotham’s criminal underbelly
But to his credit,
he is one of the few rogues known to have escaped Arkham City.
BLACK MASK
Roman Sionis also escaped Arkham City after Joker’s death, and it’s unlikely that he’s just been sat around licking his wounds since If,
or when his revenge does come, expect it
to be brutal.
CATWOMAN
Selina was
a playable character in Arkham City, but it’s possible Rocksteady will want to play down her involvement here, after it came under fire for her heavily sexualised portrayal last time.