It also prevents ill effects caused by depth.. The serpent folk use alchemy to transform the physical mass of the weapon into an amorphous blob, a loose chain that can be worn as a belt,
Trang 1glass, it sees brief glimpses of random other places in
the universe and in other planes of existence A viewer
can control the glasst for 1 minute with a successful
DC 20 Profession (Yog-Sothothery philosopher) skill
check The location viewed is a random one within
1d100-1 miles of the desired location Once a viewer
has successfully controlled the glass, that viewer can't
control it again for 1 day
CO N S T R U C T I O N
Cost 21,000 gp; Requirements Craft Wondrous Item,
greater scrying
MEDALLION OF Y'HA-NTHLEI
Aura moderate transmutation; CL 9th; Slot neck; Price
30,000 gp; Weight —
This amulet allows its bearer to breathe underwater
and see as if the water was perfectly clear no matter the
level of sediment in the water It also prevents ill effects
caused by depth
CO N S T R U C T I O N
Cost 15,000 gp; Requirements Craft Wondrous Item, true
seeing, water breathing
MEMORY
(MAGIC WEAPON SPECIAL ABILITY)
Aura moderate transmutation; CL 8th; Slot none; Price
+6,000 gp; Weight —
This ability can only be placed on metal weapons The
serpent folk use alchemy to transform the physical
mass of the weapon into an amorphous blob, a loose
chain that can be worn as a belt, or some other
innocuous form weighing the same amount as the
original weapon Tapping the weapon sharply with
a dull bluish bit of specially forged metal chemically
awakens the transformed weapon, which unfurls into
its original form Another touch of the same metal
returns the weapon to its disguised form The trigger
itself is typically a short rod some 1–2 inches in length,
but could be crafted as part of a brooch or ornament
The disguised weapon remains made of the same material as its base form and retains its hardness and hit points, regardless of form It does not detect as magical, as if disguised by magic aura
CO N S T R U C T I O N Cost +3,000 gp; Requirements Craft Magic Arms and Armor, magic aura, soften earth and stone
PANCHROMATIC ARMOR Aura strong abjuration; CL 17th; Slot armor; Price 191,650 gp; Weight 50 lbs.
This suit of +5 full plate normally has a shimmering,
multicolored surface The user can concentrate as
a standard action to change its color to one of those listed below to gain perfect protection against one energy type or effect, losing the +5 enhancement bonus
of the plate armor while it manifests that color This effect lasts until the armor is removed or the wearer changes the color once more
c olor b enefit
Black Immunity to energy drain White Immunity to petrification and
non-harmless polymorph effects
Orange Immunity to electricity Yellow Immunity to light-based attacks
and prismatic effects Green Immunity to poison Blue Immunity to damage from
water-based attacks and wearer does not need to breathe Indigo Immunity to death magic and effects Violet Immunity to cold
Many (but not all) suits of panchromatic armor are
designed for the use of serpent folk, and thus may not fit other creatures well
CO N S T R U C T I O N Cost 96,650 gp; Requirements Craft Magic Arms and Armor, death ward, prismatic sphere