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Sandy petersens cthulhu mythos (1) 173

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It also prevents ill effects caused by depth.. The serpent folk use alchemy to transform the physical mass of the weapon into an amorphous blob, a loose chain that can be worn as a belt,

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glass, it sees brief glimpses of random other places in

the universe and in other planes of existence A viewer

can control the glasst for 1 minute with a successful

DC 20 Profession (Yog-Sothothery philosopher) skill

check The location viewed is a random one within

1d100-1 miles of the desired location Once a viewer

has successfully controlled the glass, that viewer can't

control it again for 1 day

CO N S T R U C T I O N

Cost 21,000 gp; Requirements Craft Wondrous Item,

greater scrying

MEDALLION OF Y'HA-NTHLEI

Aura moderate transmutation; CL 9th; Slot neck; Price

30,000 gp; Weight —

This amulet allows its bearer to breathe underwater

and see as if the water was perfectly clear no matter the

level of sediment in the water It also prevents ill effects

caused by depth

CO N S T R U C T I O N

Cost 15,000 gp; Requirements Craft Wondrous Item, true

seeing, water breathing

MEMORY

(MAGIC WEAPON SPECIAL ABILITY)

Aura moderate transmutation; CL 8th; Slot none; Price

+6,000 gp; Weight —

This ability can only be placed on metal weapons The

serpent folk use alchemy to transform the physical

mass of the weapon into an amorphous blob, a loose

chain that can be worn as a belt, or some other

innocuous form weighing the same amount as the

original weapon Tapping the weapon sharply with

a dull bluish bit of specially forged metal chemically

awakens the transformed weapon, which unfurls into

its original form Another touch of the same metal

returns the weapon to its disguised form The trigger

itself is typically a short rod some 1–2 inches in length,

but could be crafted as part of a brooch or ornament

The disguised weapon remains made of the same material as its base form and retains its hardness and hit points, regardless of form It does not detect as magical, as if disguised by magic aura

CO N S T R U C T I O N Cost +3,000 gp; Requirements Craft Magic Arms and Armor, magic aura, soften earth and stone

PANCHROMATIC ARMOR Aura strong abjuration; CL 17th; Slot armor; Price 191,650 gp; Weight 50 lbs.

This suit of +5 full plate normally has a shimmering,

multicolored surface The user can concentrate as

a standard action to change its color to one of those listed below to gain perfect protection against one energy type or effect, losing the +5 enhancement bonus

of the plate armor while it manifests that color This effect lasts until the armor is removed or the wearer changes the color once more

c olor b enefit

Black Immunity to energy drain White Immunity to petrification and

non-harmless polymorph effects

Orange Immunity to electricity Yellow Immunity to light-based attacks

and prismatic effects Green Immunity to poison Blue Immunity to damage from

water-based attacks and wearer does not need to breathe Indigo Immunity to death magic and effects Violet Immunity to cold

Many (but not all) suits of panchromatic armor are

designed for the use of serpent folk, and thus may not fit other creatures well

CO N S T R U C T I O N Cost 96,650 gp; Requirements Craft Magic Arms and Armor, death ward, prismatic sphere

Ngày đăng: 24/10/2022, 14:39

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