Encouraging Teachers to Adopt Inquiry-Based Learning by Engaging in Participatory Design Daniel Hannon, Ethan Danahy, Leslie Schneider, Eric Coopey, Gary Garber dan.hannon@tufts.edu, et
Trang 1Encouraging Teachers to Adopt Inquiry-Based Learning by Engaging in Participatory Design
Daniel Hannon, Ethan Danahy, Leslie Schneider, Eric Coopey, Gary Garber
dan.hannon@tufts.edu, ethan.danahy@tufts.edu, leslie.schneid@gmail.com, eric.coopey@tufts.edu, ggarber@bu.edu
Abstract - Inquiry-based methods are effective for STEM
education, but perceived as difficult to implement Often
teachers have not experienced inquiry-based learning
themselves, which limits their appreciation of the value
of these methods Changing this situation requires
modifications at the classroom level to simplify
implementation of inquiry-based methods and
modifications at the teacher level to encourage their
adoption A participatory design project is described that
is part of a multi-year program in which five high school
physics teachers are collaborating with researchers at
Tufts University to develop classroom educational
technology tools for promoting inquiry-based education.
By participating in a technology-design project, teachers
are experiencing the inquiry process as well as
developing tools that will facilitate using inquiry-based
methods in their classrooms The research and design
effort to date has led to requirements for (and a
prototype of) a classroom tool that promotes students
sharing their own ideas An overview of the design is
provided along with a discussion of the activities planned
for the implementation phase.
Index Terms – Participatory design, inquiry-based learning,
educational technology
I NTRODUCTION
It is widely understood that collaborative design of
technologies and activities are effective at supporting inquiry
learning for science, technology, engineering and math
(STEM) education improves student content and processing
skills Yet teachers are often reluctant to engage in these
methods noting many barriers, such as excessive time
demands, lack of materials or equipment, and lack of student
readiness Although educators acknowledge the value of the
type of student-centered, open-ended problem solving
activities that comprise inquiry-based learning, even the
most experienced and inquiry-oriented teachers will tend to
utilize teacher-centered activities (e.g., lecturing or pre-made
lab exercises) when other job demands compete for their
time [1][2] Additionally, the layout of conventional
classrooms (i.e., students at desks, teachers at the front of the
room) reinforces this teaching style Realizing more
inquiry-based student-design learning in STEM education, therefore,
will require both a change in the affordance structure of the
classroom and supports for teachers that lower the barriers to
engage in these methods Technology has an important role
to play, but only if it is tightly tightly integrated with a pedagogically sound instructional process and classroom activities [3][4]
Collaborative inquire learning represents a huge departure from traditional pedagogical methods and has enormous implications for research, design, and professional development Teachers require encouragement to utilize inquiry-based methods due to their limited experience with them Many teachers, particularly those new to the field, have not experienced an inquiry-based learning process for themselves when they were students and are not fully aware
of the powerful impact on student learning According to Dillenbourg and Jermann [5], teachers need to be empowered to innovate in the classroom as an “orchestrator”
of curriculum, assessment, time, and space, among other things In addition to classroom-based changes that support inquiry-based learning, teachers also need to participate in inquiry-based learning activities so they can better understand the impact of their teaching style on their own students
The role of researchers is not just as agents of
“technology transfer” but as “innovation guides, who help schools better understand how needs, approaches, benefits and alternatives fit together compellingly and cohesively in order to develop innovative solutions” [6] And technology development is viewed as iterative and transformative that involves engaging students and teachers in a collaborative participatory design process
The present investigation is aimed at meeting these two purposes, by engaging a team of five high school physics teachers as members of a participatory design team tasked with the development of educational technology tools for promoting inquiry-based physics education A multi-year project is being conducted in which teachers collaborate with researchers from the Center for Engineering Education and Outreach (CEEO) at Tufts University in the design of the technology tools and in the classroom implementation In the process, the teachers both engage in their own collaborative inquiry-based learning activity (i.e., technology design) and practice using inquiry-based learning
in the classroom with their own students during implementation
P ARTICIPANTS
Five high school physics teachers from different school districts comprise the participatory design team, one female, four males Three are from urban school districts, two from
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Trang 2rural; two are from private schools, and three from public
schools; one teacher works with special needs students; two
teachers are relatively early in their careers, and three have
10 or more years of experience The schools also differ in
the availability of educational technology resources and
class sizes This group of test schools also include students
that represent a wide variety of ethnic and socioeconomic
backgrounds ranging from primarily Caucasian (Littleton
High School), to Somerville and Fenway with over 60%
minority students and more than 70% on free/reduced lunch,
to Sant Bani with 15% foreign students See table 1 for
more specifics on the participants
TABLE I
P ARTICIPANTS IN S TUDY
School Type Size Location Setting
BU Academy Private Small Boston MA Urban
Somerville HS Public Large Somerville MA Urban
Fenway HS Public Small Boston MA Urban
Sant Bani School Private Small Sanbornton NH Rural
Littleton HS Public Small Littleton NH Rural
M ETHODS
Several different methods for knowledge elicitation have
been used to understand current teaching practices and to
gather teacher input for design First, researchers from the
CEEO performed several classroom observations in each
school Next, a task analysis was conducted with each
teacher individually for the development and
implementation of an inquiry-based learning activity was
conducted This was followed by a prticipatory design
workshop with researchers and teachers to dicuss and
identify barriers to conducting inquiry-based education
From these results, design philosophies, general
requirements, and technical specifications were determined
for tools that would facilitate inquiry-based learning in the
classroom
R ESULTS
Classroom observations yielded a mixture of results that
were somewhat unique to each teacher All relied, for
various amounts, on a teacher-focused approach that
involved lectures and worksheets To some degree, the more
experienced teachers were observed utilizing a greater
variety of methods, including open-ended questioning, but
there were no obvious and consistent themes correlated with
any particular group of participants
Interviews with the teachers yielded two different
approaches to the planning and execution of inquiry-based
activities One approach focused more on the planning of a
lesson in advance with varying degrees of open-ended
activities for the students Teachers differed slightly in how
much preparation time would be needed, but all appeared to
be taking responsibility for student success by insuring that
everything was ready ahead of time (i.e., lab equipment,
worksheets, etc.) The second approach was focused
primarily on the problem being solved and engaged the
identifying what equipment would be needed, how they would get it, and who would do the work
The participatory design workshops engaged the teachers as co-creators in the technology design and development process itself They worked with researchers and technologists to define different approaches to implementing collaborative inquiry-based activities in the classroom and identified potential barriers to success Prominent barriers included taking into account the different levels of students (e.g., conceptual physics vs mathematically-based physics), student readiness for tackling inquiry-based activities, and the technology and equipment available for completing inquiry-based activities Teachers noted that differing student levels would limit the extensiveness of what they attempted It was also noted that students often haven’t had much exposure to collaborative inquiry-based learning themselves and would need to build
up to more involved projects A teacher in a rural district noted that his students had been together for many years and were perhaps more comfortable working together than students in a more dynamic urban school system environment The availability of equipment, including educational technology resources, such as Internet access, was also considered as a potential barrier
D ESIGN
A significant theme that emerged from the participatory design workshops was the need to promote student collaboration as an element of the inquiry process [4][7] In order to change the focus of learning from a teacher-centric into a student-centric activity, the emphasis needs be on students generating and sharing their ideas as they negotiate and share meanings relevant to the problem-solving task The next step, therefore, was to utilize the observation, interview, and participatory design workshop results to formalize the design requirements for a tool that would support student collaboration and sharing These included:
Require a minimal technology footprint, ideally utilizing existing resources in each classroom
Allow students to participate actively and contribute ideas and inputs that can be viewed, shared, and valued by all
Allow teachers multiple ways of working with the tool to support teacher-centric (if needed) and student-centric activity
Allow for ease of access for students and teachers
Allow students to take initiative for their own learning, and explore and improve on ideas from different perspectives
These requirements led to the following design for an in-class tool that allows student information to be aggregated and viewed on a common screen via a projector Individual student work can be selected for viewing, along with composites from multiple students, to engage the entire class
Trang 3teacher doing all the thinking, this encourages students to
contribute and learn from one another The illustration in
Figure 1 provides a schematic of how this tool works
FIGURE 1 TOOL ’ S FUNCTIONALITY , INCLUDING TEACHER PREPARATION , STUDENT
CONTRIBUTIONS , DATA AGGREGATION , AND GROUP VIEWING
D ISCUSSION
By actively participating in the design process, the teachers
have been engaging in their own collaborative inquiry-based
learning activity The open-ended nature of this has led to
many discussions among them as they compared their
different points of view about teaching, listened to each
other, debated the merits of different approaches, and built
off of and improved upon each others’ ideas Following
Koschmann [8] and others involved in the study of
computer-supported collaborative learning, the goal for
design (and learning) is “constituted of the interactions
between participants” [8] The development and
implementation of this tool is happening as a result of
teachers’ participation and they are able to directly see the
result of their efforts as the tool materializes (Figure 2
shows screenshots of the tool’s initial prototype that is
currently being tested in classrooms now.)
Perhaps what is most significant about this experience is
that, as often is the case in product design, the process is not
sequential or linear There are many tangential discussions,
arguments over minor details, disagreements, and
frustrations However, the emergence of a useful product is
the result of all of these events Therefore, it is the
willingness to work together to create “artifacts, activities,
and environment that enhance practices of group meaning
making” [7] that is the basis of collaborative inquiry-based learning For teachers to engage their students in
inquiry-/10/$25.00 ©2012 IEEE March 9, 2012, Ewing, NJ
Trang 4FIGURE 2
P ROTOTYPE S CREENSHOTS
based learning, they must believe in this process The value
of having the teachers engage in the participatory making of
meaning in the context of joint activity, in part, is that they
experience for themselves how inquiry-based learning
works
The additional benefit from this activity is the
emergence of a tool that promotes collaborative
inquiry-based learning for students The tool has been co-designed
with teachers who are now themselves better tuned into the
inquiry-based learning process In the end, the tool is able to
support many different learning styles Hopefully, the
teachers will continue to explore new ways of integrating it
into their practice
In fact, some early brainstorms have already emerged
from the initial group of teachers The use of this tool in the
classroom can range from heavily scaffolded questions to
largely open-ended design challenges Instead of being fed
equations and concepts by the teacher-lecturer, the tool can
be used to enable students to work together to develop
theories and the mathematics behind them in guided inquiry
learning For instance, within a class of several small groups
of students, image collection from student work on white
boards can allow varied approaches to the same problem,
using written logic, algebraic equations, or diagrams and
geometry After the student contributions have been
aggregated, the teacher can organize the submissions into
trends (and differences) that the students can easily view,
summarize, and argue for or against After ideas have been
developed, the tool can also be used to help students test
theories by designing experiments and models (instead of
performing a canned experiment.) After aggregating
different ideas, student groups can narrow down their
experimental proposals to a few ideas to actually implement
and test The same can be said for modeling and working
with computer simulations to represent a problem At the
end of a unit, students can each present the results from their
experiments, models, simulations, etc to share different approaches to tackling the same problem
The next phase of this project is to implement the tool in the classrooms and assess teacher and student use In addition to learning gains, the Tufts CEEO researchers will
be exploring student engagement and satisfaction with the use of the tool Social network analysis will be used to determine whether students collaborating and sharing information promotes new social structures in the classroom and allows for new connections to be made among students
A CKNOWLEDGMENT
This material is based upon work supported by the National Science Foundation under Grant No 1119321 Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation
R EFERENCES
[1] Chinn, C A and Malhotra, B A., “Epistemologically authentic inquiry in schools: A theoretical framework for evaluating inquiry
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[2] Driver, R., Squires, A., Rushworth, P., and Wood-Robinson, V,
Making Sense of Secondary Science: Research into Children’s Ideas,
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[3] Barron, B J S., Schwartz, D L., Vye, N J., Moore, A., Petrosino, A., and Zech, L., “Doing with understanding: Lessons from
research on problem- and project-based learning.” The Journal of the Learning Sciences, 7, 1998, pp 271–311.
[4] Gertzman, A., and Kolodner, J L., “A case study of problem-based learning in a middle-school science class: Lessons learned.”
International Conference of the Learning Sciences, 1996.
[5] Dillenbourg, P and Jermann, P., “Technology for Classroom
Orchestration.” New Science of Learning, 2010, pp 525-552.
[6] Roschelle, J., Rafanan, K., Bhanot, R., Estrella, G., Penuel, W R., Nussbaum, M., and Claro, S “Scaffolding group explanation and feedback with handheld technology: impact on students’ mathematics
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[7] Stahl, G., Goschmann, T., and Suthers, D., “Computer-supported
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[8] Koschmann, T., CSCL: Theory and Practice of an emerging paradigm, 1996, pp 307-320.
A UTHOR I NFORMATION
Daniel Hannon, Professor of the Practice, Department of
Mechanical Engineering/Human Factors, Tufts University
Ethan Danahy, Research Assistant Professor, Department
of Computer Science, Tufts University
Leslie Schneider, Project Manager, Center for Engineering
Education and Outreach (CEEO), Tufts University
Trang 5Eric Coopey, Ph.D Candidate, Department of Computer
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