University of Arkansas – CSCE Department CSCE 4613 Artificial Intelligence –Final Report – Fall 2011 Game AI and Game Design Armon Nayeraini Goals of this report are that it contains eno
Trang 1University of Arkansas – CSCE Department CSCE 4613 Artificial Intelligence –Final Report – Fall 2011
Game AI and Game Design
Armon Nayeraini
Goals of this report are that it contains enough detail and is clear enough so I can tell what you accomplished (affects your grade) and also so I can hand off you work to the next student so we continue to make progress
semester to semester.
In Word, turn on View/Document Map and Format/Styles and Headings Information on Word Styles and how to use Word’s document map is here: http://www.csce.uark.edu/~cwt/ADVISING/MS-thesis-template.doc
Delete this highlighted text
Abstract
IN REPORT
1 Introduction
1.1 Problem
IN REPORT
1.2 Objective
IN REPORT
1.3 Context
This paper explores what exactly constitutes a “good” or “bad” game AI in terms of game design That is how does the AI contribute the fun-ness, theme, and presentation of the game? Is there some way to break this down into categories?
2 Related Work
2.1 Key Technologies
NOT APPLICABLE
2.2 Related Work
NONE THAT IS KNOWN OF
Trang 22.3 Related Class Projects
Our projects on X relates to these other class projects:
project1 – how our project relates etc
3 Architecture
3.1 Requirements or Use Cases
NOT APPLICABLE
3.2 Architecture or Design Space
NOT APPLICALBE
3.3 Tasks
WROTE PAPER
3.4 Testing
NOT APPLICABLE
4 Results and Analysis
IN REPORT
5 Conclusions
5.1 Summary
IN REPORT
5.2 Potential Impact
There are no real academic papers on game design Hopefully, this can be a foundation for others including myself, to use to write about game design If games are to progress and evolve there must be discussion about what works and doesn’t work
5.3 Future Work
For starters, additional case studies need to be explored There are thousands of games, three games is nothing Additionally, other papers on game design will be explored What that entails
is unknown at the moment
5.4 Project Value
There are almost no papers on game design or the theory of game design Video games have become a multibillion dollar industry, and have become integrated into culture As some point, the theory of what makes a game good must be discussed
Trang 3 Student name – Nayeraini is a junior/ student majoring in Computer Science major in
the Computer Science and Computer Engineering Department at the University of
Arkansas, Fayetteville He has completed Advanced Virtual Worlds, Database
Management and Algorithms Additionally, he is a former employee of Hewlett-Packard and a founder of Emberware, an independent gaming development company He choose write this paper as a means of diving into what it means to be a game developer as well as game designer
Dr Craig Thompson, Mentor – Thompson is a professor in the Computer Science and
Computer Engineering Department He leads the Everything is Alive research project that
is currently focusing on how to simulate pervasive computing using 3D virtual worlds See http://vw.ddns.uark.edu
Trang 4Appendix A – Deliverables Manifest
Provide a manifest (list) of project deliverables and briefly describe each deliverable Include them and this Final Report in a project-level zip file (which may include individual student subproject zip files
For items developed in world, specify for each if you checked it into our inventory-bot (working with Akihiro Eguchi <aeguchi@uark.edu>
Description may provide URL to download and installation instructions or tell how to install your code
Appendix B – Title
If appropriate, use other appendices as needed to further document your project Delete any appendices you are not using