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Game AI and Game Design--Nayeraini--report

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Tiêu đề Game AI and Game Design
Tác giả Nayeraini
Người hướng dẫn Dr. Craig Thompson, Mentor
Trường học University of Arkansas
Chuyên ngành Computer Science
Thể loại Final Report
Năm xuất bản Fall 2011
Thành phố Fayetteville
Định dạng
Số trang 4
Dung lượng 127 KB

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University of Arkansas – CSCE Department CSCE 4613 Artificial Intelligence –Final Report – Fall 2011 Game AI and Game Design Armon Nayeraini Goals of this report are that it contains eno

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University of Arkansas – CSCE Department CSCE 4613 Artificial Intelligence –Final Report – Fall 2011

Game AI and Game Design

Armon Nayeraini

Goals of this report are that it contains enough detail and is clear enough so I can tell what you accomplished (affects your grade) and also so I can hand off you work to the next student so we continue to make progress

semester to semester.

In Word, turn on View/Document Map and Format/Styles and Headings Information on Word Styles and how to use Word’s document map is here: http://www.csce.uark.edu/~cwt/ADVISING/MS-thesis-template.doc

Delete this highlighted text

Abstract

IN REPORT

1 Introduction

1.1 Problem

IN REPORT

1.2 Objective

IN REPORT

1.3 Context

This paper explores what exactly constitutes a “good” or “bad” game AI in terms of game design That is how does the AI contribute the fun-ness, theme, and presentation of the game? Is there some way to break this down into categories?

2 Related Work

2.1 Key Technologies

NOT APPLICABLE

2.2 Related Work

NONE THAT IS KNOWN OF

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2.3 Related Class Projects

Our projects on X relates to these other class projects:

 project1 – how our project relates etc

3 Architecture

3.1 Requirements or Use Cases

NOT APPLICABLE

3.2 Architecture or Design Space

NOT APPLICALBE

3.3 Tasks

WROTE PAPER

3.4 Testing

NOT APPLICABLE

4 Results and Analysis

IN REPORT

5 Conclusions

5.1 Summary

IN REPORT

5.2 Potential Impact

There are no real academic papers on game design Hopefully, this can be a foundation for others including myself, to use to write about game design If games are to progress and evolve there must be discussion about what works and doesn’t work

5.3 Future Work

For starters, additional case studies need to be explored There are thousands of games, three games is nothing Additionally, other papers on game design will be explored What that entails

is unknown at the moment

5.4 Project Value

There are almost no papers on game design or the theory of game design Video games have become a multibillion dollar industry, and have become integrated into culture As some point, the theory of what makes a game good must be discussed

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 Student name – Nayeraini is a junior/ student majoring in Computer Science major in

the Computer Science and Computer Engineering Department at the University of

Arkansas, Fayetteville He has completed Advanced Virtual Worlds, Database

Management and Algorithms Additionally, he is a former employee of Hewlett-Packard and a founder of Emberware, an independent gaming development company He choose write this paper as a means of diving into what it means to be a game developer as well as game designer

 Dr Craig Thompson, Mentor – Thompson is a professor in the Computer Science and

Computer Engineering Department He leads the Everything is Alive research project that

is currently focusing on how to simulate pervasive computing using 3D virtual worlds See http://vw.ddns.uark.edu

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Appendix A – Deliverables Manifest

Provide a manifest (list) of project deliverables and briefly describe each deliverable Include them and this Final Report in a project-level zip file (which may include individual student subproject zip files

For items developed in world, specify for each if you checked it into our inventory-bot (working with Akihiro Eguchi <aeguchi@uark.edu>

Description may provide URL to download and installation instructions or tell how to install your code

Appendix B – Title

If appropriate, use other appendices as needed to further document your project Delete any appendices you are not using

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