1. Trang chủ
  2. » Ngoại Ngữ

DOMESTIC STRUCTURE, LEARNING, AND THE DEMOCRATIC PEACE AN AGENT-BASED COMPUTATIONAL SIMULATION

55 3 0

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Tiêu đề Domestic Structure, Learning, And The Democratic Peace: An Agent-Based Computational Simulation
Tác giả A. Maurits Van Der Veen, David Rousseau
Trường học University of Georgia
Thể loại Draft
Năm xuất bản 2004
Thành phố Chicago
Định dạng
Số trang 55
Dung lượng 427 KB

Các công cụ chuyển đổi và chỉnh sửa cho tài liệu này

Nội dung

We show that democratic peace can emerge even with a very limited set of basic assumptions about the relationship between levels of domestic opposition and the costs of initiating confli

Trang 1

A N A GENT -B ASED C OMPUTATIONAL S IMULATION

A Maurits van der Veen

University of Georgiamaurits@uga.edu

David Rousseau

University of Pennsylvaniarousseau@sas.upenn.eduAugust 24, 2004Draft, not for citation

Abstract

This paper uses agent-based modeling to study the impact of domestic political structure

on the evolution of a democratic peace We show that democratic peace can emerge even with a very limited set of basic assumptions about the relationship between levels of domestic opposition and the costs of initiating conflict In addition, we find that learning among democracies and autocracies alike reduces both the incidence of international conflict and the rate at which the international system consolidates into fewer states Finally, we show that introducing even a fairly weak mechanism for the punishment of

‘pariah’ states (autocracies that attack democracies) suffices to eliminate any semblance

of a democratic peace: democracies become more likely to attack not just autocracies but also other democracies

Trang 2

To be presented at the annual conference of the American Political

Science Association, Chicago, IL, 5 Sept 2004

Trang 3

D OMESTIC S TRUCTURE , L EARNING , AND THE D EMOCRATIC P EACE :

A N A GENT -B ASED C OMPUTATIONAL S IMULATION

“Democracies don’t attack each other”

— Bill Clinton, State of the Union, 1994

"We have no desire to dominate, no ambitions of empire Our aim

is a democratic peace"

— George W Bush, State of the Union, 2004

Introduction

Although fifteen years has elapsed since Levy argued that

democratic peace is “the closest thing we have to an empirical law” in international relations (Levy, 1989: 88), the causal mechanisms behindthe observed pattern remain elusive However, despite our lack of understanding of the empirical patterns, the democratic peace has become the cornerstone of American foreign policy in the post-Cold War era This increases the urgency and importance of investigating the causal mechanisms that may explain the democratic peace In this paper, we present one approach to doing so, using the tool of agent-based computational simulation

We present a computational model of international conflict built on Cederman’s GeoSim model (Cederman, 2003, 2001a; Cederman & Gleditsch, 2002), into which we introduce important roles for domestic structure and for learning Although the analysis

Trang 4

in this paper is largely preliminary, early runs of the model produce a number of

interesting findings First, basic assumptions about the influence of domestic opposition

on a state’s ability (or willingness) to initiate conflict suffice to produce a pattern

resembling the democratic peace Second, in mixed conflict dyads, democracies are more likely to escalate to war than are autocracies if they are the challenging state which initiated the conflict, but they are less likely to escalate if they are the target state Third, autocracies and democracies alike learn to prefer attacking weaker states Fourth,

learning helps reduce the incidence of international conflict as well as slow down the rate

of consolidation of states

Finally, and surprisingly, introducing a mechanism by which autocracies that attack democracies are punished not only dramatically increases the incidence of

international conflict, but also completely eliminates the democratic peace, generating a

system in which democracies are noticeably more likely to be at war, regardless of the

regime type of their adversary This finding should give pause to those who advocate trying to create a democratic peace through preventative war against autocracies: doing

so may not simply be ineffective; it may indeed erode the existing democratic peace

Explaining the democratic peace

Trang 5

Rousseau’s extensive empirical study (forthcoming) reveals a complex causal process linking domestic politics to international behavior, and finds both monadic and dyadic causal factors informing the democratic peace Specifically, Rousseau shows that democratic states are constrained at the initiation phase by the presence of domestic political opposition that can punish a chief executive for using military force However, the use of force by an international opponent reduces domestic opposition to the

escalation of conflict once democracies are engaged in militarized crises The chief exception to this process is the dyadic democratic peace: even when they enter a rare crisis, democracies are less likely to escalate against other democracies

The importance of domestic opposition emerges in different forms also from otherrecent work on the democratic peace (Fearon, 1994; Bueno de Mesquita, Smith, Siverson,

& Morrow, 2003; Gelpi & Griesdorf, 2001) It remains somewhat unclear, however, whether domestic opposition factors by themselves are sufficient to create a democratic peace such as we find it in the empirical data One possibility is that they suffice to sustain a democratic peace but may not generate one by themselves This raises the issue

of the origins of the democratic peace Cederman (2001a) has shown that the democratic peace may have evolved along the lines originally suggested by Immanuel Kant, by stateslearning to cooperate peacefully Interestingly, however, he finds that such learning is notlimited to purely democratic dyads: mixed and purely autocratic dyads also appear to learn to cooperate more peacefully

Trang 6

The present paper investigates these issues systematically by testing the

implications of different causal mechanisms for the evolution of a democratic peace In particular, we examine (1) the empirical patterns that result from introducing recent theoretical insights about the role domestic opposition plays in democracies as well as autocracies; (2) the impact of different rates of learning from neighboring states on empirical outcomes regarding international conflict; and (3) the possible contribution of astrategy of aggressively punishing autocracies that violate peaceful coexistence to the creation of a democratic peace

Modeling War and Peace: DomGeoSim

A recurring problem in the democratic peace literature is the limited number of cases available to us We have only one ‘run’ for our world, making it very difficult to test the myriad counterfactuals that arise when theorizing different causes for the

democratic peace One way around this restriction is to generate additional ‘runs’, by studying the evolution of an artificial world in which states interact, fight, and conquer

We apply this approach to the study of the democratic peace, by building an agent-based

Trang 7

model of interstate conflict which we can run as often as necessary, while subjecting it to fine-grained changes in the parameters that govern its world Additional ‘world histories’ thus generated cannot, of course, tell us anything about how the real world works, but

they can tell us a lot about the validity of our theories for explaining real world patterns

For example, if a theory posits a certain causal mechanism as the driver behind an

empirical pattern, we can program a simulation in which we can vary that causal

mechanism, keeping all other aspects of the world constant If the output remains the same nevertheless — and, importantly, if the other components of the model correctly incorporate any additional assumptions or specifications of the theory — this casts serious doubt on the causal mechanism in question

As with all methods of investigation, computer simulations have strengths and weaknesses.1 On the positive side of the ledger, five strengths stand out First, as with formal mathematical models, simulations compel the researcher to be very explicit about assumptions and decision rules Second, simulations allow us to explore extremely complex systems that often have no analytical solution Third, simulations resemble controlled experiments in that the researcher can precisely vary a single independent variable (or isolate a particular interaction between two or more variables) Fourth, as suggested above, while other methods of inquiry primarily focus on outcomes (e.g., do democratic dyads engage in war?), simulations allow us to explore the processes

1 For a more extensive discussion of strengths and weakness of agent-based modeling, see (Axtell, 2000; Johnson, 1999; Rousseau, 2004).

Trang 8

underlying the broader causal claim (e.g., how does joint democracy decrease the

likelihood of war?) Fifth, simulations provide a nice balance between induction and deduction While the developer must construct a logically consistent model based on theory and history, the output of the model is explored inductively by assessing the impact of varying assumptions and decision rules

On the negative side of the ledger, two important weaknesses stand out First, simulations have been criticized because they often employ arbitrary assumptions and decision rules (Johnson 1999, 1512) In part, this situation stems from the need to

explicitly operationalize each assumption and decision rule However, it is also due to thereluctance of many simulation modelers to empirically test assumptions using alternative methods of inquiry In our model, we address this problem by using assumptions and interaction rules based on the empirical findings in Rousseau (forthcoming) Second, critics often question the external validity of computer simulations While one of the strengths of the method is its internal consistency, it is often unclear if the simulation captures enough of the external world to allow us to generalize from the artificial system

we have created to the real world we inhabit However, this shortcoming is hardly limited

to agent-based modeling: all models, even the most thickly descriptive ones, abstract from the real world The more relevant question is whether the elements essential to a particular theory have been incorporated As often as not, criticism that a model is

Trang 9

missing some crucial feature indicates that the theory it attempts to test has been

incompletely specified

Our model builds on Lars-Erik Cederman’s GeoSim model (Cederman, 2003), whose code he generously made available to us Like his, our model is programmed in Java, using the Repast simulation toolkit (see http://repast.sourceforge.net) Although the internal workings of the model have been restructured to allow us, among others, to introduce domestic political structure and learning process, much of the set-up remains the same Cederman has used his model to explore many different aspects of interstate conflict (e.g Cederman, 1997) Indeed, he has previously used it to investigate the democratic peace (Cederman & Gleditsch, 2002; Cederman, 2001b) Examining the implications of strategic tagging, regime influenced alliance formation, and collective security for the emergence of a peaceful liberal world, he found that these three causal mechanisms, first proposed by Kant over two centuries ago, could collectively increase the probability of the emergence of a liberal world

While Cederman’s innovative research makes an important contribution to the literature, for our purposes it has certain important limitations For example, while Cederman’s model of the democratic peace illustrates conditions under which a stable democratic peace can emerge, he assumes that the dyadic democratic peace exists

(Cederman, 2001b: 480) In his simulation, democratic states cannot attack other

democratic states by definition In contrast, in our model democracies can (and do) fight

Trang 10

each other; the question explored is whether over time democracies might learn to stop fighting each other

In order to maximize the flexibility of our adaptation of GeoSim, we have

reprogrammed the internal structure of the model, so that configurations other than a straightforward rectangular grid can be modeled (Cederman himself is moving in this direction too) In addition, we have turned many features of the model that were

hardwired in the original code into parameters that can be changed by the user The obvious risk here is that the number of parameters can become bewildering to the user

On the other hand, however, it dramatically increases our ability to perform robustness checks by testing how dependent our findings are on different, apparently unrelated, parameters To help keep the parameters manageable, we have produced a parameter dictionary, which is attached as an appendix In order to reflect its close relationship to GeoSim, we will refer to our model below as DomGeoSim.2

Conflict in the DomGeoSim world

The model world consists of a population of state agents that interact on a square 50x50 lattice which does not wrap around Each state agent is composed of one or more

2 For a detailed description of GeoSim, see (Cederman, 2003, 2001b) Our model was programmed by Maurits van der Veen While DomGeoSim can produce results very similar to those of GeoSim with the appropriate parameter settings, the results will not be identical, due to the correction of a few minor problems which do not alter Cederman’s substantive findings We would like to thank Lars-Erik Cederman for generously providing the original code to us.

Trang 11

of the 2500 territory squares, and possesses certain attributes that are modified through interaction with other agents in the landscape In particular, each state has a certain wealth, a domestic structure (autocratic vs democratic, domestic opposition levels), and aset of behavioral rules The individual territory squares are considered ‘provinces’ and international conflict centers around disputes over these provinces Thus, the model is in reality a network in which provinces are connected to a state capital and states that have adjoining provinces can interact with one another.

The initial number of states is a model parameter, and was set to 100 for all simulations reported here There are three types of states: autocracies, democracies, and pariah states Pariah states are autocracies that have initiated a dispute with a democracy Pariah status wears off over time, but while it lasts it has implications for the likelihood that a pariah state will become enmeshed in a conflict In other words, pariah states behave identically to autocracies, but democracies may behave differently towards them

An early ‘state of the world’ snapshot is shown in figure 1 Democracies at peace are light blue and autocracies at peace are light yellow When they go to war, their color becomes darker Pariah states are orange, and become darker red when they go to war Two contiguous states at war have a bright red border drawn between them Normal (not-at-war) borders are drawn in black

[Figure 1 about here]

Trang 12

States can also ally with other states that feel threatened by the same (larger) states Allies need not be contiguous with one another — merely contiguous with the threat they are allying against This rule permits two-front conflicts that are common in the history of international relations (e.g., the Polish-French alliance versus Germany prior to World War II) For example, the small single-province state near the top of figure

1 could seek to ally against its warring autocratic neighbor to the south with the larger democratic state to its right which is already fighting that autocratic neighbor.3 A

parameter governs whether an alliance will have operational implications — i.e whether anyone comes to the aid of an ally at war In our simulations here, there is a 50% chance that a state will join in a war being fought by an ally against the state they are jointly allied against (i.e buck-passing does occur).4

Each simulation is run for 5000 iterations or rounds If we think of each iteration

as a period of time on the order of a calendar month, then each run of the simulation models the rise and spread of democracy across 400 years of human history In each iteration of the simulation, agents must complete four tasks: 1) tax their provinces (at a

3 Although several neighborhood types are available in the model (e.g., von Neumann (only the 4 neighbors located North, South, East, and West), hexagonal (6 of the 8 possible neighbors in an alternating pattern from row to row), and Moore (all 8 neighbors including diagonals)), all the results reported are based on the von Neumann neighborhood used in the GeoSim model

4 Waltz (1979) argues that buckpassing and chainganging help make the multipolar world more conflictual than a bipolar world Christensen and Snyder (1990) use the offense-defense balance to explain when each phenomenon is likely to occur Specifically, they argue that chainganging is more likely in a offense dominant world and buckpassing is more likely in a defense dominant world The hypotheses can be

explored in the simulation by varying the probability that allies aid the state (i.e., P_aidAllies), the margin

of power needed for victory (i.e., VictoryRatio), and the costs of war (i.e., F_warCost).

Trang 13

rate of 2.5% of resources available in the default simulation); 2) allocate a portion of the tax revenue to battle fronts along the borders (with moveable resources limited to 50% of tax revenue in the default simulation); 3) update the alliance portfolio by adding or subtracting alliance partners; and 4) decide whether to enter into any new disputes with neighbors and how to handle ongoing disputes After a dispute reaches the level of war, war damages are subtracted from resources available at the battle front If the balance of power shifts decisively on the front, the province in dispute falls to the attacker Victory

is probabilistic once the attacker achieves a 3:1 advantage on the front (another parametersetting)

Cederman’s models address certain issues of domestic politics For example, as states grow they add provinces composed of conquered territory The provinces are taxed and border provinces receive additional resources to help defend the state However, Cederman largely black boxes domestic politics because his theoretical interests have lain

elsewhere In DomGeoSim, we incorporate domestic politics into the model in three

ways: 1) the conflict is divided into phases to allow (but not require) domestic politics to affect each phase differently; 2) state behavior is a function of traits that can evolve over time; and 3) domestic political opposition can influence the decision to use engage in interstate conflict

[Figure 2 about here]

Trang 14

In DomGeoSim, interactions between a challenger and a target state are

structured according to a fairly simple bargaining decision tree used extensively in the formal modeling literature.5 As displayed in Figure 2, the bargaining game has four phases: 1) peace or status quo; 2) dispute; 3) crisis; and 4) war Peace is the baseline condition in which agents face no threats or violence A dispute phase begins when a challenging state stakes a claim on a province of the target state The dispute ends when the target state either rejects the demand, concedes to it, or the dispute diffuses

peacefully A target state can also do nothing, in which case the dispute remains ongoing

A crisis phase begins when either the target rejects the demand of the challenger or a challenger becomes impatient with the target’s delaying tactics The crisis ends when the challenger either escalates the conflict to war, concedes, or the crisis diffuses peacefully

In addition, a challenging state can do nothing, in which case the crisis remains on-going.War can proceed for many rounds and ends in victory, defeat, or a draw Once war ends, the dyad returns to the peace phase, assuming loss of the territory did not have

implications for the ability of the losing state to survive as a territorially contiguous state

State behavior and learning

5 Kinsella and Russett (2002: 1046) argue that empirical models are beginning to test the stages of conflicts employed in formals models Thus, introducing stages into agent-based simulation, as we do here, may facilitate comparative analysis of formal models, large N quantitative studies, and computer simulations.

Trang 15

DomGeoSim permits a wide variety of decision strategies and social learning Each agent has a set of traits that evolve by learning from more successful neighbors, as well as through a certain amount of random experimentation The evolution of state behavior is inspired by the literature on genetic algorithms.6 The behavior of agents is determined by the eleven traits summarized in table 1

The first three traits determine the role of power in the decision making process Trait #0 determines whether an agent considers the dyadic balance of power when

deciding whether to initiate a challenge If the attribute on Trait #0 is “0”, then that agent initiates demands against all states regardless of the balance of power If the attribute on Trait #0 is “1”, then the agent only initiates demands against weaker agents Realist theory predicts that over time successful agents would acquire attribute “1” and other agents would emulate these more successful agents (Waltz 1979:118) Bueno de

Mesquita et al predict that democracies will be particularly sensitive to the balance of power (2003) Traits #1 and #2 determine whether the balance of power influences decisions to “reject” and “escalate,” respectively Creating distinct traits for each phase ofthe conflict allows variation in the power of variables across decision stages Reed (2000:88), for example, finds that estimated coefficients can vary significantly between the onsetand escalation stages of conflict

6 Many authors prefer to restrict the use of the term “gene” to situations involving death and reproduction For them, the learning model proposed here would be more appropriately labeled a “meme” structure (Dawkins, 1976) We have chosen to use the terms “traits” and “attributes” in order both to sidestep the debate and to reduce confusion

Trang 16

Traits #3, #4, and #5 govern the role of alliances in decisions to use force An attribute value of “1” implies that the agent will not initiate (or reject or escalate) against current allies Alliances are typically formed in the face of a common threat and thereforecan indicate a degree of shared interest (Bueno de Mesquita, 1981) Numerous scholars predict that states will be less likely to initiate against allies than non-allies (e.g Gowa, 1999; Bennett & Stam, 2004) In the literature overall, the alliance hypothesis has

received mixed support because neighbors are both more likely to ally and more likely to fight

Traits #6, #7, and #8 allow the regime type of the opponent to influence decisions

to use force For example, if the attribute on Trait #6 is “0”, then the agent ignores regimetype in decisions to initiate conflict If the attribute is “1”, the agent will only initiate against autocratic opponents Finally, if the attribute is “2”, the agent will only initiates demands against democratic opponents Traits #7 and #8 operate in an analogous fashion for decisions to “reject” and “escalate,” respectively

Trait #9 governs the regime type of the agent If the attribute is a “0”, the agent is

an autocratic polity Conversely, if the attribute is a “1”, the agent is a democratic polity

As discussed below, democratic and autocratic polities differ with respect to their ability

to repress domestic political opposition Finally, Trait #10 governs the satisfaction of the agent If the attribute is “0”, the agent is satisfied with the status quo If the attribute is

“1”, the agent is a revisionist state Status quo and revisionist states differ in two ways

Trang 17

First, revisionist states ignore domestic opposition when calculating whether or not to initiate conflict Therefore, revisionist states are more likely to initiate conflict than status

quo states, ceteris paribus Second, revisionist states opportunistically attack neighbors

that are already under attack This opportunistic rule implies that revisionist states are likely to gang up on states under threat The initial percentage of revisionist states and thefrequency of opportunistic behavior are parameters that are set at 0.20 and 0.25,

respectively, in our simulations here Revisionist states suffering a regime change

transform into a status quo state For example, the war-induced regime changes in

Germany after World Wars I and II transformed the state into a status quo power,

temporarily in the former case and permanently in the latter

The eleven-trait string consists of eight dichotomous and three trichotomous genes This implies that there are 6912 possible strategies for maximizing growth and security in the anarchic environment (i.e., 2*2*2*2*2*2*3*3*3*2*2) Agents search among these possible strings through mutation and learning It is important to remember that the fitness of strings is often a function of the current environment This implies that there may be no movement toward a global optimum over the course of the simulation For example, a strategy that aids an agent in rapid growth in the short run may be

undermined by the adoption of the same strategy by other agents in the neighborhood

In the real world, states constantly shift strategies as new politicians and

bureaucrats take office Good ideas are both forgotten and stumbled upon in the process

Trang 18

In the simulation, this experimentation process is captured by random mutation If the mutation parameter is set at 0.01, there is a 1% chance that the attribute for each trait is switched during an iteration Given that there are eleven traits in the string, there is roughly a 11% chance of a single attribute changing during each iteration because the probability of mutation for each trait is an independent event Although mutation allows agents to stumble upon good strategies which might not be available in the immediate neighborhood, it can also be lethal by making the agent unsuited for survival in a

competitive environment The default value for the mutation parameter is 0.001

Learning is a more directed form of change In the real world, states that are performing poorly often study the strategies of their neighbors in the hope of identifying and adopting a more successful strategy In the simulation, agents update their strategies using one of three decision rules The "Look to the most successful" rule implies that agents copy from the most successful agent in the neighborhood, defined as the agent with the most wealth This rule leads to the rapid diffusion of traits The “If below mean look above the mean" rule implies that agents first determine if their wealth is below the average in the neighborhood If so, the agents copy from any agent with wealth above theaverage of the neighborhood This rule, which is employed in the default simulation, slows the evolutionary process because only about half the agents learn in each iteration and agents do not always learn from the most successful agent in the neighborhood Finally, the "If the worst, look to anyone else" rules implies that agents look to see if they

Trang 19

are the most unsuccessful in the neighborhood in terms of total power If so, the agent copies from any other agent in the neighborhood This rule results in relatively slow learning because few agents learn in each iteration and agents often copy from other pretty unsuccessful agents

Agents do not consider changing strategies every round This reflects the fact that

in the real world it often takes some time for a consensus to emerge that a problem exists.For this reason, the parameter P_updateType sets the probability an agent updates in a given round (for all three decision rules) The default value of this parameter is 0.10, implying that states have a 10% chance of updating any one trait if they meet the criterion

of the UpdateRule If both the mutation and the learning parameters are set to 0, agents will never change their behavior, (although they may still change regime type as a result

of exogenous coups or democratizations)

Incorporating domestic political opposition

The domestic politics component of the model is based on three core assumptions.These assumptions, which have extensive theoretical and empirical support, are similar tothose discussed in (Rousseau, forthcoming) The power of the model stems from the fact that even a very simple institutional structure can have a profound impact on foreign policy behavior

Trang 20

Assumption #1: All states, whether autocratic or democratic, have domestic political

opposition (Bueno de Mesquita et al., 2003) While the extent of opposition can vary from state to state, it exists to some degree in all states

Assumption #2: Although there is great variance in the repressive power of autocratic

states, on average autocratic states can repress domestic political opposition more than democratic states

Assumption #3: Domestic political opposition reduces the probability of initiation and

escalation for status quo states In contrast, revisionist states ignore domestic political opposition

At the initialization of the simulation, each agent is randomly assigned a level of domestic opposition drawn from a uniform distribution bounded by a minimum and a maximum (0.20 and 0.60, respectively, in the default simulation) Democracies and

autocracies do not differ with respect to the initial levels of opposition Domestic

opposition then rises and falls over the course of the simulation between the bounds of 0 and 1.0 based on four factors: 1) rate of economic growth; 2) level of repression; 3) severity of military conflict; and 4) the “rally around the flag” effect.7

First, domestic political opposition changes in proportion to changes in economic growth For example, if the economy grows by 2.5% in a year, domestic political

opposition declines by 5% Economic growth is a function of the growth rate minus the rate of consumption and the costs of war During each round of the simulation, a growth rate is randomly selected from a normal distribution with a mean and a standard deviation

7 Although not addressed in this paper, each of these factors is parameterized in the model, allowing the user to conduct sensitivity analysis by selectively zeroing out individual factors.

Trang 21

(set at 0025 and 005, respectively, in the default simulation).8 The economic growth factor captures the fact that random factors outside of military conflict can influence domestic politics

Second, political repression reduces domestic opposition The extension of economic and political civil liberties in democratic polities coupled with respect for rule

of law implies that domestic political opposition is less likely to be silenced by

censorship and coercion The ability to repress in autocracies is a function of their

“repressive power endowment” and regime stability Repressive power endowment is randomly assigned for each agent at the initialization of the simulation by drawing from anormal distribution with a mean (.02) and a standard deviation (.05) Regime stability is afunction of how long the democracy has been a democracy (or the autocracy has been an

autocracy) In the simulation, this is operationalized by creating a Stability variable that is

equal to 1 divided by the number of years since the last regime change On average, the longer the regime has existed, the more it is able to repress the political opposition Therefore, the ability to repress is equal to repressive power endowment minus stability For example, in an autocratic state, a repressive power endowment of 02 will reduce domestic opposition by 1% in the first year of existence and 1.99% during the 100th year

of existence

8 If each iteration is analogous to a month, then the growth rate is about 3% per year In future reversion of the model we hope to incorporate temporal correlation into the model in order to model the impact of economic cycles The large standard deviation relative to the mean implies recessions take place in the model.

Trang 22

Third, domestic political opposition grows during military conflicts and due to military defeats (Stein, 1980) During military conflicts, domestic political opposition rises in proportion to the cost of war For example, if the cost of war in a particular iteration is 1.25% of GNP, then domestic opposition rises by this amount In the military defeat, the domestic opposition rises in proportion to the amount of GNP lost by the defeated state Finally, if the state concedes, domestic opposition rises in proportion to the loss in power resulting from the loss of the province

Fourth, domestic political opposition declines due to a “rally around the flag” effect Numerous studies of public opinion have shown that the popularity of chief executives rises during times of military conflict whether the state is the aggressor or the target (Mueller 1973, 1994; Cotton 1987; Page and Shapiro 1992) In the simulation, domestic political opposition declines at the start of a dispute, crisis, or war by a random number drawn from a uniform distribution bounded by a minimum and maximum defined

by the user In the default simulation, the rally minimum and the rally maximum are set at

0 and 5%, respectively

Regime change occurs when the value on Trait #9 shifts from 0 to 1

(democratization) or 1 to 0 (autocratization) Regime change is a function of four factors: 1) rising domestic political opposition; 2) regime stability; 3) random shocks (e.g., coup)

in the form of mutation of the regime type trait; and 4) learning from successful agents in

Trang 23

the neighborhood Having addressed mutation and learning above, all that needs to be specified is the impact of rising domestic political opposition and regime stability

Opposition and stability are combined into a single function because of their countervailing properties In general, the higher the level of domestic political opposition,the greater the probability of regime change However, the longer an agent has been a democracy (or autocracy), the less likely it is to experience a regime change holding all else constant (such as domestic opposition) Therefore, a long lived democracy such as the United States is more likely to weather a period of high political opposition than a young democracy such as Panama or South Korea In the simulation, the probability of regime change is equal to

(((DomesticOpposition/2)+Stability)/2)2

The division of domestic opposition by two implies that the maximum is 50; this ensures that stability and domestic opposition are equally weighted in the function It alsoguarantees that the sum of the two factors never exceeds one The averaging of the two factors implies that stability can offset domestic opposition and vice versa Finally, the squaring of the term reduces the probability of change and implies that there is non-linearrelationship For example, if a regime is in its second year and the domestic opposition

is 75, there is a 19% chance of a regime change However, if the regime has been in place for 100 years, the probability falls to 4% despite the same level of opposition While there are obviously an infinite number of ways to formulate the impact of

Trang 24

opposition and stability on regime change, the proposed function addresses the tension between stability and opposition in a simple manner Moreover, the fact that the same rule is applied to all types of regimes reduces the probability that the developer

surreptitiously building a model that automatically produces desired results In fact, the only difference between democracies and autocracies is the presence of repressive capabilities within autocracies This single difference produces important differences in behavior

Simulation results

It should be obvious by this point that ours is a rather complex model, which undeniably violates the KISS principle.9 However, the complexity is necessitated by two factors First we aim to test the theoretical insights from the literature as precisely as possible Second, we have decided to parametrize a large number of the hard-coded assumptions and values in GeoSim, facilitating the robustness testing of our findings Nevertheless, with so many parameters to change, much groundwork is necessary in order to establish the baseline performance of the model, and the stability of outcome patterns as various parameters change As a result, the findings presented here must be

9 KISS = Keep it simple, stupid Axelrod (1997: 5) strongly advocates following this principle because it reduces the likelihood that results are affected by insufficiently understood interaction effects between a large number of parameters

Trang 25

considered preliminary This makes them no less interesting, but it means we need to be wary of placing too much emphasis on them.

As noted earlier, for the purposes of the present paper we varied just two

parameters central to the investigation of the evolutionary process of a democratic peace: the rate of learning and the tendency of democracies to punish pariah states All other parameters are held constant at their default values, as listed in the appendix

Baseline results

All of the results presented below are averages over 100 runs with different randomly generated initial configurations of the world, subject to the parameter values specified Each run lasted 5000 rounds The baseline configuration featured no pariah states, an initial configuration of 25% democracies, and the intermediate-speed learning rule (imitate someone better if your resources are below average) Runs started with 100 states and ended, on average, with 57 states, of which 36.5% were democracies In other words, the fraction of democracies increased slightly over the course of each run, but at the same time the international system was consolidating, so that the average number of democratic states actually shrank The states at the end of the run were configured such as

to produce an average of 208 dyads

Trang 26

In terms of revisionism, at the end of each run on average 14.15% of the

democratic states were revisionist, compared to 14.92% of the autocratic states, a

difference with no statistical significance On the other hand, figures for domestic

opposition were notably different, with opposition levels at the end of each run in

democracies 27% on average, compared to 15.23% for autocracies It is worth recalling that average opposition levels at startup were not different between the two regime types,

so these differences are a result of the evolution of the system over the course of a run Given the role opposition levels play in determining state decisions regarding conflicts, it will not come as a surprise that these difference are reflected in the conflict data

On average, over the course of each run, 6.66% of the dyads were at the dispute level, 2.52% were at the crisis level, and 1.07% were at war Democracies initiated disputes roughly 1.03% of the time, and autocracies did so 1.11% of the time This may seem like a small difference, but it is highly statistically significant: a two-tailed t-test gives a probability of 10-132 Differences between autocracies and democracies continue athigher levels of international conflict, when we look at different types of dyads On average 2.38% of the democratic dyads are in crisis, 2.48% of the mixed dyads, and 2.59% of the autocratic dyads The parallel figures for dyads at war are 0.96%, 1.11%, and 1.22% respectively Again, the differences between these values are strongly

significant statistically

Trang 27

Finally, it is interesting to look briefly at the tendency of democracies and

autocracies to escalate to war, depending on the type of dyad and the nature of the state that initiated the conflict We find that challenger states are more likely to escalate to war against states of the opposing regime type Thus, for conflicts in which a democracy is the original challenger, it is more likely to escalate to war if the target state is an

autocracy, and vice versa The same pattern holds for the much smaller fraction of

conflicts escalated to the war level by the defending state Interestingly, the conflict-type most likely to be escalated to war overall (whether by the challenger or the defender) is that of a democracy challenging an autocracy More broadly, once a democracy has initiated a conflict, it tends to be more likely also to be willing to escalate than an

autocracy,10 whereas, conversely, autocracies that have been targeted are more willing to escalate than are democracies that have been targeted It is worth investigating these findings further, in reference also to arguments in the democratic peace literature about the resolve of democratic states once involved in crises (e.g Lake, 1992).11

Learning

The next issue to examine is the degree to which learning takes place over the course of a run Table 2 shows the results here The amount of learning is not

10 However, this finding is not statistically significant.

11 The finding is not vulnerable to changes in the rate of learning

Ngày đăng: 18/10/2022, 22:41

TÀI LIỆU CÙNG NGƯỜI DÙNG

TÀI LIỆU LIÊN QUAN

w