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Tiêu đề Introduction to Computer Animation and Visualisation
Tác giả Taku Komura
Trường học Edinburgh University
Chuyên ngành Computer Animation and Visualisation
Thể loại Lecture
Năm xuất bản 2000-2006
Thành phố Edinburgh
Định dạng
Số trang 36
Dung lượng 1,79 MB

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Taku Komura 1 Computer Animation and Visualisation Lecture 1 Introduction Taku Komura... Taku Komura 4 Overview: What is taught in this course?. Algorithms for computer animation and

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Computer Animation and Visualisation

Lecture 1 Introduction

Taku Komura

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Today’s topics

• Overview of the lecture

• Introduction to Computer Animation

• Introduction to Visualisation

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Overview:

What is taught in this course?

Algorithms for computer animation and visualisation

– Computer Animation :Algorithms to create scenes of moving images

• Create animation of human characters

• Simulation of various natural phenomena

• Geometric modelling and processing

– Visualisation : Algorithms to extract important features from large-scale data and visualize them for analysis

• CT, MRI, ultra-sound 3D volume data

• Flows simulated on the computer

• 3D surface data captured by laser scanners, computed by stereo vision techniques

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What is computer animation?

• Creating moving images via the use of

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Trailer

http://www.youtube.com/watch?v=3aZXVzUQGA4

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• Character animation (3D animation)‏

– Keyframe animation, motion capture

– Rigging, facial animation

– Motion planning, motion editing

– Crowd simulation

• Physically-based animation

– Rigid objects

– Cloth, strands, deformable objects

– Fluids (fire, water, smoke)‏

– Finite Element Method (soft materials)

• Geometric modelling and editing

• 2D Cell Animation

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Character Animation

• Controlling characters

– humans / cartoon characters / animals

– Using real human movements

– Manually creating the movements

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Motion capture

• Digitizing the human movements

• Tracking the movements of the markers

• Apply them to virtual characters

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Crowd simulation

• Simulating the pedestrians in the streets

• How does one's movement affect those of the others

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Facial animation

• Animating the face by

– Motion capture data

– Using musculoskeletal models

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– Deciding the initial conditions and adding virtual

forces so that the scene appears in the way you like

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Physically-based animation: Hair

• How the hair moves when the wind blows

• Need to take into account

– the physical properties of the hair,

– Collisions between the hair

– The lighting effects

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Fluids

• Simulating liquid, mud, fire, bubbles

• How to efficiently simulate the motion of the fluids

• How to control the fluids so that the

animator can get what s/he wants

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Wrecks/Crashes/Destruction

• Simulate how / where the

destruction starts and

expands

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Finite Element Method

Needed to simulate soft materials like jelly

fish, human heart

FEM is used for analysis of hard objects like buildings, bridges, aircrafts etc

On courtesy of Dr Takashi Ijiri

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Shape Modelling and Editing

Designing shapes, editing shapes

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• How to create 2D Cell animation efficiently

– Using 3D graphics and render in a 2D cell

animation fashion

– lighting, shadows, deformation

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Today’s topics

• Overview of the lecture

• Introduction to Computer Animation

• Introduction to Visualisation

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• Application of interactive 3D computer graphics

to the understanding of data

– interactive viewing, understanding and reasoning process

• Conversion of numbers → images

– humans are generally poor at raw numerical data analysis – human visual reasoning allows robust analysis of visual stimuli

→ convert numerical analysis into visual analysis

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•Numbers represent height on a 2D map

•– so what is the shape of this famous mountain?

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with 3D graphics we can represent the shape of the mountain directly

- we can improve the visualisation of this height data by viewing it in 3D

Ben Nevis Fly Through:

http://www.ordnancesurvey co.uk

Ben Nevis – visualisation of 3D satellite data http://earth.google.com

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 Strengths of computing as a visualisation tool:

— multi-dimensional data

— temporal data (suitable for animation)‏

visualisation is an interactive process

— large amounts of data (fast, random access)‏

— data transformation (from point clouds to meshes, or volume data)

 This course:

data representation & transformation for

visualisation

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Can use animation

Vector fields (many flows)

http://www.paraview.org/

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Computer Aided Tomography (CAT) ‏

Magnetic Resonance Imaging

(MRI) uses large magnetic fields with pulsed radio waves

Magnetic Resonance Image showing a vertical cross section through a human head

Chest CT section

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slices

be combined (in topological

order) to form a 3D volume

of data

 i.e stack of 2D images

and rendered to reveal

complete anatomical

structures

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 lecture notes on-line (http://homepages.inf.ed.ac.uk/tkomura/cav/)‏

 background reading (mainly on-line)‏

 2 programming tasks

 One for Computer animation, another for Visualisation

 Both to be done by OpenGL and C or C++

 Deadlines: 4 th March 2013, 31 st March 2013

Assessment

 1.75 hour examination (70%)‏

 Practical assignments (15% each)‏

— (variation between UG4 and M.Sc requirements)‏

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