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Tiêu đề Java All-In-One Desk Reference for Dummies
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Book II: Programming Basics Chapter 1: Java Programming Basics Dealing with Keywords Working with Statements Working with Blocks Creating Identifiers Crafting Comments Introducing Ob

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Table of Contents

Back Cover

Java All-In-One Desk

Reference for Dummies, 2nd Edition

Introduction

About This Book

How to Use This Book

How This Book Is Organized Icons Used in This Book

Where to Go from Here

Book I: Java Basics

Chapter 1: Welcome to Java

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Comparing Java to Other

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Book II: Programming Basics Chapter 1: Java Programming Basics

Dealing with Keywords

Working with Statements Working with Blocks

Creating Identifiers

Crafting Comments

Introducing Object-Oriented Programming

Importing Java API Classes Chapter 2: Working with

Variables and Data Types Initializing Variables

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Using Final Variables

(Constants)

Working with Primitive Data Types

Using Reference Types

Working with Strings

Converting and Casting

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Getting Input with the

JOptionPane Class

Chapter 3: Working with

Numbers and Expressions

Using the Math Class

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Formatting Numbers

Weird Things about Java Math Chapter 4: Making Choices Using if Statements

Mr Spock's Favorite Operators (the Logical Ones, of Course) Using the Conditional Operator Comparing Strings

Chapter 5: Going Around in Circles (Or, Using Loops)

Your Basic while Loop

Breaking Out of a Loop

Looping Forever

Using the continue Statement

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Validating Input from the User The Famous for Loop

Nesting Your Loops

Chapter 6: Pulling a Switcheroo

A Better Version of the Voting Machine Error Decoder

Program

Using the switch Statement

A Boring Business Example Complete with Flowchart

Putting if Statements Inside

switch Statements

Creating Character Cases

Falling through the Cracks

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Chapter 7: Adding Some

Methods to Your Madness

The Basics of Making Methods Methods That Return Values Using Methods That Take

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Using a finally Block

Handling Checked Exceptions Throwing Your Own

The Life Cycle of an Object Designing a Program with

Objects

Diagramming Classes with UML

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Chapter 2: Making Your Own Classes

Working with Members

Getters and Setters

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Chapter 4: Using Subclasses and Inheritance

Creating Subclasses

Overriding Methods

Protecting Your Members Using this and super in Your Subclasses

Inheritance and Constructors Using final

Casting Up and Down

Determining an Object's Type Poly What?

Creating Custom Exceptions Chapter 5: Using Abstract

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Classes and Interfaces

The toString Method

The equals Method

The clone Method

The Class Class

Chapter 7: Using Inner Classes Using Static Inner Classes

Using Anonymous Inner

Classes

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Chapter 8: Packaging and

Documenting Your Classes Putting Your Classes in a JAR File

Using JavaDoc to Document Your Classes

Book IV: Strings, Arrays, and Collections

Chapter 1: Working with Strings Using the String Class

Using the StringBuilder and

StringBuffer Classes

Using the CharSequence

Interface

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Chapter 2: Using Arrays

Creating Arrays

Initializing an Array

Using for Loops with Arrays Solving Homework Problems with Arrays

Using the Enhanced for Loop Using Arrays with Methods Using Two-Dimensional Arrays

A Fun but Complicated

Example: A Chessboard

Using the Arrays Class

Chapter 3: Using the ArrayList Class

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The ArrayList Class

Creating an ArrayList Object Adding Elements

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Updating LinkedList Items Removing LinkedList Items Chapter 5: Creating Generic Collection Classes

Creating a Generic Class

A Generic Stack Class

Understanding Threads

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Chapter 4: Using Recursion Displaying Directories

Writing Your Own Sorting Routine

Book VI: Swing

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Chapter 1: Swinging into Swing I've Been Framed!

Hello, World! in Swing

Positioning the Frame

The ClickMe Program

Using Inner Classes to Listen

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for Events

Adding an Exit Button

Catching the WindowClosing Event

The ClickMe Program Revisited Chapter 3: Getting Input from the User

Using Text Areas

Using Check Boxes

Using Radio Buttons

Using Borders

Designing a Pizza-Ordering Program

Using Sliders

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Chapter 4: Choosing from a List Using Lists

Using Spinners

Using Trees

Chapter 5: Using Layout

Managers

Using Flow Layout

Using Border Layout

Using Box Layout

Using Grid Layout

Using GridBag Layout

Using Group Layout

Book VII: Web Programming Chapter 1: Creating Applets

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The JApplet Class

Looking at a Sample Applet Creating an HTML Page for an Applet

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Book VIII: Files and Databases Chapter 1: Working with Files Using Command-Line

Parameters

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Choosing Files in a Swing

Writing Binary Streams

Chapter 3: Database for $100, Please

What Is SQL, and How Do You Pronounce It?

SQL Statements

Creating a SQL Database

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Putting It All Together: A

Program That Lists Movies Book IX: Fun and Games Chapter 1: Fun with Fonts and Colors

Working with Color

Chapter 2: Drawing Shapes Drawing Shapes

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Chapter 3: Using Images and Sound

Using the ImageIcon Class Using the Image Class

Playing Sounds and Making Music

Chapter 4: Animation and

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List of Listings List of Sidebars

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Java All-In-One Desk

Reference For Dummies, 2nd Edition

byDoug LoweandBarry BurdJohn Wiley & Sons 2007(914 pages)

ISBN:9780470124512

Covering everything fromJava and XML to Swing,Server-side Java, and

Eclipse, this one-stop guidewill show you how to doobject-oriented programming,create applets for the Web,read and write XML data,and much more

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Table of Contents

Java All-In-One Desk Reference forDummies, 2nd Edition

Introduction

Book I - Java Basics

Chapter 1- Welcome to Java

Chapter 2-Installing and Using Java

Tools

Chapter 3- Working with TextPad

Chapter 4- Using Eclipse

Book II - Programming Basics

Chapter 1- Java Programming Basics

Chapter 2-Working with Variables and

Data Types

Chapter 3-Working with Numbers and

Expressions

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Chapter 4- Making Choices

Chapter 5-Going Around in Circles (Or,

Using Loops)

Chapter 6- Pulling a Switcheroo

Chapter 7-Adding Some Methods to

Your Madness

Chapter 8- Handling Exceptions

Book III - Object-Oriented

Programming

Chapter 1-Understanding

Object-Oriented Programming

Chapter 2- Making Your Own Classes

Chapter 3- Working with Statics

Chapter 4-Using Subclasses and

Inheritance

Chapter 5-Using Abstract Classes and

Interfaces

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Chapter 6-Using the Object and Class

Classes

Chapter 7- Using Inner Classes

Chapter 8-Packaging and Documenting

Your Classes

Book IV - Strings, Arrays, and

Collections

Chapter 1- Working with Strings

Chapter 2- Using Arrays

Chapter 3- Using the ArrayList Class

Chapter 4- Using the LinkedList Class

Chapter 5-Creating Generic Collection

Classes

Book V - Programming Techniques

Chapter 1- Programming Threads

Chapter 2- Network Programming

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Chapter 3- Using Regular Expressions

Chapter 4- Using Recursion

Book VI - Swing

Chapter 1- Swinging into Swing

Chapter 2- Handling Events

Chapter 3- Getting Input from the User

Chapter 4- Choosing from a List

Chapter 5- Using Layout Managers

Book VII - Web Programming

Chapter 1- Creating Applets

Chapter 2- Creating Servlets

Chapter 3- Using Java Server Pages

Chapter 4- Using JavaBeans

Book VIII - Files and Databases

Chapter 1- Working with Files

Chapter 2- Using File Streams

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Chapter 3- Database for $100, Please

Chapter 4-Using JDBC to Connect to aDatabase

Chapter 5- Working with XML

Book IX - Fun and Games

Chapter 1- Fun with Fonts and Colors

Chapter 2- Drawing Shapes

Chapter 3- Using Images and Sound

Chapter 4-Animation and Game

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to Swing, Server-side Java, and Eclipse.You'll do object-oriented programming,create applets for the Web, read andwrite XML data, and much more!

Install and use Java tools

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Work with variables and datatypes

Program for a network

Build graphical user interfaces

Create servlets and Java ServerPages

Develop animations and simplegames

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Java All-In-One Desk

Reference for Dummies, 2nd Edition

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Published by Wiley Publishing, Inc.,

Indianapolis, Indiana

Published simultaneously in Canada

No part of this publication may be

reproduced, stored in a retrieval system ortransmitted in any form or by any means,electronic, mechanical, photocopying,recording, scanning or otherwise, except

as permitted under Sections 107 or 108 ofthe 1976 United States Copyright Act,without either the prior written permission

of the Publisher, or authorization throughpayment of the appropriate per-copy fee tothe Copyright Clearance Center, 222

Rosewood Drive, Danvers, MA 01923,(978) 750-8400, fax (978) 646-8600.Requests to the Publisher for permission

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should be addressed to the Legal

Department, Wiley Publishing, Inc., 10475Crosspoint Blvd., Indianapolis, IN 46256,(317) 572-3447, fax (317) 572-4355, oronline at

http://www.wiley.com/go/permissions

Trademarks: Wiley, the Wiley

Publishing logo, For Dummies, the

Dummies Man logo, A Reference for theRest of Us!, The Dummies Way, DummiesDaily, The Fun and Easy Way,

http://www.Dummies.com, and relatedtrade dress are trademarks or registeredtrademarks of John Wiley & Sons, Inc.and/or its affiliates in the United Statesand other countries, and may not be usedwithout written permission Java is aregistered trademark of Sun

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Microsystems, Inc All other trademarksare the property of their respective

owners Wiley Publishing, Inc., is notassociated with any product or vendormentioned in this book

WITHOUT LIMITATION

WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE NO

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WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR

PROMOTIONAL MATERIALS THE ADVICE AND STRATEGIES

CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE

PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL,

ACCOUNTING, OR OTHER

PROFESSIONAL SERVICES IF

PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL

PERSON SHOULD BE SOUGHT NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE

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FOR DAMAGES ARISING

HEREFROM THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER

INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE

PUBLISHER ENDORSES THE

INFORMATION THE

ORGANIZATION OR WEBSITE MAY PROVIDE OR

RECOMMENDATIONS IT MAY

MAKE FURTHER, READERS

SHOULD BE AWARE THAT

INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED

OR DISAPPEARED BETWEEN

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WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

For general information on our other

products and services, please contact ourCustomer Care Department within the U.S

at 800-762-2974, outside the U.S at 572-3993, or fax 317-572-4002

317-For technical support, please visit

http://www.wiley.com/techsupport

Wiley also publishes its books in a variety

of electronic formats Some content thatappears in print may not be available inelectronic books

Library of Congress Control Number:2007926004

978-0-470-12451-2

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Manufactured in the United States ofAmerica

Acquisitions, Editorial, and Media Development

Senior Project Editor: Mark Enochs

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(Previous Edition: Kim Darosett)

Senior Acquisitions Editor: Katie

Feltman

Senior Copy Editor: Barry Childs-Helton

Technical Editor: Doug Lowe

Editorial Manager: Leah Cameron

Media Development and Quality

Assurance: Angela Denny, Kate Jenkins,Steven Kudirka, Kit Malone

Media Development Coordinator: JennySwisher

Media Project Supervisor: Laura Hollister

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Moss-Editorial Assistant: Amanda Foxworth

Sr Editorial Assistant: Cherie Case

Cartoons: Rich Tennant

(http://www.the5thwave.com)

Composition Services

Project Coordinator: Adrienne Martinez

Layout and Graphics: Claudia Bell,Denny Hager, Stephanie D Jumper,

Barbara Moore, Heather Ryan, RonaldTerry

Proofreaders: Aptara, Christy Pingleton

Indexer: Aptara

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Anniversary Logo Design: RichardPacifico

Special Help: Christine Williams

Publishing and Editorial for Technology Dummies

Richard Swadley, Vice President andExecutive Group Publisher

Andy Cummings, Vice President andPublisher

Mary Bednarek, Executive AcquisitionsDirector

Mary C Corder, Editorial Director

Publishing for Consumer Dummies

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Diane Graves Steele, Vice President andPublisher

Joyce Pepple, Acquisitions Director

Doug dedicates his part of the book

to Debbie, Rebecca, Sarah, and

Bethany

Barry dedicates his part of the book

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to Harriet and Jennie, Sam and

Jennie, Sam and Ruth

About the Authors

Doug Lowe has been writing computerprogramming books since the guys whoinvented Java were still in high school.He's written books on COBOL, Fortran,Visual Basic, IBM mainframe computers,mid-range systems, PCs, Web

programming, and probably a few he'sforgotten about He's the author of more

than 30 For Dummies books, such as Networking For Dummies, 7th Edition, Networking For Dummies All-in-One Desk Reference, 2nd Edition , ASP.NET Everyday Applications For Dummies, and Word 2007 All-in-One Desk Reference

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For Dummies He lives with his wife and

the youngest of his three daughters in thatsunny All-American City Fresno,

California, where the motto is, "It's asunny, All-American City." He's also one

of those obsessive-compulsive decoratingnuts who puts up tens of thousands oflights at Christmas and creates computer-controlled Halloween decorations thatrival Disney's Haunted Mansion Maybe

his next book should be Tacky Holiday Decorations For Dummies.

Barry Burd received an M.S degree inComputer Science at Rutgers Universityand a Ph.D in Mathematics at the

University of Illinois As a teaching

assistant in Champaign-Urbana, Illinois,

he was elected five times to the

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university-wide List of Teachers Ranked

as Excellent by their Students

Since 1980, Dr Burd has been a professor

in the Department of Mathematics andComputer Science at Drew University inMadison, New Jersey When he's notlecturing at Drew University, Dr Burdleads training courses for professionalprogrammers in business and industry Hehas lectured at conferences in the UnitedStates, Europe, Australia, and Asia He isthe author of several articles and books,

including Java For Dummies and Ruby on Rails For Dummies, both from Wiley

Publishing, Inc

Dr Burd lives in Madison, New Jersey,with his wife and two children In his

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spare time, he enjoys being a workaholic.

Authors' Acknowledgments

We'd like to thank project editor MarkEnochs, who did a great job of managingall the editorial work that was required toput this book together in spite of a shortschedule and oft-missed deadlines, andacquisitions editor Katie Feltman whomade the whole project possible We'dalso like to thank copy editor Barry

Childs-Helton who made sure the i's werecrossed and the t's were dotted (oops,reverse that!) And, as always, thanks toall the behind-the-scenes people whochipped in with help we're not even awareof

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Introduction

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Welcome to Java All-In-One Desk

Reference For Dummies, Second

Edition-the one Java book that's designed to

replace an entire shelf full of the dull andtedious Java books you'd otherwise have

to buy This book contains all the basic(and not-so-basic) information you need toknow to get going with Java programming-starting with writing statements and usingvariables, and ending with techniques forwriting programs that use animation andplay games Along the way, you find

information about programming user

interfaces, working with classes and

objects, creating Web applications, anddealing with files and databases

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You can (and probably should, eventually)buy separate books on each o these topics.

It won't take long before your bookshelf isbulging with 10,000 or more pages ofdetailed information about every

imaginable nuance of Java programming.But before you're ready to tackle each ofthose topics in depth, you need to get abird's-eye picture That's what this book isabout

And if you already own 10,000 pages or

more of Java information, you may beoverwhelmed by the amount of detail and

wonder, "Do I really need to read 1,200

pages about JSP just to create a simple

Web page? And do I really need a

six-pound book on Swing?" Truth is, most1,200-page programming books have

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