Huge collection of Photoshop tutorials, tips and tricks to make you a better digital artist
Trang 1Illustrate with
Trang 3Now part of the Creative Cloud family, Adobe Photoshop is undoubtedly the most
popular image-editing software around The appeal of Photoshop lies in the fact that it is
simple enough for a beginner to use to re-touch images as well as for a professional who
wants to manipulate and add advanced f nishing touches to their work With its plethora
of tools and capabilities, it’s a software that gives the user an inf nite level of control
Illustrate with Photoshop Genius Guide is written for advanced users who are looking to
take their Photoshop skills to the next level The illustration section will show you how to
use assets to create artwork Infographics are the new fad and we have an entire feature on
it from the best artists in the industry Photoshop also lets you experiment with typefaces
and we’ll show you how to create some wonderful types of your own Mixed media is a
fun section that will show you how to ef ortlessly blend graphics and images to create
professional f nished products If you want to re-create the tutorials exactly as they are,
don’t worry, we’ve got all the assets used in the book on the free disc, along with premium
typefaces, 53 brushes, a texture pack and stock images for you to use in your projects
®
Trang 5bookazine series Part of the
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be reproduced in whole or part without the written permission of the publisher All copyrights are recognised and used specifically for the purpose of criticism and review Although the bookazine has endeavoured to ensure all information is correct at time of print, prices and availability may change This bookazine is fully independent and not affiliated in any way with the companies mentioned herein Photoshop is either a registered trademark or trademark of Adobe Systems Incorporated
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Illustrate with Photoshop Genius Guide Volume 1 Revised Edition © 2013 Imagine Publishing Ltd
ISBN 978-1908222886
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tips & tricks
Artists in the industry share
their secrets to using
Adobe Photoshop
204 86
120
Trang 7FEATURE
156 Applying Mixed Media
166 Blending Mixed Media
172 Paint Textures
176 Master Polygons
182 Graphics and Photos
188 Type and Photos
192 The Pen Tool
198 Advanced Selections
204 Zero-Gravity Effects
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ARTISTS IN THE INDUSTRY SHARE THEIR SECRETS TO USING PHOTOSHOP IN ORDER TO ENHANCE THEIR ILLUSTRATIONS, WHICH RANGE FROM EDITORIAL WORK TO PACKAGING AND HIGH PROFILE ADVERTISING
©
cent
e Gar M
15 illustration tips & tricks
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VINCENTE GARCIA
MORILLO
www.vicentegarciamorillo.com
To promote DJ sessions by electronic music
label Black Book Sessions, Vicente Garcia
Morillo created the Alive Objects series,
which encapsulates the artists and presents them as
just one entity: “In this case, I was playing with the
combination of elements that represent two of the
most popular musicians in Chicago and the L.A
scene, respectively.”
“The first step is always to conceptualise the piece
I consider this one of the most important phases of
the development process as this is the base of the
piece I like to invest all the time that’s necessary to
come up with a good idea Once I have the concept, I
start doing sketches of the composition and also the
analogue elements, such as drawing and painting, in
case I want them later I create the vector elements
in Illustrator then import and edit them in Photoshop,
fitting them together like a jigsaw, then apply effects
like gradients, layer styles, shadows and noise I like
to experiment, mixing methods and software in my
projects, adding elements like pencil drawings to my
artworks when I get the opportunity I usually play
with Photoshop to edit the compositional elements
and finish my pieces, but I avoid photographic
finishes as I like to preserve an illustrated element.”
1 INVEST IN
A CONCEPT
DIEGO L RODRIGUEZ
www.paranoidme.com
Diego L Rodriguez set about creating options for HBO’s How To Make It In America and
drew on inspiration from the Big Apple: “Once I presented this idea, the agency loved it and they gave me the green light to create the poster The brief came with some promotional images for the second season of the show They were good, but not exactly what I had in mind
However, having the figure of Kid Cudi as a graphic inspired me to gather extra material I had the structure clear: start with the character’s portrait, then the body had to be connected to the buildings in some way, and New York’s iconic symbols, and finally the slogan below the illustration For the New York buildings, I had a ton of pictures that I took back in 2009 I use a specific technique to manage shadows and highlights – I began using it years ago for high-end retouching in skin or objects, then applied it to manipulations and illustration work Create a new layer above your illustration Go to Edit>Fill>50% Grey and click OK Put this grey layer in Soft Light mode and reduce the Opacity to 30-50% Take a soft brush, with Opacity 30-70%, and paint in those zones where you would like to increase the shadows or highlights using only grayscale tones This technique
is similar to Dodge and Burn, but allows more control over certain zones without affecting the main layer.”
2 MANAGE SHADOWS AND HIGHLIGHTS
Trang 10ANDREA FEMERSTRAND
www.noukah.blogspot.co.ukConcept artist and illustrator Andrea Femerstrand regularly contributes illustrations to short stories aimed at younger readers This piece was created for a short story in Swedish kids and teen magazine KP (KamratPosten):
“There’s always a section where young readers’ stories are published
Usually, they’re around 10 to 14 years old I use Photoshop for drawing
and painting and do all my work from scratch, the old fashioned way
Layers, custom brushes and adjustment layers make my work much
faster and more efficient I don’t have many secrets; mostly, I just paint.”
3 PAINT YOUR ILLUSTRATION MARK VERHAAGEN
www.markverhaagen.com
Tasked with creating 36 robot playing cards for kids magazine
Bonbeck, Mark Verhaagen, the brain behind the Zoobles toy
line, had to build in originality and then deliver uniformity “The challenge here,” says Mark, “was to create 36 different robots, each of them looking interesting I started sketching a lot of robots, focusing on shape and character, bold versus fragile, round versus square shapes, etc I had to think about how the robots would move and do things, which also helped determine their looks I tried to keep things simple, as the final illustrations wouldn’t be that big All the robots and card designs were made in Illustrator using fairly basic shapes and shading.”
Mark then turned to Photoshop for the final touches To save time and to make sure each card looked the same, he recorded Actions to use as part of his workflow
“I primarily used Photoshop for adding texture and a glow effect around the robots,”
he explains “As I was working with 36 different files, I saved a lot of time by using Actions for these things I also used an automate batch Action to save all the files into formats.” The cards were featured in Bonbek magazine, where kids could cut
out the different cards to play with Later, an actual card game was produced too.”
4 MAKE USE OF ACTIONS
■ Line drawing
I always start out with a rough sketch or line drawing After that, I paint a rough colour scheme to decide upon colours and overall lighting This illustration had to cover a whole spread, with a lot of empty space so that the text could
be added on top of it
■ Block colours
When I’m satisfied, I move back to
the line drawing, lower the opacity
and create new layers underneath
it, and then start blocking
everything in with clean, solid
colours I lock the transparency
for each layer and when I’m done
with that, it’s time to paint
■ Add form and shading
I start fleshing out the painting, working a lot with form and shading I create a separate layer
on top of everything to serve as
my ‘light’ in the piece Separating the regular layers from the light is extremely helpful, since you can work on one thing at a time
Trang 11BRIAN MILLER
www.orlincultureshop.com
Artist, illustrator and
owner of The Orlin
Culture Shop Brian Miller created Totes
Adorbots, a two-hour style exploration in
response to a call for ‘cute vintage robots’, for
a potential picture book “I worked from start
to finish in Photoshop CS6 using my Wacom
Cintiq,” he tells us “I use the Lasso tool to
quickly create sharp edges where I need
them However, it’s the years of study,
practice and exploration that
are most vital, no matter
what tool or medium
■ Mixed-media Though I often sketch with traditional materials, I love the challenge of trying to create pieces in Photoshop that blur the lines between traditional and digital mediums.
■ Keep it simple
I use a limited number of brushes in
Photoshop to keep my approach as simple as
possible This allows me to focus on the strength
of the drawing and design, not the tools.
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MARK VERHAAGEN
www.markverhaagen.com
When faced with a brief to create an image out
of a sound, Mark Verhaagen used his imagination to turn the project into a vintage science illustration Audio designer David Kamp (davidkamp.de) came up with the Sound Creatures project in which he first created imaginary creature sounds He then sent these audio files to selected illustrators, including Mark, who used them as inspiration to create images of fictional animals The illustrations and corresponding sounds can be seen on www.sound-creatures.com “The audio file that I got featured some sort of sad trumpet sound, so a trumpet-like nose was my starting point for the look of the animal”, he says Once he’d created the main shapes of the animals and plants in Illustrator, Mark exported his various objects to Photoshop “I added shading using the Airbrush tool and then locked transparent pixels in the Layers palette so I could easily paint within the shape of an object Drawing the birds’ feathers was a bit more tricky, but as soon as you have one feather in a particular shape, you can re-use it Use the Free Transform, Skew and Warp tools to make each feather look different to the last, and draw some extra detail here and there to diversify them further When the illustration was ready I added some textures so it would have a nice, old look.”
6 LOCK TRANSPARENT PIXELS
TOMSKI AND POLANSKI
www.tomskipolanski.com
In order to create eye-catching packaging for a new vegan brand started by a friend of theirs, Ila and Luke of Tomski & Polanski envisioned a vintage feel: “We
started with classic floral patterns and then changed the
flowers for cupcakes and cocoa, before adding quality
typography We used Photoshop to draw in the details of
patterns, to complete the composition and for the final
colouring and post-production, and used a lot of custom
brushes and a variety of preset Actions and filters Since
we use a lot of textures we often add Smart Object layers,
which saves us a lot of work.”
7 USE SMART OBJECTS
15 illustration tips & tricks
A trumpet-like nose was
my starting point for the animal’s look
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STEVE SIMPSON
www.stevesimpson.com
Steve Simpson was given a brief
to create packaging for a frozen
yoghurt start-up that required a loud message to
kids declaring its contents yummy while also telling
parents it was healthy: “To do this, I decided to create
kid-friendly, energetic, cartoon-ish characters but
make the fruit more realistic
“I was brought into the project by Dublin design
agency IDEA,” Steve tells us “I was trusted to create
the look and feel for the project while the agency
looked after the client liaison and production After
scanning my pencil sketch and setting up the size,
colour mode and resolution of the artwork – usually
at least twice the size that’s needed – I copied the
sketch to a new layer, reduced the Opacity and
Multiply’d the layer This allowed me to trace the
artwork onto multiple layers beneath it Once I had
the eyes, eyebrows, mouth, head, jumper, etc on
separate layers I looked at tweaking and balancing
the colours.” Steve also has some advice on colour:
“Try to pick a limited palette of colours before you
start I put mine in a small swatch somewhere in the
image as a reminder while I’m working on it I then
swap the colours around between elements until I’m
happy with the balance Don’t be afraid to experiment
– grass isn’t always green and cows can be blue.”
■ Final product The three flavours of Chilly Moo yoghurt – Strawberry, Banana Strawberry and Mixed Berry – are easily identifiable
by their completely distinct but also complementary colour palettes.
■ Label Top Each of the Chilly Moo characters was adapted so that it would fit the different areas of the packaging, such
as the lid label.
pencil sketches – lots and lots of them Over a couple
of days my extremely rough ideas are moulded into something more solid and presentable Usually, I’ll present my rough sketches, but with this project I wanted to take them a little further.
■ Defined colour palette
I coloured the sketches to show how the characters could represent different flavours through the use
of colour, and how that colour would come together as a palette.
MAX GREGOR
www.maxgregor.comMax Gregor’s fashion illustrations are a harmonious mix of traditional sketches and digital finishes: “Here,
I started with drawings of the different elements of
the model’s outfit: her body drawn in pencil, an ink
drawing of her shawl and a few brush patterns
drawn in blue gauche I then scanned all the images
and cleaned them with Levels, then used the Eraser
to remove messy lines and dust left from the scan A
Color Overlay was key to this image as it allowed me
to add a flat graphic feel and still maintain the loose
organic detail of the brush stroke.”
9 UTILISE COLOR OVERLAY
SYD BRAK
www.sydbrak.co.uk
For this delicious array of fruit, Syd Brak reached for the Filter menu: “The idea was to illustrate a product’s ingredients in a clean, healthy and appetising way
I created rough images then enriched the colours
to an attractive and appetising level while retaining
a believable realism It was important to ensure the light source was constant on every object, with an enhanced gloss to emphasise the liquidity and create a sunny feel I rely fairly heavily on the subtleties of the Filter dialog to achieve a realistic but painter-like quality, and avoid a plastic feel.”
11 DELVE INTO FILTERS
WANCHANA INTRASOMBAT
www.kun-victorior.comWanchana Intrasombat, aka Vic, created a series of character designs for a project entitled Life One is a mischievous boy scout on a trip with his classmates: “My paintings and illustrations are all done with Photoshop and a Wacom Intuos It’s the main tool I use and I just used the normal Brush here I also use the standard brush to sketch, and sometimes create my own brushes for projects For
me, the Brush is Photoshop’s most important tool; I use it for all my work as though it was a traditional tool It’s similar to using real pencils and brushes.”
10 SKETCH WITH WACOM
Trang 14SASHA VINOGRADOVA
www.behance.net/MelaMelWorking to create four characters in a detailed environment under the heading of Mercenaries, Sasha Vinogradova choose a funny and quirky style: “The first step was character design and deciding how they would look Next I made a rough sketch of compositions, colours and lights and then created my scene and 3D models in 3DS Max and ZBrush I set up lights and materials in a 3D scene then rendered my image After that I added details like eyes, grass and hair, and also some postproduction edits like air perspective and colour/contrast correction I created all the sketches and textures for elements such as the scarf in Photoshop I also added some details in postproduction When you create an image, try to keep the final result as clear as you can in your mind and never ignore composition I love to add details, but if you start adding them too soon without keeping the entire image in mind then you risk losing the integrity of your image Finding your favourite artists and researching their work is
a great way to improve your own.”
13 ILLUSTRATE
IN 3D
15 illustration tips & tricks
VINCENTE GARCIA MORILLO
www.vicentegarciamorillo.com
Vicente Garcia Morillo worked on Converse’s Pro Leather campaign: “I had to present a graphic interpretation of the Converse logo based on concepts relating to urban street culture Here, I represented basketball
Once I got the concept, I did sketches of the composition on paper for the client After the concept was approved I started to develop the digital phase I created all the vector elements in Adobe Illustrator and then imported these into Photoshop Here I applied the Noise filter, which helps to provide a uniform aspect and give the artwork some vibration.”
Trang 15YANA BEYLINSON
www.liquidpixelstudio.netYana Beylinson, principal of Liquid Pixel Studios, took the vision of a family-owned business and turned it into packaging for their range: “Casacao is a family-owned producer of organic cocoa beans, nibs and powder The farm is located
in the Dominican Republic, with its headquarters in New York The initial brief had multiple references to the organic nature of the business and admiration of the beauty and health benefits of cacao plants Photoshop was a cornerstone of the process, as it is for all my illustration and pattern work After the drawing is scanned in, the entire process of rendering, separating the elements and colouring is done in Photoshop
The pattern is also created in Photoshop, with careful attention paid to detail and the placement of elements Each element, such as the outline
or silhouette of a bean, is cleaned and placed in a separate layer One simple plant illustration can use up to 10 layers I use the Color Overlay (in the Layer Style menu) technique to colour each layer; it’s the most time-effective and easy-to-change method For patterns, I duplicate each plant, create a layer group for each, then try different positions The resulting files are very large so I make flattened TIFFs for production.”
COLOR OVERLAY
■ Logo applicationThe next step was the typography and logo design Several versions were suggested and a seal option was selected Several variations and colourings were then presented
■ Pencil drawingThe lovely shapes of cocoa branches and beans was a starting point It was suggested to create a line drawing that depicts a branch
A series of pencil drafts was created before a perfect depiction was selected and rendered in pen and ink
■ Package label
An intricate pattern based on the cacao branch illustration was decided upon Again, several versions and colour options were shown in order to select the strongest version
© Yana Beylinson
■ Work in lead
I create the base of my illustrations
using 5H to 8B pencils This helped
me achieve a fantastic tonal range,
adding the depth and textures that
clients request.
■ Clean up For the retouching stage I use tools such
as the Clone Stamp and Healing Brush to remove unwanted imperfections caused
by the traditional stage.
■ Add colour
I add base colours using a Selective Color adjustment, altering the White, Neutral and Black channels I create these colour layers until I achieve the desired look.
■ Pen Pressure
I tend to use a hard
round brush with Pen
Pressure set to Add
Details and like to add
softened tonal areas, as
seen in the waves.
Mitchell Nelson was asked by
California-based publisher
Devious Publications to create a
quirky and unique logo, which had to tell a story
reflecting classical and vintage qualities: “I drew the
illustration with pencils and then scanned this into
Photoshop for postproduction and retouching
Subtlety is the key; I try to remember why I start with
pencil in the first place and enhance its qualities
rather than destroy them However, if you are after a
highly digital piece but still mix with traditional
media, strong contrasts of the two can give
contemporary looks.”
© Mitche
ll Nelson
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Discover expressive design
Trang 1744
50
Trang 18EDITORIAL
ILLUSTRATION WE EXPLORE THE BEST INDUSTRY ROUTES AND WORKING
PRACTICES WITH OUR GROUP OF PROFESSIONAL EDITORIAL ARTISTS,
AS THEY REVEAL THEIR COMMERCIAL STYLES AND TOP TIPS
You might think editorial illustration is
constrained by certain rules and
conventions, predetermined by clients and
established templates However, the boom of
various digital formats is redefining the terms
Common sketch-based art is matched with richer
visual devices and a multitude of illustrative styles
are employed – cartoon, mixed media, graphic
design and super-digital methods are all acceptable
There’s still a great respect, though, for the original
art forms, with digital styles often replicating
traditional application
One tradition that certainly hasn’t changed is the
impact such imagery serves Cover art still needs to
entice readers to pick up a book or magazine, with
artists needing to present a product or brand’s
attitude and persona in one compact visual – no
easy feat All editorial artwork is used to capture the
personality and character of the publication, piquing
consumers’ interest and proving it’s worthy enough
for them to pick up and, ultimately, buy In this
feature, we delve into what defines current
commercial standards, delivering you in-depth
industry advice to give you a head-start in your own
editorial design career
When it comes to making it as a commercially
viable editorial illustrator, it seems you can do it the
easy way, or the hard way Never to deter
self-initiated careers – which can be fruitful when
coupling robust aesthetics with an enthusiastic
work ethic – following these blindly can result in
misunderstanding a variety of practices
and conventions Many of our professional
artists present a strong case for education,
in order to really appreciate applied
techniques and working standards
Renowned illustrator Andy Potts (www
andy-potts.com) is one such artist
Graduating from Portsmouth University,
UK, with a BA in Illustration, he explains:
“This Illustration course was ideal as it
was tailored to answering editorial briefs
and working to commercial demands, while
encouraging you to develop a visual language and
style That course has changed [since I attended], but I’m sure there are similar illustration or arts-based courses that would fit the bill.”
Caricaturist and member of the Society of Illustrators NY, Jason Seiler (www.jasonseiler.com) did the same in a roundabout way He self-studied and copied drawings produced by published artists, such as Roberto Parada and C F Payne, which extensively improved his appreciation of industry styles This was enough for him to get exposure and paid work via smaller publications such as
Cracked magazine While he openly admits to not
having a definitive plan of action when starting out,
he knew education was vital “At the age of 26, I decided to attend the American Academy of Art in Chicago,” Seiler says “I got a lot out of my life-drawing classes there; it was just the thing that I needed The classes taught me a lot about values, colour and light.”
PROFITABLE AGENTS
So is education the only means to this end?
Perhaps, as Seiler goes on to reveal: “During my third year of school, I went to New York City to attend the annual show of The Society of Illustrators When I was there I met many big artists and art directors – all of them asking why I was going to school They all thought I should be working full time The ironic thing was that I was turning down jobs so that I could do schoolwork, in order to get a degree in illustration, so that one day I
could get work It didn’t make any sense!”
Realistically, for most artists seeking a career,
graduation is just the beginning of the road, as Andrew Archer (www.andrewarcher.com), freelance illustrator from New Zealand, puts into perspective: “I think it’s always been an entry point into illustration, as it’s one of the more common and fast-moving mediums within the industry With that
in mind I also think editorial illustration is one of the most difficult and challenging areas; it proves a great test to see if you have what it takes out of [the] school [environment].”
So how do you close this gap and reach out to clients? Our artists were again all in agreement that exposure is the key, even if they go about this in individual ways; for instance, design blogs and societies, personal websites and quarterly newsletters with working updates are all endorsed
as good promotional devices However, one thing they all have in common is agent representation, which can be a massive advantage in the commercial arena The Association of Illustrators (AOI), début art, the Central Illustration Agency and Anna Goodson Management are just a few examples of who is out there However, be as careful in choosing your agent as they are when choosing you
Our artists err on the side of caution as far as agent fees are concerned These can have a significant impact on your yearly income Taking upwards of 25 per cent of the commission, this can
be considerably detrimental when applied to all projects, especially those with smaller editorial fees But Archer explains: “The main downside, obviously, is that they take a commission of the entire fee which, depending on people’s opinion, can outweigh its worth I personally think if you use your agent’s skillset and experience well, they definitely pay off in the long run.”
A good agent should know what you’re capable of – what your strengths are, as well as your weaknesses A good agent works for and with you, to which Potts agrees: “I have two: Good Illustration Agency in the
UK and Anna Goodson Management in Canada
All editorial artwork is used to capture the personality and character of the publication, piquing consumers’
interest and proving it’s worthy enough for them to pick up and, ultimately, buy
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covering North America Having an agent brings
great benefits in terms of increased visibility and
workload, particularly abroad where it would be
difficult to establish yourself without tapping into an
agency’s client network.”
An agent’s workload often goes unnoticed, but
this can determine how much time you have for
creative pursuits; negotiating contracts, image
usage and chasing invoices, etc, can all take up a
sizable portion of your day Professional
mixed-media illustrator Darren Hopes (www.darrenhopes
com) says: “Editorial is fast turnaround work That’s
one of the reasons I like it so much,
along with the varied subject matter
– so with any luck you spend most of
your time working This means less
time for advertising yourself so it’s
great to have that in the hands of a
dynamic group like the Central
Illustration Agency; the team there is
fantastic at coming up with ideas to
promote artists’ work in very
imaginative ways, which as an individual I would be
hard pushed to afford or have time to execute.”
STYLE CYCLES
Establishing that an affiliation with an agent can
open you and your work up to global markets, this
also means that your portfolio needs to be diverse
and comprehensive But must this confine you to
solely contemporary styles? Some of our artists are
very particular about using a combination of the latest trends, but most are dedicated to an entirely individualistic approach We asked if one of these approaches is more productive than another
“I’m not really sure,” says expert Seiler “Fads in illustration come and go; I think the artists who stay for the long-haul are the ones who have strong drawing, painting and compositional skills, as well
as humility and honesty about their own work – a willingness to grow and improve.” Potts agrees:
“There are always particular stylistic fads and trends that capture the imagination only to be imitated into
a swift and unfashionable grave I try to avoid stylistic pitfalls by stubbornly ignoring the zeitgeist and concentrating on my own visual approach
Possibly this is to my detriment, but at the moment it’s a case of ‘if it ain’t broke, don’t fix it’ In a bid to avoid any stylistic overlaps, I tend to look for inspiration outside the confines of the illustration world generally; films, art, photography and music, and so on.”
Interestingly, Darren Hopes opens a whole new avenue of discussion Believing the industry to also
be in a state of flux, he infers: “There are specific and noticeable trends – perhaps they create each other through counteraction? In the Nineties there was a surge of digital-looking illustration, due to the rise
of the technology and perhaps also reflected politics, looking ahead to the Millennium Slick and visually complex, this seemed to be then counteracted by a return to very basic mediums, at least in appearance and skills; pencils and drawing were back [if still through digital means].”
Archer’s thoughts on this are less abstract: “Styles and trends are forever changing – as are people’s perceptions
as to what is good or relevant to the time I’m not sure why, but I think it’s just the natural evolution of anything visual The most noticeable style loop that rotates frequently is the whole computer versus hand situation It seems that just when computer-generated images are cool, the whole thing flips vice versa and hand-drawn images come back in.” Many styles emerge
in tandem with software innovations, but more recently there does seem to be a technophobia backlash against digital design and a growing fascination with handcrafted, more low-fidelity or retro-themed approaches That’s not to say that artists aren’t amalgamating the two to get the best
of both worlds
An agent’s workload often goes unnoticed, but this can determine how much time you have for creative pursuits
Negotiating contracts, image usage and chasing invoices, etc, can take
up a sizable portion of your day
002
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2008 Hair review Illustration for a review of the cool men’s cuts and trends of 2008, featuring three of the top haircut trends in one
© Andrew Archer/Art director Jill Thompson, Style Clip magazine
Dra ing Illustration about dra ing and slipstreaming techniques used within triathlons
© Andrew Archer/Art director Marco Crisari, Triathlete’s World
Lemonade is a multidisciplinary illustration
agency, serving clients in all sectors and in all
media, working in over 17 countries out of two
offices Studio manager Vicky Hobbs explains:
“Lemonade gives its artists access to a worldwide
client database and the client often will take a risk
on a new talent because they’re with the agency.”
Editorial commissions generally come from a
variety of clients with very tight deadlines to meet
the next issue “We have supplied clients as
diverse as The Wall Street Journal, Vanity Fair, The
Guardian and more,” explains Hobbs.
Being part of Lemonade is a sign of excellence
in itself, as the studio requires a certain quality and attitude from represented artists Hobbs tells us: “Reliability goes without saying Illustrators seldom understand that professionalism is just as important as talent All our illustrators are extremely talented, but what makes a successful editorial illustrator is their ability to have ideas and
a conceptual imagination; style is not as important as the content of the images The type
of illustration required varies from publication to publication and our large variety of illustrators are
more than equipped to cover this – but we always look for the right attitude to the job as well as the quality of the illustrator’s work.”
MANAGING YOUR STYLE
Be aware of your limitations and use these
to your advantage – simplifying workfl ows when completing deadlines
FAMILIARISATION
When working with new clients, provide them with an example of your process so they understand how your roughs relate to the fi nal image
BE PUNCTUAL
Handing in your work early can be benefi cial It calms your nerves and you have time if the editor suggests changes
QUICK TIPS
WE DISCUSS WAYS TO DRAW REPRESENTATION WITH VICKY
HOBBS, STUDIO MANAGER AT LEMONADE ILLUSTRATION AGENCY
”KING magazine asked me to come up
with the idea and so I did I wasn’t very familiar with T-Pain, so I listened to some of his music and felt that painting him in space would be sort of cool”
© Jason Seiler/KING magazine
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A large amount of editorial illustration is now
made up of hand-rendered elements, pencil lines or
paint textures, adding life and spontaneity to
imagery Many believe that there is no real
computer-generated substitute for such, yet digital
media is essential in controlling and manipulating
different media upon scanning Hopes puts it into
perspective: “I use Photoshop extensively, relying
on custom brushes I have created from real media
to apply a more natural, painterly feel I can work
very quickly and almost entirely in Photoshop if the
deadline is very tight The beauty is the layer-based
nature of Photoshop makes tweaks and colour
alterations quick and simple.”
CREATIVE
INTERVENTION
So our artists aren’t only using digital media to
replicate traditional types, but also for cutting
production times extensively – keeping on top of
the demands of the commercial client Seiler reinforces this point: “Painting digitally saves a lot of stress and frustration when working on an editorial illustration To work traditionally means that you have to paint fast enough and finish with enough time for your painting to dry so that you can scan it
If there are changes that need to be made, forget about it; too much to deal with and, in my personal opinion, magazines and books don’t pay enough for traditional painting This is why I prefer painting digitally for my editorial work If changes are needed, it’s never the end of the world It may take a little while to get it right, but no where near the time
if painted traditionally.”
New artists should prepare for amendments and intervention, yet the complexity of an editorial brief lies with the art directors themselves A standard brief consists of the image dimensions and the article that needs illustrating, with a date for the initial rough and the final deadline Some art directors have a specific idea that they want to
explore and others like to see what you can come
up with “A good art director will give you guidance and then trust you to deliver your interpretation of the brief,” explains Potts “Once you have built up a body of work, clients can use your previous illustrations to establish what they’re aiming for, which is useful, as long as they aren’t looking for a carbon copy.”
With more blasé directors, you have to learn to
be flexible, punctual and able to work with them in a polite and patient manner “This can be difficult sometimes, especially when it’s about a topic that I have no real interest in,” admits Seiler “Sometimes the ideas that I come up with are way off what the art director and editor might have in mind for the article, but it will spark ideas and a dialogue.”
OCD – Stairs
”Work for The Sunday Telegraph on Obsessive
Compulsive Disorder I was struck by the story
of a girl who was unable to go up stairs”
© Darren Hopes/The Sunday Telegraph
Design Week
supplement
”Cover illustration for
Design Week’s Interaction supplement,
part of a series of fi ve illustrations
Commissioned by Sam Freeman”
© Andy Potts/Design Week
Futurism
“Illustration for an article on the futurist Ray Kurzweil”
© Andy Potts/
Independent On Sunday Magazine; artistic
direction by Ben Brannan
Bad Bets Obama
”The concept for this one was basic The art director for The Weekly Standard will
sometimes do a rough sketch
to show what he’d like to see and then it’s up to me to bring his idea to life”
© Jason Seiler/The Weekly Standard
WE TALK TO SAM FREEMAN, ART DIRECTOR AT DESIGN WEEK
Design Week magazine, providing information
on graphics, digital media, commercial interiors,
product and exhibition design, regularly
commissions editorial illustration for its articles
Art director Sam Freeman sources designers
both from agencies and extensive web searches
“Illustrators are generally very good at self
promotion, so I’m constantly getting samples in
the form of printed cards, emailed PDFs and
links to websites,” he explains A usual brief from Freeman will feature basic concepts, a full brief and samples of the artist’s work he particularly likes “Being a weekly, the turnaround time is often tight At best, it’s a week and at worst, it’s two days,” he reveals “If it’s a longer lead time, I’ll request a rough after a couple of days to ensure things are developing the way I envisaged If there are any changes, I’ll request them at this stage From that point on, it’s in the hands of the illustrator.”
Asked which styles are currently emerging in the industry, he says: “A move away from vector
to more of a hand-rendered feel is evident
Collage illustration is something I’m seeing more and more of – artists like Ciara Phelan, Chrissie Abbott and James Dawe are all great examples of this.”
INTERVIEW
Many styles emerge in tandem with software innovations, but more recently there does seem to be a technophobia backlash against digital design and a growing fascination with handcrafted, more low-fidelity approaches
Trang 23Such skills let you ride the changes between style
and formats that editorial clients demand
Traditionally, editorial illustrators tend to be
employed by the newspaper and magazine
industries; but these fields are adapting to the digital
age, and many publications are now developing an
online or app-based presence “I’ve found that my
commissions are increasingly for print and digital
use,” explains Potts “Editorial illustration is a large
chunk of what I do, but the same skills and visual
style are now transferable to other creative markets
such as advertising, design and packaging.” This is all great news for the next generation of editorial illustrators Art directors will always be attracted to a new aesthetic because it stands out on the shelf
“Diverse in terms of style as well as subject matter, and because of the fast turnaround and sheer amount of commissioned imagery, I think editorial art directors will take a chance,” suggests Hopes
“Many students get their first commissions from the editorial industry as directors know that students are
a great [source] for fresh ideas.”
PROJECT RUNDOWN
WE RUN THROUGH A REAL-WORLD EDITORIAL COMMISSION
Most issues of Advanced Photoshop use editorial illustrators to
bring the features in the magazine to life At the planning stage of
each issue, editor Julie Bassett and senior designer Sarah Bellman
sit down to plan a rough concept
For one issue, they had the task of illustrating a feature on the
Adobe Photoshop Exchange After deciding the editorial would run
as a series of mini reviews of the best resources, rather than
running text, they went to work laying out the basic structure to
see what space would be available for the illustration They picked
Radim Malinic (aka Brand Nu, www.brandnu.co.uk) to illustrate
the feature shown here to the right, as his online portfolio showed
many examples of high-quality work on similar projects Malinic
was sent a full commission, detailing the concept of the illustration,
the editorial layout and the type of resources being featured
After a few days’ hard work, they received the first draft of the
artwork, which had a fantastic style but required tweaks for it to
work effectively with the editorial More progress shots were sent
in, until both Advanced Photoshop and Malinic were happy with the
final artwork
A standard brief consists
of the image dimensions and the article that needs illustrating, with a date for the initial rough and the final deadline Some art directors have a specific idea that they want to explore and others like to see what you can come up with
Ricky On Subway for MLB
“This painting is one of the smaller spot illustrations that I did for Major League Baseball
For this piece I wanted to show how this player enjoys riding the New York subways”
© Jason Seiler/MLB
010 |
Opener for MLB
“I was commissioned by Major League Baseball
to paint three illustrations for the 2010 World Series Program, so I illustrated a player strolling around in Chicago looking like a tourist”
© Jason Seiler/MLB
009 |
Witness
“This illustration is a piece that was
commissioned by Fortean Times magazine for
an article on witness statements of
supernatural phenomena”
© Darren Hopes/Fortean Times
008|
Trang 25
Zombies are still big business at the moment There
are horde upon horde of them in contemporary
literature, cinema and videogames – including
comic phenomena such as Marvel Zombies, DC’s Blackest
Night and TV series The Walking Dead Coinciding with these
were the launches of the Red Dead Redemption, Dead Rising
2 and Left 4 Dead 2 videogames, all out in 2010 So, what
better subject to focus on for grasping editorial styles?
For this tutorial, we set up a mock brief for international
illustrator Simeon Elson, who shows you how to re-create
an iconic and cinematic illustrative style which engages
viewers – one which is as gruesome as it is cool We’ll
reveal how to use Adobe Illustrator to create realistic graphical characters and, subsequently, Photoshop to add texture and work up the final composition
During this workshop you will learn how to master Illustrator’s Pen tool in a simple but highly effective way, as well as how to create dynamic visuals with powerful and intuitive Photoshop colour and layer effects We have used a wide variety of stock images from two texture sites, Fotolia and iStockphoto, so you will need to download these beforehand if you want to follow the tutorial exactly;
however, we recommend gathering your own zombie stock
as originality is imperative to editorial design
WE EXPLORE THE ART OF DESIGNING FOR EDITORIAL COMMISSIONS,
WITH THE CONCEPT OF A FEATURE ON ZOMBIE MOVIES
01 FILE PREPARATION
Open up Fotolia’s ‘serious man rifle’ in Illustrator, then change the mode to CMYK via File>Document Color Mode Double-click on the photo in the Layers palette and call it ‘Reference’
Click the Lock tab, to prevent the image moving
Create a new layer and call it ‘Black Lines
02 OUTLINES
Next select the Pen tool to draw the character’s deepest shadows Before drawing each shape, set the Pen tool Opacity to 0% – this way you can see the shape you’re drawing and the photo below simultaneously Try to create interesting abstract shapes
03 SKIN TONE
Select a flesh colour with the
Eyedropper tool – if the colour is too dull
then tweak its values to brighten it
Create a new layer and call it ‘Skin
Base’, position it above the Reference
layer and then draw out the flesh areas
You will fi nd links to all of the stock images that we have used on the disc, but we encourage you to try this tutorial out with your own resources.
SOURCE FILES
Simeon is a freelance illustrator and graphic artist He creates his work by fusing vectors with pixels, working mainly in Photoshop and Illustrator
He has worked on fl yers, posters, logos, websites and more.
OUR EXPERT
SIMEON ELSON
www.simeonelson.co.uk
USING ILLUSTRATOR
To create this particular style of editorial
design, we must make use of both
Photoshop and Illustrator If you don’t
currently have the latter app, then you can
download a free 30-day trial directly from
the Adobe website (www.adobe.com) so
that you can follow along with all of this
workshop’s steps.
In particular, Illustrator’s Pen tool is an
essential part of this tutorial, so take time to
familiarise yourself with it Draw some
random abstract shapes to get used to the
click-and-drag motion needed to create
accurate curves, and also make some
shapes with sharp edges and corners, as
this will help you learn how to produce
more rigid elements.
Take time to learn the diff erent elements
of Illustrator’s Pen tool too: the Add Anchor
Point tool, the Delete Anchor Point tool and
the Convert Anchor Point tool, etc The most
important thing is to express yourself from
the get-go by creating interesting shapes
that are quite edgy and abstract to give you
a striking and graphical end product.
PEN A ZOMBIE POSTER
MASTER THE PEN TOOL AND CREATE DYNAMIC VISUALS
EDITORIAL
ARTWORK
Trang 26
08 EXTEND THE RIFLE
Continue to add detail to the portrait, applying highlights, facial features and mixed
skin tones – but be sure to keep each colour on a separate layer The gun has been
cropped, so we need to top off the rifle Use the barrel as your reference guide to draw a
small slanted rectangle
09 EXTEND THE RIFLE 2
Choose the Direct Selection tool, pulling the top-right corner anchor point up slightly to create a diagonal angle Finally, with the Ellipse tool, draw a thin oval shape, then angle it and position it at the top of the rifle Then add any final detail to make the join seamless
05 BLENDING COLOURS
Still with the Darker Contours layer active, open the Gradient palette, setting Type to Radial Place the Darker Contours swatch at 0% and the Medium Contours swatch at 100% Add another gradient slider at around 65% Remove the Medium Contours swatch from the gradient and drag the swatch located at 65% to 100%
06 BLENDING CONTINUED
Keep making the 100% location colour darker until you get an effective blend
Apply this technique to any other shape that you feel requires a more realistic contrast You
may find in some cases the darker 0% location colour needs to be made lighter
07 ACCURATE COLOUR SELECTION
Next, let’s draw his eyes Use the Eyedropper tool to pick the lightest part of the iris, then place it right next to the pupil Adjust the colour until your selection matches your character’s natural eye colour The iris consists of four or five different shades so use this colour selection process to re-create them all
Experiment when using textures Use diff erent colours, Opacity settings and blending modes and
go for it! Also, try mixing various blending modes together, for example Screen with Hard Light can give a great contrast in colours, although you will need to fi ddle about with the values to get the best results.
04 ADD DETAIL
Open a new layer and name it
‘Medium Contours’ for the midtone
shadows of the character’s skin Repeat
this process to create the ‘Darker
Contours’ layer You should now start to
see your character emerging For a more
realistic look we are now going to blend
some areas of the face using gradients
QUICK TIP
Drawing stubble can
be very tricky Pick a tone or gradient similar to the gunman’s eyebrows Use this colour to draw around the beard area, set Opacity to 70%, then add one or two hairs with a small brush in order to boost their realism.
QUICK TIP
Trang 27
10 CREATE THE MAIN ZOMBIE
When illustrating the main zombie in the background (our reference is the ‘Zombie’ image from Fotolia), features such as the eyes (enlarge the pupils) and
teeth need to be changed As seen in this reference photo, features are more vampiric For this illustration we’re going to use a more simplistic style with only a few
colours, leaving the rest transparent Repeat these Illustrator steps with as many characters as you want to include (see the links on the disc for the ones we used)
11 SWITCH TO
PHOTOSHOP
Now all of our characters
have been created, it’s
time to jump over to
Photoshop Create a new
CMYK file and set your
workspace to a multiple
palette layout – meaning
you can see your Color
palette as well Open a
new layer and then use
the Paint Bucket tool to fill
it with a deep orange tone
12 TEXTURE THE
CANVAS
We add in ‘old paper texture’
from iStockphoto (link on the disc) Stretch the texture so that it fills the page, then Edit>Transform>Rotate by 90 degrees clockwise Set the blending mode to Linear Burn and Opacity to 67% Open the main zombie image and the gunman Create a new group and call it ‘Gunman Files’, placing the man inside it
13 WOOD TEXTURE
Now we source a wood texture from CGTextures
(‘WoodFine001’), rotate the image so it’s at a similar angle as the gun,
then set the blending mode to Lighten and the Opacity to 48% Select
the gunman by pressing Cmd/Ctrl and clicking the layer’s thumbnail,
then invert the selection (Cmd/Ctrl+Shift+I)
14 MORE TEXTURE
Hit Delete to clear the selected area Select the Eraser tool set to a 27px Brush (at 90% Opacity) Erase remaining texture around the wood Select the man and wood texture layers, then click the Link Layers icon so they move as one We are now going to use splatters to add a bit more edge to the gunman
Trang 28
17 TEXTURE CONTINUED
Duplicate this layer and then flip it vertically (Edit>Transform> Flip Vertical) Drag the duplicated layer to the bottom half of the page so that it fits seamlessly with no visible joining point Follow the same process with another texture (we used Urban Dirty’s ‘glass frosted crack’ image), setting the blending mode to Soft Light at 51% Opacity and place this just below the main zombie
18 JEEPERS CREEPERS
Create a new layer placed below the main zombie layer Select a light green colour and, with the
Brush tool set to 34px, Hardness at 53%, 100% Opacity, colour in the zombie’s eyes Add the ‘Urban
Highway’ image (from iStockphoto), duplicate twice, setting the bottom duplicate to 100% Opacity and
applying a Overlay blending mode
19 ENERGY THROUGH COLOUR
Add another zombie and use an Eraser at 35% Opacity to fade out the bottom of the zombie Duplicate your ‘glass frosted crack’ texture again, placing it above the second zombie and changing the blending mode to Multiply Place in a position where you get an interesting contrast, then clear the area around the second zombie Set the Opacity of the texture to 74%
in a new texture (we
use the ‘stone pebble’
texture from Urban
Dirty) Place it just
above the main zombie
layer and stretch it so it
fits across the top half
of the page, setting
Opacity to 40% and an
Overlay blending
mode Add a layer
mask and select the
Gradient tool set to
black-white, and draw
a small gradient
starting just before the
halfway vertical mark
15 ADD SPLATTERS
Position the splatter so that it looks like zombie blood has splashed onto him Then set the colour to red by double-clicking the layer and applying a Color Overlay Use an inverted selection
on the gunman to clear the excess splatter, then erase any unwanted areas
Repeat this process on other areas of the gunman Use the Eraser set to 400px, 0%
Hardness and 18% Opacity to reduce the prominence of the splatters
Position the splatter so
it looks like zombie blood has splashed onto him Then set the colour to red
by double-clicking the layer
and applying a Color Overlay
Trang 29
20 THE END IS NIGH
Apply the same technique using the ‘zombie girl’ image from Fotolia to add a little more variation
Add splatters to increase contrast in the image Colour the main zombie’s teeth and add a Stroke to the
gunman to help him stand out Colour the Stroke light yellow, set its blending mode to Screen, then choose
an opacity that suits
21 ENHANCE THE COLOURS
Add a Radial gradient to the orange base layer and set the outer colour to a deep red and the inner colour to transparent Change the blending mode to Linear Burn at 20% Opacity Next, we add more two-tone zombies, and apply the ‘glass frosted crack’ texture for more grunge
22 MORE ELEMENTS
Continue to build up more detail by duplicating the silhouettes and overlapping them Use blending modes like Screen and Lighten, and reduce the opacity if needed
Also tweaking the positions
of the characters can make all the difference to the final composition Create another splatter layer with a yellow Color Overlay set to Screen
23 FINISHING TOUCHES
Lastly, we need a bit more dynamism Use your splatter texture to add lighter areas around the zombies Reduce opacity in places; also use a large, low-opacity Eraser to fade edges After any final compositional tweaks, we’re done
ADD EMOTION
Our gunman has a mean look as he’s on a mission to blast every zombie in his hometown to pieces We can enhance this emotion by adding textures and blood splatters Use the ‘glass frosted crack’ texture, duplicating and placing it above the gunman’s face and shirt Experiment with blending modes such as Multiply, Linear Burn and Darken for a grubby look.
Use the Eraser tool set to Brush mode, 30% Opacity, with a so edge and sized between 300-500px to carefully remove unwanted areas Try not to overdo it to the point where the gunman is lost, but at the same time
we want to inject a sense of chaos and commotion.
Also the gunman’s shirt starts as a blue/green colour, but this is too bright We could simply edit it in Photoshop using Hue/Saturation or a Color Balance adjustment, but with a vector illustration like this you would be hard pressed to do so without losing detail and sharpness We can amend this in Illustrator by simply reducing every shape of the gunman’s shirt’s Cyan value by 5% and then saving it as a new fi le Then position it in place of our previous gunman in our fi nal PSD fi le.
Trang 30
TECHNICAL
ILLUSTRATION
REV YOUR CREATIVE ENGINES AND CREATE THIS GHOSTED
TECHNICAL ILLUSTRATION USING LAYER MASKS You can recreate this image by using
the layered ‘linka_progress_shot1 (LAYERED).psd’ line art fi le provided
on the CD or you can work from your own sketch
SOURCE FILES
Tony Linka is a freelance technical and scientifi c illustrator, based out of Toronto, Canada He also works as a 3D Lighter for March Entertainment ( www.marchentertainment.com).
OUR EXPERT
TONY LINKA
www.tonylinka.com
LINE DRAWING
This technical illustration starts out as
line art created from a basic sketch
Illustration
Trang 31
01 IT STARTS IN THE SHOP
As with any technical illustration,
you should research before you
begin Gather as much reference as
you can If you can’t see the vehicle
in person, you can always look for
photos online Next, come up with a
plan Decide which internal
components you want to show, and
sketch them on paper This way,
you can break down the illustration
into separate sections for ghosting
02 STARTING LINEOnce you’ve broken down the initial sketch, create separate line drawings for each section of the illustration This can be done in Photoshop, or by hand Next, place the layers in order – put the objects closer to the viewer
on top, with their blending modes changed to Multiply You should be able to see all of the line drawings on your canvas overlapping each other
03 PIT STOPCreate a base colour layer in the folders behind each internal component’s line drawing, and an exterior base colour layer as the bottom layer This way, the exterior of the car will be revealed when you ghost the internal components
Before you move on to the next step, stop and double-check to make sure everything is overlapping properly The layer order is essential to getting this technique to work, and it’s much easier
to fix any problems now rather than later
If you’ve ever looked at a ghosted technical
illustration and been amazed by the
technique and how much information has
been revealed in one image, then this tutorial
is for you What was once done traditionally
using an airbrush, armed with an x-acto knife and
frisket film, can now be completed digitally, with
the help of Photoshop In this tutorial, you will
learn how to use Photoshop’s layer mask options,
along with the Magic Wand and Brush tools, to
recreate this ghosted muscle-car illustration The
main advantage of this technique is that layer
mask settings give you full control over the visibility
of every aspect of your illustration, while simultaneously keeping your original artwork intact This means that if you decide that you aren’t happy with your ghosting on a specific layer, then you can simply delete the layer mask, and revert back to your original artwork, and start all over again
This technique requires a little time and patience,
so work slowly and build it up layer by layer You want the ghosting to be subtle and smooth so that
it feels like you can actually look through the car’s exterior and at its internal components That’s the key to the illusion’s success
LAYING THE GROUNDWORK
GHOST YOUR MUSCLE CAR USING LAYER MASKS, THE MAGIC WAND AND BRUSHES
WORK IN PROGRESS
FROM LINE-ART TO FINISHED DESIGN
Step 2: Create the layered line art
Step 5: Paint the internal parts
Step 10: Start the ghosting effect
You will learn how to use Photoshop’s layer mask options,
along with the Magic Wand and Brush tools, to recreate this
ghosted muscle-car illustration If you aren’t happy with
your ghosting on a specific layer, then you can delete
the layer mask, and revert back to your original artwork
Trang 3206 START YOUR ENGINES
Now, we’re ready to begin ghosting our
internal components The primary advantage of the
layer folder setup is that you can apply layer masks
to the folders for ghosting, which will be applied to
both line and colour layers, as well as any other
layers that you may have in the folder This will also
leave the option available to edit your line or colour
layers if you need to make any future changes, and
still have the ghosting applied Add a layer mask to
each layer folder
07 BACK SEAT DRIVER
Start with the back seats, and hide all the
component folders You want the seats to show
through the windows, so initialise the Exterior Line
layer, and use the Magic Wand to select the
window openings Initialise the layer mask for the
back seats by clicking the mask icon, then
Select>Inverse Paint the mask around the window
openings using a 100% Opacity black brush so you
only see the seats through the window
08 PASSENGER SEAT
Follow the same steps as the back seat – except you’re only going to mask out the window trim and roof, leaving the passenger seat visible in the window opening and on top of the car Use the Magic Wand tool again, and select the parts of the body of the car that the passenger overlaps Use a large, soft brush with Opacity no greater than 20%, and slowly paint the layer mask to reveal the exterior of the car
09 UNDER THE HOOD
It’s time for the exciting part – ghosting the drive train This may look daunting, but if you break
it down into smaller steps it becomes manageable The first step is to approach it like the back seats, and remove all areas outside the body area You can use details like the hood scoop intake and front grill as ghosted-out objects to bring more of the exterior forward They also act as points of reference for the internal components
04 BODY WORK
Since we’ll be painting all the layers separately, it’s important to decide where your key light will be
coming from Stick with that direction for all the layers – this will hold the drawing together A tip for painting
a car with no background environment is to add a ‘horizon line’ highlight along the body of the car This,
along with a cast shadow, will act as visual cues to the viewer that the car is sitting on a ground plane
QUICK TIP
A graphics tablet is highly recommended for this type of technical illustration
Whether you’re painting the exterior
of your car or ghosting its parts, the tablet’s pressure sensitivity can’t be beaten Hit F5 to go into your Brush menu and then turn on Pen Pressure for the Size and Opacity controls.
Illustration
Trang 33
11 BEHIND THE WHEEL
Now, ghost the driver seat over top of the drive train and back tire Use the chrome window trim as a divider between what’s visible and what’s ghosted Using your soft-edged low-opacity brush, slowly ghost in the back tire and drive train, so they’re visible, but you don’t lose too much detail in the seat Next, instead of adding
an Outer Glow layer style, paint one around the base area of the seat This will suggest that it’s sitting on the floor of the car
12 POWER STEERING
Before ghosting your steering column, add your
dash and trim layers, since they’ll be overlapping
objects Next, follow the same steps as with the front
seat (Step 11) Once you have it looking the way you
want, add an Outer Glow layer style by Ctrl/
right-clicking on the Steering Column Colour layer, and
going to Blending Options You’ll want to keep it subtle,
so lower the Opacity to around 24%, and increase the
Size to around 60px This will help separate the
steering column from the background Take your time
and experiment with how much you want to show
13 SHIFTING GEARS
Add highlights to the windows Use the
Magic Wand to select the window areas in the
Exterior Line layer Create and rename a new layer
below this layer, and paint in the highlight for the
windows You’ll want to find a happy medium that
shows off a strong highlight, but also allows the
viewer to see the interior, so use a soft, round
brush with Opacity set at around 20-35% Change
your palette colour to near-white blue
14 FINISHING TOUCHES
To add finesse to your illustration, paint some edge highlights for your car’s exterior in front of your ghosted layers This will help to bring your car’s exterior in front of the internal components so they look like they are inside the car Add panel edges and corners where the hood and side body meet Use the Magic Wand to select areas on your exterior line layer, and paint the highlights on a new layer below this
15 FINISH LINE
Press Cmd/Ctrl+0 so your canvas is resized
to fit the screen Scan the entire illustration to get
an overall impression of how your ghosting has come out If you feel that one layer is dominating the others, lower its Opacity in the Layers palette
Try playing around with Outer Glows, whether black or white, to add more depth You’ll want to create the illusion that viewers can actually see the car’s internal components
10 BREAK IT DOWN
The next step is to reveal the exterior body Keep a close eye on how the exterior and the internal
components relate to one another You should let the exterior guide your ghosting, so break it down into
sections – fender, door, hood, etc – and work on one sat a time using the Magic Wand To reveal the exterior
more along plane changes and panel seems, let the drive train show more clearly in areas of the car’s body
SLOW AND SUBTLE
To successfully achieve an airbrushed look takes time
When painting your layer mask, use a large, so , round brush, and keep your opacity low – no greater than 20%
Use long brush strokes working slowly from the outside
on your ghosted layers so there is a slow, gradual reveal
of the car’s exterior You don’t want the ghosting to be too abrupt or it will have
a ‘cut-and-paste’ look
Then, use a smaller brush with a higher opacity to reveal details like the exterior car’s signal lights.
Trang 34
Stylised illustration is, in essence, an
illustrator’s own depiction of reality Many well
known illustrators have an identifiable style
which sets their work apart It may not be instantly
obvious why some work looks or feels familiar, but on
closer inspection you will find similarities in technique,
from use of colour, line and scale to character,
perspective and even subject matter Much of the
illustration we see today is stylised, particularly in a
digital age where countless techniques can be achieved
with 2D and 3D software packages Whatever the
method, a careful and appropriately stylised illustration
will have a balanced feel that enhances the process of
informing, telling a story or conveying a message
Illustrators such as Charley Harper offer a great
example of how to produce effective stylised work His
approach to nature illustration shows how simple
shapes and ‘minimal realist’ detail can achieve
beautifully balanced results Rather than mimic nature
too closely, he captured shapes, pattern, texture and
colour combinations in his graphic illustrations
I also find nature an inspirational theme for my own
work, and in this tutorial I look at the process of
creating a harmonious and balanced illustration using a
combination of several stylisation techniques, most
notably those of colour, continuous line, shape,
simplified detail and texture
To start with I always sketch out my ideas, exploring
rough compositions, characters and ideas, until I have
something that I feel will work It doesn’t have to be set
in stone and your idea will likely develop throughout the
process, but it helps to have a rough plan of what you
are aiming for to keep you focused My illustrations
always start off with a physical drawing I use a Wacom
tablet for colouring and adding detail digitally, but still
like the control of a traditional pen to create the initial
main elements So, my next step is to create clear line
drawings in real pen to use as a guide once scanned in
FEATHER FEATURES
Start to create shapes for the feathers Build up overlapping lines using your scanned in artwork as well as adding some freehand details using the graphics tablet
Bex Glover is an illustrator and graphic designer from the UK Featuring in magazines, books and animation, her stylised and vibrant urban-meets-ornate illustrations are generated using hand- rendered and digital techniques, and are infl uenced by nature, fashion and street art.
GO DIGITAL
Scan in and tidy up your drawing so you have solid, clean lines to work with, making it easier to select areas for adding colour and texture.
I often use photographs for reference in my drawings, and while I want to capture an element of reality, I focus on these more for the purpose of outlining simple shapes and forms When drawing, I like to use continuous lines without lifting the pen (something I remember having to do in life drawing classes at college), and this is one feature that is integral to the aesthetic of my work This technique gives me the freedom to explore the shape of the subject matter and I like the way intersections between lines create new shapes and patterns
Once you’ve scanned your drawings into Photoshop, you need to tidy them up a bit For a sharper, more digital look, you may want to redraw the outlines in a package like Illustrator I like to keep a more hand-drawn feel to my line work however, so I use Image>Adjustment>Levels to create more contrast between black and white in the image Select all the white areas and then choose Select>Inverse Create a new layer and fill it entirely with black and you should now have a good outline to work with Check carefully
to see if there are any further areas that you need to tidy up, using the Eraser or Brush tools to add or remove details
To help create some harmony and build up a style, I have repeatedly used a series of shapes and elements throughout the illustration to emphasise the motif
Using the Polygonal Lasso tool, create a rough outline around each bird and then Edit>Cut and Edit>Paste each
In this tutorial I look at the process of creating a stylised illustration with a harmonious and balanced feel
Trang 36one onto its own layer This allows more flexibility to move the various elements around I have also broken each bird down into a number of elements, including wings and bodies, using Layer>Duplicate Layer and then rubbing out the lines that I don’t need The end result is a library of bodies and wings, which can then
be coloured and transformed in a variety of ways to create new birds in different positions but each with a similar aesthetic
I wanted to focus on capturing the movement of the birds and their feathers in this illustration To begin layering up lines, I first duplicated the wings and scaled and rotated them slightly using Edit>Transform>Scale, and Edit>Transform>Rotate The next step was to add some freehand lines Create a new layer and then, using the Brush tool, select a reasonably fine brush and start creating the detail It really helps to have a graphics tablet at this stage as it allows you to draw more quickly and naturally I have tried to capture the essence of feather shapes with a range of continual,
01 GRADIENT TONES
Gradients can help to add an extra
dimension to an illustration Choose a background
and foreground colour and Edit>Fill the selected
area using the Gradient tool
03 REMOVE LINES
Create a simplified style by removing detail such as line work, leaving areas of colour and texture mixed with negative space
02 TEXTURE THE DETAILS
Using the Magic Wand tool, select feather shapes and fill with texture and colour Stick to a rough colour palette to help ensure a balanced look
to the style
04 SET THE SCENE
Adding a background will help to tie all the elements of a composition together 05 ADD ATMOSPHERE
Custom brush effects and the subtle use of blending modes will help to add those atmospheric finishing touches
COLOUR THE BIRDS
FILL WITH GRADIENTS AND TEXTURES
organic lines here, but you may want to concentrate on
a specific pattern for your own stylised approach Think about the shapes you create between the lines, as these areas will be built up using texture and colour.Now for the colouring and filling I have a selection
of textures that I use frequently in my work saved on
my computer so I can call upon them whenever I need
to These range from scanned material to watercolour and paint effects I find that using these textures in digital work really helps to add more depth and give a hand-rendered feel I’ve added a watercolour texture to the main body of the bird here, for example Next, create a flattened copy of all the line elements of your bird drawing using Layer>Duplicate Group, then Layer>Merge Group
You can now select areas of the wings using the Magic Wand tool and fill with textures and colours to build up the feathers Keep the various colour fills and textures on separate layers to allow for easy editing Try experimenting with the blending modes found on
Shape, pattern, line and colour all help to
achieve a stylised look in an illustration Using
these elements consistently throughout will
add an overall harmonious feel
In the fi rst image I started to incorporate small
birds from my library of elements While the
birds all look similar in style, I felt like the
colours didn’t really work with the larger bird.
In the second image, I pulled out colour ranges
from the large bird and applied them to the
smaller ones, creating a much more cohesive
feel Using a colour palette can be one really
useful technique in eff ective stylisation
DEVELOPING STYLE
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01 USE A LIBRARY
Keep a file that contains a range of
elements that you can reuse This way you
can modify to create more variety, within a
consistent style 02 HIGHLIGHT KEY SHAPES
Select spaces with the Magic Wand tool and Edit>Fill with colour The more contrast between textures and colour the better
03 MIX AND MATCH
Combine wings and bodies to create a range
of different positions Change the dynamic by putting
the wings in front or behind the bodies
04 COLOUR CONTROL
In a new file (always keep an original), flatten each bird onto its own layer and adjust the Hue and Saturation to achieve different results
TREEHOUSE CAFÉ MURALS
2010, Real media, Photoshop Illustrated murals for the walls of The Treehouse Café in a London-based department store, depicting a range of
fl ora and fauna together in an enchanting woodland scene.
SELF PORTRAIT IN MARCHESA
2010, Real media, Photoshop Stylised self-portrait in a Marchesa frock This piece was created for a collective fashion book called Amelia’s Anthology of Fashion Illustration
THE MAGIC WATERING HOLE
2010, Real media, Photoshop Print design for collective Ink-dot’s Tonic exhibition in Bristol A zebra quietly sips the magic water amid colourful, dancing fi sh.
CREATE SOME VARIETY
ADD INTEREST AND FLAIR WITH DIVERSE ILLUSTRATIVE ELEMENTS ARTIST SHOWCASE STUNNING STYLISED ART
FROM BEX’S PORTFOLIO
the Layers palette to create effects that allow the
textures to show through the colours Have a go at
adjusting the opacity levels as well (also on the Layers
palette) for some subtle results
I like to start simplifying the composition by
stripping areas to leave simple shapes, minimal details
and negative spaces One good way to do this is to
remove part or all of the initial line drawing Before
turning off the layer with your outline, hold down Ctrl/
Cmd and click on that layer to select the whole line
drawing Select the layer where you created the main
background of the bird and Edit>Cut the outline shape
from that layer I have also added a simple red to white
gradient to the wing and body shapes, with a Multiply
blend mode to give a cohesive tone as well as a sense
of shadow and a feeling of spatial depth
Build up the scene with small birds from your
library Aim to create a similar style in colour and
texture for all the elements you add to ensure there is
a harmonious look to the composition Think about
how the various elements interact and aim for a feeling of movement and energy It’s also a good idea
to play around with scale to help create a sense of perspective I have made some of the birds smaller and lighter so that they appear further away
I wanted this illustration to look as though the birds had taken off from the treetops and were soaring into the sky, and adding in a background helped to tie everything together I used a watercolour effect and applied 30% Opacity with the blending mode set to Overlay Sitting just beneath, I added a layer with a blue
to white gradient fill I created some flowers, leaves and blossoms with the same colour, textural and stylistic elements Finally, take a large feathered brush
in white and add some flowing swooshes across the page on a new layer By putting this above the others and adding a Soft Light blending mode, you can achieve some lovely, subtle cloud effects
Reflect on your final composition and adjust elements to get the balance and style just right
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In the following tutorial we will take a traditional
cityscape and transform it into a futuristic battle
scene using Photoshop The goal of this
walkthrough is to learn how to make stock images
conform to your imagination rather than the other way
around Some basic understanding of anatomy and a
graphics tablet are recommended
Another important thing to bear in mind is functionality
When designing your machinery you should not only think
about how it will look, but also how it will work; for
example, if your robot has arms and legs, it needs elbow
and knee joints, or if you are building a flying machine it needs to have elements that suggest thrust and lift This doesn’t mean your machine must abide by the laws of physics, but it should at least resemble an object that does
It’s also paramount not to go overboard Having an endless supply of imagery makes it tempting to try and find an image for every nut and bolt However, this will lead
to a chaotic design that ultimately doesn’t work Note, when real machines are built, a designer often re-uses elements It’s smarter, more efficient and, aesthetically, leads to a more cohesive object
BUILD A STRIKING FUTURISTIC BATTLE SCENE USING STOCK
PHOTOS, TEXTURES AND YOUR DIGITAL PAINTING SKILLS
02 INITIAL SKETCHES
Our first sketches are going to
be very basic and made using a hard round brush The plane will consist of wings, tail fins and an area for a pilot To sketch the robot, begin with the shape of the head and add the spinal column to suggest the direction of the body
01 CREATE THE CITY
Take the backdrop provided
(iStockphoto’s ‘Hong Kong’) and rotate it
to the left by about 15 degrees Extend
the image by duplicating the foreground
building on the left and painting in
additional sky on the right Afterwards,
darken the image using Levels and add a
dark purple-to-white gradient map with
blending set to Linear Burn (65%) and a
layer of black around the edges set to
Overlay (50%)
SCI FI SCENES
We have provided a small version of the background image from iStockphoto, a set of textures for the robot and the aeroplane, a cloud brush and a link to one additional stock image that we are unable to include on the disc.
SOURCE FILES
Based in Philadelphia, self-taught digital artist Rob explores a wide variety of commercial and self-initiated projects To see his latest work, you can visit his online portfolio.
OUR EXPERT
ROB SHIELDS
www.robshields.net
PIECE TOGETHER THE FUTURE
MAKE STOCK IMAGES WORK FOR YOU
UNDERSTANDING YOUR SPACE
Before beginning, it’s useful to decide upon the type of characters and setting that you want to create Do you want your machine to look human or do you want it
to have animal anatomy? Will it be sleek and fast or large and powerful? Where will the ‘camera’ be located?
It’s important to answer these questions because of the nature of sci-fi illustration The genre itself is particularly interesting because it is so focussed on storytelling, and well known for extrapolating emergent aspects of contemporary culture in order to investigate them As such, sci-fi artwork relies heavily on narrative to add impact.
In the following image we knew we wanted the scene to take place over a city
We wanted to have a large building in the foreground and smaller buildings behind
it This helped us to defi ne our open canvas space It also helped us to decide
on a sleeker, faster robot, which was capable of fl ight You will notice when looking at the composition that there are
a number of complementary lines; the wings of the planes and the robot’s weapon, for example, each follow similar trajectories in this scene.
Having an endless supply of imagery makes it tempting to try and find an image for every nut and bolt However, this
will lead to a chaotic design
that ultimately doesn’t work
Illustration
Trang 40
03 DEFINE THE PLANE
To create all the planes
we only need to define one and then duplicate it In this update of the aircraft we have defined the basic aspects by adding slightly more detailed shadows and highlights, as well as adding gun mounts on the bottom and small engines to the wings
05 START THE EXPLOSION
Open a fire image (we used iStockphoto’s
‘Flame at an offshore oil rig’) and change the blending
to Lighter Color Next add an orange Outer Glow and
set the blend mode to Hard Light (75% Opacity) In the
colour palette select black and blue, then use the ‘Cloud
Brush.abr’ included on the CD to create the smoke
09 WARP AND BLEND
Using the stock provided, begin to place texture on the largest plane Use the Warp tool (via Cmd/Ctrl+T) to make the stock conform to the shape of your painting Next blending options such as Soft Light, Vivid Light and Linear Light are used to make a cohesive scene There are no strict rules here – it’s just a case of what blends best
07 BACK TO THE ROBOT
Now we basically fill in the lines that were created in our previous sketch with a
darker blue tone Add more detail to the arms, thickening them and adding a more
defined pivot point on the most visible arm The face and side of the head are also
worked up and the eyes are given a new shape and an Outer Glow style
08 GET HANDS ON
When painting hands – even at this basic level – it helps to look at your own for reference In order to paint the right hand of the robot (which is holding the weapon) look at your own hand holding a similar-shaped object This will help you to decide exactly how much of the fingers will be visible and where the thumb should be positioned
06 MORE ON THE PLANE
Here we update the aircraft again, adding black to create an interior control centre Notice that interior lights have a slight Outer Glow The engines are also more clearly defined and use
a Color Dodge glow The guns are now given explosions of yellow and orange and the outlines of the entire aeroplane are darkened
04 DEFINE THE ROBOT
The robot is roughly based on human anatomy, so we want to represent the major muscle groups Starting at the spinal column, add the pectoral and abdominal muscles Add quadriceps to the legs and then add bicep/tricep areas to the arms Remember to leave space for joints in the arms and legs Finally, place the eyes to give a better sense of the robot’s face
When painting hands – even
at a basic level – it helps to look at your own hands for reference To paint the right hand of the robot (which holds the weapon) look at your own holding a similar-shaped object
Painting the white
exhaust fumes
coming from the
robot’s feet is easy
Use the same cloud
brush from Step 5
Make the clouds more
concentrated around
the feet, widening
and fading them out
at the bottom A very
light Drop Shadow
layer style gives a bit
more defi nition.
QUICK TIP