Visual Studio Serial Port control▪ Visual Studio has a control that performs serial input and output.. SerialPortString^, Int32 Initializes a new instance of the SerialPort class using t
Trang 1KỸ THUẬT LẬP TRÌNH HỆ CƠ ĐIỆN TỬ Programming Engineering in Mechatronic
Hà Nội, 2018
Trang 21 Introduction
Trang 3signals that pass through each line between the CPU and a peripheral device or communications network
➢ The CPU socket on the motherboard determines which CPU chips can be used in the computer
➢ Peripheral cards, such as a high-end graphics cards, plug into the bus on the motherboard The most common buses are PCI and PCI Express.
https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces
Trang 4computers is USB It connects printers, cameras, music players, flash drives and auxiliary hard and optical drives
❖ FireWire is also used for camcorders and hard disks
❖ In addition, SATA is a common hard drive and optical drive interface
❖ The GPIB IEEE 488 standard is used for process control instruments.
❖ The de facto standard for connecting devices to local networks (LANs) is Ethernet, which is also used to hook up a cable or DSL modem.
https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces
Trang 5of hardware and your computer
❖ They are relatively simple to use and are very common among
peripherals and especially DIY projects
❖ Many platforms such as Arduino have built in serial communication so they are really easy to set up and use
❖ Many times you may want your project to communicate with your computer in order to have a cool interactive output, a neat sensor that passes data to your computer, or anything else you could possibly
dream up.
Trang 6Visual Studio Serial Port control
▪ Visual Studio has a control that performs serial input and output It is the SerialPort control and found in the Components toolbox tab.
▪ It is a non visual control Its main properties are set to a common communications rate and are: BaudRate: 9600, DataBits: 8, Parity: None, PortName: COM1, StopBits: One.
▪ Its main event is: DataReceived which occurs when data is received from the port.
Trang 7SerialPort() Initializes a new instance of the SerialPort class.
SerialPort(IContainer^) Initializes a new instance of the SerialPort class using the
specified IContainer object.
SerialPort(String^) Initializes a new instance of the SerialPort class using the
specified port name.
SerialPort(String^, Int32) Initializes a new instance of the SerialPort class using the
specified port name and baud rate.
SerialPort(String^, Int32, Parity) Initializes a new instance of the SerialPort class using the
specified port name, baud rate, and parity bit.
SerialPort(String^, Int32, Parity,
Trang 8Visual Studio Serial Port control: Properties
BaseStream Gets the underlyingStreamobject for aSerialPortobject
BaudRate Gets or sets the serial baud rate
BreakState Gets or sets the break signal state
BytesToRead Gets the number of bytes of data in the receive buffer
BytesToWrite Gets the number of bytes of data in the send buffer
CanRaiseEvents Gets a value indicating whether the component can raise an event (Inherited from Component)
CDHolding Gets the state of the Carrier Detect line for the port
Container Gets the IContainerthat contains theComponent (Inherited fromComponent)
CtsHolding Gets the state of the Clear - -Send line.to
DataBits Gets or sets the standard length of data bits per byte
DesignMode Gets a value that indicates whether the Componentis currently in design mode (Inherited fromComponent)
DiscardNull Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffe
DsrHolding Gets the state of the Data Set Ready (DSR) signal
DtrEnable Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication
Encoding Gets or sets the byte encoding for pre - and post-transmission conversion of text
Events Gets the list of event handlers that are attached to this Component (Inherited fromComponent)
Trang 9Visual Studio Serial Port control: Properties
Handshake Gets or sets the handshaking protocol for serial port transmission of data using a value from Handshake
IsOpen Gets a value indicating the open or closed status of the SerialPortobject
NewLine Gets or sets the value used to interpret the end of a call to the ReadLine()and WriteLine(String)methods
Parity Gets or sets the parity -checking protocol
ParityReplace Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs
PortName Gets or sets the port for communications, including but not limited to all available COM ports
ReadBufferSize Gets or sets the size of the SerialPortinput buffer
ReadTimeout Gets or sets the number of milliseconds before a time -out occurs when a read operation does not finish
ReceivedBytesThreshold Gets or sets the number of bytes in the internal input buffer before a DataReceivedevent occurs
RtsEnable Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial
communication
Site Gets or sets the ISiteof theComponent (Inherited fromComponent)
StopBits Gets or sets the standard number of stopbits per byte
WriteBufferSize Gets or sets the size of the serial port output buffer
WriteTimeout Gets or sets the number of milliseconds before a time -out occurs when a write operation does not finish
Trang 10Visual Studio Serial Port control: Methods
Close() Closes the port connection, sets the IsOpenproperty to false, and disposes of the internalStreamobject
CreateObjRef(Type) Creates an object that contains all the relevant information required to generate a proxy used to communicate
with a remote object (Inherited from MarshalByRefObject)
DiscardInBuffer() Discards data from the serial driver's receive buffer
DiscardOutBuffer() Discards data from the serial driver's transmit buffer
Dispose() Releases all resources used by the Component (Inherited fromComponent)
Dispose(Boolean) Releases the unmanaged resources used by the SerialPortand optionally releases the managed resources
Equals(Object) Determines whether the specified object is equal to the current object (Inherited from Object)
GetHashCode() Serves as the default hash function (Inherited from Object)
GetLifetimeService() Retrieves the current lifetime service object that controls the lifetime policy for this instance (Inherited fromMarshalByRefObject)GetPortNames() Gets an array of serial port names for the current computer
GetService(Type) Returns an object that represents a service provided by the Componentor by itsContainer (Inherited
fromComponent)
GetType() Gets theTypeof the current instance (Inherited fromObject)
InitializeLifetimeService() Obtains a lifetime service object to control the lifetime policy for this instance (Inherited from
MarshalByRefObject)
MemberwiseClone() Creates a shallow copy of the current Object (Inherited fromObject)
Trang 11Visual Studio Serial Port control: Methods
MemberwiseClone(Boolean) Creates a shallow copy of the current MarshalByRefObjectobject (Inherited fromMarshalByRefObject
Read(Byte[], Int32, Int32) Reads a number of bytes from thespecified offset. SerialPortinput buffer and writes those bytes into a byte array at the Read(Char[], Int32, Int32) Reads a number of characters from thea given offset. SerialPortinput buffer and writes them into an array of characterReadByte() Synchronously reads one byte from the SerialPortinput buffer
ReadChar() Synchronously reads one character from the SerialPortinput buffer
ReadExisting() Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of
theSerialPortobject
ReadLine() Reads up to the NewLinevalue in the input buffer
ReadTo(String) Reads a string up to the specified value in the input buffer
ToString() Returns a(Inherited fromStringComponentcontaining the name of the) Component, if any This method should not be overridden.Write(Byte[], Int32, Int32) Writes a specified number of bytes to the serial port using data from a buffer
Write(Char[], Int32, Int32) Writes a specified number of characters to the serial port using data from a buffer
Write(String) Writes the specified string to the serial port
WriteLine(String) Writes the specified string and the NewLinevalue to the output buffer
Trang 12Visual Studio Serial Port control: Events
DataReceived Indicates that data has been received through a port represented by
the SerialPort object.
Disposed Occurs when the component is disposed by a call to
the Dispose() method (Inherited from Component )
ErrorReceived Indicates that an error has occurred with a port represented by
a SerialPort object.
PinChanged Indicates that a non -data signal event has occurred on the port
represented by the SerialPort object.
Trang 13Visual Studio Serial Port control: Remarks
• Use this class to control a serial port file resource This class provides
synchronous and event-driven I/O, access to pin and break states, and access
to serial driver properties Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream
property, and passed to classes that wrap or use streams.
• The SerialPort class supports the following encodings: ASCIIEncoding ,
UTF8Encoding UnicodeEncoding UTF32Encoding , , , and any encoding defi
in mscorlib.dll where the code page is less than 50000 or the code page is
54936 You can use alternate encodings, but you must use the ReadByte or
Write method and perform the encoding yourself.
Trang 14Visual Studio Serial Port control: Remarks
• You use the GetPortNames method to retrieve the valid ports for the current computer.
• If a SerialPort object becomes blocked during a read operation, do not abort the thread Instead, either close the base stream or dispose of the SerialPort object.
Trang 15Serial Port data over USB
Trang 16Serial Port data over USB
Trang 17Visual Studio Serial Port control in C++/CLI
Trang 18Visual Studio Serial Port control in C++/CLI
▪ Find Ports
Trang 19Visual Studio Serial Port control in C++/CLI
▪ Initialize Port
Trang 20Visual Studio Serial Port control in C++/CLI
▪ Close Port
Trang 21Visual Studio Serial Port control in C++/CLI
Trang 22Example: Read data from Arduino
• Arduino code
Trang 23Visual Studio Serial Port control in C++/CLI
Trang 24Example: Turn led ON/OFF
• C++/CLI code
Trang 25Example: Turn led ON/OFF
"Port Not Opened";
// grab text and store in send buffer
String ^ message = "OFF" ;
// write to serial
if ( this ->serialPort1->IsOpen) this->serialPort1-
>Write(message);
else this->textBoxSendData->Text =
"Port Not Opened";
Trang 26Example: Turn led ON/OFF
• Arduino code
Trang 27Example: Turn led ON/OFF
• Arduino code
Trang 28Example: Turn led ON/OFF
• Circuit Diagram
Trang 29Serial Data Received Event Handler
▪ Example: Read and Display Temperature
Trang 30Serial Data Received Event Handler
▪ Example: Read and Display Temperature
• C++/CLI Code private: System::VoidserialPort1_DataReceived(System::Object^ sender,
System::IO::Ports::SerialDataReceivedEventArgs^ ) {e
// check if port is ready for reading
if(this->serialPort1->IsOpen) {
// Reset the text in the result label
this->labelTemperature->Text = String::Empty;
// this will read manually
// give error warning
this->textBoxReceivedData->Text = "Port Not Opened";
}
Trang 31Serial Data Received Event Handler
▪ Example: Read and Display Temperature
• Arduino Coding
Trang 32Serial Data Received Event Handler
▪ Example: Read and Display Temperature
• Circuit Diagram
Trang 33▪ Example: Read and Display Temperature
• C++/CLI Code
Trang 34▪ Example: Read and Display Temperature
• C++/CLI Code
Trang 35▪ Example: Read and Display Temperature
• C++/CLI Code
Trang 36▪ Example: Read and Display Temperature
• C++/CLI Code
Trang 37▪ Example: Read and Display Temperature
• C++/CLI Code
Trang 38▪ Example: Read and Display Temperature
• C++/CLI Code