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Kỹ thuật lập trình hệ cơ điện tử = programming engineering in mechatronics chapter v hardware interface programming

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SerialPortString^ Initializes a new instance of the SerialPort class using the specified port name.. SerialPortString^, Int32 Initializes a new instance of the SerialPort class using th

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KỸ THUẬT LẬP TRÌNH HỆ CƠ ĐIỆN TỬ Programming Engineering in Mechatronics

1

TRƯỜNG ĐẠI HỌC BÁCH KHOA HÀ NỘI

Giảng viên: TS Nguyễn Thành Hùng Đơn vị: Bộ môn Cơ điện tử, Viện Cơ khí

Hà Nội, 2018

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❖ 5 Real-Time Data Transfer

❖ 6 Digital Image Processing

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1 Introduction

❖ A hardware interface specifies the plugs, sockets, cables and electrical

signals that pass through each line between the CPU and a peripheral

device or communications network

➢ The CPU socket on the motherboard determines which CPU chips can be used in the computer

➢ Peripheral cards, such as a high-end graphics cards, plug into the bus on the motherboard The most common buses are PCI and PCI Express.

https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces

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1 Introduction

❖ The most widely used hardware interface for attaching external devices to computers is USB It connects printers, cameras, music players, flash drives and auxiliary hard and optical drives

❖ FireWire is also used for camcorders and hard disks

❖ In addition, SATA is a common hard drive and optical drive interface

❖ The GPIB IEEE 488 standard is used for process control instruments.

❖ The de facto standard for connecting devices to local networks (LANs) is Ethernet, which is also used to hook up a cable or DSL modem.

https://www.pcmag.com/encyclopedia/term/51988/standards-hardware-interfaces

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2 Serial Port

❖ Serial ports provide an easy way to communicate between many types

of hardware and your computer

❖ They are relatively simple to use and are very common among

peripherals and especially DIY projects

❖ Many platforms such as Arduino have built in serial communication so

they are really easy to set up and use

❖ Many times you may want your project to communicate with your

computer in order to have a cool interactive output, a neat sensor that passes data to your computer, or anything else you could possibly

dream up.

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2 Serial Port

▪ Visual Studio has a control that performs serial input and output It is

the SerialPort control and found in the Components toolbox tab.

▪ It is a non visual control Its main properties are set to a common

communications rate and are: BaudRate: 9600, DataBits: 8, Parity:

None, PortName: COM1, StopBits: One.

▪ Its main event is: DataReceived which occurs when data is received

from the port.

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2 Serial Port

Description

SerialPort() Initializes a new instance of the SerialPort class.

SerialPort(IContainer^) Initializes a new instance of the SerialPort class using the

specified IContainer object.

SerialPort(String^) Initializes a new instance of the SerialPort class using the

specified port name.

SerialPort(String^, Int32) Initializes a new instance of the SerialPort class using the

specified port name and baud rate.

SerialPort(String^, Int32, Parity) Initializes a new instance of the SerialPort class using the

specified port name, baud rate, and parity bit.

SerialPort(String^, Int32, Parity,

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2 Serial Port

BaseStream Gets the underlyingStreamobject for aSerialPortobject

BaudRate Gets or sets the serial baud rate

BreakState Gets or sets the break signal state

BytesToRead Gets the number of bytes of data in the receive buffer

BytesToWrite Gets the number of bytes of data in the send buffer

CanRaiseEvents Gets a value indicating whether the component can raise an event (Inherited fromComponent)

CDHolding Gets the state of the Carrier Detect line for the port

Container Gets theIContainerthat contains theComponent (Inherited fromComponent)

CtsHolding Gets the state of the Clear-to-Send line

DataBits Gets or sets the standard length of data bits per byte

DesignMode Gets a value that indicates whether theComponentis currently in design mode (Inherited fromComponent)

DiscardNull Gets or sets a value indicating whether null bytes are ignored when transmitted between the port and the receive buffer

DsrHolding Gets the state of the Data Set Ready (DSR) signal

DtrEnable Gets or sets a value that enables the Data Terminal Ready (DTR) signal during serial communication

Encoding Gets or sets the byte encoding for pre- and post-transmission conversion of text

Events Gets the list of event handlers that are attached to thisComponent (Inherited fromComponent)

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2 Serial Port

Handshake Gets or sets the handshaking protocol for serial port transmission of data using a value fromHandshake

IsOpen Gets a value indicating the open or closed status of theSerialPortobject

NewLine Gets or sets the value used to interpret the end of a call to the ReadLine()and WriteLine(String)methods

Parity Gets or sets the parity-checking protocol

ParityReplace Gets or sets the byte that replaces invalid bytes in a data stream when a parity error occurs

PortName Gets or sets the port for communications, including but not limited to all available COM ports

ReadBufferSize Gets or sets the size of theSerialPortinput buffer

ReadTimeout Gets or sets the number of milliseconds before a time-out occurs when a read operation does not finish

ReceivedBytesThreshold Gets or sets the number of bytes in the internal input buffer before aDataReceivedevent occurs

RtsEnable Gets or sets a value indicating whether the Request to Send (RTS) signal is enabled during serial

communication

Site Gets or sets theISiteof theComponent (Inherited fromComponent)

StopBits Gets or sets the standard number of stopbits per byte

WriteBufferSize Gets or sets the size of the serial port output buffer

WriteTimeout Gets or sets the number of milliseconds before a time-out occurs when a write operation does not finish

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2 Serial Port

Close() Closes the port connection, sets theIsOpenproperty to false, and disposes of the internalStreamobject

CreateObjRef(Type) Creates an object that contains all the relevant information required to generate a proxy used to communicate

with a remote object (Inherited fromMarshalByRefObject)

DiscardInBuffer() Discards data from the serial driver's receive buffer

DiscardOutBuffer() Discards data from the serial driver's transmit buffer

Dispose() Releases all resources used by theComponent (Inherited fromComponent)

Dispose(Boolean) Releases the unmanaged resources used by theSerialPortand optionally releases the managed resources

Equals(Object) Determines whether the specified object is equal to the current object (Inherited fromObject)

GetHashCode() Serves as the default hash function (Inherited fromObject)

GetLifetimeService() Retrieves the current lifetime service object that controls the lifetime policy for this instance (Inherited

fromMarshalByRefObject)

GetPortNames() Gets an array of serial port names for the current computer

GetService(Type) Returns an object that represents a service provided by theComponentor by itsContainer (Inherited

fromComponent)

GetType() Gets theTypeof the current instance (Inherited fromObject)

InitializeLifetimeService() Obtains a lifetime service object to control the lifetime policy for this instance (Inherited from

MarshalByRefObject)

MemberwiseClone() Creates a shallow copy of the currentObject (Inherited fromObject)

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2 Serial Port

MemberwiseClone(Boolean) Creates a shallow copy of the currentMarshalByRefObjectobject (Inherited fromMarshalByRefObject)

Open() Opens a new serial port connection

Read(Byte[], Int32, Int32) Reads a number of bytes from theSerialPortinput buffer and writes those bytes into a byte array at the

specified offset

Read(Char[], Int32, Int32) Reads a number of characters from theSerialPortinput buffer and writes them into an array of characters at

a given offset

ReadByte() Synchronously reads one byte from theSerialPortinput buffer

ReadChar() Synchronously reads one character from theSerialPortinput buffer

ReadExisting() Reads all immediately available bytes, based on the encoding, in both the stream and the input buffer of

theSerialPortobject

ReadLine() Reads up to theNewLinevalue in the input buffer

ReadTo(String) Reads a string up to the specified value in the input buffer

ToString() Returns aStringcontaining the name of theComponent, if any This method should not be overridden.

(Inherited fromComponent)

Write(Byte[], Int32, Int32) Writes a specified number of bytes to the serial port using data from a buffer

Write(Char[], Int32, Int32) Writes a specified number of characters to the serial port using data from a buffer

Write(String) Writes the specified string to the serial port

WriteLine(String) Writes the specified string and theNewLinevalue to the output buffer

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2 Serial Port

DataReceived Indicates that data has been received through a port represented by

the SerialPort object.

Disposed Occurs when the component is disposed by a call to

the Dispose() method (Inherited from Component )

ErrorReceived Indicates that an error has occurred with a port represented by

a SerialPort object.

PinChanged Indicates that a non-data signal event has occurred on the port

represented by the SerialPort object.

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2 Serial Port

• Use this class to control a serial port file resource This class provides

synchronous and event-driven I/O, access to pin and break states, and access

to serial driver properties Additionally, the functionality of this class can be wrapped in an internal Stream object, accessible through the BaseStream

property, and passed to classes that wrap or use streams.

• The SerialPort class supports the following encodings: ASCIIEncoding,

UTF8Encoding, UnicodeEncoding, UTF32Encoding, and any encoding defined

in mscorlib.dll where the code page is less than 50000 or the code page is

54936 You can use alternate encodings, but you must use the ReadByte or

Write method and perform the encoding yourself.

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2 Serial Port

• You use the GetPortNames method to retrieve the valid ports for the current

computer.

• If a SerialPort object becomes blocked during a read operation, do not abort

the thread Instead, either close the base stream or dispose of the SerialPort object.

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2 Serial Port

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2 Serial Port

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2 Serial Port

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2 Serial Port

▪ Find Ports

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2 Serial Port

▪ Initialize Port

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2 Serial Port

▪ Close Port

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3 Read Data

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3 Read Data

• Arduino code

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4 Send Data

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4 Send Data

• C++/CLI code

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// grab text and store in send buffer

String ^ message = "OFF" ;

Turn led ON Turn led OFF

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4 Send Data

• Arduino code

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4 Send Data

• Arduino code

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4 Send Data

• Circuit Diagram

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5 Real-Time Data Transfer

▪ Example: Read and Display Temperature

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5 Real-Time Data Transfer

▪ Example: Read and Display Temperature

• C++/CLI Code private: System::Void serialPort1_DataReceived(System::Object^ sender,

System::IO::Ports::SerialDataReceivedEventArgs^ e) {

// check if port is ready for reading

if (this->serialPort1->IsOpen) {

// Reset the text in the result label

this->labelTemperature->Text = String::Empty;

// this will read manually

// give error warning

this->textBoxReceivedData->Text = "Port Not Opened";}

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5 Real-Time Data Transfer

▪ Example: Read and Display Temperature

• Arduino Coding

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5 Real-Time Data Transfer

▪ Example: Read and Display Temperature

• Circuit Diagram

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