... High-end devices pack screens from QVGA (320 × 240 pixels) upward with good contrast, rapid refresh rates, and 1 brew.qualcomm.com/brew/en/ Mobile 3D Graphics with OpenGL ES and M3G Kari Pulli Tomi ... definition of OpenGL ES standard. He also headed the team that implemented and integrated Nokia’s first OpenGL ES and EGL solution. xv Acknowledgments The creation...
Ngày tải lên: 28/04/2014, 15:49
... order to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports only OpenGL ES 1.x, not OpenGL ES 2.0. So local deployment ... supports OpenGL ES 1.0. In addition, this book uses Blender as its 3D modeling software (because it is free and open source). So to be able to test, tweak, and...
Ngày tải lên: 22/03/2014, 13:36
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx
... order to use this book with Android you will need an actual device with OpenGL ES 2.0 support. The emulator provided by the Android SDK supports only OpenGL ES 1.x, not OpenGL ES 2.0. So local deployment ... supports OpenGL ES 1.0. In addition, this book uses Blender as its 3D modeling software (because it is free and open source). So to be able to test, tweak, and...
Ngày tải lên: 29/03/2014, 22:20
3D Graphics With XNA Game Studio 4.0
... indices per rectangle to form four triangles indices[x++] = i + 0; indices[x++] = i + 3; indices[x++] = i + 2; indices[x++] = i + 2; indices[x++] = i + 1; indices[x++] = i + 0; indices[x++] ... BillboardSystem class, but makes a few simplifying changes, and has some changes when creating vertices and indices. Begin by copying the BillboardSystem class, and rename it to Bil...
Ngày tải lên: 10/12/2013, 14:16
oreilly supercharged javascript graphics, with html5 canvas and jquery (2011)
... width Indicates computer code in a broad sense, including commands, arrays, elements, statements, options, switches, variables, attributes, keys, functions, types, classes, namespaces, methods, modules, ... UI Includes coverage of the user interface libraries jQuery UI and Ext JS. We’ll explore the differing approaches of the two libraries and their respective suitabilities for various ty...
Ngày tải lên: 21/03/2014, 11:58
Tài liệu AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10 docx
... with some of these CDKs and reusable visual component sets, as well as working with some of these with Flash Lite. Let’s move on to packaging up SWF files for deployment within the mobile landscape. Packaging ... mobile and devices that support Flash Lite 2 like the Chumby, Windows Mobile, and Symbian platforms. Shuriken is a collection of visual GUI components and utility...
Ngày tải lên: 12/02/2014, 20:20