the mobile 3d graphics api

Báo cáo hóa học: " Research Article The Extended-OPQ Method for User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over DVB-H" potx

Báo cáo hóa học: " Research Article The Extended-OPQ Method for User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over DVB-H" potx

... merged into new ones Mobile3DTV combines 3DTV and mobileTV, both being emerging technologies in the area of audiovisual multimedia systems The term 3DTV thereby refers to the whole value chain ... with the users as the end consumers of the system The user, his needs and expectations, and his perceptual abilities play a key role for optimizing the quality of the system Mobile3DTV The challenges ... Experience of mobile 3D video was assessed at different stages of the production chain, but altogether, on the selection of an optimum coding method for mobile 3D video systems They compared different

Ngày tải lên: 21/06/2014, 05:20

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Using the Renesas Graphics API to Create a User Interface

Using the Renesas Graphics API to Create a User Interface

... Screens Other Application Code FrameWork GAPI USB -API Ethernet -API RTOS Ext Bus Driver Direct Drive USB Driver Hardware 13 © 2012 Renesas Electronics America Inc All rights reserved Ethernet ... 1.Where are the bitmaps and fonts source files being stored within the MCU? 2.How are they being located there? 3.What types of issues are you seeing with these methods of writing to the frame ... be another candidate for a “handler” looking at the source in this example?... reserved Lab 2 Questions: 1 - How are we changing the color of the slider button?  Determines the visual

Ngày tải lên: 22/06/2015, 14:17

38 420 0
Using the Renesas Graphics API to Create a User Interface_Part2_LabProcedure

Using the Renesas Graphics API to Create a User Interface_Part2_LabProcedure

... to the “R_expand_jpeg” API function to display the image at the 0,0 screen location You can also see the call the framework “BasicConstructor” This call will process all screen objects within the ... “genEvents” contains the values used to signal the screen objects that they should update Step 5.8 Press and hold the slider (note the graph waveform), hold and move the slider Press the “Run” button ... converting them to BMP files for GAPI usage - To create these component “bitmap” files: 1 Select all objects except for the background image and the slider bar (overlapping images are a problem for the

Ngày tải lên: 22/06/2015, 14:17

10 413 0
3D Graphics With XNA Game Studio 4.0

3D Graphics With XNA Game Studio 4.0

... multiplied by the view matrix to transform the scene The projection matrix then transforms the three-dimensional position of each vertex in the scene into the two-dimensional projection of the scene ... transforms; Now, in the LoadContent() method, we can use the ContentManager to load the model The Load() function of the ContentManager class takes the name of the resource to load—the original filename ... and up direction The position is simply where in 3D space the camera should be placed, the target is the point the camera should be looking at, and the up vector is literally the direction that

Ngày tải lên: 10/12/2013, 14:16

292 553 0
Báo cáo hóa học: " Research Article Development and Evaluation of High-Performance Decorrelation Algorithms for the Nonalternating 3D Wavelet Transform" pdf

Báo cáo hóa học: " Research Article Development and Evaluation of High-Performance Decorrelation Algorithms for the Nonalternating 3D Wavelet Transform" pdf

... They have not, however, considered the use of the GOF concept in order to minimize the memory requirements when computing the 3D-WT. In a recent study they have focused on the time taken by the ... N ×N gives the size of the frames in pixels while the third parameter indicates the step number for the different levels of decomposition for the 3D- WT. For the sake of clarity, in the figures, ... systems. Regarding the 3D wavelet transform, Kutil and Uhl have conducted a study of the software and hardware needs of the 3D wavelet transform [14]. They have centered their study on the classic wavelet

Ngày tải lên: 22/06/2014, 19:20

11 448 0
3D Graphics with OpenGL ES and M3G- P1 pps

3D Graphics with OpenGL ES and M3G- P1 pps

... Trang 2Mobile 3D Graphics with OpenGL ES and M3G Trang 4Mobile 3D Graphicswith OpenGL ES and M3G Kari Pulli Tomi Aarnio Ville Miettinen ... www.books.elsevier.com Printed in the United States of America 07 08 09 10 11 5 4 3 2 1 Trang 6CHAPTER 1 INTRODUCTION 1 1.1 About this Book 2 1.2 Graphics on Handheld Devices 3 1.3 Mobile Graphics Standards ... also complete your request online via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Library

Ngày tải lên: 03/07/2014, 11:20

10 308 0
3D Graphics with OpenGL ES and M3G- P10 docx

3D Graphics with OpenGL ES and M3G- P10 docx

... illustration, the pixel projects to the gray point in the middle of the small square among the four texels The values of the two top row texels are interpolated based on the s-coordinate, and the same ... is done on the lower row Then these interpolated values are interpolated again using the t-coordinate value The closer the gray point is to the black centers of texels, the closer the interpolated ... textures, enabling the repeat mode may create artifacts on the boundary pixels as the colors may bleed from the other side of the texture at the boundaries Therefore you should not use the repeat mode

Ngày tải lên: 03/07/2014, 11:20

10 448 0
3D Graphics with OpenGL ES and M3G- P11 potx

3D Graphics with OpenGL ES and M3G- P11 potx

... have their own color, a bit farther away they get mixed with the fog color, and yet farther away they are fully covered by the fog. There are three functions for determining the intensity of the ... using the light map on the left middle. Top right adds an environment map that reflects the light from the lamp from the surface of the barrel; the environment map is shown at bottom left. The bottom ... teristics of the monitor on which the final image is displayed, as well as the illumination surrounding the monitor, most 3D graphics APIs do not precisely define an antialiasing algorithm. In our graphics

Ngày tải lên: 03/07/2014, 11:20

10 359 0
3D Graphics with OpenGL ES and M3G- P12 pps

3D Graphics with OpenGL ES and M3G- P12 pps

... On the left, the slope of the surfaces with respect to the viewing direction is zero. The slope grows to 1 in the middle, and to about 5 on the right. The distance between the surfaces along the ... takes the incoming fragment color (the source color) and the current value in the color buffer (the destination color) and mixes them. Typically the value in the alpha channel determines how the ... notifying the sys- tem when the frame is completed. The system can then synchronize the copying of the rendered image to the display with the display refresh cycle. Double buffering is the recommended

Ngày tải lên: 03/07/2014, 11:20

10 239 0
3D Graphics with OpenGL ES and M3G- P13 pot

3D Graphics with OpenGL ES and M3G- P13 pot

... rotation away from the initial position The farther you go from the North pole, the more you rotate Walking along the shortest path possible along the surface will rotate along the Trang 9shortest ... to complete the animation, based on those defining features This allowed the valuable time of the senior animator to be focused on the important parts, whereas the work of drawing the intermediate ... The keyframes are values that the animated property has at specific points in time, and the computer applies an interpolation function to these data points to produce the intermediate values The

Ngày tải lên: 03/07/2014, 11:20

10 289 0
Mobile 3D Graphics with OpenGL ES and M3G

Mobile 3D Graphics with OpenGL ES and M3G

... specifies the beginning of the ith segment and the end of the i − 1st. The last vertex specifies the end of the last segment. If only one vertex is specified between the Begin/End pair, then no primitive ... by the GL. If a specified polygon is nonconvex when projected onto the window, then the rendered polygon need only lie within the convex hull of the projected vertices defining its boundary. The ... accepts the same token values as the mode parameter of the Begin command. The effect of Version 1.5 - October 30, 2003 2.5. GL ERRORS 11 back from the framebuffer or copied from one portion of the...

Ngày tải lên: 03/11/2012, 11:23

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