Visual C# Game Programming for Teens phần 7 pps

Visual C# Game Programming for Teens phần 7 pps

Visual C# Game Programming for Teens phần 7 pps

... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant. public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level level; keyStates keyState; bool gameover = false; Charact...

Ngày tải lên: 14/08/2014, 01:20

47 250 0
Visual C# Game Programming for Teens phần 6 pps

Visual C# Game Programming for Teens phần 6 pps

... 243 this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create tilemap level = new Level(ref game, 25, 19, 32); level.loadTilemap("portals.level"); level.loadPalette("palette.bmp", ... available for them. Generally, when a game is being designed from the ground up, the game designer will not...

Ngày tải lên: 14/08/2014, 01:20

47 258 0
Visual C# Game Programming for Teens phần 8 ppsx

Visual C# Game Programming for Teens phần 8 ppsx

... Design 3 47 for (int n=1; n<21; n++) { Character monster = new Character(ref game) ; monster.Load("skeleton sword shield.char"); monster.Position = new Point (game. Random(100,1200), game. Random(100,1200)); monster.AnimationState ... 50)); game. Inven.AddItem(items.getItem("Iron Chainmail")); game. Inven.AddItem(items.getItem("Long Sword")); game. Inv...

Ngày tải lên: 14/08/2014, 01:20

47 210 0
microsoft visual basic game programming for teens phần 7 ppt

microsoft visual basic game programming for teens phần 7 ppt

... oddly enough. This allows me to ini- tialize the form and get it ready for DirectX. ‘ ‘ Visual Basic Game Programming for Teens ‘ Chapter 12 - WalkAbout program ‘ ‘ Requires the following files: ‘ ... different color. Therefore, you need not create a custom font for each color that you want to use. This program is a Standard EXE project with a reference to the DirectX 8 for...

Ngày tải lên: 13/08/2014, 22:21

40 359 0
Visual C# Game Programming for Teens phần 3 docx

Visual C# Game Programming for Teens phần 3 docx

... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... loaded into the game without too much effort. Mappy supports several of its own file formats that we could load into our game, but a custom level editor also sets boundaries for a...

Ngày tải lên: 14/08/2014, 01:20

47 283 0
Visual C# Game Programming for Teens phần 4 pptx

Visual C# Game Programming for Teens phần 4 pptx

... and make a scrolling game world out of a level file? Figure 7. 7 Some games use a smaller portion of the game screen for a scrolling window. Introduction to Tiled Scrolling 1 47 without the partial-tile ... it out before looking First the X value: 372 / 64 = 5.8125 (tile X = 5) 64 Â 0.8125 = 52 (pixels) Figure 7. 9 An example of how the partial tile calculation is performed at posi...

Ngày tải lên: 14/08/2014, 01:20

47 258 0
Visual C# Game Programming for Teens phần 5 pot

Visual C# Game Programming for Teens phần 5 pot

... to the Game World 1 87 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level ... added to the end of Form1_Load so it’s the last thing that runs after everything has been loaded for the game: while (!gameover) { doUpdate(); } Application.Exit(); Reviewing Game....

Ngày tải lên: 14/08/2014, 01:20

47 271 0
Visual C# Game Programming for Teens phần 9 docx

Visual C# Game Programming for Teens phần 9 docx

... Button[30]; for (int y = 0; y < 3; y++) { for (int x = 0; x < 7; x++) Managing Inventory 377 int tx, ty; //draw background p _game. DrawBitmap(ref p_bg, p_position.X, p_position.Y); p _game. Device.DrawRectangle(new ... responsible for keeping track of all the player’s information, and for saving and loading the game. public class Player : Character { private int p_gold; pub...

Ngày tải lên: 14/08/2014, 01:20

47 239 0
w