C++ game development primer
... IsAlive() constUpdating the Game class constructor is the next important change when using the two factory functions This constructor is shown in Listing 2-5 Listing 2-5 The Updated Game Constructor Game::Game() ... become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development ... Graphics/Game ProgrammingUser level: Beginning–Advanced RELATED BOOKS FOR PROFESSIONALS BY PROFESSIONALS C++ Game Development Primer C++ is the language behind most of today’s computer games C++ Game
Ngày tải lên: 12/03/2019, 16:46
Thomson beginning c++game
... and game programming basics. Chapter 4 - The Standard Template Library—Hangman Chapter 5 - Functions—Mad Lib Chapter 6 - References—Tic-Tac-Toe Chapter 7 - Pointers—Tic-Tac-Toe 2.0 Chapter 8 - Classes—Critter ... physical line isconsidered part of the comment This means you can also include a comment after a piece of C++ code, on the same line Hint You can also use what are called C-style comments, which ... you can use enumerators in arithmetic calculations (CRUISER - myShip)This piece of code calculates the cost of upgrading a BOMBER to a CRUISER The calculation is the same as 50 − 26, whichevaluates
Ngày tải lên: 26/03/2019, 11:27
... want culled, which isdone with glCullFace(): void glCullFace(GLenum mode); modecan be GL_FRONTto cull front facing polygons,GL_BACKto cull back facing polygons, or GL_FRONT_AND_BACK to cull them ... polygons with clockwise ordering asback-facing The default behavior can be changed using glFrontFace(): void glFrontFace(GLenum mode); mode should be GL_CCWif you want to use counterclockwise orientation ... describing it To finish describing it, you have to proceed either clockwise or counterclockwise around its vertices If you’re consistent about how you specify yourpolygons and order your vertices,
Ngày tải lên: 05/08/2014, 10:20
... 1.4 The secondary color came about as the result of adding separate specular color, which we’ll cover later in this chapter Because vertices had to carry around a sec-ond piece of color information ... keyboard can be used to control the camera The greatest degree of camera control can be obtained by manually constructing and loading your own matrices, which will be covered in the next section ... attenuation This effect is modeled in graphics by using an attenuation factor, which can reduce the effect of a light’s contribution to the color of an object based on the distance to the object The attenuation
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 5 ppt
... File Types Code Description 1 Uncompressed color-mapped image 2 Uncompressed RGB(A) true-color image 3 Uncompressed grayscale (black-and-white) image 9 Run-length encoded (compressed) color-mapped ... header consists of fields that are arranged in this structure: struct tgaheader_t { unsigned char idLength; unsigned char colorMapType; unsigned char imageTypeCode; unsigned char colorMapSpec[5]; ... define your character A as an array of bit information This is declared at the top of the CGfxOpenGL.cppfile: unsigned char letterA[] = { 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03,
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 6 pps
... Functions 177 Table 7.8 GL_BLEND and GL_ADD Trang 12GL_RGBdoesn’t work with an alpha component value, so we can focus on the equation givenin the table for the RGB values: Cv= Cf(1 - Cs) + CcCs ... need to determine the distance between each height vertex, which we will call the map scale We will use the map scale to program-matically increase or decrease the actual width and height of the ... Table 7.7 includes the calculations for GL_REPLACE, GL_MODULATE, and GL_DECAL Table 7.8includes the calculations for GL_BLENDandGL_ADD. Table 7.6 Texture Internal Formats Table 7.7 GL_REPLACE, GL_MODULATE,
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 7 docx
... vector from the eye to the point on the surface and the surface normal (trans- formed into eye space) to create a reflection vector. The reflection vector is used to calcu- late the texture coordinates. ... texture coordinates can be determined using well-defined mathematical steps. Examples include reflections, contouring, and projective texturing. We’ll be discussing a couple of specific examples ... projection can produce incorrect results. They also tend to not look very accurate on objects that aren’t roughly spherical. Finally, obtaining the texture image in the first place presents a challenge.
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 8 pptx
... arrays , which can be confusing because there is also a specific array type that is called a vertex array. That said, they are collectively referred to as vertex arrays because each array contains ... Extension name: EXT_secondary_color Name string: GL_EXT_secondary_color Promoted to core: OpenGL 1.4 Function names: glSecondaryColorPointerEXT() Tokens: GL_SECONDARY_COLOR_ARRAY_EXT Chapter 10 ■ Up ... notice, the name of each array type roughly corresponds to the name of the OpenGL call that will be made on the data it contains (color arrays mimic glColor() , texture coordinate arrays mimic
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 9 pps
... GLYPHMETRICSFLOATvariables,which hold information about the placement and orientation of a glyph in a charactercell TheGLYPHMETRICSFLOATstructure is a special structure created specifically for ... glClearDepth(GLclampd depth); void glClearStencil(GLint i); void glClearAccum(GLclampf red, GLclampf green, GLclampf green, GLclampf alpha); TheGLclamptypes are used for parameters that are internally clamped ... GL_STENCIL_BUFFER_BIT Stencil buffer GL_ACCUM_BUFFER_BIT Accumulation buffer Trang 11Thexandyvalues correspond to the screen coordinates of the lower left corner of the box(the lower left corner
Ngày tải lên: 05/08/2014, 10:20
beginning opengl game programming 2004 phần 10 pps
... AI Techniques for Game Programming Mat Buckland, Premier Press, 2002 Trang 21What’s on the CD appendix C T he CD included with this book contains resources intended to be used in con-junction ... pointer to the CGfxOpenGLclass, which needs to know about the data stored in CChessGamein order to render the chessboard and pieces correctly. Next we have the main game loop, whose sequence diagram ... many advanced graphics and game programming topics, many of them using OpenGL. Trang 19OpenGL has an active and enthusiastic online community of game and graphics pro-grammers A quick search of
Ngày tải lên: 05/08/2014, 10:20
Visual C# Game Programming for Teens phần 3 docx
... blank Trang 2n Reacting to solid objectsn Rectangle intersection n Collision test n Archery Game (Collision demo) Reacting to Solid Objects Collision detection is an important technique that you ... every game ever made I can’t think of any game that does not Chapter 4 77 Trang 3need collision detection, because it is such an essential aspect of gameplay.Without collisions, there is no action, ... this chapter Figure 4.2 The two bounding rectangles have intersected. 80 Chapter 4 n Collision Detection Trang 6Form1 ClassBoth the game loop and gameplay code are found in the Form source code
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 4 pptx
... gfx.DrawRectangle(pen, rect); //save changes pictureBox1.Image = drawArea; } private void clickDrawArea(MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: if (radioDrawMode.Checked) ... chkCollidable.Checked = tilemap[selectedTile.index] collidable; chkPortal.Checked = tilemap[selectedTile.index].portal; txtPortalX.Text = tilemap[selectedTile.index].portalx ToString(); 126 Chapter 6 n Creating ... coverage of the basic editor logic code The editor window is handled by a PictureBox control called pictureBox1 When you move the mouse over the control, the MouseMove event fires and the pictureBox1_MouseMove()
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... class. public class Level { public struct tilemapStruct { public int tilenum; public string data1; public string data2; public string data3; public string data4; public bool collidable; public bool ... frame-rate timing Do you recall the Gameclass from way back in Chapter 3? We will be using the Gameclass again in this chapter TheGameclass contains the FrameRate() method The Game.FrameRate()method ... draw rate, it ’s the rate at which the game is updated every frame That includes any math and physics calculations, collision detection (which can be very time consuming!), A.I for enemy movements,
Ngày tải lên: 14/08/2014, 01:20
Beginning Direct 3D Game Programming P2
... Project, Add Files to Project, Files. Now let’s compile our first project. 1. Fire up your Visual C+ + configured development environment. 2. Click on Open Workspace. 3. Choose basics.dsp. 4. Check ... objects, which now are set directly by calling the methods of IDirect3DDevice7 . Direct3D 7 dropped the special interface used in Direct3D 6 to access tex- tures. The IDirect3DDrawSurface7 interface ... interface to help you accomplish this. 3D Textures With 3D volumetric textures, you can accomplish exact per-pixel lighting effects, point- and spot-light effects, and atmospheric effects. Direct3DX...
Ngày tải lên: 06/11/2013, 11:15
Beginning Direct 3D Game Programming P1
... Direct3D/DirectX Graphics game for the PC, including: •3D graphics and algorithms • Game programming techniques and data structures •Using 3D files to construct game worlds Programming your own character ... character engine with a character animation system • DirectX Graphics programming • And more! xxi Introduction Beginning Direct3D ® Game Programming 2 nd Edition Chapter 3 Programming Conventions . . ... Tochter Anja Beginning Direct3D ® Game Programming 2 nd Edition Wolfgang F. Engel which features advanced shader programming material by 27 authors. The tremendous success of Beginning Direct3D...
Ngày tải lên: 06/11/2013, 11:15
Beginning Game Programming with Flash ppt
... Events Event Code Explanation CLICK function btnpress(myevent:MouseEvent): void { trace("you clicked me"); } myBtn.addEventListener(MouseEvent.CLICK,btnpress); Happens when the mouse is clicked ... a rectangle changing color from blue to orange. 7. Lock the Background layer. Now move to the Objects layer. In frame 1, create two objects: a gray half circle for the moon and a yellow circle ... Masking. Notice the mask. Figure 4.19 After Masking. xscale Specifies the x scale (percentage from 0 to 1) for the movie clip yscale Specifies the y scale (percentage from 0 to 1) for the movie clip width...
Ngày tải lên: 25/03/2014, 07:20
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