Visual C# Game Programming for Teens phần 3 docx
... to a tilemap used for a video game. But, unlike a real tiled floor, in a video game we use many different tiles to make up the “ground” for a game. To create a tilemap for a game, you need a map ... partial class Form1 : Form { Game game; bool p_gameOver = false; int p_startTime = 0; Figure 4 .3 The Collision demo program demonstrates bounding rectangle collision testing. Archer...
Ngày tải lên: 14/08/2014, 01:20
... Button [30 ]; for (int y = 0; y < 3; y++) { for (int x = 0; x < 7; x++) Managing Inventory 37 7 int tx, ty; //draw background p _game. DrawBitmap(ref p_bg, p_position.X, p_position.Y); p _game. Device.DrawRectangle(new ... element); 36 6 Chapter 13 n Equipping Gear and Looting Treasure } } } if (srcMonster.DropNum3 > 0 && srcMonster.DropItem3 != "") { count...
Ngày tải lên: 14/08/2014, 01:20
... systems, 30 4 32 3 enemies, 32 3 32 7 permanent damage, 33 3 33 9 preparing for, 294–298 rules for, 30 6 30 8 state-based, 32 7 33 3 Combat Demo, 295–298, 31 6 32 3 constructors, 33 Game class, 43 Sprite ... 80–81 Graphics, 32 hunter, 236 Inventory, 37 5 38 5 Item, 34 5 35 0 Items, 35 8 36 0 Level, 1 83 188 monsters, 237 – 241 paladin, 236 Player, 38 5 priest, 236 – 237 p...
Ngày tải lên: 14/08/2014, 01:20
microsoft visual basic game programming for teens phần 3 ppsx
... Direct3D object Set d3d = dx.Direct3DCreate() If d3d Is Nothing Then MsgBox “Error initializing Direct3D!” Shutdown End If ‘tell D3D to use the current color depth d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device Dim d3dpp As D3DPRESENT_PARAMETERS d3dpp.hDeviceWindow = hwnd d3dpp.BackBufferCount = 1 d3dpp.BackBufferWidth = lWidth d3dpp.BackBufferHeight = lHeight d3dpp.SwapEffect = D3D...
Ngày tải lên: 13/08/2014, 22:21
Visual C# Game Programming for Teens phần 4 pptx
... area gfxScrollBuffer.FillRectangle(Brushes.BlueViolet, new Rectangle (32 , 32 , 25 * 32 , 19 * 32 )); for (int y = 0; y < 19; y++) for (int x = 0; x < 25; x++) gfxScrollBuffer.DrawRectangle(Pens.White, 32 + x * 32 , 32 + y * 32 , 32 , 32 ); gfxScrollBuffer.DrawString("SCROLL ... paletteColumns) * 33 ; int sy = (tile / paletteColumns) * 33 ; int dx = x * 32 ; int dy...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 5 pot
... columns) { int sx = (tile % columns) * 33 ; int sy = (tile / columns) * 33 ; Rectangle src = new Rectangle(sx, sy, 32 , 32 ); int dx = x * 32 ; int dy = y * 32 ; gfxScrollBuffer.DrawImage(bmpTiles, ... to the Game World 187 using System.Windows.Forms; using System.Xml; namespace RPG { public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } G...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 6 pps
... Files 2 43 this.Text = "Portal Demo"; //create game object Form form = (Form)this; game = new Game( ref form, 800, 600); //create tilemap level = new Level(ref game, 25, 19, 32 ); level.loadTilemap("portals.level"); level.loadPalette("palette.bmp", ... available for them. Generally, when a game is being designed from the ground up, the game designer...
Ngày tải lên: 14/08/2014, 01:20
Visual C# Game Programming for Teens phần 7 pps
... HP for each slowly goes down until one falls or retreats. This form of combat works great for a game like Diablo and Baldur’s Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant. public partial class Form1 : Form { public struct keyStates { public bool up, down, left, right; } Game game; Level level; keyStates keyState; bool gameover = false; Charact...
Ngày tải lên: 14/08/2014, 01:20