2D graphics programming for games

2D graphics programming for games

2D graphics programming for games

... http://www.2dGraphicsProgramming.com provides code samples in raw OpenGL, DirectX, and Flash. John Pile JrJohn Pile Jr 2D Graphics Programming for Games 2D Graphics Programming for Games for PC, ... website ISBN: 978-1-4665-0189-8 9 781466 501898 9 0 0 0 0 K14405 2D Graphics Programming for Games2 D Graphics Programming for Games PilePile K14405_Cover_me...

Ngày tải lên: 08/08/2014, 06:53

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game and graphics programming for ios and android with opengl es 2.0

game and graphics programming for ios and android with opengl es 2.0

... (http://www.katsbits.com) and David Radford (http://dmradford.com). flast.indd xxflast.indd xx 12/31/11 9:40:24 AM12/31/11 9:40:24 AM Game and Graphics Programming for iOS and Android® with OpenGL® ... Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reu...

Ngày tải lên: 22/03/2014, 13:36

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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 docx

... Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offi ces, for customer services and for information about how to apply for permission to reuse the copyright material ... MODELVIEWPROJECTIONMATRIX uniform variable declaration line with the following: uniform mediump mat4 MODELVIEWMATRIX; uniform mediump mat4 PROJECTIONMATRIX; uniform mediump mat3...

Ngày tải lên: 29/03/2014, 22:20

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C++ Programming for Games Module I phần 4 ppt

C++ Programming for Games Module I phần 4 ppt

... inputs a single char e form of that character. For example, if the letter ‘A’ is input, the eady in lower case form, then the function should return that lowercase form (e.g., if ‘a’ is the ... 91 A function is a unit of code designed to perform a certain task. In order to perform its task, a function me information and/or returns some information. The concept is somewhat similar to .....

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 5 potx

C++ Programming for Games Module I phần 5 potx

... pointed to can change. Form (ii) and (iii) are different syntaxes for the same idea; that being, the pointer is not constant but the variable pointed to is constant. Finally, form (iv) combines ... // mouse position. int x = 0; int y = 0; // Output before x and y before receiving mouse position. cout << "Before GetMousePos( )" << endl; cout << &quo...

Ngày tải lên: 05/08/2014, 09:45

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C++ Programming for Games Module I phần 6 ppsx

C++ Programming for Games Module I phần 6 ppsx

... public? By forcing the client to go through Wizard::setArmor, we can add our own safety checks to maintain data integrity. For example, in our Wizard armor was nonnegative. Next, a way for the ... compile: wiz0.mArmor = 10; 153 Conveniently, a mechanical formula exists that allows formula, called the quadratic formula, is as follows: us to find the roots of a quadratic...

Ngày tải lên: 05/08/2014, 09:45

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